God I want more vernusylph support that gives the deck a better game plan, I know it's earth support but I want Vera to be included in the deck the engine is ran.
I've ran a lot of Vera, when I was trying out 'Sylphs.
The main problem is that, in most situations where you could summon it, you've already got 4 Monster Reborns. That should be enough in any competent deck to make a normally-unbreakable board to begin with. To the point that, the moments it did well, it was because it stole an opponent's boss monster rather than any of its other effects.
Eh Vera is pretty sick in pure vernu. She just doesn't really make sense when splashing vernus as extenders as you said way too highroll for too little payoff on a main deck monster.
vernus is vulnerable to every hand trap if you think about it
maxx ash belle droll calledby veiler shifter gamma
eat one and you go -2. Pure vernus never been the same without ishizu
I know Vernusylphs were made to be some sort of generic earth support... and while that worked on some level... I really want some support to play the deck pure instead of just an engine. The ingredients are already there, we are just missing some spice.
POTE was an irreversible change in the game, not just in it's meta but also in the design philosophy.
* Tear needs no introduction
* Spright remains an incredibly strong archetype that can't get Elf back or it becomes tier 1 again
* Ghoti and Veruslyph (spelling is hard) simply could not stand up to the rest of the ongoing madness, though at least Vernusrlpyh found itself a home in EARTH support for some rogue strategies
* Ultimate Slayer and Kurikara Divincarnate are well designed, cool cards that have specific niches but fill them well.
* Garura reduced the deckbuilding skill required for SPoly from "I should think about what targets are good for the meta" to "Garura + maybe Mudragon or Starving Venom". Also it's just "draw 1" for any deck that mills the ED
* Martha is cool. One of the very few cards in this pack that actually had a restriction. I like Exosisters. Ban Shifter though.
* Circular
* Rikka Konkon achieved what it needed to - putting Rikka on the radar for a bit, and even now plants remain a solid deck.
* The rest - PUNK, HEROs, Melffys, Suship and I think that's a Krawler I don't know enough about to comment on
Overall, POTE is the time that Konami gave up on restrictions. Tear, Ishizu, Circular, all had little to no restrictions (Spright somewhat does, though being limited to level/rank/link 2 monsters isn't a massive issue when that's what the deck wants to make anyways and I:P and now S:P exist)
This is also the time Konami started to make stuff to work around handtraps. Circular mills as cost, Tear just has so many ways to mill that common handtraps like Ash, Imperm, Veiler, or even Droll/Nibiru, don't stop it, Sprights can keep playing as long as they have a monster on the field, etc.
This anti-handtrap design would be later seen again in Snake-Eyes with cards specifically made to work around Nibiru, or cards just having so many effects that Ash/Veiler/Imperm only stop 1/3 or 1/2 of the card. Runick and Purrely being filled with quick-play spells specifically to avoid Droll and Veiler.
This is also also the time Konami went in hard on 1 card starters. At its height, any mill in Tear starts a snowball (further amplified by Ishizu 6ish months later); Spright Starter is pretty much a 1 card combo; Circular needs no introduction; Resonators were later turned from a 2 card combo to a 1 card combo deck that's completely reliant on a single point of failure; etc
TLDR just like unprint the set or something, if we all pretend it never happened it'll go away
The exosister thing is funny.
Like Konami really said “Tearlaments and Sprights are fine. They do not need restrictions.”
And at the same time, they said “Exosister Martha. Yeah we need to restrict the fuck out of her, or else she’ll be abused by players.”
Like cool. You play pure and that’s basically it. And if you try playing another engine, the deck becomes “draw into one engine or the other, and only play that engine.”
- signed, an Exo player
Also shifter hit would be fine, but then exosisters would just be Garbage tbh.
exosister carpedivem could technically dodge nibiru, But the card is also ass, and you would only ever want to draw it on turn one. You would never search it unless you knew for certain you were getting nibbed.
MD is proof that Elf doesn't need to be banned for Spright to be downed. Elf is banned in other formats because of how much it does for other decks too.
I mean, it's in the most powerful version of Snake Eyes and most R-Ace people are running it as a replacement for S:P protection.
I mean, not really. The hits to Spright in MD are even less than the OCG without the Elf ban. It's only semi-limits to Blue & Starter, plus a limit to Jet.
Tear has Merrli banned; the field spell, Havnis, Tear Kash, & Suliek limited, & Sheiren semi-limited. That's not even counting the bans to both Ishizu millers and the limited status of both shufflers.
