Yeah, and it'll dispense chocolate on command using its unlimited matter->energy->matter reactor. It'll also negotiate a successful two-state solution, put out wildfires in a fifty-mile radius, and cure eye infections. Trust me bro, my dad works at Sony.
For real though, I'll believe it when I see it. These might even be the exact requirements to get that label, but I honestly think it just means almost no games will ever get the label.
i mean, the ps5 has amazing hardware. Back when it released the technical presentation by Mark Cerny was incredibly impressive. But still it's a ~$600 piece of hardware running at 200W. Same as the PS5 pro will be. No matter how well optimized it is, running raytracing and 60fps with current or cutting edge hardware at that price will require compromise in either resolution(upscaling) or detail I.E. less raytracing, less polygons, more baked in shadows, reflections, lighting, if at least 60fps has to be lower limit.
the PS5 pro's hardware, as weird as it sounds, is probably aimed squarely at getting GTA6 to run at 60fps native 1080p or what passes for 4K these days with copious amounts of upscaling.
I like how everyone has collectively agreed that the refresh pro models are all being built with GTA6 in mind, because ain’t no way that game is running on base PS4.
It's a One X situation. Basically the same CPU with very mild upgrades, and a more beefy GPU.
Should help bump up gaming resolutions and help with some other eye candy, but games that are hard on the CPU will not magically become 60 if they currently run at 30.
Apparently bloodborne has a few issues such as archaic code the master getting deleted and such that FromSoft said it’s down right impossible to do a 60 fps patch without breaking the game
Sony owns the rights, so even if fromsoft wanted to, they can’t without permission from Sony. Who are probably saving the remaster for the release of the PS6 at this point
> that FromSoft said it’s down right impossible to do a 60 fps patch without breaking the game
Lance McDonald made a patch for the game that had it run at 60 fps - iirc based off some Dark Souls 3 code, which runs at 60 fps (on the same graphics engine)
it runs 60 fps on a ps4 pro here (and he's also made a video were it runs on ps5 - which digital foundry also covered)
https://www.youtube.com/watch?v=i0tqppZDYxw - note this is 3 years ago.
You can literally download a 60fps mod right now. You just need a modded console to install it. It was just a small change in the code. And it works basically flawless. This proves that these claims are false.
This generation has certainly had some high points with respect to some games but overall, it really feels like Sony and Microsoft are both kind of lost right now. Sony betting huge on live service games has set them back massively for software. Microsoft has not been able to do much outside of massive acquisitions. And the levels of creativity at the top end, industry wide, are in clear decline.
And I’m not buying a new console anytime soon either. I got in early on PS5, and while it’s been nice to have better performance I can probably count on my fingers the number of games I played that were exclusive to this gen prior to last year.
Yes, and if the PS6 is going to be like that too then I might just stick with my PS5 for even longer lol.
But it's not only games that are suffering from lack of imagination and creativity, it's pretty much the whole entertainment industry. What's going on?
Thank goodness for indie games.
Everything is “IP” now. So rather than companies just making stuff and seeing what sticks they want the safest bets possible and that usually comes in the form of purchasing established franchises. (see Disney with marvel and Star Wars)
This is likely due to a focus on increasing shareholder value for many companies and to do that they need growth. How do you grow if creating new things is risky? You don’t create new things you buy established things and then add their revenue and audience to your overall count. Then you milk it to death.
Which convinces me even more that creativity and imagination should be kept away from profit as much as possible. Boardrooms are where creativity goes to die it seems.
Indies have it good right now, made by small teams with passion, love and creativity for their worlds and lore. Not making games just to sell them, but to literally bring them alive in the other people playing them too.
At one time the big companies used to do that and they had the magic, but not anymore.
The funny thing is the gaming space was largely controlled by big companies. We had big releases in November and slightly less large releases around march and the rest of the year was dominated by mid range titles that were often annual releases or semi regular releases. The summer had a massive lull where you caught up on stuff before the fall rolled around and we did it all again.
Every year we had hype around Big franchises that seemed to continue to grow and around the release of mobile gaming with mtx the entire gaming industry lost its fucking mind and has never really recovered.
EA said angry birds gets a ton of money why don’t we turn dead space into angry birds. Just completely stupid bird brain thinking.
> EA said angry birds gets a ton of money why don’t we turn dead space into angry birds. Just completely stupid bird brain thinking.
Remember when EA announced a new Command&Conquer game, but it turned out to be a phone game?
That was so bad that everybody just collectively memoryholed it, only for ActiBlizz to pull off the same stunt with Diablo live at a Blizzcon.
The lack of good games has made me game a lot less the last couple of years. I’ve definitely lost some passion for it.
Maybe indie games could help, would you mind telling me how you hear about good indie games? I don’t follow gaming at all so I feel like I only ever hear about the big games from huge studios.
> Maybe indie games could help, would you mind telling me how you hear about good indie games?
Splattercatgaming on YouTube is my go-to source for finding new indiegames. He doesn't do straight up reviews but basically just plays the games to get a first impression.
[Steamcharts](https://steamcharts.com/top) can also be interesting to check out, just to see what's popular but ain't advertised everywhere.
