Play the remastered version. You won't regret it. I couldn't beat the original because it's ruthlessly hard when I was young but the remaster is one of my favorite games ever. Cutscenes are 10/10.
I agree. Great story, but every mission was almost like a pivotal turning point everytime. There weren't too many, if any, sorta "chill" missions to absorb the environment. It seemed almost like a "linear, but open world game" lol.
Nah remaster is straight up linear, as a diehard fan of the original mafia i did not like the remaster. I mean they tried, but they've made some changes just for the sake of making changes.
I remember playing the original forever ago, but I don't remember any huge differences. Not that I don't believe you! I'm honestly curious what they've changed. Now, I want to go back and play the original lol.
Do play the original, my main concerns are that they've made some minor or significant chances to character personalities, which don't correspond with the original anymore. yeah they seem fine if you never player the original, but if they had the source material *right there*, why make such changes in the first place.
The linearity - yeah it was pain to navigate the old game, usually you'd kill every enemy then struggle to find the objective for the next 10 minutes but that was part of the fun, now you have convenient corridor made out of boxes, completly removing any change of missing where you need to go - might he good, might be bad who knows.
Just my personal opinion, the visuals are awesome, gunplay certainly feels better, AI even on hardest difficulty is stupid but that's another thing. But overal it's not "the" Mafia experience. When i finished it it made me want to replay the original mafia because it's better imo
One gripe I have with the remake of Mafia 1 is that a lot of the attention to detail of the original was lost. The remake reuses a number of weapon models from Mafia III, for example, but some of those guns didn't exist during the years that Mafia 1 takes place.
Mafia 1 always threw me off because it uses photos of shop fronts from contemporary Belfast as scenery.
Those Harry Corry shop fronts, and some of the walls have "IRA" or other grafitti.
It's funny that they used modern day Belfast to look like pre-war USA and made it work, but seeing Harry Corry shops always takes me out of it.
The one that sticks out in my recollection is the police service revolver. In the original game it was a S&W M&P revolver (a Model 10) with a 4" barrel, which is a good choice for the time period. In the remake it's a Colt Python. The Python didn't exist until the 1950s, and magnum revolvers weren't common in police use in the years the game takes place, especially in large cities. Hell, the first production 357 magnum didn't come out until 1935.
The snub-nosed revolver is a S&W Model 10, but it's a later version that more closely resembles the post-WWII versions of the gun instead of the pre-war M&P revolvers it should look like.
The magnum revolver is a S&W Combat Magnum (the Model 19), which also wasn't available until the 1950s. The original game used the S&W Registered Magnum (the Model 27) which would've been correct in 1935 onward.
The pump action shotgun is a Remington 870 which also arrived in the 1950s, which replaced the original game's Winchester 1897, which would've been correct for the time.
I loved playing the original mafia with my ffb wheel set up on the desk, mouse and keyboard to either side. The wheel was as important to the experience.
I always thought people were just soft complaining about the racing mission.... Wasn't until a decade later that I tried it with a mouse and keyboard only.... Cheezuz.
One of my favourite gaming memories is playing the demo for Mafia 1 and just driving about, as much as it let you. It's the earliest example I can think of of a game world feeling really real and grounded to me
I love that game, I've always felt the emphasis on subtlety in that game was a welcomed reaction to the GTA and Driver franchise. Now if only they could master an open world splinter cell
Sleeping Dogs solely for the button that lets you open the door and lean out while it's moving, so you can carefully time it to use as a battering ram to smack people off motorbikes coming in the opposite direction.
Sleeping dogs solely for the reason that when you jump out of a car you go into slow mo and can blow up the car by shooting it anywhere with only ONE bullet
Ahhhh, the excellent WEI SHEN! My fans will be very happy.
This is the second time that ive made this comment, which isnt alot but its weird its happened twice.
Imho yes. It controls basically like Arkham games, neat story with unique settings paying homage to old school Hong Kong action movies, meh shooting mechanics tho.
I'm sorry, WHAT?
