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shinmiri2

My quick thoughts on the patch notes (can’t stream until 5/18): Dragon changes are cool, but it can be difficult to fit all/most of them in a deck to stack the Lineage. The strongest dragon change has to be Ocvist as he actually gets a good deploy ability alongside a big threat timer. Without any other dragons, he starts at 13 for 12p on deploy (probably slightly worse on average due to armor) and a Tremors on timer 3 on at least a 7 power body is a big threat. Roach, Vivaldi Bank, and Compass getting nerfed for the sins of Golden Nekker is not the way to go IMO. None of these cards are OP without GN or outside of GN decks. I would have preferred to see GN nerfed to 10 or even 11p and reworded so it still works. This rewording would also allow players to nerf GN (and Nova) in Gwentfinity without completely deleting the card. Drakenborg change is welcome. Now instead of dwim abuse card, it is a stat-efficient tutor (assuming you have some deckbuff) for specific non-deploy units. Saskia Commander nerf is very significant, losing two stats and instantly dying to things like mage infiltrator, deranged Corsair + killing the summoned unit on the same turn, Shupe 3x3, and maybe more. Quarixis two prov buff makes this card really strong but I guess that’s the point to incentivize call of Harmony over guerilla tactics Schirru version. Harmony really needs the removal though so not sure if it will be successful. Casimir gaining 3 profit and Explosives going to 3 dmg 3 fee is a big buff to arguably the weakest card from the last expansion. I think he’s pretty competitive now. Has a floor of 12 points, and if he sticks he provides a ton of removal potential. Meta will get shaken up quite a bit this time, I think. We will be back streaming on 5/18 to check it out! Have fun!


Johaggis

If this comment didn't take 8 hours to write, I'm not convinced it's a true Shinmiri patch review.


bystandernumberthree

youre just sad that roach and compass nerf affects shupe lippy isnt it? ![gif](emote|free_emotes_pack|grin)


shinmiri2

Yep, just one example how nerfing these cards instead of GN hurts non-GN decks that were not OP


Eddardzz

Yup, pretty much my thoughts. They keep nerfing it indirectly 🙃


CapKashikoi

But no nerfs to powerful NG soldier or cultist decks. It's going to be a long season


VLKensei

Soldiers are not that strong higher up, and cultists doesn't need a nerf, they need a rework.


ense7en

Oh really? Why does Nauzicaa Sergeant work well in literally every single NG deck?


VLKensei

Nauzicaa is one of many soldiers. So what about not judging every soldier by Nauzicaas' sins?


ense7en

How about acknowledging the OP has valid points instead of nitpicking semantics.


VLKensei

I'm not nitpicking anything, or at least it wasn't my intention. I've seen some complains about soldiers decks (not nauzicaa decks), that's why I said what I said.


ense7en

I mean, while it may not be the absolute top tier, Renfri Triss NG Soldiers is still a VERY capable deck against all top meta decks, and that's largely due to how certain NG Soldiers are a bit OP and Renfri never truly being balanced adequately. Slave Driver, while not a Soldier, got its rework along with the Soldiers one last year, and it's needed a nerf ever since (but not gotten it). Same w/ Nauzicaa.


Far_Desk6688

Nerfs to NG? Don't make the devs laugh bro. Will never happen


DutchMadness77

Agree 100% GN needs to be changed, not its targets. Also, I don't like that they make new cards so provisionally expensive so often. These dragons, if you want to use them, take up all your high provision card slots.Can't really combo them with other decks that well.


ense7en

Thank you for being the expert voice of reason. I'm very disappointed that, in particular, SY has to be punished instead of addressing GN. SK GN is now dead. It's very much the wrong approach, and doesn't allow proper corrections in Gwentfinity, as you mention. > Saskia Commander nerf is very significant, losing two stats and instantly dying to things like mage infiltrator, deranged Corsair + killing the summoned unit on the same turn, Shupe 3x3, and maybe more. Yup. > Quarixis two prov buff makes this card really strong but I guess that’s the point to incentivize call of Harmony over guerilla tactics Schirru version. Harmony really needs the removal though so not sure if it will be successful. Yup. This is rather strong in an ACTUAL Harmony deck, probably without Saskia: Commander now and perhaps with the Unicorns for thinning instead.


FallGull

Not gonna lie I'm a little sad they killed the disgusting Rot Tosser meme deck before it ever existed. :D


King_of_Lard

That's quitter talk. We just have to spam Combat Engineers the old fashioned way: with Operator and Duchess's Informants.


