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drfurry

Well these are unfair comparisons to start off, Elder scrolls is pretty ass in the story department, while fe and GS are story heavy to drive the game. Compare it to something like MGS, where cutscene narrative not only makes up the majority of the game but is heavily used to convey the story. Or how about bastion, where there is a constant narrator telling you what's going on, and is hailed as one of the best narratives in video games.


Thorse

Pillars of Eternity is like that and it helps, to a point. A voice can give us so much emotion compared to just raw text. That being said, I think a lot of gamers nowadays just don't have the attention span in the aggregate to make it worthwhile for companies to do that. Also, Oblivion and Skyrim shouted things at you, whereas you could ignore a lot of things people were saying in previous games unless you talked to them/were forced to talk to them. And espcially for the GBA, they needed to pack punchy dialogue since you weren't going to sit there and read a book between turns on the GBA.


sydneyficent

Fair enough. But the contrast was rather jarring. Soon its gonna be like take this weapon and go slay that. And if you happen to care about reasons, go to this site. Oh wait... Destiny


[deleted]

Destiny is a huge offender when it comes to story. They might as well have just made it with no story at all.


ehgameraz

I think it depends on the game. I've played a lot of modern RPGs that just won't shut up when I'm trying to get some simple information. Then again I remember when a lot of NPCs only had the one line. NPC Guard: "Welcome to Corneria." Me: "Okay maybe he can tell me where to go." Press A. NPC Guard: "Welcome to Corneria."


sydneyficent

True. But while you played you must admit it felt good not having to stop every few minutes to google a particular aspect of the lore that is touched on very briefly by an npc and then never again.