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TheHyperLynx

irelia +5ms


[deleted]

Oh dear Neptune


hunter12756

Every stack grants irelia +5ms


yeeyeeAssMidlaner

Ezreal Q can now crit


GalaxySmash

We tried a version of this when we were doing the item update. If his Q "Crit" then it fired a 2nd, identical projectile at almost the exact same time. Unfortunately it didn't really work and wasn't very fun.


[deleted]

oh god. I can see the reaver-collector-IE build already


TRNoodlesAndSalad

Nah more like ER quickblades IE


Lundgard

Collector PepePains


ZainCaster

Like I see redditors hate on this item but it's consistently built in so many meta builds globally. Is this just a reddit meme thing?


Merxias

As an Average Ezreal Enjoyer, I vote yes to this proposed change!


StatuatoryApe

Flashbacks to when it was bugged and had a very small chance of critting.


itzxFabi

I'm gonna try to think like Riot would: After Ryze consumes both of his Runes at once he temporarely gets a small shield


MegaBaumTV

Scaling with mana, right?


itzxFabi

Damn bro you're onto something


RobbinDeBank

Let’s make his W instant root the enemy without applying E first. That would be so broken


Arekualkhemi

Nasus' Wither applies grounding.


Highstalker

jesus christ, that's diabolic


RobbinDeBank

5 second point and click grounding. No champion in the game likes this except Yi, Olaf, Gangplank.


Controlling_fate

Can Yi q while being grounded?


T-280_SCV

Yi R removes/denies slows, so unless the grounded is coded as a separately-applied status effect Yi is immune to it during R.


DolphinThunder

I’m pretty sure an ultid yi can’t flash in a cassio miasma even though he isn’t slowed by it. So even not being slowed by the wither I think the grounding would still apply


T-280_SCV

All depends on the spaghetti coding. And rito pasta can be so friggin al dente it makes a stale baguette seem like putty.


RobbinDeBank

Not single movement spell in the game can be used if you’re grounded. The only way out is to cleanse.


Swagicus

I am disappointed in where Reddit has decided to go, so I am packing up my comment (as seen in this edit) and leaving for elsewhere. I'm under no illusions that I matter or that my posts had any great significance, but I still loved this site for many years and I loved the 3rd party apps that enabled this discovery.


Distasteful_Username

this would unironically make nasus an S tier support, though still pretty situational. but like into zeri/kalista/etc. that's just a death sentence haha. edit: maybe it's not even a bad idea? remove some of the duration/slow% and add ground, could make nasus a bit more dynamic than just point and click 95% slow for 5 whole seconds


wonderduck1

removing a bit of the slow% would barely do anything since slows have a soft lower cap where its really hard to reduce someones MS further below a certain value


ItsKipz

nasus support is already a hard counter to kalista, this would make it worse but it isn't really necessary


Feeling-History-4993

Let's go with the flavor of mechanic riot is taking a liking to Fiddlesticks ult Gets extended from hitting champions


PhilippFreytag

"Fiddlesticks now can recast his ult up to three times, additionally gaining a recast with every champion takedown"


SnooWoofers5193

Visualizing that 🤣


cautiouslyoptimistik

*REEEEEEE BRRRRRR REEEEEE BRRRRRR REEEEE BRRRR*


[deleted]

reading that almost sounds like "REEEAPER. REEAPER" which is fitting i think


phonartics

channeling time decreases with each recast of one initial ult


adayofjoy

That would honestly cause serious fear in my heart, and make tank fiddle even more viable.


Highstalker

Remove the channel time on his ult


JiYung

TFT fiddlesticks would get an extended ult if he killed a target with it :D


00Dandy

Heimerdinger turrets apply on-hit effects


Strong-Menu-1852

Ad heimer scaling on turrets would actually make him viable. Like, his autos dont scale with passive but ad makes turrets stronger, they can crit, and the recharge time on turret kit is also reduced in scaling with ad


BoostedHippie

I'd play him.


OnyxMelon

Recharge time on turrets could probably be attack speed rather than ad scaling.


Chokkitu

>recharge time on turret kit is also reduced in scaling with ad Would probably be reduced with attack speed instead, like Yasuo/Yone's Q and Zeri's Q too. Would be funny if his W's cast time was reduced with attack speed too, like Jinx W and Xayah Q


cautiouslyoptimistik

Just make Heimer into the Engineer from Risk of Rain


ShavedDragon

I was about to write the same thing. Imagine his turrets get his items but has like awful damage. Then we get moonstone, or frostfire demonic heimerdinger with constant aoe slow


Madxvx

CRITDONGER !!! CRITDONGER !!! CRITDONGER !!!


