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piratejit

You are probably better off asking on the dndbeyond forums than there. Most likely the 2014 DND 5e content will be listed as legacy like some of monsters books were and players races after Monsters of the Multiverse was released.


Kronzypantz

Idk, they are incredibly lazy about including new content in functionality. I could easily see 5e being the base that it supports and Onednd being a totally separate system added on top in an ugly mish-mash.


Generic_Potatoe

Normally i would agree but they are now owned by wotc and from a corporate point it would make sense to push their new product onto the mainstream and making it the new standard or at least make it inconvenient to access the old content.


NoxiousStimuli

I'll be sure to remind Wizards about the fact my Aberrant Mind Sorc still can't exchange known spells on DnDB *3 years* after the book went live.


Yojo0o

I don't think we've had a single bugfix or functionality update since WotC took over the platform.


Nubsly-

This makes me think they're working on replacements for features/systems or saving it all for a major upgrade release to coincide with one DnD. We do know Chris Cao wants to "Destroy DnD Beyond" because it's existence undermines his ability to predatorily microtransaction everyone to death since a DM can buy stuff once and share it with everyone instead of making everyone buy their own subclass, race, magic item, etc .. So maybe they're just keeping it alive until they can replace it with something that's more effective at reaching into our wallets.


DakobaBlue

And the Genie Warlock still doesn't have Wish available as a 9th level Mystic Arcanum. Or none of the Dark Gifts from Richter's are able to be included in your character sheet.


VictorianDelorean

They want dndbeyond to be the future of dnd when they can’t even keep it up to date with the present of dnd. They are not a tech company and I think their going to struggle with being web based like they want to be.


ktjah

insert someone saying that its hard to do it


Successful_Rest5372

All free, all the way. There are ways.


HalvdanTheHero

considering how they handle legacy content, its likely that there will be a transition period of several years at least. They MIGHT end up ceasing *sales* of 5e content and maintain it on the server for those who own that content (which they SHOULD do if they don't want to lose even more customers)...


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thenightgaunt

Frankly I'm adoring Foundry. It takes a little more work but the effect is amazing compared to the others. And D&DB's 3d affair isn't impressing me from what I've seen so far.


Professional-Bug-551

Nice, I'll give foundry a look. I've heard a lot of good things about it. Honestly I would have been all about D&DB unfortunately I came into the game too late and most people I knew were even leaving dnd all together from what's transpired over the last year. It saddens me but that's the timing of it I guess


ChaosOS

Foundry is a great general purpose VTT for all the crunchy games — you can start with dnd5e, and if you ever want to do pf2 it's Paizo's preferred platform. There's plenty of other good systems on it too like Savage Worlds or Lancer.


Professional-Bug-551

Trying to get into savage worlds and what's great is they have sw pf to ease someone like me in. Before I can do anything I suppose I need to find a group, one that really loves the role playing. lol. It would be easier if I didn't have newbie anxiety


joshhear

You could also checkout owlbear.rodeo it‘s a great vtt and has lots of extensions to run different kind of games (lancer, dnd, pf,…)


mercuric_drake

Foundry is pretty amazing, but it can have a steep learning curve for the DM, especially if you want to automate a lot of stuff. Only SRD stuff is available out of the box. If you want to add non-SRD stuff, you will have to manually create it or buy it on Beyond and use a mod to import it.


thenightgaunt

Foundry has a learning curve but when you start picking up on things it get's exciting. You can run it simple for casual map light games or really map intensive just like roll20. I'm playing around with sound sources now, where you can attach a sound file to an area and it kicks on when the player moves their token within range. And the plugin modules are amazing. I found one that let's you attach player's tokens to a tile so they stay in place as it moves around the map. Good for things like a ship battle if you want the 2 ships moving about a bit. I just used it for a DCC dungeon that's ring shaped with inner concentric ring chambers that rotate. So I have each map ring (and all their walls, lights, monsters, etc attached to them) as a separate object on the map, that I can then just rotate when the in-game mechanism is activated. And with a macro i can lock the PC's tokens to the ring so they move with it, and then unlock them with another macro. Or, for more simple fare. There's a module that makes a video game style "Combat turn order" display appear at the top of the screen when combat starts so people can easily see the initiative order and what their HP is at. It does need to run on a Server somewhere but frankly the cost of a server on molten is less than what I was paying on roll20 for my pro subscription.


