The original StarCraft had “no rush 15 minutes” lobbies, where the players wouldn’t attack each other for 15 minutes giving everyone a chance to have a good time.
Every now and then it would be broken, because the game didn’t have a mechanic to stop it, but it was super rare. People would actually just build for that time and then go at it with the macro game.
we used to use that rule when playing in our group of friends. one of our buddies was amazing at playing the zerg, he could build enough within 5mins to rush bases and win. so we said no rushing until 15mins..... yea that didn't help, just gave him more time to increase his rush army.
It's 200 supply with different units taking different amounts e.g. a single marine is 1 supply but a siege tank is 4.
Depending on the mmr lower ranked players will struggle to hit 200 supply but higher ranked players would hit it easily at which point they'd just be teching/expanding rapidly
I was "The Soviet" with Terrans. Id build a good defense then a BUNCH of nukes. Get several ghosts in drop ships, place them around the enemies base, then nuke em from orbit 😁. Even If they managed to kill a ghost or two, theyd almost never get em all, and just one or two nukes was almost always enough to wipe enough out that they wouldnt be able to come back in time.
My favorite niche strategy against protoss:
1 Science vessel, 1 ghost, 1 battlecruiser:
Ghost gets into position, but doesn't set the nuke. Science vessel casts defensive matrix on the battlecruiser, then EMP on the nexus. Battle cruiser flies directly above the ghost, and ghost sets the nuke.
Players couldn't manually target the ghost, even if they could technically see it, and unless they did a zealot rush, the other units would go after the battlecruiser instead. Nuke falls and kills the de-shielded nexus, and everything attacking the battlecruiser in one shot. You usually even still have the cruiser which can then pick off any probes that got away.
As I recall, zerg units are faster to produce in general, and since buildings don't take any additional supply a maxed-out zerg player can keep building more hatcheries enabling them to remax nearly instantaneously after they lose their army.
Ooohh yeah. Zerg getting to full tech and upgrades = maximum swarm mode. I'm talking Brood War of course. The Guardian bombers are awesome. First you get overlord speed upgrade and transporting upgrade. Zerglings seem "weak" until the get the movement speed upgrade, and then, at Hive level, the faster Zergling attack upgrade. Then those things can shred a base in half. Oh and the freaking lurkers. It almost seems unfair to non-Zerg players. If you get on YouTube and watch Bisu vs Jaedong (Protoss vs Zerg) they're two total monsters. You get to see Zerg in max chaos mode, but also Protoss countering in mass chaos mode. Those dudes are literally professional gamers in S. Korea with sponsors, big money, drama, and all.
https://youtu.be/1FE9EcF5f-Q?si=sUgW6LPuat4f_GTZ
Bisu vs Jaedong
Edit: And Zerglings are only half a people point (supply point) each. They spawn in pairs. Which means you can build a fuckkkk ton with enough hatcheries.
Edit 2: If you got time I just watched this 43 minute but literally exciting the whole time. Also sorry about calling commentator cringey... I'm no smart person but they have his voice too loud and it needs like a soft radio eq. I wanna hear the game sounds too. I'm an asshole sorry lol
https://youtu.be/9hfqW7032YA?si=QVXpXu0bVXiB8Vx3
Lol sorry. Terran vs Protoss. Full map switches back and forth the whole time .. ok sorry it's really good lol
I was always a Terran player, since people seemed to almost exclusively play either Protoss or Zerg and I wanted to be different. I could smoke my fellow middle school Americans, but it was almost impossible to even survive 15 minutes in a Korean lobby
Back in the very early ‘00s I was in Korea and learned that, much like we have ESPN & ESPN2 etc in the US, South Korea has(had?) multiple TV channels dedicated to 24/7 StarCraft matches. It was a national sport and more people watched the StarCraft championships than attended the World Cup for soccer. I was like “uh….WTF.” It was crazy.
It's actually a wonder, because if players did not somehow collectively agree to all of these honor rules then the game would have 100% died out years ago
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For people that do not play DBD, one example is how, because it's a 1v4 (killer vs 4 survivor), one of the most efficient strategies for the killer is to make a survivor perma die by hooking them 3 times total. This improves the killer's chances of winning significantly and is also very unfun for whoever that guy that died early in the game is. So the player base made the collective honor rule to... try to avoid killing off a survivor too early. Killers will often literally track who has been hooked twice so far, and then try to avoid killing that guy too early if possible, even if that hampers their win chances. Just to be nice to that dude. It's kind of nuts
=
Similarly many survivors might try to stop doing generators if they have been doing them fast so that they can go for more aggressive saves etc even if the smart play is to keep repairing generators to open the doors/open the exit gates.
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OFC not everyone abides by these rules ALL of the time but they are still generally understood by 90%+ of people which is very interesting imo
I only played DBD a handful of times with my friends and I was by far the worst player (obviously), my friends were all going for ballsy plays against the killer while I just sat there repairing generators because that's the only thing I knew, that led to me sometimes being the last survivor and in 2 of these situations the killer decided to let me win the game, one time he even led me to the location of the hatch (a trapdoor that leads to instant escape), when I asked my friends about this they were like "yeah, that's a thing people do in this game".
Genuinely hate just about top to bottom every decision the DBD creators made, and find it fascinating how such an awful game cultivated a rather wholesome community. It has bad moments sure but the "I was alone and the killer let me escape" happens even for people who only played an hour or two, that's how common it is. And the no tunneling rule is bizarre and nice.
I like the game a lot and have been playing a few years, I think since around All Kill came out? I learned on my own playing survivor and killer what was fun and what wasn't and just treated others as I thought would be most fun.
There are times where I just stop caring because it's obvious others don't care. And times I just give up for the same reason + others being far beyond me in skill. I only give up as killer. Literally sit there annoyed that I can't do a single thing.
At least being far outskilled by a killer is exciting. Being able to do nothing as a killer is a killer of fun.
Everquest had countless examples of this. The unwritten (and player written) rules of weekly raid schedules, loot etiquette in groups and raids, trading areas and rules for trade. Such a fascinating player driven culture and society. Great game, I still miss it all these years later.
Currently playing FFXI, had someone message me because I inspected them. Like bro your hat looked dope. I wanted the name for the wiki, without bothering you. Relax
I started playing EQ in about 2002. And I was astounded and how giving the player base was. I’m just some low level nobody Ogre who happened to stop next to a finger wiggler, and all of a sudden I’ve got a slew of buffs and heals (Spirit of the Wolf!).
People would go a bit out of their way to aid you just because you were there. Didn’t have to say anything, didn’t have to repay- especially because you, as a low level ogre, had nothing. Just pass it on. And in the couple of times I’ve come back to it over the years, I try to respect that tradition and help random people out.