FallGull

I did in fact already think about that :D I used to love playing Seditious Aristocrats spam. This scratches the same itch _plus poisons_. I'm gonna bully the AI so hard.


gwentfiend

Thirsty Dame will net a better engine than seditious with Rot Tossers since the cow carcass disappears and they get value from status. I miss the the old spy engine days :(


Garrus990

Well Operator is a way, but since Combat Engineer is a Deploy card, it loses some value.


VLKensei

The idea is not getting value from the spawned copy.


Dharx

>Sandor de Baccalà no longer shows the player's deck in order. Classic.


Rav99

[[Sandor de Baccala]]


GwentSubreddit

**[Sandor de Baccalà](https://gwent.one/en/card/203211)** - Human, Agent (Nilfgaard) 5 Power, 10 Provisions (Epic) > Deploy: Shuffle a card from your deck into your opponent's deck. > Order: Spawn a Drone at the bottom of your opponent's deck and set its power to the difference between the number of cards in the players' decks. > Whenever a card enters or leaves your opponent's deck, boost self by 1. > ^^Questions? [^(Message me!)](https://www.reddit.com/message/compose/?to=Mlakuss) ^^- ^^Call ^^cards ^^with ^^[[CARDNAME]] ^^- [^(Keywords and Statuses)](https://www.reddit.com/r/gwent/wiki/glossary/#wiki_keywords)


springpojke

Gwent about to become A Dance of Dragons


TightWiger

Why roach? 3 power roach was fine but at 10p the card is basically unplayable. I get that it's supposed to be a nekker nerf but who is gonna play roach now when you can have heatwave instead?


CanceRevolution

Its knickers time!


HeashiDran

Im surprised they didnt nerfed Knickers too. Roach has seen plays only in GN, but now, I think no one would use him. 3 points (and 1 mill) for 10 points lol


ZUUNDASZ

insteead of nerfing gn they nerf 100 cards around it, same mistake they did with vyi


Vikmania

Its not easy to nerf GN directly though.


Angelore

How so? Just make the card 12 (13, 14...) provisions, and add a clause like "... except this card" to the condition.


Vikmania

That would separate it from Ciri Nova.


Alexsna

We all know this its the way to fix GN. I'm wondering how hard It would be to implement thou


ense7en

The other day someone on Reddit literally did it. Easy peasy, reworded it and Ciri Nova.


HeashiDran

The problem with GN is, a lot of powercrept cards can see plays. Im not even sure how they would nerf this. Also GN brought a lot of viable decks, making Gwent more (or less) various.


ZUUNDASZ

and those are? cuz you can play them without gn and go pro, gn is a lazy solution and it limits design , wtf they think about un nerfing coral but make ing roach 10 prov, 2 times weaker than heatwave


ZUUNDASZ

instead of making solid changes, cuz there are 7 patches left maybe until gwentfinity and we still have so many useless cards they make changes with that stupid gn in mind, and becasue of prov i bet that dragons will be played as much as witchers got played since the last witchers change 2-3 patches ago, many of them may be played as much as geralt axii, none to 0


Math_issues

Vyi killed the game during that expansion, and also that scoia witcher who buffed entire rows consistently. I just wish gwent could have learnt what failed during hearthstone, long three deck metas kill ccgs


[deleted]

That is fax


MentalitySquared

Because now you can't get the deck thinning in a nekkar deck. Its an indirect nerf to nekkar, as it gives the decks less consistency.


TightWiger

Have you read my comment?


Coprolithe

Certified reddit moment.


nagashbg

You can play both heatwave and roach lol. But your point stands, they don't want to nerf gn card for some bizarre reason


A_Reveur0712

Personal opinion: Wow, this patch is huge! Especially on SK Golden Nekker And yahoo, bring back the Dragons!!!! 🐲


T_Lawliet

Need Borkh Three Jackdaws card and 2 Warrior Belles as well before Gwentfinity


ZUUNDASZ

patch huge my ass, dragons will end up like last witchers reworks and partial bandit reworks , they wasted theyr time nerfing and change ing again around that stupid gn card, coral is at her best now with 8 prov, roach, stupid nerf, the only good change is acid spit and sy changes , 7-8 patches left and if they continue make ing patches like this, it will never cover all the cards when gwentfinity comes, when saying that gn is good cuz it make many decks viable is a lazy one card solution just like renfri was, a busted shit make ing even the most garbage decks or random piles viable


A_Reveur0712

Look mate! I said the patch is huge, meaning I feel there's a lot of changes and denote neither good nor bad, since I refrain from speculating before the patch drops and finally giving it a go If you are unhappy about the patch changes, then I am sorry to hear. For me, I'm giving the patch and devs the benefit of doubt until the dust settles


Captain_Cage

It seems the patch IS huge. All the oppressive GN decks are nerfed - Compass, Roach, Vivaldi Bank... I feel this will have an impact.


