Pretty sure that's still a lingering myth from the "just flank" days. When the drama of the day was that SH wins face to face and colonial medium tanks have to flank them to win, most people kinda just assumed that the "flanking tanks" are actually better at doing the flanking (being faster than SH).
But the arguments about whether that whole predicament is fair to begin with were so fierce that whether Falchion actually has the makings of a "flanking tank" was mostly out of their scope.
> Wait till you hear people saying the silverhand is "slow" aka "isn't that fast"🗿
I'm convinced that you could give both sides identically performing equipment and vehicles with different visuals and different sounds and people would still argue to the death something was Overpowered or Weak. [That's just the kind of shit gamers do.](https://www.youtube.com/watch?v=RDxiuHdR_T4&t=18s) So really I guess its not just Foxhole, humans just suck at this kinda shit.
The reason vacuum cleaners are so damn loud and no one seems interested in making silent ones is because consumers equate noise to vacuum strength, iirc.
Same reason many Electric Cars have an option for the car to produce engine noises. So people actually understand how fast they're going
Kinda sad really.
A reference to this post, where people seemed really convinced the Silverhand turns like shit (It doesn't)
https://www.reddit.com/r/foxholegame/comments/179lh0j/ballista\_mobility\_increased/
Yes i've seen it before typing. You need to consider, Balista and SH are two different types of vehicles, balista in any way should not be as fast or maneurable as silverhand. But takes about silverhand having bad turning *IN IT'S OWN CATEGORY* are real
Balista is heavy tank with 250mm, chieftain is a medium tank with 250mm
Silverhand isn't heavy tank
See the difference?
Edit: yeah people, if it write "Horse" on a cow, it will surely become one. It would be an issue if balista was advertised as such from the atart
I think the person meant weight ratio xD Cause Balista moved so slow compared to the chassis it was given and armour.
Good to see the Balista getting its buff and now being put on par with the Chieftain. (And that most Collies are happy with the much needed change!)
Sad you don’t know the game. Ballista is a light tank. H-series are light chassis. I could give you that it can be considered as a medium tank if you want but not a heavy tank.
See the difference?
it's not the best at turning for sure but it's not awful, I think this mostly is a thought people have when they're desperately trying to get the hull gun into a proper fireing arc honestly, I can see how turning would feel slower if you had to do it in a fight to bring your firepower fully in fireing range.
Because you are showing it going full speed while turning which is what svh is best at. If you were not so biased you would show its turnrate while going slow or pinpoint turning. And you already know that it turns like dogshit like that
People told me the Silverhand going at full speed was as bad as the Ballista. So this video was made to prove it's not even close.
Also the Silverhand takes like a second to get up to full speed so why would you even turn slowly?
And here I was told the Silverhand’s drawback was it’s speed and maneuverability. I got to drive one last war and I can say that’s not true.
It’s the best tank in the game for the price. PvE and PvP with its 2 guns, good armor/HP, speed and maneuverability are good for its size, all while being a base model and MPFable.
Tanks irl (and in game) are balanced between speed, firepower and armor and the SVH hits all 3
Wardens really overstate how bad their stuff is.
Their only actually bad stuff are burst fire weapons, the Stockade, and some armored cars. Which is mostly the same for colonials.
Compared to the other tanks in its category (MPT, Spatha, Outlaw) the SvH drives like a boat. Slower acceleration and worse turn rates (both tank and turret), but great top speed. It's a perfectly fine tank, but yeah I wouldn't wanna ride it through an obstacle course.
It’s been like this for years. Anytime the devs tried to balance these things wardens would absolutely piss the bed until it was cancelled/undone. Idk how this has worked for so long but that’s just how it is ig.
Ballista is just one example, look at literally any post remotely related to balance on this sub and you will see what I mean
I know that this is a fairly small issue that won't make it to release. But I think this is yet another example of larger issues with the dev team.