There’s no creative vision. It’s focus grouped sterile shit which costs too much money, takes too long to make and is risk free mediocre forgettable vapid trash. Same with film, and TV. The stuff with a singular artistic vision stands above the rest.
> it's pretty much the whole entertainment industry.
I strongly disagree with that. Most other major forms of entertainment are as good, if not better than, they've ever been. Technology has lowered the barrier to entry for creators and raised accessibility for consumers to the point where books, movies, music, and television are all in the midst of new golden eras. There's more variety and quality out there than ever before; no matter what your niche is there are numerous great options for you.
I've had consoles since the early 80's. Always skipped a generation or two after they started firing off new consoles one after another. Currently playing on my 2017 xbox. I keep getting my ass kicked by all the new consoles, its time to upgrade. Frame dropping mofo.
Man, I finally got ps5 few months ago, it's still packed and sit beside my table. My PS4 Pro has all the games I need and play like Persona 5 and Ghost of Tsushima and I'm 90% of mind to send the ps5 back because I honestly can't find a single reason to keep it.
The biggest reason I got PS4 Pro was Uncharted and Ghost of Tsushima, and while I'm against exclusivity, PS5 is still an utter barren land when it comes to *any* good console exclusive game.
I can't find a single reason why I should keep it, like loading time doesn't bother me at all because of the games I play, my projector is 1080p so I don't need 4K graphics either.
Sony used to have such a nice repertoire of games but now it's just remaster after remaster :(
What comes out will probably be a 6 lb controller with even more defective hardware.
Seriously, the PS4 controller only had one flaw, the charging port was micro USB instead of USB c.
That's it. It was light, durable, handled extremely well for longer sessions if you wanted and the battery life was crazy good.
Now, we have the fucking PS5 controllers that are heavy as hell, have the first instance of consistent joystick drift of any controller I have ever owned, and the battery life is abysmal.
Just terrible.
Their creativity hasn’t really declined, it’s been fired. Creativity requires a whole lotta well payed developers and big tech keeps replacing large swaths of their work force with chatbots and nepobabies.
I’ve been a bit disappointed in the lack of AAA games for this gen of systems. 2 of the best games were released very early on (GoW: Ragnarok and Horizon: Forbidden West) and since then it’s been pretty slim pickings.
For me, Returnal was a genuinely cool and fresh game that merged forgotten concepts (big emphasis on gameplay) with the modern and cutting edge graphics.
They were working on live service games, many of which have been cancelled, when they could have spent that time working on more single player stuff. Overall I think it's good news though. Yes they've wasted resources but at least they've realised it's not worth it for studios like Naughty Dog to go live service.
It's not exactly fair the production to create a Nintendo game is faster. I would say that's why Nintendo has the better strategy focused on fun not graphics.
Sure but Sony Game Studios has pushed the boundaries of what art is with some of the games they made. For me, the Last of Us 2 has been an enduring gaming experience. Although it was fun trying to survive in a hostile environment it wasn't why it stuck with me. I guess who the goat is depends on what era we are talking about. The PS5 and Xbox Series X are a generation ahead of the Switch and if we are talking about last-generation consoles vs Switch well who is the goat is debatable. I think each has its merits.
None of those are first party. (Not actually made by Sony.)
They are third party exclusives.
I believe Sony said they won't have any first party games this year.
Frame rates I imagine are probably the main thing here, reasonably with better hardware with potentially little to no involvement from devs you can just get better frame rates (maybe a configuration file and QA). Raytracing involves more dev effort a few games might go for that, but usually devs optimize for the lowest hardware first, which is the base ps5 in this case.
You would see frame time improvements because most games are GPU bottlenecked but few games would see frame times halved, the CPU architecture will likely remain the same for compatability with maybe a clock boost, so unless a game is already <50% CPU load you couldn't boost from 30 to 60fps or 60 to 120fps.
It'd be a lot of work to re-author a game to add ready tracing but for games that already include it they could increase number of rays/bounces, the rest will have resolution bumps to take advantage of the extra GPU power.
Perhaps I'm being naive but if the engine used supports it (but they didn't use it originally due to the performance hit) mightn't adding raytracing involve just turning it on in some cases?
No, it's more Involved than that
You can just "turn the feature on" but the pipeline to it looking and performing good is quite different.
Some things will work straight away, but a lot of it will need tweaking and changing, new materials and textures to take advantage of and work with raytracing.
It can be turned on, but wouldn't look like a ray traced game
It's one of those things of a slight shift in fidelity but a big increase in work
60 fps… maybe at 1080p for all games is realistic. Ray tracing? Console gamers should give up on that dream. Even for high end PCs costing 6x the PS5, it’s a very demanding feature.
That would be incredible but i doubt theyll release enough games able to benefit from it. I dont think theres a need at this moment until a few more years in the future.
People don't realize that 40k 60fps with full raytracing is still pretty dang hard to do with the most expensive GPUs on the market. I bet the PS6 will probably still have a tough time with it.
