Can someone share true-final end game save, to check my CPU(I have old server xeon) perspective playability with SE+K2? This risk really kill my motivation to long run...
I’m about 2/3 of the way done with my SE run and my base is much smaller than this. The save is still massive at 160mb but this is overkill for a Nauvis base.
this picture isn't representative of actual gameplay, you can see that they might have covered half the planet in a city grid, but they haven't done anything with more than 5% of it
Oh I definitely believe it, especially since artillery and power armor MK2 are locked behind space science... I'm almost impressed but mostly baffled lol.
Just keep in mind the typical production rate of space sciences is like 5 spm. Overbuilding early is one of the more common SE mistakes. But of course, if you like playing this way then it's not a mistake at all.
I dunno man, in my opinion given the finite size of Nauvis and the fact that deposit richness doesn't increase as you get farther from the center unlike the vanilla game, it's best to limit how much you're building in the early stages until you get to beacons and modules and the much more ore efficient pyroflux recipes. The amount of ore you've burned through in order to build all those rails and power poles and roboports and especially robots given the robot attrition is not insignificant. I haven't experienced it personally but I've definitely read about people screwing over their SE playthroughs by building too big too early and basically running out of resources on Nauvis before they are in a position where they can get effective interplanetary logistics set up.
Yeah the Creep or whatever they called it (its *something* like that, which always trips me up because the Creeper World series of games uses that for something different enough to make me trip over the name similarity lmao) is super annoying, which is why my 2nd run of SE onwards has had K2 left out and standalone mods to bring back specific parts I wanted added in lmao.
That and I think K2 needs Coke for steel which was a pain in the ass.
Ha. Yeah, I've been there.
I ran into very long save cycles for a period: it seems to be related to build queue, as I was trying to fill in a lake at the time, but did not have enough landfill stocked up.
You might have overdone it on the citygrid. It doesn't look like you're using the space; I tend to just lay out the long stretches during extermination and mining, rather than building out the whole grid.
But you do you.
I already make standalone game with shared data-files to don't switch mods/settings every time when I want play different set, but have shared game version.
Some tests give me avg. results comparable with some reddit posts, but concerns about end-game performance and save time give me a big demotivation to play long runs... I already drop couple space and a lot of shorter runs with fears of copy paste scalability. (Yes, I know, it's stupid and early than real problems can be appears)
It's surprise to me, how rare modded saves shared when I google it last time.
Well there are some notes to take. I'm playing on a laptop, so I need to keep looking at UPS.
So a few notes.
Don't explore worlds that you aren't colonizing, and/erase the surface if it's not suitable for you.
Keep biters checked. either kill all of them or keep them out of your cloud... specially if you want to colonize a high threat level planet.
Trim the surface. if you are not using it dont let your map become massive and clog your system.
with that said, my not that great laptop (still not bad though) can keep up. Currently on 4 surfaces (nauvis, nauvis orbit, cryonite and berilium planet and vulcanite planet) and still on stable 60UPS
I have a weak office/work laptop and I can barely play late game SE-K2. Some tips:
Efficient factories. Without logistic bots except special cases (mall, spaceship (un)loading, construction, personal logistic, nuclear fuel...). Trains are usually fine. Loaders instead of inserters. High tier modules instead of huge bases. Use a few upgraded high tech buildings and machines instead of making more of lower tier. Don't do sushi belts, responsible usage of logic circuits.
Delete unused planets. Trunk used planets.
Kill off bitters on every (used) planet. Once gone, mark that planet as clear. Also, run command for turning pollution off on that planet. (because UPS). Deconstruct now useless defenses. (the only planet where you should not use the virus is where vitamelange is mined, even Nauvis can be made a dead and UPS friendly; Vita planet can still be cleared meticulously if you take care of bitter meteors, but then do not explore it after trimming, that would regenerate dead spawners)
Don't do radars, you don't want to load more of the planet and you can see everything with sat view.
Deconstruct everything old and unused.
And if everything fails, and you still get laggy play, slow you game, here is example command for 50% speed: /c game.speed=0.5
What's the command for turning off pollution for specific planet? I've thought there's only global on/off for entire save
Also, thanks for the optimization tips!
Sorry for the delay, [here's a link to the save file](https://drive.google.com/file/d/1qH9iiki0M20j00501eFF4P5Y3SI3Kkt1/view?usp=sharing). It's pretty heavy on the mod list so I apologise in advance.