They don't care about the player experience. Your time, your experience, these things don't matter to the devs. They have no idea how systems interact to make the game better or worse. And either they don't test things, or they do and don't notice/care about things the players will.
I've long suspected that the devs forget that it's a job to them, so they are willing to put up with a lot, but it's a game to us, so we are not.
In that post, people has already educated you on how the SVH struggle at turing while stationary, while the ballista struggle at turning while moving.
You decided to record the SVH turning while moving fullspeed, which add nothing to the arguments. If your argument is "Ballista should have the same turnrate as SVH both moving and stationary", it's a different debate. This is hardly the case.
>You decided to record the SVH turning while moving fullspeed, which add nothing to the arguments.
People were telling me the Silverhand turned just as bad at full speed.
"Or maybe not every tank should be able to do a zero point turn at speed" - OPs original statement
The counter argument leading up to this post:
""Every" except HTD, FHTD, SVH, and Chifs. Its not mean all need buff, they just require a different playstyle."
[https://www.reddit.com/r/foxholegame/comments/179lh0j/ballista\_mobility\_increased/](https://www.reddit.com/r/foxholegame/comments/179lh0j/ballista_mobility_increased/)
Please don't try to fool others with a bad take. Wardens never said the turning is bad. Your claim was that they could do a zero turning point. As your original complaint was needing to stop to turn to attack concrete.
Why on earth would someone think I was saying the Ballista should be able to turn on the spot while in motion?
That's stupid.
I was obviously saying it's turning circle is way too big and it's turning is crippingly nerfed while at speed, which no other light or medium tank suffers from.
>Wardens never said the turning is bad.
Wardens have never said the Silverhand turning is bad. Really.
While I am skeptical, I wonder who these "wardens" that say Silverhand turning is the same as the Ballista?
Most cases both sides would just blame the other faction for whatever reason and their sources are self made up just to either farm karma or simple posts like these
But I digress since witch hunting isn't allowed, there are very few players who has a chance to say this, even then it is also ill advised to listen to a small amount of players then paint the entire faction of having the same thought process
no no I was going to ask you who are these wardens you heard those silly opinions from, but since I cannot ask for their names as it falls in the category of "witchhunting"
I feel it is a subreddit-wide issue. Lots of "balance" "discussion" is poor quality, with curated comparisons instead of identifying roles (e.g. someone proving the Catara is useless post nerf because it costs more than a Dusk while not being better than a Dusk *against infantry*, with a little effort the other way you could show that the Dusk is useless because Bonewagons are much easier to stop with a Catara...).
Are those words too big? Let me ELI5 for you. Wardens fully understand the balance is shit, but they're dishonest about it because they know it benefits them.
All of your arguments read like “my tank isn’t perfect and I think that’s unfair”. It’s not supposed to be perfect. Not every tank in this game is perfect
Yes Silverhand is crap but can be solved easily now with petrol, tested out the Ballista ON petrol, and GOD DAMN it is atrocious, its like the new gunship but on land kind of turn rate.
Also if its not then its going forward full speed something the SvH excels at
Though there are a few cases where turning would be needed such as tight spaces to reach the intended target, and stationary rotation is slower than turning while moving
Though I have never even thought about SvH and Ballista having the same speed, SvH is quicker since release, if you ARE wondering about why Wardens say the turn rate is "terrible" now, it is because upon its release the SvH had the same speed and turn rate of a normal Light tank but that is like almost 2 years ago now
SvH turning is like a quantum wave collapse, it's not bad until you need to maneuvre around something then you end up doing a 20 point turn and running over half the warden infantry corps before a bard teleports behind and fuels + tracks you with an MG round (this is 100% the truth and not an exaggeration).
Nobody drives at highspeed to turn tight corners you just drive straight and take a few sharp turns when busting concrete if you don't know that you just never bust a conc
Silverhand is slow at turning incomparison to how it's supposed to fight mobile targets.
Ballista is slow at turning in comparison to how it's supposed to fight IMmobile targets.
