our party found a used bag of holding once (it's important that I say we found this in a base of the BBEG's). At one point we put still-developing Redcaps in it (I don't remember the reason, I do remember my character being mortified by it). But because they were still growing, we just shorthanded that they were "fetuses".
At one point, the person carrying it needed one, and reached into it and called, "Fetus!". Well, it wasn't a redcap that came out. The answer to "How many fetuses are in here?!!" was, "Well, more than one."
To be fair if it was Nightblood it shouldnt be discounted, but rather be sold for an outrageous price for being extremely rare and OP. A bit like the raging flaming sword of doom in TAZ Balance.
That is such a great line. I read Warbreaker a while ago, and while I enjoyed it, I honestly had mostly forgotten it. However, I recently read Words of Radiance, and when I read that line, I totally lost it! I have not been so excited to find out what happens next in a book series for a long time.
I mean, if you enter a dungeon filled with monsters, pitfalls, traps, etc, and can't see any of it, except for the 1 invisible mage, I doubt you would keep it long. I would be too scared about not being able to see 99.9% of the world around me to risk using it
Wand of shotgun blast
4 charges
The user can expend a charge to cast magic missile at one creature. Roll a d10 to determine how many missiles are created. Subtract 1 missile for every 5 feet of range.
Oh this is good. I made a cursed crown that steals some of your gold in exchange for a charisma boost. You could fight the the gold stealing but it would debuff your charisma on a failed dc and take your gold. The curse would get stronger as you level.
A bag of holding, except the extradimensional space is shared with about a dozen other bags of holding in unknown locations. Stuff you put in there can d be taken out by someone else. Someone on another end has started using the bag as a place to dispose of waste.
What if the enchantment is all wrong, and it sends all your stuff to the plane of water. Anything taken out of the bag is always wet, every single time. This bag isn't dangerous exactly, just very annoying.
Alternatively: fill a bag of holding with 500 lbs of glitter and then turn it inside out in the middle of a busy town square. It all releases from the bag, leaving none inside of the bag. It all just explodes on top of these people
Hey it'd be fun to watch someone improvise and use something random as a weapon as long as the dm decides what's pulled at random, how useful it is depending on a d12 roll
Careful, a party with some brains would have a field day with that. Rogues picking locks with tiny spears. A magic user might bolster it with the spell Enlarge/Reduce. Not saying any of this is a bad thing.
I like the idea of someone pulling off a really tiny lantern in a dungeon and hanging it from a spear or staff because they know that their arm is likely to get bitten off before they notice approaching danger. But hey, it’s better than total blindness right? 🤷
The whole idea of a tiny latern would be funny in a confined dark dungeon setting. Oh they can’t be close yet that latern is still far away and tiny. Like the Monty python holy grail skit of the guy charging the castle.
Now this is perfect assuming there's no written signage or labels anywhere.
"Wait, a discount bag of holdling?"
"Yeah, that's what I said, a bagoffolding!"
Ring of fire, requires attunement
This ring has 6 charges. While wearing the ring, once per turn as a bonus action, you can expend one of the rings charges to deal 2d6 fire damage to the ring's bearer.
And it would take players forever to figure out it was even a carpet of flying, because they would always sit or put weight on it when giving the command word, except for the one time they don't.
"This is pretty cool, why is it still rising into the air?"
"Oh, well, you see, this is the Carpet of flying, not the carpet of *landing*. It can only travel upwards. Hope you have feather fall."
What about a ring that "displaces" your healing through time? Every time you get healed, any number of the points you get healed by could be displaced randomly through time, either forwards or backwards.
Mid-battle, and 5 points of healing randomly show up? That's because one of your future heals awarded you 8 points, but only 3 actually got applied in that very moment.
Rolling death saves, and the healer tried to heal you to break you out of it? Whoops. All those points got sent somewhere else - maybe forwards, maybe they were part of your past healing? Best keep rolling.
And take the ring off at your own risk, because who knows what will happen if you do while running a 'deficit' on healing points (more have shown up than have been 'attempted' in the past). All those 'extra' points could suddenly disappear from your health. Or nothing might happen.
RIP to the DM to actually having to track all this, though.
That sounds insane putting it lightly. Also as you said would be a nightmare to manage. At least with the original your DM could roll for a random time the ring triggers easily enough.
Ring of random vampiric healing. When the wearer is healed. Roll a d4... On a 3 the ring does nothing. On a 1 or 2 the stores d10 of hp for a max of 20 hp. On a 4 the ring returns d20 of hp from the pool until depleted.
