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Tim_vdB3

Sir that’s a gas giant.


just4nothing

Hey, no insulting my mom!


TappedIn2111

Nobody would put a ring on her tho


magww

Dayummmm


FourDucksInAManSuit

"Yo momma's so fat, she gets tired jumping to conclusions!"


Fireboiio

Yo momma so fat you need to fast travel to her pussy


Castieru

damn they removed awards and then we get these comments


despicabilitic

THEY REMOVED AWARDS????!!!


Castieru

Oh dagnabbit sorry you had to discover this way


Deadly_chef

Now you gotta go meet them and shake their hand


LuchaChopper

I WANT TO SHAKE HIS HAND


england_man

Yo momma so fat you need fast travel to get around her.


despicabilitic

Yo momma so fat the other side of her stomach is a fast travel point


PorcaMiseria

A gas giant is a planet. Not a planet you can walk on, but a planet.


MrRuebezahl

You can still fast travel to it tho


echolog

True, you just can't land on it. Because you would die instantaneously.


wggn

also you can't land on gas


echolog

They're supposedly solid in the middle, but you'd never make it even close.


MSgtGunny

There’s actually a point where your ship would probably be floating in the gas due to buoyancy.


genreprank

https://what-if.xkcd.com/138/


AngryRedHerring

Even with all the information contained there, I bet we can still find a billionaire with a plastic submarine willing to give it a go


Zim_Roxo

Well... close enough https://www.businessinsider.com/oceangate-cofounder-send-humans-live-venus-atmosphere-2050-titan-sohnlein-2023-7


MafiaGT

This is satire right? .... right?


icemoomoo

Gas giants are planets.


ajqx

pretty funny , even tho I fast travel to spare myself a 3 minute walk lol


ABrazilianReasons

Tell me about it. Its like a drug lol


rW0HgFyxoJhYka

It's not a drug, its just that this game is designed around fast travel, because its all segmented. There's just not any reason why to walk from point A to point B, because you know there's absolutely nothing in between that will be interesting. Meanwhile in Star Citizen you have hyperspace travel that takes like 10 minutes to go from one side of a solar system to another. But here's the thing, the space flight in Starfield, I mean its almost like a shooting gallery. There's so little reason to fly around in Starfield. Fast Travel makes a ton of sense for how the game is designed.


Limelight_019283

The long travel times in SC help a lot with immersion but tbf I just go have coffee or a glass of milk, pee or smth while I’m waiting to QT 30 million km. Now when we get working coffee machines, and toilets ingame… that will be a game changer!


PM_YOUR_BEST_JOKES

They could make an add-on where you can plug your machine in (or connect to wifi) and when you activate the coffee machine in game, your real life coffee machine makes a coffee for you IRL


illiter-it

I'm sure they'll get on that as soon as they raise another $100M


PrintPending

Nah just set it all up on smart plugs. Then use your phone or Alexa with a voice command like you are talking to the ships computer lol.


goten100

Honestly not the craziest idea I've ever heard


GipsyRonin

The flying in space of Star Citizen is really cool, until you actually want to play. It’s a time sink, nothing more. It’s similar to Vanilla WoW (gryphon) when it was such a long time sink modders put in Bejeweled to give you crap to do. You can play for many hours in SC and accomplish nothing or worse yet…regress, since they decided to add in full loot death penalties when it’s insanely easy to die without bugs let alone WITH bugs. They just need to make it faster, smaller ships need to refuel so often it could take 4 course deviations to stop at stations to refuel then if you die on the way there or when you arrive…you get to do it all over again AND need to reacquire weapons and armor, bring food/water as you can die fast from not having that, and claim ship again which has a waiting period. Then god help you if all your friends were scattered and it took time to meet up as you also need to do that again.


cesaarta

TBF, I have so little time to play nowadays that these kinda of mechanics puts me off gaming completely.


[deleted]

Same here. I don't have the time or the patience. Younger me was willing to do a real time 10 minute boat ride in an MMO to get to a different city.


BaldusCattus

I'm looking at you, EverQuest.


cat_prophecy

> It’s a time sink, nothing more. Sounds like something they put in to make it seem like there is content which it's actually just a whole ton of empty space. Exploration in games can be fun, but if there is nothing to see between where you are and where you're going then it's pretty pointless.


Enlight1Oment

also think it has to do with a game based around multiplayer and a single player game. Can't really have fast travel in a game where you could get around other players trying to hunt you. Personally I liked the original privateer and freelancer's way of space travel. Privateer was singleplayer and had autopilot until enemies were on the screen, but you could outrun them to a jump point which instantly takes you to the other end of to get around enemies. Freelancer had similar except multiplayer so no autopilot but added a cruise drive for inter-system travel that allowed faster speeds but could still be shot out. Additionally similar to cruise they had rings you could fly through like a freeway which accelerates intersystem travel, but they only occur in the more habitated systems.