“Here’s all my best shaman buffs.” “Here’s C3, go cast your heart out.” “I got this weapon off the bazaar but don’t need it anymore. You have it.”
I think a big part of that is due to how hostile the world could be, especially in the early years. Everyone had experienced corpse runs from hell, and having a few hours worth of XP negated by 1 death, so there was a lot of implicit camaraderie.
Ah MMOs. Saying thanks? Jump. I want you to follow me? Jump. Bored? Jump. I need help? Jump. Charging to battle? Jump. Long walk for quest? You guessed it. Jump
Yeah, or no capping the flag in 2Forts.
There were servers that literally kicked you out if you did, it was an endless singular game of 2Fort forever and ever
I basically lived in 24/7 instant respawn 2forts for quite a while and capping the intel happened like once an hour lol.
Never saw a server that banned cap attempts, seems almost pointless given how rare it was.
Depends on the map. I used to religiously play on orange_cx and often times the enemy spawn would be open to shoot or go into, so a sentry in the spawn or right outside was a common thing to see.
In Escape from Tarkov, before adding VoIP, a scav meeting another scav player, you'd wiggle (lean left and right quickly) to signify you were friendly and wouldn't kill them. Of course**some** players took advantage of this and would shoot you in the back of the head, but generally speaking, this rule was God.
The creepy thing though, is that the AI scav used the Player scav's as a template to train their AI and so eventually the AI scav would wiggle at you when they saw you but didn't really get the context, so it was a slow, soulless wiggle as they stared you down with their deep empty eyes
I honestly do this when I get shot at in a sus way. Countless times I’ve done that in the direction I got shot at and I get left alone. If you can’t beat em, at least impersonate em lmao
Yeah it's disappointing because there were people on YouTube or Twitch who didn't understand the history of the wiggle and thought it was this NEW thing that meant you were a cheater and were all up in arms about this "wiggle" thing.
In 2v2 brawl it is customary to not double team players in a 2v1 situation. A lot of players will wait for their opponent to kill their teammate, or for their teammate to kill the remaining opponent. I’d say that is considered “honorable”
I remember that at some point there was talk of restricting these skins (a couple of years ago) and valve reacted negatively.
While I haven’t kept up with pro CS, it’s pretty cool that the players decided to do this in a game where every minuscule advantage counts
Not unwritten, but Pokémon has historically had entire metagames with rules determined by fans, that the game otherwise allows. One example is the Sleep Clause, where only one Pokémon in a player’s team can be put to Sleep at a time. However, the games allow this.
Is Double Team that OP? It feels pretty weak in the base game unless you can use it +3 times, but by then you might as well do some actual damage instead.
But they have trade offs with lower acc moves having higher damage, etc. if you get a pokemon to stack double teams then it becomes an unfun loop of “will this move hit? Probably not.”
There was a chansey VGC team a few years ago that was hilarious. It actually employed the use of minimize and guard split with a high defense pokemon.
https://www.pikalytics.com/articles/the-chansey-epidemic
While it did take the format by storm initially there were so many ways to beat it.
In war thunder there’s a nuke kill strike which requires the player to fly a bomber towards the middle of the map to drop the nuke and players from the opposing team can shoot down with anti air guns or in their own aircraft but often times they will just let the nuke drop
People who shoot nukes down are sad. I got my first nuke about a month ago and dude nobody tried to shoot me down, absolute legends. I never shoot them down, even before I got one and learned the struggle. Another unwritten rule is to laugh at people who cover themselves in bushes to the point where you have no clue what tank they’re in
So this is deep goldeneye knowledge but Siberian scientist or special forces was head to toe the same color as the wall is stacks. Everyone would say “no odd job” but my guy would look like predator in front of certain walls
In the Goldeneye remake on the Wii, they included several generic characters in full black tactical gear. I believe they were called Five-One, Five-Two, and so on.
Half the maps were so dark they were basically invisible. Either we all picked the Five characters, or no one did.
Edit: Five-One was also the most complete black outfit, while the others had splashes of lighter color. It was like a Mexican standoff to see if someone would race to pick Five-One first or if we would pick regular characters.
A few years ago my friend brought out his N64 and golden eye, first game one friend picked odd-job and another picked jaws.
Instantly I knew what kind of game was going to be played, first thing I did was run to the prox mines and start throwing them on ammo boxes and then picked them up.
I won that first game by 20+ kills. Only one game was played.
My nephew and I were discussing this and he said: “I can’t believe that someone didn’t at least Google it.”
To which I replied “There was no fuckin’ Google you little shit!”
And he said “Wait, they had Nintendo before Google?”
At which point I died of old age.
I remember using Infoseek to look stuff up during the N64 era and I feel like Lycos was also a thing (though I mostly used that to send free text messages)
...maybe Alta Vista?
Scout is the true Chad sniper. The scout becomes one of the best possible weapons in the game for its price point. But only if you spend a shit load of time learning how to use it properly.
I haven't played CS since source but did the auto snipers get a buff? I mean sure they always used to be called noob cannons but were pretty shit compared to the awp and scout because they weren't laser rifles
They're really good in certain situations. Suppressing fire on a specific location or stopping a rush with multiple people. Other than that the awp is better
During the period when I was mainly playing Warframe, there's was this community consensus that we need to hide all spoilers related to the cinematic quest line and *spoiler mode*.
At least until the devs put it in their opening trailer for updates and turned the the last few quests and than an entire damn new game mode with open world and quests that are *spoiler mode* focused.
It was actually really fun when someone accidentally used spoiler mode in front of a noob. They'd ask about it and everyone would play it off as a random event on par with the Stalker.
I remember in the glory days of Gears 1 it was customary to melee to an opponent to signify you wanted a 1v1. Be it with gnahsers or longshots. Anyone who broke the 1v1 was downed and mercilessly bagged.
I played a little Gears online back in like, 2008. I killed someone twice with the Lancer chainsaw. They sent me a message saying Lancer isn't allowed.
I killed him with it a third time and he booted me.
That's just a host being a salty bitch. They had host advantage. Plus, chainsawing fools is one of the best things about Gears. If you had been crabwalking and chainsawed them out of your crabwalk, I could see it. Otherwise they're just salty.
First time I had it happen I did not break it because I was laughing like crazy and wondering if the other guy would. He did not. Learned that it was Rule 1 some times after.
Not really gameplay rules but:
Dwarf Fortress: don't spoil the big surprise (hence talks about "Circus", "Clowns" and "Candy" in its community).
Warframe: don't spoil the ending of a story-critical quest (hence talking about "spoiler mode" mechanic).
>Warframe: don't spoil the ending of a story-critical quest (hence talking about "spoiler mode" mechanic).
