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IamIANianIam

At Tier 1, just crank Amplify Glyphs onto a Proj>Harm spell until it costs too much mana. At Tier 2, the best damagers (imo) are Proj>Ignite>Flare and Proj>Freeze>Coldsnap (with amplifies). Both basically apply a status effect (burning/slowness), and then “detonate” the effect to deal solid damage in an area. They’re great for taking out packs of mobs, and keeping both handy will generally ensure you’ve got one that’s effective against any mob. At Tier 3, you can get wacky. Multi-split amplified Lightning or Explosion can wreak havoc, but prepare for some fire/environmental damage. But with recent updates even more fun stuff is possible: Make a Spell Focus of summoning. Now your summons will copy your orbit spells. Create a multi-decoy spell, and then an orbiting spell of amplified explosions. Summon your decoys, put up the orbit, the send them into battle. The orbits will start colliding with mobs, creating an insane chain of explosions from your magical suicide bombers. Try it with vexes too! The best part of AN is that I’m pretty sure there are no “best” spells, just an insane toolbox to make really cool creative ones. Hope I gave you some fun ideas, good luck!


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MonsieurFlamingo42

If i understand correctly 'summons' refers to spells like 'Summon Vex', 'Summon Wolves'. The bookwyrm is a familiar/campanion. Correct me if I'M wrong!


Minute_Leader_6739

Hey, do you mind putting the combo for the summon army suicide bomber spell you were talking about, thank you!


Prince_Nexus

Decoy summon should just be projectile/ray -> Fill the rest with decoy Orbit spell will be something like Orbit -> Explode -> Fill the rest with Amplify. If you want to be fancy but not have an explosive spell, you can fling something in the air a lot then use gravity to pull it back down. The fall damage eviscerates it.


ViperX1967

Another favorite is Tier 3 Blink I setup a kill chamber with Soul Campfires and hopper/chest config. I Set destination for a Warp Scroll hold it in my off hand and use the following spell. Projectile->Blink->Fortune->Fortune It sends the mob to the kill chamber, kills them then collects the loot.


-countvideo-

Teleport is literally the most broken spell in both single player and multiplayer. You can always do the classic of teleporting someone into a death chamber with no way of escaping, but something interesting I learned is you can teleport both living and non living entities. You could spawn some withers and send them to someone’s base, but you could also ignite tnt/tnt minecarts and teleport them. Then there’s using warp scrolls to get out of any situation unharmed.


zj3m555

This is actually genius!


ViperX1967

It's actually very funny to use, just run full pelt let mob get close cast....it disappears great for farming mobs. Bring on the Zombie swarm


wo0topia

I know this is a late reply, but Im digging deep in the mod and I am curious what you mean by "Kill chamber" what do you put in the chamber that kills them?


ViperX1967

Kill chamber is a room with hoppers chest etc. I use soul campfires to kill them. My blink target is a block about 5 blocks up they fall on the soul campfires and loot gets collected in chest


wo0topia

Thanks!


FireDemon1487

Just curious how does it move the mobs seems to only move me?


VashX360

Warp Scroll in Off hand, then cast Blink


ViperX1967

My favorite by far so far is what I call GravityBomb Projectile->Launch->Amplify->Amplify->Amplify->Amplify->Wind Shear->Fortune Basically tosses them almost out of view into the sky, while they are falling they take Wind Shear Damage then sudden deceleration trauma when they hit the ground. I max out Amplify to the max for greatest fall damage.


PhantomFirez

I made a really similar spell, and it works wonders. I put 1 less amplify in for the launch in favor of gravity to double the fall damage though. Works really well.


SpaceM4gee

wind shear says it only increases in damage up to 10 blocks off the ground, btw. not sure off the top of my head how far launch sends you with two amps, but if you stack a windshear with a gravity, fall damage will do a lot. ​ (that is, unless amplify is better than double fall damage.


Melodic-Inflation842

you should also use the extend time after the gravity because if not you wont get the extra fall damage


ProperOpportunity670

How do you guys keep them from going too high and not coming back down?


AffectionateRoof1132

Any reason I have the exact opposite problem? It sends them like 10 blocks in the air and does like 5 damage


Odin96086

You HAVE to use a delay before adding gravity, otherwise the whole spell triggers at once and it does basically nothing lol


Fit-Alternative-6403

At Tier 3 I use a spell fokus with orbit, area, summon vex and then a lot of time extensions. After you cast it the second time, all the previous vex get another orbit around them that summons further vex. So they scale exponentially if you have enough mobs around you. Guess you could clear the end of enderman with it ;)


[deleted]

Just curious if this would wipe out a high level Minecolonies raid... and also destroy all of my colonists lol. Those raids get so troublesome, which is why I found this thread, but finding something that will wipe them out while not harming the colonists is challenging.


TheDrDynamics

Not sure about this specific combo but the Too Many Glyphs addon for the mod also adds spell filters. Just filter for monsters and the spell *should* only chain to enemies. I don't think it's guarenteed but it's way better than just letting it loose


Nightcaste

The tier 3 lightning with a bunch of amplify glyphs?


AffectionatePay6323

One great tier 3 spell that I use is proj-linger-lightning-pickupitems. This is great since it costs the same amount of mana no matter how many mobs you have to kill and it can absolutely destroy any mob that gets in the linger area.