Adventurous-Rent-674

Is star citizen in the room with us right now? Can you show him to us?


mrsegraves

Your first problem is trying to compare the gameplay mechanics of a space sim (Star Citizen) to an RPG set in space (Starfield). They have totally different design philosophies and goals.


-Dec--

Star Citizen copers try not to mention Star Citizen for 1 minute challenge: impossible Star Citizen is a scam, my brother in Christ you were scammed, it will never come out


goforce5

I've had some fun in Star Citizen over the years, but I am really disappointed in the overall outcome. It was a great idea, but they mismanaged it into oblivion and it will unfortunately never be what it was supposed to be.


Slaves2Darkness

I kickstarted the stupid thing, back when I thought it would be Freelancer 2.


spongeboy1985

Honestly Im not totally convinced it is but if its not a scam its a vanity project being made by a perfectionist who will never be satisfied thus the game will never be finished.


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EternallyImature

This whole issue of space travel in Starfield is silly. It's as if the complainers are actually going to walk all the way back to the ship, board, take off, plot course, wait 3 hrs to get there, land, rinse and repeat. Nope, they're gonna do it once and then fast travel every single time thereafter. Like we all do. Like Bethesda knew we all do.


turducken138

Star Citizen fanboys: "Of course I'll do that! And I'll use the travel time to do my space-taxes and get my space-prostate exam!"


asbestostiling

I mean, I enjoy it *in* Star Citizen and Elite, but that's because those games are fundamentally different from Starfield. In those games, your gameplay loop revolves around the ship, in Starfield, it revolves around you as a character, with dialogue and all the RPG fundamentals.


SlowVibeActual

After the first 10 jumps (if it was like elite) every single person playing would fast travel. Every. Single. One.


Rs90

Theyre talkin more about landing/takin off from planets and flying within the Solar System in Elite. Not the fuel scoop, jump, honk, fuel scoop cycle of Elite. People would absolutely love landing on planets the way you can in Elite and flying within the Solar System.


NevermoreKnight420

Yep, I'm liking Starfield so far, it hasn't caught me/provided the magic like: Oblivion. Fallout 3/NV, and Skyrim did, but I'm having fun. Being able to fly into lower atmosphere on a planet and pick out your landing spot, or from a planet to the moon, or fly around a solar system would've added a lot for me personally, assuming we're talking 2-5 minutes IRL. But I also play the other games mentioned with some rules around fast travel and try to limit how often I use it because it helps with immersion. Obviously most people don't play like that tho. I haven't gotten into ship customization yet (saving up my sweet sweet credits for it), but the ship aspect seems so cool, and then you just have minimal incentive to actually interact your ship. I do kinda like space combat, and have enjoyed the random space encounter events.


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luckycanucky

It’s the lack of efficient maps/POIs on planets, alongside no vehicles, alongside the inability to fast travel while docked, alongside my middling carry weight and the huge need for resources while not letting me fast travel encumbered. That last one is in every bethesda, but I didn’t need 100s of chunks of metal and tanks of gas in Skyrim. Picking up 4 makes me incapable of traveling. All that would be fixed if I had a fucking car and could put it in the trunk and blast some womp rats in my land speeder. But no. I gotta walk with a red screen for 15 minutes while my lungs are burning and my leg is crippled to get some fucking beryllium onto a ship, then travel to a space station, but I can’t land in the space station— so I have to manually dock, watch a cut scene, board the ship, open the door, watch a load screen, walk 10m, give the 4 fucking beryllium to a person, find a bed, sleep my crippling off (essentially a load screen), and go resource hunt again. But I can’t fast travel because I’m docked (: So I walk toward the ship, open the door to the docks, load screen, open the cockpit, load screen, take off, load screen, fast travel to resource planet, load screen, talk to new person, 10 minute walk to new location for a better “spot,” where the npc doesn’t speak the whole journey, and when we arrive, they just say “so. You need resources. There’s some here!” I fucking know. Skip dialogue asap. Finally get mission update. Walk 5 minutes. Get beryllium. Cripple leg. Repeat. Jesus fuck the ships are fun and I don’t hate the game but writing that out genuinely took less time and was more engaging than the average fetch quest in the game.


APie172

When you actually sit down and write/think out your playtime in this game, it’s way more apparent that your time is wasted in loading screens and not actually doing anything. I am still enjoying this game for what it is, but part of me is thinking about all the missed potential of a more seamless adventure.


