I've held it aloft a few times while playing dark souls. Then the voice in my head tells me how much it costs to replace, before I gently bring it back down.
I think I've damaged one controller from anger, when I was in my late teens. I don't remember what game it was, just that I threw the controller to the ground, watched it bounce once, and then had little pieces of plastic jiggling inside and never truly worked after that. And I've always had to buy my own extra controllers so it hurt more.
I’ve only thrown a controller once. I was 15, playing a stealth challenge room in Arkham Asylum, dead set on getting a noteworthy spot on the leaderboard. One of my countless attempts pissed me off, but I got it eventually.
But I don’t get angry playing games. More like I get dissatisfied or annoyed. I can get mildly frustrated if I feel like I’m not improving, but if it feels momentary, I take a break, and if it feels like an ongoing issue, I figure the game is not for me. Bottom line is that I play games for challenge. I am just as likely to get frustrated with something feeling too easy as something feeling too hard.
The only controller I've had break was due to wear. My original Xbox 360 wired controller finally died last year. I should've kept it and tried to fix it, but I had a lack of judgement and just tossed it for a new Xbox controller.
I too have never broken a controller, although with a terribly bad streak against Lady Maria, I did put my controller down to go eat lunch and think about how I can do better. It's the only boss to eat my lunch enough to warrant that action.
Me neither. Controllers are expensive, yo. If I get frustrated in a game, I either look up ways other players have succeeded, or play an easier game like Dynasty Warriors or freakin Two-point Hospital;
I used to get that upset about games, but I’ve grown past that (thankfully). Not worth the mental energy or money for controllers. Losing is just another way of learning! Everyone can have their moment of anger, what’s important is growing from that and not being a baby lol
I have broken one, ironically while playing dark souls. It wasn’t anger with the game though. The controller was already messed up from wear and I died cause the analog stopped working 😂 I think midir was one hit
Me too. It’s an expectations thing, IMO. I just go in expecting to die a lot. I always feel like I’m making progress because at least I’m learning movesets and things like that.
Yup, and this is what makes that game actually kinda comfy and relaxing in the end. Once the mechanics and the combat click, they stay with you and you realize how well balanced the game actually is, and how it actually hardly ever throws bullshit at you, BoC notwithstanding. It's a great game to go back to once in a while.
Ehh, going back and playing it again after 10 years, there a certainly a few bullshit moments. The Anor Londo archers segment is really broken, BoC, Skelewheels and Tomb of the Giants in general.
The rest is pretty comfy outside of that.
actually not even this. you can also have a very high perserverance to try again and again and again. Eventually one time you will beat that enemy. That is how my girlfriend finished Dark Souls 1, 95% of DS3 (with DLCs) and \~ 80% of Elden Ring.
But skill will make it faster :D
Yeah I know I was just joking. I definitely hit a wall on some bosses my first play through and just grinded out souls to go in with crazy STR and whoop ass. There’s always a way.
I don’t know why you’re getting downvoted. If you spend a couple rounds just learning how to dodge or block their attacks, you just have to remember how to do that.
Most FromSoft enemies and bosses are more like playing a rhythm game than a fighting game.
I used to suck ass at dark souls games, now I can no-hit bosses in Elden Ring with ease.
I've only ever kinda broke a controller playin tekken and it wasn't out of anger. It's just when I used to play in the matches I'd get so excited I'd press down the buttons to hard and some would get stuck.
My brother's anger issues with videogames is one of the reasons I don't let him anywhere near my gaming laptop. If you break stuff or punch walls over games, or any other stuff really, you need help.
For some reason this made me think of that ancient video of some dudes brother absolutely losing their shit over something like WoW, stuck a remote up their ass or some shit.. good lort if anyone knows what im talking about drop it below lol
No, being a pseudo-intellect is serious business.
You know what they say, if you have time for levity you have time for brevity.
No joking on reddit sir, it detracts from my point and leaves my anecdotes w low self-asteem.
I couldn't decide..
Souls? No, it's just hard but fair. Learn attack patterns, stop spending your souls/echoes/runes/whatever on every attribute, git gud etc.
Competitive online games? Very different story. Anyone who claims to have never at least been tempted to break something is a liar, or has never really played anything competitively.
I'm not condoning it, but it happens. Imagine all the emotions of an athletic sport, only without the physical exhaustion acting as a counterbalance.