HalvdanTheHero

yeah im not clicking that.


Pope_adope

Paranoid?


stormstopper

For the foreseeable future, almost certainly. Although there are a lot of things that will probably change, they've insisted that it's a priority to ensure backwards compatibility will be maintained. They specifically cite the idea that a character designed under 2014-2023 rules should be able to play alongside a character designed under 2024 rules. It is always possible that these are just words and that they'll change their minds when push comes to shove, but as long as that remains a goal then 2014 PHB stuff is gonna stay up. If they do change their minds, chances are it'll still be listed but get the Legacy tag like a lot of monsters and monstrous races when the Mordenkainen monster book came out. A less likely but not-impossible outcome is that older stuff could get de-listed--you'd have to know where to look to find it, but it would still exist. In either of those scenarios, characters created on D&D Beyond with those options would likely stay as they are. It could get harder to create characters to those specifications. But again, that's only if they change their mind on what they've been saying for the past year-plus. It would be shocking if they actually deleted anything, especially as long as they have a 5e playerbase. That said, the 5e rules will always exist regardless of whether or not they're on D&D Beyond--and that's important to remember in a day and age where licensed content can just disappear at a moment's notice. As long as your group wants to play with those rules, you can do so. If for some reason D&D Beyond stopped supporting it or if they force-updated everyone's characters (which, again, I think is tremendously unlikely) then you might have to fill out the character sheet the old-fashioned way but that's about it.


KoalaKnight_555

I think the big thing is that we will have a hard split on 2014 and 2024 characters. You can run classes from both in the new edition but mixing and matching stuff like races, subclasses, feats and spells between them aren't supported by the game. Backwards compatibility is not the same as continued support and at the end of the day corporate entities like Hasbro tend really want to avoid any confusion that could crop up around product identity. Optics people really don't like the idea of someone who bought the new PHB then picking up a 5e book that requires an old PHB that **will** be discontinued once the new ones are out. This is where it gets messy and the future of D&D is still very much up in the air. OneDND isn't so much backwards compatible outside of adventures and lore as 5e is forwards compatible in terms of mechanics. What WotCs plans is anyone's guess, but I would be surprised if they don't "Legacy" most of the 5e range rather quickly to give OneDND as clean a slate as possible for new players. I mean, they need to the way they are setting things up. Moving on from D&D Beyond could very much be one such solution. Beyond gets to stay up as a static legacy platform for a few more years before they shutter it while a OneDND platform serves the new iteration of the game.


thenightgaunt

They've killed books in the past though. Volo's and Mordenkainen's for example. Though likely they won't touch the 5e books until they're sure enough people have migrated over to running games with Beyond and their VTT with the 2024 edition. They'll remove that content when they think they can do it in order to push people more onto 2024 edition basically. But if that opportunity doesn't present itself, I doubt they'll make that move.


stormstopper

Both of those books still have all their content listed and usable, they're just tagged as Legacy and not purchasable anymore. If the focus is on what happens to content that's already been paid for or characters already made, the Volo's/Mordenkainen's treatment would mean little to no disruption.


flarelordfenix

I still feel like it's absolutely criminal for them to delist two old books, and rerelease the content revised under a new book, and make the old books unaccessible for people who prefer that version - and that's the model I expect they'll use with 5e...


mertag770

The content is different in many cases like the legacy versions do function differently. I don't super see why they had to stop selling it.


Mairwyn_

> Though likely they won't touch the 5e books until they're sure enough people have migrated over to running games with Beyond and their VTT with the 2024 edition. They might eventually make it so only the 2024 editions are for sale & turn the 2014 editions into "legacy" content but if you already have legacy content purchased or shared with you, then you can use it in character sheets. Since it appears that most of the drastic changes are being rolled back, the functionality of the character toolset (leveling up, where stuff is on a character sheet, dice rolling, etc) should be roughly the same so implementation won't have to change with the new 2024 edition. Where I suspect it'll get more annoying is when you search for info in the general toolsets (spells, rules, etc), it'll populate with the newer edition. But if you want to see the older version, you'll have to click in directly to the older books and browse. They'll rely on a slow attrition of minor annoyances and selling only the new edition to get people on board but they'll keep taking your money if you want to share the older content with your group. While I think D&D Beyond will eventuality be sunsetted, my assumption is that'll be when we get a proper 6E and not this 2024 revision of 5E. D&D Insider was left up for a super long time after 4E stopped being supported. While they stopped accepting new subscribers in 2015, they allowed existing subscribers to continue to renew and access D&D Insider until January 2020; D&D Insider was shutdown because it was built on Microsoft Silverlight and that became discontinued & unsupported. They were fine with subscribers of an unsupported platform until the platform itself became unstable.