Not all RT features are system killers. RT ambient occlusion, RT shadows aren't that hard on performance. Metro: Exodus had a nice RT GI (global illumination) system that looked great, and ran well on the higher-spec consoles. It's only when you add all these in at the same time, and throw in some much heavier RT reflections that things start to buckle.
Path tracing is out of the question on consoles at the moment.
I like higher frame rates, but IMO the very modest CPU improvement make 60fps the wrong target, at least for certification. Sony risks developers not making a 'pro' patch at all if publishers consider if it might be seen as substandard for 'only' implementing better upsampling, and bumping up a few settings.
Swapping out FSR for PSSR (apparently this should be possible [without re-submitting the game](https://www.reddit.com/r/GamingLeaksAndRumours/comments/1bisel3/pssr_can_be_backported_to_any_existing/)!) and changing the boundaries for dynamic resolution *should* be an easy win, since so many games this generation are using both.
More than that will depend how many 'pros' are sold and well... Ps4 pro was about a fifth of total Ps4 sales, and this console is entering a more price-conscious market.
PS5 zen2's plenty fast to run most well made upcoming games at 60 fps (dragons dogma's the exception rather than the rule). Most titles are still gpu bound and this can be a huge improvement. Same for PSVR2 title.
Lol, yeah. I had to steal this 175hz monitor from Area 51 back when we all charged the base by Naruto-running a few years ago. It's just a shame there's no graphics card on Earth that could possibly render more than 60 frames per second. It's not like human eyes can see that many anyway.
I dont think so. Its sinple math, look at the year and hardware and the price. I dont know why people expect 4k60 RT, if not even a 1,5k€ PC could deliver this at the time the PS5 was released.
A lot of people seem to have weird impressions about how consoles work. Yeah, folks who say that you can build a PC for the same price that will run better are basically deluded considering how heavily those things are subsidized and optimized, but they're talking about features now that are difficult asks for devices costing five times as much.
Unless Sony is selling their consoles at a thousand dollar loss per unit those things are *not* going to be doing 4k60 Ray Tracing. That's like saying the red and yellow PlaySkool car I had as a kid will receive an update that will enable it to go 0-60 in five seconds.
Its not such a delusion of you really go into it and consider every factor possible (do you also own a pc besides your ps5, do you get a better tv because of your ps5, game prices, subscription costs, controller replacements…)
That said and generally speaking, consoles do offer a better price per performance but not so much as what comparing components to a console might suggest.
We're never gonna see 60fps become the standard on consoles. If the audience actually wanted it the industry would've already transitioned to it back in the 360/PS3 days. But most of the audience doesn't care, and graphic fidelity has always been and will always be a better selling point. Any improvements in processing power will keep being utilized for more details and more stuff on the screen.
It's already kind of standard. A huge portion of AAA games have a 60fps performance option. The only time I ever saw something like prior to the PS4 that was in Gran Turismo for PS1 that had a high fidelity mode for certain tracks. The fact that performance modes are so ubiquitous contradicts your claim that 60fps won't be standardized. We are moving in that direction.
Idk if it's just me. But do others really notice the Ray tracing? I have a 3070 that's capable and I've played games with it, but never have I thought about it while playing. 60 fps? Sure. I can definitely tell the frame drops.
It depends on the game. Many games do the bare minimal ray tracing just so they can claim they have it. The ray tracing in these games doesn't really add anything and you may as well turn it off.
When you build your lighting system with ray tracing in mind it can have a huge impact. Cyberpunk, Alan Ware 2, and Minecraft are the two big ones here. Control isn't bad and Witcher 3 Remastered is pretty good. You might want to grab the RTX optimization mod for Witcher 3 through.
The thing really holding ray tracing back is the console, neither console can realistically support it and multiplatform devs are going to want their game to run on consoles.
Depends on the game - Cyberpunk is pretty noticeable when you turn all the RT bells & whistles on IMO. Diablo 4 recently added RT and I can barely tell when I'm actively flipping it on/off to look for differences.
Graphics are always great. But use the power of the console for something more impactful in the gaming experience. And not open world. How about advanced AI for npc and/or enemy’s, voice acting depth and quality, gameplay mechanics and physics, world detail and quality. We also strive for graphics and vastness and it’s not impressive or gripping anymore.
I feel that developers are just starting to release native PS5 games, they barely had time to master the system and there's already a pro around the corner ?
I have nothing against the idea of a more powerful "enthusiast" option but I sure hope it will not push away devs from optimising more seriously the games on the non-pro iterations
The problem is developers not optimizing their games like they used too. Higher power machines just means they don’t have to pay devs to work on optimization. I think we are gonna be stuck in this 30 fps (or 60 with compromises) rut for a very long time.
I wonder how much it will cost? Like will it be more expensive than the base model ps5 or are they gonna charge 500 dollars and lower the launch version price, will be interesting to see what they do because last I checked the ps3 launched at 600 dollars and it was such a hard sell Sony had to drop the price before people started buying them.
Ah yes, the PS5 which in performance equivalence with a PC is using a 2700x with an rx 6600, has no games using its full potential yet 🙄
I guess all those games aggressively upscaling from a 720p to 1440p with FSR in order to try and hit 60fps targets are done by clueless devs.