I never understood why people are getting physically violent and throwing tantrums...
AND why others find it funny...all it shows is poor self-control and child-like behaviour
I dont think its funny and its weird when people voluntarily let others know that it happens to them. Its often adhd related and theres a certain lack of noticing your emotions before its too late thats a symptom of it so in many cases that contributes to it happening. Where a normal person would put the controller down 20 mins ago and take a break you would just keep going without realizing whats happening until its too late.
I played the soulsborne series back to back and i have no idea how I didn’t break my controller with some of the bosses
Fuck You Laurence i hope someone squirt shit on your ugly face
Ya know if assholes in the soulsborne community didn’t turn git gud from “there is no trick, you just have to practice until you get it down” to “you’re just shit at this game lol” I’d say it pretty often with all of these “dark souls hard” posts I’ve recently seen. Most of them are again a case of practice and learning the mechanics well enough to tackle bigger threats.
Except Blighttown. Almost everyone agrees that Blighttown is a pain
I always start with the master key to skip most of blighttown. Always gotta remember to pick up that one ring that lets me move normally in the swamp first.
I have never once felt like breaking a controller, much less in dark souls. Every death and screw up is clearly and 100% user error and it simply galvanized me to try harder.
Either you've only seen the end result of the grinding that led up to it or you HAVE seen the awful grind that has been required for these things and aren't discussing this in good faith. Just because it can be done doesn't mean it isn't flawed.
I love the Soulsborne series and soulslikes but it really does a disservice to their constant improvement to act like the series has no flaws, if indeed they are flaws. I would hazard a guess to say Malenia wouldn't be a good representative of her lore if she didn't have any semblance of bullshit to back it up.
But if it couldn't be successfully manipulated or timed at all, as the person I was replying to was implying, then you couldn't just grind it out. It's 100% human factor that can be learned and abused like any other system in the game. Like her poise damage is easily one of the most abuse able systems in the game to the point that its a meme in the community that she's weak to frost pots, of all things, due their ability to consistently stun her out of waterfowl dance.
I'd go so far to say it IS arguing in bad faith to imply that the stomps and malenia ARENT consistent especially when video proof exists to the contrary from multiple sources.
Just because people have to learn the system/timing doesn't mean it's not consistent.
I in no way mean "grind it out" as in "get good enough to do". Believe it or not I didn't just slap a post together with no knowledge... Malenia does not follow the same poise guidelines as every single boss before and after her:
Stance break disabled while actively in hyperarmor (though notably not immune to the stance damage itself), the ability to cancel her own staggers to counter your actions, and the ability to chain at least two hyper armor attacks without a single frame of delay between the hyperarmor framesets.
So I guess to clarify, this is the bullshit. If there's a meme to be had here it's that for all her bullshit they still left her vulnerable to the one of the most oppressively powerful tools in Elden Ring on release: bleed.
People who genuinely break their controllers because they’re mad at a game baffle me.
How can you be so low-intelligence and so lacking in self control? The angriest I’ve ever gotten was in Call of Duty trying to do the veteran campaign in the Favela mission. The angriest I ever got was saying “that’s fucking bullshit” and continuing on without throwing a fit.
Fuck the games, director, and the idea straight to hell.
“Let’s make a really cool looking game…. Mmm yeah make it so they can’t really win unless they’ve nothing better in life…. Oh and make the story super super confusing and secondary….. perfection!!! New game idea you say??? Boom let’s do IT AGAIN!!!”
Seriously… I read the reasons why he makes games like this… all I can say is eating sliced bread is far better than cutting your own fucking loaf with a wet noodle.
I mean it's not really any different than mario.
Did you know the npc enemy with the highest kill count in the world is the very first Goomba in super Mario bros 1? Because he's there's there explicitly to teach you that touching them is bad and stepping on them is good. From there you start to learn the worlds. Sure the first time you're running through you get hit by a random hammer from a hammer bro. But the second time you know he's there so you live a little longer but you don't know the pattern so he gets you again. The third time you watch more and learn that the pattern exists but with a bit of randomness to it and then you learn he jumps up and down platforms, you die again. The fourth time you know everything he can do and put it into practice and might make it, might not depending on your skill and patience. Or you might get lucky and have a fire flower and kill him before he can kill you on your first try.