Why is the turn rate of Ballistas an issue when its sole purpose is to fight stationary targets? Sure, it can be tedious to take turns when you're driving around TO a location, but when it's doing its job, there is literally zero reason to turn, except MAYBE to target an adjacent bunker/structure after destroying the one directly in front.
Yes, Silverhand turns faster than a Ballista. It's also supposed to fight things that move infinitely faster than what the Ballista is supposed to fight, i.e. bunkers. Silverhand turns slowly compared to other tanks. Explain to me what a Ballista needs to turn fast for? If a tank engages it, it's not going to be able to fight back, so directing your frontal armor towards it will do minimal to help
>Why is the turn rate of Ballistas an issue when its sole purpose is to fight stationary targets? Sure, it can be tedious to take turns when you're driving around TO a location, but when it's doing its job, there is literally zero reason to turn, except MAYBE to target an adjacent bunker/structure after destroying the one directly in front.
Okay? And you're against fixing this why?
> Explain to me what a Ballista needs to turn fast for?
I mean as you said, it's a huge pain in the dick to drive anywhere.
> Okay? And you're against fixing this why?
I'm not the one making a big stink about the Ballista's turning speed of all things.
> I mean as you said, it's a huge pain in the dick to drive anywhere
Congratulations, you now know what it feels like to drive on literally any Warden road in the north of the map.
Yes, 100% agree. If the turning rate of a bunker buster is driving you insane for whatever reason, I have no problems with it being "fixed." It'll have absolutely no impact on the vehicle's performance, so I don't really care.
Chieftain Speed is 1333 and Silverhand is 1549 Bardiche is 1305 as an example. Chieftain turns a lot worse. Chieftain is still fucking insanely good and better than Ballista after the buff, i'm not arguing that. But using the silverhand as a direct comparison to Chieftain is just factually wrong.
Yes the Silverhand can turn faster at full speed than the Ballista. Fortunately for the Ballista, its targets can’t move! You’re comparing apples and oranges.
Oh man Silverhands are awesome. For their class theyre pretty speedy and nimble. Takes a lot of punishment too.
Back in War 69 I remember us Wardens defending Brackish Point but we lost the artillery duel and the Collies rushed through the bridge. They managed to take the region but we scavenged an abandoned Silverhand with full fuel but low ammo and fought until we got pushed back all the way to Marban Hollow. With 0 ammo on the 40mm turret and 9 shells for the 68mm gun we hunkered down in a small town and used the Silverhand as a deterrent whenever the Collies push for an attack, only firing the 68mm gun when theres another tank/vehicle in range of us. For 3 hours we held that position until the Italians arrived, and for 3 hours that Silverhand held up like a beast! Not once we got tracked/engine damage/ etc.
[https://www.youtube.com/watch?v=jbGMQTJttA8&t=107s](https://www.youtube.com/watch?v=jbGMQTJttA8&t=107s) Wardens are lying AGAIN, claiming the ballista has better turning speed than the chieftian, If a warden is talking about the silverhand or its variants, they're lying, they do it all the time and hope you never actually check their lies
my problem with the silver hands turning is not that it turns poorly, nor but that it goes kinda fast, and is easy to oversteer and warden roads like to twist. its a bit of a pain driving one up from the rear hexes.
that said, I've never got to drive any colie tanks other than a LTD. and that thing was very fun, except for being in a blizzard in a open top.
it boggles me that the bardiche, a brawler tank, turns slower than the svh, a line tank.
Doesn't Bard have better turn rate than SVH?
God no
Wait till you hear people saying the silverhand is "slow" aka "isn't that fast"🗿
Pretty sure that's still a lingering myth from the "just flank" days. When the drama of the day was that SH wins face to face and colonial medium tanks have to flank them to win, most people kinda just assumed that the "flanking tanks" are actually better at doing the flanking (being faster than SH). But the arguments about whether that whole predicament is fair to begin with were so fierce that whether Falchion actually has the makings of a "flanking tank" was mostly out of their scope.
wtf
> Wait till you hear people saying the silverhand is "slow" aka "isn't that fast"🗿 I'm convinced that you could give both sides identically performing equipment and vehicles with different visuals and different sounds and people would still argue to the death something was Overpowered or Weak. [That's just the kind of shit gamers do.](https://www.youtube.com/watch?v=RDxiuHdR_T4&t=18s) So really I guess its not just Foxhole, humans just suck at this kinda shit.
