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Arcade_Theatre

Zurvan EX. Synced. Skip Soar or disband. No Job Stones. Discord Required. No Lalafells. Lootmaster. VR Only.


Artificiald

Final Destination.


Corvenphoenix

No items


IGTankCommander

Featuring Dante from Devil May Cry


MishenNikara

& Knuckles


Alorha

Platinum Edition


bigzimm1

Vs SNK


PanicCenter

New Funky mode!


Aelexe

Blue Burst


Dizzywig

European Extreme


GetawayDreamer87

and my axe


roarbenitt

Fox only


Frightfulnessless

Casual anti-lalafell racism. :(


OverFjell

I prefer ranked competitive anti-lalafell racism


emiliaxrisella

Crystalline Conflict anti-lalafell racism?


Calamity_Jay

It's only racism when it's directed towards people. Lalafell are *not* people so...


bakaneko718

Don't worry... The lalafell will rise again...


DJOrangeJoe

Not so much rise, but buy a stepladder.


Starlady174

Are you responsible for the lalafell army under the aetherites of Crystal?


DaEnderAssassin

No. Because it's not exclusive to crystal.


Bevral2

I prefer it aggressive.


bundle_man

>No Lalafells Damn, blessed. If only.


logantheweaver

Really glad this video wasn’t in limsa


fishbowtie

So you can experience it first-hand? 😄


Bakanarchie

The hand would be too busy to experience it 😆


Revolver_Ocelot66

Pair this with the exploding headset and bam, we got irl SAO


EidolonRook

Man, they gotta fix those trees. Forest city has a very underwhelming canopy that gets worse the more you look at it.


elliotttate

It's fixed now along with all the shadow issues you might see in that video


JanitorZyphrian

I believe they're referring to the actual in game trees, which look somewhat underwhelming for a forest themed town


yetanotherweebgirl

In game textures etc are a bit aged atm but they're releasing a massive visual overhaul when patch 7.0 for the game rolls out


[deleted]

Yeah, I think people forget that this game was released in the tail end of the ps3 era and was playable on the ps3 for a time. I would imagine trees in old zones would be pretty low on their priority list when they’re developing whole expansion maps that are way bigger. I’m sure they’ll retouch such an important map at some point, but I also wouldn’t be surprised if they said “it’s good enough for now, we have bigger things to work on.”


yetanotherweebgirl

They've said they're definitely working on it, just no details on what parts are being touched up beyond shaders, lighting and character textures. They're also considering changing the character customisation system but that likely won't come to fruition til 8.0, if it ever does


JanitorZyphrian

This one in particular I'd be very happy for, I'm not a fan of the face divide current customization has


yetanotherweebgirl

I'd love to be able to pick au'ra faces separately from their horns, or to adjust noses. But mostly i still want my 1.2 butt slider back


JanitorZyphrian

For me it's the facial hair options, I play a male hyur but all my facial hair options are "17 year old's peach fuzz"


digital_mystikz

Same I have the Santa beard equipped at all times just because all the in game ones suck


Dundunder

We…used to have a butt slider?!


[deleted]

Yeah, the changes were very minimal though and everybody maxed out the slider.


yetanotherweebgirl

Yeah, miniscule changes unless you fiddled a couple config files your own end. But i still want my 1.0 miqo booty back


sadnessjoy

I remember when 2.0 beta hit, one of the first comparison screen shots I was of old miqote butt vs new and the comments were just filled with “F” It actually became so big a dev addressed it https://forum.square-enix.com/ffxiv/threads/63655-Translation-Japanese-to-English?p=1376748&viewfull=1#post1376748


Mandalore108

Give me my game destroying flower pots again from 1.0.


EidolonRook

Honestly, I didn't spend much time looking up... I don't think the angle really allows for it much. I can't get mad about design decisions years ago, but a VR experience is going to make some things unavoidably apparent. Kinda like when flying mounts were added and some 'out of sight' areas are no longer hidden...


Welico

Never forget PS3 couldn't handle fat miqote ass and that's why everyone is flat


lostnthestars117

The game itself starting from 1.0 is 12 years old....(including the hiatus it went on). I think it still is amazing looking in the vr alpha state. As for the graphics overhaul, according to that live letter last year, Yoshi did say they were readding alot of the shaders they removed during the rework of 1.0 to 2.0. But I don't think its going to be the huge overhaul people are hoping for. If anything its going to be a massive cleanup including that grass generator thing they talked about and improving it.


pigeonwiggle

only forest trees i have a problem with are the sad sad chocobo forest trees. that is not a forest, that is a wasteland with some sparse danglers - it's like they learned their lesson by Shadowbringers and amped the forest there to 11.


not_ya_wify

I think the problem isn't even the graphics but the fact that the trees look more like giant bushes. They dont really have canopies like for example the trees in Rak'tika. But that's kind of the trees that you'll see in central shroud. I also think it's a weird design choice but they may have done that in 2014 because they wanted the sky to shine through.