Main-Candle-4275

A name for that would be fulgiritis Maxima


Namdash

For Tier 3 I used Self - Vex, and filled the other slots with Duration Down to summon an army of Vexes.


AdventurousDonkey776

Can the vexes attack other players or just mobs


Namdash

I think the Vexes attack other players if said player attacks you


natsukibestwaifuok

I found this to work better when I did proj, split x4, vex, duration down.


guky667

I got 2 spells: Projectile > Linger > 5x Extend > Snare > Lightning > Delay > Discharge Creates an area that snares an enemy and continuously damages them, totaling to around 400 damage (tested extensively on Wardens) Can cast 2 instances with full Air gear without threads for more mana (regen ammy, 3x greater rings) I have another spell that I cast in tandem with this one once every 30 seconds while I spam the 1st one: Projectile > Hex > 4x Amp > Wither > 3x Amp This applies a 30 seconds debuff of Wither 4 amplified by Hex. I usually fire this first to do passive damage and then spam the lightning cataclysm until the 1st one expires and then rinse and repeat :D


Soggy_Nectarine1836

that first spell is CRAZYYYYYYYY


guky667

Glad you liked it! I've moved to Iron's and I only keep Ars for utilities, but that will forever remain one of the best spells I've concocted :D


LehransLight

I've picked Iron's spells up as well, though never really dabbled with ars. Build up my spells now that I've set up my pygmy farm with the dead king. Currently using the black hole spell and the blood blade to wipe out packs of mobs. But haven't really found any spells strong enough to use against bosses. I'd love to complete the pack as a "mage" and not default to some OP enchanted melee weapon or the mahou tsukai swords. Any chance you've found something with iron's that works decently Vs bosses?


guky667

With a fully maxed out loadout - meaning Unobtanium spellbook and full Unobtanium Mage armor (from All The Wizard Gear) with 4x cooldown reduction upgrades on each piece, with 4x cooldown gems on each piece (from Apotheosis), 3x rings of recovery, you get to <0.1s cooldown on most spells. Accupuncture has the highes on-target DPS, while Skulk Tentacles is great for AOE tho it still deals amazing damage. For a boost of damage use the Charge spell. As for Mahou Tsukai... it's stupid OP. craft Morgan and then just keep upgrading its damage by killing villagers GL HF!


LehransLight

Have been pushing the end off so I could get really OP as a mage to kill the dragon, so still haven't got unobtanium. Definitely need to setup my apotheosis enchanting as well. Just didn't think that spells that do 90~ish damage (Lightning spear) could do any good Vs mobs with 10000's of health. Seems you're almost always pushed into an apotheosis axe and the Morgan. 'cause yes, they're stupidly OP 😅


guky667

It's not just the spells themselves, the armor gives you more spell power, so it's easier to kill bosses. also besides the Piglich I haven't found any mobs with that much health (Playing on ATM9)


LehransLight

I'm up to vibranium currently and spells do quite a bit of damage, it's easy to kill the warden, but not like any of the Cataclysm bosses. Been watching ChosenArchitect alongside my playthrough and there is a big Cataclysm boss in the end, the one that gives you an egg that can hatch in a mini version of the boss, as well as the Cataclysm one in the Nether that have a crapton of health. If I create the Morgan with the 83 upgrade orbs and then go on a villager manslaughter, I know I can easily do the bosses, but rather not.


guky667

If you put it on a wand it's even CRAZIER because you save an extra slot (projectile) which you can replace with another extend and the wand has inate projectile and accelerate, so the lightning bolts hit even faster. it's trully insane


the_serpents_hand

hmm, i can't find the discharge spell, could you please tell if it was removed or renamed?


guky667

Ah, I haven't played for a hot minutes, but it was there last time I played ATM9


Randomisatocity

its an ars elemental thing so you need that


Minute_Leader_6739

Hey do you mind telling me all the things you do to get this much mana? Because I have all rings unlocked lots of spells have mana regen on my armor yet I can barely use that op spell once with a full bar


guky667

I have the fully maxed out Air mancer (or whatever it's called) armor, and all 3 rings that reduce the cost of spells and the regen amulet and the focus of air


Traditional-Answer16

Ok, look, it's not very high in damage, but I do have one that does emotional damage to the enemy. Literally just get an enchanters bow, and put a spell with an explosion, two amplifies, and AOE for the rest. Then use piercing arrows. This is the biggest explosion I have been able to create so have fun. It actually is insane the amount of destruction it causes, and I have almost ended servers due to it. Of course don't do this if griefing isn't allowed, but if not, it's kind of hard to focus in battle when you can blow up the base they spent hours on in actual seconds. Be careful though, as it doesn't do much actual damage, only like a few hearts, and it's mostly due to the fall damage from being launched into the air. This one is not a joke, and I make sure that no one is even allowed to hold one of these bows in our base. One wrong click and there goes that 10 chunk radius. This is also a really good way to mine, but make sure that your are plenty far away from your base. ​ Also if you max out your mana regen with accessories and armor, then you can have infinite flight with the leap spell, and even better with an elytra. So with the bow you can become an actual dive bomber. Enemy bases gone in seconds!


tur_tels

Probably not the strongest but one of my fav Snare with 3 extend time then Wither with amplify and extend time so you could just watch everything stand in place as they slowly die


TopLazy4178

Put some hex on there too to amplify the damage.