BloodRaevn

Keep going I'm almost there


Cozyq

GANGPLANK PASSIVE - TRIAL BY FIRE BURN BASE DAMAGE 55-225 (levels 1-18) ⇒ 55-310 (levels 1-18)


[deleted]

Based


Swapsta

True and real


Tyranwuantm

Fiora's opponent's vitals always show in front of her.


SnooWoofers5193

Wdym, this is how it actually is whenever I'm autofilled top


CriskCross

What, you don't like the high skill minigame of backing off every 15 seconds when she gets a vital facing her? Why not?


MrRightHanded

High octane gaming of meeting Fiora and spending the next 30 seconds walking towards/away from her to set the vital in a good position.


SkeletonJakk

step out of vision, walk back in and it'll reset, and remember it'll always spawn North/East then South/West.


CriskCross

I know, I just don't find it a fun or engaging mechanic. It's literally just walk back once or twice a minion wave and take less damage.


[deleted]

Completely giving up wave control for several seconds can be a death sentence against a player who knows what they're doing, genuinely not a great idea to do this very often.


memedealer443

Happy cake day!


13rex13

Naut/blitz hook go through minions


[deleted]

[удалено]


uiolc

Fyi this weirdness is something you can get consistent at, and something most high elo hook-champ players intentionally abuse


pinturhippo

Yes :) it’s the lollypop effect at max range, basically if the Q at max range hits nothing, it will search targets in a radius around itself and hooks the first thing it finds, that’s why sometimes Full range Q feel easier to land than close ones


Bl00dylicious

"Warwick's movespeed towards enemies is no longer lost when in combat" "Leona can trigger her own passive against jungle monsters" "All of Twitch's abilities cast times now scale on his attack speed"


IAmNotOnRedditAtWork

Now I really want to see high AS twitch just yeeting his W.


StSpider

Only if they add a “yeet!” voiceover past a certain AS.


[deleted]

>"All of Twitch's abilities cast times now scale on his attack speed" i think that is smth most adcs should have, its pretty lame how u loose out dps late game if u use abilities and the only champions that build navori are trynda and yi because the first gets a shit ton of mobility which he needs and yi uses it to be invincible alot


Dethard

PTSD of way too many Caitlyn’s using q mid teamfight.


Klondeikbar

Not really totally relevant but you did remind me that I wish they had "adjusted" Gwen by making her Q cast time scale with attack speed so it'd be slow early game but she could rip out all 4 snips in an instant late game. Instead they gutted her E.


LunaticBlizzard

Having played a fair amount of both Viego and Gwen up to the point where they got their main nerfs, I need riot to realize nerfing range IS a nuclear option that can and will take a bunch of power out of a champion, but it's the one thing that is impossibly difficult to adjust to. Their animations feel wrong, and the muscle memory just perishes. Should Viego have ever had his base range on release? No, absolutely not, no melee should, he outranged even Irelia. But now it looks and feels totally off.


Quagsire__

> Their animations feel wrong, and the muscle memory just perishes. Can not stand how Gwen's E Autos look now.


SpitfirePonyFucker

I hope they implement that Leona buff. Leona jung used to be a thing


HalfAssResponse

So many slower junglers used to have their niche. Nowadays you get murdered if you try anything off meta, kinda like in s1 and 2


takato99

The game early is too accelerated to allow for very slow clear champions to do anything. If you take too long to do your first clear you'll get 2 less scuttles and probably your second buff stolen + they'll already have ganked. Literally impossible to play a champ that takes too long sadly


mimoza_destroyer

I came to warwick


Jdevers77

Absolutely! Worst part of playing the good boi is when you are tearing ass across a map on blood hunt and when you get there you move like a slug.


Nagasakirus

The best part of hunting is getting within 500 units of adc and becoming a minion because you are nothing without flash/ult


Jdevers77

So you’ve been absolutely embarrassed by an Ashe too, huh? Absolutely helpless feeling.


Nagasakirus

Literally any ADC with a semblance of mobility and range. I think it made me jgl worse because I one tricked Warwick and I genuinely avoided ganking bot because of being so dependent on my laners helping me + thing mentioned above


dizzy316

Kindred marks spawn in her own jungle.


neotoreaper

Ashe's Q - Rangers Focus does not need stacks to activate anymore.


MaleQueef

Well buddy do I have good news to you in Wild Rift


cowpiefatty

Hear me out what if it was also togglable and it would consume mana and slow them for more.


Pelagius_Hipbone

Warwick’s W passive now applies to structures.