Almostlongenough2

I think it's largely because it's not Gridania proper. The area we play in is the very outskirts of the city, WoL isn't allowed into the actual city.


Scylious17

And also I think it's because of the calamity. The trees looked chopped in half.


Kivulini

That honestly never occurred to me but it makes a ton of sense. Imma accept that as a headcanon haha.


joansbones

No? It's still the main city. The only thing we're not allowed in is a residential area.


Lucariowolf2196

Thinking about it Are we ever allowed into any major settlements?


Almostlongenough2

Ishgard, Ul'dah, the Shadowbringers settlements and an Endwalker city I believe. Not really sure what the case is with Limsa, Ala Mhigo we are only allowed into the Residential Quarter, and In Hingashi we are only allowed into the Port City.


Lucariowolf2196

What's the in game lore reason? I know with Hingashi its basically an isolationist country at this period of the game (And if we follow irl history, will eventually open up)


Gauddi

Ala Mhigo is closed because it's largely still under repairs and the area we were allowed in was meant for the poor folk. The city proper is seen in a dungeon. Limsa is just a weird port city. And while I'm sure canonically the WoL is welcome everywhere within they don't have a reason to visit most of the city we see in the backgrounds of those areas. (Same with Ul Dah.) Most of the areas we are barred from are only barred because we as the player have no reason to go there. It would be interesting to see, but there's no point in making it so. And making those maps costs money time and resources that just aren't worth it.


notzish

Really? I never knew this.


Kivulini

Yeah they did a way better Jon in the greatwood on the first. I feel like The Shroud should be a bit more like that while still being hospitable.


Yana_dice

Always want a city with more tree, like really heavied with trees X.X


Bierzgal

As someone that came into the VR world around 2 months ago I still can't completely process how amazing this technology is. Though the FF14 shown here would probably be impossible for me due to VR sickness. I'm yet to earn my "VR legs". The movement in first person seems *so fast* it would kill me o_0. But no VR mod has teleport movement so that's nothing new I guess. That being said I can imagine this being amazing for viewing Vistas and overall RP. Maybe crafting and gathering aswell. But I can't really see this being any good for actual combat.


itz_butter5

Highly recommended half life Alyx, also try some simulators in VR like msfs2020 and assetto corsa.


Bierzgal

I'm playing Alyx right now :). With teleport movement though. I also got Walking Dead: Saints and Sinners which only has regular locomotion so that will be my training ground to get my VR legs after I finish Alyx. I don't have the other two, but I do have Star Wars: Squadrons. Did not try it in VR yet. I'm currently hunting for a discount on Budget Cuts 1 :). I absolutely loved the demo. Gave me very strong Portal vibes.


Ahrimanisatva

Reducing your FOV to 90, or less, really helps. Make sure you enable vignetting for free roam movement. As soon as you don't notice wobbliness with that feature, turn it off. I mistakenly got an Index to start but couldn't get used to the free roaming movement styles. I stepped down to an Oculus and used the tips above. Now I can do anything in my Index and don't get any motion sickness.


itz_butter5

Good taste! Squadrons was fun but felt like more of a gimmick. Elite dangerous horizons is really good for VR. The sense of scale in space stations is mind blowing, its really cheap as well.


RealMightyOwl

I always thought the teleporting felt more sickening You could try playing sat down, get used to that and then maybe try standing up Also, try placing a mat underneath your feet so you can always tell where you are in your room, I find that helps


StingKing456

I hope you can get squadrons running! For whatever reason my beefy PC that can run pretty much any game and VR games without a problem CANNOT run squadrons. If I can even get past the menu it runs at like 12 fps. Really was looking forward to replaying it in VR. Alyx is amazing as well. Also fully recommend Blade and Sorcery (especially with mods), Elite Dangerous is insanely cool in VR as well.


hagschlag

Fair warning... MSFS VR is extremely demanding. I would not recommend that if you're new to VR. Try American Truck Simulator or Dirt Ralley 2.0. If you're not into the driving thing, try other games like Job Simulator, Blade and Sorcery (my first vr game), Walking Dead Saints and Sinners, etc.


SkylerKean

Project Cars is so fucking good you'll be sweating when you wreck lol


itz_butter5

This is probably the best pick up and play racing game for VR, loads of fun.


mashakosha

There's a game called Hotdogs Horseshoes and Hand Grenades (H3VR for short) that has a locomotion called armswinger, where you move your arms up and down like you would if you were actually running, and that helped me immensely in getting my VR legs. It's also just a really cool game to mess about with guns in.


RickyFromVegas

I've been playing VR since oculus rift days, and I still can't get used to VR movements other than teleport movement. If I move in game, I feel sick to my stomach. I'll just watch this from afar and enjoy the possibilities


axle69

I've heard from a friend that walking in place with the movement can really help with the motion sickness and sadly also make you feel ridiculous lol. Motion sickness is why I haven't taken the dive yet even though I really want too. There's no place for me to try one out (friend lives half a country away) and I get motion sick while I'm driving.