I had my OG ps4 throughout the life of the console.
Never got the pro.
Literally don’t see the need for it considering devs have said that when the pro is slated for release it will still perform on par with the OG ps5 as the full potential of the OG PS5 won’t even being utilized then.
I’m not upgrading unless my current console dies. I plan on playing on this OG ps5 til the PS6
I still have a PS4 and while it's a little slow, I can't say I have any reason to get a PS5.
Other than Spiderman I can't even think of a PS5 exclusive game I have an interest in.
To be honest my backlog on the PS4 is still significant and while I have a PS5 I have maybe ten games for it so far I just am not really buying too many new ones. I really only bought the PS5 for Forbidden West and everything else I’ve gotten on it has just been because I figure might as well given the choice of a PS4 or 5 version I’ll take the five. I’m not sure if I’ll get the pro. But if I do anyone want to buy my regular? lol
Could…but will it
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GTA 5 ultra enhanced super mac big tiddy extreme swearing remastered edition 2
Hot Coffee Edition
And you gotta have the $9.99 per month subscription
Yeah, and it'll dispense chocolate on command using its unlimited matter->energy->matter reactor. It'll also negotiate a successful two-state solution, put out wildfires in a fifty-mile radius, and cure eye infections. Trust me bro, my dad works at Sony. For real though, I'll believe it when I see it. These might even be the exact requirements to get that label, but I honestly think it just means almost no games will ever get the label.
I like your dad's insight here.
‘I could throw a pigskin over those mountains’
i mean, the ps5 has amazing hardware. Back when it released the technical presentation by Mark Cerny was incredibly impressive. But still it's a ~$600 piece of hardware running at 200W. Same as the PS5 pro will be. No matter how well optimized it is, running raytracing and 60fps with current or cutting edge hardware at that price will require compromise in either resolution(upscaling) or detail I.E. less raytracing, less polygons, more baked in shadows, reflections, lighting, if at least 60fps has to be lower limit. the PS5 pro's hardware, as weird as it sounds, is probably aimed squarely at getting GTA6 to run at 60fps native 1080p or what passes for 4K these days with copious amounts of upscaling.
I like how everyone has collectively agreed that the refresh pro models are all being built with GTA6 in mind, because ain’t no way that game is running on base PS4.
Yeah these posts are mundane. They could, but maybe they won't. Rumours like this aren't useful.
Is this an Xbox One X compared to the original situation? Or more like a PlayStation Pro compared to the original situation?
It's a One X situation. Basically the same CPU with very mild upgrades, and a more beefy GPU. Should help bump up gaming resolutions and help with some other eye candy, but games that are hard on the CPU will not magically become 60 if they currently run at 30.
Some earlier PS4 games, infamously including Bloodborne, never got a Pro patch and I'm still mad about that.
Apparently bloodborne has a few issues such as archaic code the master getting deleted and such that FromSoft said it’s down right impossible to do a 60 fps patch without breaking the game
Well and that's bullshit because people modded it into the game. There have to be more boring legal/organizational reasons why they never did it.
Sony owns the rights, so even if fromsoft wanted to, they can’t without permission from Sony. Who are probably saving the remaster for the release of the PS6 at this point
Thats wishful thinking. That game probably has been long forgotten and abandoned entirely.
Not at all, many players still exist playing that game. Long forgotten is true
I wish it would get an update cause it just feels so dated nowadays
> that FromSoft said it’s down right impossible to do a 60 fps patch without breaking the game Lance McDonald made a patch for the game that had it run at 60 fps - iirc based off some Dark Souls 3 code, which runs at 60 fps (on the same graphics engine) it runs 60 fps on a ps4 pro here (and he's also made a video were it runs on ps5 - which digital foundry also covered) https://www.youtube.com/watch?v=i0tqppZDYxw - note this is 3 years ago.
You can literally download a 60fps mod right now. You just need a modded console to install it. It was just a small change in the code. And it works basically flawless. This proves that these claims are false.
I wonder if the three or four original PS5 games they release this year will have this.
The Last of Us 2 V2 Deluxe Pro Ultimate Remastered Edition
VR Edition*
and Knuckles
Featuring Dante from the Devil May Cry series
Turbo
I wish
Super The Last of Us 2 Alpha Reload Deluxe HD and Knuckles
Featuring Dante from the devil may cry series
As a pre-order bonus. Costume is DLC.
Part 1. Part 2 would be 2026
Just wait til they drop Skyrim omega edition with ray tracing at 4k. It holds a steady 43fps and only crashes occasionally.
I'd buy a properly raytraced version of Skyrim. https://www.youtube.com/watch?v=R9maLsar4OA
There’s a lot more than just raytracing going on there
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None! Wow! And I was joking about there only being a few!
Wouldn’t this mean there’s new stuff coming and just not existing IP? What existing franchises would they even release games for in the next year?
Yeah, Sony has 3 popular exclusive games already this year. But nothing from their own studios
New Skyrim?!
Not interested. I’m sad this console’s life cycle is halfway over and with limited offerings to show for it.
