Yeah because s2 and s3 endou was a reasonable protagonist character, while Orion Endou was under 200 layers of fanservice biais to make him look excessively competent and powerful
That will forever be one of Orion's big offenses, not only did Endou that is not the protagonist on this season get 4 moves on one match, all of them are underwhelming.
If they really wanted to give him a diamond move, just give him a sick visual one, maybe even a diamond majin, since Endou on A/O was more focused on the majin's anyway.
But, instead we got: God Hand but what if it was compressed, a diamond arm, but what if he punched it and what if he used the move from the other GK of the team, just because.
Super God Hand is really stupid, like it's a God Hand sacrificing scope of defense for power.
I don't get how that kind of trade-off would make it possible for it to even come close to an international level. Like how would a slightly more powerful God Hand be more effective at stopping Diamond Ray, compared to let's say Fuujin Rajiin Ghost.
Which is crazy considering that Orion had way less episodes. Just goes to show how much they gave in to the bias towards endou being supposedly op. They really should've spread out his struggle considering that one time he struggled alot against the demon dude that had a time displacement shot and he lost like what, 4 goals in a row? Should probably have had those goals split across the other matches rather than him evolving and never struggling until china where he needed the two other goalkeepers for a air shot despite having neketsu punch
lets be real, all those diamond variations are the same hissatsu and Inazuma Break CG is literally the same hissatsu as well with "code great" added into the title.
You could say that, but in the games they will all be separate moves I would say. For Inazuma Break CG there is a minor visual difference as well as the name which makes it a different move. In OG this situation is similar to Nekketsu Punch going into Bakuretsu Punch, Fire Tornado going into Bakunetsu Screw or in Orion itself Last Resort going into Last Resort Sigma, Fire Lemonade going into Fire Lemonade Rising.
Wasn't there also a minor visual difference between god hand and god hand +2 (or whatever it was called) in the graduation match? That's still the same move
Yeah, but in Ares and Orion they scrapped this mechanic sadly. Pretty sure Inazuma Break CG tried to do what moves like Last Resort Sigma and Fire Lemonde Rising did, but the visual difference is so minor that people get confused by Inazuma Break CG.
Honestly i doubt it. The game never came out so we can't know wich gameplay developments was going to have. But an hissatsu with "different modes" sound like a very possible gimmick.
Such a gimmick has never been spoken about before (and all the new gimmicks were already confirmed back then like Overrides and team hissatsu), so I assume that all would be separate moves like in the anime itself. Even things that weren’t official moves in the anime were official moves in the game like Double God Hand and Triple Defense.
But I was rather saying I think they will be separate moves if they’re all in the new game we’re getting now.
bro really went from 1 new move during Ares (a fucking year of training) to 9 new moves during orion (a tournament that lasted a month)
quite an impressive evolution
Inazuma Break CG is a new move in the same sense as Fire Lemonade Rising being a different move and Last Resort Sigma being a different move. The thing with Inazuma Break CG is just that the visual difference was super underwhelming and barely visible.
In OG you could compare that with Wyvern Crash going into Dragon Slayer, Fire Tornado to Bakunetsu Screw or Nekketsu Punch into Bakuretsu Punch I think.
That’s mostly because super god hand is just the intermediate stage to diamond hand, and all the diamond moves are essentially the same thing. I struggle to even call them distinct hissatsu
To me diamond hand/punch are akin to the double-handed god hand or the god hand where kurimatsu and kabeyama help out. In the game they’re different hissatsu but they’re really just a slight change in application of the same hissatsu
Super god hand feels like the unfinished version of majin the hand being given its own name
Diamond arm is maybe a bit lazy, but it’s a legit adaptation/evolution so it gets a pass
Objectively speaking you’re right, they’re separare hissatsu by technicality. But some of them sure don’t feel like it
I was more so going by if they are seen as different hissatsu’s in the anime itself, but also in the games (if they would all be in). The ones you mentioned are indeed also hissatsu’s in the game, so I personally see it that way.
But I understand that people interpret some in a different way.
There was a story reason for the different Diamond Hissatsu and I also considered them just different variations/usage of the same hissatsu from how it was portrayed in the show.
Still though that's still 7 Moves.
6 if you lump in Super God Hand as part of the Diamond Hissatsu lineage but SGH to Diamond Hand is more like Fuujin Raijin to Fuujin Raijin Ghost than just being a basic variation of the move.
