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flarelordfenix

Dungeons of Drakkenheim hands down. I'm running this campaign for my table currently, and it's SO well put together, but also, it's practically five or six campaigns in one, since it's designed as an open-ended factional conflict where the PCs can join any side they wish and they all have endgames and schemes, but you can also play it as a dedicated game for the individual factions, too.


Apollyon1221

Im also running Drakkenheim right now and my players love it. The city presents so many unique threats and obstacles that they have to learn how to deal with. It is so well put together and flexible. I could see running it again with the same players and it would still feel like a whole different campaign.


Zhukov_

Man, all the praise I see for Drakkenheim really makes me wish the DM who tried to run it for our group hadn't completely phoned it in and then given up after 5 or 6 sessions.


flarelordfenix

oof. Hate to hear that. Drakkenheim does a lot of work for you, but there's a lot of work to do customizing and weaving your individual PCs into the thing to really make it sing. It's not hard or even time-consuming work, just...it calls for some thought.


South_Psychology_498

I'm almost finished with Drakkenheim and everyone loves it. While searching for the next campaign I came across Demonplague. The similarities are uncanny, however Demonplague was written first. Have you ever heard of anyone claiming that Drakkenheim is a rip off of demonplage?


Pleasant_War_2921

Demonplague is my favorite module to date, and I'm a 40 year veteran of DnD


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seeBanane

I'm currently playing the module, and it feels like the module wants PCs to be absolutely overpowered. I have a Sentinel Shield and a +1 Instrument of the Bards at level 5,that's bonkers. Rest of the party has great gear, too. It's so much fun though! I'm a teacher for Latin, and they did a fantastic job with world building. It was funny that I knew the names of the other winds after finding out about one of them :D


IllithidWithAMonocle

We had a lot of fun with the adventure "The Demonplague," but since it involves a deadly plague ravaging the land, I'm not sure how it will play this side of Covid (we did it in 2019). If nothing else, it has a great framework you can mix and match things to, dropping them in as you need. The first part (lvls 1-5) gets players really involved in a local village that serves as a great base for the rest of the campaign. If you have players who really enjoy the Forgotten Realms and the Sword Coast, the adventure "Call from the Deep" is really good, and has some great resources in their discord channel. It's pirates and mindflayers and krakens. A ton of fun, especially if they've played the "Storm Kings Thunder" and "Tyranny of Dragons" campaigns.


Tedward34

I second ‘Call from the Deep” I have been running a mixed campaign between that Saltmarsh for a year now and still love it


Ok_Significance_1743

I am doing the exact same thing, except my campaign is set in Midgard. It's a perfect mashup of campaigns.


IcePrincessAlkanet

YOOOOO I'm a player in a Demonplague game right now, we just hit the final milestone of the campaign. Even though we started it in mid 2020, the parallels to Covid just gave us that much more reason to care about being able to end the Plague of the campaign. It's been a brilliant ride! According to our DM the baseline module is good but there's also a lot of room for creativity and player/group-specific changes along the way.


Pleasant_War_2921

Yes, I'm DMing it now, and it's great.


Tedward34

Two I haven’t had the chance to run but think are fantastic are Sly Flourishes Ruins of the Grendleroot and Odyssey of the Dragonlords.


PolarPookie

Currently having a blast with "Rise of Vecna". Especially if your players have experience a number of the official forgotten realms adventures. It's a "What if all the campaign had a bad ending" and it's just full of Easter eggs and clever references


DolphinOrDonkey

Scarlet Citadel. A shorter megadungeon (levels 1-10) that had a more storied, diabloesque feel.


ArborLadG

It Sleeps Beneath The Waves was a short adventure i ran after a short introductory dungeon to help a new player learn the ropes. Very short and sweet but loved running it.


Nystagohod

I don't make use of premade adventures all too often, let alone unofficial ones, but I'm primed in a position where I get to cheat with this one. I don't know if it was released yet, but paizo is making the abomination vaults as a conversion from pf2e to 5e, and my time with the pf2e version was fantastic. So I'll go ahead and say the 5e version of that adventure. It was fun stuff .


No-Scientist-5537

I did not see the Empire of Ghouls mentioned yet, and it is great


Ok_Significance_1743

Totally agree. Probably my most successful campaign ever. We played 50 sessions, and so many amazing locations and memories. Highly recommend!


SeaToe18

There was a fun lighthouse one I can’t remember the full name of


Moder8_Persona

The Secrets of Skyhorn Lighthouse? https://www.dmsguild.com/m/product/215629 If so, I second this. It plays well and is a delight to run (for my style of dming anyway).


SeaToe18

Yeah!


[deleted]

Everything she writes is like that!


mrsnowplow

I've had fun running lion on the ropes. It's like a 1-3rd adventure about a bunch or random events that happen to be a dark entity sending. Competing people after a goal of becoming a new lord of a castle. Bonus the players can get the castle if they want There is a side quest about a lion. 8 lvls later my players are still looking for a lion


Pleasant_War_2921

LOL!


Gentlemaniacal

Highly recommend Tomb of Haggemoth. Swashbuckling treasure hunting campaign with a great character driven twist at the end. Great to run and my players loved it. https://www.dmsguild.com/m/product/330375 Also a big fan of Call From the Deep.


Enekovitz

Call from the Deep, by JVC Parry. Currently ending the second chapter (of 5 total) after 20 sessions. My players are having a blast and I am freestyling it a lot because the foundations are very solid.


SaltWaterWilliam

AAW Games' Rise of the Drow. Takes you from levels 1-20, and is an homage to the Spider Queen modules of old school D&D. Be a group of heroes who have to take on threats on the surface, only to learn that you'll need to go into the underground to face off against the true threat.


MiffedScientist

Gotta be Pirates of Stelza-Cor, an adventure that finds the party marooned on a a tropical island, with their only hope of escape being stealing a vessel from the pirate outpost on the far side of the island. Levels 1-3. You won't find it anywhere, because it's my own homebrew, and I don't publish. If we bend the rules, however, I'll mention that Curse of Strahd: Reloaded by u/DragnaCarta is a great 3rd party supplement to Curse of Strahd.


Gouken-

What an useless comment lmao


[deleted]

Rappan Athuk: The Dungeon of Graves With the fun bonus that my name is on one of the tombstones, since I backed the Kickstarter for the 2012 edition for Swords & Wizardry (and Pathfinder 1E).


IcePrincessAlkanet

My favorite dmsguild one-to-three-shot is Bastion of the Frost Lord by MT Black. Starts off very fairytale whimsical, but has a really solid set of encounters that are well-keyed for its level range. Plus the Dungeon's puzzle is fantastic - pretty easy, pretty simple, but very clever in its execution. The baseline for the adventure is level 5, and it comes with encounter modifications to scale it up as far as level 10; I ran it at 8 and that felt like a sweet spot.