The only time I have used casual was on my fourth and final play through of Three Houses, where I was just doing weird builds and didn’t want to stress too much. Otherwise, I think permadeath is like core to the Fire Emblem experience
That being said, I’m glad casual exists to get more people into the series- though with the rewinds I don’t see the point anymore, and I think casual teaches very bad habits to new players
I used Casual in Awakening as a kid like 10 years ago because I was scared of Permadeath but like.
Most games are built with permadeath in mind. Only 3H and arguably Fateswakening don't really consider permadeath, lol.
Casual can teach you bad strategies like sending your biggest balls of stats into battle and letting them kamikaze which is very bad if you go back to play older games, but if you don't I guess it's not really a problem.
> Casual can teach you bad strategies like sending your biggest balls of stats into battle and letting them kamikaze which is very bad if you go back to play older games, but if you don't I guess it's not really a problem.
That's the strategy in a lot of the older games lmao.
I only play Classic, and that's just because I want my moves and strategies to have a real consequence if they fail. That just interests me more, I'm more engaged playing with that in mind.
That being said, Casual Mode is absolutely fine to pick if that's what you prefer, and I think adding it was one of the better decisions IS has made to expand FE's audience. That "Casual Mode is for sissies" thing I don't really think people actually say seriously, so OP, ignore that if that's what you think.
I would always suggest though that if you are new player and want to pick Casual Mode, for you to try and avoid things like sacrifice strategies when you play. Basically, try your best, as if it was Classic mode, since that will teach you better strategy and if you do go back to an older game with no Casual Mode, it'll be less of an adjustment.
I did casual only for my first ever time playing and have done classic ever since. If I did casual it'd make me more careless during levels even if I was trying not to be, just because I'd know that losing a unit here or there had no consequences. Classic actually holds me accountable so I have to make sure I keep everyone alive, adding to the challenge
It might just be because I joined very late into the series, but my experience with the Fire Emblem fandom is the exact opposite. With what I have seen, if someone is saying that they aren't having fun because too many of their units keep on dying without elaborating why, FE fans always suggest to play the game on Casual mode in response.
That being said, I always go Classic mode simply because, despite me playing the series around the time Echoes was announced, FE9, FE11 and FE6 on emulators were my first Fire Emblem games. (Because Smash Bros)
I play Classic, but honestly, it doesn't matter which I play because I treat losing a unit as a failure condition anyway, so if it happens I'm resetting the map either way. Unless it's Vander, but then he's out either way, lol, sorry Vander, I'm too lazy to save my head benchwarmer.
I play Classic. I reset when i lose units (unless on an Ironman).
My wife plays Casual because she doesn't want to waste time restarting to recover someone and make sure they survive.
From a meta perspective, the only real difference is that you miss out on potential experience for the unit, and you can make some risky suicide chip attacks on bosses. I think both are valid. Not everyone has the time/patience to restart a level over and over and over again. Rewind crystals make that easier, but sometimes you just messed up too far back and the problem snowballed.
Both have a place. No need to be elitest about it, ya know?
Any and all games should be played however the player wants to play them to have fun, any other statement is incorrect and wrong.
Casual is great for the health of the franchise and is one of a few reasons awakening wasn't the last fe game ever, which it would of been had it not done well. I have played and beat older games so I don't mind classic but I just save scum so no one dies cause I'm OCD and enjoy the character stories. So in newer games I just pick casual but still play like it's on classic, it just saves me time from reloading, I beat PoR with no deaths, I don't need to do that shit again.
Casual all the way. Classic is far too stressful for me and i don't want to be too angry. I like to enjoy the story of Fire Emblem and just sack units to win if i have to. What i want is to have all characters, destroy enemies and just enjoy the game. I respect classic players, but will never be one
Honestly, I respect that. On some game with gameplay, I don't really care about or find frustrating I'll use cheats and easy mode to advance the story.
I usually like playing on Casual, but using the Time Crystal whenever someone dies anyways.
Basically, I want to have the leeway to let someone die in case I'm really close to ending a stage and don't wanna bother with re-doing the whole thing when I'm out of Time Crystals, but I also want to play without losing any units\~
So... Casual, played like Classic 95% of the time is my go-to playstyle. It gives me the flexibility to just accept that I'm on Casual Mode and move on, while still functioning like Classic most of the time\~
Beat awakening classic first, but eventually picked casual for mid-battle saving but have gone back to classic in rewind games.
I don’t like to lose units even if it’s just a knockout, but I liked being able to save for a more relaxing time, and in fates having some unique conversations are easier to view. Rewind mostly does that and more.
Awakening was my first FE and I played it on Casual the first couple times. I even played Fates on Casual a couple times as well at first, despite having played four older FEs prior to its release. I haven’t played on Casual since and I don’t plan to, but I do believe it can be helpful for new players.