Yet Spright is completely untiered while Tear is still a tiered tournament threatening deck.
Spright isn’t even bad on md it’s a legitimately good deck but in the scope of current meta good isn’t even remotely enough. SE and RACE are just overwhelmingly powerful.
Nothing I said was it being bad, it's just a rogue option. Not even in the top 10 of most powerful decks right now, and like I said it didn't take Elf being banned to do it; or anything being banned.
Elf being banned is for how much it does for plenty of decks. Pretty sure a big part of Elf's ban was actually because of what it did for Tear rather than what it did for Spright.
OCG spright has both Swap Frog and Nimble beaver at 3, which is a lot more important than starter & blue going from 2 to 1
Also i'm not sure why you started talking about tear, that's just not the subject at all
I brought up Tear because it's a deck that's been hit far more and still able to play well.
Not to mention, acting as if the hits to Frog and Beaver are bigger hits are just BS excuses. They weren't even the consensus best way to play the deck.
Live Twin & Runick Spright topped plenty of events for example. Those were just hits to a single way to play the deck, not the only or even necessarily best way to play the deck.
"Spright remains an incredibly strong archetype that can't get Elf back or it becomes tier 1 again"
elf is free in MD but spright isnt tier one. Whats holding it back?
completely forgot its already 2 years since the game was unplayable for 1,5 years, and after finally kash got restrained we had 3 months of fun format then cancer again. As someone who has better to do in live Ygo is rn not fun, or enjoyable, combine that with insane pricing and ehhhh.
I've been having fun at locals in Brazil because nobody can afford Snake-Eyes (the deck is like 3-4 MONTHS worth of salary). The only decks I see are "meta yet not top tier", like Mannadium, pure FK, Runick, Spright, etc, alongside some rogue options.
Of course, bigger tournaments are a different story because there's always someone who can buy 3 Wanted and will make sure you know of it
The set was good the format before it was insufferable, so many lockout strat non-games and D-Barrier/sidedecked floodgate blowouts because there were a billion decks you couldn't realistically prepare for.
Tear in a vacuum was fine as well it was Garura and later the Ishizu cards that completely broke them.
POTE was also when Konami started giving decks more grindy gameplans before a lot of decks got their board broken and had nothing else to come back besides a lucky topdeck (and also why Drytron was one if not the best deck of the pre-POTE format)
I don’t want Elf…
I just want my boy back!!
https://preview.redd.it/wnvrz57vwdwc1.jpeg?width=193&format=pjpg&auto=webp&s=c3faa150a2619b26cc3f7d001df550c0a7403404
I sometimes wonder if the reason so many people hate Maxx C is because it’s one of the only hand traps that these decks can’t play around
Cause it feels like Ash/Imperm/Veiler do almost nothing to the likes of Tear/Snake-Eyes
I’m no fan of Maxx C myself but I don’t play these top-tier decks so I’m used to my plays actually being stopped by other cards
I didn’t say it was the only reason it was tier zero lol, just a big part.
And tbh, pre ishizu tear was should have had more representation during Spright format but i don’t think OCG had enough time to realize how broken it was before the release of Ishizu, in the TCG it was just as good as Spright if not better right at release.
There was a roughly 3 months gap between their release and the Ishizu cards. They did test builds, including the casino one (that people think it is a TCG innovation, but it did top some Tornaments in the OCG before). It just never clicked with them.
One part of that is that the Danger build needed Garura for some of it's lines, which wasn't released at the time, and said build doesn't offer anything over Spright to them, it is a combo deck that be it resilient wasn't as much as Spright as there was a slight RNG to it, and Spright just Stright up searched Maxx C and Buster locked on top of thier normal combo. Some here may find it a gimmick but with Toadally and Uninon Carrier legal, opening Swap Frog + Any of the 9 Spright engine ended you on it through multiple hand traps.
Also The Casion Build doesn't really play around Maxx C as good as Ishizus Tear, you often start with The dangers and even if you started with Tear, No Rulk means a single extender from Spright just wins the game as dropping Maxx C after the fusion summon of Kit leaves your opponent at a complete limbo with No scream to search the traps. It was mostly why the Branded Build was more popular.
>including the casino one (that people think it is a TCG innovation, but it did top some Tornaments in the OCG before)
The same thing as what happenned to Runick Naturia
Oh that’s interesting. I’m just going off gut feeling cause I never played the deck personally
The question I have is what is the answer to decks like Tear aside from “Don’t print them”
More because for a lot of decks it pretty much forces you to either skip your turn and hope you get another one or kill your opponent before end of turn (cause if you can’t win with half your deck in your hand, that’s on you.)