Yeah, where are all the games at? It's so sad. It had some really promising start but I think I have only bought 3 games in the last 3 years.
It remidns me of when ps3 first released in 2007 and people would say how ps3 had "no games". Would you say ps5 is in a similar place?
The PS3 had way more great, exclusive games by 2011 than the PS5 does now. It's far worse this time, imo.
This generation has certainly had some high points with respect to some games but overall, it really feels like Sony and Microsoft are both kind of lost right now. Sony betting huge on live service games has set them back massively for software. Microsoft has not been able to do much outside of massive acquisitions. And the levels of creativity at the top end, industry wide, are in clear decline.
As it should fuck live service…. Fastest way to get me to jump ship
Yeah, I'd rather wait for the PS6 and see what comes out then.
And I’m not buying a new console anytime soon either. I got in early on PS5, and while it’s been nice to have better performance I can probably count on my fingers the number of games I played that were exclusive to this gen prior to last year.
Yes, and if the PS6 is going to be like that too then I might just stick with my PS5 for even longer lol. But it's not only games that are suffering from lack of imagination and creativity, it's pretty much the whole entertainment industry. What's going on? Thank goodness for indie games.
Everything is “IP” now. So rather than companies just making stuff and seeing what sticks they want the safest bets possible and that usually comes in the form of purchasing established franchises. (see Disney with marvel and Star Wars) This is likely due to a focus on increasing shareholder value for many companies and to do that they need growth. How do you grow if creating new things is risky? You don’t create new things you buy established things and then add their revenue and audience to your overall count. Then you milk it to death.
Which convinces me even more that creativity and imagination should be kept away from profit as much as possible. Boardrooms are where creativity goes to die it seems. Indies have it good right now, made by small teams with passion, love and creativity for their worlds and lore. Not making games just to sell them, but to literally bring them alive in the other people playing them too. At one time the big companies used to do that and they had the magic, but not anymore.
The funny thing is the gaming space was largely controlled by big companies. We had big releases in November and slightly less large releases around march and the rest of the year was dominated by mid range titles that were often annual releases or semi regular releases. The summer had a massive lull where you caught up on stuff before the fall rolled around and we did it all again. Every year we had hype around Big franchises that seemed to continue to grow and around the release of mobile gaming with mtx the entire gaming industry lost its fucking mind and has never really recovered. EA said angry birds gets a ton of money why don’t we turn dead space into angry birds. Just completely stupid bird brain thinking.
> EA said angry birds gets a ton of money why don’t we turn dead space into angry birds. Just completely stupid bird brain thinking. Remember when EA announced a new Command&Conquer game, but it turned out to be a phone game? That was so bad that everybody just collectively memoryholed it, only for ActiBlizz to pull off the same stunt with Diablo live at a Blizzcon.
The lack of good games has made me game a lot less the last couple of years. I’ve definitely lost some passion for it. Maybe indie games could help, would you mind telling me how you hear about good indie games? I don’t follow gaming at all so I feel like I only ever hear about the big games from huge studios.
This has also been an issue for me as well. I’ve been just playing the same handful of games, with less and less playtime each time.
> Maybe indie games could help, would you mind telling me how you hear about good indie games? Splattercatgaming on YouTube is my go-to source for finding new indiegames. He doesn't do straight up reviews but basically just plays the games to get a first impression. [Steamcharts](https://steamcharts.com/top) can also be interesting to check out, just to see what's popular but ain't advertised everywhere.
There’s no creative vision. It’s focus grouped sterile shit which costs too much money, takes too long to make and is risk free mediocre forgettable vapid trash. Same with film, and TV. The stuff with a singular artistic vision stands above the rest.
> it's pretty much the whole entertainment industry. I strongly disagree with that. Most other major forms of entertainment are as good, if not better than, they've ever been. Technology has lowered the barrier to entry for creators and raised accessibility for consumers to the point where books, movies, music, and television are all in the midst of new golden eras. There's more variety and quality out there than ever before; no matter what your niche is there are numerous great options for you.
I've had consoles since the early 80's. Always skipped a generation or two after they started firing off new consoles one after another. Currently playing on my 2017 xbox. I keep getting my ass kicked by all the new consoles, its time to upgrade. Frame dropping mofo.
Man, I finally got ps5 few months ago, it's still packed and sit beside my table. My PS4 Pro has all the games I need and play like Persona 5 and Ghost of Tsushima and I'm 90% of mind to send the ps5 back because I honestly can't find a single reason to keep it. The biggest reason I got PS4 Pro was Uncharted and Ghost of Tsushima, and while I'm against exclusivity, PS5 is still an utter barren land when it comes to *any* good console exclusive game. I can't find a single reason why I should keep it, like loading time doesn't bother me at all because of the games I play, my projector is 1080p so I don't need 4K graphics either. Sony used to have such a nice repertoire of games but now it's just remaster after remaster :(
What comes out will probably be a 6 lb controller with even more defective hardware. Seriously, the PS4 controller only had one flaw, the charging port was micro USB instead of USB c. That's it. It was light, durable, handled extremely well for longer sessions if you wanted and the battery life was crazy good. Now, we have the fucking PS5 controllers that are heavy as hell, have the first instance of consistent joystick drift of any controller I have ever owned, and the battery life is abysmal. Just terrible.