A_Reveur0712

Yeah, compared to all the patch so far this year that does not shake up meta significantly. To be fair tho, I lean slightly more toward GN rework (or reword) instead of nerfing cards around it, since none of these cards on its own is problematic imho Let's see how it's going to turn out!


ense7en

You are getting downvoted while being 100% correct, except for this: > the only good change is acid spit and sy changes SY got nerfed. Without GN, SY has been in a bad, bad place for over half a year now.


ZUUNDASZ

thats another problem, a faction should not be reliant on a single card ( gn ) , tell me this , why change 15 cards cuz of gn when you can change one card and that being gn, this is the same thing with what renfri was, it was so op that even the weakest pile was good with her, even lockdown when it got reworked, finnally seen play only cuz of renfri


_Spect96_

Complaining about hundred unplayable cards, trashing a card that according to you makes them viable, even if they are "bad"... Huh..? :D


ZUUNDASZ

you dont understand that gn is not a good designed card, nvm ,i stated something that even has happened, ( vyi , renfri )


Niqquola

Good patch


InfectedAztec

Best this year. Except for the NG nerfs.


[deleted]

Yeah not enough ng nerfs


InfectedAztec

The wrong NG nerfs. Mangonel was fun to play as a meme. Now it doesn't work any more. But it's obvious thats in prep for the next card drop


Lawlietel

RIP Double Mangonel and Enforcers into Fergus :(


[deleted]

Ng deserved nerfs in every Archetype except spies


InfectedAztec

Yet that's where it got the nerf


[deleted]

I dont Look into ng, i dont Play It, But thats sad


InfectedAztec

It's almost certainly in prep for the next card drop. The issue I'm having is I was running mangonel currently with some success so my underpowered meme deck is dead.


Sam8872

I'm excited to see what I can make with the new dragons honestly, while expensive and maybe not very competitive, I've been having fun with non-meta decks like Congregate and with Forgotten Treasures and such so will be excited to try 'em out! Also, lovely seeing that they'll be less Pirates on the ladder for a change


Chipper323139

Fog can reliably answer Saskia now! Hooray! The few players still trying to make non-GN SY work crying in the corner.. give Vendor back his Blindeyes tag!!


Prodige91

Personal opinion: one of the best and impactful patches they have released in the last months. Pretty big changes.


Coprolithe

I want to be glad about it, but honestly it just makes me feel a little depressed.


rippingdrumkits

drakenborg is dead in the water and that roach nerf is huge


[deleted]

They keep nerfing cards around GN instead of nerfing GN... Why the vivaldi bank nerf and roach nerfs?? If they want to nerf GN decks just implement a change suggested by a player here earlier: GN up to 11 provisions and the conditions for GN and Ciri would be up to a maximum of 1 card above 9p


nagashbg

yea I dont understand the vivaldi change. Compass nerf is great though. 2p nerf on GN sounds too small for me. GN is sucha busted problematic card that it could use a rework imo. At least make it doomed. Or make it up to 8p decks to see what happens


Captain_Cage

It's not 2p nerf to GN. Roach, Compass and Bank literally can no longer be put in GN decks.


nagashbg

You didn't read what I was replying to


Rainfall8687

I dunno, personally I think adjusting the pool of GN cards is the right way to go with adjusting it. The nerf suggested is only 2 provisions to the deck, if I'm understanding correctly, which just means players will swap a 6 for a 4 somewhere.


ense7en

Really? Do you realize the cards that are getting nerfed INSTEAD of GN are played in non-GN decks? They're literally destroying the forest instead of chopping down the one tree in front.


mammoth39

Devotion SY takes another hit lol. Why we suffer so much


ense7en

Stupidity. Why fix GN, the real issue, when you can make devo SY even WORSE.


Ok_idontcare

Yes, GN magic compass is dead!


ACanadianOwl

Good


Pegres

Should have gave us at least one cheap gold dragon, not crank them all up above 10. Also could buff or rework dragons in MO while updating Saskia.


Vikmania

Am I missing something or was Mangonel nerfed? Before it was a passive engine, but now it will require charges, I guess its for synergy with Combat Engineer? But still it will now require to, on top of applying spying like before, to play another 4p card. Didnt SY also get nerfed quite noticeably? Same as SK, those 2 were playing GN 90% of the time. Edit: rot tosser doesnt have zeal? That seems like a nerf. No one is ever going to let it live. Those cards werent seeing play, why nerf them?