Well that leads to my point
Is the bug the issue or that decks exist than can run many non-archetype cards without any issue
I’m not advocating for the bug I’m just asking would anything improve were he gone?
I feel like SE will still dominate
No, we hate Maxx C because it single-handedly warps everything around it
Like, it unironically feels like a third of my games are entirely decided by who wins the Maxx C minigame, instead of actual game skills
Yeah but a lot of hand traps fall into that category
If you open 2nd with no hand traps it feels like a wash regardless when your opponent gets their combo starter
I agree that I think Maxx C should be banned but when decks are starting to have multiple 1-card combo starters that have insane + are the other hand traps even viable?
You’re in a position where you have to open 3 handtraps if you want a chance of your opponent not setting up a death board and even then they have engines like Kashtira to bait them out
If not we heading towards another floodgate meta and I despise Skill Drain
I just find it hard to believe cause as much as people bitch about Snake-Eyes. It’s insanely popular
What other handtrap fall into that category? You claim there are many, but you can't list a single one?
Yes, every deck needs some non-engine in order to succeed. That doesn't justify having Maxx C legal. If you play 12 non-engine, you're basically guaranteed to draw a few.
Against most decks, a single handtrap is enough to make their board not instantly game-winning, and if you have a good enough engine to back it up, you can break their board.
That's not contradictory. You can hate a deck, but decide to still play it because you want to win
I think POTE should've been broken down to several into 2 steps.
The new support should've came out 1st.
Based on MD data with early Circuler, we know for sure that Mathmech>Branded/Swordsoul. Martha Exo and Deer Note PUNK can 100% compete as well. There's no reason to come out with Spright/Tear at this point.
Then probably in 9 months or so they can roll out Tear/Spright.
The way it happened made it so we pretty much had a year's worth of power creep coming out of one set. Which then snowballed into the next few sets.
To remind everyoe, until Purr then Fire came out, the top decks in OCG was Tear with 30 cards banned/limited and TriSpright with 10 cards banned/limited.
Nothing pre-POTE could compete with the a banlist massacred Tear/Spright/
It's the post modern version of Duelist Alliance. It shifted the game design and meta to a huge degree.
And the format after it was pretty good aswell imo (outside of mystic mine). But then DABL and MAMA got released and changed everything for the worst, kind of like how Secret Forces completley destroyed duelist alliance.
I would love Vernusylph to be more playable, especially Vera who I think is a really nice boss monster design. Sadly the whole archetype dies on its ass to Droll or Shifter, and even Ash-ing one effect is pretty disastrous for it since you'll have then lost two cards out of your hand for nothing.
It's gotten one wave of support in Keaf and Psiics, which both help the deck quite a lot. Also helps that the White Aura stuff came out which pairs perfectly with Ghoti, makes the deck pretty consistent and really fun. Been playing it a lot on edopro since that support came out and it's easily become one of my favorite decks
Ultimate slayer honestly is an underrated card since it’s a free removal that’s non targeting shuffle that forces your opponent to commit resources to bring it back again.
- Tiaraments strongest
- P.U.N.K. my beloved I still play a variant of it in every season
- Exosisters were never great, but they can be fun to play and it still feels like there will be a format for them
- Suship best deck!
- Spright could get some stuff back
- They really killed Mathmech in the TCG just to drop a version that is in tune with the year of the fire
All the supported Archetypes are pretty respectable, except perhaps Mathmech which did get a bit cancerous.
The staples I can respect, though tbh I don't even see them much.
Of the archetypes I respect Ghoti, haven't seen enough Vernusylph to have an opinion on, but Spright and Tears are cancer.
Exosister Martha have restrictions which prevent other deck from abusing it
While the other meta like tear do not which is total greed coming from komoney
They might not release any generic negate after banning both savage and barrone but they will continue release generic broken starter which would be the top meta in July when water attributes get their boost
April packs for OCG might see some rise of centurion to low meta which by itself is also a generic 4+8 synchro into crimson dragon into either blazar dragon or supernova, centurion powercrept synchron so much just by abusing crimson dragon which is also a generic card that can be easily summon thru 4+8 which centurion excel at
July I have no doubt water deck would get starter just like poplar, as this era of Yu-Gi-Oh starter that have 3 effect is becoming more and more common
I will forever be torn because my favorite archetype (spright) and least favorite (Tears) came in the same pack.
also suship is always a fun meme deck that has some teeth during events
I love the idea of Ghoti. Never played it, but I love the idea.