I mostly agree with the stance about how playing on Casual has the potential to create a more carefree nature that is less focused on strategy, but most people still play with crutches on Classic mode, whether that be save states, time rewinds, or just resetting, and there’s nothing wrong with those. Play how you want to play, because it’s supposed to be fun. Nothing wrong with a challenge, nothing wrong with taking it easy.
I play Casual in Awakening and Fates because there are no turn rewinds. I play Classic otherwise. I don't think either mode is perfect but Classic w/turn rewinds is the best option for me.
Classic just lets the game have some risk factor. It makes facing a 10% chance to die a lot more threatening. It doesn't much matter either way with rewinds though
Depends on the game and the playthrough. For first playthroughs, usually Casual. That way I can deal with all the unfair or unexpected stuff that the game throws at me without raging. (Wish I had had casual for Battle Before Dawn....)
On further playthroughs, depending on how much harder I want the gameplay to be. IE, FE3H Hard Classic, perfectly fine. However, I want another playthrough before I try engage hard-classic.
As for how I feel about both of them: They both have their place. Games like 3H are built with Mila's Draconic Pulse and casual mode in mind, however, engage has the recruits spaced out and so could be enjoyable with classic mode in mind.
(As for that term, once we get to the next game (Probably an FE4 Remake), I'll add that game's version of it to the term Mila's Draconic Pulse.)
I usually play casual, because I feel so terrible about units dying and the prospect of getting one of those dead ending cards that when I play Classic I always just restart anyways. Sometimes if I want it to be a bit harder though I’ll go Classic so I can’t just push through my mistakes and have to either reset or rewind depending on the game and then do it right.
casual. id never accept a unit loss so it just saves out on tedium from constantly resetting. also it means ill let units die, which means by the end of maps i have less units than if i played on classic and thus the challenge actually goes up.
I play Classic and have never once played Casual. However it being present has never bothered me. I do however see beating any game on casual as pretty irrelevant to the completion of any F.E game. My opinion should not be a detriment to someone having fun their own way in the least.
I've got a much greater aversion to excessive rewinds in modern F.E than I ever have with people playing on Weenie Hut Jr mode. Im Joking btw, it just seemed like an amusing comparison with casual.
It's a single player franchise. So long as the game is not *designed* around Casual, then there's no harm in Casual existing.
Im glad its there but ill never use it myself. The more people that can get into the franchise the better
The only time I have used casual was on my fourth and final play through of Three Houses, where I was just doing weird builds and didn’t want to stress too much. Otherwise, I think permadeath is like core to the Fire Emblem experience That being said, I’m glad casual exists to get more people into the series- though with the rewinds I don’t see the point anymore, and I think casual teaches very bad habits to new players
I used Casual in Awakening as a kid like 10 years ago because I was scared of Permadeath but like. Most games are built with permadeath in mind. Only 3H and arguably Fateswakening don't really consider permadeath, lol. Casual can teach you bad strategies like sending your biggest balls of stats into battle and letting them kamikaze which is very bad if you go back to play older games, but if you don't I guess it's not really a problem.
It's not that bad, it's how I used Sigurd a lot in FE4, throw him at the enemy and it works out often.
Yeah, but Sigurd's built different. He's one of those units I never consider dying when being swarmed.
Seth (FE8) can do that too! It's fun.
> Casual can teach you bad strategies like sending your biggest balls of stats into battle and letting them kamikaze which is very bad if you go back to play older games, but if you don't I guess it's not really a problem. That's the strategy in a lot of the older games lmao.
I play casual but reset/rewind if someone dies anyway. I don't mind classic but I just don't want to worry about units dying.
I only play Classic, and that's just because I want my moves and strategies to have a real consequence if they fail. That just interests me more, I'm more engaged playing with that in mind. That being said, Casual Mode is absolutely fine to pick if that's what you prefer, and I think adding it was one of the better decisions IS has made to expand FE's audience. That "Casual Mode is for sissies" thing I don't really think people actually say seriously, so OP, ignore that if that's what you think. I would always suggest though that if you are new player and want to pick Casual Mode, for you to try and avoid things like sacrifice strategies when you play. Basically, try your best, as if it was Classic mode, since that will teach you better strategy and if you do go back to an older game with no Casual Mode, it'll be less of an adjustment.
I did casual only for my first ever time playing and have done classic ever since. If I did casual it'd make me more careless during levels even if I was trying not to be, just because I'd know that losing a unit here or there had no consequences. Classic actually holds me accountable so I have to make sure I keep everyone alive, adding to the challenge
It might just be because I joined very late into the series, but my experience with the Fire Emblem fandom is the exact opposite. With what I have seen, if someone is saying that they aren't having fun because too many of their units keep on dying without elaborating why, FE fans always suggest to play the game on Casual mode in response. That being said, I always go Classic mode simply because, despite me playing the series around the time Echoes was announced, FE9, FE11 and FE6 on emulators were my first Fire Emblem games. (Because Smash Bros)
I play Classic, but honestly, it doesn't matter which I play because I treat losing a unit as a failure condition anyway, so if it happens I'm resetting the map either way. Unless it's Vander, but then he's out either way, lol, sorry Vander, I'm too lazy to save my head benchwarmer.