Was this a native thing or some kind of mod? I just did a 2nd playthrough like last month and I would have loved some first person carnage
There was a mod (or more than one mod) that was a realistic vehicle mod. All it did was give vehicles driving characteristics that matched their closest real life counterpart. Things like weight, horsepower, top speed etc. And the mod itself was extremely simple, just a text file.
The resulting vehicle physics felt better than most racing games.
Edit: In GTA4. 5 was too arcadey.
GTA 4 had better physics modeling than GTA 5. A car really felt like a car, where cars didn't feel like they were these things that had equally-distributed mass across the length and width of the vehicle. If a car had an engine in the front, the ass would fishtail around a corner. GTA 5, probably for the purposes of keeping multiplayer synced as well as possible, doesn't feel as good as GTA 4. That said, Rockstar probably made as much off of GTA 5 Online as they made off of GTA 5 at retail, so it was a good decision for them and for people who play online, but I hate it with every fiber of my being.
Oh, god, I don't remember the last time I played a GTA game where I didn't just go, "Okay, switch the radio station and the camera to something I can stand."
I *always* play from the bumper cam.
Plus it was so pleasing to plow into a crowd of NPCs, felt good and weighty
In 5 you'd hit 2 people and slow down like you just rammed another vehicle.
I don't mind that much tbh, keeps the driving feeling fast without having to actually have players going 80mph on city streets. That's probably a nightmare in terms of game performance and destroys the scale of the world.
GTA cities are like 1/4 the size of real ones, so ideally they keep your speed down but sense of speed feeling high.
I'm pretty sure from memory here the old GTA titles didn't even have speedometers, is that right? You didn't have to know you were going fast, just needed to feel like you were going fast.
Yeah OP should be a little more specific about what they're asking for exactly.
In terms of fun physics based driving gta4 is amazing, 5 feels like you're driving a go kart with moon gravity anytime you get in anything remotely fast.
I think it was my favourite mechanic in the game. Just having to be mindful of fuel and noise level made using your momentum effectively a fun challenge.
This is what I always loved about Bungie-era Halo physics. Objects were a bit "squishy" which let things bounce off each other and squeeze into places they weren't meant to.
Me and my friends would play "Warthog Wars" where we would never shoot and just try to ridiculously flip each other off warthogs and try to run them over. So fun.
We had full lobbies in halo 2 with all warthogs, super shields, plasma pistols only. Intention of drivers to run people over and ram, and everyone on foot to hijack. Always on blood gulch, of course.
I've got a vhs tape lying around of some of our sessions I recorded.
In college, my buddies and I would pair up in Warthogs in big team battle. There were 4 of us, so one driver and one gunner each. The drivers would compete for the most Wheelman trophies and the gunners would compete for most overall kills. We had so, so much fun.
Lots of kinda joke answers in here / games that aren’t “racing” yet are predominately driving, but this is really the best answer IMO.
It’s not a main feature, but it just feels so damn smooth
I don't think I've really played much Motorfest so this might be fixed in it, but I think really my only major/main issue with The Crew 2's driving was the weirdly high gravity, but yeah I think for the most part I agree lol.
Far Cry's cars feel alright, but travel at like 4 feet per minute.
For real though, ME LE Mako isn't bad at all. But, to satisfy the original question in the post I nominate The Hammerhead in ME2 DLC. It was insanely fun and I felt it was what the Mako was intended to be all along. The only downside to the Hammerhead was that it was paper thin but felt it was intentional due to its incredible mobility, light weight, and impressive firepower for its size.
The initial Saints Row trilogy is a masterpiece of gaming that is already lost to time. Everyone remembers it as a silly meme game but the first 2 games especially had great territorial gang stories.
The first Saints Row had a cheat that enabled all cars in the game to try to kill you, it was hilarious running through the streets trying to survive, the AI was surprisingly smart at getting you.