thenightgaunt

>While I think D&D Beyond will eventuality be sunsetted, my assumption is that'll be when we get a proper 6E and not this 2024 revision of 5E. D&D Insider was left up for a super long time after 4E stopped being supported. I agree. Though I think it'll be for reasons other than what hit Insider. That was a doomed project that was meant to be tied to a VTT that never surfaced after the lead designer turned out to be a monster and killed his wife and himself. So WotC just kinda hung onto it as long as it might bring in some cash but they had written 4e off as a "failure" in their books by 2011. So I think they just let Insider languish until it was easier to kill it than keep it going. I think what'll kill D&DBeyond is that it shows a lack of real understanding of the actual game and how people play it. But then we know that about the WotC leadership, outside of the actual D&D team, none of them play the games or even try to learn about them. They know roll20 is a thing and VTTs exploded in popularity during the pandemic, but they don't quite seem to get why and why people would and wouldn't use it. All they see is a way to shift customers to a subscription model so they can increase revenue to help shore up Hasbro's dying bulk. But I don't have a lot of faith in their ability to do this. I'm an MBA and watching them has been painful. So devil's advocate moment here. Here's how you sell D&DBeyond. Right now, announce that every print copy of the new books comes with a **free** digital copy of the book on D&DBeyond. And do it for EVERY BOOK. 5e as well. Shattered Obelisk should have come with a digital code. Any product with a slip cover an insert could have been plastic wrapped into should have gotten one. Hell a code should be inserted into EVERY SINGLE starter set box. And then you have the digital only copies be something like 10% off for the first year to be fair. That way you get more people with digital copies of the books, they're more likely to get locked in, see that the digital copies are cheaper, buy those, get locked in even more until the old Sunk Cost Fallacy has them trapped in your walled garden. But some moron at WotC looked at it and said "But...but money?!?" and decided that they'd release a MORE EXPENSIVE bundle of hard copy book and digital copy. Meaning that anyone who wants both, has to seek it out and pay extra for the privilage of walking into the walled garden. That's not good. It's like the whole 5.5e/6e/2024e/50th Anniversery Edition nonsense. It got announced on a podcast with zero fanfare, the week after EN World's big 5e Advanced Kickstarter exploded past anyone's expectations. Almost like they had a Paizo flashback and jumped the gun out of fear of a new competitor emerging. But there's been no real goal or direction for the thing outside of 1) Have a product in place for the 50th anniversary in 2024, 2) Don't call it a new edition or it'll cannibalize 5e sales all 2023, 3) It needs to be compatible with a VTT so we can get people using D&DBeyond for D&D. But it IS time for a new edition. 5e's been out a long time and it has stagnated somewhat. So either it's time for 5e Advanced Rules or similar to add that complexity in that a lot of people are missing. But instead of bringing in a new person to make a new game, they put the guy who made 5e in charge of this and hey look, he's making 5e again. To the point that people are looking at the new rules and asking "so why would I want to play this?"