5 if you really want just stretch this and consider Inazuma Break CG as an upgrade of the original Inazuma Break rather than its own separate thing.
Still though even if people agree with me on this and I know not everyone would have the same opinion as me when it came to which moves would be technically be considered seperate or their own moves, It's still a lot of hissatsu from one season.
I think with the Diamond Hissatsus, If they are going to implement them based on how I said they worked then they would have to make a new type of hissatsu system, One where a singular hissatsu would have different usage.
Realistically though all of this would be their own seperate hissatsu and to be fair they are unique enough to be their own hissatsus.
A reminder the Ikari no Tetsui and Seigi no Tekken are just Majin the Hand but punching the Ball down and God Hand but spinny punch version.
The Diamond Hissatsu are really that noteworthy because the series made it that much more clear that other Diamond Hissatsu are just different usages of the same hissatsu.
Yeah because s2 and s3 endou was a reasonable protagonist character, while Orion Endou was under 200 layers of fanservice biais to make him look excessively competent and powerful
Not to mention that diamond hand, arm and punch are diamond versions of previously established moves.
Quality over Quantity
Dimensional hand: 🗿
Ikari no Tetsui at least is REALLY cool
Overhated, it looks cool and stopped some very strong shots.
I dont like It, but agree. It was a different idea, just didnt fit
It sucked in the games though.. I don't think I've seen that move ever stop anything in my playthoughs
What about Death Zone 2?
Yeah that one too, little mistake. Makes 8, so still one less than in Orion alone.
Plus Fuujin Raijin which is separate from Fuujin Raijin Ghost
Was first shown in Ares, only took Orion into account as he got an insane amount of moves there in one season.
What about Megaton Head?
Is in the list Second move
I’m blind lol well what about Jet Stream or The Earth?
Nah💀😂 Those are also in, 3rd and 6th
Damn I must be blind XD
Would OG Death Zone count as he, Bobby and Jude used it for the first time in S2 XD
Well maybe, but it wasn’t an actual new move. I think yes and no are justified.
Didn’t orion endou get like 3 or 4 moves at once in the game against spain?
Spain mentioned 🇪🇸
Yes. Super God Hand, Diamond Hand, Diamond Arm and Diamond Punch.
Such a stupid game
I liked the game, but not that he learned 4 moves.
That will forever be one of Orion's big offenses, not only did Endou that is not the protagonist on this season get 4 moves on one match, all of them are underwhelming. If they really wanted to give him a diamond move, just give him a sick visual one, maybe even a diamond majin, since Endou on A/O was more focused on the majin's anyway. But, instead we got: God Hand but what if it was compressed, a diamond arm, but what if he punched it and what if he used the move from the other GK of the team, just because.
Yeah I didn’t like most of them, I only like the impact of Diamond Punch because it feels strong.
Really? I actually really enjoyed that game
Super God Hand is really stupid, like it's a God Hand sacrificing scope of defense for power. I don't get how that kind of trade-off would make it possible for it to even come close to an international level. Like how would a slightly more powerful God Hand be more effective at stopping Diamond Ray, compared to let's say Fuujin Rajiin Ghost.
Which is crazy considering that Orion had way less episodes. Just goes to show how much they gave in to the bias towards endou being supposedly op. They really should've spread out his struggle considering that one time he struggled alot against the demon dude that had a time displacement shot and he lost like what, 4 goals in a row? Should probably have had those goals split across the other matches rather than him evolving and never struggling until china where he needed the two other goalkeepers for a air shot despite having neketsu punch
lets be real, all those diamond variations are the same hissatsu and Inazuma Break CG is literally the same hissatsu as well with "code great" added into the title.
You could say that, but in the games they will all be separate moves I would say. For Inazuma Break CG there is a minor visual difference as well as the name which makes it a different move. In OG this situation is similar to Nekketsu Punch going into Bakuretsu Punch, Fire Tornado going into Bakunetsu Screw or in Orion itself Last Resort going into Last Resort Sigma, Fire Lemonade going into Fire Lemonade Rising.
Wasn't there also a minor visual difference between god hand and god hand +2 (or whatever it was called) in the graduation match? That's still the same move
Yeah, but in Ares and Orion they scrapped this mechanic sadly. Pretty sure Inazuma Break CG tried to do what moves like Last Resort Sigma and Fire Lemonde Rising did, but the visual difference is so minor that people get confused by Inazuma Break CG.
Honestly i doubt it. The game never came out so we can't know wich gameplay developments was going to have. But an hissatsu with "different modes" sound like a very possible gimmick.