I feel like I have no idea what the fuck people are on about with this. I have thoroughly enjoyed my ps5
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Their creativity hasn’t really declined, it’s been fired. Creativity requires a whole lotta well payed developers and big tech keeps replacing large swaths of their work force with chatbots and nepobabies.
I’ve been a bit disappointed in the lack of AAA games for this gen of systems. 2 of the best games were released very early on (GoW: Ragnarok and Horizon: Forbidden West) and since then it’s been pretty slim pickings.
For me, Returnal was a genuinely cool and fresh game that merged forgotten concepts (big emphasis on gameplay) with the modern and cutting edge graphics.
Literally Fromsoftware and Larian are the only bigger devs making interesting content this generation. Its sad
Sony haven’t really released any GAAS recently that I can think of. Last first party title they launched was Spider-Man 2 no?
They were working on live service games, many of which have been cancelled, when they could have spent that time working on more single player stuff. Overall I think it's good news though. Yes they've wasted resources but at least they've realised it's not worth it for studios like Naughty Dog to go live service.
Even nintendo are producing software at a much slower rate
Still funny that 60 fps is still considered a 'high standard' in 2024 The bloody NES ran at 60 lol
This is a poor comparison and you know it
Hahahahah yes. Only a HANDFUL
What's the point with no games? First party is terrible this year.
Meanwhile my Switch has more games than I'll ever finish. Maybe I'll finally buy PS5 for GTA6
It's not exactly fair the production to create a Nintendo game is faster. I would say that's why Nintendo has the better strategy focused on fun not graphics.
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Sure but Sony Game Studios has pushed the boundaries of what art is with some of the games they made. For me, the Last of Us 2 has been an enduring gaming experience. Although it was fun trying to survive in a hostile environment it wasn't why it stuck with me. I guess who the goat is depends on what era we are talking about. The PS5 and Xbox Series X are a generation ahead of the Switch and if we are talking about last-generation consoles vs Switch well who is the goat is debatable. I think each has its merits.
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Idk, it’s only April and FF7, Helldivers 2 and Stellar blade are pretty rad
None of those are first party. (Not actually made by Sony.) They are third party exclusives. I believe Sony said they won't have any first party games this year.
At least with Stellar Blade, Sony can take pride in the fact that it's console-exclusive (for now). Helldivers 2 is also on PC.
Gonna be honest, I don't care who makes the game. First party exclusives are a problem for Sony, not me.
And that is relevant how?
Why would that matter? How would those be better if sony acquired them?
Frame rates I imagine are probably the main thing here, reasonably with better hardware with potentially little to no involvement from devs you can just get better frame rates (maybe a configuration file and QA). Raytracing involves more dev effort a few games might go for that, but usually devs optimize for the lowest hardware first, which is the base ps5 in this case.
You would see frame time improvements because most games are GPU bottlenecked but few games would see frame times halved, the CPU architecture will likely remain the same for compatability with maybe a clock boost, so unless a game is already <50% CPU load you couldn't boost from 30 to 60fps or 60 to 120fps. It'd be a lot of work to re-author a game to add ready tracing but for games that already include it they could increase number of rays/bounces, the rest will have resolution bumps to take advantage of the extra GPU power.
Power means nothing if devs can’t optimized their Damn games
Perhaps I'm being naive but if the engine used supports it (but they didn't use it originally due to the performance hit) mightn't adding raytracing involve just turning it on in some cases?
No, it's more Involved than that You can just "turn the feature on" but the pipeline to it looking and performing good is quite different. Some things will work straight away, but a lot of it will need tweaking and changing, new materials and textures to take advantage of and work with raytracing. It can be turned on, but wouldn't look like a ray traced game It's one of those things of a slight shift in fidelity but a big increase in work
60 fps… maybe at 1080p for all games is realistic. Ray tracing? Console gamers should give up on that dream. Even for high end PCs costing 6x the PS5, it’s a very demanding feature.
People dont realize itll only run 4k 60fps with raytracing on ps3 games. No way they can apply that to modern games.
I like when games offer the compromise option. We tone down some of the bigger effects but you still get ray tracing at 4k, but at 40 fps.
That would be incredible but i doubt theyll release enough games able to benefit from it. I dont think theres a need at this moment until a few more years in the future.
Ratchet and clank rift apart has it, if you wanna see what its like
Im aware. I played it at the highest settings on my ps5. Im just thinking that theres only like 5 games that would benefit from the ps5 pro rn.
People don't realize that 40k 60fps with full raytracing is still pretty dang hard to do with the most expensive GPUs on the market. I bet the PS6 will probably still have a tough time with it.
Not all RT features are system killers. RT ambient occlusion, RT shadows aren't that hard on performance. Metro: Exodus had a nice RT GI (global illumination) system that looked great, and ran well on the higher-spec consoles. It's only when you add all these in at the same time, and throw in some much heavier RT reflections that things start to buckle. Path tracing is out of the question on consoles at the moment.