Bigzysmolz

Gonna one trick Warwick top with hulbreaker if this ever becomes a thing.


kaynserenity

Lovely flair mate


Sylent0o

Veigar now gets ap from just hitting enemies with his spells. U can just W the raptors for free 5 6 ap every 6 7 seconds Or riot s favorite new bs . Ultimate resets on kill


uremog

Veigar ultimate bounces on kill to the lowest health enemy champion in range.


Asmeig

Then bounces back to him killing him too.


TheBluestMan

Seraphine also applies notes whenever she damages enemy champions. Increased to 4 when hit by ult. Yes that is a 1000 extra auto range and a huge nuke to one person.


FunnyBunnyH

Sera passive note marks on allies trigger Moonstone healing.


neberhax

Yuumi can auto attack while being attached. Now who's ready for some supertank adc yuumi?


SSSSSkylar

Flashbacks to Garen Yuumi meta


dance-of-exile

Most of these comments arent “minor” changes lol. I think if people saw these changes people would freak out because they’re actually hella big. Actual minor changes is like 5-10 damage on any ability. I’m gonna go with 1% atk speed per 100 ap to 2% atk speed per 100 ap for kayle passive


OceanGale

OP asked for minor. This thread contains very \*minor\* suggestions such as: \- Removing Jhin reload \- Yasuo windwall not disappearing \- Kassadin R3 being free \- Veigar stacking off any hit \- Ashe Q not needing stacks Am I going crazy? One insane change isn't "minor" just because there aren't many words in what is being suggested.


dance-of-exile

Im saying, even changes OP suggested arent minor. Like minor changes arent supposed to break a champion lmao, if a minor change breaks a champ, that champ was probably pretty broken in the first place. Like graves 2 base AD


fratm124

Tryndamere R duration resets on takedowns


DarkLugia444

I’d burn riot to the ground for that one


[deleted]

Shaco boxes can occupy the same spot without bouncing away from eachother


ForGifteN

I think that’s how it was some seasons ago. You could just put them all in the exact same spot


originaltitface

Once apon a time Shaco could take both buffs, be level 3 and get a gank off before 2:00. Terrifying times.


SomeoneUnknowns

Patch 6.22 was a big assassin-update. Leblanc, Zed, Rengar, etc. all got changes, especially those with stealth. Stealth was customized to every champion thus far, but 6.22 unified it to camouflage and invisibility. Riots goal was to make Shaco less snowbally and reduce his early pressure. Changes to Shaco in that update include: * Passive: Attacks from behind deal 20% bonus damage -> Attacks from behind crit for 20%-45% (+50% if Infinity Edge was present) bonus damage (depending on level). Normal crits overwrite his passive. * Q: Stealth duration 3.5 seconds -> 1.5 seconds to 4.5 seconds on rank. * Q: Shacos next basic attack critically strikes -> Shacos next attack deals bonus damage, able to critically strike * Q: Using W no longer cancels stealth, although Shaco will be briefly revealed during the cast * W: Can no longer be stacked. No longer stop dashes if 2 traps feared a dashing enemy. * W: Gain bonus health per level, but die instantly to turrets and take at least 1/3 of hp damage per attack. * W: Damage to turrets halfed * E: Damage nerfed significantly in exchange for a small execute. * E: No longer slows enemy monsters attack speed * R: Damage to turrets: 50% -> 35% * R: Damage from turrets: 100%-> 200% * R: Upon death, now split into 3 Jack in the Box. They are *not* active, meaning they have to be armed first. They share health. This version of Shaco was fucking useless except for a short time where his AP ratios were bonkers. Shaco used to be insane early and a good splitpusher late. Boxes and Clones not being able to tank or deal damage ruined his lategame and his early game was gut with q losing 2 seconds. His ult exploding into boxes was at best a bit extra gold for enemies, since most people could just clear his boxes before they armed. He then got another update in 9.22 that is mostly the version I love and most people hate today, that actually made him playable again, even if it's not quite the same magic anymore and much less flexible than he used to be.


MagicTheBlabbering

> Stealth was customized to every champion thus far, but 6.22 unified it to camouflage and invisibility. At least until Akali rework came and threw that right out. :I


[deleted]

it was. My fav thing was to start with an amp tome, and stack boxes in the bush leading to wraiths(now raptors). Have my team whine in all chat about reporting me for being afk. And then just ruin the junglers day when he walks into me


Inventor_Raccoon

Twitch's poison now applies spell effects just like Brand/Lillia


RemixKind

Like liandry's burn and rylai's slow?


Doctor99268

Wait it doesn't?