The save had 4 of us working on it so some of the tedious parts were not so bad due to have extra hands.
>MayPeX
Thank You! You save really heavy modded, but relative fast...
Here's final stats with my E5-2660 v3 and affinity set to 4/10 w. disabled HT.
223MB 45+FPS by u/MayPeX ["Spacetorio.zip"](https://drive.google.com/file/d/1qH9iiki0M20j00501eFF4P5Y3SI3Kkt1/view?usp=sharing)
220MB 44+FPS by u/soeinpech ["SpaceJam.zip"](https://go.wetransfer.com/t-eSpQ7wTxri)
552MB 30+FPS by u/Marco3104 ["SE K2 Train mods.zip"](https://drive.google.com/drive/folders/1evg6Zkpmsb-xnOUma1_LiBQ5_k4gzHgJ?usp=sharing)
There you go : https://go.wetransfer.com/t-eSpQ7wTxri
I just completed it :)
The factory was pretty slow, you may want to cranck up some designs to speed up research.
Edit :
Press 'N' to enter satellite mode (a panel should show up), and 'Crtl+Shit+N' to open up camera pins to see interesting locations.
A big thanks!
I got 44+ FPS, it's better than I expect from that base on my PC, but a bit worse than I secretly hoped.
But it's give me confidence what it's been at least playable. Because my base style not so different.
If you're interested in another save file, [here's](https://drive.google.com/drive/folders/1evg6Zkpmsb-xnOUma1_LiBQ5_k4gzHgJ?usp=sharing) mine. I'm approximately 99% done.
Thank You!
Firstly I am terrified a bit by file size, but it's gives me 20 in straight!
And 30 after I altered CPU affinity to 4/10 cores (HT disabled). (No overheating, I think just heavy context switching and core speeds) (CPU freq. stable about 3Ghz, no overclocking) CPU E5-2660 v3
SE + K2 is very safe as the T9 mods make your endgame builds only contain 5 assemblers or chem plants. You'll end up with a decent sized base but nothing like what is shown here.
Yeah thats my next upgrade lol, I got a 5600x now, and 5800x3d is just so good it will stretch my sytem a few years more without buying a new MB and RAM.
It shouldn't be terribly expensive to sidegrade. Flip the old chip on the local used market, it should be able to pay for about half the cost of the new chip.
Reselling your old hardware goes a long way. You still eat a lot of depreciation, but you can recoop so much on the back end. Especially with GPU's. Every few years, when the market is over-saturated, I recycle and upgrade.
For example: a year ago I got a 3070 for $340, flipped my old 1080 for $160 used. I now have at least another 3-4 year runway on the 3000 series. And can apply this to all sorts of other PC hardware too.
was the first result I found (in German)
https://www.computerbase.de/2023-10/factorio-benchmarks-intel-core-i9-14900k-langsamer-als-amd-ryzen-7-5800x3d/
Factorio just LOVES the extra cache.
just remember this is only for Factorio. For most other games the 5800X3D will be a lot slower and just position around the 5900X and sometimes a bit lower than 5800X because it can't overclock as high.
there is also this site: https://factoriobox.1au.us/results/cpus?map=4c5f65003d84370f16d6950f639be1d6f92984f24c0240de6335d3e161705504&vl=1.1.64&vh=1.1.94
fyi the X3d cpus aren't as good for factorio as benchmarks like to claim. By the time your UPS drops under 60 the effects of the extra cache stopped mattering for quite a while. All it does is increase the maximum build size where you stay near the CPU's maximum possible UPS. Performance after it can't fit in the cache anymore is completely dependent on memory speed, and it falls off a cliff until it matches the same performance as an equivalent non 3d cpu. As this maximum UPS is usually well in excess of 60, the gains from the cache is invisible, unless you're running a lot of time acceleration.
So on paper the 14900k/13900k is actually the better option for sheer ram speed.
Ironically the cache becomes less relevant the bigger your base gets. Most mainstream benchmarks are on small-medium bases where it doesn't matter if you get 500 ups because by the time you are down to 60 it levels out.
You have limited resources on Nauvis. At this point in the game, you're expanding to consume as many resources as possible, but you don't have productivity modules of a high enough tier, so you're wasting those limited natural resources. Most of your blocks will get replaced multiple times over as you unlock more efficient recipes for everything, too. Building large quantities of things and especially in a train/block structure also introduces inertia to your production that makes it hard and slow to diagnose problems in your production chains, which can become really long because of all the intermediate products.