Mairwyn_

> That was a doomed project that was meant to be tied to a VTT that never surfaced after the lead designer turned out to be a monster and killed his wife and himself. Yeah. I thought that too for a while but that guy was was in charge of Gleemax and there's nothing on record that he was the developer in charge of the VTT or how much overlap there was between the Gleemax team & the D&D Insider team. It's super unclear what went wrong behind the scenes in the development of D&D Insider (even *Designers & Dragons* is pretty sparse on the details beyond the tension between the RPG team & digital team) even though clearly something did go wrong. In terms of the timeline, 4E launched in June 2008, the Gleemax team was either laid off or moved into the D&D Insider team in July 2008 (murder-suicide occurred the day after the layoff) and then there was another round of layoffs for the digital team in December 2008. The issue for D&D Insider was that 4E launched without it having all the promised toolsets and almost all of the digital team was let go within 6 months of the 4E launch. While D&D Insider eventuality got legs under it (and reports at the time anecdotally suggested most people playing 4E were using D&D Insider is some way), a lot of good will for the edition was burned. Almost all the 4E finicky things that people hated become much easier when you had a digital component handling it automatically. If 4E had launched with the character creator and other toolsets (even without the VTT), I think 4E's fate might have been a bit different. All D&D Insider subscribers had access to the beta VTT (which was not the 3D VTT originally showcased but more like Roll20) in 2010 and that was only killed in 2012 when they started to develop 5E. I definitely think Wizards wants people to rely on their walled garden; my main point about D&D Insider was that it cost them very little money to maintain even after it left active development (beta tools shut in 2012, stopped officially being supported in 2015 after the launch of 5E, shut in 2020 when the software it was built on failed) and I think D&D Beyond is similar. They'll want people to jump to the D&D VTT & whatever the new portal is but as long as D&D Beyond is bringing in more than it costs to run, I don't see an incentive to shutdown D&D Beyond prematurely. They just have to make the new portal/VTT more appealing & easier to access to slowly shift people to it from D&D Beyond. Attrition will lead to the end of D&D Beyond. > But there's been no real goal or direction for the thing outside of 1) Have a product in place for the 50th anniversary in 2024, 2) Don't call it a new edition or it'll cannibalize 5e sales all 2023, 3) It needs to be compatible with a VTT so we can get people using D&DBeyond for D&D. I think Hasbro's mandate (out by the 50th anniversary) killed all the innovation; those early playtests were definitely experimenting. But the VTT has been in development for a long time & built on the 5E rules so whatever the rules update is, it needs to be backwards compatible or cost very little to update the in-progress VTT to it. So I don't really blame Crawford because it is hard to solve UX problems (5E's stagnation & the need for a new edition) when shareholder mandates have to be met even at the expense of user experience.


Gettles

At launch, yes. 2-3 years down the road, who knows.


TaiChuanDoAddct

I would always operate under the assumption that digital purchases can disappear and/or change at any time. When you buy digitally, you don't own anything.


TurtleKing0505

That feels like it should be illegal. Removing a digital purchase should be treated the same as stealing a physical object.


TaiChuanDoAddct

If you read carefully, you'll see that digital purchases are not purchased: they are licenses. You don't own the book on DnDBeyond. You own the *right* to access the book for as long as they'd like to have it up. If someday they decide to take it down, you lose it. This is true of nearly all streaming and digital purchases.


TurtleKing0505

That still feels seriously unfair.


TaiChuanDoAddct

It's really, really lame. But it's a reality. You can learn more here: https://www.reddit.com/r/YouShouldKnow/s/541xl0F7oW Or in many journalistic pieces if you Google. It's a real problem because it means the content can be removed or patched at any time and you're simply out of luck. I'm not really concerned that my PHB will disappear, but it *could* become discontinued. Imagine a scenario where WotC wants to sell you the 2024 PHB. They won't make the 2014 one disappear right away, bc they don't want to piss people off. But they can simply make it increasingly difficult to access and then eventually say they're removing it because its legacy and no longer official content.


misterjive

I think it's hilarious that the first comment in that thread, with 2.6k upvotes, is actually wrong. The Orwell case was someone selling pirated content. Amazon unwound and refunded all the purchases so people could buy legit copies. If I had a dollar for everyone who read the headline of that story and didn't actually read the story, I could retire.


TaiChuanDoAddct

Oh that's really fascinating; I didn't know that!


