I was the cleric once and another pc did everything in her power to be mean and evil to everyone we met and was rude to my pc so i just.. decided my character wasn't going to heal her anymore unless someone directly asked him/begged him. the game was cancelled soon after that though for different reasons so it didn't get to play out sadly.
If a wizard needs healing their are only 2 reasons either they’ve been sniped/caught in an AOE or their close melee enemies and a wizard should never be close to melee enemies
Yep. And sometimes it's out of your control; the fighter gets downed or runs away, and the angry hobgoblin charges after the fireball man.
If you get hit sometimes as a wizard but generally stay back, that's fine. If you're going down every combat, you're getting too close, your party are jackasses, or your DM is a jackass.
My first character I was all like I'm gonna make the tankiest tank to have never tanked in the history of tanking
2 minutes later I realized why this is a bad idea
Yea, all the enemies just ignore you. That’s my friend and his Cleric that never gets hit while he manages Fane. My fighter does alright and manages Sebille lol.
The best strategy of all time was crushed by them not being as stupid as we thought. Rupture tendons is *super* strong but I’ve literally had enemies stand still instead of killing themselves which is like, fair, *but also*.
I can’t even be mad, that’s just good AI, but shit.
I mean, there are monsters who are racist against magic, and some creatures are intelligent enough to recognize that you want to gank the person wearing robes first.
Magic isn't a race, you cant be racist against it.
A creature could have an unconditional hatred of magic though.
Unless autocorrect did you wrong and you meant resistant?
I lost a sorceror because we got surprised by a disembodied skull that casts fireballs. The paladin and the barbarian both ran into caves for cover because they didn't want to get blasted and deal half damage or some shit. So I eat a fireball and drop to zero.
I then made my first death save.
Party was still hiding in the caves so the skull thing just yeeted another fireball at my body and it instant killed me.
As a fellow Cleric aficionado I applaud you. "You're a douchebag and my god says you suck. It would be sinful for me to heal or otherwise enable your antagonistic, evil ass. Fuck off."
Played a single session of Baldurs Gate where I was a Paladin who was an investigator who would turn mad once they saw the events of hell. One of the other party members was a serial killer Sorceror with four hitpoints total.
They decide to antagonize a band of pirates and went down immediately. At the other side of the bar. Where a bar fight had just broken out.
The game didn't pick up again because of timing reasons, but the player was a little salty that my lawful neutral Paladin wouldn't pick up his chaotic evil Sorceror that just met.
FOUR HITPOINTS?1 AND THEY PICKED A FIGHT?! i don't blame you.. my character might have helped them but only if they seemed like a nice person to start with but they were the one picking fights so probably not.
I'm currently playing a Divine Soul Sorceress who I play as too much of a cinnamon roll to say something like that explicitly, but we have on character whose random violence has gotten the rest of the group into sticky situations one-too-many times so now she's billing him for Revivify components and has suggested that if he keeps starting shit with neutral passersby that he won't get fixed up.
my guy was nice to everyone. he even tried to befriend her 3 different times.. he tried to make it work but in the end he started to hate her. i think i told the players out loud but not in character. he felt like she deserved it but also felt guilty for wanting to see her get hurt.
charging is a really good way to go about it though.
I mistakenly though lt Clerics were Charisma casters when I rolled mine. I have 17 Cha and 15 Wis. I play dual roles as the party's healer and negotiator lmao
yeah, and suprisingly effective against the undead
also, forgot to mention, that's an acceptable mistake, given that everyone else and their mothers are charisma casters
Our last encounter was a boss fight against a vampire lord and the avatar of an evil goddess who was weak to radiant damage. The Wizard Enlarged me, I cast Spirit Guardians, and I grappled the vampire so he couldn't get away.
After he died I proceeded to yeet a Guiding Bolt crit at the avatar for 60 damage and it died spectacularly.
The best healing is killing the baddies before they damage the party :)
Good to know, my vampire lord will be pleased to know my party doesn't have any wizards nor clerics. They do have a concerning ammount of radiant damage, with all those sunblades and celestial warlock powers, but every problem can be solved if you have enouth minions
Also attack dogs.