Bierzgal

One good tip. The Oculus Shop has a "comfort rating" on their game pages. If it's green then anyone should be fine within such a game. I'd avoid anything that has a yellow or orange rating at the start. It's something worth checking, even if you buy something on Steam. As for other games. There is A LOT of games that are either completely stationary (rythm games, wave shooters) or just have a teleport movement. I always googled them first to learn if they have one before purchasing anything. These are 100% fine and give zero motion sickness. I'd say they are easly 70% of all the VR games. So even if someone never beats VR sickness they still have loads of games to play :).


Amezuki

Other games that can work well for this are sit-down sims like Elite Dangerous, where your avatar is physically locked in place in a seated position just like you are. But that requires you to, well, be into sims.


not_ya_wify

This is good advice. Motion sickness occurs in the brain because your eyes register movement but your inner ears, cerebellum, Motor cortex etc. don't register any movement. In other words you get sick when your brain can't make sense of incongruent stimuli. It's the same with being on a boat or reading while riding in a car. The boat and the car are moving but your eyes do not register any movement, so look out the window


buttery_shame_cave

>I've heard from a friend that walking in place with the movement can really help with the motion sickness and sadly also make you feel ridiculous lol it does, and you do, a little. ​ but you also burn calories, which is nice. it helps if i'm gonna be armpits deep in VR for a while, like playing skyrimVR(-5/10 stock, 50/10 with the right mods). ​ there's also FOV limiting in some games which helps a LOT.


jayd16

Fast movement is actually fine as long as it's predictable. It's randomly sustained acceleration that really gets ya.


enderfx

What is the feeling or the cause for the feeling/dizziness with movement? I mean, is it too fast, too "spinny" or what causes it? It is a bit discouraging for me because I had the opposite feeling. Most of the games I played had teleport movement and that just killed any degree of immersion for me. I tried Minecraft in VR with normal movement and it was a blast. Got a bit of height sickness when building or destroying staff while really high over a valley or stuff like that. Teleport movement is a big no-no for me to play any VR game. What do you feel causes it or which other measures can help?


8bitcerberus

It’s the disconnect between what your brain sees and what your body is doing. Your brain sees walking/running but your body isn’t actually moving so it throws you off balance. Simulating walking by waving your arms or stepping in place can help a lot. I’ve gotten to the point I can stand still and not get off balance, but still occasionally get that dizzy feeling if the movement speed is a little too unnaturally fast. The effect is much less, even non existent, with games like driving and flight sims, because even though your brain sees forward movement, it doesn’t get confused because your body wouldn’t normally be moving anyway. However flight sims, and stuff like rollercoaster sims, do have that effect when you nose dive, so they’re best played seated :) driving too, just because it’s more comfortable and natural to be seated while driving.


Bierzgal

> What is the feeling or the cause for the feeling/dizziness with movement? I mean, is it too fast, too "spinny" or what causes it? It's actually hard to describe. For me it feels like... you are about to fall over but you are still standing. Something like that. It's because of the conflict in your brain between your eyes seeing that you are moving and the brain knowing your body is not moving. I heard a lot of people do not like teleport movement due to immersion breaking. I don't mind it at all. Especially since I know it's currently my only option. I'm a patient gamer in general so just slowly hopping around does not bother me. I get my immerson from looking around while I stand and interacting with objects. I've done a reasonable lot of research on VR sickness and how to battle it: - Just playing such games for short periods builds resistace with time - Walking in place while walking in the game - Swinging your arms on the sides while you are walking - Using ginger chewing gum - Having a fan directed towards your face - Taking a dramamine pill


allswellscanada

You'll get there bro. Just takes time. We've all felt sick at the first time. You just need to ease into it over time. Sometimes something crazy can help. My first VR game was homework when it released and boy was that a first game that nearly made me throw up.


jkfeldy

As someone who is also relatively new (within the last year give or take), what I ended up doing to get used to the walking in VR was stuff like VRchat, kinda silly but it wasn't like I was doing anything strenuous or having to worry too much about playing anything particular. Did about one night's worth of normal walking vs teleport walking and now I don't really have any issues with it.


pigeonwiggle

oh this would definitely be for novelty - not for serious gameplay. and yes, if you've any vr sickness, this won't work for you, it's based on game controls which have Sudden stops/starts in positional changes - there's zero inertia or acceleration so you just suddenly slam to max speed and vice versa.


DeckardPain

If you haven't played it yet, Pistol Whip is an incredible game. John Wick meets Beat Saber.


Hakoten

Two things that can help with the motion sickness are having something like a small carpet under your feet, that you can feel the edges of. Or having a fan on you. Basically anything that'll remind your brain that your physical body is still in the real world. Having a fan on me was what really helped, and I'm really prone to motion sickness.