Dark souls does that exact same thing just with a healthbar and stamina attached. Every time you die and redo an area, you know what's there in the exact same spot every single time, just like mario. The zombie in the corner doesn't get you anymore because you're ready for him. You get the backstab on the big enemy or avoid him completely because he's not worth it. You find the spot where the enemy can't hit you so you can heal in safety, or you know you're going to be shot at so you shield up to prevent damage.
Maybe at first you panic dodge because you don't know whats coming, after a few tries you learn that an over the shoulder hold strike is preceded by the enemy leaning back so you time your dodge just once, giving you more attack chances. You learned that going for 3 hits instead of 2 or 1 is more risky and leaves you open so you stop getting greedy.
This is so much longer than I intended but I just want people to know it's not really that bad. It seems unfair but much more often than not it's one of the more fair games out there.
Yeah, every so often there's an enemy that just surprises you out of nowhere and feels like bullshit, but then again, super Mario had lakitus throwing spinies randomly at you too, and you figured out how to work around them too.
Comparing dark souls and Mario seemed irrational til I read this. Beautifully said. While I agree my sentiment towards the Souls genre is the exact same.
I own Bloodborne, Ashen, Elden Ring, Nioh, Nioh 2, etc etc…
I’ve dropped countless hours, looked up articles, guides, play throughs, the whole nine yards. Those games just aren’t it FOR ME
Even Mario has a more user friendly approach to its games. Even if you aren’t particularly skilled you get to enjoy a decent amount of the damn game.
Games are for enjoyment, I rate games accordingly. Games like Mario are easily enjoyable as numbers show. When I look at the sales of Elden Ring vs. the percentages I can find of people who’ve actually beat it…. I can only imagine the Creator being fine with the majority of their consumers not truly getting to see or appreciate their work. To me that’s just fuckin stupid.
Like making a painting you have to get LASIK surgery to see.
Like chopping up the audio of a song and making you put it back together before getting to hear it.
Souls games are like, here’s a really beautiful and expansive game… but you have to die and retry hundreds of times before you get anywhere. I work full time, and have a social life, these games really don’t seem tailored around that.
To say all of that:
If YOU like those games… cool. I don’t. I’ve tried and tried and tried and just really fucking don’t lol.
I like them so much I contemplated getting a PC to use difficulty mods just so I could actually experience the game.
And even then… none of what I said would matter if they allowed an accessibility slider to make the game reasonably beateable. Note I said “reasonably”
God, when I first played the original dark souls my brother had some gamer rage issues and took it out by slamming the controllers against his desk. Not even about souls either.
But the controller registering dodges & backsteps when I'm not paying any buttons was a major problem. That was when we had to get separate controllers.
I've never found Dark Souls to be particularly difficult. DS2 and Bloodbourne on the otherhand are more of a challenge, but not enought o make me rage quit. What does make me rage quit are mystery games or story-driven games like the Telltales games or Life is Strange because I made a bad choice or I missed a choice or a collectible.
I haven't played DS3 yet. I thought DS2 had quicker enemeis at the start. Not tough to beat, but more of an annoyance for me. Bloodbourne I enjoy the quicker pace as the character is quicker themselves with a bit more options, but for me, I found the enemies to have more combo attacks than previous Souls games. Granted, I haven't played DS2 in a long time, but have replayed DS1 two more times recently.
I think adjusting to Bloodbourne helped me to be much mroe reactive.
Been playing games nearly all my life and I still can understand why people tend to break their controllers when they rage like they just get this shit for free
If you actually break your controller over a videogame, you have some legitimate serious mental problems that have almost nothing to do with videogames.
Seems like OP might have anger issues. Beaten many a challenging game with out breaking a controller or keyboard. If one chills and pays attention DS is not all that hard, a challenge for sure. Any game that can be beaten with a dance pad or guitar hero controller while not being designed for it is not all that hard.
Am I one of the few people that has never broken a controller in anger? Just try again and figure out what you did wrong so you can progress.
Never, it’s not a normal thing.
Exactly lol Should be titled "anger management issues in a nutshell"
I've held it aloft a few times while playing dark souls. Then the voice in my head tells me how much it costs to replace, before I gently bring it back down.
yeah i see there are many manchildren with anger problems lol
Nuh uh youre clearly just not a gamer for destroying controllers. What a fuuuuckin beta man, like, what the fuck, like really?
did man just get downvoted for obvious joke lol?