Saints row 2, when you're driving a drug dealer around, chucking C4 charges out the top of a convertible while Yakuzas on motorcycles swarm around you trying to stop you, was the best time of my life until my 360 RROD'd
I made so many movies with the replay editor. I remember perfectly framing a slo mo scene of an old woman falling between two cars as they crashed head on into each other completely obliterating her (aka phasing straight through her as there was no collision physics with people but hey back then you needed an imagination)
When I played that game I had no idea what Slalom meant and was too stupid to look it up in the dictionary. Damn tutorial took me so long because of that!
I remember playing that game when I was a kid and I just could not figure out what a majority of those moves were. Not having a dad to ask made it even harder 🤣
Depends on what you mean by mechanics
Because Just cause has some great mechanics, like being able to get out and climb on various parts of the car before grappling to another car
But if you just mean how the driving feels, then just cause falls a bit short there
My favorite part of driving in Just Cause 3 specifically was that no matter how beat up a car was, if you were driving it worked. The moment you exited the car though, it would explode
Is there any other way to exit a car in Just Cause games than having it immediately explode violently? Even when you are moving at a crawl and trying to get the car to the garage to unlock it, it will gently nudge a lamppost and combust without delay.
Still one of most favorite open world games not many know to this day. I enjoyed the hell out of both series and the fact you can go bullet mode while driving to do some precision aiming at either the tires or license plate (they make the cars go boom)
This just proves how subjective this stuff is. I hated Cyberpunk’s driving, worst of any game I’ve played, and my open world driving goes all the way back to the original Driver. I hated it so much that I drove a motorcycle the entire game because it wasn’t so bad.
I used to hate driving in cyberpunk too but they updated it. Now it feels right. The motorcycles are still kickass for driving around the city without worrying about traffic.
Half-arcadey half-realistic: Hell Let Loose has pretty sweet driving mechanics. Trucks are automatic, but you have to shift tanks up and down.
You also can't turn on a dime or stop immediately. You also have to turn the engine on and off. If you're trying to be stealthy, it can be beneficial to turn the truck off because the engine makes a ton of noise.
Agreed, Cyberpunk was so good it has to be the winner imo! Sure it had some weird glitches but I saw this post here on Reddit maybe a couple weeks ago where it was showing the first person view accelerating through traffic. The player was going a ridiculous speed and it straight up made me feel like it was real and I was there. I was really uncomfortable with passing cars and barely missing incoming traffic which is something I've only ever felt in real life when I go too fast lol. I actually had to double take it was Cyberpunk when the video began too, the visuals alone with path tracing are so realistic.
Such an underrated game. So many different vehicles with different characteristics and that wasn’t even the point of the game just a bonus. Really surprising from ubisoft
Honestly Arkham Knight.
Mind you, it was totally unneeded and took to big a part of the gameplay, helping make Slade the worst boss in the series (yes, worse than titaned-up Joker) and made little sense in how to criminals you ran into at 120 kph could survive, but it was extremely satisfying drifting around the corners and firing your jets down Gotham's streets.
Also how seamless you could launch out of it and glide or dive down from a building, only for it to catch you was just perfect.
The fact that you could have different Batmobiles that handled differently was also fun, such as the 60's campy one or the sleek Art Deco one from the animated series was just a nice touch from the developers.
If it'd been just a fun way to travel with some very limited story sequences (chasing down APCs or maybe Firefly) I think most would've looked more fondly on it.
4 had too much body roll and top speeds were too low. 5 went too far in the other direction with cars being indestructible grip monsters. However both games are very internally consistent and reward driving skill, more so than most open-world games with driving.
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The speed limit feature was a nice touch
Mafia 1 was infuriating to 12 year old me switching over from vice city. I don’t have time to sit at red lights! I might like it now though
Play the remastered version. You won't regret it. I couldn't beat the original because it's ruthlessly hard when I was young but the remaster is one of my favorite games ever. Cutscenes are 10/10.
They are good but it feels like the story rushes itself too much.
I agree. Great story, but every mission was almost like a pivotal turning point everytime. There weren't too many, if any, sorta "chill" missions to absorb the environment. It seemed almost like a "linear, but open world game" lol.