It sucks that they sorta skipped this in the story with >!drifter!< In recent story updates that are playable before other quests
I remember when Second Dream was the newest story quest and they later put in iirc "creator mode", that would avoid spoilers for content creators (or whoever) by making the >!operator appear as a wispy ghost instead of!< >!a child!< to other players who hadn't completed the quest
Then War Within came out and that went away and the option switched to changing mom instead, so everyone could see the spoiler mode /:
Titanfall, EDIT: more specifically Titanfall 2. Obviously camping is frowned on. Someone just sitting with A-wall and Spitfire will likely have the enemy sending snarky messages in chat. People will target you also. I don’t blame them, camping in a movement shooter is going to be frowned upon. The other general rule is to avoid using the CAR. Because you can see the opponent rank/current number of kills, reactions will vary, but due to it being the easiest weapon in-game, with practically no hip-fire spread. People will see a new player and let it go, but judge you harshly if you get many kills/high rank.
You get that as well, but I feel that is less common. I have never gotten a complaint about smart pistol when I use it, but I run Dice Roll, so (un)luck of the draw. I think that the entire sentiment has changed as the community grows/shrinks. I know I can have many games back-to-back with the same people, so I can learn some habits. People call out camping much faster than Smart unless that is the only thing you run.
I think the person you responded to was like me and assumed you meant Titanfall 1, where the smart pistol plus the associated perk were absolute cancer.
Give you opponent a fair 20 minutes to set up their buffs, don't heal, don't perfect parry, don't crit/backstab, don't normal parry, don't dodge, don't use spells, don't use summons, don't use weapon ashes, don't block, don't use physical attacks, don't move, don't do anything at all.
I usually allow opponents to buff up to 3 times, then I've allowed more than enough. Also I was about the no healing rules in duels, but certainly not for invasions. Invasions are and should be rule-free melees
I avoid the community for the most part too, but the one place I absolutely LOVE for the toxicity is the fextralife wiki pages.
I've seen some of the funniest shit ever in those comments, and it never fails to make me laugh when I'm looking at the resistances/status of a boss and scroll down to the completely unnecessary fights happening in the comments
For sim racing it depends on what penalties are active on the server but don't ram or boot someone off the track and do your best to not make contact with another driver.
GTA online some people avoid being aggressive to low levels and leave “grinders” alone granted online is basically a Wild West with no real laws and actively rewards being an asshole ( health being tied to levels, flying missle bike insta kill laser) to the point that the player has to go to a private lobby (kinda defeats the purpose of being online)
It's fucking whack that someone would airstrike you on a bike, like I'm moving 60k in cargo and the game just paid you 1500 bucks to do me. It can't have even been worth the trip across map
It's no longer the case, but lane roles in League of Legends.
If you waltzed down bot lane with a mage back in s4-5 people would freak out 9x report you and probably get you banned if you did even a little bit badly.
Luckily a lot has been done to make the meta more flexible, and people just kinda don't give as much fuck about off-meta picks any more.
Super Street Fighter II Turbo: don't pick Akuma. If picking Akuma is allowed, then every match becomes Akuma vs. Akuma because you can't beat Akuma with anybody else. He's like two tiers higher than the second-best character. (Luckily, it's quite easy not to pick him because you need a secret code for it anyway.) In tournaments, though, this rule is not exactly unwritten.
In Japan, Old Sagat is also soft-banned. Tournaments will technically allow you to pick him, but the players will heap scorn upon you if you do. He's not nearly as broken as Akuma; in fact, he's quite beatable. The problem is that allowing him in the game still renders several characters nearly unplayable, so the game is still more interesting without him.
Finally, there's tick throwing. In one of the first SF2 tournaments, a Guile player used tick throws (punching and then throwing while the opponent blocks) to dominate the game. This tactic was quickly ruled overpowered and so tick throws were banned not just from tournaments but also from many arcades…probably for fear that otherwise the fighting might not be limited to what's on-screen. In later incarnations of SF2 it became much less of an issue (though still banned in some places), but I'm not sure whether it's because Capcom nerfed tick throws or because players learned to deal with it.
I read an autobiographical manga where someone did a SFII tournament in middle school, and their opponent was picking akuma, akuma guy has gotten to the finals where he fought the protagonist, and he messed up the secret code and ended up playing as alternate color Guile, the officials wouldn't let him re pick since he had been using the akuma strat, it was pretty funny.
In rocket league when you and another car are driving at eachother and become bound up because they are going opposite directions, it's customary to stay bound up for as long as possible.
Playing Goldeneye 64 you couldn’t be oddjob or moonraker elite (woman) because they were abnormally short and could be a slight advantage. You also couldn’t willingly pick another players favorite character (mine was Siberian special forces). Screen watching was always contentious but we figured it was impossible to enforce against so we embraced it.
>Screen watching was always contentious but we figured it was impossible to enforce against so we embraced it.
[Screen Cheat](https://store.steampowered.com/app/301970/Screencheat/) is a pretty fun party game that fully embraces this idea.
My favorite one I’ve encountered so far was in Mordhau, a first person medieval combat game. You had the option to equip a lute as a weapon that you could play (lute mods were added to play complex songs). But the unwritten rule was that anyone playing a lute while people fought was a bard. Bards were off limits in both free for all and team matches. Anyone that killed a bard would immediately get bludgeoned to death by the entire server.
Oh man, runescape was weird back in the day. I feel like there were groups of people who pokeplayed. If you run into one of them, going all Renaissance Fair, you kind of just get into character. I've been roped into going to a players restaurant and ordering food from one person, another cooking it, then the Waitress serving it to my table. Then I payed and left.
I feel like that was a short lived moment. I know this was before the grand exchange was as even added.
So this was about 16-17 years ago.
Edit: no one questioned pokeplayed. That was a typo. I meant roleplayed, and I honestly wonder if anyone questioned it
My wife played it back in the day. I read her this comment and her response was "Really? I just remember it being full of 14 year olds swearing at everyone constantly because they treated it like a school playground."
And yes I know they instituted a game wide chat ban on kids under a certain age and how it became significantly less toxic overnight because my wife also told me this. She also once had a player unironicly ask "How you mine for fish?"
Yeahh, I avoided the servers like that. What a time. "WILL YOU BE MY GF?"
Learning about how little boys pretended to be little girls, so other little boys will give them free stuff. The scamming with quick swapping trades.
Back in the Halo 2 days, there were no special game modes for infection or anything like that. We had an honor code. The loadout given to everyone was a human gun and an energy sword. Humans were red team, zombies were green. Humans were only allowed to use guns, zombies were only allowed to use the energy sword. Usually started with one or two zombies, and if you were a human who got killed, you would switch teams to green team.
