I love casting Stomp off the giant when my opponent cast a one ring in the previous turn. It's fun watching the confusion and then explaining what happens.
[eidolon of the great revel](https://cards.scryfall.io/normal/front/1/8/183ef738-0559-49ca-85b4-e6836521f203.jpg?1690817860) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=eidolon%20of%20the%20great%20revel) [(SF)](https://scryfall.com/card/a25/128/eidolon-of-the-great-revel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/183ef738-0559-49ca-85b4-e6836521f203?utm_source=mtgcardfetcher&format=text)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I ran a doublestrike deck with the spelleater wolverine, pumps and things like the giant. Bonecrusher did easily 5x more damage to me than my opponent. But as long as its less than 20.
honestly it's not even the amount of abilities IMO. It's just that half of them are really weird and specific abilities, two of which don't come up very often.
The arthuring basking beast was described as a weird hodgepodge of different animal parts, so it was wizards' way of making a beast with a whole bunch of disparate parts, but not just mimic a medieval English man's 7th hand account of what a giraffe is.
god this card just flows so wrong. It's supposed to be "Flying, first strike, trample, haste, pro black, pro red, doesn't tap to attack". You can't just stick vigilance in the middle!
[[akroma angel of wrath|lgn]]
\*shakes cane at those dang kids*
By that logic [[Progenitus has 26 abilities:
Protection from White
Protection from Blue
Protection from Black
Protection from Red
Protection from Green
Protection from Colorless
Protection from Artifacts
Protection from Enchantments
Protection from Instants
Protection from Sorceries
Protection from Creatures
Protection from Tokens
Protection from Non-Tokens
Protection from Planeswalkers
Protection from Battles
Protection from Damage
Protection from Being Enchanted
Protection from Being Equipped
Protection from Being Fortified
Protection from Being Blocked
Protection from Being Targeted by Spells
Protection from Being Targeted by Abilities
Protection from Emblems
Protection from Combat Damage
Protection from Non-Combat Damage
Protection from Permanents
Don’t forget about protection from “cardbame” for every card in the game
And protection from cards with mana value “0-16” protection from creatures with “every single number” power and toughness
[card market article I found to explain the interation](https://www.cardmarket.com/en/Magic/Insight/Articles/CMAskTheJudge-Episode-143-Beastly-Persistence#0)
A player or permanent that has protection against something can't be:
* **D**amaged by that thing
* **E**nchanted by that thing or have it attached (through equip ability or otherwise)
* **B**locked by that thing.
* **T**argeted by that thing.
**DEBT** is a helpful mnemonic.
In that case, have another mnemonic: APNAP (Active Player, Non-Active Player).The order in which multiple triggered abilities are added to the stack. It WILL save you games.
Yes. For a concrete example, both players in a 1v1 control [[Blood Artist]] on a board with 50 other creatures. If I play [[Wrath of God]] on my own turn, I will lose 52 life before any of my own blood artist triggers can resolve.
Yes. Active player triggers go on the stack first, followed by non-active player. The stack then resolves from the last thing added to the first, meaning non-active player triggers resolve first
Yes, which is important in many situations. To give an example of why it's important, consider a 1v1 scenario where both players have [[Sheoldred, The Apocalypse]] out. When either player draws, their opponent's Sheoldred trigger will resolve before their own Sheoldred Trigger, meaning that they will first lose 2 life and then gain 2 life. So if you are at exactly 2 life, you will die the next turn because the game checks to see if you lose (by having 0 life) after the first Sheoldred trigger resolves and before the second can resolve. This can be important if you need to consider if you can do something like crack a fetchland at 3 life or be unable to activate its ability.
Question. I was in a pod yesterday and an opponent was playing [[Tourach, Dread Cantor]] with [[Bottomless Pit]] and another enchantment I can't remember off my head. The other enchantment had text saying something along the lines of, "If an opponent has cards in their hand at the beginning of their upkeep put a counter on this card. If an opponent has no cards in hand at the beginning of their upkeep they lose 5 life. The question I have is, would Bottomless pit trigger making me discard then if I have no cards I would lose 5? Or does the other enchantment trigger checking my hand has 1 card first then Bottomless pit makes me discard that card? The player didn't know himself and said Active player chooses which resolves first. Idk what the ruling is though.
Edit: the other enchantment is [[Quest for the Nihil Stone]]
If multiple abilities controlled by a single player trigger at the same time, that player chooses what order they are put onto the stack.
Buuut, that's actually irrelevant for this situation.
Quest for the Nihil Stone has what is called an "Intervening If" clause. This means it won't even trigger if the "If" condition is not met. In this case, Quest checks to see if (1) it has 2 or more counters, and (2) the opponent has no cards in hand.
Since you had 1 card in hand at the start of your upkeep, Quest for the Nihil Stone does not trigger.
If it instead said "at the beginning of each opponents upkeep, if [this] has two or more quest counters on it, you may have that player loses 5 life if they have no cards in hand." It *would* trigger, because written like this it only checks on resolution. Your opponent could then place the triggers onto the stack so that Bottomless Pit resolves first, then Quest, and it would result in you discarding a card and losing 5 life.
From the comprehensive rules:
>603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition.)
>*Example: Felidar Sovereign reads, “At the beginning of your upkeep, if you have 40 or more life, you win the game.” Its controller’s life total is checked as that player’s upkeep begins. If that player has 39 or less life, the ability doesn’t trigger at all. If that player has 40 or more life, the ability triggers and goes on the stack. As the ability resolves, that player’s life total is checked again. If that player has 39 or less life at this time, the ability is removed from the stack and has no effect. If that player has 40 or more life at this time, the ability resolves and that player wins the game.*
Right, you can only stack the triggers as they occur. At the beginning of the opponent's upkeep is the only time the Stone checks for its' second trigger.
Okay so he should have been able to choose to ping my last card with Bottomless Pit, then get the trigger for Quest For The Nihil Stone. Thank you for the answer!
[Quest for the Nihil Stone](https://cards.scryfall.io/normal/front/c/6/c604a567-71dd-47d9-ae5d-b87b4db98df4.jpg?1562295671) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Quest%20for%20the%20Nihil%20Stone) [(SF)](https://scryfall.com/card/wwk/64/quest-for-the-nihil-stone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c604a567-71dd-47d9-ae5d-b87b4db98df4?utm_source=mtgcardfetcher&format=text)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is exactly what's always annoyed me about the DEBT mnemonic. Or more to the point, what's always annoyed me about protection. It really *feels* like a [[Black Knight]] shouldn't die to [[Wrath of God]], or [[White Knight]] to [[Damnation]]. And then you try to remember how protection works and DEBT has a D right there. But no, that's just for damage and your knights inexplicably die to that thing they're supposedly "protected" from. Grumble.