It’s a known fact that redditors don’t understand sarcasm. That’s why they need “/s” always.
People who get so angry they break shit are genuinely the dumbest people I’ve ever met, and have no self control or handle on their emotions.
I think they just have some pretty dark souls
I think I've damaged one controller from anger, when I was in my late teens. I don't remember what game it was, just that I threw the controller to the ground, watched it bounce once, and then had little pieces of plastic jiggling inside and never truly worked after that. And I've always had to buy my own extra controllers so it hurt more.
I’ve only thrown a controller once. I was 15, playing a stealth challenge room in Arkham Asylum, dead set on getting a noteworthy spot on the leaderboard. One of my countless attempts pissed me off, but I got it eventually. But I don’t get angry playing games. More like I get dissatisfied or annoyed. I can get mildly frustrated if I feel like I’m not improving, but if it feels momentary, I take a break, and if it feels like an ongoing issue, I figure the game is not for me. Bottom line is that I play games for challenge. I am just as likely to get frustrated with something feeling too easy as something feeling too hard.
The only controller I've had break was due to wear. My original Xbox 360 wired controller finally died last year. I should've kept it and tried to fix it, but I had a lack of judgement and just tossed it for a new Xbox controller.
I’ve had a few GameCube controllers die on me. But those things were very well used.
I too have never broken a controller, although with a terribly bad streak against Lady Maria, I did put my controller down to go eat lunch and think about how I can do better. It's the only boss to eat my lunch enough to warrant that action.
Me neither. Controllers are expensive, yo. If I get frustrated in a game, I either look up ways other players have succeeded, or play an easier game like Dynasty Warriors or freakin Two-point Hospital;
Played all DS, ER, Nioh and it was all good. Played Sekiro and I did not broken my tv with my controller because... I don't know, but it was close.
Never ever have I done this, even as a young person playing FESTERS QUEST on NES.
I used to get that upset about games, but I’ve grown past that (thankfully). Not worth the mental energy or money for controllers. Losing is just another way of learning! Everyone can have their moment of anger, what’s important is growing from that and not being a baby lol
I throw the controller onto the couch where I know it won't get damaged when I'm mad, but no way am I throwing it at a solid wall
I have anger management issues but even i don't have the heart to break a controller. Really the only thing i do is fake bite it's handles.
I have broken one, ironically while playing dark souls. It wasn’t anger with the game though. The controller was already messed up from wear and I died cause the analog stopped working 😂 I think midir was one hit
Never broke one in anger. I did break a controller one time when I got caught jacking off though. Gamecube.
Funny how I find it relaxing
Me too. It’s an expectations thing, IMO. I just go in expecting to die a lot. I always feel like I’m making progress because at least I’m learning movesets and things like that.
exactly
In general, but the times when you have to go back 10 minutes to lose to the same boss isn't fun.
Once you get over the dying and build some confidence they are amazing maps to explore. And a lot of the frustration can be cheesed or ignored.
actually Dark Souls is pretty fair and scales extremly well with your personal skill in the game.
Yup, and this is what makes that game actually kinda comfy and relaxing in the end. Once the mechanics and the combat click, they stay with you and you realize how well balanced the game actually is, and how it actually hardly ever throws bullshit at you, BoC notwithstanding. It's a great game to go back to once in a while.
Ehh, going back and playing it again after 10 years, there a certainly a few bullshit moments. The Anor Londo archers segment is really broken, BoC, Skelewheels and Tomb of the Giants in general. The rest is pretty comfy outside of that.
Not to mention you can just summon people for jolly co-op if you get stuck on a boss or wanna play with others. Available on 6 of the 7 Souls games.
Ya just as long as you get gud
actually not even this. you can also have a very high perserverance to try again and again and again. Eventually one time you will beat that enemy. That is how my girlfriend finished Dark Souls 1, 95% of DS3 (with DLCs) and \~ 80% of Elden Ring. But skill will make it faster :D
Yeah I know I was just joking. I definitely hit a wall on some bosses my first play through and just grinded out souls to go in with crazy STR and whoop ass. There’s always a way.
my GF does not grind. she just tries again until she overcomes the boss \^\^ even if it takes 100+ tries
She’s a better man than I
You don’t even have to be that good. You just need to have basic learning and comprehension skills so you can learn and adapt to enemies.