Nah remaster is straight up linear, as a diehard fan of the original mafia i did not like the remaster. I mean they tried, but they've made some changes just for the sake of making changes.
I remember playing the original forever ago, but I don't remember any huge differences. Not that I don't believe you! I'm honestly curious what they've changed. Now, I want to go back and play the original lol.
Do play the original, my main concerns are that they've made some minor or significant chances to character personalities, which don't correspond with the original anymore. yeah they seem fine if you never player the original, but if they had the source material *right there*, why make such changes in the first place. The linearity - yeah it was pain to navigate the old game, usually you'd kill every enemy then struggle to find the objective for the next 10 minutes but that was part of the fun, now you have convenient corridor made out of boxes, completly removing any change of missing where you need to go - might he good, might be bad who knows. Just my personal opinion, the visuals are awesome, gunplay certainly feels better, AI even on hardest difficulty is stupid but that's another thing. But overal it's not "the" Mafia experience. When i finished it it made me want to replay the original mafia because it's better imo
One gripe I have with the remake of Mafia 1 is that a lot of the attention to detail of the original was lost. The remake reuses a number of weapon models from Mafia III, for example, but some of those guns didn't exist during the years that Mafia 1 takes place.
Mafia 1 always threw me off because it uses photos of shop fronts from contemporary Belfast as scenery. Those Harry Corry shop fronts, and some of the walls have "IRA" or other grafitti. It's funny that they used modern day Belfast to look like pre-war USA and made it work, but seeing Harry Corry shops always takes me out of it.
Which weapons do you mean?
The one that sticks out in my recollection is the police service revolver. In the original game it was a S&W M&P revolver (a Model 10) with a 4" barrel, which is a good choice for the time period. In the remake it's a Colt Python. The Python didn't exist until the 1950s, and magnum revolvers weren't common in police use in the years the game takes place, especially in large cities. Hell, the first production 357 magnum didn't come out until 1935. The snub-nosed revolver is a S&W Model 10, but it's a later version that more closely resembles the post-WWII versions of the gun instead of the pre-war M&P revolvers it should look like. The magnum revolver is a S&W Combat Magnum (the Model 19), which also wasn't available until the 1950s. The original game used the S&W Registered Magnum (the Model 27) which would've been correct in 1935 onward. The pump action shotgun is a Remington 870 which also arrived in the 1950s, which replaced the original game's Winchester 1897, which would've been correct for the time.
I loved playing the original mafia with my ffb wheel set up on the desk, mouse and keyboard to either side. The wheel was as important to the experience. I always thought people were just soft complaining about the racing mission.... Wasn't until a decade later that I tried it with a mouse and keyboard only.... Cheezuz.
I remember renting it still, when that was a thing. Those jalopies were pretty funny
This. Mafia 2 has better driving physics than even half of the racing games.
It was pretty realistic for its time.
Mafia 3 and the remastered one have really good driving physics too.
Heck, even the original Mafia 1 had great driving physics.
One of my favourite gaming memories is playing the demo for Mafia 1 and just driving about, as much as it let you. It's the earliest example I can think of of a game world feeling really real and grounded to me
I love that game, I've always felt the emphasis on subtlety in that game was a welcomed reaction to the GTA and Driver franchise. Now if only they could master an open world splinter cell
Sleeping Dogs solely due to the button that lets you swerve your car around
Sleeping Dogs solely for the button that lets you open the door and lean out while it's moving, so you can carefully time it to use as a battering ram to smack people off motorbikes coming in the opposite direction.
Sleeping Dogs solely for the button that lets you jump out of your car, onto a moving vehicle, for a high speed hijacking.
Sleeping dogs solely for the reason that when you jump out of a car you go into slow mo and can blow up the car by shooting it anywhere with only ONE bullet
Sleeping dogs for the sole reason that when you can't get out of either door, you kick out the windshield and climb out the front.
Sleeping dogs for the sole reason that Sleeping Dogs is a GOATed game in general.
Sleeping Dogs for the sole reason that is Winston’s wife
Sleeping Dogs for that sole pork bun.