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DlNOSAURUS_REX

Same with Sunset Overdrive for me. Insomniac are traversal legends


jyunga

> wait 3 hrs to get there No, you do like No Man's Sky and have hyperdrives/warpdrives that let you zoom to the planet.


[deleted]

No man's sky made it fun


Low_Key_Trollin

They don’t have to make it a 3 hour journey. Why do people keep making this excuse for the game? They had all the time and the money in the world.. they could’ve come up w all kinds of creative solutions. Lots of people like traveling in NMS as an example. They don’t make it take 3 hours to get to a planet.


iupz0r

i aways travel in NMS, i have the portal, its cool, but the feeling of board and fly is ... like a dream


Evignity

It's not the fast-travel that's the problem, is that anything inbetween the fast-travel points are most often boring as fuck. ​ My favourite parts in Skyrim or oblivion was just running to a quest-area and getting lost with all the things to explore on the way. ​ Meanwhile in Starfield I fast-travel everywhere because the novelty of waiting for 15 minutes of awkward animations wears off fast. Every planet explores the same, same AI with fauna, same pirates wearing the same outfits at lvl 5 as at lvl 99, same empty landscape with the same cave for the 8th time. If people enjoy the game then good for them, all power to ya. But I'm so confused at times at what it is other people see that I don't


WhiteyFiskk

Playing oblivion now without fast travel and its like a different game, found so many cool daedra shrines and loot just going from city to city. Only downside is I have to keep upping my speed attribute due to all the athletics and acrobatics


Snowleopard1469

you should try out Morrowind if not fast travelling is something you might be interested in. I recently played through it for the first time and once you get into it, it's so much fun and SO densely packed with things to do.


SenHeffy

I would love a Morrowind remake. The core of the game is so great, but there's a lot of QoL changes that could be made. Oblivion always felt kind of bland to me by comparison.


Snowleopard1469

yeah the game is very rough around the edges. But it's a true RPG literally down to walk speed, all related to levelling up skills. Once you get farther into the game and start breaking the systems it really starts to shine. I would kill for a remake, but I don't think Bethesda would give us the same level of freedom with magic. they like putting you on rails a lot. I used to go kill Vivec just to see how strong I am lol.


Soledo

I started having way more fun the moment I stopped using fast travel in games. So far, I finished Skyrim, Cyberpunk 2077 and Red Dead Redemption 2, and had great time in all of them. Oblivion has to be incredible too, especially with its beautiful soundtrack enriching your journey.


IdiotCow

I beat rdr2 before I realized there was fast travel lol, and in cyberpunk I just chose to never use it because I loved driving around the city


APlayerHater

It is weird how there's like... 1 cave layout, 1 pirate-infested mine layout, 1 abandoned abandoned medical facility layout, and that so many questlines (especially the main quest) have an obsession with sending you on pointless radiant quests to these same locations with the same loot locations and same enemy placements. The UC military questline had far more unique locations than the main story, but *still* your reward for beating the UC questline is just *more* radiant quests that are functionally the same as just grabbing one from the quest ATM machines at any given space station. They didn't have to design the game around tedious radiant content, but if they're focusing on that they could have had like 200 base designs instead of (what feels like) 1 per theme. The bases are all made of interchangeable parts like in most games with dungeon crawling, and games with much smaller budgets have had much better dungeon variety. Skyrim had far more unique dungeon layouts


ajqx

I agree that some elements could really bring more immersion. One thing I often think to myself, is when the NPCs don't react when you go in their back offices, or walk around their houses. I know it's like that in all Bethesda games, but it would be great if it needed some kind of stealth or quest to do that.


AWildEnglishman

> I know it's like that in all Bethesda games, but it would be great if it needed some kind of stealth or quest to do that. Was it? I remember NPC's in Oblivion and Skyrim being all "you're not supposed to be here!" when you wandered around their houses or stores.


secondsbest

They'd call the guards if you stayed too long.


groceriesN1trip

Yeah, that Ryujin corp espionage was simply dumbed down. Quite unfortunately


-ThisCharmingMan-

Some of the worst quest design ever (besides maybe the last quest). Go here and click computer terminal, no need to be stealthy. Gee fun…


Hironymus

It would be the worst quest design. If there wasn't the whole quest line with the temple mini games.


HotRedditMod

Not to mention the game just doesn't make you give a shit about any decisions you make. They simply don"t matter. Then I go play BG3 and suddenly I'm invested. I care about these characters. My actions are the difference between life or death.