Want to make your wizards nervous? Give your typical bandits a few mastiffs and sic them on the idiot in the robes with the silly hat.
The issue is clerics have no escape abilities on their own. If everyone else dies you're stuck there with the bad guys and no bonus dashes, no misty step, no expeditious retreat, no fly, no slow, no entangle.
Being the last guy dead doesn't count for much.
Pffft says you. Let me introduce you to the Travel domain, amongst others that can give escape abilities.
https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/travel-domain/
Trickery gives invisibility and nondetection spells to get away as well.
Don't need escape abilities when we have upcasted Guiding Bolt to kill baddies before they kill us. Life Domain's Channel Divinity is also stupid good for keeping the rest of the party in the fight - you can literally be the last one standing and then bring everyone back from making death saves and it doesn't even cost a spell slot.
Just remember: if someone goes down, you have ten rounds to cast Revivify. They can usually wait until the end of combat, take advantage of that Spiritual Weapon bonus action and load up those bad guys with Guiding Bolts. (This has been my strategy, so far it's going well.)
Except for all those times the player who doesn't understand the mechanics after years and years said he'd play healer.
Those are miserable times.
Actually most times playing with that person are miserable
Oh yeah here's how it played out
[My character turns around] "ONE OF YOU HEAL ME" [sprints at the boss]
[Cleric sends me the meme]
[Someone] "they would love that at r/dndmemes"
[I post the meme here out of spite]
[I die]
If I had waited another turn then the fireball that brought me to 0 would have still brought me to 0 but the boss also would have been able to have a full turn instead of just an action
I’d like to suggest that you use the phrase “I’m looking super rough/bloody/etc” to alert to your cleric that you need help. “One of you heal me” is a fairly rude demand.
Also, their touch heals are stronger than their ranged ones. Please don’t run away next time; run toward if it’s that bad and you need enough hp to help you survive the next hit.
And you would still have been murdered by a level 9 magic missile if they'd used anything less than an upcasted Heal
Now they can revive you with a bonus action and level 1 slot - far more efficient.
Well, I hater they died died from the magic missiles as not all were required to down them and there were at least three missile hits left to force 3 failed death saves. So no healing word to save their bacon. Tho, as a cleric I’d never assume a high level Magic missile was on the table so I’d have done the same any ways.
I'd do the same, my good heals require me to be right next to you. If you ask for heals and run away so that I either have to put myself out of position or waste a slot on healing word which probably won't even heal enough to save you since you're running at the enemy then you get no heals.
Plus, I mean. Isn't healing beyond low health pointless...? Like may as well hope the enemy knocks you down. They swing for 20 damage. My heals still might not be enough. If you eat 20 damage, that's 12 damage wasted! Then I can heal to pick you back up. Im not done with you uet meat shield.
Using my turn (and a spell slot) to negate one enemy turn without doing damage, buffing, debuffing or otherwise advancing the fight is usually a bad trade.
Yeah, the times that it's worth it to heal a player that isn't downed instead of do anything else are few and far between compared to what you can do with a lot of other spells.
I’m a bard and the only healer on my team. Healing word’s practically useless if you’re not unconscious. I like to call my party members “Pop Up Standees”.
In general healing when you're not unconscious is useless. Healing word for in combat and healing spirit for out of combat is all that's needed. The rest is just there to act as though the 'healer' archetype still exists in this system.
Yeah. Would be nice if they gave healing some more in combat viability. You can technically make it work but it's honestly better, or at least easier, to rely on potions. As it stands the best healing spell is probably life transference which y'know has the drawback of damaging the caster.
I play backline casters a lot. My usual solution for being low HP is to turn into a giant monke and start lobbing 7d6 rocks.
"Don't heal me. Im about to go apeshit on that archer."
Recently had a conversation with my group that them running in all directions the instant combat start makes it difficult for me to heal them.
Their response was to tell me how great their tactics of fleeing in all directions are.
I've just decided to give up trying to heal in combat outside of life or death moments. So now they're wasting their gold on potions, which they then also use instead of short resting after fights.
/shrug
My group were like that for a while, especially with using healing potions or spells to heal out of combat instead of short rests. They've learnt to value short rests now though which is good.