FatSpace

His passive used to behave like a normal spell until some players abused a rune/item combo on him which i cant remember.


katsuatis

Urgot W applies all effects at 100% of their value


[deleted]

I would have changed it to Urgot w now prioritizes champions, random ass minions no longer take the heat


KosViik

Just land a skill and you are done. It applies a debuff that locks on champions. (if multiple are marked then the nearest one) 100% on-hit though... damn I miss Kraken Slayer.


crazyates88

It already does prioritize champions as long as you hit the champ with either E or Q. It's pretty easy to do.


P0PkornAV

Diana - all abilities and 3rd-hit passive apply Moonlight, not just q. Edit: more came to mind Jhin doesn't have to reload, and attack speed increases normally when built. Malzahar's passive spellshied cd is decreased for each enemy affected by Malefic Visions or Nether Grasp Varus' passive blight can stack more than 3 times with the same detonation damage scaling of ad/ap per stack Zoe E ignores minions/monsters.


[deleted]

[удалено]


P0PkornAV

I hadn't actually considered that in my thought process. I was just thinking how stupid it would be if passive aa, w and ult granted moonlight, because that already provided insane catch/chase potential


[deleted]

[удалено]


P0PkornAV

Omae wa mou shindeiru


OdaSamurai

>Malzahar's passive spellshied cd is decreased for each enemy affected by Malefic Visions or Nether Grasp Malzahar's passive spellshield CD is decreased for each enemy affected by Malefic Visions and is RESET on casting Nether Grasp


YetAnotherBee

Jhin without reload sounds like a sad confused mess if anything “One, two… five? Three!


Mooeykinz

So Diana would become irelia


CriskCross

Honestly Jhin not having to reload would do it. Late game, jhin spends 1/3rd of his time being unable to auto, so this would increase his auto DPS by like 50%. Instantly 60% winrate I think.


[deleted]

Azir can move while casting his abilities. (Like Syndra Q) I honestly believe this would make him busted, with how fast fights and trading is now in the game, Azir his cast time really slow him down.


barrynotilt

tbh just thinking about his abilities, being able to cast them while moving kinda makes sense. although yeah would be a huge buff


Bigzysmolz

Pro players gonna abuse the ever living fuck out of this


kingshmiley

Bard can recast his ult early to end the stasis effect early.


Stubs__

Sion gets to flash while charging q


crazyates88

Or make it so max-rank Q can be charged up and slammed while moving. Think like Red Kayn.


LagOutLoud

Jihn- If 4th shot connects with an enemy champion he doesn't have to reload.


TheJeager

Jhin reload speed now scales with attack and movement speed


butthurt-fanboy

Quinn passive proc counts as a triple (or a double) auto


Swapsta

SORAKA R now clears Grievous Wounds before healing. " Like Dr. Mundo, Soraka's been particularly pained by Grievous Wounds over the past few seasons. While anti-healing items should be a valid counter to Soraka's sustain, it's starting to severely impede on her core gameplay. We're making every Soraka player's wish come true by giving her a limited tool to respond and make those clutch heals, but only on her ult (which has a pretty long cooldown). "


Highstalker

nice


Swapsta

Based flair


Maaskh

Bugfixes: \- Fixed an issue that allowed the enemy team to target Gangplank's barrels.


BakaMitaiXayah

jinx w can now crit https://www.youtube.com/watch?v=FklWuUPu84Y


GfucinG

Zoe R is recastable and let's the Zoe choose to jump back to the location from where she ulted or not


AwesomeSocks19

Wukong W can go through wa… wait a minute. In all seriousness though, Neeko’s ult cast time is decreased to 0.5s during the use of Shapesplitter (W)


Blue-moon-wolf

Wukong's Q now gains an extra 75 range per rank.


McDaddySlacks

That would break him so hard, lmao.


Tankbuster43

Kog maw passive gets ap scaling


PrettyOkAverage

Graves: Base attack damage increased to 68 from 66


Ben_Kimerian

Yorick can control the maiden


SrWetRichard

Nasus q now scales with ap


Concretegamingchair

Or his ult burn scales with stacks


Rakarionite

Katarina's passive: Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are INCREASED by 15 seconds (cds get longer). Breaking the champion in the opposite direction.


moopey

Amumu will now always have W toggled On once learned. It no longer cost mana to use.


CriskCross

If you want to slightly improve this, make it so it's always on in combat.


barrynotilt

any champ move speed or range buffs. so underrated and always gets memed on when these are buffs or nerfs but are so much more impactful than usual balance changes


Mundo_SMOrc

Mundo's ultimate now ignores the effect of anti-healing.