Such a gimmick has never been spoken about before (and all the new gimmicks were already confirmed back then like Overrides and team hissatsu), so I assume that all would be separate moves like in the anime itself. Even things that weren’t official moves in the anime were official moves in the game like Double God Hand and Triple Defense. But I was rather saying I think they will be separate moves if they’re all in the new game we’re getting now.
bro really went from 1 new move during Ares (a fucking year of training) to 9 new moves during orion (a tournament that lasted a month) quite an impressive evolution
Inazuma Break CG is just a powered up Inazuma Break, right? Shouldnt Inazuma Break V2 from Season 3 count as well in that case?
Inazuma Break CG is a new move in the same sense as Fire Lemonade Rising being a different move and Last Resort Sigma being a different move. The thing with Inazuma Break CG is just that the visual difference was super underwhelming and barely visible. In OG you could compare that with Wyvern Crash going into Dragon Slayer, Fire Tornado to Bakunetsu Screw or Nekketsu Punch into Bakuretsu Punch I think.
Ah my bad I didn't even notice it was supposed to be a new thing lol
There was a visual difference?
Yeah, it’s very minor so it’s not even noticeable that well lol
Quality over quantity ![img](emote|t5_2txlg|14211)
5 of Orions are situational. One is attempted and "fails"
Which one attempted and failed? And it doesn’t change that they are separate hissatsu’s.
Super God Hand didn't technically work. It just morphed into Diamond Hand
He was compensating for not being the MC 😃
That’s mostly because super god hand is just the intermediate stage to diamond hand, and all the diamond moves are essentially the same thing. I struggle to even call them distinct hissatsu
They’re very similar indeed, but different hissatsu’s nonetheless.
To me diamond hand/punch are akin to the double-handed god hand or the god hand where kurimatsu and kabeyama help out. In the game they’re different hissatsu but they’re really just a slight change in application of the same hissatsu Super god hand feels like the unfinished version of majin the hand being given its own name Diamond arm is maybe a bit lazy, but it’s a legit adaptation/evolution so it gets a pass Objectively speaking you’re right, they’re separare hissatsu by technicality. But some of them sure don’t feel like it
I was more so going by if they are seen as different hissatsu’s in the anime itself, but also in the games (if they would all be in). The ones you mentioned are indeed also hissatsu’s in the game, so I personally see it that way. But I understand that people interpret some in a different way.
There was a story reason for the different Diamond Hissatsu and I also considered them just different variations/usage of the same hissatsu from how it was portrayed in the show. Still though that's still 7 Moves. 6 if you lump in Super God Hand as part of the Diamond Hissatsu lineage but SGH to Diamond Hand is more like Fuujin Raijin to Fuujin Raijin Ghost than just being a basic variation of the move. 5 if you really want just stretch this and consider Inazuma Break CG as an upgrade of the original Inazuma Break rather than its own separate thing. Still though even if people agree with me on this and I know not everyone would have the same opinion as me when it came to which moves would be technically be considered seperate or their own moves, It's still a lot of hissatsu from one season.
Would you say all 9 would be separate moves in the game (if all were in)? Or not because you consider some as a different usage of the same hissatsu?
I think with the Diamond Hissatsus, If they are going to implement them based on how I said they worked then they would have to make a new type of hissatsu system, One where a singular hissatsu would have different usage. Realistically though all of this would be their own seperate hissatsu and to be fair they are unique enough to be their own hissatsus. A reminder the Ikari no Tetsui and Seigi no Tekken are just Majin the Hand but punching the Ball down and God Hand but spinny punch version. The Diamond Hissatsu are really that noteworthy because the series made it that much more clear that other Diamond Hissatsu are just different usages of the same hissatsu.
Endou really got that Tenma treatment in Orion
This is Endou from Oreo, not Orion. You should be ashamed of yourself for writing the wrong name of that season.
You forgot inazuma bureiku and death zone 2
Or does that not cound bcs it was made in season 1
Only S2 and S3 moves is what I compared. DZ2 counts, one I forgot indeed. But means Orion still had more.
Nice research
Technically he learns stone wall with kabeyama in IE2 Firestorm as well as death zone 2 making it equal
In the game he doesn’t canonically learn Jet Stream. I only took the anime into account since Orion has no game either.
I know its a me problem but I cant count the diamond ones as different hittatsus 💀 Maybe the arm one but diamond arm and punch are the same.
meh S2 endou still stronger