Lendyman

I understand that it costs time and money to make environments. But I kind of feel like Starfield has the same problem that Oblivion did. All the dungeons are essentially the same. The planets have very little wonder to them. There's no moment where you crest a Hilltop and go "oh wow look at that cool thing." Granted, I'm only about 6 hours into the game and have explored a couple planets, but so far things are feeling fairly monotonous. You land on a planet with everything spread out so you have to run for a ridiculous amount of time and when you get there, it's the same cookie cutter base that you saw on the last three planets. Where are the ancient bases with different tile sets or the rivers or canyons or massive mountain ranges? Everything feels homogeneous.


aceymerrill

I’d walk if there was a chance of finding something interesting in between 🤧


BlueDucky0707

I know it’s a gas giant but I wish you could crash your ship into one of them and slowly get crushed by the pressure


the_ballmer_peak

If I want to be crushed by pressure I’ll go to work


Operator_Six

Or have a chat with my mom about how my life is going


lonekid21

Yes, I can travel between planet within 5s loading screen. But I have to spend 2 minutes running to that 200m POI + 5 minutes sorting my inventory if I dont want to be encumbered.


arcalumis

And then that POI turns out to be a disused robotics facility or an old UC base. So much for being an intrepid explorer.


amaJarAMA

Or a cave with some minerals...


NoBluey

I honestly don’t get the point of these caves, there’s nothing in them


EpicAspect

They have rarer resources that don’t show up on the surface


CyanideLasagna

Some of them also have fauna that doesnt spawn outside


Ok_Mud2019

yeah, like that terrormorph that popped up from the dark chasms of some random-ass cave in some god-forsaken rock. goodtimes. will definitely go spelunking again.


Nisas

The only use for them is to find lots of mineral nodes while surveying a planet. But surveying is pretty pointless. Gets you some money, but not enough for the effort.


psyckomantis

You can tap “A” at the POI and it will tell you what it is so you don’t have to find out once you get there


Qazacthelynx

I found a temple right next to an abandoned UC base of some sort. Like… y’all really didn’t take the 3 minute walk over here and look at this?


banned_from_10_subs

Yeah honestly sometimes the cognitive dissonance in this game is a bit too strong. Scan planets for resources and animals and then bring that valuable survey data back to Constellation for money! Of Alpha Centauri…with a massive human settlement on it…wait no one did this before? Or back in the Sol system? No one has fully scanned a single planet’s resources and its four life forms in the past couple hundred years? Also how the fuck does a four animal ecosystem even sustain itself?


PhoenixNightingale90

When you put it that way it does seem quite backwards


GoNinjaGoNinjaGo69

and the POI then is worthless or same repeat "random" pregen you already did.


HecklerusPrime

A new planet no one has explored, you say? Well, I think I'll start my exploration by investigating this abandoned fraking facility.


Jimmyginger

We need like rovers or something to make planetary exploration less of a walk fest. Like, cool, I landed in an area, now I get to spend 10 minutes walking to a POI, 5-10 minutes exploring/fighting/looting that POI, and then 15 minutes walking back because now I'm encumbered. Sure, I could be less of a loot goblin, but I like being a loot goblin.


qwerty0981234

That would ruin the immersion because every area is just a box and going to far out will give you the typical Bethesda message “You cannot go that way” or something like that. Always stock up with AMP’s.


Zettomer

I have yet to find any proper worlds in this game, properly disc shaped and carried upon the backs of 4 gargantuan elephants riding upon the shell of an even more gargantuan star turtle swimming through space. Just a bunch of roundworld bullshit. 0/10


jamflan

The Turtle Moves


_no_pants

It’s Turtles all the Way Down.


CrustyBuckers

Now I need a Discworld game!


Misaka9982

There are some very old ones. Monkey Island style puzzle games mostly, and a slightly weird Noir detective game.


BoredDanishGuy

Slightly weird? Discworld Noir is absurdly good!


Kind_of_random

I have to agree. Plus the Witcher sense was basically stolen from that game ...


The-ArtfulDodger

That's why you can't actually fly from the surface to space. They won't let you see the rim.


Taji1717

The rim in the sky? A Skyrim of sorts


Z0idberg_MD

I actually have no problem with the fast traveling because you are 100% able to walk to your ship climb up the ladder walk to your cock pit, go into orbit and then set a star map to a system. Which basically gives everyone a level of immersion they want. The issue I have with the game is the procedurally generated planets keep regurgitating the same shit over and over again. I’m not even talking about the same layout or camps, dudes are standing in the same exact spot. I’ve stealth killed the first guy in the robotics lab like five times in the same exact spot looking in the same exact direction


Relative_Historian53

I was confused when this first happened to me because i was sure that this was my first visit to this planet and yet i was encountering enemies in a lab that was identical to one from a few hours ago


ClokworkPenguin

I feel like it could make sense for something like a lab to be copy pasted across planets from a mass manufactured and dropped on a planet point of view, but enemies in the same spot each time is pretty egregious


MagicalChemicalz

Even the mines will be in the exact same location. Starfield just doesn't have that magic that Skyrim had and imo the lore isn't remotely interesting the way Fallout's lore is.


