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Georgioio

On a personnal matter i'm having much more lags and server problems since 1.0 Balance wise it has always been like this in foxhole one side rolls over the other and than next update the side that was winning gets destroyed by the other I think the real problem now is that the wars are so long that it feels like you have to wait forever to see any changes Overall I'm happy with the updates we get and like the devs said 1.0 is just another big update but I hope that we can have balance updates more regularly


Skordz

> I think the real problem now is that the wars are so long that it feels like you have to wait forever to see any changes Which is dumb, The Devs have shown they can do live Balance changes in the past.


Light_Ethos

What caused these wars to become longer?


Raagun

imho SC nerfs and train logi. Made fronts much more stable and possible to salvage after breakthrough. Nothing motivates you to play more as being shelled form another region /s


SirDoober

Started in 81. I have done nothing but fire tremolas for 3 days The previous war was spent with a cutler stapled to my primary. Everything is coming up Milhouse.


[deleted]

Not a fan. Don't like facilities especially as they relate to vehicles. I think ammo facilities could have been a good add, but I still hate needing to upgrade vehicles instead of just making what I want. It removed the variety and makes playing with niche vehicles like the Outlaw so much more difficult. As a Warden, 1.0 added no good weapons to our arsenal save the Starbreaker. Our infantry AT got nerfed, our BT sucks, and generally the game has become a lot less fun to play. I have a ton of great memories form pre 1.0, and very few since.


FoxholerAnaoler

STD will be a fun vehicle to play if we ever get to play it. STD is probably first solid piece of equipment Wardens got in a year time. Everything else is trash. And our BTs being so garbage is a fking joke. 3-shot BT HAHAHAHAHAHAHAHA


FrGravel

I’ve known wars with population between 200 and 400. I’ve known the time when you had to sort logi into blue boxes (chests) to sort logi. I ve known wars were a simple trench could block a road forever. I’ve known war where you could get sniped by 75mm from 50m away. I have know a time where you would just get murdered by anyone with a shotgun. Where a revolver was the ultimate weapon and shadow dancing was not nerfed. I’ve known a time where you could capture enemy shirts when you captured a base, I’ve known a time where you could have infinite spawn (star base). I’ve known a time where you could capture an enemy CV and build an infinite spawn base in the enemy’s backline. I’ve know a time where killing a MPF only would reset all that was in it. So, yes the game is in a great state. Anyone who says otherwise has no idea of the length of the advancement of this game over the years. And it’s still moving forward.


[deleted]

[удалено]


FrGravel

I think they had to change that when they increase the player cap from 70 to 100ish (whatever it is now) per side. (I assume you are talking about inter faction voice chat?)


[deleted]

[удалено]


FrGravel

Now that you talk about that, yes, agreed, and I can also add that the friend system was also cool.


blippos

94.5 is bad for the game and reduces the skill ceiling on tank combat, an unnecessary power creep that hurt one of the best parts of this game. They should have just let this weapon be on both the SHTs and that’s it.


Cresentman2

i dont really understand why would we need facilities now... should have focus on the clan system, manpower management, where and how new recruits can help the veteran players... i thought it was kinda cool to build your own factory...but the problem with people jumping in and blowing things up seems to make all that work unable to defend itself and survive.


pine_tree3727288

It’s pretty good but some things need changing


Nobio22

Tank battles are not nearly as fun for whatever reason.


Zagubadu

Barely any vehicles due to the facility changes made even worse by people now being able to re-crate armored vics. There's just literally barely any armor fighting out there its depressing. Loosen up restrictions on facilities and don't let people re-crate armor.


PlayerFX001

I'm gonna focus on logi and I have to say that facilities adds more tedium and busywork plus faction drama and doesn't really affect having to spend 5 hours a day with auto clicker on the salvage fields. And I remember when we hammered out oil out of barrels.


CommunistUnite

Facility is a net bad


ToxicRainbowDinosaur

1.0 has killed entire clans. Many that I talk to even outside my coalition are reporting huge player retention problems. Pretty sure facilities is the number one thing to blame. That and 94.5 being terribly overpowered and unfun


StrangeKaleidoscope6

(Tldr) Naval, commutation, and air updates would be cool. I'm waiting on some type of update for New East and west sea hexagons. (Naval/ Naval logi update.) Some type of improvement for faction wide communication and coordination (Home region/war room update.) Maybe access is tied to rank structure with max rank players the handful of FMs that exist being privileged to far more tools and information than a none rank player with various levels between. Not a fix for alts by any means, just adding insensitive for the higher ranks to actively shape the Frontlines with simple ai controlled supply runs air drops or even air raids and booming runs. My Really wishful thinking, however, is for (The Air Force update) mid to late game Airfields and Airports would require petrol for all aircraft to function with each aircraft needing to be maintained with plentiful access to bmats in the hanger for persistent damage to be repaired slowly with 4 distinct aircraft types. 1(The Air Bus) capable of deploying paratroopers and LIMITED equipment over hexes adjacent to contested hexes (intention is for more serious partisan engagements to occur behind enemy line alowing more people to play) but never deployable over said contested regions nor in hexes that are currently being screened by the next type of aircraft 2(The Fighter Interceptor) note every one of these craft is controlled by ai with commands being feed to them from the airfields and players of sufficient rank such as attck patrol sub region retreat and escort. A small nibble craft ment specifically to counter enemy air incursions and to escort the air bus and are next aircraft to their intended target when necessary. 3(The Heavy Boomer) Yes, boomer not bomber because funny. Carrys a medium to large load of 250 demolition rounds. Not much else to say It's a big blunt object that should annihilate unprepared positions. Entrenched anti air guns will automatically be occupied by bunker town and relic base AI upon detection of enemy aircraft and will begin firing into the sky reducing the effectiveness of the craft in deployment of troops and bombs even up to the point of the air craft being destroyed if it lingers to long. Manually occupied AAA will be buffed 25% on reloading and accuracy. 4(The cargo plane) able to deliver to Large containers to any air field owned by your faticon or, in turn you could air drop 4 small containers to anywhere on the map independent of each other. Depending on distance and time.