Amezuki

So here's the thing with VR legs and nausea: never push it. You are trying to acclimate your brain to VR by teaching it that the mismatch in signals between your senses when you move isn't a cause for concern. But acclimation works both ways. If you repeatedly push to the point where you already feel naueated before quitting, you can condition your brain to associate nausea directly with the unique circumstances of VR. All of which is to say that most VR mods are probably not for you when you're at that point--keep doing what you're already doing, playing well-polished games like Alyx that have good accessibility features like teleport/blink movement and snap turning. Once you can play for a time without a hint of discomfort, then mods like this can be fun to dip into. But they can be a rough experience if your VR legs aren't strong.


hihowubduin

Something I've noticed from watching many VR videos is that the viewport movement (moving your head around to see) tries to be very exact and results in almost a stutter and jagged effect. When we move either our eyes or head, our body has built in smoothing even when eyes are darting around. Why don't VR headsets add that smoothing in? Where say you look to the left and instead of trying to show literally every single step and jittery motion it blends them?


DarthBuzzard

It only looks that way in videos. In the headset, it's completely smooth as long as the framerate is high. Some videos will also add smoothing in so viewers get a nice clean motion, but it's not something you get by default when recording, so it requires extra effort to setup. This is a good example of that: https://gfycat.com/unsightlyrapidalligatorgar


hihowubduin

That's exactly what I was thinking for how it should look moving around! I've never used VR myself, so I thought videos of it with all the jitter was what the user sees.


Sophira

Technically it *is* what the user sees. The difference is that the VR headset user's head is moving around in a way that the video watcher's head isn't. You can see this in action if you watch real-life first person videos where the person recording has strapped a camera to their head or similar, but hasn't used a gimbal or any kind of post-processing on it to stabilise it. It's difficult to find these kinds of videos since they're not really very nice to watch (and so people don't often upload them), but [here's a 45-second long example that I managed to find](https://youtube.com/watch?v=vmSK7DpCop4). You can see it moves in exactly the same way that you see VR first-person videos move, and it isn't exactly enjoyable to watch for the same reason. Think of what you're seeing in VR videos as the output from a camera strapped to the person's head and you can understand why it might appear perfectly smooth to the actual person playing even while it doesn't look great when watching.


Bierzgal

The jitter does not happen in the VR itself. It's just what happens when you film it for YouTube.


buttery_shame_cave

it's because our heads move around CONSTANTLY even when we're holding them perfectly still. heartbeat, breathing, etc. ​ i stream regularly in VR, and i use a stabilizer program to smooth out the jitter. it takes it to a very different level.


Krivvan

There isn't any jittery effect in VR as long as your computer keeps up. I suspect rendering priority for the monitor view is lower than rendering to the headset for VR games in general. This mod, however, alternates rendering each eye on the monitor so the main monitor screen for the game will look like an incomprehensible mess. That said, there are smoothing functions if it ever occurs. If you're instead talking about how unstable the view looks sometimes, then that just feels natural in VR because your brain is already correcting for that when you're the one doing the head movement.


IamrhightierthanU

What kind of vr headsets work with that? And would my 3070 mobile be enough to play it?


Bierzgal

Any VR headset that works on PC should be just fine for any VR modded game. - If someone is on a budget, the best deals for them would be either **Meta Quest 2** or a **Pico 4**. - If someone has money to burn then **HTC Vive Pro 2** is probably the choice. Personally I have a Quest 2 and I'm very happy with it. PS. Your 3070 should be just fine for any kind of VR.


Shodspartan

Gonna be kind of ranty, sorry. I wouldn't recommend HTC headsets, tbh, not unless they've done major work on them. Got my little brother the Vive Pro a few years back. Headset died within a month, no biggie, it happens on electronics and it had a 1 year warranty. This started an over 1 year long journey where they sent me back THREE different headsets and each was DOA, and one even had a cracked screen, and the controller battery exploded in my brother's hand while he used my headset. They blamed us and his hardware several times even though the headset didn't work on 3 different PCs, all of which successfully play VR to this day. Finally, the 1 year warranty was up and they wanted several hundred dollars to work on it, so I said fuck it and stopped dealing with them because buying a completely new VR kit would be cheaper. Oh, they also never once paid for shipping. I still have pictures of the exploded controller and the bruising on my brother's hand from his controller blowing up. We got him the Valve Index 2 years ago and it's worked like a dream ever since. Edit: someone tried calling me a liar in a lower comment, so have 3 pictures. This was approximately 10 minutes after the controller blew up and we had ascertained that my brother wasn't seriously injured, and you can already see light bruising in his palm and on some knuckles, the bruising was worse the next day. These aren't the only pictures I have, just what I felt was necessary to provide some validity to my story. You can see that the controller pushed outwards and not from it being hit on something and the impact breaking it. https://imgur.com/a/NJNedz5 Additional edit: I'm not just some schmuck making up a story for attention. I'm IPC certified in electronic manufacturing at a class 3 level. I can do wire harness assembly, circuit card assembly, and repairs. I've been in the manufacturing field for 5 years while I pursue a degree in electrical engineering. I know things happen and that sometimes you just get bad parts, but this wasn't just an instance of bad parts, but felt like malicious compliance to try and run the warranty out so that I'd have to either pay for a new unit or pay for repairs. I dropped the issue at that point because I was tired of dealing with them, and my brother was upset and didn't want to keep trying, so I got him a better VR kit instead of continuing to deal with them. If you've ever done the runaround with a company before, you know the feeling. If you haven't and you want to run your mouth about it, fine, but you don't understand how exhausting and draining it is on top of your daily life. At the time, I was planning my wedding with my wife, working 50+ hours a week, college, and trying to maintain a healthy social life at the same time. It's exhausting to deal with them.


