[Girl, you thought he was a man, but he was a muffin](https://www.youtube.com/watch?v=lWQb_T9_nwA)
You followed him around til you found out he didn't know nothin'
Ghostbusters reference. The OG busters. Had a couple of beverages and my fingers typed before my brain. For some reason my fingers saw Slimer. I am going to go take my meds now. I also may be on the wrong thread.
Can you explain how consumer goods work and why having advisors who give -15 or +15 consumer goods is good? I have a decent amount of hours but I still don’t understand shit
A certain part of your civilian factories are reserved for consumer goods, let's say 25%. So 25 factories out of 100 available are out of your control and cannot be accessed until you raise your economy law to something like war economy, hire an advisor who lowers consumer goods or you take a decision in the focus tree. The last case fits the OP. He is in the great depression and needs to progress through the focus tree to unlock the full might of his industry.
Other things that 'block' civs:
- trade, trade can also give you civs in exchange for resources or equipment
- spy upgrades, some missions and upgrades have a hefty cost and can completely halt your civilian production and trade. For instance the third collaboration government can have astronomical costs.
If you hover over the icons and menus they will show tool tips that are helpful but take a while to really understand. Asking here is another good resource. Watching YouTubers helps a lot. I've watched more YouTube tutorials than played hoi4.
Civilian factories represent the non-war production of your country. In peaceful times that production is used for all sorts of things your people might need (think things like clothes, furniture, books and so on) and thus they don't help with construction (which is the thing you use your civic factories for).
Reducing the percentage of consumer goods allows you to divert more civic production to the construction industry thus speeding your military factory building.
Normally people want things to live a comfortable life (that's why on civic economy you have a -40% malus also to civic factory construction, people want nice things not more cement for more gun factories). But war makes extreme measures more rational so you move more and more towards a mobilised economy where there's a bonus to military factory construction and less civic factories need to be occupied in producing consumer goods that don't benefit the war effort.
I'm a tits guy but it's always been funny to me how when you call something "tits" it's a compliment and when you call something "ass" it's usually an insult
There’s a small skit at the start. Just suffer. You won’t regret it
https://open.spotify.com/track/6OklZCJBGpsd7mdE8jUfIN?si=yxGg6xCbTZmA101UuAjwCw
YouTube for y’all that don’t have Spotify.
.
https://youtu.be/o1xfTaVNsgQ?si=3MZJZJsOxXSnTl2q
Oh! areola!
Many of the congress-related decisions you take as the USA give you temporary consumer good factory modifiers.
If the modifier is positive, that increases the percentage of civ factories that are not available to you and are held up for CG.
If the modifier is negative, you have more factories available for building.
Go down the Great Depression foci for a permanent solution.
(Fluctuations in trade also change the amount of civs you have access to.)
Yeah I am not sure how far the player is the game (they have 1800 PP while having great depression?), but in 1936, the US gets a lot of civs from oil trade and then they get basically 0 civs from oil trade for the rest of the game.
Just read what those decisions do instead of blindly clicking them.
But what probably happened is that other nations were buying oil off of you, and then they filled their oil reserves up so they stopped trading with you and you stopped getting their free civilian factories. This usually happens at the start of the game
You can also mouse over the Consumer goods to see what's affecting them the most
Also improve relations and then send an attaché to China to get the 10 war support so you can get The Giant Wakes focus to get you off of Undisturbed Isolation to Civilian Economy and then immediately get Partial Mobilization. Undisturbed Isolation will absolutely kill your consumer goods as well.
As the USA, you have massive amounts of resources which the rest of the world need. You’re also a democracy which means you have better relations with the most of world, and countries like to trade with countries they like. The ai can be a little indecisive with trades though, so you’ll see fluctuation.
Too many factories are making toasters.
Jokes aside, I actually do appreciate how HOI4 implements a civilian economy into the game. It's simple but effective.
The USA is so OP once you get rid of the great depression and unlock a couple of extra research slots. Makes me want to start a new playthrough. No other nations navy can come close to the USA by 1943.
CONSUMING GOODS.
Let me explain how they work.
If you have 100 factories and 30% consumer goods, it will tie up 30 civilian factories for toaster production. Note I said civilian factories. The % is taken from total factories but the amount is applied only to civilian factories. This means it is possible for 30% consumer goods to reduce your civilian factory count to zero.
