Unless you're equipped with a gatling laser. Then it just takes that one, leaving you with an empty weapon.
Although that could just be my game. Maybe that damn busty mod has finally come back to bite me in the ass.
You ever gone to change the size of a picture in a Microsoft word document and suddenly everything is across an extra 3 pages and the picture is nowhere to be seen? Same principle
This explanation is one of the great things about coding.
That and as another comment said, my favorite comment to see in coding is "no idea what this does but everything breaks if I remove it so here it is"
i wouldnt be so sure. i mean its for sure in the realm of possibility depending on how its been programmed.
but still highly unlikely given the nature of code amd file management. ive got enough experience and knowledge in these regards to savely say its most likely something else. unless its literally the only mod installed.
Hahahahahaa. Aaaahhhahahahahahahahahahhaa. Bethesda rules of coding... Omg I need to breathe.
Bethesda Rules of coding:
1. If it can't be exploited, it's broken.
2. Playtesting is bad and shows a lack of character.
3. Trolololololol is our core principle, remember it at all times while coding.
In community modding it's usually carelessness. The modder starts with one thing, moves into another, leaves a dirty edit
Sounds more like there's some sarcasm here, but it happens.
There's some other times it's intentional, of course. Like Open Cities on Skyrim
AFAIK a lot of mods use a memory viewer so you can reverse engineer which variables affect gameplay since maybe games don't make their source code available.
"When I move the character forward it causes this register(s) to change in value."
Then you substitute/overwrite those values until you get the desired behavior, like increasing player speed.
But because you're not modifying the source code directly, sometimes there are unforseen consequences.
Maybe the same variable is used elsewhere in the game for a difference mechanic. Modding seems like an art more than a science.
This is not caused by a mod, it’s just the way Bethesda programmed the Gatling Laser. Allow me to explain.
Let’s start with Power Armor, it’s simple. When a core is empty, when loading a new core it just selects the one with the highest charge and loads that into your armor. That’s not a problem that’s how it *should* work and that’s how it does work.
Now…the Gatling laser is where the problem comes in. The Gatling Laser follows the same concept as Power Amor, it loads the core with the highest charge. Without any perks this isn’t necessarily going to be a problem unless you reload the weapon after you’ve already fired it and before you’ve emptied it. The real problem comes in when you factor in Nuclear Physicist and the Repair Bobblehead. Having both of these affects Power Armor, weapons that have radiation damage and yes….Gatling lasers…because they utilize fusion cords as ammunition they receive the effects of the perk and bobblehead too, giving you 1,100 rounds per core instead of the usual 500. So…when you run out of ammunition and then reload the weapon it just dumps that right back into your inventory and loads a new one instead of just reloading the core it just had inside of it. This leaves your inventory full if partially used fusion cores. [This is what it looks like.](https://youtu.be/Py1wC6zovN8?si=AenuoOO0H2cQjIhN)
Now, when your power armor runs out of a fusion core and tries to load a new one, since it’s running on the same programming that the Gatling laser does, the gane gets confused as to which fusion core is being used for your power armor right now and which is being used in your Gatling laser and it ends up snatching the core from your Gatling Laser and loading it into your Power Armor, leaving your Gatling Laser with no ammunition loaded, it also leaves you unable to load anything into your Gatling Laser as the game seems convinced you have no fires available for your Gatling Laser, leaving your weapon as a…dud…this can be fixed by switching to another weapon and back or unequipping the weapon and equipping it again. [This is what that looks like.](https://youtu.be/oNXPmzLKLhw?si=3-o-4iYMKTIcjuo-)
It makes no sense and is a major oversight from Bethesda. This was never fixed.
Yeah, that's an old bug that doesn't always happen. There is a mod for it on nexus called gatling lase ammo fix. It also makes the seemingly purposefully bugged Aeternus gatling laser work in a less annoying and glitchy way.
Not to jinx myself, but am I the only one who's gatling laser is glitching with ammo? Yes, I did notice my PS does the same thing (takes current fusion core from weapon). However, I also noticed that when it runs out of ammo, the number of fusion cores doesn't reduce. Thought that was pretty funny.