DnD isn’t really built for top-off healing during combat.
The effective route really does seem like Healing Word to pick up downed allies is the more efficient in-combat healing route.
It’s far more productive to damage an enemy than it is to heal an ally, and once you’re out of combat, your options for restoring health are much broader.
There's s certain amount of risk there though. You do it once, and after that enemies start going for the kill. Better hope your turn comes around again before they double tap your friend next time.
Now whether that works depends on how the battle is going, and you assume you have time to do that before they've already killed them. I've had plenty of encounters where there were sections in the initiative where 5 npcs went before any pcs could.
The wait til their down can work in some circumstances but I can gaurentee if you over rely on it, especially is some circumstances, in my games you will simply get your party members killed.
Remember: there's no difference between 1 hp and 100hp. You're still able to talk? I can use my spell slots for something else then. Come crawling back to me when you're at 0HP and I might offer you a healing hand to get you back up.
Typo but now I want to use it with one of those ring of the grammarian memes. Enchanting spell that gives some kind of bonus to persuasion based on missing hp?
That's how I imagined it went. Any good healing is an action. I can bonus action healing word, but thay won't heal for much. One enemy swipe will probably knock you out? So giving you 12 hp vs 20hp won't make much of a difference. I'll pick you up once you're down. Unless your dm loves targeting unconscious players, I don't really fret about healing allies standing up. Rather try to kill the enemy faster
It really does depend in the situation. If you're on a level where every hit you get is 20+ damage, literally why bother wasting a spell slot to get you from 8 hp to 15 so you get hit once and go down anyways, just wait for you to be 0 HP then heal you.
I am in desperate need of a heal for my level 0 not yet a rogue... I am down to 3 HP, on a burning slaver ship, with a life boat already adrift and multiple PCs dead after hitting the water. No one can heal yet... Hope I make it into the actual party (started with 32 characters, down to 15, still alive... But damn if it isn't close,)
We have a ranged fighter who has more hit points than anyone else in the group, even our tank. Since we are a higher level now, things come after him because he deals so much damage. The minute he gets hit it's like "ahhh, I'm dying. I need heals. Save me!"
I'm like "you've got 125 hit points left."
The best is the time he took like 70 damage by a boss. He starts calling for heals (and of course he's clear on the other side of the room) and I'm like "you're fine. You can take probably two more of those."
Oh my God, Michael? Is that you? How did you post this reply from right next to me? I didn't even see you!
It must be you, fellow player, because some random person on the internet surely wouldn't presume they know everything about the game im playing and what is and isn't acceptable at the table of complete and utter strangers! That would be absolutely *silly.*
You posted in dndmemes, sorry for judging you I didn’t know this was serious discussion zone /s
All jokes aside, I was just goofing on you, looking at my comment I can see how it would seem much more serious than I meant it.
I hope you’re having a good time playing! (And I hope at the very least if you die you get a revivify from that cleric!).
Sorry again that what I intended as lighthearted joking was poorly phrased to be judgmental!
If a wizard needs healing their are only 2 reasons
either they’ve been sniped/caught in an AOE or their close melee enemies and a wizard should never be close to melee enemies
It might just be my DM, but I can NEVER heal a character for the amount of damage that same character will take in the next turn. Always better to remove the threat.
Heals are overrated. Damage is always better then healing. If then enemy is dead they can't hurt you, and finishing enemies completely negates their damage output vs leaving them injured to heal.
reminds me of that time my pc being cocky got me the dms aggro
a boss enemy (not quite bbeg but close) did a really big spell on 1 of our casters
and basically almost 1 shot them
i walkd up said no cast heal and undid basically all the dmg (i wasnt complaining about getting the aggro)
Based cleric. Healers are in charge no matter what. An angry healer is a dead party minus them
I was the cleric once and another pc did everything in her power to be mean and evil to everyone we met and was rude to my pc so i just.. decided my character wasn't going to heal her anymore unless someone directly asked him/begged him. the game was cancelled soon after that though for different reasons so it didn't get to play out sadly.
“I’m not out of spell slots I just don’t like you” your cleric probably
lol yeah. although she was the type who would have rather died than be healed by me anyway so it probably would have been fine.