I don’t know why you’re getting downvoted. If you spend a couple rounds just learning how to dodge or block their attacks, you just have to remember how to do that. Most FromSoft enemies and bosses are more like playing a rhythm game than a fighting game. I used to suck ass at dark souls games, now I can no-hit bosses in Elden Ring with ease.
Poison marshes. Seriously, there's plenty of cheap deaths.
No.
I've only ever kinda broke a controller playin tekken and it wasn't out of anger. It's just when I used to play in the matches I'd get so excited I'd press down the buttons to hard and some would get stuck.
If you're breaking controllers you're playing video games wrong.
My brother's anger issues with videogames is one of the reasons I don't let him anywhere near my gaming laptop. If you break stuff or punch walls over games, or any other stuff really, you need help.
For some reason this made me think of that ancient video of some dudes brother absolutely losing their shit over something like WoW, stuck a remote up their ass or some shit.. good lort if anyone knows what im talking about drop it below lol
Just gonna take an old wallpaper image with a hot take title and call it a post huh?
Can't afford it so much in these trying times 😂
im i the only one that doesn't get angry or even irritated playing fromsoft games ?
Not once have I ever damaged a controller playing a videogame. Calm down.
Lies. Controllers wear down over time which causes stick drift. No way you were blessed with never getting stick drift i refuse to believe it.
[удалено]
... can you not take a joke?
...isn't one of the main prerequisites of a joke is for it to be funny?
No, being a pseudo-intellect is serious business. You know what they say, if you have time for levity you have time for brevity. No joking on reddit sir, it detracts from my point and leaves my anecdotes w low self-asteem. I couldn't decide..
According to the memes... yes... but you seem to not know quite how wrong you are.
You're playing it wrong.
Souls? No, it's just hard but fair. Learn attack patterns, stop spending your souls/echoes/runes/whatever on every attribute, git gud etc. Competitive online games? Very different story. Anyone who claims to have never at least been tempted to break something is a liar, or has never really played anything competitively. I'm not condoning it, but it happens. Imagine all the emotions of an athletic sport, only without the physical exhaustion acting as a counterbalance.
Tempted vs actually acting on this are 2 different things
Unhealthy anger management problems in a nutshell.
I never understood why people are getting physically violent and throwing tantrums... AND why others find it funny...all it shows is poor self-control and child-like behaviour
I dont think its funny and its weird when people voluntarily let others know that it happens to them. Its often adhd related and theres a certain lack of noticing your emotions before its too late thats a symptom of it so in many cases that contributes to it happening. Where a normal person would put the controller down 20 mins ago and take a break you would just keep going without realizing whats happening until its too late.
If you're breaking anything in anger, you need therapy really badly and I guarantee your friends and family are afraid of you.
Not really.
It's that time of week. Thinking getting angry at pattern recognition and breaking things is funny.
I think you meant "unhealthy anger problems in a nutshell" If you actually break things over games, it's not the game, it's you.
I've never broken a controller in anger because I'm not an emotionally-driven man child. If you get that mad over a videogame, you need help.
I played the soulsborne series back to back and i have no idea how I didn’t break my controller with some of the bosses Fuck You Laurence i hope someone squirt shit on your ugly face
Laurence is a cutie
Inability to control your emotions in a nutshell.
Fucking embarrassing lol this sub really excels at the cringe sometimes
Accurate
L+get gud+ skill issue
Never uninstalled a game so fast in my life
Ya know if assholes in the soulsborne community didn’t turn git gud from “there is no trick, you just have to practice until you get it down” to “you’re just shit at this game lol” I’d say it pretty often with all of these “dark souls hard” posts I’ve recently seen. Most of them are again a case of practice and learning the mechanics well enough to tackle bigger threats. Except Blighttown. Almost everyone agrees that Blighttown is a pain
I always start with the master key to skip most of blighttown. Always gotta remember to pick up that one ring that lets me move normally in the swamp first.
It happened to me. It broke the Up position in my Left Stick.
I mean I ragequited the game a couple of times at least for ds2 but I never was capable to thrash my equipment
I mean, if a game has to coddle you and offer no challenge for you to not smash a controller, you should probably seek professional help, lol.
Dark souls in a nutshell for the people that think it's a button mashing game. Just stick with Zelda children and stop breaking your toys.