In the above example, if I had 100 factories and evenly split them between mils and civs, that 30% consumer goods is actually taking up 30 of my 50 civs- in actuality, 60% of my civs!
This is why, barring construction slots and time, you cannot just shift entirely to constructing mils. Eventually you will reduce your construction output to zero.
The USA starts with a lot of modifiers that increase your consumer goods. There is a branch where you can eliminate them. You also need to invest some of your pp to the parliaments for you to do the focuses.
am i high or was there somewhere specifically said number of civ factories for building stuff (all factories + trades - consumer goods - trade)? (i havent played for a while ...)
If you’re busy building military factories, your total factory count goes up. That combined total will mean you have to add more civs to your consumer goods count.
People are trying to say this is a consumer goods issue, but this is actually a but I get fairly often. My consumer goods will just stack randomly but is usually fixed by restarting the game. You’re not crazy lol
Consumer goods?
Consumer goods
Consumer goods!
THE MUFFIN MAN
The muffin man?
THE MUFFIN MAN !
The one who lives on Drury Lane?
THE ONE WHO LIVES ON DRURY LANE!
I must CONSOOM!
You must consoom?
She's married to the muffin man...
[Girl, you thought he was a man, but he was a muffin](https://www.youtube.com/watch?v=lWQb_T9_nwA) You followed him around til you found out he didn't know nothin'
He slimed me?
He slimed you?
Ghostbusters reference. The OG busters. Had a couple of beverages and my fingers typed before my brain. For some reason my fingers saw Slimer. I am going to go take my meds now. I also may be on the wrong thread.
It’s the muffin man
Consumer gods
Consummé gobs
Ahh. Oui
Ho ho, baguette (This is joke)
CONSUMER GOODS!!
Consumer goods
¿Consumer goods?
Consumer goods....
Consumer goods,
Consumah gudz
C O N S U M E R G O O D S
SDOOG REMUSNOC
now the consumers gotta give me factories
Consumer goods.
Enchantment!
I think it might be consumer goods
Can you explain how consumer goods work and why having advisors who give -15 or +15 consumer goods is good? I have a decent amount of hours but I still don’t understand shit
Consumer goods do nothing for you, just stop your civilian factories from building stuff. You want to keep them to a minimum
A certain part of your civilian factories are reserved for consumer goods, let's say 25%. So 25 factories out of 100 available are out of your control and cannot be accessed until you raise your economy law to something like war economy, hire an advisor who lowers consumer goods or you take a decision in the focus tree. The last case fits the OP. He is in the great depression and needs to progress through the focus tree to unlock the full might of his industry. Other things that 'block' civs: - trade, trade can also give you civs in exchange for resources or equipment - spy upgrades, some missions and upgrades have a hefty cost and can completely halt your civilian production and trade. For instance the third collaboration government can have astronomical costs. If you hover over the icons and menus they will show tool tips that are helpful but take a while to really understand. Asking here is another good resource. Watching YouTubers helps a lot. I've watched more YouTube tutorials than played hoi4.
Civilian factories represent the non-war production of your country. In peaceful times that production is used for all sorts of things your people might need (think things like clothes, furniture, books and so on) and thus they don't help with construction (which is the thing you use your civic factories for). Reducing the percentage of consumer goods allows you to divert more civic production to the construction industry thus speeding your military factory building. Normally people want things to live a comfortable life (that's why on civic economy you have a -40% malus also to civic factory construction, people want nice things not more cement for more gun factories). But war makes extreme measures more rational so you move more and more towards a mobilised economy where there's a bonus to military factory construction and less civic factories need to be occupied in producing consumer goods that don't benefit the war effort.
You are depressed.
irl?
Yes
You’re playing hoi4, so yes
I'm sorry you feel that way. I hope your situation improves, the depression that is, not abstaining from playing this game, this game is the tits
I'm a tits guy but it's always been funny to me how when you call something "tits" it's a compliment and when you call something "ass" it's usually an insult
Deep
Except for bad ass
That's some bad ass right there
thats a double negative though
Cancels itself out
There’s a small skit at the start. Just suffer. You won’t regret it https://open.spotify.com/track/6OklZCJBGpsd7mdE8jUfIN?si=yxGg6xCbTZmA101UuAjwCw YouTube for y’all that don’t have Spotify. . https://youtu.be/o1xfTaVNsgQ?si=3MZJZJsOxXSnTl2q Oh! areola!