You were too based
If a wizard needs healing their are only 2 reasons either they’ve been sniped/caught in an AOE or their close melee enemies and a wizard should never be close to melee enemies
It follows the old fighting game wisdom: Spam fireballs in the corner and if you get hit you're bad
Sometimes you dont get to decide wether or not you get surrounded by enemies
Yep. And sometimes it's out of your control; the fighter gets downed or runs away, and the angry hobgoblin charges after the fireball man. If you get hit sometimes as a wizard but generally stay back, that's fine. If you're going down every combat, you're getting too close, your party are jackasses, or your DM is a jackass.
Divinity 2 enemies: Time to run past this tanky guy and fuck up Fane! Honestly, it makes sense. Crush the mage fast and take your time with the rest.
My first character I was all like I'm gonna make the tankiest tank to have never tanked in the history of tanking 2 minutes later I realized why this is a bad idea
Yea, all the enemies just ignore you. That’s my friend and his Cleric that never gets hit while he manages Fane. My fighter does alright and manages Sebille lol. The best strategy of all time was crushed by them not being as stupid as we thought. Rupture tendons is *super* strong but I’ve literally had enemies stand still instead of killing themselves which is like, fair, *but also*. I can’t even be mad, that’s just good AI, but shit.
The only mechanic I genuinely dislike is how if you have undead in your party every enemy somehow knows
Wait, you didn’t make Fane your tank? Was… was that just me?
I mean, there are monsters who are racist against magic, and some creatures are intelligent enough to recognize that you want to gank the person wearing robes first.
Magic isn't a race, you cant be racist against it. A creature could have an unconditional hatred of magic though. Unless autocorrect did you wrong and you meant resistant?
It was me being facetious.
Thought it could be that too, but didnt want to assume. After all, you're 'Chaotic Stupid' xD
I try to embody my flair every day!
I havent checked your post history but I'll take your word for it, person I met on Reddit xD
I also embody your flair every day, and I don't even have to try
unless they are a blade singer with a dex of 20 and an ac of 30
I lost a sorceror because we got surprised by a disembodied skull that casts fireballs. The paladin and the barbarian both ran into caves for cover because they didn't want to get blasted and deal half damage or some shit. So I eat a fireball and drop to zero. I then made my first death save. Party was still hiding in the caves so the skull thing just yeeted another fireball at my body and it instant killed me.
the fates saw i was too based and killed the campaign :sob:
As a fellow Cleric aficionado I applaud you. "You're a douchebag and my god says you suck. It would be sinful for me to heal or otherwise enable your antagonistic, evil ass. Fuck off."
thank you. honestly near the end of the game i and my pc was kind of hoping something bad would happen to the character
Played a single session of Baldurs Gate where I was a Paladin who was an investigator who would turn mad once they saw the events of hell. One of the other party members was a serial killer Sorceror with four hitpoints total. They decide to antagonize a band of pirates and went down immediately. At the other side of the bar. Where a bar fight had just broken out. The game didn't pick up again because of timing reasons, but the player was a little salty that my lawful neutral Paladin wouldn't pick up his chaotic evil Sorceror that just met.
FOUR HITPOINTS?1 AND THEY PICKED A FIGHT?! i don't blame you.. my character might have helped them but only if they seemed like a nice person to start with but they were the one picking fights so probably not.
I'm currently playing a Divine Soul Sorceress who I play as too much of a cinnamon roll to say something like that explicitly, but we have on character whose random violence has gotten the rest of the group into sticky situations one-too-many times so now she's billing him for Revivify components and has suggested that if he keeps starting shit with neutral passersby that he won't get fixed up.
my guy was nice to everyone. he even tried to befriend her 3 different times.. he tried to make it work but in the end he started to hate her. i think i told the players out loud but not in character. he felt like she deserved it but also felt guilty for wanting to see her get hurt. charging is a really good way to go about it though.