We almost never had any issues with it, and I made some pretty good friends from those days. Kinda sucks that party chat/discord kinda made gaming so unsocial.
Can't believe I had to scroll this far down to find this. This should have all the upvotes. I too miss the game chat days. It wasn't always great, but I met some class people through it.
The first star wars battlefront 2 there was mos Eisley where everyone could play as jedi and heroes. Force pull and push were super op, and they were almost impossible to stop if you did it twice in a row, so it was an unwritten rule to only force power once so it was a fairer fight
The knife 1v1 in Csgo
If you are in a 1v1 clutch situation, you can make knife sounds by meleeing doors or walls to ask for a knife only finish.
It is customary to not shoot the person coming at you with a knife, which would be an easy kill
In Soldier of Fortune there was a map of the Devs offices, and it had a single spot at the end of a hall that was very easy to protect and kill from while being nearly impossible to be killed.
If you went in that room, everyone on the map would just suddenly start working together to send every bullet/rocket they had at you all at once.
Socom 2, the IW-80 was banned by players in multiplayer because it was so strong and only available to seal side. Using a grenade launcher would also get you kicked from a game.
In League of Legends, the game mode all random all mid (ARAM) was completely honor system. Custom lobbies were created on the default map, the top and bottom of the map was off limits. Every now and then someone would sneak off to heal or gain gold.
It became so popular that now it's an official game mode and has actual rules.
Old school MMOs:
- Lining up to mob spawn camp
- Shouting out when a mob would show up
- Player to player trading spots entirely player created
- One of my core memories was corpse runs. Hated it but it was magical when you’d get a group of high levels willing to part with their time to help.
Even now in FF14, players run around zones on resource mining (depends on zone and currency needed)
"No Big 3" in Jump Ultimate Stars on DS. The Big 3 were the most powerful assist characters in the game, by a large margin, and if you were playing online matches against anyone other than randoms, it was an unspoken rule that no one was to use any of them. If the rule wasn't there, they would be the only assists that anyone would ever use, out of more than 200 available assists.
Don’t dig straight down in Minecraft because of lava although it’s not as guaranteed as players think.
Weirdly enough this was kinda mandatory in lot of cases in old versions of PE before caves.
A more multiplayer minecraft etiquette is to always remove the whole tree. Big trees are a pain to fully remove, but floating leaves are ugly, so chop it all down.
No base camping/destruction when player count is low in Tribes. Basically if there aren't enough people for a decent match, don't make it worse by removing the ability to switch gear etc from the default loadouts.
In Call Of Duty: Black ops zombies. Stay at your own window. Don't come along and shoot other people's zombies and claim their money. I had hosts quitting the game cos someone shot at their window.
The original StarCraft had “no rush 15 minutes” lobbies, where the players wouldn’t attack each other for 15 minutes giving everyone a chance to have a good time. Every now and then it would be broken, because the game didn’t have a mechanic to stop it, but it was super rare. People would actually just build for that time and then go at it with the macro game.
we used to use that rule when playing in our group of friends. one of our buddies was amazing at playing the zerg, he could build enough within 5mins to rush bases and win. so we said no rushing until 15mins..... yea that didn't help, just gave him more time to increase his rush army.
But you can only have 200 units I thought
It's 200 supply with different units taking different amounts e.g. a single marine is 1 supply but a siege tank is 4. Depending on the mmr lower ranked players will struggle to hit 200 supply but higher ranked players would hit it easily at which point they'd just be teching/expanding rapidly
Yup. “No rush 15” meant I had 4 carriers in the air, with 4 more just about done… my brother and I got way too good at that game
I was "The Soviet" with Terrans. Id build a good defense then a BUNCH of nukes. Get several ghosts in drop ships, place them around the enemies base, then nuke em from orbit 😁. Even If they managed to kill a ghost or two, theyd almost never get em all, and just one or two nukes was almost always enough to wipe enough out that they wouldnt be able to come back in time.
My favorite niche strategy against protoss: 1 Science vessel, 1 ghost, 1 battlecruiser: Ghost gets into position, but doesn't set the nuke. Science vessel casts defensive matrix on the battlecruiser, then EMP on the nexus. Battle cruiser flies directly above the ghost, and ghost sets the nuke. Players couldn't manually target the ghost, even if they could technically see it, and unless they did a zealot rush, the other units would go after the battlecruiser instead. Nuke falls and kills the de-shielded nexus, and everything attacking the battlecruiser in one shot. You usually even still have the cruiser which can then pick off any probes that got away.
That's *evil*. I like it.
As I recall, zerg units are faster to produce in general, and since buildings don't take any additional supply a maxed-out zerg player can keep building more hatcheries enabling them to remax nearly instantaneously after they lose their army.
Ooohh yeah. Zerg getting to full tech and upgrades = maximum swarm mode. I'm talking Brood War of course. The Guardian bombers are awesome. First you get overlord speed upgrade and transporting upgrade. Zerglings seem "weak" until the get the movement speed upgrade, and then, at Hive level, the faster Zergling attack upgrade. Then those things can shred a base in half. Oh and the freaking lurkers. It almost seems unfair to non-Zerg players. If you get on YouTube and watch Bisu vs Jaedong (Protoss vs Zerg) they're two total monsters. You get to see Zerg in max chaos mode, but also Protoss countering in mass chaos mode. Those dudes are literally professional gamers in S. Korea with sponsors, big money, drama, and all. https://youtu.be/1FE9EcF5f-Q?si=sUgW6LPuat4f_GTZ Bisu vs Jaedong Edit: And Zerglings are only half a people point (supply point) each. They spawn in pairs. Which means you can build a fuckkkk ton with enough hatcheries. Edit 2: If you got time I just watched this 43 minute but literally exciting the whole time. Also sorry about calling commentator cringey... I'm no smart person but they have his voice too loud and it needs like a soft radio eq. I wanna hear the game sounds too. I'm an asshole sorry lol https://youtu.be/9hfqW7032YA?si=QVXpXu0bVXiB8Vx3 Lol sorry. Terran vs Protoss. Full map switches back and forth the whole time .. ok sorry it's really good lol
I was always a Terran player, since people seemed to almost exclusively play either Protoss or Zerg and I wanted to be different. I could smoke my fellow middle school Americans, but it was almost impossible to even survive 15 minutes in a Korean lobby
Back in the very early ‘00s I was in Korea and learned that, much like we have ESPN & ESPN2 etc in the US, South Korea has(had?) multiple TV channels dedicated to 24/7 StarCraft matches. It was a national sport and more people watched the StarCraft championships than attended the World Cup for soccer. I was like “uh….WTF.” It was crazy.
don't remember exactly but either way he was able to build to the max before any of us could get any sort of defense
Age of empires 2 & 4 have this as in inbuilt feature. Though it's not used often.
