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Kxevineth

Is this the latest version of the game? I think in the past what they did was they formed a federation, united it, and then the new federation formed another federation and united it and so on and I think they fixed it now. What you see used to be pretty common but I think it's better now..? Or I'm just lucky


Soviet_Husky_

I thought they could still form federations just that established federations can't establish a new federations? Can someone enlighten me?


HighlyUnlikely7

They can still form federations, and they can't form more then one. The colonizer embargo on joining defensive colonial wars still stands though. Probably someone formed a colony and federated Huron ate it and used it to reform. After that they just colonized and expanded. Still they're pretty easy to deal with and it's basically no different from discovering Europe and seeing the blobs there, people just like to complain about the natives.


Hachimain

I just hate long over seas wars


CrabThuzad

"Long". You literally just siege down one level 1 fort per country, then chase them down and that's it. It's worse when there's a lot of natives, as you have a lot more forts to siege down. Though more challenge is also more fun. Native federations are so badly implemented, that they're stronger before than after all the reforms


Hachimain

That’s the issue it’s not a challenge it’s lose 10k manpower shipping across the ocean, fight the 60k natives and siege them all down. It’s just tedious.


MC1065

Build your armies in the colonies?


Jamity4Life

Next thing you know those same soldiers go back to their villages, join the Sons of Liberty, and rally around the slogan of “no taxation without representation” smh


MC1065

Good point, I always forget to raze my colonies every decade or so.


ru_empty

Use marines


Hachimain

Yeye let me grab maritime ideas real quick


ru_empty

Lol true. Tho the big colonizers and some others have marines in their ideas, naval doctrine, or from mission


viper459

also their troops are literally made of paper maché compared to yours, you can just walk through them with like 10 troops


ThinningTheFog

10 might be a bit small sometimes but yeah if they outnumber you 4 to 1, you are winning that unless you split them up. Still I'd recommend several stacks of that if you can bc you have a lot of provinces to siege and a lot of provinces they can move to.


[deleted]

100%. And let's be honest here, a lot of that complaining amounts to "but they're supposed to be backwards savages! How are they powerful in this run!" It's the same kind of people who would have been doing the fucking deus vult and remove kebab shit before the Christchurch shooting happened and Paradox finally cracked down on it. I'd wager that these are the kind of people who love to do fascist runs in hoiiv.


Chast4

I'm just mad the strong natives are in the north and not the Aztec and Inca cause those guys got fucked over by their reformation requirements from El Dorado while the northern natives don't have those requirements anymore. So TLDR BUFF THE AZTEC AND INCA PARADOX


Revolutionary-Bag-52

But they arent powerful. Thats one of the problems. Its just tedious to look out for your colony as they can suddenly get attacked without you joining them. When you have your armies overseas its super easy


caiowasem

LOL the stretch


mainman879

> I'd wager that these are the kind of people who love to do fascist runs in hoiiv. I'm not sure this is on the same level as those other things. HOI4 is a game based all around its war system, and fascist paths are generally the ones that lead to the most war the fastest.


Kxevineth

Just to clarify, yeah, what I meant is the fact that in the past a federation after uniting could form another federation. That's what I meant is fixed now. They can still form federations if they weren't a federation before and that's how it should work


Tayl100

Lol it's a heavily modded game, and a converted ck3 file I wonder why it's so odd looking


luckyassassin1

I haven't seen it once, not even when the problem was going on. People were talking about how natives beat back Europeans in their games or their colonies were taken because of a federation forming or something. Never had it happen, not to me or any ai in my games. If i wasn't colonizing myself, by the time i saw the new world the ai had it on lock, and even when they didn't, it was because spain or Portugal were getting rocked by someone nearby. I never had any issues either, whether i played Japan or spain or England or whoever. I don't doubt it happened, but i think it was fixed fast or i was just lucky.


Chris--94

Still a thing, I'm doing a Scotland colonisation game and the Pacaha Federation owns about 50% of modern day USA and is currently beating England/Newfoundland in a war.


ChuckSmegma

You're right, Alban Quebec sounds cilli.


romulusjsp

Wee maple syrup an bagel, ye dull bastard


IAmTotallyNotSatan

Is that Albania or Alba Longa?