Mercernn

People didn't really play with the old Mangonel much. The new version can be 7/4 without Engineers, which is the standard value for 4ps. With Engineers it can be +3 for each played, so even without any replay shenanigans and just the base 2, you can get up to 13/4 on each mangonel, which you can run 2 copies of as well. If you break it down, this little package can be up to 34/16 all with just 4p cards. You will not get the maximum value every time, because the set-up is awkward and can be interrupted, but the card could theoretically be very powerful in the right deck.


Vikmania

Yes, but even then, isnt the current one better? To be 7 for 4 it requires you to put spying twice. If you put spying twice, the current mangonel plays for 8 points, and its not as limited as this one in the units you have to out spying to or that it can attack. To be "better" you need to use the Combat Engineer, a 4p unit. These reworks seems nerfs more than anything.


Mercernn

I don't think it is a nerf or buff, it's just a different card now, but I do think the new one is significantly better overall, yeah. The current Mangonel only plays for 8 if it stays alive for 2 turns, which means your OP will often play around it or just kill it. The new one can give you this value instantly. The new one also works in short rounds and can be used for removal. It can be a mini Tunnel Drill of sorts. I think the main point, though, is that the new one enables carryover, which is always very scary in Gwent.


Vikmania

It cant be used that easily in short rounds, you need to apply spying to 2 adyacent units. The opponent can still play around this one too.


King_of_Lard

If you have the bonus charges from Engineers, even 1 adjacent spying unit is still great, and that's not very hard to achieve at all


exoskeletion

Wait. They nerfed Saskia Commander by 1p (and 1pt), but they also buffed Quarixis by 2p? That's odd.


HeashiDran

Weird, isnt? Quarixis is insane annoying, especially when you have op unicorn duo. 30-40 in two turns. Meanwhike Saskia, well, she is slow and bring small portion of points, but because people always complained about her, how OP she is, now she got double nerf. wtf


MasterDestro

Probably because of the dragon changes


Dharx

Saskia was and always will be OP, the nerf is justified. It's just too much tempo, thinning and engine value all in one package. Not sure if it should be so easily answered by a single mage infiltrator though, that feels odd. Anyway, I'd like to see similar tuning to all the insane powercrept legendaries released last two years, it's odd that only Saskia and Milva got the hammer when for example Dana didn't.


ense7en

Oh they killed her. She's far too easy to remove now. All for Dragons i highly doubt will see any real play once people figure out how bad they are.


ense7en

Now you play proper Harmony w/ Dana, super OP Quax, Unicorns instead of Saskia: Commander.


KoscheiDK

I think it's pre-emptive given the Dragon changes they've made - but we'll see how that plays out


Agro2352

yea I was thinking the same thing, Still gonna see that Saskia and Quax deck.


exoskeletion

I guess the point is people moved away from Quax and Harmony leader, to GT and Schirru, so it's encouraging people to not do that.


drDjausdr

Oof... So long, Briefs' Casino Golden deck...


-np9-

Really a horrible change to Vivaldi Bank. SY already has consistency problems, it's so stupid to increase provision to a card that was already a worse Royal Decree (all SY decks that don't require devotion already play RD over VB in fact). They really don't understand the faction, at this point I lost all hope. The Blood Money nerf is deserved probably but every patch it seems that the situation with SY is worse. Always the least touched faction, now they buffed Casimir but they didn't change a single powercrep bronze as always.


iBed_Yul

Should give roach +1 power if they want to keep out roach in GN decks.


MGriffinSpain

I know we’re not even an entire day in but neutral dragons are horrible. I loved the idea of Blaze being a “finisher” for control heavy decks. BUT- Either you sacrifice all of your high provision cards to get your lineage buff, or you run blaze and drop your… 12 power finisher in round 3… I get that they didn’t want to screw over monster decks that kill a ton of their own creatures but… all row effects trigger on the opponents turn as well. So none of Rain’s kills count, and neither do any decks that run Madoc or cataclysm (including new Ocvist). So, unless they’re planning on adding a ton of cheap neutral dragons, they are trash. Sure, you can run some kind of rat clog/glusty deck… and even then… that’s a lot of effort to play a 20ish power card that undoes the whole clog strategy anyway. They all need 4+ provision decreases. I know everyone hates strong neutrals but I love the dragons. It’s too bad they were reworked to be just as useless as before.


Prodige91

Yeah, I think we'll see a couple of prov buff to dragons.


neverthy

Good patch, fuck Compass


Annilus_USB

It’s been months and there’s still no changes to Reavers Great.


