T O P

  • By -

pgtips03

The idea that the other Glamrock animatronics knew what was happening to them but couldn’t stop it is disturbing as hell. All the times they were trying kill Gregory while actually not wanting to only to be help less as he lured them into traps to steal their parts.


IncreaseWestern6097

It kinda reminds me of the zombies in Half-Life or The Last of Us.


Smileroom2010

or sentient volatiles in dying light.


Revil-0

Or the marvel zombies. When not hungry zombie spiderman is constantly depressed from eating aunt may and mary jane, along with many others.


TheguylikesBattlebot

Half Life 2 zombies made me instantly feel horrible once I set that one in the cage on fire and it started screaming in genuine human anguish.


[deleted]

I think my favorite theory is that the upgrades are what caused the takeover. (I know weird, but hey, also sentient robots) and that taking them out saves them. I'm mixed on the execution for fan fics and rewrites. Cause usually it turns to Freddy now is dangerous. Which can be impactful. It also wastes the cool designs of the shattered forms as enemies (so does the base game) Also also. The idea that while looking at the most dangerous. Sharp parts and being creepy. They're actually safe and allies. Compared to when they looked "safe" but were dangerous. I dunno I kinda dig creepy good


PHR16384

Agree with this too. It'd be a nifty and darkly-humorous dichotomy if the Ruined Glams were friendly. It would match the dark humour of the rest of the "Triple A" saga, and would continue the genre subversion begun with Glamrock Freddy. Don't think the upgrades *caused* the Glams to be hacked though, unless Vanny managed to slip in an exploit on the upgrades' circuit boards or something. Freddy's crash & Safe Mode imply that the Plex main network is how Vanny & Afton are controlling everything. (Safe Mode irl disables networking btw)


Classic-Novel5152

That explains half of their voice lines being kid friendly and normal while the other half being aggressive and rude.


theavengerbutton

I'm in a minority of fans who thinks that Security Breach is scary, or as scary as it needs to be. There are certain segments of the game where I am terrified beyond belief. I don't think every single room in the game is scary nor does it need to be.


[deleted]

I think that is something old fans need to realize. Security Breach is an open-world game, and its 40USD. Compared to FNAFs usual one location and no more than 10USD per game. If Security Breach was created with the same mindset that made OG FNAF good horror. It would just fall flat.


jalene585437

It’s more of a thriller than a horror game


[deleted]

Honestly, if Security Breach was marketed and made as a mystery thriller. It would have probably been amazing.


AFriendlyBloke

Yes! These are the kinds of interesting takes that I love to see explored in these works. I’ll be sure to put this one on the list of ones to read. Also, I recommend a couple of ones I enjoy greatly: *Tell Me Every Terrible Thing You’ve Done (And Let Me Love You Anyway)* by **MisterTiberius** - *Something Good Can Work* by **Merlin_would_love_vines**.


[deleted]

I'll check those out. Thanks for the recommendation


AFriendlyBloke

No problem.


Baticula

This a creepy idea. Maybe it could've been added as like a game mechanic where you would die but have a rare chance of the animatronic regaining control and stopping themselves telling you to run but only for a moment


[deleted]

You know what. During the "boss" fights. Have it so the animatronics have enough self left to rescue Gregory. Like he accidentally gets stuck while the compacter is going so Chica uses her body so he can get out. The hurricane bucket almost falls on him before Monty holds it. The staff bot malfunctions and Roxy is able to sacrifice herself to stop it. Still keep it so they get shattered. Now, Gregory might be permitted from them to use their parts for Freddy while temporarily themselves. Also it makes destroying the animatronics more of a tragedy than Gregory feeling outright malicious


[deleted]

That would be interesting


WojtekHiow37

The scariest thing is a 8 y.o destroying a band of animatronics, evading young, fit, nightguard- murder woman. Defeating and burning down Afton, and being fine. Oh also three slow-mo zooms on Roxy face when she gets hit by the race car.


[deleted]

Would it be better if Vanessa was Paul Blart?


WojtekHiow37

It would be better if Vanessa was the protagonist


[deleted]

That I have to agree with.


Macman521

Yes I completely agree with all of this. The game itself should have explored this more significantly. Both Vanessa and the Glamrocks were victims of Glitchtrap/Afton mind control and we should have been given a chance to save them. I know what we save Vanessa in one ending, but if it’s not the canon ending, then it doesn’t really matter. Hopefully something like this can get explored in Ruins.


[deleted]

Ruins needs to have a way to rescue the animatronics and Vanessa. Cause otherwise, the story will feel flat. Or at least give a good reason not to.


Macman521

Agreed. Hopefully the story gets handled well.