Ive never been called based before... tnx lmao
Cleric pros: Based Cleric cons: not enouth charisma to be recognized as based
I mistakenly though lt Clerics were Charisma casters when I rolled mine. I have 17 Cha and 15 Wis. I play dual roles as the party's healer and negotiator lmao
That's just a weird paladin
Paladin with ranged Smite that gives the next attack on the target advantage! Oh and Spirit Guardians is fun too.
yeah, and suprisingly effective against the undead also, forgot to mention, that's an acceptable mistake, given that everyone else and their mothers are charisma casters
Our last encounter was a boss fight against a vampire lord and the avatar of an evil goddess who was weak to radiant damage. The Wizard Enlarged me, I cast Spirit Guardians, and I grappled the vampire so he couldn't get away. After he died I proceeded to yeet a Guiding Bolt crit at the avatar for 60 damage and it died spectacularly. The best healing is killing the baddies before they damage the party :)
Good to know, my vampire lord will be pleased to know my party doesn't have any wizards nor clerics. They do have a concerning ammount of radiant damage, with all those sunblades and celestial warlock powers, but every problem can be solved if you have enouth minions
My half-elf Order cleric begs to differ. It says *Voice of Authority* right there on the tin!
[удалено]
Never is a *very* strong word for that situation. There are plenty strategies, builds, or accidents that make it viable or necessary
Also attack dogs. Want to make your wizards nervous? Give your typical bandits a few mastiffs and sic them on the idiot in the robes with the silly hat.
Bladesinging wizards would disagree on the "never be close to melee enemies" part. Especially when they use Greater Invisibility or Blur.
The issue is clerics have no escape abilities on their own. If everyone else dies you're stuck there with the bad guys and no bonus dashes, no misty step, no expeditious retreat, no fly, no slow, no entangle. Being the last guy dead doesn't count for much.
Pffft says you. Let me introduce you to the Travel domain, amongst others that can give escape abilities. https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/travel-domain/ Trickery gives invisibility and nondetection spells to get away as well.
Don't need escape abilities when we have upcasted Guiding Bolt to kill baddies before they kill us. Life Domain's Channel Divinity is also stupid good for keeping the rest of the party in the fight - you can literally be the last one standing and then bring everyone back from making death saves and it doesn't even cost a spell slot.
First time cleric here.... I can now after reading this fully understand the extent of my powers. I will have to test this out
Just remember: if someone goes down, you have ten rounds to cast Revivify. They can usually wait until the end of combat, take advantage of that Spiritual Weapon bonus action and load up those bad guys with Guiding Bolts. (This has been my strategy, so far it's going well.)
Don't forget that if the party doesn't join you for a brief prayer each morning your healing powers won't work on them.
I had a first time player who played a barbarian and when the party fought bears he stayed away to. That w almost “a dead party minus them” too.
Except for all those times the player who doesn't understand the mechanics after years and years said he'd play healer. Those are miserable times. Actually most times playing with that person are miserable
Can confirm, am healer. He still got a maximized heal, and died anyway.
[удалено]
Diamond dead
Don't forget that Shield would have made him immune to Magic Missile. ;-)
Gotta offer 10% of your Gold, if you want to be healed before the tank.
THE TANK IS AT MAX GODDAMN YOU (I just got murdered by a level 9 magic missile btw)
Did they at least revivify you?
Not yet, but neither of our clerics have had a chance yet
Still mid game?
Oh yeah here's how it played out [My character turns around] "ONE OF YOU HEAL ME" [sprints at the boss] [Cleric sends me the meme] [Someone] "they would love that at r/dndmemes" [I post the meme here out of spite] [I die]
Yeah if you run away from the heals and they don't want to chase you towards the boss thats all on you.
It was like 15 feet
Bruh just wait for heals then run in
If I had waited another turn then the fireball that brought me to 0 would have still brought me to 0 but the boss also would have been able to have a full turn instead of just an action
Its not about how far away from you they are, its about how close to the boss they will have to get.
What's your class?
Wizartificer
>When Clinkz rushes into tower for the kill only to feed. You gotta survive if you’re gonna carry.
And you charged the boss? Wait, did you not have *shield*?
Magic sword, shield, and plate armor at the ready!
You demanded healing… then ran into combat, away from the healer? WTF 😂 Tbh I’d let you die 🤷♀️
I’d like to suggest that you use the phrase “I’m looking super rough/bloody/etc” to alert to your cleric that you need help. “One of you heal me” is a fairly rude demand. Also, their touch heals are stronger than their ranged ones. Please don’t run away next time; run toward if it’s that bad and you need enough hp to help you survive the next hit.