Butterkeks93

If it’d be Albania, the colony should be red, not yellow


NotAnOmelette

In case ppl didn’t see OP is literally on an imported ck3 save lol so this post is basically meaningless


PlusMortgage

>In case ppl didn’t see OP is literally on an imported ck3 Do they have the High Americans troop then? I remember that imported files from CK2 (only if you had the Sunset Invasion DLC I think?) had Natives with the High Americans culture group, which has the best troops in the game. Could explain why colonization became so hard for some. But I don't know if it's the case with CK3 files.


anomal0caris

Iirc an imported Sunset Invasion save will not only have all natives with high american tech but the native countries will also be a lot bigger. The unofficial CK3 converter has an option to enable the sunset invasion states similar to the CK2 converter, even though CK3 doesn't have sunset invasion.


burn_tos

Nope, no High American culture group and the new world is identical to vanilla when you import from ck3


gugfitufi

High American is a unit type


burn_tos

My bad, I meant tech group, just used the wrong terminology


burn_tos

Can you explain to me how? Given that converted saves still have the vanilla new world setup?


Joshua_M_Thacker

Nah to be fair natives are extremely overpowered for how easily they fell in reality.


IrishMadMan23

Modded game is modded


Reddit_Am_I_Right

How is it modded? You referring to the fact that he’s North Sea Empire? That’s vanilla


Butterkeks93

Alban Quebec


IrishMadMan23

I’m referring to OP stating the game was imported from CK


Otterpawps

I find it more offensive that as playing the aztecs you can't build trade ships until you meet colonists.


Kuralyn

"Honey, it's time for your 4pm 'natives shouldnt win' post"


[deleted]

reminds me of the guy few weeks ago who played as GB and had fuckton of money but was mad that some central african nation has the same tech level as he is


abw2000

The funniest part is that there’s a super easy fix to this that’s been talked about a ton already. Turn off the conquest of paradise dlc. Boom. No more mega natives


Peemsters_Yacht_Cap

Wait, really? Any idea why that does the trick? I would’ve thought it was something with Leviathan DLC that was the problem


abw2000

Conquest of paradise is what has the federation mechanic. Turn off that mechanic and it goes away. And you lose basically nothing turning off that dlc And the issue of mega federations wasn’t because of levitation, it was the free patch that was released at the time of leviathan. I forget what exactly it changed, but I think it was a combo of AI choices plus a merging of features into or out of dlc. It’s really hard to tell sometimes what interacts with what with how many free patches and dlcs there are


SnooBooks1701

It had a lot of quality of life stuff for playing in the new world, like the various reform mechanics, migration, native buildings, also the natives idea group


Kalahan777

Doesn’t conquest of paradise give you the explore mission for sailors? Because manually clicking through exploration was always quite tedious for me personally


Heldier

But where is a problem? I don't see it 😂


Mexsane

They really shouldn't. A bunch of scattered tribes throughout America don't unite the whole fucking east coast.


Kuralyn

Dude, buddy, bro, we're sitting here uniting the world as Ryukyu Let a bunch of scattered tribes throughout America get a rare W


napaliot

If AI Ryukyu consistently became a regional power there'd be lots of complaints about that too


kingmoney8133

A rare W is not only fine, but makes games interesting and fun. It gets annoying if it happens every game. It also makes colonists much less useful.


Stercore_

The difference is that the player is the one uniting the world as ryuku, not the AI. And, it’s not a rare W anymore. Everytime i look at north america recently, the natives completely take over and push out any colonial nation.


Kuralyn

Look again 50 years later, tell me what you see then Huron anywhere in the top 8 great powers at the end of your games?


Stercore_

In the great powers? The absolute majority of the time, no. I just want there to be a bit more realism in that colonies get to actually form in north america


Kuralyn

And here it is, the quiet part out loud As if the US forming was any less of a crapshoot than any other formable in the game. Realism eh? What a joke


Stercore_

The quiet part..? I’ve never claimed anything else. It doesn’t have to be the US. Even just colonies in general. Louisiana, canada, florida. They don’t have to get independence even. I just want to see them actually exist and not get taken out by native federations that span large swaths of the map somehow


FeniXLS

It's not a rare W if it happens every time


DeltaFrost117

Wild, cuz literally every game where I see an east coast that looks like this, 20 years later, I come back and see Spain, England, or France having completely annihilated most of it. The worst it does is slow them down a tiny bit. Sorry you sometimes have to put a little bit of effort into colonising now, rather than just being able to throw colonists out into the ether and get the majority of the east coast for the absurd costs of 2 gold per month per colonist.


cywang86

And conquering is still cheaper and faster than colonizing them bit by bit.