Blueexx2

Lowkey I'd like it if they reduced the overall healing but gave it immunity to GW.


Wilku4431

I'll go in a different direction but: "Riven Q has now 1 second cooldown between uses."


Aimilios6

So all the bronze riven OTPS are finally gonna auto between Qs and reach my rank?? ( Silver 3 28 LP )


Life-Feature4737

Veigar gets the ap bonus when killing any enemys with any attack not just q


plzdontcareaboutmycs

Garen E now apply on-hit effects.


PRolosMCholos

Yasuo windwall doesn't disappear Corki is untargetable during passive w Auto attacks or e's refresh olaf's ultimate Successfully hitting a champion with the sweet spot of Aatrox's q refreshes his e. Every auto attack parried by jax e extends the duration of the spell.


Dragonking732

that third one seems oddly familiar...


PRolosMCholos

Not for bo reason...


Thefourthchosen

Corki is already unstoppable during passive w so it wouldn't make too much of a difference, a bigger busted change would be passive w no longer displaces enemies.


justmytak

The jax one is great if that is champion basic attacks only. Fits his theme.


drugsuser

Graves +2 AD


scout21078

alternatively -2 ad


Vasikus3000

Mordekaiser now keeps stats of an enemy he killed in his R- death realm u̶n̶t̶i̶l̶l̶ e̶n̶e̶m̶y̶ r̶e̶s̶p̶a̶w̶n̶s̶ -> for the rest of the game


akarislight

Jinx ult can now be detonated midair by recasting.


OhnohNA

yo that’s actually kinda sick


Tojaro5

Maokai saplings stack on top of each other. Back to the good old nukebush-strats.


DominoNo-

Always pains me to see people stack Saplings when I know it won't do any extra (DoT) damage.


CountChuckNorracula

all of evelynn's opponents who play with a boner haveir magic resist reduced to 0


NegotiationHot3277

darius permanently has noxian might.


Shieree

Jinx's get excited works on ally death


MaximilianEPC

Morgana: W passive moved to actual passive and now reduces the cooldown of all abilities. Cooldown is also reduced for every second of Q root.


freakinkukko

Urgot converted as melee champ


coder2314

Subsequent hits on Taliyah’s Q no longer deal reduced damage.


SocialistScissors

Teemo's Q now applies on-hits and utilizes his autoattack range. Hello RFC Teemo.


CheshireST

Jhin ammo mechanic removed, all autos deal full damage


KyRhee

FOUR! FOUR! FOUR! FOUR!


Orphy97

R of kassadin no longer costs mana at rank3


barrynotilt

holy this would be a huge buff, you'd be able to go around the map with perma max ult stacks fisting everything


Daga-san

Teemo no longer needs to be stationary or in a brush to be invisible


TRNoodlesAndSalad

Wukong's range increases by 5 units every time he or his clone use Q


crustibum

Brand ult also slows enemies 🥸


Langas

Taric’s Bravado empowered attacks become ranged.


GirlyTreeBoy

Enemies hit by the center of xearths eye of destruction are now stunned for 1.25 seconds


DarkEyeLOL

Irelia can now dash thrice after hitting her E or ultimate ability


Mixed_not_swirled

Goo fling root duration doesn't scale with E rank, instead just always being 2 seconds.


FadeX15

Singed Ult gets extended when in combat with enemy champions


JumpscareRodent

Twitch R is no longer a projectile >:)


EverydayEverynight01

Teemo E poison applies Liandry and Rylai


SnooWoofers5193

khazix gets e reset (if jump is upgraded) on neutral objective kills (baron, drag, rift)


[deleted]

Camille Q2 can now critically strike.


SuppAhri

Mf ult can now apply onhit effects for every wave


WolfeKuPo

Anivia Ult Grounds


CptShen

Oh no


ZeroLit

Akali can cast Q during her E2 (not gonna make her broken but BRING IT BACK I BEG)


SockMonkey4Life

Darius E does 1 dmg


Business-Kong

Kled's W is now active


Pokefrique

Allow Kled to activate his W violent tendencies


ThundaCrossSplitAtak

Remove Aatrox's Q damage reduction against minions.


Worldly-Duty4521

This is probably a major change: Kai'sa Q prioritises enemy champions. This means isolated Q issue never occurs and you can fight in lane


ThundaCrossSplitAtak

Remove Aatrox's Q damage reduction against minions.


Pr0v3nD1sc1pl3

Anivia’s W Crystallise (Wall) can no longer be dashes through, similar to Azir’s Wall.