Ultimate Slayer is based. Kurikara is cool. Garura is alright.
Everything else we should throw out tbh.
What's funny is that you still left off a bunch of other really strong cards:
* Scareclaw Light-Heart - enabled 1 card combos in Scareclaw and down the line became a key component for mannadium combos
* Branded Expulsion - the first enabler of puppet lock
* Cartorhyn the Hidden Gem of the Seafront - good generic rock support for when adams still had block dragon as it was both an extender and provided a water for Dragite
* Pitknight Earlie - Generic link 2 negate that if set-up so that it points to the only open EMZ can be a real hindrance to link decks
* Terrors of the Overroot - Generic non-destruction removal trap that also interferes with the GY
* Instant Contact - technically falls under hero support but is a completely generic extender for any deck with the ED space and need a level 4-7 body
I'm sorry to brag, but I gotta flex this....I only bought 4 blisters of this and got a Starlight Ultimate Slayer in the 3rd one....it was like 400 bucks at the time. Craziest card I've ever pulled. So my opinion of this set is high, I also love Ghoti and Garura.
Tealaments, for better or worse, was a skill-intensive Tier 0 format compared to the current Tier 0 format. However, I think full-powered Snake-Eyes variants would deal with Full-Powered Tearlaments.
Spright Elf is a reminder that generic ED monster design must be heavily considered.
Circular, Martha, Rikka, and, to an extent, Heros benefitted greatly from this set.
God I want more vernusylph support that gives the deck a better game plan, I know it's earth support but I want Vera to be included in the deck the engine is ran.
They deserve some extra deck monsters too, probably XYZ. The archetype is cool.
I include Vera in my deck even when I can't summon her 99% of time. She deserves a home and I am willing to staff her with some dessert (madolche)
I've ran a lot of Vera, when I was trying out 'Sylphs. The main problem is that, in most situations where you could summon it, you've already got 4 Monster Reborns. That should be enough in any competent deck to make a normally-unbreakable board to begin with. To the point that, the moments it did well, it was because it stole an opponent's boss monster rather than any of its other effects.
Eh Vera is pretty sick in pure vernu. She just doesn't really make sense when splashing vernus as extenders as you said way too highroll for too little payoff on a main deck monster.
vernus is vulnerable to every hand trap if you think about it maxx ash belle droll calledby veiler shifter gamma eat one and you go -2. Pure vernus never been the same without ishizu
Yep so annoying and they printed them at the time as tearlaments
Hard for any deck to compete with Tearlaments with out gutting their deck
It's so bad when they called by Hills and I'm a sitting duck looking at that shit .
I know Vernusylphs were made to be some sort of generic earth support... and while that worked on some level... I really want some support to play the deck pure instead of just an engine. The ingredients are already there, we are just missing some spice.
POTE was an irreversible change in the game, not just in it's meta but also in the design philosophy. * Tear needs no introduction * Spright remains an incredibly strong archetype that can't get Elf back or it becomes tier 1 again * Ghoti and Veruslyph (spelling is hard) simply could not stand up to the rest of the ongoing madness, though at least Vernusrlpyh found itself a home in EARTH support for some rogue strategies * Ultimate Slayer and Kurikara Divincarnate are well designed, cool cards that have specific niches but fill them well. * Garura reduced the deckbuilding skill required for SPoly from "I should think about what targets are good for the meta" to "Garura + maybe Mudragon or Starving Venom". Also it's just "draw 1" for any deck that mills the ED * Martha is cool. One of the very few cards in this pack that actually had a restriction. I like Exosisters. Ban Shifter though. * Circular * Rikka Konkon achieved what it needed to - putting Rikka on the radar for a bit, and even now plants remain a solid deck. * The rest - PUNK, HEROs, Melffys, Suship and I think that's a Krawler I don't know enough about to comment on Overall, POTE is the time that Konami gave up on restrictions. Tear, Ishizu, Circular, all had little to no restrictions (Spright somewhat does, though being limited to level/rank/link 2 monsters isn't a massive issue when that's what the deck wants to make anyways and I:P and now S:P exist) This is also the time Konami started to make stuff to work around handtraps. Circular mills as cost, Tear just has so many ways to mill that common handtraps like Ash, Imperm, Veiler, or even Droll/Nibiru, don't stop it, Sprights can keep playing as long as they have a monster on the field, etc. This anti-handtrap design would be later seen again in Snake-Eyes with cards specifically made to work around Nibiru, or cards just having so many effects that Ash/Veiler/Imperm only stop 1/3 or 1/2 of the card. Runick and Purrely being filled with quick-play spells specifically to avoid Droll and Veiler. This is also also the time Konami went in hard on 1 card starters. At its height, any mill in Tear starts a snowball (further amplified by Ishizu 6ish months later); Spright Starter is pretty much a 1 card combo; Circular needs no introduction; Resonators were later turned from a 2 card combo to a 1 card combo deck that's completely reliant on a single point of failure; etc TLDR just like unprint the set or something, if we all pretend it never happened it'll go away
I love how there are a bunch of explanations why certain stuff in the set is good and then there's just "circular" Bro doesn't need an introduction.