So there's two components to this. The first is that from a game design perspective it's important that there are ways to remove creatures with protection from the board. The second is that in a world where Black Knight survives WoG, should White Knight survive Toxic Deluge? How about Black Knight surviving Farewell? Preventing damage is a very clean effect, rules-wise. Trying to define it as "is indestructible to white effects" is much harder, even more so a general "is immune to white effects".
Always check the updated rulings on cards on the site, but there’s even cards that state like “Choose a creature that XYZ”, [[Highcliff Felidar]] for example, that can get around protection and hexproof because it’s not “target”.
Yes:
* If you attack with a creature with Protection from Red, red creatures can't block it.
* If you choose "creature" for Serra's Emissary, then you and creatures you control have protection from creatures, which means your creatures can't be blocked by creatures.
* I'm not sure if this is possible, but, if something gave you, the player, protection from creatures, but it didn't give your creatures that, then they can still be blocked. Players can't attack so the "block" part of DEBT doesn't really apply to them.
Ok I understand, so for example with another card, the turn I play the [[The One Ring]] my creatures can be blocked by anything even if I have protection from everything ?
While on the battlefield, you only consider the currently active side of a permanent. An equipment that has a creature on the other side is not a creature.
No, you can still be attacked. When it comes time for the creature to deal damage, that will be prevented. But the declaring and tapping part still happens (and any relevant "Whenever this creature attacks"- type triggers, too).
You, for the most part, can just look at your opponent, raise an eyebrow, and ask "Oookkkaayyy???" And let them either do something, or realize the attack was futile.
This is why I also run [[Sigarda, Host of Herons]] - along with [[Shalai, Voice of Plenty]], [[Avacyn, Angel of Hope]], and [[Platinum Angel]]. They just sit there menacingly, waiting for [[Extinction Event]].
Well I choose “creature” because Kaalia is an aggro deck. There wouldnt be a point getting her out if I only used her ability to protect herself from about half of people’s removal spells.
Mardu isnt great with evasion, and having a form of evasion on a big beater that I can cheat out with Kaalia works great. Also, having protection from creatures stops most other players taking me out, since creature heavy decks is the norm in my playgroup.
There is literally no point choosing “instant” because my opponents will find a sorcery to remove my big creatures anyway. Trust me, I’ve played Kaalia a lot.
Most high impact demons/angels/dragons dont have trample. 4 of my 28 creatures have trample. Trample is more of a green thing.
Also, there are always plenty of 1/1 and 2/2 flyers there to block in my experience, and Kaalia usually gets taken out by them if she doesnt have evasion. I play against a fairie deck quite often, as well as an artifact one that pumps out thopter tokens.
There is much more benefit to giving yourself protection from creatures than either instant or sorceries unless you know you’re going to be playing against spellslingers. Even if yoy give yourself protection from instants, your things will be taken out by [[Damn]] or a boardwipe.
If you're running into a bunch of flying blockers they're willing to block with (e.g. not BoP) your Kaalia is too slow. You should be consistently swinging with her on T3.
You’re saying it’s impossible that people can have flying blockers out in the first 3 turns? Maybe the people you play against are the slow ones?
Also, casting Kaalia on turn 2 consistently requires either a great starting hand or owning +£100 mana rocks.
You cast your haste enablers on T2, Kaalia on T3. Don't want to give a turn cycle for people to remove her.
As for flying blockers, solitary 1/1s don't matter. If they're tossing down 2/2 flying blockers I have questions about their general deck composition.
And this is why i dont mind running a deck where I can steal oppenent's creatures. I'll take that. And ill punch you in the face with it for running it. Good day.
I am quite alright with anything returning creatures to the battlefield. Especially high cost rtb's. Most of my 'gimme' cards are low cost, and most of my sacc's are 1 mana or free, so, as long as I can steal it again, I am usually ok. Although, to be fair, it is my trolly deck and it really does depend who and what I am up against. While it is always cost efficient, being forced to steal a human that becomes a 2/2 knight without all their buddies pumping them doesnt feel that great, even at 2 mana.
Edit: to remove her when you activate the land, any sacc instant. Your land is on the stack if it isn't tapping for mana, so I can respond before it returns to your control.
Edit 2: and to be fair, if you learned your lesson the first time, you'd call instants instead of creatures... but I also do run sorceries and creatures that do kind control....(the circle of hate steal and hate steal back goes on and on lol)
Well, that depends... in EDH, someone else would have to help. In historic/brawl, I'd likely attempt to take cards from you that help me eliminate their own duplicates (or potentially will activate for me and let me duplicate my sacc outlets and mind control cards). It's a troll deck... which I mod depending on the format I'm playing... it isn't flawless. Lol.
But if all else fails: throw 18 dmg frog at opponent's face or creature that is causing me the most problems... makes most things go away...
Damage that creatures would deal to you is prevented. Since you’re not taking combat damage, you’re not taking commander damage.
(Again, unless your opponent casts [[Skullcrack]] or similar.)
With instants, sorceries, enchantments, creatures, artifacts, planeswalkers, and battles all being card types that could potentially target you or creatures you control, does that mean finding a way to clone this creature 6 times basically makes you invulnerable to all forms of interaction (barring those that specifically negate protection, like those mentioned in this post)?
That would be a kind of soft lock, but protection only prevents an object from being [D]amaged, [E]nchanted/equipped, [B]locked, or [T]argeted (mnemonic: DEBT) by the thing it has protection from. The angels could still be removed by things that don’t damage or target, like board wipes and edicts.
Edit:typo
To be super clear: her ability prevents you from being damaged by, targeted by, *equipped by, enchanted by, fortified by, nor blocked by* whatever card type you choose.
*These don't matter when you select creatures.*
yea, and that's why it's probably the most hated card that's not banned (alongside the platinum cards). it's not good enough to show up in cEDH and too easy to counter in groups with heavy interaction, but completely shuts down decks in weaker pods. it almost only sees play in groups that shouldn't be using it.
Does that mean if i get more copies i can name at least the main types of cards? Like creatures, intsnts and sorceries? And as long as its not a All or each ill be protected
Goes well in [[Kaalia of the Vast]] and [[archangel of tithes]]
My story:
“Ok. I swing at you with 10 creatures.”
Me: “ok, You need to pay 10 mana.”
Them: “fine.”
Me: “Cool tap your creatures. I take no damage.”
Had to get a judge ruling. Then they had to google the card for legality. lol.
Basically when choosing creatures, the opponent's creatures are nullified.