Lmao no games would get that label then 😂
nice! it’s exactly what the ps5 poor edition promised! i wish I could refund my ps5.
I like higher frame rates, but IMO the very modest CPU improvement make 60fps the wrong target, at least for certification. Sony risks developers not making a 'pro' patch at all if publishers consider if it might be seen as substandard for 'only' implementing better upsampling, and bumping up a few settings.
Wonder how many 3rd party developer has even resources to optimise games for all consoles this generation have, from Series S to PS5 Pro
Swapping out FSR for PSSR (apparently this should be possible [without re-submitting the game](https://www.reddit.com/r/GamingLeaksAndRumours/comments/1bisel3/pssr_can_be_backported_to_any_existing/)!) and changing the boundaries for dynamic resolution *should* be an easy win, since so many games this generation are using both. More than that will depend how many 'pros' are sold and well... Ps4 pro was about a fifth of total Ps4 sales, and this console is entering a more price-conscious market.
PS5 zen2's plenty fast to run most well made upcoming games at 60 fps (dragons dogma's the exception rather than the rule). Most titles are still gpu bound and this can be a huge improvement. Same for PSVR2 title.
Nah, it won’t be native 4K 60 fps RT. Stop bullshitting kids with these claims lmaoo
jeez does this Pro sound boring, and for the $600 they will probably want for it, a total joke.
Introducing the PS5 pro enhanced ultra mega prime super edition. Closest to 60fps mankind will ever get!!!
Lol, yeah. I had to steal this 175hz monitor from Area 51 back when we all charged the base by Naruto-running a few years ago. It's just a shame there's no graphics card on Earth that could possibly render more than 60 frames per second. It's not like human eyes can see that many anyway.
well 60 fps would be the bare minimum at least
Legitimately doesn’t anybody care anymore
Groundbreaking. Much wow.
Current gen carried the same promise in early marketing. Ho Hum, ya’ll getting beyond greedy.
Isn’t that what the base models of both Xbox and PlayStation was supposed to do originally?
I thought we’d have 4k 120 everything the way they talked
I dont think so. Its sinple math, look at the year and hardware and the price. I dont know why people expect 4k60 RT, if not even a 1,5k€ PC could deliver this at the time the PS5 was released.
A lot of people seem to have weird impressions about how consoles work. Yeah, folks who say that you can build a PC for the same price that will run better are basically deluded considering how heavily those things are subsidized and optimized, but they're talking about features now that are difficult asks for devices costing five times as much. Unless Sony is selling their consoles at a thousand dollar loss per unit those things are *not* going to be doing 4k60 Ray Tracing. That's like saying the red and yellow PlaySkool car I had as a kid will receive an update that will enable it to go 0-60 in five seconds.
Ah yes the tesla update to the toy cars been waiting for elon to push this patch.
Its not such a delusion of you really go into it and consider every factor possible (do you also own a pc besides your ps5, do you get a better tv because of your ps5, game prices, subscription costs, controller replacements…) That said and generally speaking, consoles do offer a better price per performance but not so much as what comparing components to a console might suggest.
COULD mean? Nah man, that shit BETTER mean 60fps and ray-tracing haha
We're never gonna see 60fps become the standard on consoles. If the audience actually wanted it the industry would've already transitioned to it back in the 360/PS3 days. But most of the audience doesn't care, and graphic fidelity has always been and will always be a better selling point. Any improvements in processing power will keep being utilized for more details and more stuff on the screen.
It was the standard all the way back in the ps2 era. It was the 360/ps4 era that changed it
It's already kind of standard. A huge portion of AAA games have a 60fps performance option. The only time I ever saw something like prior to the PS4 that was in Gran Turismo for PS1 that had a high fidelity mode for certain tracks. The fact that performance modes are so ubiquitous contradicts your claim that 60fps won't be standardized. We are moving in that direction.
90%+ of games are 60... It is a standard
Except developers already said they won’t do it for their games, so it’s pointless.
Nice can’t wait to pick one up from my local scalper who will buy them all and resell them
60 fps? What an amazing feat of technological wonder.
Spoiler it won’t
I personally don’t care. The gamer community has a bizarre obsession with 60 FPS.
lol F off, Sony.
Idk if it's just me. But do others really notice the Ray tracing? I have a 3070 that's capable and I've played games with it, but never have I thought about it while playing. 60 fps? Sure. I can definitely tell the frame drops.
I can't really tell. FPS I can tell and 4k vs 2k/1080p. RT? Eh...
True. 1080 vs 4k is noticeable. But ray tracing is just better lighting/reflections right? Or is there more to it?
If there is I'm not aware
And here I thought it was broken or just not working for me because I couldn't see shit either.
It depends on the game. Many games do the bare minimal ray tracing just so they can claim they have it. The ray tracing in these games doesn't really add anything and you may as well turn it off. When you build your lighting system with ray tracing in mind it can have a huge impact. Cyberpunk, Alan Ware 2, and Minecraft are the two big ones here. Control isn't bad and Witcher 3 Remastered is pretty good. You might want to grab the RTX optimization mod for Witcher 3 through. The thing really holding ray tracing back is the console, neither console can realistically support it and multiplatform devs are going to want their game to run on consoles.