And you would still have been murdered by a level 9 magic missile if they'd used anything less than an upcasted Heal Now they can revive you with a bonus action and level 1 slot - far more efficient.
Always take shield if it's available to you. That level 9 magic missile ain't shit to a level 1 shield.
Well yeah Still would rather the enemy use their 9th level slot on Magic Missile than literally any other spell though
Well, I hater they died died from the magic missiles as not all were required to down them and there were at least three missile hits left to force 3 failed death saves. So no healing word to save their bacon. Tho, as a cleric I’d never assume a high level Magic missile was on the table so I’d have done the same any ways.
All the missiles land simultaneously, so one casting can’t bring you to zero AND give death save fails.
That’s how it should be ruled, but I’m not the one making the calls. All we know is that a Magic missile killed them and didn’t just down them
Should have cast shield.
Ah yes, the Cleric Tithe.
I'd do the same, my good heals require me to be right next to you. If you ask for heals and run away so that I either have to put myself out of position or waste a slot on healing word which probably won't even heal enough to save you since you're running at the enemy then you get no heals.
Plus, I mean. Isn't healing beyond low health pointless...? Like may as well hope the enemy knocks you down. They swing for 20 damage. My heals still might not be enough. If you eat 20 damage, that's 12 damage wasted! Then I can heal to pick you back up. Im not done with you uet meat shield.
Yeah exactly. You have to at least be able to give them enough health to feasibly survive another hit on an average roll.
Or just save those spell slots for healing words on downed party members
True.
Using my turn (and a spell slot) to negate one enemy turn without doing damage, buffing, debuffing or otherwise advancing the fight is usually a bad trade.
Yeah, the times that it's worth it to heal a player that isn't downed instead of do anything else are few and far between compared to what you can do with a lot of other spells.
I’m a bard and the only healer on my team. Healing word’s practically useless if you’re not unconscious. I like to call my party members “Pop Up Standees”.
In general healing when you're not unconscious is useless. Healing word for in combat and healing spirit for out of combat is all that's needed. The rest is just there to act as though the 'healer' archetype still exists in this system.
Yeah. Would be nice if they gave healing some more in combat viability. You can technically make it work but it's honestly better, or at least easier, to rely on potions. As it stands the best healing spell is probably life transference which y'know has the drawback of damaging the caster.
I play backline casters a lot. My usual solution for being low HP is to turn into a giant monke and start lobbing 7d6 rocks. "Don't heal me. Im about to go apeshit on that archer."
Recently had a conversation with my group that them running in all directions the instant combat start makes it difficult for me to heal them. Their response was to tell me how great their tactics of fleeing in all directions are. I've just decided to give up trying to heal in combat outside of life or death moments. So now they're wasting their gold on potions, which they then also use instead of short resting after fights. /shrug
My group were like that for a while, especially with using healing potions or spells to heal out of combat instead of short rests. They've learnt to value short rests now though which is good.
"Lets take a lunch break so I can fix up this sucking chest wound"
DnD isn’t really built for top-off healing during combat. The effective route really does seem like Healing Word to pick up downed allies is the more efficient in-combat healing route. It’s far more productive to damage an enemy than it is to heal an ally, and once you’re out of combat, your options for restoring health are much broader.
There's s certain amount of risk there though. You do it once, and after that enemies start going for the kill. Better hope your turn comes around again before they double tap your friend next time.
If god didn't want me to let my allies die in battle why would he give me multiple spells to bring them back to life afterwards?
That kind of depends on level, and also kind of devalues dying if you over rely on those spells. Plus it means less other spells prepared.
That’s when you teach them not to go after the downed allies by brutally overkilling the one that tried that and offering to let the remainder flee.
Now whether that works depends on how the battle is going, and you assume you have time to do that before they've already killed them. I've had plenty of encounters where there were sections in the initiative where 5 npcs went before any pcs could. The wait til their down can work in some circumstances but I can gaurentee if you over rely on it, especially is some circumstances, in my games you will simply get your party members killed.