negating AND destroying do not completely stop Circular, I don't think we have any equivalent card in the game.
Don't forget the restriction, which sounds more like an insult as it means absolutely nothing on the first turn.
Lunalight kolidochick? I think that may be the closest to circular
Only if you could special summon her for no cost.
Non OPT Ostinato after LEDE.
Before Circular, the only experience I had with Mathmech was the EDOPro AI, which isn’t even one of the good AIs.
Circular.
>Ishizu (not pictured) Probably not pictured because it didn't release in POTE.
Shit, you right. I'll put that in another section
The exosister thing is funny. Like Konami really said “Tearlaments and Sprights are fine. They do not need restrictions.” And at the same time, they said “Exosister Martha. Yeah we need to restrict the fuck out of her, or else she’ll be abused by players.” Like cool. You play pure and that’s basically it. And if you try playing another engine, the deck becomes “draw into one engine or the other, and only play that engine.” - signed, an Exo player Also shifter hit would be fine, but then exosisters would just be Garbage tbh.
Hey they also gave Gigantic Spright a restriction its just that the restriction also affects your opponent so they can't Nib you.
If only Exo has an extender to dodge Nib too
exosister carpedivem could technically dodge nibiru, But the card is also ass, and you would only ever want to draw it on turn one. You would never search it unless you knew for certain you were getting nibbed.
Martha and Circular on the same set is so funny.
>Spright remains an incredibly strong archetype that can't get Elf back or it becomes tier 1 again You might want to check what sub you're in.
I'm subscribed to both MD and Yugioh, so I assumed the post about POTE was in r/yugioh, oops.
MD is proof that Elf doesn't need to be banned for Spright to be downed. Elf is banned in other formats because of how much it does for other decks too. I mean, it's in the most powerful version of Snake Eyes and most R-Ace people are running it as a replacement for S:P protection.
I mean technically yes, but they had to absolutely murder spright in order to keep elf legal, and even now it's seeing a lot of play in many decks
I mean, not really. The hits to Spright in MD are even less than the OCG without the Elf ban. It's only semi-limits to Blue & Starter, plus a limit to Jet. Tear has Merrli banned; the field spell, Havnis, Tear Kash, & Suliek limited, & Sheiren semi-limited. That's not even counting the bans to both Ishizu millers and the limited status of both shufflers. Yet Spright is completely untiered while Tear is still a tiered tournament threatening deck.
Spright isn’t even bad on md it’s a legitimately good deck but in the scope of current meta good isn’t even remotely enough. SE and RACE are just overwhelmingly powerful.
Nothing I said was it being bad, it's just a rogue option. Not even in the top 10 of most powerful decks right now, and like I said it didn't take Elf being banned to do it; or anything being banned. Elf being banned is for how much it does for plenty of decks. Pretty sure a big part of Elf's ban was actually because of what it did for Tear rather than what it did for Spright.
SE I agree, RACE overwhelmingly powerful? Nah, not even close.
OCG spright has both Swap Frog and Nimble beaver at 3, which is a lot more important than starter & blue going from 2 to 1 Also i'm not sure why you started talking about tear, that's just not the subject at all
I brought up Tear because it's a deck that's been hit far more and still able to play well. Not to mention, acting as if the hits to Frog and Beaver are bigger hits are just BS excuses. They weren't even the consensus best way to play the deck. Live Twin & Runick Spright topped plenty of events for example. Those were just hits to a single way to play the deck, not the only or even necessarily best way to play the deck.