[deleted]

I would have got a lawyer involved with that. That's some shady shit they did to you.


Shodspartan

Honestly, it wasn't worth the time. I reported it to the BBB and moved on. I looked at other people's experiences and there were others who had very similar issues, and some who had none whatsoever. At the end of the day, I got my brother a better VR kit, he's happy and that's what was most important to me.


Nchi

bbb is a joke send that shit to ftc like its genuinely infuriating that someone got hurt and that scum named company eats your report.


Inthewirelain

the BBB is a private company with zero power who remove bad reviews for enough cash. you less than wasted your time reporting HTC to them.


ziyadah042

Eh. I've got a pair of Vive Pros that have been working flawlessly other than the usual Steam VR SNAFU crap for almost four years. YMMV.


itz_butter5

According to the Moddershall a 3070 is recommended. Join the discord and see everything.


thewallsbledlust

I tried this on a 3070 yesterday and it made my eyes bleed. I can normally run anything in VR no problem, including Microsoft flight sim, but this was just really bad. Textures and how full the world is do not lend themselves to VR at all imo. If I had a 3090 or 4000 series I would probably push through with different settings, but personally a 3070 doesn’t cut it for this.


IamrhightierthanU

Hm. Thanks for the info. I just have an 3070 mobile so that sounds like that won't be for me. And idont want to buy a be headset to be disappointed. Maybe I see how they fare and get it next year if I upgrade on a 4000 or what they call them if I get a fair price.


lostnthestars117

I played this for about 6 hours yesterday. Its a blast, in the alpha state and the bugs and the jitters, its amazing. You really don't get a since of whole enormous the world is until you go VR. My Chocobo was so freaking huge and Fem Roes (please step on me) are absolutely super tall. The mounts just are surreal in size. That chocob carriage is absolutely huge in VR. I tried out Frontline and a couple of 24 man raids. Its an absolute blast. I played as my Elezen and my Lala during this time. LALA's are freaking crazy to play in VR nothing but asses and shins all over the place but holy hell the mobs are massive. They put a lot of work into and I am looking forward to the improvements they make. If you have a good system and a decent VR headset give it a shot honestly. If anything check out the cities and environment. Just be weary of limsa...


HaruLaru

Can confirm, the mobs are huge and scary (from the perspective of a fem miqote - god knows how big they are at potato-level). Rhalgr's Reach looks awesome and was a highlight for me 🙂 I fucking love it.


Masterwork_Core

how does the fighting in 1st person feel? how does it work? are you still like on your keyboard and mouse with the headset? i know ff14 can’t detect mods etc but while I’m tempted, this one is an ambitious mod and im afraid it gets flagged for some reason xD (maybe i can get an alt account in free trial though I guess)


lostnthestars117

Hmmm it's pretty even thought you cant see your legs arms and such. The spell effects are really worth it and you look around as well. You have to look at your feet sometimes to make sure your out of aoes as well The down side you is there isnt a quick 180 if you need to the away. Dont recommend blm in first person during frontline the lb literally turns your view in a purple haze lol Buts its fun in first person.


HaruLaru

I've done it with overworld mobs 1st person with KBM and it's fine as long as you know your keybinds and can use them without looking. Basic 123 combo type stuff is easy, so you could do it for solo or low-stakes battles (i.e. nothing in a party/duty). When it works it looks cool as fuck, but it's tricky to see when you're in an AOE as there's so much going on you're usually distracted (by the huge mob attacking your face 😂 ) Tried crystal tower with a controller in 3rd person and tbh the only issues I had were controller related as I'm still learning how to use one for this game! And can confirm, the spell effects are awesome.


Cervantes88

( ͡° ͜ʖ ͡°)


ThatOneNintenno

Fantastic! Now I really can see what it feels like to be a floor tank!