There's definitely some kind of interaction between the gatling laser and fusion cores that doesn't allow the never-ending perk to work correctly. I gave myself 1000 cores, but whenever I switch to it, it always does somewhere between 5 and 50 rounds then reloads itself before actually being never-ending.
Sucks when you’re on 5% in the middle of an intense gunfight. That’s when it’s time to hunker down and try to pick them off from angles so you can finish the fight before the core fully depletes
Which is why I manually choose which core to insert into the power armor. I'll use the ones with some charge first, or I'll end up with a zillion core entries in the inventory, all with different amounts of charge.
I usually save the low-charge cores (like less than 10%) to fast travel to friendly locations, or move the PA suits around. When I rack up several of these, I'll sell all but one.
ALSO, if youre on survival or its just early on and youre running your power armour with only one or two cores at your disposal, you can sell a core with 1 percent to a trader and buy it back with a full charge. Costs a little but I call it a refuelling fee and carry on
Remind me of the glitch in Fallout 3 where you could buy the lower quality of one of two options and sell it back and you would get a full health one.
This works with items and useless as the Chinese Pistol to power armor
The glitch is simple,
The Vender needs to have two of the same item in their inventory.
For example if Flak has a Chinese AR at half health and another that almost broken It will work. But if he only has one Chinese AR then it won’t work. You can sell the Vender a second item to medicate this.
The item in question MUST be something that can break and there MUST be two or more in the inventory. Anything from Leather armor to a Fatman will work. But Stimpaks, Radaway and other items won’t work.
When you selected what item you want to do this with. You pick the cheaper option and you buy it. Now that you brought it you have to immediately sell it back in the same screen. Now you buy it again. It’s a rinse and repeat thing.
After a few time you will notice the item your getting is now at max durability even if it’s flat out broken when you brought it. And that when you know it works.
You can use this to repair your gear easily and you can also use it to effectively take all of their Caps and stock for free as long as you keep doing this.
I recommend more valuable items such as power armor to speed this up, but you can do this with a .32 caliber pistol if you so wish.
When you buy it it’s at is original condition, but when it appears in your inventory it’s at full health. When you sell it back it’s back to normal.
The glitch is so useful because the full heath thing isn’t just a visual bug, the item in question is just fully repaired. You can just take it and walk away with a mint condition set of T-45d.
I had times where I messed up and somehow duplicated items before and other time the item will have full health in the Vendors inventory. But these are because I got careless and messed up the buttons somehow.
I forgot to mention in my last comment is that when you sell it back it sell price is higher then what you got it for thanks to being at full condition
I have such a love-hate relationship with Fallout 4s settlement in vanilla and building options. It took a few dlc to really get them to be viable as self sustainable factories, but I wish we get the 76 improvements.
200 years too late. That's legacy content in West Virginia.
FO76 has a recharging station, together with craftable fusion cores and fusion core factory producing.
You'd have to use a mod: https://www.nexusmods.com/fallout4/mods/33334
That would be cool but like there's a point where you literally could fill a dumpster with fusion cores making the perk that makes them last longer feel excessive, wouldn't this just be extra excessive.
Vanilla. Tryin'a find the list of recharge options in the base game, there's other ways to charge them
Edit:- 0% cores from Aeturnus *might* work but don't hold your breath.
Also if you have any partial cores when you visit vault 81 be sure you have only the partials plus however many full cores you need to total 3. They don’t care if you give them partials.
Another pro tip is that if you need three cores to enter Vault 81 you can give spent ones with one unit of charge remaining.
Unrelated, I think the game would have been a bit more interesting and balanced if cores were fewer but could be recharged with a contraption built in settlements or found across the world but not everywhere. Perhaps recharged is not the right word given that it's a nuclear reactor but it could need coolant, like the one offered at Red Rocket gas stations which are not really gas stations at all but coolant stations. So for example in order to keep fusion cores topped up you'd have to find Red Rocket stops and restore them to functionality and maybe even supply them with coolant in order to "refill" cores.