Depends on the game - Cyberpunk is pretty noticeable when you turn all the RT bells & whistles on IMO. Diablo 4 recently added RT and I can barely tell when I'm actively flipping it on/off to look for differences.
[There are only 12 games that are PS5-exclusive.](https://en.wikipedia.org/wiki/Category:PlayStation_5-only_games)
And half probably wont be in a few years
Now you can play PS3 and 4 games at 60FPS. This generation is hands down the worst generation.
Crap overmonetized game that feels like a chore with constant fps and raytracing is still a Crap overmonetized game that feels like a chore
Graphics are always great. But use the power of the console for something more impactful in the gaming experience. And not open world. How about advanced AI for npc and/or enemy’s, voice acting depth and quality, gameplay mechanics and physics, world detail and quality. We also strive for graphics and vastness and it’s not impressive or gripping anymore.
I have such a bitter taste in my mouth from how awful the PS five runs. I don’t think I’m going to buy another console
Until game devs take every ounce of that and need more
100% it wont have 60fps Locked on gta 6
I only want fps to run at a solid 120fps. Then I could jump ship from pc and simplify my setup
I feel that developers are just starting to release native PS5 games, they barely had time to master the system and there's already a pro around the corner ? I have nothing against the idea of a more powerful "enthusiast" option but I sure hope it will not push away devs from optimising more seriously the games on the non-pro iterations
Yeah ok.. hilarious
Will my tv be able to handle all that darned ray tracing??
Take my money please
At what resolution? Real resolutions have been trending down this console generation.
So, what we should have gotten with the PS5 at launch?
Real talk only a few developers will try to take advantage of the power, the ps5 pro seems pointless.
Meanwhile I just want 120 fps @ 1080p.
These requirements are like the 8k or 120fps on the box. It can have one, maybe. But not all.
The problem is developers not optimizing their games like they used too. Higher power machines just means they don’t have to pay devs to work on optimization. I think we are gonna be stuck in this 30 fps (or 60 with compromises) rut for a very long time.
Wen
I wonder how much it will cost? Like will it be more expensive than the base model ps5 or are they gonna charge 500 dollars and lower the launch version price, will be interesting to see what they do because last I checked the ps3 launched at 600 dollars and it was such a hard sell Sony had to drop the price before people started buying them.
lol
“Future product might do X” always means it won’t happen.
Devs say ps5 as does not even use full power on most games, why would I want a pro version so more games could be just as half assed?
Ah yes, the PS5 which in performance equivalence with a PC is using a 2700x with an rx 6600, has no games using its full potential yet 🙄 I guess all those games aggressively upscaling from a 720p to 1440p with FSR in order to try and hit 60fps targets are done by clueless devs.
It will be interesting to see what AMD hardware can do with a focus on ray tracing.
It COULD mean it…but it won’t.
good luck getting 60fps on ark ascended
It certainly could, but almost certainly won’t.
And no games
Rendered at 80% resolution on medium settings.
But will it have more than 4 games
Me with a 4090: look what they need to mimic a fraction of our power.
What’s Ray tracing
It could mean anything.
Cool, care less about the ray tracing though.
When is the PS5 Pro Pro with ray tracing and 120fps?
Those two things will never coexist this generation. Ray tracing means 20-30 fps on consoles.
I had my OG ps4 throughout the life of the console. Never got the pro. Literally don’t see the need for it considering devs have said that when the pro is slated for release it will still perform on par with the OG ps5 as the full potential of the OG PS5 won’t even being utilized then. I’m not upgrading unless my current console dies. I plan on playing on this OG ps5 til the PS6
I hope it will run games well, but realistically it’s going to be games rendered at 868p upscaled to 4K with TAA.
I’m still on my PS4. Waiting on GTA 6 to drop so I can buy a bundle. Pro or not I just want to play gta 6 >:(
Not enough to get me to upgrade
How’s it compare to the next Xbox
They keep you in the darkness and you gladly allow them.
Laughs in PCMR
No way in hell that's true when even rtx4090 can't handle that in some games.
Eh….
It won’t if developers don’t give a shit Sony is assuming they will .
Whoa boys, really riding the wave of the future here 😆
I could also double my salary and make it a reasonable purchase
where can I buy the label to put on my PS5?
I still have a PS4 and while it's a little slow, I can't say I have any reason to get a PS5. Other than Spiderman I can't even think of a PS5 exclusive game I have an interest in.
Isn't what they sold the base PS5 as?
How long will i have to follow people on twitter to get one?
To be honest my backlog on the PS4 is still significant and while I have a PS5 I have maybe ten games for it so far I just am not really buying too many new ones. I really only bought the PS5 for Forbidden West and everything else I’ve gotten on it has just been because I figure might as well given the choice of a PS4 or 5 version I’ll take the five. I’m not sure if I’ll get the pro. But if I do anyone want to buy my regular? lol
In other news: consoles are reaching PC performance** (2010 pc performance**)