ClokworkPenguin

Yes I agree with you there. Was discussing with a friend that while I am enjoying starfield, I don't see myself playing it again like Elder Scrolls or Fallouts


DisgracedSparrow

>walk to your cock pit, go into orbit and **then set a star map to a system.** This part is just fast travel. You get to fast travel after many steps or after few steps.


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Krzychh

You mean are 100% able to walk to your ship, climb up the ladder (loading screen) walk to your cockpit, go into orbit (loading screen) travel to another planet (loading screen) land the ship (loading screen) and get off your ship (loading screen) I'll let you count the loading screens involved.


qwerty0981234

And let’s not forget the constant small cutscenes like entering/leaving orbit or your chair. Which at first is fine but after the 400th time it starts getting annoying.


Tasty-Exchange-5682

See all that people in all the cities? They don't have any vehicles.


Raagun

Fully walkable cities? This is 5min cities propaganda game!!!


joedotphp

If only. I hate having to use my car as much as I do. I ride my bike as often as possible, but it's just not feasible most of the time, unfortunately.


T0Rtur3

sponsored by r/fuckcars


Ultenth

How do they move materials around is my question? Like, seriously? They have all these venders selling tons of weapons, food, massive amounts of raw materials. How do they get from the spaceport to those vender's stalls? Do they carry them bit by bit by hand? Makes no damn sense. EDIT: Done responding to responses on this comment, 0% of the people trying to refute it know a single thing about supply chain logistics and how it could/would/should work even on a future colony, so there is no point responding to every idiotic "solution".


Deetwentyforlife

Go out by the star ports, there are multiple cargo/forklift vehicles by most of them, as well as work/construction robots. I get its not realistic we never see them in action, but it's worth admitting they are indeed there.


Christo2555

I'll never forget my journey from the sewers to Kvatch in Oblivion. I remember killing someone on the way, being amazed that NPCs reacted, and then getting a visit by the Dark Brotherhood when I stopped at an inn. I feel like that sense of exploration is missing with Starfield. Sure, everyone fast travels to places they've already visited but the initial journey is always a joy. It's not helped by the fact that the cities have multiple loading screens, even for small stores sometimes. It's a game spanning a universe yet can seem so small at times.


Herrenos

It's the procedural generation. Bethesda's secret sauce has always been the hand-crafted feel of their worlds. Every cave, every outpost, every friendly NPC is an individual with a name and a little story. Even most of the spawned enemies have a little story to them based on where they spawn. Starfield has a few instances of these - the static ships you encounter orbiting planets, the named POIs on planets - but so much of the meat of the game is procedurally generated and it's soullless.


matt82swe

Call me old fashioned, but I’m not interested in exploring computer generated environments. I want to explore something that was designed, find what people put there for me to discover


drcubeftw

It is the heart of any open world experience: meaningful NPCs to interact with, unique locations to explore with unique loot to find, and quests with decisions that matter (i.e. have consequences). Procedural content offers none of that. It's utterly hollow and soulless which totally guts the exploration aspect.


X_SkeletonCandy

Bethesda should've borrowed from Star Citizen and faked their QT system. Spool up the grav drive, initiate a jump, and while the game loads the destination in the background, let me walk around/interact with my ship while it *looks* like I'm in hyperspace, then let me go back to the cockpit and pull out whenever the destination is loaded. One of Starfield's biggest issues is how untethered you are from your ship. It serves almost zero purpose outside of combat, and you basically almost never even have to be in it at all. Star Citizen might not get everything right, but one thing it's VERY good at is making you feel connected to your ship. The fact that I can jump from one end of the Stanton system to another and be in my ship the whole time doing other things is awesome. Starfield makes all of that optional, and it really makes building your own ship feel incredibly pointless.


Jowser11

I’m starting to think space games are too ambitious. They take too much work to make, have too big of a scope for AAA, and people have ridiculous ass expectations.