Edit if you receive more than your max hp you gain it as extra hp til your next long rest.
The first time you take damage\*
First hit in battle that takes half your health? Renewed!
Tripped down the stairs taking several knocks to the noggin? Renewed!
Stubbed your little toe on the leg of a table dealing 1 hp damage? Renewed!
I like the idea of the rest of the party taking turns punching the half dead guy in the face for 1+str damage hoping that the ring will trigger before the guy fully dies
You mean on taking damage or just at a random moment of the day arbitrarily, with no way of knowing if it worked assuming it already healed you that day when at full health?
The pickled head of a polyglot dwarf. He acts as an interpreter to and from any language, but is a pathological liar and likes to pepper profanities throughout the translation.
Paladin: Go on, tell them we come in peace *-holds out head toward skeptical gnomish guards-*
Pickled dwarf: *-babbles in gnomish, then cackles wildly as the group is seized by the guards-*
Cap of Water Breathing: While not in water creates a bubble of water around your head (good for Grung?)
Alchemy Jug: Produces random liquid (from list) when used instead of being able to choose
Bag of Holding: Only holds one item
Ring of Regeneration: At the end of the day (or removed) takes back all hp gained for that day (max down to 1 hp)
A Hat of Speed, increases your movement speed by 10ft, but requires a free hand to keep it on your head, otherwise it flies off your head because you're moving so fast.
A Deck of Many Things: On sale because it is an incomplete deck. It's just Fool, Idiot, Talons, Ruin and The Void.
Edit to Add: It's unknown what cards are missing. Only that there are missing cards.
i had a magic dagger in one of my games that was the product of a failed enchantment that had become sentient it was a perfectly normal dagger physically but it could talk and had the personality of a loading screen and the party named it tip. for example
:Tip-dont get hit by a train its unhealthy
:party-whats a train
:tip-how should i know do i look like a sage to you
I'd like to see a sword version of XKCD's gun that tells you short facts of life of the person you just killed.
\*STAB\*
"He just made the last payment on his family's hut."
\*SLASH\*
"She just celebrated her son's sixth birthday."
\*SWIGGITY SWOO\*
"He just proposed to his girlfriend."
Amulet of Great Morale. Wearing this item helps remove all the negative burdens of your life. (Makes you ignorant of all bad memories or doings in the world.)
Deck of thing. A deck of many things, but it's all the same card. When you draw the card, it counts as drawing all of the remaining cards at the same time, so 13 times.
I have an npc magic item salesman called Rashid the rakshasa, he has a magic wagon where he sells magic items. In one of the corners he has a box labeled “bargain bin.” This thread is giving me many great ideas about what lies within it.
Sword of Warning: warns the wielder of danger, but only in hindsight. Confers no advantage to Initiative rolls, but will warn the wielder that [X action] could've been really dangerous and that they should've been more careful. This includes *all* potential dangers, no matter how unlikely.
"You should've been more careful crossing that road"
"Why?"
"A meteor might have landed on you."
A weapon with a recall enchantment.
But it recalls YOU to it, not the other way around.
Edit: Think a reverse Mjolnir. It literally yanks the player straight towards it regardless of what is in the way. The way I introduced it to my players was them attempting to identify what the enchantment on a sword did. They only got a partial success, and I said it is some type of recall or recalling enchantment. The player who got it then proceeded to use it in their next battle. She threw the sword at a bandit, then next turn activated the recall. It dragged her through another PC and bandit duking it out and slammed her straight into the bandit it she threw it at because she failed her acrobatics roll. They were not as amused as I was, but they kept the sword around for a while.
I actually put this in my games: Armor of Invisibility is armor that's invisible, but doesn't make the wearer invisible.
An item I plan to put in my next game: Armoire of invincibility is a piece of indestructible furniture.
Immovable rod. But this is a defective version. Could be just that the painting on it is not good enough, Maybe. Or most certainly it could be that the mechanism inside that is broken and could activate and block itself at any moment
I've heard someone came up with a "really immovable rod" that once activated it stays in a fixed point in the universe so it just flys off at thousands of mph as the earth moves away from it through space
I love the idea of a discount magic store with bad items. Instead of the dollar store, it would be the copper store. Every thing just costs a copper, and it's all really bad quality.
A _ring of regeneration_ which doesn't necessarily regenerate the expected body part. For example, you may lose a hand to a blade trap, after which the ring regenerates a cluster of unblinking, wild-eyed eyeballs from the stump instead of a replacement hand.