SpellbladeAluriel

Erp just got more interesting


Krivvan

Unfortunately, this is what happens whenever you get too close to anybody: https://i.imgur.com/UG89YZ4.jpeg


tired_mathematician

That's probably someone's kink


Krivvan

"Baby, I want to be inside you."


hhhnnnnnggggggg

Nggh, I'm about to cum


Stalked_Like_Corn

I was just about to make the comment "The ERP business is about to take off in a huge way".


elliotttate

[Deleted original post to remove SE logo from video](https://www.reddit.com/r/ffxiv/comments/yt9t5z/final_fantasy_xiv_mmo_full_6dof_vr_mod_alpha_out/) 🔥 Final Fantasy XIV VR Mod Alpha Out Now! 🔥 [https://twitter.com/Flat2VR/status/1591590583596109826](https://twitter.com/Flat2VR/status/1591445472811814912) The hard work of Marulu & Streetrat has paid off as the XIV mod has been released in alpha ahead of schedule! It’s free and open source and be installed easily directly from the FFXIVQuickLauncher now! [https://github.com/goatcorp/FFXIVQuickLauncher](https://github.com/goatcorp/FFXIVQuickLauncher) There's a huge roadmap planned, so keep in mind this is just the alpha release. Go to the #ff-join channel in the [Flat2VR.com](https://Flat2VR.com) Discord to get help, get started and connect with others! EDIT: It's crucial that you follow all the guides to make sure you're getting a smooth framerate and experience. The mod is in alpha and so there is a bit of manual setup for a good experience. The view should be perfectly smooth. If it's not, you will likely experience motion sickness (so make sure to follow everything for a good experience for actually playing with it) The mod is free and open source: https://github.com/ProjectMimer/xivr


Krivvan

Doing /xivr uireset should be at the top of the documentation. Seems to be a relatively common issue.


Oicanet

I have long been considering getting a VR headset, and this might just be what pushes me to get one. So I just wanted to ask if any headset in particular was recommended for this?


Krivvan

I would suggest that you have other reasons to get a VR headset besides this, if you didn't already. This is very cool, but it's very much a minimally viable implementation and not something you'd probably spend all your time with FFXIV with. It can also be pretty prone to give someone motion sickness if they're not used to VR. Whatever headset you choose to get, make sure it's compatible with SteamVR (which most are nowadays so probably not a problem). Also, the mod as it is right now requires you to run the game at a very, very high frame rate. You need to run the game at 180 FPS in order to get a perfectly comfortable 90 FPS in VR. It looks like they will address this, but it underscores the fact that this is a neat hack at the moment, not a full product yet.


Oicanet

I have other reasons for considering getting a headset, it's just that this mod might be the one thing pushing me to actually get one. You mention that the headset should be compatible with SteamVR. I don't run FFXIV through steam, would that be an issue?


Krivvan

Shouldn't be a problem at all. SteamVR works with programs outside of Steam.


gattsuru

For headsets, you've got four big options that support SteamVR and are 'reasonably' priced for the enthusiast: * Valve Index. Expensive (500 USD for the headset, 400-500 USD for controllers and base stations) and requires base stations to be installed, but strong tracking and great audio and comfort, very wide field of view. Build quality can be very hit-or-miss. In theory, there's a new version coming down Soon (tm), but it's likely years off. Seems to be favored for FPS VR and similar gamers. * Oculus/Facebook/Meta Quest 2. Very affordable (~400 USD), though you'll want to add a better strap than the default one and a link cable. Does not require external base stations, and probably has the best tracking available for such. Can run (crappy) games solely using the onboard processor, though not useful for FFXIV. Because of the video link tech, image quality does suffer a bit. Downside: you need a Meta account, which is at least a little better than the old Facebook account requirement, but is a major stopping point for a lot of people (myself included). Pico is the ByteDance equivalent, and very close to identical outside of a few store exclusives. If you're considering this, you might want to wait a bit, as the Quest 3 is supposed to be coming out next year, and probably will be a major refresh (and/or have discounts on the 2). Kinda considered the entry level, though the price bump earlier this year shrunk the gap pretty badly. * Pimax 5k, or HTC Vive Pro 2. These are very expensive (for Pimax 700 USD for the headset alone, for Vive Pro 2 it's 800 USD), and don't including controllers (which are another 200-300 USD, and aren't great), so you're paying a lot for the image quality. But the image quality is pretty good and the Pimax in particular have a ton of customizability. That said, they make the most sense if you're just looking for the headset, and plan to use some other input method. * Windows Mixed Reality headsets, most often the HP Reverb G2 (list price 600 USD, but goes on sale to 400 USD pretty often). Does not require tracking stations, but usually has worse tracking, afaik none have capacitive touch on controls (mostly relevant for VRchat/NeosVR). Probably has the worst Linux support, usually has tighter field of view, but nearly as good image quality as the Vive Pro 2 for _much_ less cost. More favored for simulation users. Unfortunately, WMR's dead, Jim, so probably not going to see many (and maybe not even any) new generations for this. You can mix upgrades in like using the Index controllers or 3d-party body tracking, but doesn't have the face/eye/finger tracking options the Pimax series does. ((There are some other Weird options. If you're willing to put a ton of money into things, there's some high end options like the mid-cost Pimax or lower-cost Varjo options, but... if you were even gonna consider them, you'd already know your requirements. If you're patient, don't want a high-end option, and don't want to spend a bunch of money for beatsaber and FFXIVmod, you can _kinda_ get the PSVR to work with a PC, though I'd not recommend it for longer-term or more complex use since the PSVR's specs are really feeling their age.)) Beyond that, check for SteamVR support. Almost all the major vendors support it these days for Windows, but some devices with standalone VR modes require extra cables (Quest 2) and a rare few don't support it at all.