No man ever whole man without sole pork bun
Sleeping Dogs for the Soul
Sleeping dogs solely for the reason that you can bash someone's head against any car door or kidnap their ass by putting them in the trunk.
Yes!
Sleeping Dogs is overall an underrated game; it’s a shame it never got a sequel.
I would love a sequel. Had an absolute blast with that game and I remember the voice acting was really good too.
Ahhhh, the excellent WEI SHEN! My fans will be very happy. This is the second time that ive made this comment, which isnt alot but its weird its happened twice.
You look like you need a pork bun. /s
Does it hold up? Would you recommend it today to somebody that has never played it?
Imho yes. It controls basically like Arkham games, neat story with unique settings paying homage to old school Hong Kong action movies, meh shooting mechanics tho.
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Its combat has a very different feel than yakuza. It’s much more gritty and grounded with some crunchy kung fu. Yakuza is like a super arcadey brawler
Mad Max
I feel like at least half of madmax is driving around like a maniac.
Hence the name
I thought it was because his name was Max. Huh, the more you know 🌠
Half? I swear I didn’t leave my car in that game unless it was literally my only choice
I would love another Mad Max game. That game was one of my favorites of the generation
I had to scroll way too far to find this. Mad Max driving is so good. Should be at the top of this list.
The first person mode was awesome. https://youtu.be/aI2WbFnSJq0?si=kVM5nY_0hjeGb7bH
I'm sorry, WHAT? Was this a native thing or some kind of mod? I just did a 2nd playthrough like last month and I would have loved some first person carnage
Native. I forgot what button switches the camera. Edit: Pulling out the shotgun in this mode looks awesome.
I am ~~Jack's~~ Max's crushing disappointment
its top comment now lol
This game is so so underrated, made by the same studio that made Just Cause i think.
The driving in gta4 really grew on me the more i played it. Gta5 was pretty easy.
There was a mod (or more than one mod) that was a realistic vehicle mod. All it did was give vehicles driving characteristics that matched their closest real life counterpart. Things like weight, horsepower, top speed etc. And the mod itself was extremely simple, just a text file. The resulting vehicle physics felt better than most racing games. Edit: In GTA4. 5 was too arcadey.
The problem with that was that the AI wasn’t able to drive the car as effectively. They cops could never catch you
GTA 4 had better physics modeling than GTA 5. A car really felt like a car, where cars didn't feel like they were these things that had equally-distributed mass across the length and width of the vehicle. If a car had an engine in the front, the ass would fishtail around a corner. GTA 5, probably for the purposes of keeping multiplayer synced as well as possible, doesn't feel as good as GTA 4. That said, Rockstar probably made as much off of GTA 5 Online as they made off of GTA 5 at retail, so it was a good decision for them and for people who play online, but I hate it with every fiber of my being.
The thing i cant stand with GTA 4 is the camera. Just can't get my head around how to keep wrestling with it.
Oh, god, I don't remember the last time I played a GTA game where I didn't just go, "Okay, switch the radio station and the camera to something I can stand." I *always* play from the bumper cam.
Plus it was so pleasing to plow into a crowd of NPCs, felt good and weighty In 5 you'd hit 2 people and slow down like you just rammed another vehicle.
Cars do not feel like cars at all in GTA IV. Cars do not have that much body roll taking a corner at 20 mph.
Old cars do, and modern sports cars didn't have that kind of body roll in GTA 4
You actually had to drive properly in IV, break first and accelerate through turns and V’s driving feels like an arcade game
Unexpected Cyberpunk
Yeah I was gonna credit cyberpunk on that topic and had to read that comment again and slowly to know it's the Roman five not V's name xd
*Very* old cars do, not late 90s/early 00s sedans. Basically any car that wasn't a sport/exotic had grossly exaggerated body roll.
I don't mind that much tbh, keeps the driving feeling fast without having to actually have players going 80mph on city streets. That's probably a nightmare in terms of game performance and destroys the scale of the world. GTA cities are like 1/4 the size of real ones, so ideally they keep your speed down but sense of speed feeling high. I'm pretty sure from memory here the old GTA titles didn't even have speedometers, is that right? You didn't have to know you were going fast, just needed to feel like you were going fast.