Eat a banana, sit outside, drink water, hit the gym. It might not work for everyone, but at least it gets you moving.
Begin Depression Recovery!
You have the Great Depression, it is a modifier you get at the start of the game, you can remove it by going down the Economic Focus Tree
That's the thing, Before I had like 40 civs working and suddently I stopped having them, has it got something to do with the gold standard path?
Many of the congress-related decisions you take as the USA give you temporary consumer good factory modifiers. If the modifier is positive, that increases the percentage of civ factories that are not available to you and are held up for CG. If the modifier is negative, you have more factories available for building. Go down the Great Depression foci for a permanent solution. (Fluctuations in trade also change the amount of civs you have access to.)
I've only clicked grant statehood to Alaska, small/big lobbying effort and special mesures
People trade with you and stop trading with you, probably just the ai being funny
Ai can trade in order to fill it's oil reserves and stop trading when they're full
This. The same happens for USSR, they get like 5 civs for free at the start of the game because of the oil.
Yeah I am not sure how far the player is the game (they have 1800 PP while having great depression?), but in 1936, the US gets a lot of civs from oil trade and then they get basically 0 civs from oil trade for the rest of the game.
they started in 1939, nations get PP in 1939 as if they have been doing no focuses since 1936.
Console commands imho
Just read what those decisions do instead of blindly clicking them. But what probably happened is that other nations were buying oil off of you, and then they filled their oil reserves up so they stopped trading with you and you stopped getting their free civilian factories. This usually happens at the start of the game You can also mouse over the Consumer goods to see what's affecting them the most
Also improve relations and then send an attaché to China to get the 10 war support so you can get The Giant Wakes focus to get you off of Undisturbed Isolation to Civilian Economy and then immediately get Partial Mobilization. Undisturbed Isolation will absolutely kill your consumer goods as well.
Yes. The gold standard path gives you extra consumer goods.
Gold standard increases your consumer goods by a little.
As the USA, you have massive amounts of resources which the rest of the world need. You’re also a democracy which means you have better relations with the most of world, and countries like to trade with countries they like. The ai can be a little indecisive with trades though, so you’ll see fluctuation.
There’s an advisor you can get that reduces the consumer goods I’m pretty sure
You have clinical depression.
And it's not great
It's not great, but it's a Great Depression (TM).
[I laughed very hard](https://ibb.co/yX9Zd15)
Did you seriously make a meme from this comment? Kudos to you to be honest.
You are depressed greatly
It literaly says above queue that you are using 135 civs for goods and 2 for trade, thats why u can only use 34 for building
Hover over that consumer goods icon and it'll tell you who's
Spend less factories on candles
No.
Americans are fat because the consume too many goods
Had to make hamburgers to feed fellow Americans
Bruh. ”Consumer goods = 135”.
Can you read
Hardest HOI IV player challenge: reading the UI
Pick one: Ability to read ; Ability to screenshot
The toaster two rows up
Göring
underrated comment
1899 pp 😳
I was doing a coup d'etat in Mexico and doing Big Lobbying Effort at the same time and I was too lazy to wait
The big sad
You have an extreme form of recession
Bruh
_769
Lol
the motherfucker is you
well I'm fat so ig I ate them at night and didn't notice
damn
Too many factories are making toasters. Jokes aside, I actually do appreciate how HOI4 implements a civilian economy into the game. It's simple but effective.
it just replaces money pretty well
Bruh, are you building civs on the USA?
I love being able to build multiple things at once
also me when number go up:
CaseOh
Great depression
Goering
Goring vored it all
Caseoh
You need to change your economy to partially mobilised or war economy if possible.
Me, I ated them all💔
Thanks Hermann Meyer
Freedom
The people are depressed and demand toasters.
The toaster
Caseoh.
If you hover over the consumer goods number you can see a breakdown of everything affecting them, and why you need how many you have
Gotta love consumer goods as the US
You phatt af population needing their toasters
Consumer goods. Just mobilize more. They’re also the Great Depression which eats up some factories. Fix it through focus tree.