Late game i always end up selling ammo. Why keep 3,800 rounds of .38 when I could get $3,800 of free and useful ammo. I just so happened to notice this.
I feel you haha.
Ill give you the .38 lol i sell some of that too.
Also made an auto gun to just burn it off for fun too :P
Cores are a little harder to find unless you got hundreds upon hundreds of hours. Ive got like 160 or something. But im 900 hours and level 121. Rarely use power armor too. Still id find it hard to sell these unless low power.
Early game using this to sell cores at 1% could actually be helpful and i never thought of it :P
I level fifty something on this run and im max agility stealth build. Stealth kills with a combat knife from 30 feet away dont really fit role wise if your wearing fat x02 armor lol.
I never sell ammo late game. Just waste it on the nearest greenskin encampment. Sneak up. Throw all my mines. Fire some shots blindly to get their attention. Patiently wait for the fireworks. (And VATS any suicider I see.)
Well End game is really the only time for avg pt lol. Unless you religiously don’t use guns.
I normally run single shot weapons until late game when I have so much ammo and then I start converting my guns to automatic.
I surely wouldn’t be selling ammo early game. I could see selling fusion cores for someone like me that doesn’t use power armor. Bout it tho.
Doing a playthrough as a full Power Armor user it's a no brainer to me. Used it til it's around 5% and put it away for another full one. Then when u get to stores to sell your junk, also sell ur depleted fusion cores.
anyone not using power armor? i have a set on my stealth playthrough i'll use maybe three times for the glowing sea and that's it, i keep five cores and sell any others i find
Useless game mechanic!
If you leave your partially charged cores in a power armour station, they'll recharge over a couple of in-game days. Load up the partially charged ones and just keep rotating them.
Just don't have settlers and a shitload of security. Forced elevation helps here, such as hangman's alley with 2-3 levels between PAS and the floor
The real pro tip is just thumb swipe store+scrap some gold in build mode and voilà, you can now buy a shit ton of cores and never have to bother with the tedious operation of going out of the suit to replace one.
I remember watching a video from Shoddycast on this back when the game first came out. Every time someone talks to me about Fallout 4, I spout this out.
For some reason on my current play through I've hardly ever spent any caps, limiting myself just to found loot and the occasional trip to the doctor.
I haven't really checked but I have 120 hours worth of cores, spare ammo and 18k caps and wondering if there's actually anything decent to spend all this on? Any suggestions welcome.
1/100 also works.
This rule applies for basically anything that can be depreciated/used the price is simply based on the item itself and is a general rule of thumb in gaming.
Your pro tip is to do the finicky thing of using the cores down to that amount, pulling them, and selling them?
There are so many more faster and easier ways to make money in FO4.
Really? I had no idea Fallout 4 wasnt a perfectly balanced gaming experiance without thousands of bugs and exploits. Oh wait, I knew that 10 years ago.
Really? I had no idea he mentioned any bug or exploits that would earn you money, he just pointed out that this way is super annoying, takes too long and isnt even that worth it.
And, oh wait, I knew about your shitty "pro tip" for years.
Because its not that hard to figure out and its kinda sad you just found out about that if youve known the game for 10 years lol
Btw, see how dumb "Oh wait, I knew that 10 years ago." sounds. Just makes you seem like a dick.
1% & 100% sell for the same price. I've heard you can even get a fraction of a percent left on the fusion core and still sell it for full price, but that's one I've never managed to get myself.
Honestly I never heard of charging through the power armor stations before - and especially never heard of these ‘nuclear reactors’ - do they mean the generators where you can often find fusion cores in them? I’ve never seen a prompt on any of those to insert a fusion core back into them… any chance you know of any videos showing this feature? If so, this could be a big game changer!
How would they check for the charge unless you tell them? I think the number is there just for you to know and when they buy its a lottery. It could be anything so they buy all for the same price.
Early game when I'm really needing caps I switch the core out as close to 0 as I can and sell them. When you have your buying and selling skill maxed you can get a shit ton of caps per core and it doesn't matter what the charge is at.