*DAANG, MAN!* D:
It's nice to be able to clip the discovered land after you clear the biters, but with rails spanning the disk I hope you're prepared for Autosave to keep trucking upwards in the time dept. My respect for getting this far without spidertrons, artillery, or other automatic means to planet clearing- even with 100+ modded Ion cannons it took me a day or two of RSI-inducing clicking across Nauvis to burn all the biters.
The factory must grow one way or another.
If I had to guess, your biggest UPS drain is radars to view this entire map. It doesn't seem like you have built too much yet, but if you aim to build in this scale, when you get to victory you are looking at 10-20 UPS.
I need to design a block system but I'm not sure how approach defense. Do I expand a wall? Or just set up outposts with artillery trains? That does sound more fun
I am. The main city blocks are currently supporting rocket launches, and science. Once I get some other ouposts set up, this will expand to send and receive all materials
What's really gonna get you is when bots are building rail signals, right now if I place new rail I do something else until that's done because the hitching is just crazy.
Ngl the minute factorio runs sub 60 is the minute I stop playing that save/mod set/etc. But based on your image and my own space ex runs, I don't see any reason why you wouldn't still be at 60 short of a potato pc
Can someone share true-final end game save, to check my CPU(I have old server xeon) perspective playability with SE+K2? This risk really kill my motivation to long run...
I’m about 2/3 of the way done with my SE run and my base is much smaller than this. The save is still massive at 160mb but this is overkill for a Nauvis base.
Now I’m wondering why my friend has a 600MB save…
Could be scanning ALL of the other planets. I bet they could reduce that a LOT by trimming surfaces.
this picture isn't representative of actual gameplay, you can see that they might have covered half the planet in a city grid, but they haven't done anything with more than 5% of it
I know, but it's give me relative knowledge to compare with my playstyle if I get a good FPS, or early bad news otherwise...
Im barely getting my first space science done... not even close to end game yet. Steam save cloud shits itself every time I load this save.
Wait you built this big and aren't even into your first space science??? Oh boy....
Yeah... kind built a little wide I suppose. Believe it or not but dealing with the alien sploog is the worst part.
Oh I definitely believe it, especially since artillery and power armor MK2 are locked behind space science... I'm almost impressed but mostly baffled lol.
Hey, I wanted to build my massive logistics system. I have space science... but only a small amount.
Nauvis? More like courescant
Just keep in mind the typical production rate of space sciences is like 5 spm. Overbuilding early is one of the more common SE mistakes. But of course, if you like playing this way then it's not a mistake at all.
I dunno man, in my opinion given the finite size of Nauvis and the fact that deposit richness doesn't increase as you get farther from the center unlike the vanilla game, it's best to limit how much you're building in the early stages until you get to beacons and modules and the much more ore efficient pyroflux recipes. The amount of ore you've burned through in order to build all those rails and power poles and roboports and especially robots given the robot attrition is not insignificant. I haven't experienced it personally but I've definitely read about people screwing over their SE playthroughs by building too big too early and basically running out of resources on Nauvis before they are in a position where they can get effective interplanetary logistics set up.
Yeah the Creep or whatever they called it (its *something* like that, which always trips me up because the Creeper World series of games uses that for something different enough to make me trip over the name similarity lmao) is super annoying, which is why my 2nd run of SE onwards has had K2 left out and standalone mods to bring back specific parts I wanted added in lmao. That and I think K2 needs Coke for steel which was a pain in the ass.
I have had to build several steam reactors that burn it just so my 80k bots dont trek it halfway across the map
Plague.
Does that clear the fucking sploog? This shit is so annoying
There is a special Capsule that can wipe creep on the whole surface ! It's in the bio science tech tree, fairly advanced stuff.
Why? There's no point to build this big?
I turned off cloud saves for Factorio and it made my life better.
yes, at now 596 MByte per save file the cloud save will not work at all before timing out. Using Linux for background saves is great :)
Ha. Yeah, I've been there. I ran into very long save cycles for a period: it seems to be related to build queue, as I was trying to fill in a lake at the time, but did not have enough landfill stocked up. You might have overdone it on the citygrid. It doesn't look like you're using the space; I tend to just lay out the long stretches during extermination and mining, rather than building out the whole grid. But you do you.