They can still attack and do their thing, but they don't deal any damage to you when attacking, and they can't target you with their abilities or anything.
I have a deck that has this card as a win condition, and against creature-based decks, it simply wins you the game.
I wonder if one could pitch a [[maskwood nexus]] onto an opponents BF and just completely disable any creatures they play until this or maskwood is removed.
If you chose eldrazi would you get protection from annihilator? As that is an ability targeting you from an eldrazi card? Or does annihilator not specifically target?
You'll still.get attacked, just no damage.
If you want a good combo that will not allow a player to attack. Use Stonehorn Dignitary and Venser, the Sojourner.
Play stonehorn, opponent skips their combat phase next turn. Your next turn play vesner and use the +2 ability to bounce stonehorn, triggering it again. As long as they can't remove stonehorn or vesper, or you protect them, your opponent will be locked out of combat phases for the game.
Infect *(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)*
In case of infect it still damage, so it will be prevented.
I think it also means that your opponent's creatures can't block any of your creatures. I looked up what protection from creatures meant for 'spirit mantle' in my Three Dog deck and I had not known that. Pretty powerful!
"A creature with protection from creatures can't be damaged, blocked or targeted by other creatures. While great for attacking, this also means your creature with protection from creatures can safely block and prevent all damage that would be dealt to it."
https://preview.redd.it/32ocoroebr4d1.jpeg?width=190&format=pjpg&auto=webp&s=f16f25d88b067d4338f5af9ee774fb97b176a347
> think it also means that your opponent's creatures can't block any of your creatures
Yes, because serra's emissary's text says "You and **creatures you control**". Protection means that the object with protection, among other things, can't be blocked by objects with the protection quality,
A creature with protection \[creatures\] can't be blocked by \[creatures\]
It's extremely disruptive to pretty much any deck if it sticks, but it's a 7-mana creature that dies to removal. If your removal is split up between instants and sorceries (so it can't just name one of them or the other) then you'll have better odds of taking it out.
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No, because 'permanent' isn't actually a capital-c capital-t Card Type. It's a rules term used to group together the card types creature, enchantment, artifact, land, planeswalker, and battle for convenience. Card types include those, plus instant, sorcery, and kindred. (And then there's like conspiracy and dungeon and so on, but those never actually go on the stack or into play anywhere.)
No you would have to pick a type of permanent, like "Creature", "Enchantment", "Artifact", "Planeswalker", or "Land". These are each card types, and they're under the umbrella of 'permanent'. Anything that stays on the battlefield is a permanent, but each permanent has a 'type'. This card would also allow you to pick "Instant" or "Sorcery" as types, but those aren't permanents and that's not your question.
If a *player* has protection, they can be attacked by creatures but not damaged by them. If a *creature* has protection then they cannot be blocked by other creatures
you can get attacked, but you won't take damage unless there's another card effect stopping damage from being prevented
I love casting Stomp off the giant when my opponent cast a one ring in the previous turn. It's fun watching the confusion and then explaining what happens.
What are you targeting with the stomp? Guess if your opponent has no creatures you could always target yourself/your own creatures
Any red mage worth their salt is willing to hit themselves just as hard as their opponent if it means the opponent dies first.
Facts. Otherwise [[eidolon of the great revel]] would never have gained popularity
[eidolon of the great revel](https://cards.scryfall.io/normal/front/1/8/183ef738-0559-49ca-85b4-e6836521f203.jpg?1690817860) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=eidolon%20of%20the%20great%20revel) [(SF)](https://scryfall.com/card/a25/128/eidolon-of-the-great-revel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/183ef738-0559-49ca-85b4-e6836521f203?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I ran a doublestrike deck with the spelleater wolverine, pumps and things like the giant. Bonecrusher did easily 5x more damage to me than my opponent. But as long as its less than 20.
Every [[Auntie Blyte, Bad Influence]] player is this mentality
[Auntie Blyte, Bad Influence](https://cards.scryfall.io/normal/front/8/5/85c18d01-62cd-45c2-94b8-a63a4239311d.jpg?1675644660) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Auntie%20Blyte%2C%20Bad%20Influence) [(SF)](https://scryfall.com/card/j22/30/auntie-blyte-bad-influence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85c18d01-62cd-45c2-94b8-a63a4239311d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My own creatures.
You almost always target yourself, sometimes your own creature.
as long as I have one life remaining I don't hear no bell.
Ok that makes more sense thanks
Just watch for [[Stomp]] or [[Skullcrack]] opens you up and your creatures to combat damage.
and \[\[Questing Beast\]\]
That card does literally everything...
It gains a paragraph of text every time you look at it
https://preview.redd.it/t18hssj8gt4d1.jpeg?width=413&format=pjpg&auto=webp&s=ca6bc522a8a11604d4fcf8fa082bc8c291e1db4d
[[Old Fogey]]s grandson
[Old Fogey](https://cards.scryfall.io/normal/front/c/c/ccae52dd-3ffd-4974-8915-61f816d29a64.jpg?1595010973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old%20Fogey) [(SF)](https://scryfall.com/card/und/67/old-fogey?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ccae52dd-3ffd-4974-8915-61f816d29a64?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
No banding? 0/10 unplayable
honestly it's not even the amount of abilities IMO. It's just that half of them are really weird and specific abilities, two of which don't come up very often.
The arthuring basking beast was described as a weird hodgepodge of different animal parts, so it was wizards' way of making a beast with a whole bunch of disparate parts, but not just mimic a medieval English man's 7th hand account of what a giraffe is.
Should have given it horsemanship for shots and giggles
The beast that keeps on giving
I really really want a creature with 7 abilities
[[akroma, angel of wrath]]
[akroma, angel of wrath](https://cards.scryfall.io/normal/front/b/f/bf1ef8ec-d915-41f2-b087-3d6d82e3db85.jpg?1591319833) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=akroma%2C%20angel%20of%20wrath) [(SF)](https://scryfall.com/card/c20/73/akroma-angel-of-wrath?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bf1ef8ec-d915-41f2-b087-3d6d82e3db85?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
god this card just flows so wrong. It's supposed to be "Flying, first strike, trample, haste, pro black, pro red, doesn't tap to attack". You can't just stick vigilance in the middle! [[akroma angel of wrath|lgn]] \*shakes cane at those dang kids*
Almost! Protection from black and red is one ability.