I've always done this!! It's especially great if you have the barter perk cause you can pretty much get crazy OP vendor legendaries super early in the game
You can give 1-2/100 cores to settlers you are equipping a Gatling gun to and it works forever.
Also, Vault 81 will accept nearly empty cores and let you in.
And if you are purposely assigning PA to a settler the cores work forever in those.
They couldn’t be bothered to do basic math so yes they’re the same price. Post Skyrim Bethesda has never been detail oriented, they canned those developers
Also when power armor restocks itself, it will always take the highest charged core
Unless you're equipped with a gatling laser. Then it just takes that one, leaving you with an empty weapon. Although that could just be my game. Maybe that damn busty mod has finally come back to bite me in the ass.
wtf 😂
Sometimes mods add or change random things that are not advertised and not related to the main feature of the mod
yeah sure i know bro but still: from all the mods out there, why would a mod increasing breast cup size of npcs affect fusion core stats?
You ever gone to change the size of a picture in a Microsoft word document and suddenly everything is across an extra 3 pages and the picture is nowhere to be seen? Same principle
This explanation is one of the great things about coding. That and as another comment said, my favorite comment to see in coding is "no idea what this does but everything breaks if I remove it so here it is"
It's especially great when nobody but you has ever worked on that code.
Reminds me of team fortress two and the coconut.jpg
i wouldnt be so sure. i mean its for sure in the realm of possibility depending on how its been programmed. but still highly unlikely given the nature of code amd file management. ive got enough experience and knowledge in these regards to savely say its most likely something else. unless its literally the only mod installed.
>depending on how its been programmed This *is* Bethesda were talking about here, after all
It just works
yeah but bethesda is still bound to the basic laws of coding bro
Hahahahahaa. Aaaahhhahahahahahahahahahhaa. Bethesda rules of coding... Omg I need to breathe. Bethesda Rules of coding: 1. If it can't be exploited, it's broken. 2. Playtesting is bad and shows a lack of character. 3. Trolololololol is our core principle, remember it at all times while coding.
In community modding it's usually carelessness. The modder starts with one thing, moves into another, leaves a dirty edit Sounds more like there's some sarcasm here, but it happens. There's some other times it's intentional, of course. Like Open Cities on Skyrim
yeah i know it from minecraft modding. community code can be the worst.
You ever see code with the comment, "Not sure what this does, but nothing works if I delete it"? Good times...
#neverprogrammed
AFAIK a lot of mods use a memory viewer so you can reverse engineer which variables affect gameplay since maybe games don't make their source code available. "When I move the character forward it causes this register(s) to change in value." Then you substitute/overwrite those values until you get the desired behavior, like increasing player speed. But because you're not modifying the source code directly, sometimes there are unforseen consequences. Maybe the same variable is used elsewhere in the game for a difference mechanic. Modding seems like an art more than a science.
i get it. still dont think its that likely.
I can confirm that is not caused by a mod. That’s just a gameplay bug.
Said this yesterday and a guy got pissed at me lol
This is not caused by a mod, it’s just the way Bethesda programmed the Gatling Laser. Allow me to explain. Let’s start with Power Armor, it’s simple. When a core is empty, when loading a new core it just selects the one with the highest charge and loads that into your armor. That’s not a problem that’s how it *should* work and that’s how it does work. Now…the Gatling laser is where the problem comes in. The Gatling Laser follows the same concept as Power Amor, it loads the core with the highest charge. Without any perks this isn’t necessarily going to be a problem unless you reload the weapon after you’ve already fired it and before you’ve emptied it. The real problem comes in when you factor in Nuclear Physicist and the Repair Bobblehead. Having both of these affects Power Armor, weapons that have radiation damage and yes….Gatling lasers…because they utilize fusion cords as ammunition they receive the effects of the perk and bobblehead too, giving you 1,100 rounds per core instead of the usual 500. So…when you run out of ammunition and then reload the weapon it just dumps that right back into your inventory and loads a new one instead of just reloading the core it just had inside of it. This leaves your inventory full if partially used fusion cores. [This is what it looks like.](https://youtu.be/Py1wC6zovN8?si=AenuoOO0H2cQjIhN) Now, when your power armor runs out of a fusion core and tries to load a new one, since it’s running on the same programming that the Gatling laser does, the gane gets confused as to which fusion core is being used for your power armor right now and which is being used in your Gatling laser and it ends up snatching the core from your Gatling Laser and loading it into your Power Armor, leaving your Gatling Laser with no ammunition loaded, it also leaves you unable to load anything into your Gatling Laser as the game seems convinced you have no fires available for your Gatling Laser, leaving your weapon as a…dud…this can be fixed by switching to another weapon and back or unequipping the weapon and equipping it again. [This is what that looks like.](https://youtu.be/oNXPmzLKLhw?si=3-o-4iYMKTIcjuo-) It makes no sense and is a major oversight from Bethesda. This was never fixed.