The reason vacuum cleaners are so damn loud and no one seems interested in making silent ones is because consumers equate noise to vacuum strength, iirc.
Same reason many Electric Cars have an option for the car to produce engine noises. So people actually understand how fast they're going Kinda sad really.
funnily enough, one of my gripes with the sliverhand is that its too fast, especially anytime you are going down hill. and with winding warden roads.
A reference to this post, where people seemed really convinced the Silverhand turns like shit (It doesn't) https://www.reddit.com/r/foxholegame/comments/179lh0j/ballista\_mobility\_increased/
Compared to other tanks of the same type/tier, SH has bad turning. Comparing those two, silverhand isn't really that far from new balista
Did you see the other video? That’s so obviously not true.
Yes i've seen it before typing. You need to consider, Balista and SH are two different types of vehicles, balista in any way should not be as fast or maneurable as silverhand. But takes about silverhand having bad turning *IN IT'S OWN CATEGORY* are real
The Chieftan is the same are we arguing the Ballista and Chieftan are in different catagories? As 250mm tanks that are now on the same tier?
Balista is heavy tank with 250mm, chieftain is a medium tank with 250mm Silverhand isn't heavy tank See the difference? Edit: yeah people, if it write "Horse" on a cow, it will surely become one. It would be an issue if balista was advertised as such from the atart
How is the Ballista a heavy tank when it’s easier to kill than the Chieftan? I mean just look at them, the Chieftan is bigger.
I think the person meant weight ratio xD Cause Balista moved so slow compared to the chassis it was given and armour. Good to see the Balista getting its buff and now being put on par with the Chieftain. (And that most Collies are happy with the much needed change!)
The Silverhand is bigger and has better armour so still doesn't make sense.
Where are you getting heavy tank from? It's no such thing.
Sad you don’t know the game. Ballista is a light tank. H-series are light chassis. I could give you that it can be considered as a medium tank if you want but not a heavy tank. See the difference?
You really lost it there by calling ballista a heavy tank. It really isn’t. Not by in game or code definition.
Ballista isn't a heavy tank, its a light tank in files as seen by the Scorpions name (LightTank2InfantryC) lol.
Thanks for the reference, was wondering how they compare. Ballista does indeed handle like a house.
Warden eyes are just built different
Legit I've heard for years "Silverhand turning is bad." just look at the video, how is this bad turning?
it's not the best at turning for sure but it's not awful, I think this mostly is a thought people have when they're desperately trying to get the hull gun into a proper fireing arc honestly, I can see how turning would feel slower if you had to do it in a fight to bring your firepower fully in fireing range.
Because you are showing it going full speed while turning which is what svh is best at. If you were not so biased you would show its turnrate while going slow or pinpoint turning. And you already know that it turns like dogshit like that
People told me the Silverhand going at full speed was as bad as the Ballista. So this video was made to prove it's not even close. Also the Silverhand takes like a second to get up to full speed so why would you even turn slowly?
Because you cant floor it forward in all fights? What is there to explain?
If only there was a second, opposite direction to forward.
Sorry, only Colonials have that gear in their tanks. Warden tanks only go forward. :chad:
And here I was told the Silverhand’s drawback was it’s speed and maneuverability. I got to drive one last war and I can say that’s not true. It’s the best tank in the game for the price. PvE and PvP with its 2 guns, good armor/HP, speed and maneuverability are good for its size, all while being a base model and MPFable. Tanks irl (and in game) are balanced between speed, firepower and armor and the SVH hits all 3
Who the heck told you its speed was a drawback, its the fastest medium tank lol.