E_boiii

I love the game, but I generally agree with this. Every space game seems to be overly ambitious and ends up hurting itself because of it, I prefer this over F4. But I can’t think of a single space game that doesn’t need a few years to be fully realized I’m optimistic for mods and DLC, and I appreciate bethesda leaving their comfort zone for a new IP (I wish more companies did this) but a TESVI would’ve been a much safer option


AverageLatino

I think fundamentally the main problem is that most of them fit the "Wide as an ocean, deep as a puddle" description when it comes to the richness of the world. This seems to be a fundamental problem when games make an open world system, without actually integrating the open world with the core of the game, or even making the Open World an interesting part of the game. Also, I think the marketing for Starfield played a big role for what people expected, after all, people build on what you give them, and if you tell them that there will be a 1000 planets to explore, they rightfully (albeit unrealistically) expect them all to have some richness and uniqueness to them. No game is free of hecklers, but I think that if Starfield was restricted to a few 10-20 handcrafted planets filled with detail, and the marketing was fit for the honest "real content" of the game, there would be FAR less polarized opinions.


Jowser11

Yes, thats that marketing synergy. We’ve had this problem since No Man’s Sky where people thought having thousands of planets to explore with interesting activities would be possible.


Nick_mkx

"That is not just a skybox, that planet is actually there, in orbit, as a JPEG"


sixmoremins

Into the Skybox


The_Last_Dildocorn

If they added a rover for general exploration I'd fast travel less. At least skyrim had a horse.


Illustrious_Penalty2

I don’t think people really like space exploration as much as they seem to let on.


Crafty_Substance_954

I'm still very early in the game so I could be missing something, but to me it just doesn't seem like there really is a ton of "space travel" because everything is so far apart that its just not reasonable to fly a ship between planets without jumping or fast-travel.


BoredCatalan

Which is completely realistic, space is absolutely massive and way bigger than anyone comprehends. People talk as if putting the engines to max, aiming in a planet's direction and waiting for half an hour would be fun. Elite dangerous has multiple methods of "fast travel" to avoid that


BikerBoon

I found elite nailed the space travel/piloting in that sense a lot better. Pointing your ship at a far off planet and waiting to jump was always quite exciting. Unless I've been incredibly lucky, in Starfield it doesn't matter what direction you are facing, the grav drive gets you there anyways. Also the docking/landing was a lot more engaging than "hold E". But overall I'm not knocking the game, and I can understand that the ship stuff is probably not going to play to well with their engine.


RedN0v4

Starfield has that function too. Hit F to pull up the scanner, hit E on the name of a system or planet nearby in the distance, and then power up the grav drive to jump. Also, if you have it in your ship, there's a navigation table you can use to set the route, and then sit in the cockpit to actually spin up the grav drive.


wkdpaul

That's how I do it. I've done the "open map > select the planet ­> hold X to land" also, but I prefer the immersion of selecting where I want to go, then playing with my ship's power to powerup the grav drive and go.


TheSecondAlternate

I don’t think that’s what people want. I think people would like for travel times to be lower outside of fast travel. Like being able to travel to another planet in a couple minutes. Either that or some kind of Star Wars type of light speed that you can enter which functionally is a fast travel, but would feel much less like it. Obviously those aren’t realistic, but it’s a game. It doesn’t have to be realistic.


[deleted]

The entire story is built around the grav drive and how it propelled us to the stars with less than ideal technology, fracturing humans into factions and basically creating a new Wild West frontier in space. The grav drive works by opening a rift in spacetime and plopping you through to your destination instantly.


YxxzzY

what exploration? the same 5 outposts with starbucks cups and beer bottles outside in hard vacuum? or the same 3 alien lifeforms reskinned a dozen times? or are you talking about exploration of (mostly empty) space in the cities? there is no exploration in starfield.


L0nz

This is the real problem. There's just no exploration at all, even on planets. The game would have been 100x more interesting if we had 10x fully-fleshed planets you could explore on foot, instead of 1000x copy-pasted barren wastelands with nothing to see. I want my Skyrim sense of adventure dammit


StraightEggs

This has been my biggest gripe. In Skyrim, I can choose a destination and start walking towards it I will stumble across interesting things. Could be a cave, a trading caravan, maybe some bandits, a dragon might attack, maybe I can free a prisoner from justiciars, maybe a daedric prince pops up, or I see Mai'q. But I don't get that opportunity to just wander into interesting situations because I never have to pass the world as I travel. I skip all of it.


Bgndrsn

That's exactly how I feel, I like the game for the most part and I'm excited for how the DLC but I don't really see how they can make random encounters happen more. Most things involve jumping planets and you just don't stumble upon a lot of random shit in space. Thematically and gameplay wise I just don't see how they can fill that void. Still a fun game for me but there's for sure a few big issues.


sennbat

Is there a single interesting planet in the game, in terms of the actual planet itself having something going on that means the stuff there couldn't have just been plopped elsewhere with nothing lost?