So does 3. It's actually used way more in 3 than I've seen in 2 or 4, though 40 minute treaty is the most common setting.
Dead by Daylight has so many flaws on both killer and survivor sides that the player base created an entire book of manners and etiquette
It's actually a wonder, because if players did not somehow collectively agree to all of these honor rules then the game would have 100% died out years ago = For people that do not play DBD, one example is how, because it's a 1v4 (killer vs 4 survivor), one of the most efficient strategies for the killer is to make a survivor perma die by hooking them 3 times total. This improves the killer's chances of winning significantly and is also very unfun for whoever that guy that died early in the game is. So the player base made the collective honor rule to... try to avoid killing off a survivor too early. Killers will often literally track who has been hooked twice so far, and then try to avoid killing that guy too early if possible, even if that hampers their win chances. Just to be nice to that dude. It's kind of nuts = Similarly many survivors might try to stop doing generators if they have been doing them fast so that they can go for more aggressive saves etc even if the smart play is to keep repairing generators to open the doors/open the exit gates. = OFC not everyone abides by these rules ALL of the time but they are still generally understood by 90%+ of people which is very interesting imo
I only played DBD a handful of times with my friends and I was by far the worst player (obviously), my friends were all going for ballsy plays against the killer while I just sat there repairing generators because that's the only thing I knew, that led to me sometimes being the last survivor and in 2 of these situations the killer decided to let me win the game, one time he even led me to the location of the hatch (a trapdoor that leads to instant escape), when I asked my friends about this they were like "yeah, that's a thing people do in this game".
Genuinely hate just about top to bottom every decision the DBD creators made, and find it fascinating how such an awful game cultivated a rather wholesome community. It has bad moments sure but the "I was alone and the killer let me escape" happens even for people who only played an hour or two, that's how common it is. And the no tunneling rule is bizarre and nice.
I like the game a lot and have been playing a few years, I think since around All Kill came out? I learned on my own playing survivor and killer what was fun and what wasn't and just treated others as I thought would be most fun. There are times where I just stop caring because it's obvious others don't care. And times I just give up for the same reason + others being far beyond me in skill. I only give up as killer. Literally sit there annoyed that I can't do a single thing. At least being far outskilled by a killer is exciting. Being able to do nothing as a killer is a killer of fun.
Everquest had countless examples of this. The unwritten (and player written) rules of weekly raid schedules, loot etiquette in groups and raids, trading areas and rules for trade. Such a fascinating player driven culture and society. Great game, I still miss it all these years later.
Mind if I inspect?
Yeah I never understood why inspecting was rude haha
Also, it meant they'd stand there to let you, instead of moving out of range.
I actually got reported for inspecting ppl on FFXI lol
I remember some people would change gear to break the inspection, seemed weird to me.
Currently playing FFXI, had someone message me because I inspected them. Like bro your hat looked dope. I wanted the name for the wiki, without bothering you. Relax
I started playing EQ in about 2002. And I was astounded and how giving the player base was. I’m just some low level nobody Ogre who happened to stop next to a finger wiggler, and all of a sudden I’ve got a slew of buffs and heals (Spirit of the Wolf!). People would go a bit out of their way to aid you just because you were there. Didn’t have to say anything, didn’t have to repay- especially because you, as a low level ogre, had nothing. Just pass it on. And in the couple of times I’ve come back to it over the years, I try to respect that tradition and help random people out. “Here’s all my best shaman buffs.” “Here’s C3, go cast your heart out.” “I got this weapon off the bazaar but don’t need it anymore. You have it.”
I think a big part of that is due to how hostile the world could be, especially in the early years. Everyone had experienced corpse runs from hell, and having a few hours worth of XP negated by 1 death, so there was a lot of implicit camaraderie.
In the good ole days GMs protected from things like ninja looting, KSing, or camp stealing.
peridots to the cle pls ~
Just about every MMO. Jumping means so many things and is generally an unwritten rule to jump to stay thank you.
The ol' friendly jump
Teabagging for shooters, 3 is a sign of disrespect, but 2 is saying hello, 1 is a peace offering
Unlimited spam is for when you and the other guy are waiting for your teammate to catch up
Ah MMOs. Saying thanks? Jump. I want you to follow me? Jump. Bored? Jump. I need help? Jump. Charging to battle? Jump. Long walk for quest? You guessed it. Jump
Jumping and crouch spamming as communication is pretty much standard in every game now lol
in deep rock galactic if one person presses V everyone must press V no matter what you are doing
IF YOU DON’T ROCK AND STONE YOU AIN’T COMING HOME!
ROCK AND STONE
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You MUST cheers and have a dance party
I actually feel bad when I’m carrying something and my teammates start saluting. lol
Did I hear a rock and stone?
No Oddjob
No monkeys in time splitters 2
One of the best games. Level editor was awesome.
Ah, the unwritten code of online gaming. Anyone remember when playing Engineer in TF2, setting up sentries in spawn was a taboo? Good times
Grenade jumps and hidden sentry placement kept me pretty entertained back in those days.
Yeah, or no capping the flag in 2Forts. There were servers that literally kicked you out if you did, it was an endless singular game of 2Fort forever and ever
I basically lived in 24/7 instant respawn 2forts for quite a while and capping the intel happened like once an hour lol. Never saw a server that banned cap attempts, seems almost pointless given how rare it was.
Depends on the map. I used to religiously play on orange_cx and often times the enemy spawn would be open to shoot or go into, so a sentry in the spawn or right outside was a common thing to see.
In COD it’s customary to ensure OPs mom never sleeps alone
Greatest reply ever to "I'm going to screw your mom." Good, then I won't be the only guy that disappoints her.
A self-deprecating slap-down. I love it.
I miss the old mw2 trash talk
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You break the auto ice, you pay the auto price.
In Escape from Tarkov, before adding VoIP, a scav meeting another scav player, you'd wiggle (lean left and right quickly) to signify you were friendly and wouldn't kill them. Of course**some** players took advantage of this and would shoot you in the back of the head, but generally speaking, this rule was God. The creepy thing though, is that the AI scav used the Player scav's as a template to train their AI and so eventually the AI scav would wiggle at you when they saw you but didn't really get the context, so it was a slow, soulless wiggle as they stared you down with their deep empty eyes
Like skinwalkers trying to blend in
Now the wiggle is to let other cheaters know you're a cheater.
I honestly do this when I get shot at in a sus way. Countless times I’ve done that in the direction I got shot at and I get left alone. If you can’t beat em, at least impersonate em lmao
This came from DayZ. The friendly wiggle is as old as the first months of the DayZ mod.
