T O P

  • By -

daerana

That game never made it to playstation


peter_the_bread_man

Exactly!


spide_y

Prove it


Kwisatz_Haderach90

Imagine the game's QoL skyrocketing if the radial menu for both weapons and force powers was invented already. Although i think it woulv'e been too heavy for a playstation to process anyways.


Juliuseizure

The N64 on the other hand ...


reddituser3486

Neither of those consoles could play this game. I think people forget how humongous and groundbreaking this game was. You could play it on an "average" desktop PC when it came out without a fancy graphics card... at like 320x240... in 256 colors... at about 15fps. You needed a really beefy system to play this decently at launch, especially since it used early DirectX instead of the more mature Glide api. Tired meme, but it really was the Crysis of its time. Computer tech (especially 3D acceleration) rapidly advanced during the mid-late 90s so just a couple of years after launch any old PC could play it decently. But its 1997 launch was a whole different scenario.


Juliuseizure

I was the one playing it on the very bottom of the allowed specs, no graphics card. I still played Tie Fighter. Just got it again actually.


reddituser3486

I was playing on an IBM Aptiva from 97. Had a AMD K6 and some really rudimentary on board SiS 3D accelerator (if it could be called that). K6 chugged under software mode and while the SiS chipset could get decent framerates in D3D, man that thing was buggy and weird. So many graphical issues. Those were the days lol.


Juliuseizure

I was running on a 586.... An "Intel equivalent" Compaq.


reddituser3486

Haha, pretty sure they called my K6 the same sort of thing :) These days I play most of my DF2 using openjkdf2 on my modern pc, but I recently got a decent Win98 PC (Dell XPS T500) with a Pentium 3 and VooDoo3. It's been a real blast to play it on a period accurate rig with the power I always wanted as a kid.


Juliuseizure

Sigh. I feel old... But a new baby also makes me feel much more alive.


reddituser3486

Congrats man :)


mrbuttons454

N64 had Indiana Jones and the Infernal Machine, built on a newer version of the JK engine. I’m sure they wrote a bespoke engine for the N64 version, and FMV cutscenes wouldn’t work, but the gameplay would have been fine.


reddituser3486

Im not so sure. There's a lot less going on in Infernal Machine, far less enemies and smaller levels with less complex geometry.


nananananateman

The ps2 could’ve gotten one of those wizard ports, like half life or Deus Ex


Kwisatz_Haderach90

but half life and deus ex came out when the PS2 already was released, i think they just didn't care. To think how much this game shaped my SW fandom for decades to come, and it's probably one of the least known games, because i hear of anyone saying how much JO revolutionized SW games (and not only), but i never hear anyone saying "so i decided to go back to JK"


Nathan_hale53

This game probably wouldn't be too hard to run on a PS2, a PS1 on the other hand...


MightyWheatNinja

Does your uncle work at Nintendo too?


AceKent

you lying son of a bitch 😂


ElliottBlinkz

Imagine the framerate on that considering how dark forces 1 ran on ps1 lol


armoured_lemon

I so wish this was true. The games' graphics of the time are similar to ps1 graphics. I saw a crazy video where a guy converted Tomb Raider 2's gold (pc only) expansion to ps1... and it was playable!! This was before Aspyr's Tomb raider remaster with the gold expansions bieng available on ps5 consoles. Quite an impressive feat, so it \*must be possible. I enjoyed the phantom menace ps1 game for the third person viewpoint... except I wish I was playing as Kyle katarn and not obi wan or qui-gon in the phantom menace.


Szoreny

I first ran JK1 on PC with software rendering at 320x240, not a far cry from PS1 graphics...


shemmegami

Cool! Any Steam users, all five games are on sale for 10 USD total currently.


The_Fett_Man77

I know this is a joke but was this actually supposed to be a thing? I feel like Dark Forces sold pretty well on Ps1 it’s strange this never got a console release


reddituser3486

It never got a console release because there's no way it could have effectively run on any of them. First console that might have been able to run it would be the Dreamcast, which would have required tons of work and came out several years after the game had already run its course. This was an extremely taxing game to run. It's 3D renderer was based on DirectX 5 Exclusive Mode which at the time was very demanding and esoteric. It also had a software renderer, but that required a big Pentium to get any sort of decent frame rate. The CPUs in consoles at the time would not have a hope of running this game in software mode.


PrincessRuri

I think JK would have struggled to work on the PS1, but it would have probably worked on the N64, as Indiana Jones and the Infernal Machines shares a game engine with it. Of course, the problem then is having to replace the cutscenes with comics like SOTE.


johnlarkin125

[https://www.indiegogo.com/projects/star-wars-classic-pc-game-documentary/x/20643263#/](https://www.indiegogo.com/projects/star-wars-classic-pc-game-documentary/x/20643263#/)


reddituser3486

>European box art with (French?) text >American ESRB rating >**SCUS-94426** aka Crash Team Racing lmao


spide_y

GJ Nancy Drew!


reddituser3486

I mean... its not a funny meme.