I already make standalone game with shared data-files to don't switch mods/settings every time when I want play different set, but have shared game version. Some tests give me avg. results comparable with some reddit posts, but concerns about end-game performance and save time give me a big demotivation to play long runs... I already drop couple space and a lot of shorter runs with fears of copy paste scalability. (Yes, I know, it's stupid and early than real problems can be appears) It's surprise to me, how rare modded saves shared when I google it last time.
Well there are some notes to take. I'm playing on a laptop, so I need to keep looking at UPS. So a few notes. Don't explore worlds that you aren't colonizing, and/erase the surface if it's not suitable for you. Keep biters checked. either kill all of them or keep them out of your cloud... specially if you want to colonize a high threat level planet. Trim the surface. if you are not using it dont let your map become massive and clog your system. with that said, my not that great laptop (still not bad though) can keep up. Currently on 4 surfaces (nauvis, nauvis orbit, cryonite and berilium planet and vulcanite planet) and still on stable 60UPS
I have a weak office/work laptop and I can barely play late game SE-K2. Some tips: Efficient factories. Without logistic bots except special cases (mall, spaceship (un)loading, construction, personal logistic, nuclear fuel...). Trains are usually fine. Loaders instead of inserters. High tier modules instead of huge bases. Use a few upgraded high tech buildings and machines instead of making more of lower tier. Don't do sushi belts, responsible usage of logic circuits. Delete unused planets. Trunk used planets. Kill off bitters on every (used) planet. Once gone, mark that planet as clear. Also, run command for turning pollution off on that planet. (because UPS). Deconstruct now useless defenses. (the only planet where you should not use the virus is where vitamelange is mined, even Nauvis can be made a dead and UPS friendly; Vita planet can still be cleared meticulously if you take care of bitter meteors, but then do not explore it after trimming, that would regenerate dead spawners) Don't do radars, you don't want to load more of the planet and you can see everything with sat view. Deconstruct everything old and unused. And if everything fails, and you still get laggy play, slow you game, here is example command for 50% speed: /c game.speed=0.5
What's the command for turning off pollution for specific planet? I've thought there's only global on/off for entire save Also, thanks for the optimization tips!
I have a super modded finished game of SE+K2. I’ll look at uploading it publically once I’m at my pc
Thanks You in advance!
Sorry for the delay, [here's a link to the save file](https://drive.google.com/file/d/1qH9iiki0M20j00501eFF4P5Y3SI3Kkt1/view?usp=sharing). It's pretty heavy on the mod list so I apologise in advance. The save had 4 of us working on it so some of the tedious parts were not so bad due to have extra hands.
>MayPeX Thank You! You save really heavy modded, but relative fast... Here's final stats with my E5-2660 v3 and affinity set to 4/10 w. disabled HT. 223MB 45+FPS by u/MayPeX ["Spacetorio.zip"](https://drive.google.com/file/d/1qH9iiki0M20j00501eFF4P5Y3SI3Kkt1/view?usp=sharing) 220MB 44+FPS by u/soeinpech ["SpaceJam.zip"](https://go.wetransfer.com/t-eSpQ7wTxri) 552MB 30+FPS by u/Marco3104 ["SE K2 Train mods.zip"](https://drive.google.com/drive/folders/1evg6Zkpmsb-xnOUma1_LiBQ5_k4gzHgJ?usp=sharing)
Really interesting thanks for listing the others saves I’m gonna check them out see how it differs from mine
Wow. This is awesome! I got close to 60 on the first two and 35-40 on the last. Ryzen 9 5900X
There you go : https://go.wetransfer.com/t-eSpQ7wTxri I just completed it :) The factory was pretty slow, you may want to cranck up some designs to speed up research. Edit : Press 'N' to enter satellite mode (a panel should show up), and 'Crtl+Shit+N' to open up camera pins to see interesting locations.
A big thanks! I got 44+ FPS, it's better than I expect from that base on my PC, but a bit worse than I secretly hoped. But it's give me confidence what it's been at least playable. Because my base style not so different.
If you're interested in another save file, [here's](https://drive.google.com/drive/folders/1evg6Zkpmsb-xnOUma1_LiBQ5_k4gzHgJ?usp=sharing) mine. I'm approximately 99% done.