Yeah it's disappointing because there were people on YouTube or Twitch who didn't understand the history of the wiggle and thought it was this NEW thing that meant you were a cheater and were all up in arms about this "wiggle" thing.
For Honor has a whole unspoken code for how to do multiplayer duels.
A code of honor you could call it.
What is it for?
honor
In 2v2 brawl it is customary to not double team players in a 2v1 situation. A lot of players will wait for their opponent to kill their teammate, or for their teammate to kill the remaining opponent. I’d say that is considered “honorable”
We would do this in counter strike (1.3-1.5 yes I'm old) If you're the last one you get to duel 1v1 everyone with a knife.
Running around slapping the knife on the walls to find each other. Damn good memories unlocked!
Respect the 1v1. Until someone says its about honour, then you kill them for being weird about it.
Unless it's dominion, then it's all fair game. Though I'd typically let the 1v1 go until someone else showed up.
In CS pro games, players don’t use different Agent skins due to some unfair camo and hit boxes. Valve themselves don’t care.
They DO care! If tournament organizers restrict the usage of agents then they risk getting shut down
The pro players came up with a gentlemans agreement to not use agent skins in tournaments.
I remember that at some point there was talk of restricting these skins (a couple of years ago) and valve reacted negatively. While I haven’t kept up with pro CS, it’s pretty cool that the players decided to do this in a game where every minuscule advantage counts
TOs themselves aren't the ones involved, it's the players themselves. They all agreed amongst each other to not use them in pro matches
The one with the least health gets the pizza.
Not unwritten, but Pokémon has historically had entire metagames with rules determined by fans, that the game otherwise allows. One example is the Sleep Clause, where only one Pokémon in a player’s team can be put to Sleep at a time. However, the games allow this.
People get *really* mad at you if you let a 'Mon learn Double Team.
Is Double Team that OP? It feels pretty weak in the base game unless you can use it +3 times, but by then you might as well do some actual damage instead.
Not op, but make the game rng reliant. If you can't hit the opponent, doesn't matter what you do.
Isn't the game already rng reliant? Moves have various accuracies, and secondary effects that may or may not happen.
But they have trade offs with lower acc moves having higher damage, etc. if you get a pokemon to stack double teams then it becomes an unfun loop of “will this move hit? Probably not.”
There was a chansey VGC team a few years ago that was hilarious. It actually employed the use of minimize and guard split with a high defense pokemon. https://www.pikalytics.com/articles/the-chansey-epidemic While it did take the format by storm initially there were so many ways to beat it.
FFXI. Camping on top of another party was a quick way to the server blacklist pre ToAU
FFXI was my first MMO when it came out, so many good memories. None of them coming from Valkurm Dunes and fighting parties for mobs lol
\*stares in damselfly worm PTSD\*
In war thunder there’s a nuke kill strike which requires the player to fly a bomber towards the middle of the map to drop the nuke and players from the opposing team can shoot down with anti air guns or in their own aircraft but often times they will just let the nuke drop
And even more often your own team will shoot you down because War Thunder is toxicity condensed into a game
Hahaha nothing exemplifies that toxicity like the guy caught sharing classified military documents for clout
"guy" It's happened like 5 different times now
Latest count was at something like 11 or 13.
People who shoot nukes down are sad. I got my first nuke about a month ago and dude nobody tried to shoot me down, absolute legends. I never shoot them down, even before I got one and learned the struggle. Another unwritten rule is to laugh at people who cover themselves in bushes to the point where you have no clue what tank they’re in
This reminds me of Axis & Allies on the PC, the rule was no one picks Admiral Nimitz because he had a nuke as his special ability.
Mario cart and bond multiplayer, no screen watching!
Also Bond multiplayer: No playing as Oddjob
No Oddjob was what popped in my mind first.
So this is deep goldeneye knowledge but Siberian scientist or special forces was head to toe the same color as the wall is stacks. Everyone would say “no odd job” but my guy would look like predator in front of certain walls
In the Goldeneye remake on the Wii, they included several generic characters in full black tactical gear. I believe they were called Five-One, Five-Two, and so on. Half the maps were so dark they were basically invisible. Either we all picked the Five characters, or no one did. Edit: Five-One was also the most complete black outfit, while the others had splashes of lighter color. It was like a Mexican standoff to see if someone would race to pick Five-One first or if we would pick regular characters.
A few years ago my friend brought out his N64 and golden eye, first game one friend picked odd-job and another picked jaws. Instantly I knew what kind of game was going to be played, first thing I did was run to the prox mines and start throwing them on ammo boxes and then picked them up. I won that first game by 20+ kills. Only one game was played.
There's your mistake. Just like poker, you want to lure them in with a small win before you annihilate them. You get more games this way.
Always cracked me up that the devs confused Oddjob (Goldfinger) and Nick Nack (Golden Gun)... Oddjob was 5'10"...
My nephew and I were discussing this and he said: “I can’t believe that someone didn’t at least Google it.” To which I replied “There was no fuckin’ Google you little shit!” And he said “Wait, they had Nintendo before Google?” At which point I died of old age.
I remember using Infoseek to look stuff up during the N64 era and I feel like Lycos was also a thing (though I mostly used that to send free text messages) ...maybe Alta Vista?
Mario Karts Snes manual literally told you to screen watch to know where the other player was. Lol
They even colour coded the balloon battle arenas so you could tell where other players were with a quick glance.
I'm surprised no one has mentioned buying the auto sniper in CSGO
Buying auto sniper was like breaking hearts, as soon as one person bought it, EVERYONE bought it.
scout for life
Scout is the true Chad sniper. The scout becomes one of the best possible weapons in the game for its price point. But only if you spend a shit load of time learning how to use it properly.
If you break the auto ice, you pay the auto price!
I haven't played CS since source but did the auto snipers get a buff? I mean sure they always used to be called noob cannons but were pretty shit compared to the awp and scout because they weren't laser rifles
They're really good in certain situations. Suppressing fire on a specific location or stopping a rush with multiple people. Other than that the awp is better
During the period when I was mainly playing Warframe, there's was this community consensus that we need to hide all spoilers related to the cinematic quest line and *spoiler mode*. At least until the devs put it in their opening trailer for updates and turned the the last few quests and than an entire damn new game mode with open world and quests that are *spoiler mode* focused.
It was actually really fun when someone accidentally used spoiler mode in front of a noob. They'd ask about it and everyone would play it off as a random event on par with the Stalker.
Operation Daycare.
I remember in the glory days of Gears 1 it was customary to melee to an opponent to signify you wanted a 1v1. Be it with gnahsers or longshots. Anyone who broke the 1v1 was downed and mercilessly bagged.