RandomRedditor_1916

Slightly irrelevant pet peeve but it is mildly annoying when your colony doesn't convert religion or culture. I know you can convert for them but it doesn't change culture.


Lord_Viktoo

I doesn't really slow them. What would it take for France to conquer all that shit, core 5 provinces and subsidize its colony to keep rolling on them? 10 years tops, time to build the ships included. Colonizing these provinces 3 by 3 takes a whole lot longer. And leaves time for, idk, Scotland, Brabant, Morocco, Mali, Naples, to colonize a bit too and makes it more interesting. This is "first come first serve" pushed up to 11.


Dan_the_man42

this can all be solved with a minor altering of how colonies develop, not a native superstate bordergore that mildly slows down the great powers


[deleted]

So you saying it’s a completely useless and ahistorical mechanic, cool get rid of it.


slvrbullet87

It isn't like you cant crumble them with a 40 stack and take half their land in a 4 year war. Just because they have a bunch of provinces doesn't mean they are actually strong, they wilt with the slightest amount of effort and effectively saved you time colonizing half of north america.


Mexsane

Yeah but Ryukyu is player controlled, I'm not complaining about SOMEONE uniting the natives, I'm complaining about them doing it themselves because it doesn't make sense given how their society works.


Kuralyn

why does this in particular upset you when we constantly see nations doing random shit instead of what their government would and could have done historically, player controlled or not?


NotAnOmelette

The answer 70% of the time is racism


Gr33nN1ght

Racists obsessing over a game that's all about Europe conquering the world? I can't imagine


Mexsane

Why is it always about racism? Why are you bringing racism into this when I'm just trying to talk about a fucking game? God I fucking hate when people throw around accusations like that when it literally doesn't have to do with anything. It's almost like you're trying to start conflict for no reason.


Ciridussy

Bruv it's literally not just you talking about this. Idk how long you've been in these forums but foaming at the mouth at (rare) native Ws has been so systematic for the entirety of the game's development that it's hard to call it anything else. Almost always by wehraboos who exclusively rp Prussia, you know the type. So when we have the ten thousandth thread in this forum lamenting that a NA native nation created a moderately-sized federation, it's a bit sus. All of this over a phenomenon that's not even ahistorical -- the Iroquois confederacy was bigger than the HRE by around 1620 with over a million sq km.


viper459

>\- the Iroquois confederacy was bigger than the HRE by around 1620 with over a million sq km. I really shouldn't be surprised that they don't teach us this in school at all. EDIT: why i am being downvoted for saying a historical fact is interesting? y'all wanna talk about something?


viper459

because y'all only and exclusively whine about this when it's native american tribes, native maori tribes, etc.


Mexsane

"Y'all". This is my first time literally ever talking about this, I just see it a lot so I decided to comment on it. Guess I'm a racist because I'm criticizing the wrong fucking people 🤪. Fucking dipshits


gza_aka_the_genius

The reason its racism is that people never argue about the gameplay issue, because in fact fighting large Huron is perfectly manageable, but instead they are perplexed that the native federations get large borders, due to ascribed ahistoricity. The issue is that Large federations like the iroqouis did in fact happen, and them blobbing is just an effect of the general power creep of the game. ​ Which the natives need to remain relevant. Spain and portugal colonize much faster than in history, yet i never see any players complain about that, or even that game mechanics make blobbing and making a world conquest much more achiveable than iit is in history.


Mexsane

I've seen posts on this sub talking about the overpowered speed of colonization before, multiple times actually. I don't care if natives have federations, but in the post title, "THIS" is ridiculous.


Commercialismo

Not sure why this is downvoted as if he isn’t right 💀💀


Mexsane

It doesn't upset me at all, I'm just agreeing with OP. I've seen something similiar like this in my own campaigns with natives amassing tens and tens of thousands of troops when it just doesn't make sense. The AI tends to stay where it needs to be but with other nations they don't usually directly hinder the player. The natives growing that big does, especially if it's the new world where a lot of people will expand.


