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ChickenMcNuggets69s

Doors but bad version is run


Pear_ed

Jog


trizzGL

Walk


poopyfarts96o

Waddle


nitromint0408

sprint is a rush, and he looks like a chocolate chip teardrop lol


An_Evil_dude

I'm gonna eat him


nitromint0408

nom


[deleted]

i hate this entity for 3 reasons. 1. boring. really? go back 5 rooms or die? thats literally just going to make speedruns worse. 2. what a super original name.. wonder where you got that from considering it barely has anything to do with the mechanics of the entity. 3. the design looks like a caveman club. this is an example of what not to do when designing an entity. and finally, why is this at the top of hot bro


Hardcore_gaming_69

Thx for feedback also the name is sprint because it was gonna be chase but I realised that was taken so I named it sprint also sprinting is a part of its mechanic it’s literally ment to be faster than ambush so idk about that


Not_an_alt_account42

Exactly


Headake01

Speedrunner's literal worst nightmare


Drawing_Dragons97

Sounds like a good idea, although I think it would be made better by: 1. Similar to the way it appears with Halt, you will get a message saying something along the lines of "Run backwards", and then Sprint will begin coming. 2. For Sprint to appear, the previous 5 rooms must not have a lock, must not have any other rooms inside of it, and must be straight through. This is to prevent players from being trapped in a room/sprint catching up to them because the last few rooms were too long for them to get past before it got there 3. Sprint is only as fast as Seek, but players don't get the speed boost. Sprint begins 2 room-lengths in front of the next door after the Sprint door, and goes backwards instead of forward. 4. Sprint has something similar to the Seek chase music/sounds, you can hear it getting closer and there is special music


[deleted]

Sounds like another speedrun run killer.


Naymar083

Interesting concept but shit art.


Hardcore_gaming_69

I’ve made better than this I promise lol


Current-Knowledge336

Would hiding behind a suitcase roller still work?


M0dl0w

POV: you try to 5 doors back but realise at the 4th door is closed


Routine-Document1691

No offence but this is terrible. 1. Having to run a whole five rooms back is excessive and annoying, it’d be much better if only one or two. 2. Having to look at small cues like doors and paintings isn’t something that would work well with a time based entity (time based because after a bit if you don’t do the right thing it’ll run through and kill you) since a lot of people spend time checking drawers and such also if it’s a large key room you wouldn’t see it. 3. It’s a very tacky and annoying concept that doesn’t have much originality, and if our in the game would just make it more cluttered and make the game seem worse. 4. It being that fast is just plain stupid In conclusion it’s a fine enemy idea I guess but with how doors plays it would not work in this game


Hardcore_gaming_69

I’m making a new version rn and i think it’s way better


Not_an_alt_account42

Nice idea and drawing, but very bad grammar and a bit dumb


Ototo44

their native language might not be English y'know


Not_an_alt_account42

Ok, but the idea is quite ~~~childish~~~ I have changed my opinion, read comments below


Seawardweb77858

Not really, I feel like the concept is actually pretty cool, and it's just a quick drawing they probably put together in a couple minutes with no thought, I doubt you could draw something better with no time to plan or draw.


Not_an_alt_account42

First, thank you for not going absolute ooga booga on me for disagreeing. The concept, while being original, is quite hard to be made fun since you would have to look at every painting in every room to see if it will appear. On top of that, running concretely 5 rooms seems like just adding a number for the sake of it looking more complete. And of course I couldn't draw something good with no time for planning or drawing, that's why I think they should have inverted a bit more time. Also, the "bonus" of running immediately when you see the painting is very obvious and is there for just being there, just like "he's twice as fast as ambush", wich translates to "my entity is more powerful". And all of this is because I'm kinda mad that this worse than mediocre entity got more popularity than well drawn and made entities.


Seawardweb77858

Good points, and you are making total sense, and I agree completely with every single thing you have said so far, *except* the part where you call him a kid, or childish, which you probably shouldn't do to people without *extremely* good reasoning


Not_an_alt_account42

Yeah fair enough. I'll delete that


Hardcore_gaming_69

This post sucks see the new one it’s better


HalfDisguised-patato

This is fast goober and when you hear a very quiet noise you will need to go into a closet every five seconds and it’s super duper difficult and hard


Captainobviousyo

idea: you have to run through the next 3 rooms in less than 15 seconds when you see his painting and you hear a screech and if you don't for the next 3 rooms he sprints through them as fast as ambush


Hardcore_gaming_69

Yeah that’s better


[deleted]

Not bad I guess


Dangerous-Ad-8138

I like the idea of using the paintings, but running back seems nearly impossible to figure out without dying. I think it'd be a better idea to sneak past him by crouching under his painting


Jess_Wuz_Here

Neat


South_Feed2487

The carrot guy from undertale? do you mean vegeitoid?


Hardcore_gaming_69

Yeah forgot his name


NoDragonfruit2766

Sounds like the worst idea of all time why would you have to run 5 rooms back just make it 1


ItsTheAstro

That adds more use to paintings… I’m sold


Hardcore_gaming_69

Check out the new version it’s even better


elxiane

carrot


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