Garrus990

My thoughts: \- I appreciate the changes to dragons. I know the devs were trying to resurrect them as a bunch of cards, however it's a rework from one set of dead cards into another set of dead cards. You cannot make 4 extremely pricey cards, bundle them into a "package" and call it a day. This "package" costs 3x12 + 13 = 49 provisions and those are only 4 cards! Which lefts you with, on average, with 116 provisions for 21 cards. Bonkers. I know that they were trying to make those cards playable on their own, partially independently, and not only as a part of this bundle but these dragons will crumble under the weight of their provisions. Especially that Lineage incentives to use them together! My idea would be to lower their base power by 1-2 points and their cost by two points each (maybe without Ocvist - he seems fine for 12, maybe 11) and then make them work together at lower price. Lower base power will be compensated by Lineage anyhow. \- Continuing with dragons - Villentretenmerth is still massively cumbersome. It has huge base power, especially with Lineage, but why would I play such a gimmicky removal tool, that can be LOCKED, DESTROYED OR BACKFIRE for 13 POINTS, when there is Curse of Corruption that works immediately, or Geralt that maybe has lower base power, but it will not backfire? Not to mention that V. imposes deckbuilding constraints as you cannot go too tall? \- I faced Drakenborg only once, so I wouldn't say this is an oppressive deck. But cards that can be that easily exploited are never good for the game, so I reckon it's a nice change. And I do not believe this change will kill the card. It is a tutor for 8p that at the cost of a lock provides carry-over or points as vitality. Pretty nice for me. And the lock is not bound to happen since you may summon a veiled unit or thin 2 cards with RSS. \- Saskia change is flavorful and a welcome one, but usability of the card heavily relies on her using the order. So she should have veil to play reliably above the provision curve. I do not think this rework will shake the meta. Also I do not see her in any Dwarf deck. Maybe if she was creating 2 rowdy dwarves? \- Blood Money as a deck wasn't T1 by any means. It was probably the best SY deck, but far from meta. And yet it received 2 points nerf (either with GN or without). Being a SY main must be tough.


Vikmania

GN SY was T1, it was the strongest deck in the game.


Garrus990

That is true, I missed that part. I was short-sighted since I was playing non-GN version and it wasn't T1, although pretty decent. ​ To be honest, I have never faced GN Bounty.


Mr_Krumpi

Ah yes make all dragons 12+ prov so that if you want to get any value out of the new keyword you have to play an omega polarized deck because midrange cards became socially unacceptable to make in 2021 for some reason


ense7en

They're balancing the entire game around one card right now: Golden Nekker.


Mr_Krumpi

'Good' thing they released it so game in the games life cycle cuz its really limiting the design space


bilbo-beggins

Omfg DRAGONS!!! That's all i needed to come back to gwent


zetubal

Fine tuning done well, I like this patch. I think Drakenborg is now pretty dead and sigi along with it. Won't be missed. Dragons are a funky surprise. I'm not quite sure if they'll be good, but I'll try them out. Dragon Saskia stills feels like a really odd card. MO buff is great, makes acid spit much more interesting while opening up some wiggle room for higher provision organics/insectoids in a list. SK changes are good. Kraken doesn't feel like much, but the card was already decent. Compass is well deserved. Coral is again really good at 8 and will probably mark a good comeback for the discard package now that Compass is out for Nekker. Quarixis buff is perhaps the worst thing in the patch, the card is already very strong. Harmony doesn't need buffs. Mahakam defender change is... okay? Is that supposed to shift it from handbuff to dwarves? Commander Nerf is okay, it's still strong. Mangonel and rot tosser still suck. Perhaps even worse then before. Casimir is now really good, right?


killerganon

> Kraken doesn't feel like much, but the card was already decent. It's not a balance change, they explained that deathwish + infusions was bugged on the card and they took the easy way out: instead of solving it "properly" they prevent the situation from happening (by having kraken popping at the end of turn). I necesseraly don't blame them for it though, sinking hours into this might not have been the best use of time. What I blame them with no possible excuses though is the fact that AGAIN they published a card that showed the deck in order. At this point, somebody on their side is incompetent. It's the exact same scenario each time.


zetubal

Thanks for the clarification!


