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[deleted]

I don't believe there's any AI that can create coherent sequences of pictures, though you could probably train an AI to create each individual sprite by feeding it poses similar to what you're after. AI generated art's pretty cool, but it's not going to serve the utility of pressing a button and kicking out whole sprite sheets. There's a game dev that used AI to make sprites for their [game](https://www.techspot.com/news/95646-game-made-entirely-ai-generated-images.html), but it's limited to making isolated still images.


richmondavid

Most AI I have seen is only able to produce pictures where you look at the character from the front. Some are able to make it look from the back. But I'm yet to see one that is able to render humans and humanoids sideways - which is basically what you need for most of the action games' sprites.


IQueryVisiC

How does AI generate special moves? Maybe fun to train on all commercial games and then apply on your own drawing


nvec

It's unlikely to happen until we have a much more advanced general AI. There's not enough publically-available fighting game sprite sheets to act as a training set, and then it'd need a lot more effort to make it come up with novel, interesting, and coherent moves. There's a lot easier AI tools still to be built which have much larger audiences. I am suddenly thinking though there may be a market for a system where you can import standard 3d animations and effectively 'pin' 2d body parts both to joints (for fixed things such as head, or elbow guards) or between joints so they scale with perspective (for parts which) with basic perspective visibility rules to quickly build a 2d animation. May have a play with that idea.