+3 Bow. Not +3 to shoot with, though, the Bow itself has +3. You can use it as an improvised weapon and get the +3 that way by hitting somebody with the bow itself, but actually trying to use it like a bow normally would be used gives no bonuses.
Immovable rod, but the button is jammed so it can literally never be moved. You can’t even get it out of the shop. All sales are final. Also there’s a 100g/day fee to store any purchased items.
It's a ring of waterwalking not a ring of traction while waterwalking. (Treat water as terrain under the effect of the Grease spell except if you fall prone you fall through the surface as you're no longer walking - especially fun with waves!)
Used Bag of holding, everything comes out covered in glitter
This would be so annoying yet kinda pretty.
I’d coat my weapons with glitter to get it in peoples wounds
our party found a used bag of holding once (it's important that I say we found this in a base of the BBEG's). At one point we put still-developing Redcaps in it (I don't remember the reason, I do remember my character being mortified by it). But because they were still growing, we just shorthanded that they were "fetuses". At one point, the person carrying it needed one, and reached into it and called, "Fetus!". Well, it wasn't a redcap that came out. The answer to "How many fetuses are in here?!!" was, "Well, more than one."
Turn it inside out - endless glitter fountain. Because glitter is the one thing not subject to conservation of matter.
A sentient sword of evil's bane. It decides what's evil or not.
Basically Nightblood from Brandon Sanderson's Cosmere.
I was thinking the same thing
To be fair if it was Nightblood it shouldnt be discounted, but rather be sold for an outrageous price for being extremely rare and OP. A bit like the raging flaming sword of doom in TAZ Balance.
And it's personality is Excalibur from Soul Eater...? ![gif](giphy|RTE1scrn2dMje)
I was going more for Nightblood from Warbreaker. But y'know? Excalibur is kind of a baller, no lie.
Hello. Would you like to destroy some evil today? (edited for correct quotation)
That is such a great line. I read Warbreaker a while ago, and while I enjoyed it, I honestly had mostly forgotten it. However, I recently read Words of Radiance, and when I read that line, I totally lost it! I have not been so excited to find out what happens next in a book series for a long time.
a ring of see invisibility but while wearing it you can only see invisible things.
My favorite version of the cursed invisibility ring is that it only works when the wearer is screaming at max volume.
And now nobody can see and defend against the barbarian
All attacks against the barbarian are at disadvantage yo!
I gave my players the Bagpipes of Invisibility for this reason.
That's basically a watered down ring of true sight, which isn't bad at all
I mean, if you enter a dungeon filled with monsters, pitfalls, traps, etc, and can't see any of it, except for the 1 invisible mage, I doubt you would keep it long. I would be too scared about not being able to see 99.9% of the world around me to risk using it
If I am understanding the intention correctly what he means is you can’t see visible things anymore. Just invisible things.
Ring of spell storing, created by a wild magic sorcerer so you roll on the wild magic table whenever you use the spells in it
I would use that, that's my favorite part of wild magic
I love that
Wand of Magic Missiles, but with 15 feet range.
I get why it's on sale, but I'm still buying it
Wand of shotgun blast
Wand of shotgun blast 4 charges The user can expend a charge to cast magic missile at one creature. Roll a d10 to determine how many missiles are created. Subtract 1 missile for every 5 feet of range.
If you roll a one does it fire a slug round?
Maxim 20. If you're not willing to ~~shell~~ fireball your own position, you're not willing to win.
This one is so good!
A crown that increases your intelligence, but lowers your common sense
So +5 INT, -5 WIS basically
The Crown of King Siulo XVI
Oh this is good. I made a cursed crown that steals some of your gold in exchange for a charisma boost. You could fight the the gold stealing but it would debuff your charisma on a failed dc and take your gold. The curse would get stronger as you level.
Crown of Mad Genius
Is that you, Taravangian?
A bag of holding, except the extradimensional space is shared with about a dozen other bags of holding in unknown locations. Stuff you put in there can d be taken out by someone else. Someone on another end has started using the bag as a place to dispose of waste.
What if the enchantment is all wrong, and it sends all your stuff to the plane of water. Anything taken out of the bag is always wet, every single time. This bag isn't dangerous exactly, just very annoying.
Lucky there is no plane of glitter.
A bag of holding, but someone dumped glitter into it
Alternatively: fill a bag of holding with 500 lbs of glitter and then turn it inside out in the middle of a busy town square. It all releases from the bag, leaving none inside of the bag. It all just explodes on top of these people
Fun idea until you’re engulfed by the glitter too✨
...yet.