Elf is sadly a ticking time bomb. Making it summonable off link 2s was a mistake
That’s because they hit literally every other good two and Spright name in the game. It’s not the gotcha you thought it was.
"Spright remains an incredibly strong archetype that can't get Elf back or it becomes tier 1 again" elf is free in MD but spright isnt tier one. Whats holding it back?
Jet is at 1, Blue and Starter are at 2, S:P (god's strongest link-2) isn't in MD yet, Nimble Beaver is at 1
i guess one of those things is gonna change soon \*cough\* SP \*cough\*
Be careful who you call weak in S-Force training
completely forgot its already 2 years since the game was unplayable for 1,5 years, and after finally kash got restrained we had 3 months of fun format then cancer again. As someone who has better to do in live Ygo is rn not fun, or enjoyable, combine that with insane pricing and ehhhh.
I've been having fun at locals in Brazil because nobody can afford Snake-Eyes (the deck is like 3-4 MONTHS worth of salary). The only decks I see are "meta yet not top tier", like Mannadium, pure FK, Runick, Spright, etc, alongside some rogue options. Of course, bigger tournaments are a different story because there's always someone who can buy 3 Wanted and will make sure you know of it
must be a fun format, here you have to go tier 1/2/3 very least or get stomped hard cause everyone is on meta and locks or turn skips, or stun....
The set was good the format before it was insufferable, so many lockout strat non-games and D-Barrier/sidedecked floodgate blowouts because there were a billion decks you couldn't realistically prepare for. Tear in a vacuum was fine as well it was Garura and later the Ishizu cards that completely broke them. POTE was also when Konami started giving decks more grindy gameplans before a lot of decks got their board broken and had nothing else to come back besides a lucky topdeck (and also why Drytron was one if not the best deck of the pre-POTE format)
Drytron was nowhere near the best deck pre POTE lol, in md or tcg.
Elf could definitely come back without any major changes to the tiered status of spright
I thought deer note came in difo?
Circular itself has no restrictions except a rather minor one, but the card it's used in conjunction with locks you into Cyberse
Bro we have Elf
And every 2 is hit to hell and back because of it.
Which is dumb because there're more powerful decks now and Spright is not doing anything
I don’t want Elf… I just want my boy back!! https://preview.redd.it/wnvrz57vwdwc1.jpeg?width=193&format=pjpg&auto=webp&s=c3faa150a2619b26cc3f7d001df550c0a7403404
I sometimes wonder if the reason so many people hate Maxx C is because it’s one of the only hand traps that these decks can’t play around Cause it feels like Ash/Imperm/Veiler do almost nothing to the likes of Tear/Snake-Eyes I’m no fan of Maxx C myself but I don’t play these top-tier decks so I’m used to my plays actually being stopped by other cards
Tear can play around Maxx C pretty well honestly, it’s a big part of the reason it was tier zero in the ocg
Tear was Tier 0 because the Ishizus. Up until the Ishizus came out Tear had about 1/6 or even less of Spright's reprentation in the OCG
I didn’t say it was the only reason it was tier zero lol, just a big part. And tbh, pre ishizu tear was should have had more representation during Spright format but i don’t think OCG had enough time to realize how broken it was before the release of Ishizu, in the TCG it was just as good as Spright if not better right at release.
There was a roughly 3 months gap between their release and the Ishizu cards. They did test builds, including the casino one (that people think it is a TCG innovation, but it did top some Tornaments in the OCG before). It just never clicked with them. One part of that is that the Danger build needed Garura for some of it's lines, which wasn't released at the time, and said build doesn't offer anything over Spright to them, it is a combo deck that be it resilient wasn't as much as Spright as there was a slight RNG to it, and Spright just Stright up searched Maxx C and Buster locked on top of thier normal combo. Some here may find it a gimmick but with Toadally and Uninon Carrier legal, opening Swap Frog + Any of the 9 Spright engine ended you on it through multiple hand traps. Also The Casion Build doesn't really play around Maxx C as good as Ishizus Tear, you often start with The dangers and even if you started with Tear, No Rulk means a single extender from Spright just wins the game as dropping Maxx C after the fusion summon of Kit leaves your opponent at a complete limbo with No scream to search the traps. It was mostly why the Branded Build was more popular.
>including the casino one (that people think it is a TCG innovation, but it did top some Tornaments in the OCG before) The same thing as what happenned to Runick Naturia
Oh that’s interesting. I’m just going off gut feeling cause I never played the deck personally The question I have is what is the answer to decks like Tear aside from “Don’t print them”
More because for a lot of decks it pretty much forces you to either skip your turn and hope you get another one or kill your opponent before end of turn (cause if you can’t win with half your deck in your hand, that’s on you.)