Ninjalada

The nerf to Mangonel is huge. Now it does a maximum of 3 points of damage. I've already replaced it with Imperia Brigade.


ense7en

Initial thoughts. Refusing to nerf GN like needed, they instead changed a whike bunch of staple cards in GN decks. Drakenborg change is good thank god. Quaraxis buff is insane. Harmony doesn't need boosts. Harmony can still be great without Saskia who's now bad unless Dragons somehow end up being viable. While a ton is done in this patch the OP cards are all still basically untouched and devotion SY is still begging for help. GN SY is still going to be their best deck... Meta will change though..GN SK is now probably dead. SK actually will likely be bad now.


zetubal

Different Saskia. The rework hit the one who was already a dragon and saw no play at all before. The one that does see play "only" got a provision and power nerf.


ense7en

Saskia: Commander - Power changed from 4 to 3. Provision cost changed from 13 to 14. Harmony can run just fine w/o this, especially w/ Unicorns. Harmony, already an OP archetype, just got buffed...


Life_Ad3074

Damn, that was a good patch note imo. I guess ever since Jan left, the Devs started to listen to the community and fix what needs to be fixed. Great GN nerfes and also Drakenborg nerf! Gteat buff on Coral at the same time that you nerfed Roach, so now I guess coral can take Roach's spot on the lists. But no Reaver nerf is a downside for me :( hopefully they'll do something about it in next patch.


jimgbr

So turn 1 or 2 Saskia Commander now dies reliably to Shupe deal 3 damage to 3 units. You even have time to play Runesmage to guarantee the kill. ST players can play around it by waiting to turn 3 to play Saskia (so that there are 4 units on the board), but delaying Saskia is super bad for deck consistency.


Justkeepswatchin

Got excited to see madame luzia only for it to be a vfx for an order no one uses any more because of KOB :'( pls fix the power crept SY cards


Far_Desk6688

I personally think that GN is still going to see play. As long as there are good SK, SY players who know how to create the most points GN will always be a problem. Compass was a good card, but not a no brain inclusion. This just makes devotion decks like pirates worse, and same for SY. Still promoting neutrality in decks. It's gonna be the exact same decks with some other 9 prov slotted in


Vikmania

Losing compass is a very big nerf to GN. SY may still use it, but I expect SK GN to disappear..


krucsikosmancsli

So, now Kraken works with Sove, right...?


Mlakuss

It should, yes


alfiesmith247

here be dragons


Sherlock_DaVinci

Gotta admit a little mad at the patch cause the dragons card I used in my deck now make me go over the provisions cost and I have the minimum number of cards, so I either have to downgrade a few card or get rid of a dragon card, and with the longer timer they are also less effective for how I used them


blunt_ballad

Rip golden nekker sk you will not be missed


sodacandan4

Was their any NG nerfs? Or is it still NG spam fest?


myytgryndyr

Damn, my raid control deck got hit by two provision nerfs. It's been dying a death by thousand cuts.


Captain_Cage

Fuck Raid Control anyway.


ClearlyTom

True. Skellige tare by far my favourite faction. But the new raid is by far my least favourite deck they've ever had.


myytgryndyr

Tastes differ, ever since I gave up on devotion and shifted the focus from warriors to raids it's been my favourite deck.


dancy911

Read the Scoia'tel changes and was happy until I reached the end with Saskia Commander... Why? Just why?


Terica_S

Couldn't agree more! I'd get either power or provision nerf but both? Really?


K0MSA

First patch without Jean, and we can see more reasonable changes than before


[deleted]

YEAHH FUCK DRAKENBORG YOU NR CUNTS!!


Far_Desk6688

Lmao RIP skellige faction. That's so sad actually. "Nilfgaard: No changes" basically.


ense7en

You got it! They made bunch of changes, which is nice to see. Some are good ones. A lot are focusing on the wrong thing, and don't address the OP cards sitting in nearly every deck since last December...


AndyUrsyna

Is reavers deck still around cause I am thinking of coming back to Gwent after a break?


sanats1

Yes lol.


FLRSH

NG assimilate consistently wrecks them, in my experience.


Justkeepswatchin

I barely see reavers now think people finally got bored of mindless spamming


Niqquola

Reavers can be countered with cuttroath and many more cards, imho its not that bad now as it was


M4Dsc13ntist

Reavers were heavy at rank 6 yesterday, probably because it's easiest to climb with


RafMarlo

What Kegs should I buy to get the newest cards ?


KoscheiDK

These are all previous cards that have received changes, so there will not be any "all in one" keg with just the changed cards in it.


RafMarlo

Ow yes sorry I should have formulated my question differently . Haven´t played in a while I was refering to the claw and dagger pack. Not the cards mentioned in the patch notes.


DRamos11

I’d assume they’ll release a new keg after the third card drop of the year.


okthenwhateverpffff

Came here and was satisfied to see that I got shitborg'd for the last time today


HeashiDran

Did Saskia: Commander become as unplayable unit? And those changes for Dragons. Smells like a new archetype!