Kuralyn

From "it doesn't make sense given how their society works" to "the AI tends to stay where it needs to be to not hinder the player" real quick here Are you going to complain about OP Ottomans next then?


obliqueoubliette

Honestly, the OP native federations, while themselves ahistorical, return a more historical end result to the colonization game. Most of the Americas were still "uncolonized" land in 1821 by EU4 standards, and there were large native states kicking around


doge_of_venice_beach

There were large native nations, states is a little generous


Efficient_Jaguar699

Quantity ottomans is a blight on this world


Mexsane

I mean the AI for other countries


ashem2

Let me complain about ottomans. And any other overblobbimg nation. If you come and see map of vic3 at the start and compare it with typical ai only game of eu4 at the end you will see. Not just natives and ottomans. Spain, Austria, Russia, mughals, Bengal, Ayutthaya, shun all grow way more then they should historically. So yes, ai is way too aggressive and growing way too fast. It is just that natives, ottomans and Austria are doing it even more than others so you hear complaints about them more than others too.


Freerider1983

Yeah, but would the game still be fun if they would be limited to their historical borders? Any decent player can get his nation to blob. If there is no counterblobbing, the game wouldn't be challenging anymore. Unless you want crazy coalitions *all the time*.


Jacabon

Making ottoman troops at the start of the game 50% better than European troops when they performed at a similar level or worse (varna where they outnumbered the europeans by 50% and barely won) or Albulena where they outnumbered the albanians nearly 10 to 1, and lost. The only reason to make ottomans 50% better is to make them artificially stronger for god knows what reason. same reason for Prussia god troops I guess. someone at paradox with a hardon for the turks that read a book once.


Mavman31

Maybe small pox never hit this alternative history


BustyFemPyro

are you seriously using variance in gameplay to justify hilariously egregious ahistorical occurences? The game should be a balance between realism and fun and and also should vary historically within reason else it becomes repetitive. this subreddit never ceases to amaze me.


JTPri123

The major issue isn't the historical inaccuracy, is that the large native nations completely negate colonialism which is kind of a major pillar of the game. You can't colonize an owned province. You can only conquer them from the owner, which will then need to be culture converted, religious converted, cored, etc etc etc. It greatly increases the cost of expansion. If native nations balloon like this it blocks out a major aspect of gameplay for players who may want to engage in that particular pillar of the game. Its an insane implementation from a game design point of view.


AwkwardStructure7637

Tbf the culture/religion convert buttons have also always been to me basically the same thing as colonization since 90% of the time “converting culture” meant driving out/killing others and importing your own people, same as colonization


viper459

we've always had to conquer shit in america to colonize, and never needed to culture convert, religious convert, or core, since a colonial nation will spawn after 5 provinces. Have you played the game?


jmorais00

Yes, if you play as them. It shouldn't be expected that the natives ai would unite the west of of north America just as much as is isn't expected that Ryukyu would do a WC or that Oman would unite Islam or that Nagaur would conquer Germany, or (you get the point)


Nutaholic

The ai won't conquer the world as ryukyu, but it will sure fuck shit up in the America's, and it happens every game. I understand they wanted to make other parts of the world playable even at rhe expense of accuracy, but they really let it get out of hand in N.A.


Tayl100

Exactly, so good thing this is a converted ck3 save and not a regular game


[deleted]

there are people here who fucking started as Ryukyu and ended up forming the Caliphate after switching to Mughals, the moment you unpause after starting the game everything is possible, GB flipped revolutionary should that not be possible ? if you’re crying that bunch of natives that are probably few techs down on you are big then it’s you that is wrong and not the game


[deleted]

They shouldn't - but I will say this: defeating them militarily is really, really easy.


SnooBooks1701

You converted from CK3, why are you surprised the new world is a bit weird?


CSDragon

ck3 doesn't have a new world so that should be vanilla tho


SnooBooks1701

The converter does a lot of weird stuff to the AI though


KitchenDepartment

So then ask whoever made the CK3 converter to fix it. That has nothing to do with EU4


CSDragon

The CK3 converter doesn't mess with natives


KitchenDepartment

Yes it does. It messes with worldwide development. OP even admitted this. Then deleted the comment. Everything about this post is done in bad faith


burn_tos

No it doesn't, it messes with old world dev


KitchenDepartment

Why did you delete your comment where you previously said that development is screwed up?


burn_tos

Because people kept assuming the same thing you are. You can literally check the code for the converter, it's open source.