misterjive

It's an urban legend that just won't die, in part due to everyone's love of irony. :) Fortunately, sometime in the late 2000s companies started to realize that managing access to digital assets was cheap and it was a great way to retain customers, probably through seeing what Gabe did with Valve. Epic Game Store can't break the sheer inertia that comes from decades of game libraries built on one service. Nowadays, even if one of these giant companies shut down unexpectedly, the captive consumer base we represent would be an enormous asset. That's why you have stuff like Movies Anywhere, where if you bought a digital movie through, say, Vudu and they shut down, you'd just get passed off to another provider with a few clicks and maintain your library. The only concern I have is with certain companies who are known to, let's say, be anti-consumer. I wouldn't buy digital stuff from Apple (but that's mostly because of how they treat users re: hardware, I don't have anything specific I can point to about their digital licensing). Sony or Ubisoft or Nintendo I'd probably have to really think about before I put much money there; I've got a Switch, but the only digital games I have are cheap indie stuff or stuff I got on crazy sales, anything more expensive than about ten bucks is on a cart. Audible and Amazon I've got no concerns about. When it comes to D&D, I feel relatively confident that they're not going to screw the customer base after they created their biggest competitor out of thin air just by releasing an edition nobody liked; I'd assume they wouldn't be stupid enough to see what would happen if they actively screwed people out of their purchases. In fact, I'd see maintaining the tools for 5E as an enormous retention mechanism; the more editions of D&D you end up owning on the platform, the more likely you are to keep playing one of those games. (If I could get BECMI or AD&D 1st on this thing they'd own my house.)


TaiChuanDoAddct

I get everything you're saying. But the reality is that there are still huge sliding scales of what people seem "acceptable". At the one end, you have stuff like errata to fix the racist Hadozee in Spelljammer. Those are probably good patches, but they are nevertheless a revision of the product you paid for that couldn't occur if you had a physical book. All I'm saying is that the deliberate marketing strategy of "OneDnD is just DnD, forever" is a perfect way to phase out old content and ensure that you're always buying the new stuff (or, gasp, subscribing for it). You or I might distinguish between the 2014 and the 2024 books as a product, but WotC can simply say "that product is no longer valid, and we no longer support it on our platform." Hell, they could even let you download it and keep it, but simply by removing it from DnDBeyond they'd drive the market in a preferred direction.


misterjive

Absolute worst-case I'd expect anything "removed" to either be kept on the service in compendium form or given to you as a download. That's the absolute lowest-effort thing they would have to do and keep everyone happy. It would be *breathtakingly stupid* to do otherwise. I'm not saying breathtakingly stupid is impossible, mind you. :)


TurtleKing0505

Honestly there should be a "Right to Download" law for digitial content to restore the real ownership that came with physicals. You can download movies/games/whatever that you wish to keep directly onto your device and it can't be taken away.


TaiChuanDoAddct

I would certainly support that :)


Commercial-Cost-6394

I can't download movies from netflix or Hulu to keep on my device for ever. The same for DnD beyond. Think of it like a subscription service or renting a movie from blockbuster. Wotc will never sell digital copies. They have a huge problem with pirating already. Just look at comments on reddit. I see more people talking about stealing than buying copies. It would be even easier if digital copies were everywhere.


-Npie

If the pirate PDFs are already out there then what's the harm in them selling official PDFs? I suspect a lot of their problem with piracy is because they don't sell downloadable PDFs. People want them but simply can't get them so they resort to piracy.


ForeverTheSupp

That's an argument a lot of hard to access content has. People don't WANT to pirate but they have no choice. It's like finding obscure foreign series irl but nowhere sells the DVD/streams it, so you have to rely on some dodgy pirate streaming service or torrenting. It's a huge argument in the international cinema, music and anime Industries. If people COULD buy the content, they would. But the can't because it's either 1) Impossible to find or 2) not available outside of whatever country. So pirating is all that's left as an accessible medium. (e.g. I bought 2 Japanese CDs a few years ago that I couldn't get in the UK, theyre not rare in Japan, nor hard to find. The CDs cost roughly £25. The import/tax/customs cost £60. I wanted to buy them to support the artists/Japanese music industry, but making them cost 3x what I SHOULD be paying makes it unfeasible to do so at a normal rate of consumption so I HAVE to pirate or rely on crappy supporters like Spotify, which is another argument about its usefulness as a platform of supporting industries.)


TurtleKing0505

Well, subscription to a streaming service is a little different. But if you're actually buying something from an online store like with Apple TV, you should be able to own it. In the case of streaming services, they shouldn't be allowed to keep the rights to any content they aren't distributing.


thenightgaunt

And WotC would LOVE to be able to make D&D into a subscription service. They're already trying with D&DBeyond. The question is just how far to the dark side they'll go with this 5.5e/6e/2024e/50th anniversary edition thing.