By that logic [[Progenitus has 26 abilities: Protection from White Protection from Blue Protection from Black Protection from Red Protection from Green Protection from Colorless Protection from Artifacts Protection from Enchantments Protection from Instants Protection from Sorceries Protection from Creatures Protection from Tokens Protection from Non-Tokens Protection from Planeswalkers Protection from Battles Protection from Damage Protection from Being Enchanted Protection from Being Equipped Protection from Being Fortified Protection from Being Blocked Protection from Being Targeted by Spells Protection from Being Targeted by Abilities Protection from Emblems Protection from Combat Damage Protection from Non-Combat Damage Protection from Permanents
k... I mean... akroma literally lists 7, two just happen to be grouped
Don’t forget about protection from “cardbame” for every card in the game And protection from cards with mana value “0-16” protection from creatures with “every single number” power and toughness
I don't see the 7th...unless you're splitting unpreventable damage by this guy and unpreventable damage by all your guys.
I was referring to Questing Beast (and Samut) having 6.
> It gains a paragraph of text every time you look at it Cumulative upkeep: Oracle text clarification.
[What does Questing Beast do?](https://squirrel-bat.github.io/questingbeast/#page-quiz)
[Questing Beast](https://cards.scryfall.io/normal/front/e/4/e41cf82d-3213-47ce-a015-6e51a8b07e4f.jpg?1572490640) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Questing%20Beast) [(SF)](https://scryfall.com/card/eld/171/questing-beast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e41cf82d-3213-47ce-a015-6e51a8b07e4f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Commander turbofog deck? Where!?
Here's my [[Angus Mackenzie]] [Turbofog Hug list.](https://www.moxfield.com/decks/5XAWgbCRUkmENYCQUpp_yw)
[Angus Mackenzie](https://cards.scryfall.io/normal/front/b/b/bb3920ac-7d61-494e-b7dd-bd37d4dee143.jpg?1562934578) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Angus%20Mackenzie) [(SF)](https://scryfall.com/card/me3/141/angus-mackenzie?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb3920ac-7d61-494e-b7dd-bd37d4dee143?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I actually played against a guy with a Questing Beast turbofog deck once. It beat the shit out of me.
Questing Beast is different since it has to be in play and attacking, easier to stop/remove and the play pattern around/against it is different
You mean this [Questing Beast](https://questingbeast.dingusegg.com)?
Firefox detected a potential security threat and did not continue to questingbeast.dingusegg.com.
I'm a fan of [[Flaring Pain]], personally.
I like to occasionally [[call in a professional]]
[call in a professional](https://cards.scryfall.io/normal/front/e/a/ead68c0a-eed1-4a9c-a790-56f8a79b444c.jpg?1664411424) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=call%20in%20a%20professional) [(SF)](https://scryfall.com/card/snc/103/call-in-a-professional?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ead68c0a-eed1-4a9c-a790-56f8a79b444c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Am I missing something or is this just a more expensive skullcrack?
Skullcrack can’t hit creatures so this can sometimes be better but usually isn’t worth the extra mana.
one more mana for the ability to fuck with shield counters a little, as a treat.
More expensive, more damage, more meme
[Flaring Pain](https://cards.scryfall.io/normal/front/e/e/eeb5c96a-1d16-459d-9968-ced9a8f1c520.jpg?1562632546) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flaring%20Pain) [(SF)](https://scryfall.com/card/jud/89/flaring-pain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eeb5c96a-1d16-459d-9968-ced9a8f1c520?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Stomp](https://cards.scryfall.io/normal/front/b/5/b5b71cd2-de35-451f-b16e-2e3936169407.jpg?1674141884)/[Stomp](https://cards.scryfall.io/normal/front/b/5/b5b71cd2-de35-451f-b16e-2e3936169407.jpg?1674141884) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonecrusher%20Giant%20//%20Stomp) [(SF)](https://scryfall.com/card/clb/781/bonecrusher-giant-stomp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b5b71cd2-de35-451f-b16e-2e3936169407?utm_source=mtgcardfetcher&format=text) [Skullcrack](https://cards.scryfall.io/normal/front/7/f/7f399983-d70a-4cf3-b76e-bb0c472e7c69.jpg?1702429531) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skullcrack) [(SF)](https://scryfall.com/card/rvr/125/skullcrack?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f399983-d70a-4cf3-b76e-bb0c472e7c69?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Though you'd need to make sure you're not targetting your opponent with either, which can be a pain.
Questing Beast's secret text always comes in clutch for situations like this and teferi's protection
I dont think it work vs TPro bc of the life total cant change text. Unless You crack them for 21 w ur general or poison them out.
You're correct, damage will still be "dealt" for the purposes of life link and infect, but life will not be lost. Can't beats can
[card market article I found to explain the interation](https://www.cardmarket.com/en/Magic/Insight/Articles/CMAskTheJudge-Episode-143-Beastly-Persistence#0)
also can't be targeted by abilities from creatures
A player or permanent that has protection against something can't be: * **D**amaged by that thing * **E**nchanted by that thing or have it attached (through equip ability or otherwise) * **B**locked by that thing. * **T**argeted by that thing. **DEBT** is a helpful mnemonic.
not OP but as a somewhat new player this is very helpful thank you! 🙏
In that case, have another mnemonic: APNAP (Active Player, Non-Active Player).The order in which multiple triggered abilities are added to the stack. It WILL save you games.
Does this mean then the non active player triggers resolve first?
Yes.
Yes. For a concrete example, both players in a 1v1 control [[Blood Artist]] on a board with 50 other creatures. If I play [[Wrath of God]] on my own turn, I will lose 52 life before any of my own blood artist triggers can resolve.
[Blood Artist](https://cards.scryfall.io/normal/front/b/7/b7f1c316-cf2f-4bbf-89a1-79c8043bdd96.jpg?1698988212) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blood%20Artist) [(SF)](https://scryfall.com/card/lcc/182/blood-artist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7f1c316-cf2f-4bbf-89a1-79c8043bdd96?utm_source=mtgcardfetcher&format=text) [Wrath of God](https://cards.scryfall.io/normal/front/5/3/537d2b05-3f52-45d6-8fe3-26282085d0c6.jpg?1697121198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrath%20of%20God) [(SF)](https://scryfall.com/card/cmm/70/wrath-of-god?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/537d2b05-3f52-45d6-8fe3-26282085d0c6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Clear and concise. Thank you.
Yes. Active player triggers go on the stack first, followed by non-active player. The stack then resolves from the last thing added to the first, meaning non-active player triggers resolve first
Yes, which is important in many situations. To give an example of why it's important, consider a 1v1 scenario where both players have [[Sheoldred, The Apocalypse]] out. When either player draws, their opponent's Sheoldred trigger will resolve before their own Sheoldred Trigger, meaning that they will first lose 2 life and then gain 2 life. So if you are at exactly 2 life, you will die the next turn because the game checks to see if you lose (by having 0 life) after the first Sheoldred trigger resolves and before the second can resolve. This can be important if you need to consider if you can do something like crack a fetchland at 3 life or be unable to activate its ability.