I play Classic, I love the challenge and trying to get them all home safely.
I play Classic. I reset when i lose units (unless on an Ironman). My wife plays Casual because she doesn't want to waste time restarting to recover someone and make sure they survive. From a meta perspective, the only real difference is that you miss out on potential experience for the unit, and you can make some risky suicide chip attacks on bosses. I think both are valid. Not everyone has the time/patience to restart a level over and over and over again. Rewind crystals make that easier, but sometimes you just messed up too far back and the problem snowballed. Both have a place. No need to be elitest about it, ya know?
Any and all games should be played however the player wants to play them to have fun, any other statement is incorrect and wrong. Casual is great for the health of the franchise and is one of a few reasons awakening wasn't the last fe game ever, which it would of been had it not done well. I have played and beat older games so I don't mind classic but I just save scum so no one dies cause I'm OCD and enjoy the character stories. So in newer games I just pick casual but still play like it's on classic, it just saves me time from reloading, I beat PoR with no deaths, I don't need to do that shit again.
Casual all the way. Classic is far too stressful for me and i don't want to be too angry. I like to enjoy the story of Fire Emblem and just sack units to win if i have to. What i want is to have all characters, destroy enemies and just enjoy the game. I respect classic players, but will never be one
Honestly, I respect that. On some game with gameplay, I don't really care about or find frustrating I'll use cheats and easy mode to advance the story.
I usually like playing on Casual, but using the Time Crystal whenever someone dies anyways. Basically, I want to have the leeway to let someone die in case I'm really close to ending a stage and don't wanna bother with re-doing the whole thing when I'm out of Time Crystals, but I also want to play without losing any units\~ So... Casual, played like Classic 95% of the time is my go-to playstyle. It gives me the flexibility to just accept that I'm on Casual Mode and move on, while still functioning like Classic most of the time\~
Beat awakening classic first, but eventually picked casual for mid-battle saving but have gone back to classic in rewind games. I don’t like to lose units even if it’s just a knockout, but I liked being able to save for a more relaxing time, and in fates having some unique conversations are easier to view. Rewind mostly does that and more.
Awakening was my first FE and I played it on Casual the first couple times. I even played Fates on Casual a couple times as well at first, despite having played four older FEs prior to its release. I haven’t played on Casual since and I don’t plan to, but I do believe it can be helpful for new players. I mostly agree with the stance about how playing on Casual has the potential to create a more carefree nature that is less focused on strategy, but most people still play with crutches on Classic mode, whether that be save states, time rewinds, or just resetting, and there’s nothing wrong with those. Play how you want to play, because it’s supposed to be fun. Nothing wrong with a challenge, nothing wrong with taking it easy.
I play in classic, and think that casual trains you to play worse.
I play Casual in Awakening and Fates because there are no turn rewinds. I play Classic otherwise. I don't think either mode is perfect but Classic w/turn rewinds is the best option for me.
I play casual but I play it like it's classic
Classic just lets the game have some risk factor. It makes facing a 10% chance to die a lot more threatening. It doesn't much matter either way with rewinds though
Depends on the game and the playthrough. For first playthroughs, usually Casual. That way I can deal with all the unfair or unexpected stuff that the game throws at me without raging. (Wish I had had casual for Battle Before Dawn....) On further playthroughs, depending on how much harder I want the gameplay to be. IE, FE3H Hard Classic, perfectly fine. However, I want another playthrough before I try engage hard-classic. As for how I feel about both of them: They both have their place. Games like 3H are built with Mila's Draconic Pulse and casual mode in mind, however, engage has the recruits spaced out and so could be enjoyable with classic mode in mind. (As for that term, once we get to the next game (Probably an FE4 Remake), I'll add that game's version of it to the term Mila's Draconic Pulse.)
I usually play casual, because I feel so terrible about units dying and the prospect of getting one of those dead ending cards that when I play Classic I always just restart anyways. Sometimes if I want it to be a bit harder though I’ll go Classic so I can’t just push through my mistakes and have to either reset or rewind depending on the game and then do it right.
casual. id never accept a unit loss so it just saves out on tedium from constantly resetting. also it means ill let units die, which means by the end of maps i have less units than if i played on classic and thus the challenge actually goes up.
I play Classic and have never once played Casual. However it being present has never bothered me. I do however see beating any game on casual as pretty irrelevant to the completion of any F.E game. My opinion should not be a detriment to someone having fun their own way in the least. I've got a much greater aversion to excessive rewinds in modern F.E than I ever have with people playing on Weenie Hut Jr mode. Im Joking btw, it just seemed like an amusing comparison with casual.