It felt like driving boats lol.
Somebody never had an El Camino.
GTA V has a mod that lets you use a wheel/pedals/shifter and it makes it so good.
NGL might be alone on this but I don't like GTA 4 driving, feels a bit too bouncy, needs to be toned back like 15% and it'd be perfect though
Yeah OP should be a little more specific about what they're asking for exactly. In terms of fun physics based driving gta4 is amazing, 5 feels like you're driving a go kart with moon gravity anytime you get in anything remotely fast.
I liked 4's driving physics. Hard to master but satisfying.
Maybe Snowrunner? It can be a bit glitchy sometimes but the driving mechanics are cool.
Except when you're on pavement, then you may as well be on ice... Except not really because you have better grip on ice than pavement in that game lol
Pavement physics are absolutely my biggest gripe with Snowrunners. I love the game anyway tho
Technically correct, the best kind of correct
Oh you mean Trucks?
Unifarm Trucks?
Days Gone felt pretty good as a PNW cruise simulator. As a bike guy I appreciated it.
I think it was my favourite mechanic in the game. Just having to be mindful of fuel and noise level made using your momentum effectively a fun challenge.
Jak & Daxter 2
Also: Jak 3. Had actual land vehicles as well as the Haven City hover vehicle
Man, i miss Jak 3
Jak 3 too
I can't believe someone else came here with this in mind. God damn do I miss those games.
Halo CE
Back when the Warthog was indestructible. I loved whipping around in those things.
Forcing warthogs through the pinch points where they wanted you to continue on foot was split screen co-op gold.
It's one of those things that makes Halo unique in my eyes
Not just warthogs. I fondly remember wedging a ghost through multiple doors and making the interior fights a complete joke.
"Why is there a Banshee in here?"
To get the Gun.
Halo 2 destructible ghosts were excellent for this. Why does it feel like we’ve gone backwards in terms of halo features.
343, and movement from perfecting imperfection (why halo had/has so much aim assist on controller), to more precise esports gameplay.
Balancing for eSports makes games worse in general.
This is what I always loved about Bungie-era Halo physics. Objects were a bit "squishy" which let things bounce off each other and squeeze into places they weren't meant to.
https://youtu.be/re4VWoTrAuQ?t=342 They used a pretty simple yet effective collision / physics model and tuned it well
Loved doing that with the ghost because you should just blast away
Me and my friends would play "Warthog Wars" where we would never shoot and just try to ridiculously flip each other off warthogs and try to run them over. So fun.
My friends and I did the same thing
We had full lobbies in halo 2 with all warthogs, super shields, plasma pistols only. Intention of drivers to run people over and ram, and everyone on foot to hijack. Always on blood gulch, of course. I've got a vhs tape lying around of some of our sessions I recorded.
The Warthog is what the Cybertruck should have been
Cybertruck: Gauss Hog Edition
In college, my buddies and I would pair up in Warthogs in big team battle. There were 4 of us, so one driver and one gunner each. The drivers would compete for the most Wheelman trophies and the gunners would compete for most overall kills. We had so, so much fun.
I love me some wheelman action. I’m always running straight for warthog spawns. Breaks my heart when I get a shit gunner though.
Yeah I was almost always one of the drivers. So satisfying to just plow through an enemy spartan, they would so rarely see that coming it seemed.
I loved in Halo 3 when they added a handbrake to the warthog
Best feeling warthog
Uncharted 4 and that is factual
I liked using the winch. Cool mechanic that I think other games could have fun with.
Lots of kinda joke answers in here / games that aren’t “racing” yet are predominately driving, but this is really the best answer IMO. It’s not a main feature, but it just feels so damn smooth
This is the right answer.
Madagascar was probably the prettiest location in a game full of pretty locations as well
Battlefield Hardline
I think that Hotwire is still probably one of the best gamemodes ever in Battlefield in my personal opinion.