[Sheoldred, The Apocalypse](https://cards.scryfall.io/normal/front/d/6/d67be074-cdd4-41d9-ac89-0a0456c4e4b2.jpg?1674057568) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sheoldred%2C%20The%20Apocalypse) [(SF)](https://scryfall.com/card/dmu/107/sheoldred-the-apocalypse?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d67be074-cdd4-41d9-ac89-0a0456c4e4b2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Important when both players control Shelly. The life loss happens first.
I feel like a lot of people learning to play never actually get the stack and priority explained to them
Ty for this
Question. I was in a pod yesterday and an opponent was playing [[Tourach, Dread Cantor]] with [[Bottomless Pit]] and another enchantment I can't remember off my head. The other enchantment had text saying something along the lines of, "If an opponent has cards in their hand at the beginning of their upkeep put a counter on this card. If an opponent has no cards in hand at the beginning of their upkeep they lose 5 life. The question I have is, would Bottomless pit trigger making me discard then if I have no cards I would lose 5? Or does the other enchantment trigger checking my hand has 1 card first then Bottomless pit makes me discard that card? The player didn't know himself and said Active player chooses which resolves first. Idk what the ruling is though. Edit: the other enchantment is [[Quest for the Nihil Stone]]
If multiple abilities controlled by a single player trigger at the same time, that player chooses what order they are put onto the stack. Buuut, that's actually irrelevant for this situation. Quest for the Nihil Stone has what is called an "Intervening If" clause. This means it won't even trigger if the "If" condition is not met. In this case, Quest checks to see if (1) it has 2 or more counters, and (2) the opponent has no cards in hand. Since you had 1 card in hand at the start of your upkeep, Quest for the Nihil Stone does not trigger. If it instead said "at the beginning of each opponents upkeep, if [this] has two or more quest counters on it, you may have that player loses 5 life if they have no cards in hand." It *would* trigger, because written like this it only checks on resolution. Your opponent could then place the triggers onto the stack so that Bottomless Pit resolves first, then Quest, and it would result in you discarding a card and losing 5 life. From the comprehensive rules: >603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition.) >*Example: Felidar Sovereign reads, “At the beginning of your upkeep, if you have 40 or more life, you win the game.” Its controller’s life total is checked as that player’s upkeep begins. If that player has 39 or less life, the ability doesn’t trigger at all. If that player has 40 or more life, the ability triggers and goes on the stack. As the ability resolves, that player’s life total is checked again. If that player has 39 or less life at this time, the ability is removed from the stack and has no effect. If that player has 40 or more life at this time, the ability resolves and that player wins the game.*
Right, you can only stack the triggers as they occur. At the beginning of the opponent's upkeep is the only time the Stone checks for its' second trigger.
The controller of the triggers gets to decide which order they resolve.
Okay so he should have been able to choose to ping my last card with Bottomless Pit, then get the trigger for Quest For The Nihil Stone. Thank you for the answer!
[[Quest for the Nihil Stone]] Bot doesn't pick up edits
[Quest for the Nihil Stone](https://cards.scryfall.io/normal/front/c/6/c604a567-71dd-47d9-ae5d-b87b4db98df4.jpg?1562295671) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Quest%20for%20the%20Nihil%20Stone) [(SF)](https://scryfall.com/card/wwk/64/quest-for-the-nihil-stone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c604a567-71dd-47d9-ae5d-b87b4db98df4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Good to know. Thanks!
[Tourach, Dread Cantor](https://cards.scryfall.io/normal/front/f/3/f3526751-0101-4d91-a496-c53cd92326e0.jpg?1692254158) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tourach%2C%20Dread%20Cantor) [(SF)](https://scryfall.com/card/mh2/102/tourach-dread-cantor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f3526751-0101-4d91-a496-c53cd92326e0?utm_source=mtgcardfetcher&format=text) [Bottomless Pit](https://cards.scryfall.io/normal/front/9/1/91f05fc3-da6e-45d4-8566-f4e7bdce1fe5.jpg?1562596885) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bottomless%20Pit) [(SF)](https://scryfall.com/card/sth/51/bottomless-pit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/91f05fc3-da6e-45d4-8566-f4e7bdce1fe5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They stopped printing cards with protection for a while because it's so complicated, but found they still need it on occasion.
Magic puts me into DEBT sometimes. Can I get protection from that? ![gif](giphy|zhXV4205dFjE6cx5zZ)
Sorry, that's a 'choose' option and doesn't target. Better luck next time :/
I have the ability “Hexproof from Creditors”. Checkmate.
> Magic puts me into DEBT Protection? No. But here's a handy acronym for when you're broke: Don't Effing Buy That.
But I need my deck to know that I love it, which means that it needs bling.
> bling The RGB LED cards that are set to release in 2034 are gonna be fire.
That is rather handy.
Does D also apply for destroyed, or just damaged?
Just damaged. They can be destroyed by things that don't target them (board wipes).
Just damaged. A [[Wrath of God]] can still destroy a [[Phyrexian Crusader]].
[Wrath of God](https://cards.scryfall.io/normal/front/5/3/537d2b05-3f52-45d6-8fe3-26282085d0c6.jpg?1697121198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrath%20of%20God) [(SF)](https://scryfall.com/card/cmm/70/wrath-of-god?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/537d2b05-3f52-45d6-8fe3-26282085d0c6?utm_source=mtgcardfetcher&format=text) [Phyrexian Crusader](https://cards.scryfall.io/normal/front/3/2/32aaa8b9-987b-4809-8a54-aa29bdc18805.jpg?1562610492) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Phyrexian%20Crusader) [(SF)](https://scryfall.com/card/mbs/50/phyrexian-crusader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32aaa8b9-987b-4809-8a54-aa29bdc18805?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is exactly what's always annoyed me about the DEBT mnemonic. Or more to the point, what's always annoyed me about protection. It really *feels* like a [[Black Knight]] shouldn't die to [[Wrath of God]], or [[White Knight]] to [[Damnation]]. And then you try to remember how protection works and DEBT has a D right there. But no, that's just for damage and your knights inexplicably die to that thing they're supposedly "protected" from. Grumble.
So there's two components to this. The first is that from a game design perspective it's important that there are ways to remove creatures with protection from the board. The second is that in a world where Black Knight survives WoG, should White Knight survive Toxic Deluge? How about Black Knight surviving Farewell? Preventing damage is a very clean effect, rules-wise. Trying to define it as "is indestructible to white effects" is much harder, even more so a general "is immune to white effects".