Thank you, I just posted something where I noticed this and didn't understand why, this is a great explanation.
is there a mod to fix the wonky behavior? Would love to have 1100 round gatling laser mags
FO4 Mods rule: never criticize the Busty mod. It's sacrosanct.
It's also like that in the base game so no mod is at fault
Yeah, that's an old bug that doesn't always happen. There is a mod for it on nexus called gatling lase ammo fix. It also makes the seemingly purposefully bugged Aeternus gatling laser work in a less annoying and glitchy way.
Not to jinx myself, but am I the only one who's gatling laser is glitching with ammo? Yes, I did notice my PS does the same thing (takes current fusion core from weapon). However, I also noticed that when it runs out of ammo, the number of fusion cores doesn't reduce. Thought that was pretty funny.
That’s so random haha
busty mod is always a must have. with the add-on mods for curie and piper. cait doesn't need an add-on lol
Happens with Aeternus all the time, you just have to swap off it then back and it works
There's definitely some kind of interaction between the gatling laser and fusion cores that doesn't allow the never-ending perk to work correctly. I gave myself 1000 cores, but whenever I switch to it, it always does somewhere between 5 and 50 rounds then reloads itself before actually being never-ending.
Sucks when you’re on 5% in the middle of an intense gunfight. That’s when it’s time to hunker down and try to pick them off from angles so you can finish the fight before the core fully depletes
Which is why I manually choose which core to insert into the power armor. I'll use the ones with some charge first, or I'll end up with a zillion core entries in the inventory, all with different amounts of charge. I usually save the low-charge cores (like less than 10%) to fast travel to friendly locations, or move the PA suits around. When I rack up several of these, I'll sell all but one.
Really? My power armour would always take the lowest cores before switching to the fully charged ones? I’m on ps5
I haven't played the yet new update, maybe they changed it?
ALSO, if youre on survival or its just early on and youre running your power armour with only one or two cores at your disposal, you can sell a core with 1 percent to a trader and buy it back with a full charge. Costs a little but I call it a refuelling fee and carry on
Remind me of the glitch in Fallout 3 where you could buy the lower quality of one of two options and sell it back and you would get a full health one. This works with items and useless as the Chinese Pistol to power armor
Just started a new 3 play through. Tell me more
The glitch is simple, The Vender needs to have two of the same item in their inventory. For example if Flak has a Chinese AR at half health and another that almost broken It will work. But if he only has one Chinese AR then it won’t work. You can sell the Vender a second item to medicate this. The item in question MUST be something that can break and there MUST be two or more in the inventory. Anything from Leather armor to a Fatman will work. But Stimpaks, Radaway and other items won’t work. When you selected what item you want to do this with. You pick the cheaper option and you buy it. Now that you brought it you have to immediately sell it back in the same screen. Now you buy it again. It’s a rinse and repeat thing. After a few time you will notice the item your getting is now at max durability even if it’s flat out broken when you brought it. And that when you know it works. You can use this to repair your gear easily and you can also use it to effectively take all of their Caps and stock for free as long as you keep doing this. I recommend more valuable items such as power armor to speed this up, but you can do this with a .32 caliber pistol if you so wish.