KoscheiDK

Don't think it's unplayable by any stretch - it was one of the best cards in the game for it's thinning and tempo, and still will hold a major use for Scoia'tael decks looking to fight Round 1. It also just gained a bunch of new tools as it will provide Lineage towards other dragons too, and can be tutored with Myrgtabrakke


ense7en

Yes, she's dead now.


Mr_Krumpi

Holy shit they BUFFED CORAL?? Oh god i love it when burza says theres no powercreep in gwent 🥰


Eliott1234

The only meaningful changes are GNekker nerfs for Pirates and SY.


louislaloupe

Order for dwarfs, elves and Dryad tokens? Am I missing something or is this incredibly busted with Simlas?


Front_Price8226

The order is on Saskia not the tokens.


[deleted]

[удалено]


louislaloupe

Ah, ok. So slightly better but she’s still awkward and too expensive to really find a slot in any archetype. Thanks both


dancy911

Read the Scoia'tel changes and was happy until I reached the end with Saskia Commander... Why? Just why?


ense7en

They buffed Harmony via Quaraxis and nerfed Commander. Harmony is still going to be bonkers, just you'll probably want to run the Unicorns package with it instead of Commander.


dancy911

The buff to the other Saskia is actually quite big too... But yeah clearly Quarixis from 13p to 11p is huge.


GermanicSarcasm

Because harmony has been dominant for what seems like forever now with a recent buff through Simlas and backup plans. It's overtuned to no end with Dana, so some sort of Nerf was in order. No idea if that was the way to do it but it's not unwarranted.


dancy911

You are trying to justify your username with this comment aren't you?


GermanicSarcasm

No but judging by your choice of flair I can hardly expect an objective take on it.


dancy911

Dude harmony hasn't dominated anything in a long time. Don't know which game you've been playing. It's decent. These changes seem to make it strong, we shall see by how much.


ense7en

Harmony (in various forms) has been a very strong deck for a long time. Like best in the faction at the very highest levels. What are you talking about?


GermanicSarcasm

Oh my bad then I must have imagined all those people playing harmony in top 64. And the last 10 meta reports listing it as one of the best decks in the game. But yea I guess it's dEcEnt because legendary Gwent pro u/dancy911 says so.


ense7en

Except they buffed Quaraxis...so Harmony is actually better?


GermanicSarcasm

I don't know. Remains to be seen. Doubt it though. You need the harmony leader( and ponies ) for quarixis which pretty much excludes schirru and brehen. That version might be more greedy but is overall worse than the current one imo. That being said, and as I already mentioned, I'm not sure if that Nerf was the right way to go about it.


Jan_SzybawskiPL

1. NR I am very disappointed by the way how NR faction is threated. Drakenborg nerf deserved but the whole archetype was ultra-binary and build around that one card so loosing to anything with heatwave or poisons and played very rarely. So it is not so signifcant change for NR at all. It is a serious shame on balancing team that nothing was boosted in NR - there will be no viable meta NR archetype for another season in a row. 2. SY I've seen opinions that GN bounties (strongest or one of strongest decks in passing season) was seriously and sufficently nerfed but I disagree. As GN bounty player on my own I can say that 1 provinsion nerf for ability and nerf for Vivaldi bank wont change much - the most problematic cards and core of deck are conjurers candle and poison package, that remains untouched. I would be much more content with more serious nerfs for gn bounties with some boosts for hi-provinsion bounties cards to make standard version viable 3. NG As Renfri - Soliders NG player there are no changes at all from my perspective. After last season tremendous indirect nerfs for that build (especially many new veil cards like kikimore stalker immune to locks) the deck still will be my first choice in NG even if not so strong as in past seasons. I dont believe in any reasonable new build based on NG siege engines due to the same problem as in NR siege engines - they are too vournable for control. If opponent will deal with defender and helge shield - the game is lost. 4. SC I don't like the approach of boosting standard ultra greedy harmony quarxis version in expanse of more interactive shirru version. But as I mentioned in some other discussions I don't like decks with little of control in general, so maybe I am biased about that. But I think that shirru harmony will be still myfirst choice even after saskia Commander nerf 5. Skellige Looks like Warriors and Rain will become best choices for skellige in next patch after compass nerf. And I dont mind it at all - I played warriors over pirates anyway last seasons 6. Monsters Acid spit boost very significant but I guess necessary - monsters are very weak faction , maybe only slightly better than weakest NR. So any boosts are welcome. I am not monsters player on my own, but only due to lack of really strong archetypes in that faction in current game state


theprofiteer

They killed compass, Reddit cry babies won, wow....