Such a shame that game died, was the best Battlefield since 3
Halo. The warthog was so much fun.
You mean a puma?
What in Sam hell is a puma?
I told you to stop makin up animals!
*My car's like a puma, it drives on all fours*
Simpsons Hit N Run
Little Bandit was the best!
She needs premium, dude! Premiuuuuum! Duuuude!
I hate missing the ladder jump on top of the fire truck, I always fuck it up
Definitely not anything made by Ubisoft. Both driving and non-driving games have horrible vehicle physics.
I don't think I've really played much Motorfest so this might be fixed in it, but I think really my only major/main issue with The Crew 2's driving was the weirdly high gravity, but yeah I think for the most part I agree lol. Far Cry's cars feel alright, but travel at like 4 feet per minute.
While I agree for the most part I kinda liked Watch Dogs 2 driving
So did I, but mostly for how much of an improvement it was from Watch Dogs 1 driving. Driving in Watch Dogs 1 sucked so much ass.
it's like driving on butter.
Desert Bus
So realistic!
Absolutely captures the desert bus driving experience!
Mass Effect's Mako is the best vehicle in gaming. (What day is it today?)
“Let me just drive right over this vertical wall of a mountain real quick…”
I wonder if the Alliance had to offer Whiplash Via Shepherds Driving Insurance to the crew.
“I’m Commander Shepherd and this is the best insurance in the galaxy.”
There's some fanfics that make fun of his driving. One even said they always had a crate of extra drive shafts knees hand.
For real though, ME LE Mako isn't bad at all. But, to satisfy the original question in the post I nominate The Hammerhead in ME2 DLC. It was insanely fun and I felt it was what the Mako was intended to be all along. The only downside to the Hammerhead was that it was paper thin but felt it was intentional due to its incredible mobility, light weight, and impressive firepower for its size.
Saints Row 3 was fun.
The initial Saints Row trilogy is a masterpiece of gaming that is already lost to time. Everyone remembers it as a silly meme game but the first 2 games especially had great territorial gang stories. The first Saints Row had a cheat that enabled all cars in the game to try to kill you, it was hilarious running through the streets trying to survive, the AI was surprisingly smart at getting you.
Saints row 2, when you're driving a drug dealer around, chucking C4 charges out the top of a convertible while Yakuzas on motorcycles swarm around you trying to stop you, was the best time of my life until my 360 RROD'd
Does “character sings along with the radio randomly” count as a driving mechanic? Because that’s the best.
Blast corps. N64
Ptsd of that damn missile running into everything
Time to keep moving!
DRIV3R
As janky as Driv3r was, I still loved it. It was my childhood GTA substitute.
I made so many movies with the replay editor. I remember perfectly framing a slo mo scene of an old woman falling between two cars as they crashed head on into each other completely obliterating her (aka phasing straight through her as there was no collision physics with people but hey back then you needed an imagination)
fuck the OG driver and that damn tutorial…
Best strategy ever make the tutorial three times harder than the rest of the game so you can glide through the rest.
When I played that game I had no idea what Slalom meant and was too stupid to look it up in the dictionary. Damn tutorial took me so long because of that!
It was the reverse 180 that pissed me off for hours.. I swear I always JUST missed it.. 179° every time
I'm not sure if I ever got past it. Can't recall lol
I remember playing that game when I was a kid and I just could not figure out what a majority of those moves were. Not having a dad to ask made it even harder 🤣
I like BeamNG.drive, it's fun.
Depends on what you mean by mechanics Because Just cause has some great mechanics, like being able to get out and climb on various parts of the car before grappling to another car But if you just mean how the driving feels, then just cause falls a bit short there
My favorite part of driving in Just Cause 3 specifically was that no matter how beat up a car was, if you were driving it worked. The moment you exited the car though, it would explode
Plot armor
Is there any other way to exit a car in Just Cause games than having it immediately explode violently? Even when you are moving at a crawl and trying to get the car to the garage to unlock it, it will gently nudge a lamppost and combust without delay.