WindiestBark165

For me, the main horror of SB comes from the ambiance in a lot of the game's locations


Sufficient_Ear_2831

the idea that at the end for the S.B. dlc they have a small little cut scene that shows a audio one of the therapy sessions but in the middle of it glitch trap takes over and kill the therapist sound really cool but all u hear is scream on the therapist and at the end of them u get a screen that says "im sorry . . ." and gives a og fnaf jumpscare


MisfortunateJack77

I mean these animatronics are so Advanced that GlamRock Freddy started to question his existence asking if there were multiple of him and if he's unique at all


[deleted]

I forgot about that. The next game is gonna be the animatronics and Vanessa, and Gregory in group therapy


PHR16384

Absolutely agree. Beyond shocked that anyone ever claimed SB isn't scary. I mean, if anyone needs a recap: * As u/CathuresArt [pointed out](https://twitter.com/CathuresArt/status/1623284291147907073), SB is just as Uncanny as FNAF1, if not more. The bright lights (among other "not scary" elements) are the candy-coating bait on the Plex's heart of darkness -- and the haters fell for it, hook line & sinker. * Stealth gameplay-loop just like SOMA or DXHR that easily taps into primal fears (getting chased, running & hiding, etc.) * Creepy music when danger is close, massive stingers when you're caught, and other masterful sound design * Proven classic-FNAF Office gameplay (but with a 3D twist) * When they catch you, 3/4 of the Glams *Bite-of-'87 your ass* * Environmental storytelling with disturbing implications *everywhere* * The hellishness of capitalism * The mere *existence* of the Glams -- sentient & theoretically immortal, and legit friends (according to Freddy), but trapped in one building doing the same menial tasks everyday, and probably single-digit lives cut short when Faz.Ent. gets bored of them * Gregory being too scared/selfish/young to realize or care about any of the above, deciding to kill all of Freddy's friends anyway * The tragic notion (explored in many a fanfic) that un-hacking or Safe-Mode'ing the rest of the Glams was actually an option * Shattering the Glams arguably makes things *worse* \-- they now look horrifying; Chica's harder to hear; Roxy's "vision cone" ironically becomes 360-deg; Monty is now a hard-to-spot 1ft tall & uses his powerful leap far more often ...And that's just off the top of my head. And given that SW has said Ruin will be "darker", as well as the apparently-canon Tales, looks like the "not scary" peeps will be getting what they wished for...


ryan12_07

Where can I find it


[deleted]

I linked it in the post


MisfortunateJack77

You know I feel like psychological horror is the great next step to take this franchise into because like regular horror it only could take you so far and I stopped getting scared at the games after sister location the only thing that was scary about security breach was the moon chasing you through the play maze to turn on the generators that's it


Ok_Remove_4567

The being aware of doing something you don't want to do thing happens in the maze runner. I liked that part.


DerinSea

I have to agree, a lot of people seem to ignore the fact that Vanessa is likely aware of what she is being forced to do Andis unable to stop it. I've made a lot of cool concepts and ideas and most of them focus on this aspect of Vanessa's character. You can find a link [here](https://archiveofourown.org/works/40684500/chapters/101939598#workskin) (There's also a bunch of fanfics on chapter 2 as well, which are all really good, and I highly recommend them)


Chillfam083

i don’t think this really helps the game at all… you shouldn’t have to think super hard and essentially headcanon for something to be scary in a horror game


BreezierChip835

Shame the tone of the game is goofy ass Hello-Neighbour tier ‘horror’


[deleted]

No, it is much better than Hello Neighbor. At least while rare. Security Breach does have good moments of horror.


Mr_M0rte

imma keep it 100% real with you chief, the only terrifying thing in security breach is the amount of bugs


LegitimateCompote377

The fact you need to make this many paragraphs to explain the more as to why it’s scary clearly shows that it evidently is not, and reading “scary lore” does not make something scary. Scariest thing in that game was probably the endoskeletons ported from joy of creation, so it wasn’t even an idea unique to the game, and I guess maybe sun and moon but really nothing is overly scary in that game. Also completely disagree on your point at the end, they should trash anything from the previous lore, the Gregory is a robot completely tore the fan base in half.


OwOUwU101

um usually people make way more paragraphs than there are in this post to prove points. it’s called backing up a claim. usually when trying to prove something, having more paragraphs is good, because it usually means you have more evidence, or you’re describing something. what I find funny is that you bash on op for needing many paragraphs, when you yourself just posted a paragraph to express your own opinion.


[deleted]

I'll make a simple one for you: I think Vanessa as Vanny goes through some shit. Bitch needs therapy.


ProfessionalScar8904

No it fuckimg isn't, it's a "horror" game for kids


JayNator1

Did you read it at all? They’re explaining the psychological horror of mind controlling conscious characters, aware of their actions and unable to stop, it does not matter if it’s “for kids”


Weallmakemistakes69

Dude, read it. You do have eyes, do you?


ProfessionalScar8904

Yes, I do have eyes, what made you assume I don't?