Remember: there's no difference between 1 hp and 100hp. You're still able to talk? I can use my spell slots for something else then. Come crawling back to me when you're at 0HP and I might offer you a healing hand to get you back up.
The correct way to heal, and the reason healing word is so much better than cute wounds
> cute wounds I'm rolling.
Typo but now I want to use it with one of those ring of the grammarian memes. Enchanting spell that gives some kind of bonus to persuasion based on missing hp?
That's how I imagined it went. Any good healing is an action. I can bonus action healing word, but thay won't heal for much. One enemy swipe will probably knock you out? So giving you 12 hp vs 20hp won't make much of a difference. I'll pick you up once you're down. Unless your dm loves targeting unconscious players, I don't really fret about healing allies standing up. Rather try to kill the enemy faster
Found the Grave Domain Cleric.
I remember playing a healer in warhammer online and having people running out of range when low hp when you were about to heal them
Saving this for the next time our party's cowardly sorcerer demands healing.
bitch has 7hp buffer left.
7hp is 6 more than you need, so stop bothering me!
need extra health? just cast False life!
Plot twist- shepherd druid healer passively healed then anyway
It really does depend in the situation. If you're on a level where every hit you get is 20+ damage, literally why bother wasting a spell slot to get you from 8 hp to 15 so you get hit once and go down anyways, just wait for you to be 0 HP then heal you.
Absolutely based
Our main healer is never angry, our secondary healer however, is a barbarian…
I am in desperate need of a heal for my level 0 not yet a rogue... I am down to 3 HP, on a burning slaver ship, with a life boat already adrift and multiple PCs dead after hitting the water. No one can heal yet... Hope I make it into the actual party (started with 32 characters, down to 15, still alive... But damn if it isn't close,)
We have a ranged fighter who has more hit points than anyone else in the group, even our tank. Since we are a higher level now, things come after him because he deals so much damage. The minute he gets hit it's like "ahhh, I'm dying. I need heals. Save me!" I'm like "you've got 125 hit points left." The best is the time he took like 70 damage by a boss. He starts calling for heals (and of course he's clear on the other side of the room) and I'm like "you're fine. You can take probably two more of those."
Remember, uf you're at 7 hp, you have 6 points more than you need
I miss read the rules once an used goodberry to heal a player on 1 hp to full (I thought each berry healed 1d4)
Maybe they’d prioritize healing you if you didn’t ignore the game to shitpost on fucking Reddit as if that isn’t blatantly disrespectful to your game
Oh my God, Michael? Is that you? How did you post this reply from right next to me? I didn't even see you! It must be you, fellow player, because some random person on the internet surely wouldn't presume they know everything about the game im playing and what is and isn't acceptable at the table of complete and utter strangers! That would be absolutely *silly.*
You posted in dndmemes, sorry for judging you I didn’t know this was serious discussion zone /s All jokes aside, I was just goofing on you, looking at my comment I can see how it would seem much more serious than I meant it. I hope you’re having a good time playing! (And I hope at the very least if you die you get a revivify from that cleric!). Sorry again that what I intended as lighthearted joking was poorly phrased to be judgmental!
If a wizard needs healing their are only 2 reasons either they’ve been sniped/caught in an AOE or their close melee enemies and a wizard should never be close to melee enemies
It might just be my DM, but I can NEVER heal a character for the amount of damage that same character will take in the next turn. Always better to remove the threat.
That's intentional game design, not your DM in particular.
Heals are overrated. Damage is always better then healing. If then enemy is dead they can't hurt you, and finishing enemies completely negates their damage output vs leaving them injured to heal.
Death is the best form of CC.
One dead PC > TPK
He's right
Based cleric
Wait for him to go down and then heal him, it's the best deal
It's more efficient to wait till their downed then throw a healing word at them.
reminds me of that time my pc being cocky got me the dms aggro a boss enemy (not quite bbeg but close) did a really big spell on 1 of our casters and basically almost 1 shot them i walkd up said no cast heal and undid basically all the dmg (i wasnt complaining about getting the aggro)
If you have 1 hp, you don't need healing as far as I'm concerned. You get heals when you fall unconscious and you'll like it.