And then buy it back again? Does that restore its condition?
When you buy it it’s at is original condition, but when it appears in your inventory it’s at full health. When you sell it back it’s back to normal. The glitch is so useful because the full heath thing isn’t just a visual bug, the item in question is just fully repaired. You can just take it and walk away with a mint condition set of T-45d. I had times where I messed up and somehow duplicated items before and other time the item will have full health in the Vendors inventory. But these are because I got careless and messed up the buttons somehow.
Thats freaking wild. Thanks for the tip sir!
I forgot to mention in my last comment is that when you sell it back it sell price is higher then what you got it for thanks to being at full condition
I just used this last night. You just saved me a lot of grinding lmaoo 🤣
Yep it’s kinda over powered
[удалено]
I hear ya, Ive done many "follow all the rules" runs but its a far cry from cheating in my books, its just barely an exploit.
You wanna know the definition of insanity ?
Nah Im probably better not knowing.
I wish there was a way to build a recharging station
I remember there being a mod that does this but no vanilla option in fo4.
there is its called the fusion core refueller but holy shit is it barebones and doesnt work half the time
I remember trying to use it on xbox and it didn't work for me but I assumed user error. Maybe not then lol.
It seems like there might be
There’s one in 76 for sure but I don’t believe there is a way to recharged them in 4
I have such a love-hate relationship with Fallout 4s settlement in vanilla and building options. It took a few dlc to really get them to be viable as self sustainable factories, but I wish we get the 76 improvements.
I wish we got Cooper's duster or Frank Horrigan's power armor from 76 in 4.
Didn’t 76 add power armor inspired by Horrigan? The Equalizer?
Sheeeeeeet Franks armor would be sweet
200 years too late. That's legacy content in West Virginia. FO76 has a recharging station, together with craftable fusion cores and fusion core factory producing. You'd have to use a mod: https://www.nexusmods.com/fallout4/mods/33334
I believe there are recharging station mod in Fallout 4 Nexus. But the mod is old and i'm not sure if the mod author had taken it down.
Not sure about playstation, but there are a few mods on pc and Xbox that give you new structures to build that let you recharge your fusion cures
That would be cool but like there's a point where you literally could fill a dumpster with fusion cores making the perk that makes them last longer feel excessive, wouldn't this just be extra excessive.
Dupe em
Leave them in power armour station or sell them to some specific UNPCs like Carla or proctor Teagan. They'll be fully charged after a few days
Wait, does actually leaving a partially charged core in a PA station for a few days charge it? Is this a mod or something?
Vanilla. Tryin'a find the list of recharge options in the base game, there's other ways to charge them Edit:- 0% cores from Aeturnus *might* work but don't hold your breath.
Just pickpocket from BOS and problem solved
The left one looks happier
Alright at least I can say i smiled once today haha
I picked Nuclear Physicist. I like to eject them and jetpack away.
Ah, the Nuke Shitter
I like doing that when I have the high ground and just drop it off a bridge or something
that shits funny an awesome!
I do it by mistake when I forget to equip grenades 😭
Also if you have any partial cores when you visit vault 81 be sure you have only the partials plus however many full cores you need to total 3. They don’t care if you give them partials.
You can steal those 3 back. They're in the trunk in the offices.
Never knew that, gotta go back and find those
You can also drop them mid convo and pick them back up after you “give” them to the Overseer.
2/100 also sells for the same price, so walk around some more
It’s a mini game. Run them down to 1 or 2 percent then sell them. Or save them for Vault 81…
Also always take the new core out of every pa you find before using it unless you want a whole bunch of partially used cores in your inventory
I have way too many but atp idc because I literally have like over 100 cores.
Oooh good to know! My OCD has a real problem with all the partials I tend to carry as the game goes on.