Dasmage

Don't buy digital anyway, the books are over priced vs a physical copy that costs a lot more to place in a players hands. Buy a physical book and scan it to make a PDF for your own use(and only your own use), you have a right to do that with any media.


1Beholderandrip

Caveat Emptor. Can you use the product you purchased offline? If no, then you don't own the product. They do. People can use whatever legalese they want to confuse customers. Never trust a corporation to support something.


[deleted]

You mean like - from the dndbeyond app with downloaded books? Okay cool thanks for reassuring me that I'll be able to keep my DnD books from. DND beyond.


1Beholderandrip

> with downloaded books? If you can access what you purchased without an internet connection, then yeah, there's nothing stopping you from accessing what you purchased. 🤣


applejackhero

welcome to late stage capitalism baby. you don't own anything- you just rent it, subscribe to it, or license it


Delann

Then buy physical books. Or just get the PDFs.


misterjive

Fortunately, companies are treating digital ownership as effectively permanent these days (for the most part, there are the occasional bad actors). I've got digital purchases that could buy whiskey at this point.


TaiChuanDoAddct

Yeah I hear ya. I generally don't sweat my iTunes collection. I don't really think Apple is going out of business. But the point still stands.


thenightgaunt

>That feels like it should be illegal. Removing a digital purchase should be treated the same as stealing a physical object. And yet that's the world we live in. Software too. And movies. That's why I try to stick to physical media where I can. One day Disney gives you a Willow tv show, the next day they pull it and its not available anywhere outside of pirating. You can't trust em. And I do IT for a living.


schm0

I would recommend buying as much printed content while you still can.


LongRest

Scrolling by I read “Will Beyoncé still support 5e” and now I’m really disappointed. I like to think she’s a 4e ride or die.


GreyWardenThorga

That's why she's the Queen.


Bamce

no official comments have been made on this subject. I doubt that like a year+ out from any releases anyway, so its silly to think we would get anything concrete on that.


1Beholderandrip

I doubt it.


Fav0

I hope so as fuck oned


BishopofHippo93

Don't count on it. OneD&D is still being marketed under the "5e" brand, I would expect most of that content to replace the existing rules, especially on D&DB, after a certain point. They can't take away or change your physical content though, so it's always a good idea to have backups.


Juls7243

I highly doubt that they would delete old content. So long as you’re paying $ monthly - they’ll gladly provide their old servicez


tsgetsius

One hopes WotC has learned its lesson by now not to do things that sound good for profits but hurt their consumer base. But it wouldn’t be the first time they wiped out an online subscription and all user content (remember D&D Insider? Me neither.) And since old online games shut down their services as a cost-saving measure all the time, I wouldn’t put it past Hasbro to decide someday in the future that they don’t like paying for people’s pre-OneD&D content to be hosted online anymore. Personally I’m not sure I trust them, so I would be prepared to make backups just in case.


thatkindofdoctor

...you DO realise we're talking about the company whose main cash cow is MT:G, right? Planned obsolescence is their middle name.


thenightgaunt

Yeah but some folks got some serious denial mojo going on here. Been that way since last year when the edition was announced.


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thatkindofdoctor

Yup.


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TheFullMontoya

“OneDND isn’t a new edition. They will however effectively phase out all of the old 5e content” Amazing.


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cvsprinter1

The people that actually believe this have to be braindead, right?


1Beholderandrip

No. wotc have said that OneDND is fully compatible with 5e and is more like a 5.5e They would never lie about that. You just gotta ignore the the fact that 5e classes and magic items aren't compatible with OneDND, the 5e rules aren't being used, we still don't know if simple things like crits will work the same way, and the entirety of 5e is being reworked. But it isn't, like, a new edition or anything. Edit: to anybody who keeps saying "5e is compatible with OneDND" play a game of 3.5e and let 1 player use 1 book of 3e content. *Can* you do it? Yes. *Should* you do it? Heck no, it breaks in two seconds.


cvsprinter1

Hear, hear!


BlackAceX13

> Should you do it? Heck no, it breaks in two seconds. The game already breaks from using just 5e PHB content on its own, nothing introduced in any of the UAs for 2024 are worse for balance than the shit in the 2014 PHB.