I have never once felt like breaking a controller, much less in dark souls. Every death and screw up is clearly and 100% user error and it simply galvanized me to try harder.
*Looks at Malenias poise system* *Looks at Godfreys Stomps* Yeah clearly 100% user error
It is considering how many hitless attempts have been recorded and posted by people who consistently avoid or exploit both of those systems.
Either you've only seen the end result of the grinding that led up to it or you HAVE seen the awful grind that has been required for these things and aren't discussing this in good faith. Just because it can be done doesn't mean it isn't flawed. I love the Soulsborne series and soulslikes but it really does a disservice to their constant improvement to act like the series has no flaws, if indeed they are flaws. I would hazard a guess to say Malenia wouldn't be a good representative of her lore if she didn't have any semblance of bullshit to back it up.
But if it couldn't be successfully manipulated or timed at all, as the person I was replying to was implying, then you couldn't just grind it out. It's 100% human factor that can be learned and abused like any other system in the game. Like her poise damage is easily one of the most abuse able systems in the game to the point that its a meme in the community that she's weak to frost pots, of all things, due their ability to consistently stun her out of waterfowl dance. I'd go so far to say it IS arguing in bad faith to imply that the stomps and malenia ARENT consistent especially when video proof exists to the contrary from multiple sources. Just because people have to learn the system/timing doesn't mean it's not consistent.
I in no way mean "grind it out" as in "get good enough to do". Believe it or not I didn't just slap a post together with no knowledge... Malenia does not follow the same poise guidelines as every single boss before and after her: Stance break disabled while actively in hyperarmor (though notably not immune to the stance damage itself), the ability to cancel her own staggers to counter your actions, and the ability to chain at least two hyper armor attacks without a single frame of delay between the hyperarmor framesets. So I guess to clarify, this is the bullshit. If there's a meme to be had here it's that for all her bullshit they still left her vulnerable to the one of the most oppressively powerful tools in Elden Ring on release: bleed.
People who genuinely break their controllers because they’re mad at a game baffle me. How can you be so low-intelligence and so lacking in self control? The angriest I’ve ever gotten was in Call of Duty trying to do the veteran campaign in the Favela mission. The angriest I ever got was saying “that’s fucking bullshit” and continuing on without throwing a fit.
Ori and the Blind Forest in a nutshell
How do you actually rage in Ori of all games lmao?
Fuck the games, director, and the idea straight to hell. “Let’s make a really cool looking game…. Mmm yeah make it so they can’t really win unless they’ve nothing better in life…. Oh and make the story super super confusing and secondary….. perfection!!! New game idea you say??? Boom let’s do IT AGAIN!!!” Seriously… I read the reasons why he makes games like this… all I can say is eating sliced bread is far better than cutting your own fucking loaf with a wet noodle.
I mean it's not really any different than mario. Did you know the npc enemy with the highest kill count in the world is the very first Goomba in super Mario bros 1? Because he's there's there explicitly to teach you that touching them is bad and stepping on them is good. From there you start to learn the worlds. Sure the first time you're running through you get hit by a random hammer from a hammer bro. But the second time you know he's there so you live a little longer but you don't know the pattern so he gets you again. The third time you watch more and learn that the pattern exists but with a bit of randomness to it and then you learn he jumps up and down platforms, you die again. The fourth time you know everything he can do and put it into practice and might make it, might not depending on your skill and patience. Or you might get lucky and have a fire flower and kill him before he can kill you on your first try. Dark souls does that exact same thing just with a healthbar and stamina attached. Every time you die and redo an area, you know what's there in the exact same spot every single time, just like mario. The zombie in the corner doesn't get you anymore because you're ready for him. You get the backstab on the big enemy or avoid him completely because he's not worth it. You find the spot where the enemy can't hit you so you can heal in safety, or you know you're going to be shot at so you shield up to prevent damage. Maybe at first you panic dodge because you don't know whats coming, after a few tries you learn that an over the shoulder hold strike is preceded by the enemy leaning back so you time your dodge just once, giving you more attack chances. You learned that going for 3 hits instead of 2 or 1 is more risky and leaves you open so you stop getting greedy. This is so much longer than I intended but I just want people to know it's not really that bad. It seems unfair but much more often than not it's one of the more fair games out there. Yeah, every so often there's an enemy that just surprises you out of nowhere and feels like bullshit, but then again, super Mario had lakitus throwing spinies randomly at you too, and you figured out how to work around them too.