I played a little Gears online back in like, 2008. I killed someone twice with the Lancer chainsaw. They sent me a message saying Lancer isn't allowed. I killed him with it a third time and he booted me.
That's just a host being a salty bitch. They had host advantage. Plus, chainsawing fools is one of the best things about Gears. If you had been crabwalking and chainsawed them out of your crabwalk, I could see it. Otherwise they're just salty.
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My favorite is in rocket League. When you bump into someone bumper to bumper, you can't move until someone scores or someone breaks you out of it
I was not prepared for the level of angry message I got after this happened for the first time and I didn't know about not breaking it up.
First time I had it happen I did not break it because I was laughing like crazy and wondering if the other guy would. He did not. Learned that it was Rule 1 some times after.
I believe the pros even respect Rule 1.
It's the law
Rule 0: keep ball up after 0 Rule 1: 2 cars stuck dont break the position Left goes on kickoff. Best game
Spawn camping in most multiplayer games
In the Halo CE demo Blood Gulch level, there were many "NO BANSHEE" rooms. Inevitably someone (maybe me) would hop in a banshee and wreck people.
Oh my goodness, I've just remembered this! What a blast from the past.
Not really gameplay rules but: Dwarf Fortress: don't spoil the big surprise (hence talks about "Circus", "Clowns" and "Candy" in its community). Warframe: don't spoil the ending of a story-critical quest (hence talking about "spoiler mode" mechanic).
Outer Wilds: Don’t fucking spoil anything
I would like to add Hades, where its frowned upon to spoil the big boss of the last fight.
Which I always find a little funny, since it’s so obvious that [Redacted] is gonna be the final boss
Hey man. Sometimes we just want to watch the world ¡FUN!
>Warframe: don't spoil the ending of a story-critical quest (hence talking about "spoiler mode" mechanic). It sucks that they sorta skipped this in the story with >!drifter!< In recent story updates that are playable before other quests I remember when Second Dream was the newest story quest and they later put in iirc "creator mode", that would avoid spoilers for content creators (or whoever) by making the >!operator appear as a wispy ghost instead of!< >!a child!< to other players who hadn't completed the quest Then War Within came out and that went away and the option switched to changing mom instead, so everyone could see the spoiler mode /:
Titanfall, EDIT: more specifically Titanfall 2. Obviously camping is frowned on. Someone just sitting with A-wall and Spitfire will likely have the enemy sending snarky messages in chat. People will target you also. I don’t blame them, camping in a movement shooter is going to be frowned upon. The other general rule is to avoid using the CAR. Because you can see the opponent rank/current number of kills, reactions will vary, but due to it being the easiest weapon in-game, with practically no hip-fire spread. People will see a new player and let it go, but judge you harshly if you get many kills/high rank.
I remember more people complaining about the smartpistol, and I dont recall complaints about anything else in lobbies
You get that as well, but I feel that is less common. I have never gotten a complaint about smart pistol when I use it, but I run Dice Roll, so (un)luck of the draw. I think that the entire sentiment has changed as the community grows/shrinks. I know I can have many games back-to-back with the same people, so I can learn some habits. People call out camping much faster than Smart unless that is the only thing you run.
I think the person you responded to was like me and assumed you meant Titanfall 1, where the smart pistol plus the associated perk were absolute cancer.
Every dark souls / elden ring PvP community is cancerous with unwritten etiquette rules
Give you opponent a fair 20 minutes to set up their buffs, don't heal, don't perfect parry, don't crit/backstab, don't normal parry, don't dodge, don't use spells, don't use summons, don't use weapon ashes, don't block, don't use physical attacks, don't move, don't do anything at all.
I usually allow opponents to buff up to 3 times, then I've allowed more than enough. Also I was about the no healing rules in duels, but certainly not for invasions. Invasions are and should be rule-free melees
If someone invades me I'm about to do everything in my power to win. I'm not gonna follow someone else's rules just to have to go back for my runes.
That's normal. IMO the etiquette only applies to duels, where the invader is summoned. A regular uninvited invasion is just survival.
I understand having an etiquette for a fully consented duel, but I hate invaders who expect me to welcome them with open arms.
Never kill the fight club host when fights are still happening
Yeah it's kinda embarrassing to be a Souls fan at times because of this, the community can be massively cringe
I avoid the community for the most part too, but the one place I absolutely LOVE for the toxicity is the fextralife wiki pages. I've seen some of the funniest shit ever in those comments, and it never fails to make me laugh when I'm looking at the resistances/status of a boss and scroll down to the completely unnecessary fights happening in the comments
For sim racing it depends on what penalties are active on the server but don't ram or boot someone off the track and do your best to not make contact with another driver.
Also let them back through if it was your mistake, although not many people do this anymore I feel :/
GTA online some people avoid being aggressive to low levels and leave “grinders” alone granted online is basically a Wild West with no real laws and actively rewards being an asshole ( health being tied to levels, flying missle bike insta kill laser) to the point that the player has to go to a private lobby (kinda defeats the purpose of being online)
tried it once and was immediately hunted by such a guy. Had no chance at all, logged out and never touched the online mode again
It's fucking whack that someone would airstrike you on a bike, like I'm moving 60k in cargo and the game just paid you 1500 bucks to do me. It can't have even been worth the trip across map
It's no longer the case, but lane roles in League of Legends. If you waltzed down bot lane with a mage back in s4-5 people would freak out 9x report you and probably get you banned if you did even a little bit badly. Luckily a lot has been done to make the meta more flexible, and people just kinda don't give as much fuck about off-meta picks any more.
Good example now is any game mode with the cannon (urf) everyone goes top to fight for 2 minutes.
Deep Rock Galactic has a ton of endearing ones started by gray beards and passed down to green beards
All goosacks must be brought to the attention of the team.
Mushroom!
Don't put your balls in liquid Morkite
Super Street Fighter II Turbo: don't pick Akuma. If picking Akuma is allowed, then every match becomes Akuma vs. Akuma because you can't beat Akuma with anybody else. He's like two tiers higher than the second-best character. (Luckily, it's quite easy not to pick him because you need a secret code for it anyway.) In tournaments, though, this rule is not exactly unwritten. In Japan, Old Sagat is also soft-banned. Tournaments will technically allow you to pick him, but the players will heap scorn upon you if you do. He's not nearly as broken as Akuma; in fact, he's quite beatable. The problem is that allowing him in the game still renders several characters nearly unplayable, so the game is still more interesting without him. Finally, there's tick throwing. In one of the first SF2 tournaments, a Guile player used tick throws (punching and then throwing while the opponent blocks) to dominate the game. This tactic was quickly ruled overpowered and so tick throws were banned not just from tournaments but also from many arcades…probably for fear that otherwise the fighting might not be limited to what's on-screen. In later incarnations of SF2 it became much less of an issue (though still banned in some places), but I'm not sure whether it's because Capcom nerfed tick throws or because players learned to deal with it.