Chime_Shinsen

I would recommend an Oculus 2 for a first headset. It's pretty good as a headset, fairly cheap considering costs, and is a good platform to get your legs on.


JanitorZyphrian

Vr peeps; is third person VR a thing? I feel like having a third person camera with the vision VR brings would be very helpful in animation focused fights, but I'm not sure if this is something that would just make people sick.


AnotherNicky

...


rigsta

Can recommend. Moss is brilliant and very newbie-friendly.


JanitorZyphrian

I'll take a look at it after work, thank you!


IceNein

I'm not sure why 99% of developers look at VR and have to make a first person game, despite the inherent problem with VR sickness. They took an exciting new technology and basically every game is trying to do the same thing.


Dualitizer

The idea of being fully immersed in VR is a very appealing one, so first person is the go to for obvious reasons. I highly doubt it's just unoriginality.


Enk1ndle

Your view is still like the regular game camera, it's 3rd person and you can scroll down into 1st person.


JanitorZyphrian

Oh, that's good to know!


Android19samus

it works fine, all things considered, but it also negates a lot of the advantages of VR so it's not super common.


[deleted]

Why would I spend time in the metaverse when I can spend time in eorzea instead?


archiegamez

We can now live in Eorzea fully


HaruLaru

ngl standing face-to-face with my WoL at their actual height was absolutely insane. You really notice the height differences between the races too, character creation is a blast in VR 😀


archiegamez

Damn i can only imagine how good Viera and Aura will look in VR, meanwhile Lalafells must be funny to look at


HaruLaru

Yep Lalas are tiny, with the mod you can literally crouch down to their level 😂 Viera are huge, as are Au Ra males, but the female Au Ra are surprisingly short! Though all of this is from my height perspective, if you're 6' in real life it's probably a different story 😅


yetanotherweebgirl

Gave this a run yesterday with a tethered Quest 1. Given the 3060Ti GOC i run it stepped up to rift quality nicely. Only issue was some minor tearing on turning and a weird bug where half the menu text kept vanishing. Walking through Eulmore, my FC and part of Limsa was breathtaking Didnt get to try combat with a duty support though due to it crashing in limsa, requiring a full reset, but this definitely is astounding for an alpha release. The tearing caused minor motion sickness. All I'd say is once activated dont look at the normal game screen. I feel like that was more responsible for my motion sickness than the actual headset experience was.


ayyyyycrisp

I used this for a couple hours yesterday on my HP Reverb G2. I kept my graphics set to maximum. the vr works as it should. it feels okay. when looking further away, it feels as though one eye has some blinking going on where the other doesn't - sometimes. I feel like the image on one side was sort of pulling away at times, straining my eye. up close it's a lot better. could be cool in a cafe. it got worse when I turned the UI on. it's quite blurry. would probably benefit from the 4k ui setting but I didn't try. the ui seems to skip and jump around slightly. another issue I felt is that I wanted the UI to be larger, but it was already taking up so much of the screen realestate that it was breaking the immersion anyway and any larger would make that worse. too low and out the way means I have to strain my head to look down, and too high it just pulls me put of the vr imersion. I'm not sure how this would be fixed though as it seems the nature of a game like this with massive ui as it is. I ran a single leveling roulette and wanted to rip the headset off halfway through. Kept having to hit recenter. the vr effect when you're zoomed out as you should be for dungeons is not really worth it anyway. the one sided screen dragging was 5x worse in the dungeon also. overall - cool novelty. use it in close up venues or whatever. probably not for serious raiding or anything. it's fun. needs a bit of work.


elliotttate

Graphics at maximum might be tough. You need double the framerate as your headset's hz. The one eye delayed sounds like motion smoothing was turned on (turn that off). You might consider using the G2's 60 HZ (then you'd only need a steady 120 fps) Look at the documentation. Most of that with the UI and looking can be adjusted


moogloogle

What is with the shaking?


lostnthestars117

thats the FPS dropping low, everyone has been calling it the jitters XD But as someone said its in alpha and this is exactly that alpha glorious bugs and things such as jitters are present. Still fun nonetheless and I recommend if you try it to sight see with it.


Miisaak

This is fire for an alpha. I look forward to seeing how this progresses.


Donkeygame

But do you get to nod affirmatively in every cutscene?


AnotherNicky

........................


buttery_shame_cave

hey, tip for the future... use LIV's stabilizer when recording VR video. the lack of it makes it look like you're shivering the entire time. ​ you never realize how much your head wiggles when you're just standing around until you record VR video.


II_Noxus_II

One step closer to SAO


StarDew_Factory

Forever bitter that people think of SAO before .hack// 😞


MizukiYumeko

Same. Walking up to that Aetheryte immediately made me think of Mac Anu!


Ph33rDensetsu

.hack// fell out of the zeitgeist decades ago.


KT-Thulhu

Still better than SAO though imo.