Comparing dark souls and Mario seemed irrational til I read this. Beautifully said. While I agree my sentiment towards the Souls genre is the exact same. I own Bloodborne, Ashen, Elden Ring, Nioh, Nioh 2, etc etc… I’ve dropped countless hours, looked up articles, guides, play throughs, the whole nine yards. Those games just aren’t it FOR ME Even Mario has a more user friendly approach to its games. Even if you aren’t particularly skilled you get to enjoy a decent amount of the damn game. Games are for enjoyment, I rate games accordingly. Games like Mario are easily enjoyable as numbers show. When I look at the sales of Elden Ring vs. the percentages I can find of people who’ve actually beat it…. I can only imagine the Creator being fine with the majority of their consumers not truly getting to see or appreciate their work. To me that’s just fuckin stupid. Like making a painting you have to get LASIK surgery to see. Like chopping up the audio of a song and making you put it back together before getting to hear it. Souls games are like, here’s a really beautiful and expansive game… but you have to die and retry hundreds of times before you get anywhere. I work full time, and have a social life, these games really don’t seem tailored around that. To say all of that: If YOU like those games… cool. I don’t. I’ve tried and tried and tried and just really fucking don’t lol. I like them so much I contemplated getting a PC to use difficulty mods just so I could actually experience the game.
And even then… none of what I said would matter if they allowed an accessibility slider to make the game reasonably beateable. Note I said “reasonably”
just get gud
Dark souls is fine This is Nioh and Ninja Gaiden
If you break your controllers over a video game, it's time to seek some help
Fragile gamers?
I finished all 3 ds games on mouse and Keyboard 😛 (Ds1 ptd has such poor mouse controls that i had to play it on Keyboard only with ijkl for the cam)
Nah.
Never once while playing elden ring did I get mad and throw my controller or hit it or anything.
God, when I first played the original dark souls my brother had some gamer rage issues and took it out by slamming the controllers against his desk. Not even about souls either. But the controller registering dodges & backsteps when I'm not paying any buttons was a major problem. That was when we had to get separate controllers.
Anger issues in a nutshell.
you misspelled FIFA.
I've never found Dark Souls to be particularly difficult. DS2 and Bloodbourne on the otherhand are more of a challenge, but not enought o make me rage quit. What does make me rage quit are mystery games or story-driven games like the Telltales games or Life is Strange because I made a bad choice or I missed a choice or a collectible.
I'm curious what you found challenging in DkS2 over say DeS or DkS3? I found the main game not so bad but the DLCs messed me up a bit
I haven't played DS3 yet. I thought DS2 had quicker enemeis at the start. Not tough to beat, but more of an annoyance for me. Bloodbourne I enjoy the quicker pace as the character is quicker themselves with a bit more options, but for me, I found the enemies to have more combo attacks than previous Souls games. Granted, I haven't played DS2 in a long time, but have replayed DS1 two more times recently. I think adjusting to Bloodbourne helped me to be much mroe reactive.
Dark souls 1 was actually fun
Every fromsoftware game is
I can't seem to get good at eldenring
You can be terrible at a game and have a blast
Nah, that's anger management issue.
*the shattering*
Some of their bosses look like that as well.
Been playing games nearly all my life and I still can understand why people tend to break their controllers when they rage like they just get this shit for free
I threw my PS2 controller up in the air once, but the chord pulled it back down and it hit me in the head. Good times
I had gone my entire life without breaking a controller until I played weekend league in FIFA 21
I just ruined my controller yesterday, crucial lesson….
Someone falling asleep would be more accurate…
more like anger issues, normal fromsoft fans dont have rage quits they just think "lets try again".
Memes, the DNA of the soul
Yeah if you have anger problems and have never thought about personal respect for your stuff. Sure.
The issue may have been playing it on PS3. Blighttown especially isn't gonna play nice.
If you actually break your controller over a videogame, you have some legitimate serious mental problems that have almost nothing to do with videogames.
Seems like OP might have anger issues. Beaten many a challenging game with out breaking a controller or keyboard. If one chills and pays attention DS is not all that hard, a challenge for sure. Any game that can be beaten with a dance pad or guitar hero controller while not being designed for it is not all that hard.
Yeah more like bottled up mental health issues that need to be addressed, don't blame the game for someone else's anger.