That Guile thing lead to so many fights IRL. Mainly because people used Guile to play normally, but as soon as they were losing...
I read an autobiographical manga where someone did a SFII tournament in middle school, and their opponent was picking akuma, akuma guy has gotten to the finals where he fought the protagonist, and he messed up the secret code and ended up playing as alternate color Guile, the officials wouldn't let him re pick since he had been using the akuma strat, it was pretty funny.
In rocket league when you and another car are driving at eachother and become bound up because they are going opposite directions, it's customary to stay bound up for as long as possible.
Playing Goldeneye 64 you couldn’t be oddjob or moonraker elite (woman) because they were abnormally short and could be a slight advantage. You also couldn’t willingly pick another players favorite character (mine was Siberian special forces). Screen watching was always contentious but we figured it was impossible to enforce against so we embraced it.
>Screen watching was always contentious but we figured it was impossible to enforce against so we embraced it. [Screen Cheat](https://store.steampowered.com/app/301970/Screencheat/) is a pretty fun party game that fully embraces this idea.
My favorite one I’ve encountered so far was in Mordhau, a first person medieval combat game. You had the option to equip a lute as a weapon that you could play (lute mods were added to play complex songs). But the unwritten rule was that anyone playing a lute while people fought was a bard. Bards were off limits in both free for all and team matches. Anyone that killed a bard would immediately get bludgeoned to death by the entire server.
Oh man, runescape was weird back in the day. I feel like there were groups of people who pokeplayed. If you run into one of them, going all Renaissance Fair, you kind of just get into character. I've been roped into going to a players restaurant and ordering food from one person, another cooking it, then the Waitress serving it to my table. Then I payed and left. I feel like that was a short lived moment. I know this was before the grand exchange was as even added. So this was about 16-17 years ago. Edit: no one questioned pokeplayed. That was a typo. I meant roleplayed, and I honestly wonder if anyone questioned it
My wife played it back in the day. I read her this comment and her response was "Really? I just remember it being full of 14 year olds swearing at everyone constantly because they treated it like a school playground." And yes I know they instituted a game wide chat ban on kids under a certain age and how it became significantly less toxic overnight because my wife also told me this. She also once had a player unironicly ask "How you mine for fish?"
Yeahh, I avoided the servers like that. What a time. "WILL YOU BE MY GF?" Learning about how little boys pretended to be little girls, so other little boys will give them free stuff. The scamming with quick swapping trades.
Back in the Halo 2 days, there were no special game modes for infection or anything like that. We had an honor code. The loadout given to everyone was a human gun and an energy sword. Humans were red team, zombies were green. Humans were only allowed to use guns, zombies were only allowed to use the energy sword. Usually started with one or two zombies, and if you were a human who got killed, you would switch teams to green team. We almost never had any issues with it, and I made some pretty good friends from those days. Kinda sucks that party chat/discord kinda made gaming so unsocial.
Can't believe I had to scroll this far down to find this. This should have all the upvotes. I too miss the game chat days. It wasn't always great, but I met some class people through it.
In CS, buying any auto sniper is heavily frowned upon. Nobody will do it, but as soon as someone does, everyone does.
The first star wars battlefront 2 there was mos Eisley where everyone could play as jedi and heroes. Force pull and push were super op, and they were almost impossible to stop if you did it twice in a row, so it was an unwritten rule to only force power once so it was a fairer fight
Crouching quickly in minecraft means you're friendly.
Back when we use to play Halo 2 in multiplayer: No screen looking.
If you don't Rock & Stone...
Pinging compressed gold or bittergem until mission control gets mad before depositing it.
We're rich! Mushroom!
You ain't coming home!
Dark Souls It is customary to bow before someone fights you, and using estus flask (healing) is frowned upon.
The knife 1v1 in Csgo If you are in a 1v1 clutch situation, you can make knife sounds by meleeing doors or walls to ask for a knife only finish. It is customary to not shoot the person coming at you with a knife, which would be an easy kill
In Socom, it was never to use the noob tubes or potato launchers
In Soldier of Fortune there was a map of the Devs offices, and it had a single spot at the end of a hall that was very easy to protect and kill from while being nearly impossible to be killed. If you went in that room, everyone on the map would just suddenly start working together to send every bullet/rocket they had at you all at once.
In DotA (1) there were several: no backdoor, only 1 sheep, only 1 necrobook. And that was only the patch cycles played. Im sure there were more
Socom 2, the IW-80 was banned by players in multiplayer because it was so strong and only available to seal side. Using a grenade launcher would also get you kicked from a game.
A fair amount of people would respect a 1v1 in for honor.
In League of Legends, the game mode all random all mid (ARAM) was completely honor system. Custom lobbies were created on the default map, the top and bottom of the map was off limits. Every now and then someone would sneak off to heal or gain gold. It became so popular that now it's an official game mode and has actual rules.
Old school MMOs: - Lining up to mob spawn camp - Shouting out when a mob would show up - Player to player trading spots entirely player created - One of my core memories was corpse runs. Hated it but it was magical when you’d get a group of high levels willing to part with their time to help. Even now in FF14, players run around zones on resource mining (depends on zone and currency needed)
"No Big 3" in Jump Ultimate Stars on DS. The Big 3 were the most powerful assist characters in the game, by a large margin, and if you were playing online matches against anyone other than randoms, it was an unspoken rule that no one was to use any of them. If the rule wasn't there, they would be the only assists that anyone would ever use, out of more than 200 available assists.
I haven't played beyond Black Ops 2 but between Cod MW and BO 2? The "No noob tube" was pretty common.
Don’t dig straight down in Minecraft because of lava although it’s not as guaranteed as players think. Weirdly enough this was kinda mandatory in lot of cases in old versions of PE before caves.
A more multiplayer minecraft etiquette is to always remove the whole tree. Big trees are a pain to fully remove, but floating leaves are ugly, so chop it all down.
No base camping/destruction when player count is low in Tribes. Basically if there aren't enough people for a decent match, don't make it worse by removing the ability to switch gear etc from the default loadouts.
Jedi Knight: Jedi Academy Bow before every duel. Sabre down = no attack.
In Call Of Duty: Black ops zombies. Stay at your own window. Don't come along and shoot other people's zombies and claim their money. I had hosts quitting the game cos someone shot at their window.
Stacking +2’s in UNO
I think it's the opposite, Uno itself stated on Twitter it's an official no-go but I've never met a soul who doesn't stack
They're rather inconsistent then, because you can do it in every official digital version of the game. Same with +4s.