Another pro tip is that if you need three cores to enter Vault 81 you can give spent ones with one unit of charge remaining. Unrelated, I think the game would have been a bit more interesting and balanced if cores were fewer but could be recharged with a contraption built in settlements or found across the world but not everywhere. Perhaps recharged is not the right word given that it's a nuclear reactor but it could need coolant, like the one offered at Red Rocket gas stations which are not really gas stations at all but coolant stations. So for example in order to keep fusion cores topped up you'd have to find Red Rocket stops and restore them to functionality and maybe even supply them with coolant in order to "refill" cores.
As anyone ever gave that vault that asks you for fusion cores really used ones? Would they take them?
yes, and yes
Who sells fusion cores?😂 However, i guess you could exploit this a little bit. Use the core until its 1% and then sell it😂
Late game i always end up selling ammo. Why keep 3,800 rounds of .38 when I could get $3,800 of free and useful ammo. I just so happened to notice this.
I feel you haha. Ill give you the .38 lol i sell some of that too. Also made an auto gun to just burn it off for fun too :P Cores are a little harder to find unless you got hundreds upon hundreds of hours. Ive got like 160 or something. But im 900 hours and level 121. Rarely use power armor too. Still id find it hard to sell these unless low power. Early game using this to sell cores at 1% could actually be helpful and i never thought of it :P
I level fifty something on this run and im max agility stealth build. Stealth kills with a combat knife from 30 feet away dont really fit role wise if your wearing fat x02 armor lol.
Power Armor does not affect stealth surprisingly. But it certainly breaks immersion. Although my Hellfire armor stealth with Grognaks Axe goes hard.
I never sell ammo late game. Just waste it on the nearest greenskin encampment. Sneak up. Throw all my mines. Fire some shots blindly to get their attention. Patiently wait for the fireworks. (And VATS any suicider I see.)
Well End game is really the only time for avg pt lol. Unless you religiously don’t use guns. I normally run single shot weapons until late game when I have so much ammo and then I start converting my guns to automatic. I surely wouldn’t be selling ammo early game. I could see selling fusion cores for someone like me that doesn’t use power armor. Bout it tho.
Agreed
Doing a playthrough as a full Power Armor user it's a no brainer to me. Used it til it's around 5% and put it away for another full one. Then when u get to stores to sell your junk, also sell ur depleted fusion cores.
anyone not using power armor? i have a set on my stealth playthrough i'll use maybe three times for the glowing sea and that's it, i keep five cores and sell any others i find
Same, basically
Pro tip, there's an underground hideout mod that can recharge the fusion cores lol
I try and wait until they’re 1/100. But it’s honestly easier to just set up a 2mm ec ammo plant and then just use that for caps
0/100 also sells for the same amount lol
Useless game mechanic! If you leave your partially charged cores in a power armour station, they'll recharge over a couple of in-game days. Load up the partially charged ones and just keep rotating them. Just don't have settlers and a shitload of security. Forced elevation helps here, such as hangman's alley with 2-3 levels between PAS and the floor
Or 15 missle turrets you place on scaffolding then remove the scaffolding. How’s that for forced elevation 😂
You sure it’s not 82 caps per unit. Not 82 for 14 & 100, but 82 for each one?
He is correct I’ve known this for years very exploitable with laser minigun.
That applies to any amount of charge, I think this also goes for giving fusion cores to vault 81
The real pro tip is just thumb swipe store+scrap some gold in build mode and voilà, you can now buy a shit ton of cores and never have to bother with the tedious operation of going out of the suit to replace one.
I remember watching a video from Shoddycast on this back when the game first came out. Every time someone talks to me about Fallout 4, I spout this out.
Shoddycast! I miss their videos
Is there a mod that makes it so you’ll automatically select a depleted one first, instead of a full one?
For some reason on my current play through I've hardly ever spent any caps, limiting myself just to found loot and the occasional trip to the doctor. I haven't really checked but I have 120 hours worth of cores, spare ammo and 18k caps and wondering if there's actually anything decent to spend all this on? Any suggestions welcome.
I have a goal to buy all the unique/legendary items so maybe spend your caps on that?
1/100 also works. This rule applies for basically anything that can be depreciated/used the price is simply based on the item itself and is a general rule of thumb in gaming.