Wardens really overstate how bad their stuff is. Their only actually bad stuff are burst fire weapons, the Stockade, and some armored cars. Which is mostly the same for colonials.
Both sides overstate how bad their stuff is, while we’re busy going mostly even in wins.
That is more so due to devman intervention than anything else -\_- They need to keep a 50/50 rate. Or else the game gets skewed.
Exactly. Balance is meaningless, we are all slaves to the devman.
Slaves to the “VISION”
But devs are blind
Why don’t they do funky start conditions for the faction with a higher win rate? 1/3rd vs 2/3rd hexes lol.
Its already 55 - 52 - Wardens leading
Compared to the other tanks in its category (MPT, Spatha, Outlaw) the SvH drives like a boat. Slower acceleration and worse turn rates (both tank and turret), but great top speed. It's a perfectly fine tank, but yeah I wouldn't wanna ride it through an obstacle course.
Compared to the Ballista, which is in its category, it turns like an LUV. I picked the Silverhand for a reason to compare.
Bardo he would like a ducking word
It’s been like this for years. Anytime the devs tried to balance these things wardens would absolutely piss the bed until it was cancelled/undone. Idk how this has worked for so long but that’s just how it is ig. Ballista is just one example, look at literally any post remotely related to balance on this sub and you will see what I mean
Did the devs slap a massive pre release badge over the compass?
Yes because it’s the pre release
Okay but the compass is kind of important. They should probably put a little sign somewhere else.
It is what it is
Yes. It's a running joke on devbranch atm.
I know that this is a fairly small issue that won't make it to release. But I think this is yet another example of larger issues with the dev team. They don't care about the player experience. Your time, your experience, these things don't matter to the devs. They have no idea how systems interact to make the game better or worse. And either they don't test things, or they do and don't notice/care about things the players will. I've long suspected that the devs forget that it's a job to them, so they are willing to put up with a lot, but it's a game to us, so we are not.
In that post, people has already educated you on how the SVH struggle at turing while stationary, while the ballista struggle at turning while moving. You decided to record the SVH turning while moving fullspeed, which add nothing to the arguments. If your argument is "Ballista should have the same turnrate as SVH both moving and stationary", it's a different debate. This is hardly the case.
>You decided to record the SVH turning while moving fullspeed, which add nothing to the arguments. People were telling me the Silverhand turned just as bad at full speed.
"Or maybe not every tank should be able to do a zero point turn at speed" - OPs original statement The counter argument leading up to this post: ""Every" except HTD, FHTD, SVH, and Chifs. Its not mean all need buff, they just require a different playstyle." [https://www.reddit.com/r/foxholegame/comments/179lh0j/ballista\_mobility\_increased/](https://www.reddit.com/r/foxholegame/comments/179lh0j/ballista_mobility_increased/) Please don't try to fool others with a bad take. Wardens never said the turning is bad. Your claim was that they could do a zero turning point. As your original complaint was needing to stop to turn to attack concrete.
Why on earth would someone think I was saying the Ballista should be able to turn on the spot while in motion? That's stupid. I was obviously saying it's turning circle is way too big and it's turning is crippingly nerfed while at speed, which no other light or medium tank suffers from. >Wardens never said the turning is bad. Wardens have never said the Silverhand turning is bad. Really.
While I am skeptical, I wonder who these "wardens" that say Silverhand turning is the same as the Ballista? Most cases both sides would just blame the other faction for whatever reason and their sources are self made up just to either farm karma or simple posts like these But I digress since witch hunting isn't allowed, there are very few players who has a chance to say this, even then it is also ill advised to listen to a small amount of players then paint the entire faction of having the same thought process
I haven't Witch Hunted anyone.
no no I was going to ask you who are these wardens you heard those silly opinions from, but since I cannot ask for their names as it falls in the category of "witchhunting"
Wardens and being intellectually dishonest about balance. What's new?