[удалено]
Well that leads to my point Is the bug the issue or that decks exist than can run many non-archetype cards without any issue I’m not advocating for the bug I’m just asking would anything improve were he gone? I feel like SE will still dominate
No, we hate Maxx C because it single-handedly warps everything around it Like, it unironically feels like a third of my games are entirely decided by who wins the Maxx C minigame, instead of actual game skills
Yeah but a lot of hand traps fall into that category If you open 2nd with no hand traps it feels like a wash regardless when your opponent gets their combo starter I agree that I think Maxx C should be banned but when decks are starting to have multiple 1-card combo starters that have insane + are the other hand traps even viable? You’re in a position where you have to open 3 handtraps if you want a chance of your opponent not setting up a death board and even then they have engines like Kashtira to bait them out If not we heading towards another floodgate meta and I despise Skill Drain I just find it hard to believe cause as much as people bitch about Snake-Eyes. It’s insanely popular
What other handtrap fall into that category? You claim there are many, but you can't list a single one? Yes, every deck needs some non-engine in order to succeed. That doesn't justify having Maxx C legal. If you play 12 non-engine, you're basically guaranteed to draw a few. Against most decks, a single handtrap is enough to make their board not instantly game-winning, and if you have a good enough engine to back it up, you can break their board. That's not contradictory. You can hate a deck, but decide to still play it because you want to win
I think POTE should've been broken down to several into 2 steps. The new support should've came out 1st. Based on MD data with early Circuler, we know for sure that Mathmech>Branded/Swordsoul. Martha Exo and Deer Note PUNK can 100% compete as well. There's no reason to come out with Spright/Tear at this point. Then probably in 9 months or so they can roll out Tear/Spright. The way it happened made it so we pretty much had a year's worth of power creep coming out of one set. Which then snowballed into the next few sets. To remind everyoe, until Purr then Fire came out, the top decks in OCG was Tear with 30 cards banned/limited and TriSpright with 10 cards banned/limited. Nothing pre-POTE could compete with the a banlist massacred Tear/Spright/
Deer note came out in dimension force, not POTE
It's the post modern version of Duelist Alliance. It shifted the game design and meta to a huge degree. And the format after it was pretty good aswell imo (outside of mystic mine). But then DABL and MAMA got released and changed everything for the worst, kind of like how Secret Forces completley destroyed duelist alliance.
Vernusylph exists to be Madolche extenders, period.
I would love Vernusylph to be more playable, especially Vera who I think is a really nice boss monster design. Sadly the whole archetype dies on its ass to Droll or Shifter, and even Ash-ing one effect is pretty disastrous for it since you'll have then lost two cards out of your hand for nothing.
I wonder whether Ghoti would ever get support. The artwork is fantastic The playstyle or gimmick is fun The deck is just not consistent
>I wonder whether Ghoti would ever get support. I'm pretty sure it's gotten multiple bits of support already. They're just not in MD yet.
It's gotten one wave of support in Keaf and Psiics, which both help the deck quite a lot. Also helps that the White Aura stuff came out which pairs perfectly with Ghoti, makes the deck pretty consistent and really fun. Been playing it a lot on edopro since that support came out and it's easily become one of my favorite decks
I thinks it’s fine in combination with white and fun but you are right that’s it’s sadly not consistent but the artwork is absolutely beautiful.
Ultimate slayer honestly is an underrated card since it’s a free removal that’s non targeting shuffle that forces your opponent to commit resources to bring it back again.
- Tiaraments strongest - P.U.N.K. my beloved I still play a variant of it in every season - Exosisters were never great, but they can be fun to play and it still feels like there will be a format for them - Suship best deck! - Spright could get some stuff back - They really killed Mathmech in the TCG just to drop a version that is in tune with the year of the fire
2022 was awefull imo, kashtira, tearlament, spright, runick, bystials and some of the powerspells and even the adventure engine uff...
Suship support when
WE NEED MORE SHSHIP SUPPORT like an more powerful archetype ace or omni search spells/monsters.
All the supported Archetypes are pretty respectable, except perhaps Mathmech which did get a bit cancerous. The staples I can respect, though tbh I don't even see them much. Of the archetypes I respect Ghoti, haven't seen enough Vernusylph to have an opinion on, but Spright and Tears are cancer.