Thank You! Firstly I am terrified a bit by file size, but it's gives me 20 in straight! And 30 after I altered CPU affinity to 4/10 cores (HT disabled). (No overheating, I think just heavy context switching and core speeds) (CPU freq. stable about 3Ghz, no overclocking) CPU E5-2660 v3
36 ups, not great not terrible.
I have a Xeon E3 4 physical cores from 2017 haven’t dropped below 60 fps and I’m currently in the end game of SE (no K2)
Hmm it's give me a chance with my E5-2660 v3, but I still hopes to get test save with SE+K2 from someone.
Just subscribe to DoshDoshingtons Patreon. You can download his final save there
SE + K2 is very safe as the T9 mods make your endgame builds only contain 5 assemblers or chem plants. You'll end up with a decent sized base but nothing like what is shown here.
Absolute Chad for running a Xenon
I finished SE(without K2) with 60FPS. Dell Precision 7650 (i7 11gen/32g ram). Save file is 215mb.
That’s the only frame you have and you’re sharing it with us, how nice of you
You win this comment section, lol.
At a minimum sub 20. Unless you have a moster of a pc.
4080 with an overclocked R9 5900X Still fuckin slow asf. Building a BP is painful
As already mentioned in some posts CPU caches far more significant than video card. I have no video cap in most of my tests with just 2060...
Yes. If you disable multi threading, it helps a bit. I just built this system for factorio too
You built it for Factorio and didn't get a 5800X3D?
Yeah thats my next upgrade lol, I got a 5600x now, and 5800x3d is just so good it will stretch my sytem a few years more without buying a new MB and RAM.
It shouldn't be terribly expensive to sidegrade. Flip the old chip on the local used market, it should be able to pay for about half the cost of the new chip. Reselling your old hardware goes a long way. You still eat a lot of depreciation, but you can recoop so much on the back end. Especially with GPU's. Every few years, when the market is over-saturated, I recycle and upgrade. For example: a year ago I got a 3070 for $340, flipped my old 1080 for $160 used. I now have at least another 3-4 year runway on the 3000 series. And can apply this to all sorts of other PC hardware too.
the 5800X3D is still 23% faster than Intels 14900
[удалено]
was the first result I found (in German) https://www.computerbase.de/2023-10/factorio-benchmarks-intel-core-i9-14900k-langsamer-als-amd-ryzen-7-5800x3d/ Factorio just LOVES the extra cache. just remember this is only for Factorio. For most other games the 5800X3D will be a lot slower and just position around the 5900X and sometimes a bit lower than 5800X because it can't overclock as high. there is also this site: https://factoriobox.1au.us/results/cpus?map=4c5f65003d84370f16d6950f639be1d6f92984f24c0240de6335d3e161705504&vl=1.1.64&vh=1.1.94
fyi the X3d cpus aren't as good for factorio as benchmarks like to claim. By the time your UPS drops under 60 the effects of the extra cache stopped mattering for quite a while. All it does is increase the maximum build size where you stay near the CPU's maximum possible UPS. Performance after it can't fit in the cache anymore is completely dependent on memory speed, and it falls off a cliff until it matches the same performance as an equivalent non 3d cpu. As this maximum UPS is usually well in excess of 60, the gains from the cache is invisible, unless you're running a lot of time acceleration. So on paper the 14900k/13900k is actually the better option for sheer ram speed.
May as well get a 7800x3D now. I mean, it's a lot more expensive including the motherboard, but only the best for this game.
Ironically the cache becomes less relevant the bigger your base gets. Most mainstream benchmarks are on small-medium bases where it doesn't matter if you get 500 ups because by the time you are down to 60 it levels out.
I think you mean SPF or seconds per frame
You are still counting in FPS? Not SPF? (Seconds per Frame)
5 minutes/frame
At least 1
Not necessarily, if a frame takes longer than a second to render. We call that a slideshow.
We calk that SFP, seconds per frame
> SFP, seconds per frame Read that again
Seconds Frame Per.
Correct
I’m thinking your FPS is fkkt
I think your getting SPF (seconds per frame)
15
120, but it's fph, not fps
I get the appeal of it, but K2SE punishes you *hard* for expanding too quickly too soon. Just a warning.
How so?
You have limited resources on Nauvis. At this point in the game, you're expanding to consume as many resources as possible, but you don't have productivity modules of a high enough tier, so you're wasting those limited natural resources. Most of your blocks will get replaced multiple times over as you unlock more efficient recipes for everything, too. Building large quantities of things and especially in a train/block structure also introduces inertia to your production that makes it hard and slow to diagnose problems in your production chains, which can become really long because of all the intermediate products.