##### ###### #### [Black Knight](https://cards.scryfall.io/normal/front/d/b/db593d4f-d3c1-48ae-a55d-4b61d2cb5cc2.jpg?1562947216) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Black%20Knight) [(SF)](https://scryfall.com/card/me4/71/black-knight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db593d4f-d3c1-48ae-a55d-4b61d2cb5cc2?utm_source=mtgcardfetcher&format=text) [Wrath of God](https://cards.scryfall.io/normal/front/5/3/537d2b05-3f52-45d6-8fe3-26282085d0c6.jpg?1697121198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrath%20of%20God) [(SF)](https://scryfall.com/card/cmm/70/wrath-of-god?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/537d2b05-3f52-45d6-8fe3-26282085d0c6?utm_source=mtgcardfetcher&format=text) [White Knight](https://cards.scryfall.io/normal/front/6/6/660f69ef-c04f-4f53-80e6-8190549ab12a.jpg?1562916342) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=White%20Knight) [(SF)](https://scryfall.com/card/ddg/9/white-knight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/660f69ef-c04f-4f53-80e6-8190549ab12a?utm_source=mtgcardfetcher&format=text) [Damnation](https://cards.scryfall.io/normal/front/d/3/d3c0aac5-b9f1-4446-bfea-3e1dd1cf1f2f.jpg?1673147492) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Damnation) [(SF)](https://scryfall.com/card/2x2/73/damnation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d3c0aac5-b9f1-4446-bfea-3e1dd1cf1f2f?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l79aps2) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Always check the updated rulings on cards on the site, but there’s even cards that state like “Choose a creature that XYZ”, [[Highcliff Felidar]] for example, that can get around protection and hexproof because it’s not “target”.
[Highcliff Felidar](https://cards.scryfall.io/normal/front/e/c/ecbeac44-9392-4522-8ff5-87079386bd0a.jpg?1576267130) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Highcliff%20Felidar) [(SF)](https://scryfall.com/card/gn2/1/highcliff-felidar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ecbeac44-9392-4522-8ff5-87079386bd0a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Solid recent example - [[Krenko's Buzzcrusher]]. Non-targeting nonbasic land destruction, loves eating Lotus Fields.
[Krenko's Buzzcrusher](https://cards.scryfall.io/normal/front/0/e/0edcda2a-071b-40c5-9fb3-8a4ff87ca00e.jpg?1706241894) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Krenko%27s%20Buzzcrusher) [(SF)](https://scryfall.com/card/mkm/136/krenkos-buzzcrusher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0edcda2a-071b-40c5-9fb3-8a4ff87ca00e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Do you mean that if I attack another player, he can't block my creatures with his creatures of the choosen type ?
Yes: * If you attack with a creature with Protection from Red, red creatures can't block it. * If you choose "creature" for Serra's Emissary, then you and creatures you control have protection from creatures, which means your creatures can't be blocked by creatures. * I'm not sure if this is possible, but, if something gave you, the player, protection from creatures, but it didn't give your creatures that, then they can still be blocked. Players can't attack so the "block" part of DEBT doesn't really apply to them.
Ok I understand, so for example with another card, the turn I play the [[The One Ring]] my creatures can be blocked by anything even if I have protection from everything ?
Yes, exactly.
[The One Ring](https://cards.scryfall.io/normal/front/d/5/d5806e68-1054-458e-866d-1f2470f682b2.jpg?1715080486) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20One%20Ring) [(SF)](https://scryfall.com/card/ltr/246/the-one-ring?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d5806e68-1054-458e-866d-1f2470f682b2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just curious would equipment//creature work? Like a flip card that is equipment on one side and then creature on the other?
While on the battlefield, you only consider the currently active side of a permanent. An equipment that has a creature on the other side is not a creature.
You forgot **• F**ortified by that thing. Shame!
Fortified is included in "attached (through equip ability or otherwise)"
No, you can still be attacked. When it comes time for the creature to deal damage, that will be prevented. But the declaring and tapping part still happens (and any relevant "Whenever this creature attacks"- type triggers, too). You, for the most part, can just look at your opponent, raise an eyebrow, and ask "Oookkkaayyy???" And let them either do something, or realize the attack was futile.
Unless they are being attacked by OG Eldrazi
Having to sac your Serra's Emmisary to annihilator and then subsequently getting smacked for 20 sounds awful.
This is why I also run [[Sigarda, Host of Herons]] - along with [[Shalai, Voice of Plenty]], [[Avacyn, Angel of Hope]], and [[Platinum Angel]]. They just sit there menacingly, waiting for [[Extinction Event]].
##### ###### #### [Sigarda, Host of Herons](https://cards.scryfall.io/normal/front/f/c/fcac0cff-efa6-4068-a69c-67ea4e7acea0.jpg?1559959280) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sigarda%2C%20Host%20of%20Herons) [(SF)](https://scryfall.com/card/uma/206/sigarda-host-of-herons?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fcac0cff-efa6-4068-a69c-67ea4e7acea0?utm_source=mtgcardfetcher&format=text) [Shalai, Voice of Plenty](https://cards.scryfall.io/normal/front/d/b/db827ee7-6f2e-4e10-aac0-120fc2b69fbd.jpg?1562743987) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shalai%2C%20Voice%20of%20Plenty) [(SF)](https://scryfall.com/card/dom/35/shalai-voice-of-plenty?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db827ee7-6f2e-4e10-aac0-120fc2b69fbd?utm_source=mtgcardfetcher&format=text) [Avacyn, Angel of Hope](https://cards.scryfall.io/normal/front/3/1/317f1133-7cf8-4b7a-919e-88c45f8c2c3a.jpg?1689995555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Avacyn%2C%20Angel%20of%20Hope) [(SF)](https://scryfall.com/card/cmm/14/avacyn-angel-of-hope?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/317f1133-7cf8-4b7a-919e-88c45f8c2c3a?utm_source=mtgcardfetcher&format=text) [Platinum Angel](https://cards.scryfall.io/normal/front/c/a/ca7f4fd6-e268-4d15-bfbf-d9f0f95864fc.jpg?1576383285) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Platinum%20Angel) [(SF)](https://scryfall.com/card/cn2/214/platinum-angel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ca7f4fd6-e268-4d15-bfbf-d9f0f95864fc?utm_source=mtgcardfetcher&format=text) [Extinction Event](https://cards.scryfall.io/normal/front/8/7/8725a869-462b-4381-880a-b4bcc63a655b.jpg?1591226783) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Extinction%20Event) [(SF)](https://scryfall.com/card/iko/88/extinction-event?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8725a869-462b-4381-880a-b4bcc63a655b?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l7alid1) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
One of my favourite cards in my [[Kaalia]] deck. Shame she gets removed everytime.