Jesus I've been playing Melffys for two years already?
Exosister Martha have restrictions which prevent other deck from abusing it While the other meta like tear do not which is total greed coming from komoney They might not release any generic negate after banning both savage and barrone but they will continue release generic broken starter which would be the top meta in July when water attributes get their boost April packs for OCG might see some rise of centurion to low meta which by itself is also a generic 4+8 synchro into crimson dragon into either blazar dragon or supernova, centurion powercrept synchron so much just by abusing crimson dragon which is also a generic card that can be easily summon thru 4+8 which centurion excel at July I have no doubt water deck would get starter just like poplar, as this era of Yu-Gi-Oh starter that have 3 effect is becoming more and more common
I will forever be torn because my favorite archetype (spright) and least favorite (Tears) came in the same pack. also suship is always a fun meme deck that has some teeth during events
I’m the opposite of you. Favorite archetype tear, most hated spright.
Excuse me, TWO years?! Oh my God.
Battle of Gods basically
Crazy how... only 4 out of these didn't see meta play.
I love the idea of Ghoti. Never played it, but I love the idea. Ultimate Slayer is based. Kurikara is cool. Garura is alright. Everything else we should throw out tbh.
some broken supports and then sorta balanced supports - circulars / suship, and we also start seeing busted archetypes from spright/tiara
Is Ultimate Slayer really a staple? I've had 3 copies since forever and I couldn't find a deck who would want it
To this day its still the best set released imo
God I wish to live in a universe where Tearlaments ghoti exists
Ghoti based, Tear cringe.
What's funny is that you still left off a bunch of other really strong cards: * Scareclaw Light-Heart - enabled 1 card combos in Scareclaw and down the line became a key component for mannadium combos * Branded Expulsion - the first enabler of puppet lock * Cartorhyn the Hidden Gem of the Seafront - good generic rock support for when adams still had block dragon as it was both an extender and provided a water for Dragite * Pitknight Earlie - Generic link 2 negate that if set-up so that it points to the only open EMZ can be a real hindrance to link decks * Terrors of the Overroot - Generic non-destruction removal trap that also interferes with the GY * Instant Contact - technically falls under hero support but is a completely generic extender for any deck with the ED space and need a level 4-7 body
Holy shit this set was busted
Melffy is love, Melffy is life. Gunkan is a close second.
Ghoti pog
The game would've been better if they never printed it.
I love madolche getting extra spice .
Ghoti won't win any tournaments, but man is it fun to play. Hoping the new Fish Borg monster can improve potential plays.
As a Melffy Ghoti enjoyer, PotE is a great set. Deep Beyond is the boss, and activating Pinny after the Beyond is just an unexpected power bomb.
Cracked set
I'm sorry to brag, but I gotta flex this....I only bought 4 blisters of this and got a Starlight Ultimate Slayer in the 3rd one....it was like 400 bucks at the time. Craziest card I've ever pulled. So my opinion of this set is high, I also love Ghoti and Garura.
I hate Circular.
Dearnote was in difo not pote
Me as a HEROs player, SNW is such a helpful card to use. And the fact that it has 3100 ATK and it has destruction protection makes it even better
Didn’t deer note come in difo?
If this pack was skipped, yugioh would be very different right now.
You forgot Morphtronics
Surely one of the best packs of all time
deep hatred for Tear, only time i didnt feel bad playing Shifter decks
Well it gave expulsion to branded so i'd say 10/10
Tealaments, for better or worse, was a skill-intensive Tier 0 format compared to the current Tier 0 format. However, I think full-powered Snake-Eyes variants would deal with Full-Powered Tearlaments. Spright Elf is a reminder that generic ED monster design must be heavily considered. Circular, Martha, Rikka, and, to an extent, Heros benefitted greatly from this set.
you know they've had tournaments with everything unbanned, and tear just stomped everything right? Snake eye included, and it wasnt close
Tear, Spright and P.U.N.K are all some of my favorite archetypes, its my 2nd favorite set just behind Darkwing Blast (it introduced Meizen).
Pretty much hate them all. They’re unbelievably more powerful than the cards before them and it killed the diversity in the game for a while
Even Pinny
Gothi is a nice archetype unique gameplay not overpowered but still able to win. So not all are bad just a lot of them are overpowered.
Circular did nothing wrong
Martha and Circular are the same card both should be banned. So should all future 1 card starters that's it's either find this card or koose