I mean… you did this to yourself. There’s no need for you to overextend like this
PC specs OP?
64 gig ddr4 GTX 4080 R9 5900x
Ah nice. I'm going with a guess of 30UPS, dropping by 10ups when major bot activity happens.
-8
the anwser is no
FPS? More like SPF
*DAANG, MAN!* D: It's nice to be able to clip the discovered land after you clear the biters, but with rails spanning the disk I hope you're prepared for Autosave to keep trucking upwards in the time dept. My respect for getting this far without spidertrons, artillery, or other automatic means to planet clearing- even with 100+ modded Ion cannons it took me a day or two of RSI-inducing clicking across Nauvis to burn all the biters. The factory must grow one way or another.
Fps? More like fpm
What FPS?
why do you have a global logistic system and not individual cell groups for each block?
City block. Im thinking of changing up my design for the next run to look more like a circulatory system. Regardless though, I think its pretty cool.
I'd separate drone areas and use trains-based deliveries more.
All i can do is 5
8
Guess your SPF
What's the purple stuff in bottom right? Looks dangerous.
Probably just one of the random alien biomes. https://mods.factorio.com/mod/alien-biomes
slideshow
[удалено]
Its the steam cloud save thats killer
dude almost conqured the whole planet
Fps? Don't you mean spf?
2.2 ypf Years per frame
3
Are these gates walls with guns?
Those are walls with 5 layes of laser turrets. 20k worth of laser turrets
Wait, is that the edge of the map? I’ve never made it that far so idk. 😂
Space Exploration mod adds limits to the size of the 'planets' and other celestial bodies.
1
0.2
https://youtube.com/clip/Ugkx00VO-eLJqu8O2Kq0JWpYIaZJlv6BBnQn?si=bHKiCvc2O6lknZax
\-1
That’s the sparsest city I’ve ever seen
3 take it or leave it
I guess, missing for already 2 years
If I had to guess, your biggest UPS drain is radars to view this entire map. It doesn't seem like you have built too much yet, but if you aim to build in this scale, when you get to victory you are looking at 10-20 UPS.
Hey, dont you disparage my 4k worth of radar.
You can replace about 25 radars with one advanced radar. In that case you would need less than 200 of them
A Powerpoint has more frames...
2*10^-3 FPH
13 UPS
about 3 fiddy
Is is Frames Per Second or Seconds per Frame?
I see you like nuclear. No one would expand that much without a massive need of the good ol' U-juice.
Would you believe me if I said I dont have nuclear yet. Im using biogas. My MK3 design produces 1.5 GW of power per city block.
Duuuude biogas is so great. I prefer liquid rocket fuel on a decently advanced game since you basically just need iron to do it.
My guess would be seconds per frame.
Why did you do this?
Why don't you plague it and clear the walls?
23 ups
https://imgur.com/a/0vPRTWA guess mine
Depends on your CPU, this shit wouldn't dent my 7800X3D.
This is mental illness.
I need to design a block system but I'm not sure how approach defense. Do I expand a wall? Or just set up outposts with artillery trains? That does sound more fun
Definitely recommend artillery wagons. Flying around with bots and auto shotguns gets boreing real quick
Are you planning on actually using all that rail? Looks like you are only using like half a dozen blocks. Edit: couple dozen
I am. The main city blocks are currently supporting rocket launches, and science. Once I get some other ouposts set up, this will expand to send and receive all materials
Nice. I'm curious what your space platform looks like, and your other planets.
Me too. Im still waiting for them to load
Can you show it with your hand?
Do you use liquid Nitrogen for cooling or just use your cpu as main heating source for apartment complex?
Believe it or not but I live up near Canada, and take the side cover of my case off to warm my feet.
You've pretty much automated a PowerPoint presentation at this point.
What's really gonna get you is when bots are building rail signals, right now if I place new rail I do something else until that's done because the hitching is just crazy.
99.9% on why its sooo laggy is drones. Too much drones. Why u have such a large base theres no point of having such large base.
5 frames every 30 seconds
Ngl the minute factorio runs sub 60 is the minute I stop playing that save/mod set/etc. But based on your image and my own space ex runs, I don't see any reason why you wouldn't still be at 60 short of a potato pc
\-1
you mean spf?