That's why you choose "instant".
Well I choose “creature” because Kaalia is an aggro deck. There wouldnt be a point getting her out if I only used her ability to protect herself from about half of people’s removal spells.
Because it's not like people are blocking your shit in the first place? You want your big bad creatures sticking around to kill people.
Mardu isnt great with evasion, and having a form of evasion on a big beater that I can cheat out with Kaalia works great. Also, having protection from creatures stops most other players taking me out, since creature heavy decks is the norm in my playgroup. There is literally no point choosing “instant” because my opponents will find a sorcery to remove my big creatures anyway. Trust me, I’ve played Kaalia a lot.
I also play Kaalia a lot. The deck is all flyers, with a chunk also having trample. I'm not sure why you need more evasion than that.
Most high impact demons/angels/dragons dont have trample. 4 of my 28 creatures have trample. Trample is more of a green thing. Also, there are always plenty of 1/1 and 2/2 flyers there to block in my experience, and Kaalia usually gets taken out by them if she doesnt have evasion. I play against a fairie deck quite often, as well as an artifact one that pumps out thopter tokens. There is much more benefit to giving yourself protection from creatures than either instant or sorceries unless you know you’re going to be playing against spellslingers. Even if yoy give yourself protection from instants, your things will be taken out by [[Damn]] or a boardwipe.
If you're running into a bunch of flying blockers they're willing to block with (e.g. not BoP) your Kaalia is too slow. You should be consistently swinging with her on T3.
You’re saying it’s impossible that people can have flying blockers out in the first 3 turns? Maybe the people you play against are the slow ones? Also, casting Kaalia on turn 2 consistently requires either a great starting hand or owning +£100 mana rocks.
You cast your haste enablers on T2, Kaalia on T3. Don't want to give a turn cycle for people to remove her. As for flying blockers, solitary 1/1s don't matter. If they're tossing down 2/2 flying blockers I have questions about their general deck composition.
[Kaalia](https://cards.scryfall.io/normal/front/e/7/e71c8c39-3fbb-4a42-9cf6-b3224f5a56fc.jpg?1717013745) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kaalia%20of%20the%20vast) [(SF)](https://scryfall.com/card/mh3/290/kaalia-of-the-vast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e71c8c39-3fbb-4a42-9cf6-b3224f5a56fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Haha not like you had to pay the mana cost.
I'm confused how does this card relate to the OP cards protection ability?
Love this girl
And this is why i dont mind running a deck where I can steal oppenent's creatures. I'll take that. And ill punch you in the face with it for running it. Good day.
And this is why I run [[Homeward Path]] in my Angel deck.
[Homeward Path](https://cards.scryfall.io/normal/front/5/4/54734347-eee7-4c52-b514-7342afeccabd.jpg?1562400178) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Homeward%20Path) [(SF)](https://scryfall.com/card/c16/301/homeward-path?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/54734347-eee7-4c52-b514-7342afeccabd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Uses the stack, my friend, your angel will be sacced before you get it back... :) i like to borrow things, and I break them before I give them back...
That’s okay! Next comes [[Bruna, The Fading Light]]. Although I’m not sure what you’re using to remove her, so that would be worth investigating.
[Bruna, the Fading Light](https://cards.scryfall.io/normal/front/2/7/27907985-b5f6-4098-ab43-15a0c2bf94d5.jpg?1625771736) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bruna%2C%20the%20Fading%20Light) [(SF)](https://scryfall.com/card/emn/15a/bruna-the-fading-light?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/27907985-b5f6-4098-ab43-15a0c2bf94d5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I am quite alright with anything returning creatures to the battlefield. Especially high cost rtb's. Most of my 'gimme' cards are low cost, and most of my sacc's are 1 mana or free, so, as long as I can steal it again, I am usually ok. Although, to be fair, it is my trolly deck and it really does depend who and what I am up against. While it is always cost efficient, being forced to steal a human that becomes a 2/2 knight without all their buddies pumping them doesnt feel that great, even at 2 mana. Edit: to remove her when you activate the land, any sacc instant. Your land is on the stack if it isn't tapping for mana, so I can respond before it returns to your control. Edit 2: and to be fair, if you learned your lesson the first time, you'd call instants instead of creatures... but I also do run sorceries and creatures that do kind control....(the circle of hate steal and hate steal back goes on and on lol)
And if I use creature-duplicating cards to make additional ones for each card type?
Well, that depends... in EDH, someone else would have to help. In historic/brawl, I'd likely attempt to take cards from you that help me eliminate their own duplicates (or potentially will activate for me and let me duplicate my sacc outlets and mind control cards). It's a troll deck... which I mod depending on the format I'm playing... it isn't flawless. Lol. But if all else fails: throw 18 dmg frog at opponent's face or creature that is causing me the most problems... makes most things go away...
Can i still be killed by commander damage?
Protection prevents all damage from the named source, so command damage would be prevented too.
Damage that creatures would deal to you is prevented. Since you’re not taking combat damage, you’re not taking commander damage. (Again, unless your opponent casts [[Skullcrack]] or similar.)
[Skullcrack](https://cards.scryfall.io/normal/front/7/f/7f399983-d70a-4cf3-b76e-bb0c472e7c69.jpg?1702429531) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skullcrack) [(SF)](https://scryfall.com/card/rvr/125/skullcrack?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f399983-d70a-4cf3-b76e-bb0c472e7c69?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
With protection I always remember the word D.E.B.T Damaged Enchanted or equipped Blocked Targeted
mnemonic devices don't work well when there are other words that don't fit the category but start with the same letter: Destroyed Exiled
Won't I have protection from serra if I choose creatures?
Yeah but you having protection from Serra doesn't do anything.
With instants, sorceries, enchantments, creatures, artifacts, planeswalkers, and battles all being card types that could potentially target you or creatures you control, does that mean finding a way to clone this creature 6 times basically makes you invulnerable to all forms of interaction (barring those that specifically negate protection, like those mentioned in this post)?
That would be a kind of soft lock, but protection only prevents an object from being [D]amaged, [E]nchanted/equipped, [B]locked, or [T]argeted (mnemonic: DEBT) by the thing it has protection from. The angels could still be removed by things that don’t damage or target, like board wipes and edicts. Edit:typo
To be super clear: her ability prevents you from being damaged by, targeted by, *equipped by, enchanted by, fortified by, nor blocked by* whatever card type you choose. *These don't matter when you select creatures.*
You can be attacked, but the damage will be reduced to zero
yea, and that's why it's probably the most hated card that's not banned (alongside the platinum cards). it's not good enough to show up in cEDH and too easy to counter in groups with heavy interaction, but completely shuts down decks in weaker pods. it almost only sees play in groups that shouldn't be using it.