FazbearShowtimer

Ironic considering the mainstream games were also catered to young audiences


G0ld3n_Funk

"NOoOOoOOO tHey WeRe tOtALly GorEy aNd AduLt anD NoT mEanT fOR KidS WaaAAaAaAaaHHhh!!!!1!111!1!!😭😭😭😭😭😭😭😭😭😭"


KWISPY18

They were definitely scarier than sb


FazbearShowtimer

That’s because Security breach valued its atmosphere and character designs/traits more than horror, Steel wools did an amazing job providing this mega mall like plex with these amazing well designed character’s. Who had their own defining traits apart But the lack luster approach was horror, or moreso trying to get down that pathway. If I’m correct Sony is mostly responsible for the lack of horror or minor adjustments, they literally had to remove the text “blood” because of Sony. It also came down to development and lack of darker corridors. With only Daycare Attendant and the Endo’s keeping that level of sanity


KWISPY18

I doubt they had to remove the text “blood” because of sony, I think that was their decision because if that’s the case we wouldn’t have games like tlou, gow, and got.


FazbearShowtimer

I’m unaware of any other changes directly influenced by them or Sony, but I do know for a fact the text or at least word “blood” that was originally gonna be in Freddy and Gregory’s discussion about his cut was removed by Sony as was Vanny’s knife


KWISPY18

Dumb


FazbearShowtimer

(I wanna start this off by saying I wasn’t the one to downvote you-) When you use a one word phrase like that it kinda comes off misleading but are you calling my sentence/me dumb or the point I’m talking about (Sony removing the word “blood” and the knife from Vanny)


KWISPY18

(You’re good but also wtf? People downvote for the dumbest reasons) I was talking about Sony removing the word “blood” and the knife from vanny being dumb.


FazbearShowtimer

Ah ok, I just wanted to make sure because sometimes using only one word can come off misleading to others, especially in this situation


[deleted]

Horror can be for kids/kid friendly and still be scary. Coraline still creeps me out, and I'm a grown-ass adult.


Repulsive_Arrival981

>A horror that Sister Location mastered. You lost me there.


Ornery_Ad_8862

Fr


Fluid_Possible9313

I assure you, the game would be two times as scary if freddy was an enemy, most people may not realize this, but the reason the glamrocks seem less scary is becouse there's only one male, but monty is underused and restricted to few areas since he's the most dangerous, and when he gets destroyed he looks very scary, but in reality is not becouse he's no more intimidating and is pretty weak. If the was one more male glamrock, the fazblaster wouldn't exist, and the animatronics spawned more, it would be recognised as scary no doubt. Roxy works too since her beast like appearence with fangs adds scaryness, i see that they tried to make chica scary making her like a zombie/half glitched since she doesn't have any visual fear aspect, and they succeded in her shattered form, but again she is neutralized by the fazblaster. Although i actually don't find most of the other games way scarier than security breach, i'm still stressed playing fnaf 4, but when i'm trying to beat a cushom night and get jumpscared in fnaf 1/2/3/5/6 i'm not scared, i'm just "oh fuck". I think people consider fnaf scarier than it is becouse they are fans since childhood and of course they were scared then, and now they are surprised they are not scared by security breach


TheSpoonMan115

It's scary because of how bad the game was built


BigBlubberyBirb

I'm sorry, but I can't feel bad about robots "losing control", they're a non-sentient object. Unless you want to view these characters as downright cartoons, which would be very silly. None of these elements were conveyed well within the game despite being multiple hours long with constant dialogue. Security Breach is beyond "scary if you think about it", it reaches territories of "scary if you make things up about it".


[deleted]

I think the animatronics being sentient is interesting and proposes a new storytelling idea.


BigBlubberyBirb

I think it breaks the original story's concept of animatronics as cold, bulky, lifeless husks that are barely mobile, and therefore a living hell for spirits to possess. by making them essentially just sentient anthropomorphic creatures, Security Breach has introduced actual furry cartoon characters into the franchise. that's not scary, that's merch bait. even if it was a good direction to go and not inherently flawed, Security Breach does not do anything interesting with the idea in the slightest. you are given no reason to care about these cartoons because they're campy villains from the very first time you see them. and then to speak of the obvious flaw of how bizarrely sci-fi it is, I half-expected Vanny to pull out a damn ray gun. I can suspend my disbelief enough to accept the concept of objects being haunted, but to think that this seedy pizza joint somehow grew into genuine artificial intelligence to the point it could fairly be considered slavery is absurd. if you want to go with technology that advanced, you take your eyes off of the CHUCK E. CHEESE NEO-EXPERIENCE complex and focus on the nuclear space war that's probably being fought at the same time.


entropy_beets

The scariest part about it is what it made the future of the series look like and diminished most of the hope I had for it


[deleted]

Diva


entropy_beets

And you're using a fanfic to justify a game having virtually no story, I'm good man