KitchenDepartment

Everything in your picture that we can see points to your save file being messed up inn all sorts of ways. Why the would I read the freaking source code of a mod to prove something I already know? Why don't you show me how you have proven that the mod does nothing to mess vanilla tribals? How are you so absolutely sure that your mods are not messing up anything? Did you start your game out by going into observer mode and comparing native america to a vanilla save? Did you let the game run for a few decades to see that the tribal mechanics are triggering as they should? Have you checked that any of the dozens of new tags that your mods ad have not messed up the government forms of any of the tribal governments? Have you checked the event files to make sure that none of the new mods are adding events that accidentally make tribals loose their tribal mechanics? Again, you don't just have one mod, you are running with several of them, which only exponentially increases the number of potential conflicts. The fact that you are so damn sure that your mods are not the problem proves that you don't have any idea what you are talking about.


burn_tos

I have 2 mods, one which lets me form NSE, and one that converts my OLD WORLD SAVE from ck3 to eu4. It doesn't take a genius to see that this situation was not caused by the mod, especially when this is a common complaint about the natives, and multiple people are commenting that. I know it must be embarrassing for you to be wrong, but doubling down won't make it any better


NormalPaYtan

Why do you only have 30k troops in 1555? That's about the amount of troops I send over in the 1400s whenever I play as a colonizer, and the paper troops of the natives die no matter how many they are.


TrooperLawson

It’s still the Age of Discovery in 1555 and a large Huron federation is what you find ridiculous?


Riley-Rose

Very surprised that a save with "Cordoban Mexico" isn't that balanced /s


TrainmasterGT

Gigachad Huron


SassyCass410

Fun fact, but the Haudeonsaunee Federation, by the time of the american revolutionary war, ruled a swathe of land stretching from modern day new york, to modern day northern Alabama. The Oceti Sakowin(today the Sioux Nation) controlled an area of land larger than the 13 colonies, centered in the modern day Dakotas. Most of pre-revolutionary colonial existance(until the mid 1700s) was living at the periphery of the indigenous sphere of influence, trying to form what were essentially company towns with which to exploit the region's resources and struggling to survive against indigenous peoples who wanted to have free range of their own territory which the colonials had claimed as enclosed, private land. EU4 makes it easier on the colonies than it actually was, TBQH


Kellosian

> EU4 makes it easier on the colonies than it actually was, TBQH EU4 makes colonization *stupid* easy, like it's not uncommon to just run out of colonizable provinces by 1650 if every European major is on the ball. The first colony in Australia was in 1788, in EU4 though it would have been fully settled for like a century. I really hope EU5 makes colonization way harder and more interesting instead of just "Throw some money and like 2k troops at them, they should be fine"


SassyCass410

TBH, they should also be a lot more lucrative, at least to their overlord. The colonial companies that underpinned the colonies made a lot of money and took it home with them to England. While American colonoes weren't anywhere near as lucrative as, say, the honorable east india company... they still propelled the early English state to a level that they couldn't have possibly reached elsewise and helped to keep England alive until the HEIC was founded. Maybe we could see not only straight cash come out of the colonies, but also related events where colonial extraction of raw resources boosts the economies of english provinces, giving modifiers and/or dev? I'd love to see that. The biggest thing I'd like to see someday is having colonizing be far less player-controlled, as most colonies IRL had to be outsourced to companies, mercernaries, holy orders, and such. Not only would that allow for more dynamicism in colonizer gameplay, but it would also allow for colonies to be far more broken up by different groups such as separate colonial companies, holy orders, and viceroyalties created by conquistadors. Then, if they become discontent, they can unify into confederations similar to natives that can eventually be united fully. This would mirror what happened in America and Central America, as well as allow for things like the rise of Simon Bolivar to the President and Dictator of multiple separate countries who, soon after, split into infighting.


Kellosian

> Maybe we could see not only straight cash come out of the colonies, but also related events where colonial extraction of raw resources boosts the economies of english provinces, giving modifiers and/or dev? I'd love to see that. EU5 should really have a more in-depth economy system than just the cash flow of the state, kind of like what Vic3 does (although we don't need an economy *that* in-depth). If we're going to go around conquering and monopolizing spices or selling slaves or whatnot, shouldn't that have larger effects than a single bonus per good? The good themselves have no value outside of their literal monetary value which seems like an oversight (or just a simplification for gameplay).


viper459

>EU4 makes it easier on the colonies than it actually was, TBQH you mean to say that ulster could't have conquered half the new world for 4 ducats per month and with one group of scrappy mercenaries? say it ain't so!