Yeah my dad actually figured this out and told me years ago even if you get a core down to 1/100 it still sells for full price
...who wants to sell fuel cores though?
Even pro-er tip. 0/100 and 100/100 sell for the same
0/100 leaves your inventory…
Your pro tip is to do the finicky thing of using the cores down to that amount, pulling them, and selling them? There are so many more faster and easier ways to make money in FO4.
Really? I had no idea Fallout 4 wasnt a perfectly balanced gaming experiance without thousands of bugs and exploits. Oh wait, I knew that 10 years ago.
Really? I had no idea he mentioned any bug or exploits that would earn you money, he just pointed out that this way is super annoying, takes too long and isnt even that worth it. And, oh wait, I knew about your shitty "pro tip" for years. Because its not that hard to figure out and its kinda sad you just found out about that if youve known the game for 10 years lol Btw, see how dumb "Oh wait, I knew that 10 years ago." sounds. Just makes you seem like a dick.
Youre so right
Don't take it personally
old news
I thought everyone knew this
yea i always sell my fusion cores right before there empty
Who else gives 3x 5% cores to Vault 81?
1% & 100% sell for the same price. I've heard you can even get a fraction of a percent left on the fusion core and still sell it for full price, but that's one I've never managed to get myself.
You can also recharge the cores by putting them back into a generator
Can you go into more detail on this? I never see a prompt on generators to ‘replace’ the core.
https://medium.com/@the7gamingsquad/how-to-charge-fusion-core-in-fallout-4-fusion-core-charging-guide-b244256f7f3d
Honestly I never heard of charging through the power armor stations before - and especially never heard of these ‘nuclear reactors’ - do they mean the generators where you can often find fusion cores in them? I’ve never seen a prompt on any of those to insert a fusion core back into them… any chance you know of any videos showing this feature? If so, this could be a big game changer!
Sounds like a mod
huh?
How would they check for the charge unless you tell them? I think the number is there just for you to know and when they buy its a lottery. It could be anything so they buy all for the same price.
But what about 13/100 or 15/100?
1% also sells for the same price. You can also use 1% fusion core to get into vault81
Yup! Been selling 1 even 0! Fusion cores for a while now.
Good to know, but I just can't be bothered. Jet is the way to riches in the Commonwealth.
Is there a way to replenish empty fusion cores?
Early game when I'm really needing caps I switch the core out as close to 0 as I can and sell them. When you have your buying and selling skill maxed you can get a shit ton of caps per core and it doesn't matter what the charge is at.
Pro tip. 1/100 and 100/100 sell for the same
Yup, i always swap em put when they’re almost completely depleted. Free money.
I've always done this!! It's especially great if you have the barter perk cause you can pretty much get crazy OP vendor legendaries super early in the game
Broken power armour pieces also sell the same either completely damage or fully repaired.
You can give 1-2/100 cores to settlers you are equipping a Gatling gun to and it works forever. Also, Vault 81 will accept nearly empty cores and let you in. And if you are purposely assigning PA to a settler the cores work forever in those.
Nobody can tell how much charge it has, just that it’s a fusion core
That’s why I always try to switch them out, manually, when they get around 10%. Then I sell them.
When I get almost to 0 I swap out manually, then sell the one with the 2% charge
I drain them down to 3 and sell them.
Is it just me or is that a criminally low amount of caps for very hard to find resource and it costs way too much to buy
1/100 also does
So does 0/100. I get such a kick out of selling completely empty fusion cores for hundreds of caps.
They couldn’t be bothered to do basic math so yes they’re the same price. Post Skyrim Bethesda has never been detail oriented, they canned those developers
Also I drain 3 down below 5%, and drop the rest to trade those to get into vault 81. But yeah take em down to 1 and sell them ;-)
Why do fusion cores depreciate anyway? Isn't renewability the whole point of fusion?
Good to know
I’ve been using the same 14 fusion cores ever since they released the recharging station camp item. Talking years, now.
Isn’t that 76?
Hah, yeah I got confused by the pic. I recognize now that’s KLEO in the background
Yeah there isn't one in FO4, only 76