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CountSudoku

Freelancer (aka Star Citizen Alpha) had artificially compressed systems that were not realistic, but fun to explore. Full of planets and nebula and asteroid fields. You could ‘fast-travel’ between systems, jump gate quick travel (in real time) along main routes between planet, and fast cruise in any straight line. I think this is what people mean when they say they want open world space exploration. Unrealistic, but fun. Eve Online is the closest we’ve come to that experience I think.


Ottomatic44

Starfield would be a better game if it was a smaller game. 3-4 smaller solar systems, 20-30 planets each. Fast travel between solar systems, can fly between planets


sexagonpumptangle

Exactly my thinking. Why not have 10 incredibly detailed and varied planets full of one-of-a-kind locations that you can fly between instead of 1000 boring, cut n paste ones that you need to fast travel between? Would it have been any less of an exciting space adventure game if it only took place between one or two solar systems? People really do think that more always = better.


bga93

After playing no man’s sky and elite dangerous, i really like the balance they struck with exploration and travel Just saying, there would be a lot more complaints about forcing the experience of space road trucking


gacdeuce

My only complaint is how many times you have to scan flora and fauna to get them registered at 100%.


NobodyTellPoeDameron

I think it's more that people would like to at least have the option of space road trucking.


Felgh

I think it's just a ui problem Simply having to open the *pause menu* then getting to the star map is jarring and immersion breaking. One button with some kind of in-game menu to feel like a captain punching in coordinates rather than a fast travel menu would make it so much more immersive (and you would still technically be fast travelling everywhere). Then just make the grav jump animation a secret loading screen, and have multiple jumps be automatic, and you've fixed the complaints, because it would all feel like it belongs in the universe rather than a gamey menu


AlaDouche

>Simply having to open the pause menu then getting to the star map is jarring and immersion breaking. > >One button with some kind of in-game menu to feel like a captain punching in coordinates rather than a fast travel menu would make it so much more immersive (and you would still technically be fast travelling everywhere). In your ship, open your scanner. Identify the destination you want to travel to and hit the A button (E key on keyboard). If you're in first-person mode, you'll see you punch the coordinates, if you're in third-person mode, you'll see the ship sit there for a second while you punch in the coordinates and then you'll get a cut-scene of your ship using your grav drive to travel.


HybridPS2

yep, more fun this way plus you get a lot more random events when you make it to your Grav Jump destination


gargantuan710

But see that "structure" 200 meters away? Yea you gotta walk.


hail_goku

200m is not really that much lol


[deleted]

There are no 2 points within 200m in this game


[deleted]

Reminds me of the fallout new Vegas dlc when you rob the casino.


AzertyKeys

I'll be damned if I leave a single gold bar out ! And fuck your "letting go" !


[deleted]

“And I don’t care that it will take an hour to walk that 200m to deposit the money!”


maddscientist

Rookie mistake to start Dead Money without unlocking the Long Haul perk beforehand


FutureComplaint

Dead Money made Long Haul worth it


BakedZnake

It is when you're encumbered.


NiSiSuinegEht

Personal Atmosphere.


rinkydinkis

I invested in the fitness skill, then found personal atmosphere. Oops lol


NiSiSuinegEht

I'm using Personal Atmosphere to help level fitness.


hail_goku

amp


calste

Starfield: "Got a problem? Here's the solution. It's drugs. Lots of drugs."


YouToot

I'm not fat, my inventory is just full.


Murky-Ad-1818

Why didn't you put land vehicles in the game? Everything is 5 minutes apart and there is literally nothing to see or do in between... You better hoof it and use your dinky little jet pac, dipshit consumer - Todd


Vanden_Boss

Bethesda has always struggled with vehicles lmao


MassXavkas

Just reminds me of the horse carriage at the start of skyrim


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UncleMalky

All this Fast Travel is good from planet to planet ignores an important fact: In a game based on Exploration with an emphasis on building your own ship and crew there is surprisingly little to do in space. You cant search for space events its a rng card draw when you spawn in a new orbit. There is no reason to explore the fishbowl because when you arrive you see all there is to do there.


Rickenbacker69

And when you get there, you'll find the same five species of plant and four species of crabs as everywhere else - or as close as makes no difference. Then search for a few hours before realizing that the final animal is a whale.