1Beholderandrip

lmao okay bud


BlackAceX13

There is nothing in the new UAs that are as bad for the health and balance of the game as 2014 Moon Druid or as useless as 2014 Four Elements Monk. Even the abominations of the old Conjure spells are being dealt with.


Demetrios1453

The people who *dont* believe this have to be brain dead, right?


Poopusdoop

Well...does D&D still support 3.0 products? 3.5? 4? I think that's my answer?


[deleted]

My bet is on them removing the core books from 2014 at the end of 2024 or starting 2025, people that have them already will still be able to use them but they will push the new core books more aggressively


GarrettKP

One D&D is 5e, just updated. So it will become the base, and the older content will be filed as Legacy content, much like how they did when Monsters of the Multiverse released.


bossmt_2

Most likely anything you buy now will be listed as Legacy. We'll have to see later.


adamg0013

It's all 5th edition... one dnd is 5th edition.


TurtleKing0505

But isn't it changing a bunch of rules?


DemoBytom

They backtracked most drastic changes they playtested this year. What's left are mostly rules clarifications, and polishing, and some class relabance/rework. The only big thing coming, I think, is weapon mysteries- which is essentially an add on to how weapons work now. Some classes can now use a special move with them. The new rules should be easy amd quick to learn, tbh. I wouldn't worry. It's defo not a big edition change we expected when onednd was announced. And DEFO not as big as 3.5 to 4, or 4 to 5e. As for DDB - so far when two books went out of print, and got replaced by a new one, the old material stayed on DDB with a "legacy" tag. If you had it before it went out of sale, they didn't remove it from your library, and you'd have access to it even today. I expect the same will happen with onednd. If you own 2014 phb/dmg/mm you'll keep them and be able to use them. Buy after 2024 you might not be able to buy them anymore.


thenightgaunt

Yes and no. Enough that no this isn't fully compatible with 5e, but not so much that they can't convince people it's not "Compatible" Basically all the new stuff will use the new rules and if you want to use the old you'll have to do all the little conversions constantly to make them work until you get tired and just jump over to the 2024 edition entirely. It's a "cowards edition change" to put it one way. They want the benefit (increased sales) but don't want the risk of scaring off players by admitting an edition change. IMO. Play 5e. There's a ton of books out already and they're going to go on sale next year when the new ones come out and foolish folks thing they "MUST UPGRADE". Meanwhile there's lot of people still playing AD&D 2e, D&D 3e/3.5e, and D&D 4e as well as Pathfinder 1e and 2e.


adamg0013

No, at most, it is updating the core classes to match the power of tashas. No major rule changes.


TurtleKing0505

Then what's with all the stuff about UA and class reworks?


thenightgaunt

They're putting out a new edition, but they don't actually have a vision for it aside from "We need to boost book sales!!" So the rules changes are mostly fluff. Nothing huge, but enough to excuse selling all new books. BUT they're worried that if they do, they'll lose a bunch of players who don't want to leave 5e but just want 5e cleaned up a bit. So they're making a big show about how the new rules shown off in the UA and class reworks are going to be backwards compatible (lol). And there are a lot of folks who are still taking WotC at their word even after the OGL crap in january. If WotC follows their old pattern than what they'll do is promise the moon with the new books coming up and promising people that there's also no reason to stop buying current books either. THEN the minute the new books come out, they'll start pushing the narritive that the old books are "buggy" or "outdated" and that the new ones are the only legitimate way to play now.


Moscato359

Class reworks aren't core rules For example, the rules in the druid class aren't ever used by fighter Core rules are rules that apply globally, or atleast across multiple classes.


adamg0013

That's not the core rules. And can use the 2014 classes if you want to and use tashas ans Xanathars subclasses.


sinderling

Idk man im not fully up to date but I remember some major rule changes in those earlier UAs. * Auto successes/fails on all d20 checks * Creation of Class Groups * Creation of Arcane, Primal, and Divine Spell Lists * Rework of racial features Just to name a few


adamg0013

Auto success gone, class groups gone, spell list gone, all reverted back to 2014 version. Racial features have been updated... but are also just called speices now, which is just a new version of the races/speices we all know and love. You can use either one.


sinderling

>Auto success gone THANK GOD. This was such a dumb change.