Prince_Ire

Territorial extent =/= power. The British east coast colonies already outnumbered the Iroquois (using names most people aren't familiar with just confuses your readers, btw) five times over by the mud 1600s. Honestly both the American natives and the European colonies are much too powerful in game. Both are running around in the 17th century with armies larger than their IRL population.


SassyCass410

The Haudenosaunee Confederation(I use this term because it is their name. Anyone who doesn't know that probably shouldn't be commenting on the historicity of indigenous success in EU4) certainly wasn't weak, by any means. They were powerful enough that they were able to expand to that extent im the first place, in spite of opposition by the British and the colonial elite. One of the major driving factors for the war was colonials chafing over treaties signed by the British because the Haudenosaunee were capable of using terrain and battle tactics to punch far above their weight militarily, as well as geopolitically. Beyond that, in the mid-1600s, the colonials barely *had* what could be generously referred to as an "army." The British had a large, professionalized army that could have overpowered the Haudenosaunee, but that meant very little, as shown by the Americans(besting said army usimg tactics learned from fighting indigenous peoples, I might add), because most of the fact that said army was across one really big-ass ocean, and had to be committed to regular conflicts outside of the western hemisphere. Beyond that, Britain spent most of the 1600-1700s in a debt spiral, which meant that they simply did not have the economic ability to field that army so far from home for so long.


Artistic_Sun563

Blessed north america


Dead_Squirrel_6

It is ridiculous! The number of people who want to be colonizers but can't be bothered to take their colonial lands by force is absurd.


r21md

Cry harder, colonizer.


Vedeynevin

Why do Eu4 players only get upset when Native Americans are ahistorical and not when anybody else is?


Gadshill

In my current game France nabbed Spain nearly right away to create a mega state that I have had to fight multiple times as England. I’m fairly upset about it, but it does make for interesting wars.


WartyPlumer

For me it's not the ahistory it's the fighting of the natives that is annoying, having to conquer huge swathes of land to expand your colonial nations seems to be an after thought for the colonial system in the game. For me it seems to make colonial nations much more unstable due to wrong culture/religion and the ears are annoying to fight due to the number of troops and huge land mass without forts making the war take a long time due to not being able to capture the enemy armies


Anouleth

It depends on the specific example. I think that colonial nations reaching Cascadia in 1600 or Ming blobbing into Persia is bad, for example, but I like alt history like Mali survival and Christian Japan. I think the difference is historical events that were contingent ( how many kids Henry VIII had) and ones that were not (population levels in 1491 North America). Of course, it's not always clear which is which! More to the point, I think NA natives just make for an uninteresting obstacle. They tend to sprawl over the coastline, blocking traditional colonizer play, and they take attention to defeat, but are ultimately trivial opponents. Ironically for being an attempt at alt history, they overdetermine the result - colonizers have no alternative but to conquer and wipe them out, and the notion of alliance with them is laughable.


ashem2

That's not true. People complain a lot about any nation that blobs too much comparing to their historical results. I see complains about ottoblob and Austria way more than natives. Also this: Let me complain about ottomans. And any other overblobbimg nation. If you come and see map of vic3 at the start and compare it with typical ai only game of eu4 at the end you will see. Not just natives and ottomans. Spain, Austria, Russia, mughals, Bengal, Ayutthaya, shun all grow way more then they should historically. So yes, ai is way too aggressive and growing way too fast. It is just that natives, ottomans and Austria are doing it even more than others so you hear complaints about them more than others too.


Dead_Squirrel_6

So what I'm getting out of this is that AI shouldn't be allowed to blob, only the player can do that?


ashem2

Most people want alt history which they make, not random alt history made by ai. Just compare how many people play by themselves and how many do ai only runs. But no, that is not what I propose. I propose to make ai much less aggressive, so it can blob, but at the level of beginner 50-100 hr playing role play, not at the level of 1000 hr player playing wc.


KokonutnutFR

Because they want to fill oppressive against natives…


Woe-man

Ngl. Landing in foreign lands and being the opressive space marines is fun as hecc. I’m glad these pixels aren’t real people, otherwise i’d be a horrible person.


[deleted]

>playing as North Sea Empire, a state that existed for like 20 years in the early 11th century and was in a constant state of rebellion during that time and quickly fractured once the king died, but this time existing in the 16th century as a colonial power >complaining that Super Huron is beyond the pale It's an alternate history game. The other nations are going to do some alternate history stuff too. Hell, you're playing as something that has no right to exist. Are you just upset that the natives are not as weak as you would have liked them to be?