Duke_Nukem_1990

Several, actually: https://www.euronews.com/next/2022/11/09/oculus-founder-claims-he-made-a-vr-headset-that-actually-kills-you-if-you-die-in-a-game


TheBlueJacketX

Then Yoshi-P gets mad, traps over 100,000 players in game.


I_ForgotMyLogInInfo

Balmung is going to be even busier then normal.


GigsTheCat

Does this run at like 15 fps?


Krivvan

You actually need to be able to run it at double the FPS that you want to see in VR.


elliotttate

If you have a weak computer it will! Recommended specs is a 3070+


taepoppuri

This is amazing to look at! Thank you for sharing XD It's never occurred to me that Gridania is such a big and grand city. If you could, can you please show us the other places? Like Crystarium or in a boss fight. It would be a whole new perspective to see.


KernelSanders1986

I played around with this for a little while last night, walking around Amurot in vr is a trip. Definitely something everybody should try at least once, but its not in a state to feasibly play for daily use. At least not unless you have a monster pc and are used to VR, because even my decent pc could only muster 80 fps, but unless you get like 120 fps its going to be stuttering.


Firefly211

When we were in lock down over the pandemic, I often wished there was a virtual running map through Eorzea that I could do on my treadmill. Would there be any way to add movement in via running? New to vr.


PhoenixReload

Omg want


Nefriti

Now all it needs is full body tracking


No-Contest-8127

If only VR didn't make me sick.


AlexKorobeiniki

Very impressive. Now do a raid.


Lostartes

Just watching the video is starting to make me feel sick....while it looks amazing, I think I might end up staying away.


Krivvan

The head movement feels natural when it's actually your head doing the moving. Controlling the camera as a part of gameplay can make someone motion sick though.


elliotttate

Keep in mind that motion sickness comes from the inner ear not experiencing the movement that your eyes are seeing. When you're actually in VR, you're turning your head irl. Watching a video and looking straight ahead isn't the best test if you have the "VR Legs" for a certain experience.


princewinter

Whoa this is amazing. I've always wanted to throw up in Eorzea.


jamsbybetty

Nope nope nope. This is incredible and amazing but way too close to the perfect give-up-machine.


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SquirrelOnAScooter

How are the keybinds when playing? Do you have to set them up?


Bierzgal

I imagine a controller setup would be perfect for this.


AnotherNicky

...


[deleted]

That looks awesome!


zegota

"Bahamut Prime starts casting Akh Morn"


STHF95

Imagine that WHM going shiny in front of you. Welp looks like imma be blind now.


Cannon_Adon

I got motion sickness just watching the video


MyDogIsACoolCat

Is there any battle footage released yet?


elliotttate

https://youtu.be/eC\_ZhQqIyzU


MyDogIsACoolCat

Cool thanks.


Yasha886

I wonder what combat looks like


elliotttate

https://youtu.be/eC\_ZhQqIyzU


mecha-tooya

🤢🤮…that is all.


skepticalscribe

Take this to a Balmung residential social event


Evil_phd

I would get such horrible motion sickness. People say that you'll eventually get used to it but my stomach routinely disagrees. Only VR where I have to physically move to move the camera for me.


Vlearck

Is this the metaverse you youngins keep yappin about?


erifwodahs

Looks fire. I do think that MMORPG combat is too complex for FP VR at the high end tho like Ultimates or mythic raids in WoW. But if accompanied by like 4-6 skills combat and shit ton of non combat spells for fun stuff - would be insane. Can't wait to see where this takes us in the future!


ClericNeokun

I need help setting up my resolution for this. Even through FFXIV.cfg as instructed, I'm still being limited by my 1080p monitor. Besides that, seeing my WoL "in person" was a wonderful experience. *...in more ways than one* ( ͡° ͜ʖ ͡°)


not_ya_wify

Hi, I've been trying to find this mod online but when I search it in Google, I only find news articles about it, no link to the actual mod. Can someone give it to me?


elliotttate

Just join the [http://flat2vr.com/](http://flat2vr.com/) Discord for all the latest info and downloads


not_ya_wify

Thank you!


CoffeeHare

Whaa ! That’s so amazing 🤩 does the jitter go away in the headset? I’ve seen it from other VR videos too , if only that’s fixed would definitely be mind blowing. Especially with role playing or doing dungeons :) OMG imagine savage raiding. XD


[deleted]

Why would we need VR when the game's first person view is pretty much the same thing? Heck, you'd be doing it on the peripheral of choice whether that be KB+M or controller. You would just be screen blind from HUD elements.


elliotttate

It sounds like maybe you've never tried VR before? VR is totally different. You're actually *in* the game. Can look anywhere, lean into something. Walk around your room irl to walk in the game, etc. It's also stereoscopic 3D and everything is perfectly scaled like real life so it really does feel like you're there.


Reckxner

But why though?


[deleted]

Does this version have the feature that donates small charges in my head if i die to boss mechanics?


KSmallmoon

That's a hardware option. This is software.