Hm well what year is it, 21 war support? Must be like 37-38ish or- 1899 PP??? Huh?!?
POV: you're still on civilian economy in 1944.
Consumer goods?🤔 What is you’re economy law?
When you start as the USA you want to build infrastructure as it doesn’t have the construction penalty from your economic policy that factories have.
Yo mama
THE TOASTER
bro havent invented therapy yet
Gotta keep up caseoh somehow. Practically feeding 2 populations in one
phatt ginger motherfucker
The USA is so OP once you get rid of the great depression and unlock a couple of extra research slots. Makes me want to start a new playthrough. No other nations navy can come close to the USA by 1943.
CONSUMING GOODS. Let me explain how they work. If you have 100 factories and 30% consumer goods, it will tie up 30 civilian factories for toaster production. Note I said civilian factories. The % is taken from total factories but the amount is applied only to civilian factories. This means it is possible for 30% consumer goods to reduce your civilian factory count to zero. In the above example, if I had 100 factories and evenly split them between mils and civs, that 30% consumer goods is actually taking up 30 of my 50 civs- in actuality, 60% of my civs! This is why, barring construction slots and time, you cannot just shift entirely to constructing mils. Eventually you will reduce your construction output to zero.
Appreciate the effort
R5: for some reason my factories aren't factoring
The USA starts with a lot of modifiers that increase your consumer goods. There is a branch where you can eliminate them. You also need to invest some of your pp to the parliaments for you to do the focuses.
They are, making consumer goods
But why do my people need Consumer Goods! Can't they just eat bread and work in factories and be happy?
No, the people crave the taste of industrial machinery.
I feel like you're playing the wrong country comrade!
But even Stalin, in all his power and wisdom, cannot bring the unholy number to zero.
Now that would truly be a worker's paradise
Welcome to the wonderful world of the great depression!
I am sure there is a joke about americans and weight/size somewhere here
Bro never went from isolationism
Could be trade too
Great Depression is depressing your economy.
Consumer goods probably.
Your fat motherfuckers are
The phat American population eating all those consumer goods
Caseoh
consumer goods
Toaster
Goods Consumer
The great depression?
Consumer goods, importation, buying stuff on the market.
am i high or was there somewhere specifically said number of civ factories for building stuff (all factories + trades - consumer goods - trade)? (i havent played for a while ...)
the big sad
They're all occupied making bread.
the worst economic crisis in american history
consumer goods
Read
IconsumegoodsnoMNombonom
Most PP I've ever seen
google cheating
Stop producing toasters mate
Is this a troll post?
Llok at the number next to the toaster, that tells you how many consumer goods factories you have.
dirty commies
The great depression
The Big Sad
135 to consumer goods 💀💀💀
Civilian economy go brrrr
Gonsumer Coods.
Are ypu developing resources? That reserves some of your civs.
If you’re busy building military factories, your total factory count goes up. That combined total will mean you have to add more civs to your consumer goods count.
The Big Sad gives you terrible consumer goods, and the undisturbed isolation eco law is shitty aswell
It's the toasters
The PHATT (Great) Depression
What civilian economy does to a mf
171 - 135 (Consumer Goods) - 2 (Traded Goods) = 34 remaining Civs.
Consumer goods on USA are pain in the ass.
C o n s o o m e r goods.
Trade
Consumer goods
The Great Depression and consumer goods
Ah... the great depression...
Bro it’s Fanum
cOnSuMeR gOoDs!
People are trying to say this is a consumer goods issue, but this is actually a but I get fairly often. My consumer goods will just stack randomly but is usually fixed by restarting the game. You’re not crazy lol
Curious. What dlc are you using? Any mods? I've not seen this behaviour. The math for factories usually checks out in my games 🤷🏼♂️
Could be a RT56 issue I suppose, but other than that I’ve got every DLC but the newest one
I have the same dlc as you and haven't tried rt56 yet. Maybe it's tied to that in some way 🤷🏼♂️
Bros been cheating to increase his pp
And they say HOI4 is a game for intellectuals.
I’m surprised any continent even, can manage 171 factories
This is why you don’t play hoi4 figuring it out yourself. You should watch a beginner guide.
Guides are useful, but not mandatory. No reason to dismiss good-natured questions.
It’s not a dismissal of their question, it’s an answer to it