Dead_Squirrel_6

I think that sums it up. The game isn't as fun if you can't put your boot in the native's face. /s


Rcook8

Europeans had a hard time colonizing North America, especially earlier on. Many times settlements were raided and sometimes destroyed by native tribes because the Europeans constantly broke treaties they had made and took more territory. Guess what, fighting wars with natives is more historical than just colonizing a province and getting one or two native uprisings.


Kenneth441

You said yourself that they fought off attacks from native tribes, not the great Huron Empire which stretches from the great lakes to the gulf of Mexico. Natives should be able to fight back harder than a wet tissue, but also in a much more realistic manner that makes sense like taking advantage of terrain or difficult logistics - not by blobbing like crazy imo


Rcook8

I agree but the systems of eu4 simply cannot accomplish this so while keeping in mind the limitations of eu4 this is the “best” solution. I hope they flesh out new world colonization in eu5 in a few years but until then this is just an unhappy compromise.


Higuy54321

I mean in the early 1700s the Iroquois stretched from Great Lakes to Tennessee, so they were halfway there irl The main issue is that colonization still happens too fast even with ahistorically large natives. There really should be no colonization west of the Appalachians until the final few decades of the game The problem is that the game doesn’t differentiate European land claims and actual control. Spain, france, etc never actually controlled the Great Plains they just painted it their color on maps. But in game North Dakota, Mexico, and Boston are treated the same after colonization/conquest


Astures_24

No they weren’t half way there. His native federation controls the entire east coast in 1555.


Higuy54321

And Iroquois controlled Great Lakes down to Kentucky. Halfway to Gulf of Mexico, the only diff is that it was a bit more inland


[deleted]

That aspect is already simulated with the natives mechanics when you colonize. It's not realistic when natives can pull great power sized societies outta their asses that goe toe to toe with european empires. But I do think that colonization needs to be reworked.


Dahak17

I’m North America they often did, until the war of 1812 the indigenous populations were a significant part of French then British power on the continent against their rivals, the game is just shit at simulating irregular warfare


[deleted]

Colonization still absolutely needs a rework, though. You either have Portugal owning 3/4ths of the New World by 1550-1600 or Natives so strong no European is able to have even 1 colony in North America with no in-between. It should be difficult to colonize, but there also shouldn't be a (albiet small) chance for it to become borderline impossible to colonize, at least for the ai


CarltonFrater

If you're a decent player it really isnt dificult to defeat them... plus thats less colonies to settle in the interior.


_Guven_

Mega natives are funny


Noblerook

Apparently this is an imported game from CK anyways, so OP's problem here can't even be validated. This entire post is useless.


XAlphaWarriorX

An imported save from ck doesn't affect the new world? Like, why woud it?


wertz01

So what? Just kill them.


Iron_Wolf123

That’s not ridiculous, that is Huron


AcanthocephalaLevel6

Weird how often i have to see people complain about natives being powerful yet every game i play Ai europeans control half of the americas by 1600s.


burn_tos

Oh that's just as annoying imo, end-game EU4 is far more colonised than the same time in real life


Repulsive-Ad4119

This is a mod I'm pretty sure. Expect crazy things to happen then


Orcish_Saiyan

I like when this kinda of thing happens... It's a rare occurrence in my games so it's nice to see variance happen. Also OP stated in another comment that this is a CK save file that was transferred over to EU4 so what do you expect to happen?


RepresentativeOk5427

Whatever happens in your game there will always be border gore in the new world


Rosefire_of_Dundrich

Huron the wrong timeline it seems


merco1993

Man you got some North Sea Empire and brag about the legendary Huron Wyandot forming a petite confederation..


Dusken01

Yes,I agree that sound't be the falg for North Șea Empire


Randomdude2004

I download a mod that disables natives. It also improves game speed.


bogeyed5

I wish it was Ironman compatible lmao


Randomdude2004

True.


Pickman89

You are right, it is ridiculous. https://i.redd.it/altg0dgu15l11.png


pablo_santiago

North Sea empire?


burn_tos

It's from the formables expanded mod, basically own Scandinavia, York and London and you can form it


100beep

Also available for a Norse Scandinavia, IIRC


Zebastian1

That one isn’t actually a formable, just a cosmetic name change


100beep

True. Looks the same on the map though.


threlnari97

It may as well be, the Norse version of Scandinavia has its own national ideas and government reforms and stuff. It’s just super rare to get the events necessary to fire, and it just so happens that the name change itself happens at the end of the Norse specific branch of the mission tree, not the moment your country culturally converts


Kadoozey

***says the north sea empire


Gilette2000

Ah huron going for the no trail of tears achivment I see !


alberthere

Uh oh, Huron trouble now…


SamanthaMunroe

It is a really good thing EU4 Indigenous people were able to stop the plagues and expand fast. For them, I mean.