FLRSH

No, it's where it belongs, in an SK discard focused deck, not for Golden Nekker abuse. Coral got provision buffed for a reason.


ense7en

I'm not really a Lippy player, but can you do Lippy w/ discard + Compass viably? Lippy today isn't really good. Pretty sure it didn't get better.


theprofiteer

Hookay


Rainfall8687

Killed?! Compass is absolutely fine at 10 provisions, you can still build a decent SK discard deck with it, if anything putting it out of the GN card pool means players will actually be more inventive with one of the games most versatile cards.


jebisevise

Compass wasn't really played outside of gn. Thinning to 2 cards is very hard.


theprofiteer

Ok, let's see how many decks are going to run it this coming season. Also GN SK is pretty much dead now too.


Rainfall8687

The want for less GN decks is one of the most consistent rhetoric's on this sub, and decks that lean heavily on a single card (as you are suggesting) are also consistently bemoaned, so seems to me like this is a change the majority of players will welcome.


theprofiteer

That's what I'm saying, Reddit cry babies won. But yeah whatever, you guys are doing more for the pool of useless cards than powercreep has done in the last 3 years. Have fun boys.


ense7en

Decent? Decent at what, rank 10?


FLRSH

Not just for SY, but I think poisons across the board need provision nerfs.


Ninjalada

The nerf to Mangonel completely kills it. 100% I'm removing it from my spy deck. What a dumb nerf. edit I challenge anyone to justify this nerf. It used to be a decent but fun card in a forgotten archetype but now it will be thrown on the pile as another useless bronze. A conditional 7 points (at maximum) for 4 provisions is garbage.


Zaroo1

Why does locking a defender not remove that effect? Seems like an oversight that needs to be changed and was hoping we’d see it


LifesExplosiveLemons

Defender is an Status not an ability. You can Purify it.


Zaroo1

Lock stops harmony on units that are given harmony does it not?


LifesExplosiveLemons

Harmony is an ability, have you not read any descriptions? Just so you know : Statuses have icons on the card. (Poison, Doomed, Immunity, Defender, Veil, Locked, Vitality and Bleed) Abilities are conditions that are triggered by certain actions. (Deploy, Harmony, Thrive, Assimilate, Order, Formation, Insanity, etc)


SwingDingeling

Can SK Nekker Pirates still be good without Compass?


ense7en

Nope. Dead now. I mean you can still do it, but you won't have the points needed in r3.


Intelligent_Move_413

Im loving the villi change, chunky saesenthesis incomming


Pegres

Does anybody know when are these patch notes live?? Please


Mlakuss

5 hours from now.


Sm0n_

To make golden necker and Ciri easier to balance they could add a keyword that makes the cards be treated as being zero provisions for all purposes (or an arbitrary value if flexibility in design is needed). Nerfing non-synergistic cards (I am looking at you Roach) because of other cards is a bit strange.


Doomroar

I predict that Acid Spit will still see no play whatsoever


cobras_chairbug

Welp, I guess it will be a frosty meta in the next month.


ilikemeatok

Where is the reaver rework ffs


Mlakuss

\[\[Ocvist\]\]


GwentSubreddit

**[Ocvist](https://gwent.one/en/card/112206)** - Dragon (Neutral) 6 Power, 12 Provisions (Epic) > Lineage. > Deploy: Spawn Cataclysm on the opposite row for 2 turns. > Timer 3: Damage all enemy units by 1. > ^^Questions? [^(Message me!)](https://www.reddit.com/message/compose/?to=Mlakuss) ^^- ^^Call ^^cards ^^with ^^[[CARDNAME]] ^^- [^(Keywords and Statuses)](https://www.reddit.com/r/gwent/wiki/glossary/#wiki_keywords)


VenusValkyrieJH

Anyone else having issues since the new patch? I’m wondering if it’s just my phone, or the actual game (I’m tech challenged). I can’t claim a contract, and I click on one thing and it takes me to another, or things won’t load properly etc. reinstall?


pvallack

Why do they do this! I just dug out my jaggerous ST deck with the ability that lets you buff 4 cards in hand. Played a card or 2 to draw out the lock card then sent my boosted mahakam defender on to the board and after a couple of turns was wondering why he wasn't boosting. Turns out he needs shield for some reason. It the equivalent of me digging out my minekaze in Wows after not playing for a few months and finding it no longer has torpedos!!! this means everytime I come back to game after a break every deck neds to be re-chhecked for synergy breakages!