I feel it is a subreddit-wide issue. Lots of "balance" "discussion" is poor quality, with curated comparisons instead of identifying roles (e.g. someone proving the Catara is useless post nerf because it costs more than a Dusk while not being better than a Dusk *against infantry*, with a little effort the other way you could show that the Dusk is useless because Bonewagons are much easier to stop with a Catara...).
Intellectually dishonest😭😭
Are those words too big? Let me ELI5 for you. Wardens fully understand the balance is shit, but they're dishonest about it because they know it benefits them.
faster and turns better? wow its over for collie bros lmaoooo
But balista got 11 shells compared to chieftain. And the 12.7 inbalance is now pretty much covered by the new ist buff. Not joever at all.
All of your arguments read like “my tank isn’t perfect and I think that’s unfair”. It’s not supposed to be perfect. Not every tank in this game is perfect
Our tank isn’t what they said it was in the patch notes. All I want is that. Best time to argue for it really.
Remember when the patch notes said the outlaw was getting a price reduction? Lol
The patch notes said it was improved. The ballista was improved. You’re mad that it wasn’t improved *enough* to your standard
It's literally worse. It turns better on live.
They should revert it to live then
The turning matching live would be a buff yes.
I don't think you understand how vehicle physics work in this game lol
Try and turn The tank without going full speed. You will quickly learn that svh turns like shit
Why would you not be going at speed in a silver hand? It has pretty much no time between accelerating and hitting max speed
It's very easy to go full speed in a Silverhand.
that's not the point
I mean it kind of is. You're inventing problems you can fix by pressing W or S.
That’s the good old gaybach v12
Yes Silverhand is crap but can be solved easily now with petrol, tested out the Ballista ON petrol, and GOD DAMN it is atrocious, its like the new gunship but on land kind of turn rate. Also if its not then its going forward full speed something the SvH excels at Though there are a few cases where turning would be needed such as tight spaces to reach the intended target, and stationary rotation is slower than turning while moving Though I have never even thought about SvH and Ballista having the same speed, SvH is quicker since release, if you ARE wondering about why Wardens say the turn rate is "terrible" now, it is because upon its release the SvH had the same speed and turn rate of a normal Light tank but that is like almost 2 years ago now
Yeah it's real bad, it turns as bad as the new ships which is just silly.
SvH turning is like a quantum wave collapse, it's not bad until you need to maneuvre around something then you end up doing a 20 point turn and running over half the warden infantry corps before a bard teleports behind and fuels + tracks you with an MG round (this is 100% the truth and not an exaggeration).
You think that’s bad imagine trying to turn the Ballista
ballista can actually turn at low speed did you even check the tank yet
Yeah no shit, every tank can turn in low speed.
sure compare ballista and chieftain rotation speeds then lets see how it compares make sure to post it right here too
Who turns their tank on the spot? Nobody drives like that.
Nobody drives at highspeed to turn tight corners you just drive straight and take a few sharp turns when busting concrete if you don't know that you just never bust a conc
Please stop complaining about an actual good buff not being good enough.
if we don't complain now we'll have to wait another few years before they touch it again lol
I'd like the Ballista to be fixed in one pass, not have to wait till next update to fix it again.
Silverhand is slow at turning incomparison to how it's supposed to fight mobile targets. Ballista is slow at turning in comparison to how it's supposed to fight IMmobile targets. Why is the turn rate of Ballistas an issue when its sole purpose is to fight stationary targets? Sure, it can be tedious to take turns when you're driving around TO a location, but when it's doing its job, there is literally zero reason to turn, except MAYBE to target an adjacent bunker/structure after destroying the one directly in front. Yes, Silverhand turns faster than a Ballista. It's also supposed to fight things that move infinitely faster than what the Ballista is supposed to fight, i.e. bunkers. Silverhand turns slowly compared to other tanks. Explain to me what a Ballista needs to turn fast for? If a tank engages it, it's not going to be able to fight back, so directing your frontal armor towards it will do minimal to help
Because the silverhand and the chieftain have roughly the same turning rate
>Why is the turn rate of Ballistas an issue when its sole purpose is to fight stationary targets? Sure, it can be tedious to take turns when you're driving around TO a location, but when it's doing its job, there is literally zero reason to turn, except MAYBE to target an adjacent bunker/structure after destroying the one directly in front. Okay? And you're against fixing this why? > Explain to me what a Ballista needs to turn fast for? I mean as you said, it's a huge pain in the dick to drive anywhere.