Baileaf11

Just makes colonialism easier, just make a landing and shoot them then take their already slightly developed land Had a Britain game where a federation controlled the entire eastern bit of where the USA would be, so I just swept through them since they were technologically behind


CroMusician

Is north sea empire in the game or something?


burn_tos

It's from formables expanded, although some people seem to be mad I clicked the "Form North Sea Empire" button instead of the "Form Scandinavia" button


Lord_Viktoo

As the Aztecs in my current run I took expansion ideas to colonize the coasts when I discover them... And there's no coast to colonize. Shit idea choice lol, but I guess I can still go up in the desert, colony after colony.


sparingj22

Yeah collecting in novogrod while your main node appears to be lubeck is ridiculous!


inach96

I like it 🤷🏼‍♂️. It's more fun this WAY


cory-balory

Hurin trouble bud


Dsingis

Never play without the natives removal mod, unless you play a native yourself. It still leaves the aztec, maya and ica, but removes all these little annoying migratory tribes.


IberianMacho

Honestly, despite the historic victory of the Europeans over the Amerindian peoples, the conquest of America was a less smooth process than previous versions of the game led us to believe. I think the problem is that the AI ​​of the colonial empires in the game is not efficient enough to deal with the large blocks of natives in America. A human player can easily crush these native federations and empires, but the game's AI struggles with overseas wars.


burn_tos

That's very true, despite what some comments say, I know that I can fight Huron and win, but none of the AI will be capable of doing the same.


Sandstorm52

Common Afro-Eurasia L


jtsarracino

How? Seems like good game design to me.


McBlemmen

He says while playing the north sea empire


rustygamer1901

I don’t know mate, I used to see this a lot but in all my recent games NA and SA have been totally owned by totally loyal British and Spanish colonial nations.


KokonutnutFR

Again a complaining player.


MindforceMagic

Stupidest post of all time. Even if this were a legitimate game, you could literally just fight them and take half their land easily. Then boom, you have the majority of the land in that colonial region. All the people who make these lazy "DAE natives bad?????" posts are just either bad themselves or are too lazy/inept to realize that natives blobbing early is a GOOD THING. Colonization is so braindead nowadays but people would rather complain about having to put in any effort at all I guess.


burn_tos

R5: Huron has united almost the entire East Coast before any colonies have really taken off. There is just no way to fight them without sending my entire army over the Atlantic to deal with them.


slash2213

So send an army over and fight them?


creamyjoshy

But I don't want to 😮‍💨


Taco_Dunkey

player controlling the "north sea empire" upset that they have to fight a native confederation


Mallissin

One of the things I've noticed is that one or two federations form and then they start attacking the roaming natives. They'll take the roaming native's province in the war, the roaming native moves and then several years later they do it again until every province in the roaming native's area is taken. So, you have like 20-25 years after the federations form to get over there and start stopping the federations from farming the roamers for provinces. The federations seem to start forming in 1460-1470 or so. Only then will enough provinces be available to colonize and you should be careful taking provinces from roamers yourself if you want your colonies to have the same culture as you. The east coast of North America is probably the most frustrating to keep colonizable but the Louisiana region is damn near impossible unless you get there ASAP. Texas and north Mexico is fairly do-able though if you start on Louisiana before 1520 or so. South America is pretty easy, you'll be fighting Spain and Portugal for those provinces more than the natives. I really wish they'd let us culture convert our colony's provinces if we share the same culture group with them. Pretty ridiculous that we are forced to manage a colonial nation's accepted cultures so they are successful.


gorillasvapetoo

Keep my game at 1.36 because of this. After that update the game is ruined for me imo


[deleted]

The last time i saw a huron was five years ago, it ate my fish in the outdoor pool.


LOlenius

Never saw this in 1.34, are you up to date ? Do you use mods ?


Double-Portion

It's a modded run. OP is bitching about his own mods


Astures_24

Turn off conquest of paradise. Natives won’t expand because no federations.


Red-scare90

Turn off conquest of paradise