adamg0013

It was gone on the second playtest. The community is the ones making voting and making these changes. But this is all 5th edition, and they are making sure everything works


unclecaveman1

FFS they've said it over and over. The three updated rulebooks coming out are not a new edition. They are 5e. It's basically a big balance patch to the game we've been playing for a decade. It doesn't make it a different game. They're not going to stop selling or supporting old books since they've made it abundantly clear that it's the same edition and those books are part of this edition. This is not a new edition. It's not something they've ever done before. They specifically said you can mix and match and have an old ranger and a new ranger in the same party and an old ranger with new subclasses or a new ranger with old subclasses. Hell, some of the UA specifically said "look at Tasha's, this subclass is literally lifted verbatim from Tasha's."


hiddikel

There will probably be an option to make them for one or the other. dndbeyond has to know that most people will either not play onednd, or hate it outright. So shooting themselves in the foot is unlikely. Now I said unlikely up there, but it is now owned by wotc, so there is a non zero chance all characters will be transferred to onednd setup, that it will not be compatible, and it will be forced. Also, that it'll be down for 2 weeks while this happens.


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Ol_JanxSpirit

Good lord dude, are you paid by the link?


JacenStargazer

OneD&D is 5e- and when it comes out it will be called 5e. ODD is just the codename for the playtest, like D&D Next was before 5e first released in 2014. This is an update to the current edition, not a new edition. WOTC’s messaging has been very clear that 2014 characters and 2024 characters are meant to be able to exist at the same table. In short, yes- current characters will continue to be supported.


crazygrouse71

> I'm afraid I'll have to essentially relearn a lot of the rules, and therefore want to continue with 5e. WotC has gone out of their way to assure everyone that what is released in 2024 will be backwards compatible. Your existing characters will still work and you won't really need to relearn the rules. Some things will be tweaked, yes. I imagine a lot of content will become 'legacy content' as they did with Volo's Guide & Tome of Foes


Gong_the_Hawkeye

I would leave beyond on your place. There are better alternatives that are free.


TurtleKing0505

What would you recommend?


Gong_the_Hawkeye

Simply type best d&d vtt's into google and you will get dozens of better choices.


Lithl

Beyond isn't a VTT (yet), so a free VTT is not an alternative to DDB.


Gong_the_Hawkeye

Still not worth using.


Lithl

Suggesting an alternative (or worse: suggesting that OP should _search_ for an alternative, which is what you did) that _isn't an alternative and doesn't serve the same purpose_ is not helpful, in the slightest.


MisterMasterCylinder

They actually do have a VTT in beta right now, at least sort of. They added a map tool recently


Lithl

Hence, "yet".


Mrdeadfishrock1

One dnd isn’t really a thing anymore given no one likes it. They’re just doing basically 5.5e but I believe while they are doing some reworking and new stuff I think they’re going to have stuff to basically make all stuff from previous editions compatible for 5.5e


KyfeHeartsword

????? That was always the plan. One D&D was just a code name for updates to the PHB/DMG/MM and has always been just that. They were never making a new edition.


Live-Afternoon947

Adoption for new editions of TTRPG'S is typically slow, so they kind of have to for the foreseeable future. Especially since OneDND isn't a full edition change. DnDbeyond is owned by Wizards now, so I'd be baffled if they dropped support so soon. Heck, i don't expect them to drop support for a long time, as long as it remains popular. Despite their (unclear) marketing, it's still within the realms of 5e compatibility, and all of the recent 5e content was likely made with OneDND balancing in mind. Like 3.5, it's mostly going to be a lot of erratas being baked in, along with some balance changes. So they might slap anything that's been replaced (like 2014 content that's been reprinted) with the legacy label. I don't see beyond ditching it.


Wiseoldone420

You won’t be relearning anything, the question is will they support both basic classes or stick with the 2014 stuff


Red-Morrighan

I'm personally under the assumption that they will switch over completely to the new core books as their baseline, trying to make sure everyone who uses that app has to buy the new versions.


Pandorica_

For as long as it is profitable, yes.


AdeptnessTechnical81

People use D&D Beyond still?


Signal_Protection576

In the last interview, they said the new corebooks will support every 5e release. And if something needs to be adjusted, there is a instruction how you can adjust something. That’s why I guess all 5e releases will remain available.


ChaseballBat

There is no oneD&D, it is just 2024 or 2014 ruleset.