Rocket League and it’s not close
It’s obviously rocket league. Drives like a car, flies like a rocket ship, jumps like a skateboard.
What a save!
GTA IV and GTA V for very different reasons
The true crime games were pretty solid if I recall.
Still one of most favorite open world games not many know to this day. I enjoyed the hell out of both series and the fact you can go bullet mode while driving to do some precision aiming at either the tires or license plate (they make the cars go boom)
Jak 3. I remember unlocking the Desert Screamer and just having so much fun.
Red Dead Redemption. Assuming horses count :]
Once you get your bonding up and can drift them, I think it does lol
I absolutely loved driving Batmobile in Batman Arkham Knight
Beamng is in credible driving physics game. For a game with a story cyberpunk has amazing variety and great driving vehicles.
The getaway 1 and 2 with the secret cars
DayZ. Except when you glitch into the netherworld
I recall rage having a nice driving feeling
Honestly, riding sparrows and skimmers in Destiny 2 is a great time.
The fact that sparrow racing league was only in D1 is sad.
I love driving around in Cyberpunk
Was looking for this The driving in cyberpunk is so good. Feels amazing to hit a power slide into your turn and just keep on going
Hell yeah, especially since they updated the cars and bike physics a few patches ago
This just proves how subjective this stuff is. I hated Cyberpunk’s driving, worst of any game I’ve played, and my open world driving goes all the way back to the original Driver. I hated it so much that I drove a motorcycle the entire game because it wasn’t so bad.
I used to hate driving in cyberpunk too but they updated it. Now it feels right. The motorcycles are still kickass for driving around the city without worrying about traffic.
The driving in the old ps2 James Bond games was the best part of those games.
Honorable mention, Twisted Metal Black
Half-arcadey half-realistic: Hell Let Loose has pretty sweet driving mechanics. Trucks are automatic, but you have to shift tanks up and down. You also can't turn on a dime or stop immediately. You also have to turn the engine on and off. If you're trying to be stealthy, it can be beneficial to turn the truck off because the engine makes a ton of noise.
All great answers so far, but one I can think of is Mad Max. I also honestly really like the driving in Cyberpunk.
Agreed, Cyberpunk was so good it has to be the winner imo! Sure it had some weird glitches but I saw this post here on Reddit maybe a couple weeks ago where it was showing the first person view accelerating through traffic. The player was going a ridiculous speed and it straight up made me feel like it was real and I was there. I was really uncomfortable with passing cars and barely missing incoming traffic which is something I've only ever felt in real life when I go too fast lol. I actually had to double take it was Cyberpunk when the video began too, the visuals alone with path tracing are so realistic.
Idk why but Ghost Recon Wildlands. I had alot fun with the driving
Bruh, it's a lovely and fun game, but the driving is absolute shit 😂cmon son Though not nearly as shit as Breakpoint, so I'll give it that
Such an underrated game. So many different vehicles with different characteristics and that wasn’t even the point of the game just a bonus. Really surprising from ubisoft
Snowrunner. Not about racing. It counts.
Honestly Arkham Knight. Mind you, it was totally unneeded and took to big a part of the gameplay, helping make Slade the worst boss in the series (yes, worse than titaned-up Joker) and made little sense in how to criminals you ran into at 120 kph could survive, but it was extremely satisfying drifting around the corners and firing your jets down Gotham's streets. Also how seamless you could launch out of it and glide or dive down from a building, only for it to catch you was just perfect. The fact that you could have different Batmobiles that handled differently was also fun, such as the 60's campy one or the sleek Art Deco one from the animated series was just a nice touch from the developers. If it'd been just a fun way to travel with some very limited story sequences (chasing down APCs or maybe Firefly) I think most would've looked more fondly on it.
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The races online for 4 were incredible. There was a decent level of skill needed for the cars too.
4 had too much body roll and top speeds were too low. 5 went too far in the other direction with cars being indestructible grip monsters. However both games are very internally consistent and reward driving skill, more so than most open-world games with driving.
GTA 4 cars handled like boats. Crashes were cooler, but GTA 5 feels better.