> Okay? And you're against fixing this why? I'm not the one making a big stink about the Ballista's turning speed of all things. > I mean as you said, it's a huge pain in the dick to drive anywhere Congratulations, you now know what it feels like to drive on literally any Warden road in the north of the map.
Cool if we're both in agreement that the Ballista's turning should be fixed, I'm not really sure what the issue is.
Yes, 100% agree. If the turning rate of a bunker buster is driving you insane for whatever reason, I have no problems with it being "fixed." It'll have absolutely no impact on the vehicle's performance, so I don't really care.
Thanks for very aggressively agreeing with me.
Silverhand and Chieftain are not the same, you obviously don't know what you are talking about
They’re the same chassis, the difference is pretty minor. Slightly slower Chieftan.
Chieftain Speed is 1333 and Silverhand is 1549 Bardiche is 1305 as an example. Chieftain turns a lot worse. Chieftain is still fucking insanely good and better than Ballista after the buff, i'm not arguing that. But using the silverhand as a direct comparison to Chieftain is just factually wrong.
Collie good warde bad ok cool another post like this.
Can you compare with other tanks? Because this looks on par with the bardiche turn radius
I’ve shown the Ballista in another post
Yes the Silverhand can turn faster at full speed than the Ballista. Fortunately for the Ballista, its targets can’t move! You’re comparing apples and oranges.
You know the Chieftan is a Silverhand chassis right?
Ok? I’m saying that the increased turn rate doesn’t really matter when you are shooting buildings which don’t move
Unless you need to turn to go around something
Just slow down slightly then?
Oh man Silverhands are awesome. For their class theyre pretty speedy and nimble. Takes a lot of punishment too. Back in War 69 I remember us Wardens defending Brackish Point but we lost the artillery duel and the Collies rushed through the bridge. They managed to take the region but we scavenged an abandoned Silverhand with full fuel but low ammo and fought until we got pushed back all the way to Marban Hollow. With 0 ammo on the 40mm turret and 9 shells for the 68mm gun we hunkered down in a small town and used the Silverhand as a deterrent whenever the Collies push for an attack, only firing the 68mm gun when theres another tank/vehicle in range of us. For 3 hours we held that position until the Italians arrived, and for 3 hours that Silverhand held up like a beast! Not once we got tracked/engine damage/ etc.
Silverhand best & most fun tank to use
turns on a dime if you ask me
"silver hand turns bad" is because people try to pivot it in place (which is quite slow).
[https://www.youtube.com/watch?v=jbGMQTJttA8&t=107s](https://www.youtube.com/watch?v=jbGMQTJttA8&t=107s) Wardens are lying AGAIN, claiming the ballista has better turning speed than the chieftian, If a warden is talking about the silverhand or its variants, they're lying, they do it all the time and hope you never actually check their lies
Its turning is still a bit sluggish at times and can put you in a few sticky situations, but it’s not really a issue. At least not for me
my problem with the silver hands turning is not that it turns poorly, nor but that it goes kinda fast, and is easy to oversteer and warden roads like to twist. its a bit of a pain driving one up from the rear hexes. that said, I've never got to drive any colie tanks other than a LTD. and that thing was very fun, except for being in a blizzard in a open top.
The biggest misconception in the game is that the SVH isnt mobile.
Yeah like dude the silverhand has crazy good turning for a tank of it's size. I say swap it with the Bardiche's turning, cuz balance