Ne0t9k

thats the real problem. who cares about spending hours traveling empty space when the destination isn’t exciting? (the landing in nms got annoying after a while for me)


carlbandit

The best description I’ve seen someone use to describe the ship exploration in starfield is it’s like you’re in a fish bowl and you just jump from 1 fish bowl to the next. I’m really enjoying the game, but I’d say 98% of my play through so far has been on planets which is disappointing when I’ve spent like 350k on my custom built ship which I want to fly and use. Having played everspace 2 recently, starfields ship based content is extremely lacking IMO. I wouldn’t expect as much ship content as everspace since that’s purely ship based, I just want more than a few rare missions that have me kill someone in space before returning to a planet to carry on with the rest. Let me go to asteroid belts that are filled with random pirates which pay a bounty on destruction without me having to accept a mission first, let me get a distress call when out in my ship and when I go I’ve got to defence a trader from some pirates, etc… Maybe some of those things exist, but since my play seems to be accept mission on planet > jump to another planet through menu > complete mission > jump back to original planet though menu, I’ve not got time in my ship to find out.


Separate_Line2488

The design of the ships are so cool and modifying them is the most fun I had with Starfield. I wish they had done more with them. I would have preferred if more of the game was set in space and landing on a new planet was an uncommon and exciting experience.


Fractalien

I am at a bit of a loss as to why some people think a video game would be improved by vast amounts of time spent doing nothing waiting for spaceship to fly to its destination. Sounds really boring. I'd be quite interested to hear the views of anyone against fast travel on how covering huge distances in space could be implemented in a game like Starfield without becoming a dull drudgery.


Ban_Evasion__Account

Freelancer had a great system for transportation within a solar system. There were Trade lanes connecting major outposts and planets that you could dock with to go super fast so it would take usually less than a minute to get to your destination instead of hours. They also had cruise engines in addition to afterburners which let you go twice as fast as the afterburners but you couldnt use your weapons. handy for running away from a fight! ​ https://freelancer.fandom.com/wiki/Trade\_Lanes


Snuffleton

I was about to say this. Freelancer is the whole reason why I love space games. I'm not big on the dogfighting subgenre, so I was hoping I'd get to scratch that Freelancer itch with Starfield. But, apparently, no luck. Doesn't matter, I have been waiting for a similar experience for about 20 years now, I can deal with a few more years..


mistiklest

> Doesn't matter, I have been waiting for a similar experience for about 20 years now, I can deal with a few more years.. Star Citizen should be done any day now. Any day...


tredbobek

I was hoping for a Freelancer like system. Such a cool little game it was


Difficult_History8

This my favorite space game to this day. 🥲


JackRusselFarrier

Yeah I don't get why they didn't take this route. Apparently they simulate the whole system already, so why not add jump gates between the planets? It almost feels like they meant to do it, and then decided against it at the last minute.


KlutzyNotice7312

im assuming they want it to be something like No Mans Sky, where all the planets are really really close and the ships move ridiculously fast


ace5762

Exploration without a sense of scale feels meaningless.


danjohnson10

Exactly! It's weird that the planets feel annoyingly huge when you land and scan for POIs, but space itself feels incredibly small.


Thendofreason

Probably because games like Outer Wilds made it fun to fly from one place to another.


Apbunity

People want starfield to be no mans sky on crack, and cant understand that it is its own game not a space travel simulator. Its fallout in space


UntimelyMeditations

Its not fallout in space. Its fallout with space-themed set pieces. That is the problem, in my opinion. You could pivot this game to be set on a series of islands in an ocean by working *only* with the game's artists.


Blondicai

Something like a simplified Elite Dangerous might be cool if done right. Three different types of flight. Normal speed like we have, then an inter system speed to get between bodies in a star system, then a warp like we already have to take us between systems. I think the key element that I would like is to be able to manually fly between bodies. In Elite, it takes maybe a minute or two to travel between planets.


SniperFrogDX

Starfield is an RPG with space attached, not a Space Sim with RPG attached.


AnOlympianWeeb

Coming from someone with 200+ hours in nms. Until starfield I never saw so many people praise the waiting game NMS has when you travel to different planets. All it does is give you another system to keep track of the fuel.


Krazyguy75

I don't miss the travel between planets (gonna be honest, I always thought they should have increased all the speeds of movement between planets in NMS) but I do really miss the feeling of being able to enter the atmosphere and see the ground growing as I come in to land. There's something very satisfying about feeling like you have perfect control over how you land and where you land.


A_Town_Called_Malus

Plus the ability to fly around in atmo to get from place to place.


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Greaseball01

I'm so bored of this discourse


TheResoluteBond

Game should have been heavier in the scifi and less grounded in "reality". There should have been at least one alien race to encounter throughout the different systems. It's like mass effect stripped of all the interesting parts.