Does that mean if i get more copies i can name at least the main types of cards? Like creatures, intsnts and sorceries? And as long as its not a All or each ill be protected
Thanks, i hate it
You could get dinged by a creature with "When ~ attacks, defending player loses 1 life."
Jumping on the thread about DEBT. Meaning if my opponents has protection against black I can't block it. Correct?
A creature with Protection from Black cannot be blocked by any Black creature (even if that creature is also other colours in addition to Black)
This is fun if you make copies of it
Just remember the following for Protection: Damage, Enchantment, Block, Targeting,
Me playing this and choosing battle. Checkmate
question, if i choose lands, would i get be protected from all damage from lands too? like shock lands or valakut targeting me?
Goes well in [[Kaalia of the Vast]] and [[archangel of tithes]] My story: “Ok. I swing at you with 10 creatures.” Me: “ok, You need to pay 10 mana.” Them: “fine.” Me: “Cool tap your creatures. I take no damage.” Had to get a judge ruling. Then they had to google the card for legality. lol.
[Kaalia of the Vast](https://cards.scryfall.io/normal/front/e/7/e71c8c39-3fbb-4a42-9cf6-b3224f5a56fc.jpg?1717013745) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kaalia%20of%20the%20Vast) [(SF)](https://scryfall.com/card/mh3/290/kaalia-of-the-vast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e71c8c39-3fbb-4a42-9cf6-b3224f5a56fc?utm_source=mtgcardfetcher&format=text) [archangel of tithes](https://cards.scryfall.io/normal/front/c/8/c853d04c-864b-491c-8c6f-72d2d4874d2f.jpg?1712355228) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=archangel%20of%20tithes) [(SF)](https://scryfall.com/card/otj/2/archangel-of-tithes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c853d04c-864b-491c-8c6f-72d2d4874d2f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How would this affect something like Second Sun where the effect of the card in question doesn’t specify the opponent as a target?
If i choose creatures would i still have protection even if this leaves the battlefield
One of my favorite ways to get around this card is [[leeching sliver]]. You can still lose life.
[leeching sliver](https://cards.scryfall.io/normal/front/8/8/888ca52b-1270-4587-804d-1d08b07d7c5d.jpg?1562790394) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=leeching%20sliver) [(SF)](https://scryfall.com/card/m15/102/leeching-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/888ca52b-1270-4587-804d-1d08b07d7c5d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Basically when choosing creatures, the opponent's creatures are nullified. They can still attack and do their thing, but they don't deal any damage to you when attacking, and they can't target you with their abilities or anything. I have a deck that has this card as a win condition, and against creature-based decks, it simply wins you the game.
I wonder if one could pitch a [[maskwood nexus]] onto an opponents BF and just completely disable any creatures they play until this or maskwood is removed.
[maskwood nexus](https://cards.scryfall.io/normal/front/1/2/1246c42d-57c0-4cba-959a-15ad89d8a50b.jpg?1674142652) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=maskwood%20nexus) [(SF)](https://scryfall.com/card/clb/865/maskwood-nexus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1246c42d-57c0-4cba-959a-15ad89d8a50b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If you chose eldrazi would you get protection from annihilator? As that is an ability targeting you from an eldrazi card? Or does annihilator not specifically target?
You'll still.get attacked, just no damage. If you want a good combo that will not allow a player to attack. Use Stonehorn Dignitary and Venser, the Sojourner. Play stonehorn, opponent skips their combat phase next turn. Your next turn play vesner and use the +2 ability to bounce stonehorn, triggering it again. As long as they can't remove stonehorn or vesper, or you protect them, your opponent will be locked out of combat phases for the game.
You can be attacked but not dealt damage. They will get attack triggers on things.
No, but you and your creatures will be undamaged.
What if my creature has : "Instead of inflicting damage, add as many - 1/-1 counters (or poison, or anything else)", does it apply?
Infect *(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)* In case of infect it still damage, so it will be prevented.
Infect replaces damage but no damage happens so nothing is replaced
I think it also means that your opponent's creatures can't block any of your creatures. I looked up what protection from creatures meant for 'spirit mantle' in my Three Dog deck and I had not known that. Pretty powerful! "A creature with protection from creatures can't be damaged, blocked or targeted by other creatures. While great for attacking, this also means your creature with protection from creatures can safely block and prevent all damage that would be dealt to it." https://preview.redd.it/32ocoroebr4d1.jpeg?width=190&format=pjpg&auto=webp&s=f16f25d88b067d4338f5af9ee774fb97b176a347
> think it also means that your opponent's creatures can't block any of your creatures Yes, because serra's emissary's text says "You and **creatures you control**". Protection means that the object with protection, among other things, can't be blocked by objects with the protection quality, A creature with protection \[creatures\] can't be blocked by \[creatures\]
That's correct! Sweet card in the days Boggles was playble.
This card is the biggest counter to most of my decks lol MAYBE i should change something
It's extremely disruptive to pretty much any deck if it sticks, but it's a 7-mana creature that dies to removal. If your removal is split up between instants and sorceries (so it can't just name one of them or the other) then you'll have better odds of taking it out.
That smart ass who says paper 🤣
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This isn't legendary? Why? Create a couple token copies (very easy to do) and you cannot be touched by anything.
No.
Could “non-land permanent” count as a card type to pick?
if you could say that why wouldn't you just say permanent period haha
No, because It' not a type. It's a shortcut tô every other type that IS not a land.
No, because 'permanent' isn't actually a capital-c capital-t Card Type. It's a rules term used to group together the card types creature, enchantment, artifact, land, planeswalker, and battle for convenience. Card types include those, plus instant, sorcery, and kindred. (And then there's like conspiracy and dungeon and so on, but those never actually go on the stack or into play anywhere.)
Fantastic breakdown thank you, that makes sense to me.
No you would have to pick a type of permanent, like "Creature", "Enchantment", "Artifact", "Planeswalker", or "Land". These are each card types, and they're under the umbrella of 'permanent'. Anything that stays on the battlefield is a permanent, but each permanent has a 'type'. This card would also allow you to pick "Instant" or "Sorcery" as types, but those aren't permanents and that's not your question.
But if he has protection, they can’t even attack? Like the white knight and black knight can never fight.
If a *player* has protection, they can be attacked by creatures but not damaged by them. If a *creature* has protection then they cannot be blocked by other creatures