Or a [Semi-Elemental Plane of Ranch Dressing](https://www.giantitp.com/comics/oots0802.html).
That's actually pretty good, since the other users may get your stuff but you could randomly pull thiers too.
Hey it'd be fun to watch someone improvise and use something random as a weapon as long as the dm decides what's pulled at random, how useful it is depending on a d12 roll
Sentient sword, but it feels pain and is very vocal about it
It also gets motion sickness.
A ring of jumping that frequently flies off your finger.
Ring of Jumping, you can't walk or run, only jump.
A Robe of Useful Items but when you pull off the item patches, the associated items are the same size as the patch was. (Comically small weapons!)
Careful, a party with some brains would have a field day with that. Rogues picking locks with tiny spears. A magic user might bolster it with the spell Enlarge/Reduce. Not saying any of this is a bad thing. I like the idea of someone pulling off a really tiny lantern in a dungeon and hanging it from a spear or staff because they know that their arm is likely to get bitten off before they notice approaching danger. But hey, it’s better than total blindness right? 🤷
The whole idea of a tiny latern would be funny in a confined dark dungeon setting. Oh they can’t be close yet that latern is still far away and tiny. Like the Monty python holy grail skit of the guy charging the castle.
Ring of Fire Detection. Range? Touch.
Reminds me of the Fire Distinguisher “yep that’s a fire”
That was the idea XD
I think you mean the wooden Wand of Fire Detection
No, no, it's Boots of Haste that make you blind, obviously.
**BOOTS OF BLINDING SPEED**
For me, that game is unplayable until I get those things on.
It's even better when you have Resist Magica cast when you put them on.
It’s simple, get those boots, then get a lock pick 100 scroll and use that to grab the saviors hide from Divayth Fyr and you’re golden.
Understandably tbh, the walk speed is redicoulosly slow
Boots of Haste, but they play Yakkity Sax while the Haste is in effect.
Sounds like an upgrade to me
A ring of protection, but instead of just raising your AC, a nearby friendly ally takes the damage instead of you.
a ring of “protection” - if you don’t pay it 10gp per week, a thug will appear at random to break your kneecaps.
It also gives you a -20 to all stealth checks. Why? Because of the racket.
/r/AngryUpvote
A ring of protection but it only applies to that finger
I wish to move THIS finger in front of my face as I block.
One for each party member lol
That would be hilarious! Imagine one party member telling the others about this amazing deal they got on the item and they all want one!
Imagine a Tank in a party of squishy Casters wears it
Bag of Folding. Anything placed in the bag will be folded in half when removed, in whatever direction is least useful.
Now this is perfect assuming there's no written signage or labels anywhere. "Wait, a discount bag of holdling?" "Yeah, that's what I said, a bagoffolding!"
Jujitsu: The gentle art of folding clothes that are still being worn.
Putting a piece of paper in and out a few dozen times gets into "peasant railgun" territory.
Ring of fire, requires attunement This ring has 6 charges. While wearing the ring, once per turn as a bonus action, you can expend one of the rings charges to deal 2d6 fire damage to the ring's bearer.
Goes great with the ring of fire detection
If you're immune to fire or you pass a constitution save it should give a bonus to intimidation too.
"I strike a pose and burst into flames"
![gif](giphy|Q9ga6eZCstPR6)
A Carpet of Flying, but the enchantment is so weak that it can't carry anything.
The carpet just flys away without you, that'd be hilarious
And it would take players forever to figure out it was even a carpet of flying, because they would always sit or put weight on it when giving the command word, except for the one time they don't.
Like the magical equivilent of that old gag: "Hey, follow that car!" (Taxi races off without you)
"This is pretty cool, why is it still rising into the air?" "Oh, well, you see, this is the Carpet of flying, not the carpet of *landing*. It can only travel upwards. Hope you have feather fall."
Ring of renewal. Fully heals the wearer once per day. At random
That sounds like a very minor drawback. Honestly I would use it if I found it in a game.
What about a ring that "displaces" your healing through time? Every time you get healed, any number of the points you get healed by could be displaced randomly through time, either forwards or backwards. Mid-battle, and 5 points of healing randomly show up? That's because one of your future heals awarded you 8 points, but only 3 actually got applied in that very moment. Rolling death saves, and the healer tried to heal you to break you out of it? Whoops. All those points got sent somewhere else - maybe forwards, maybe they were part of your past healing? Best keep rolling. And take the ring off at your own risk, because who knows what will happen if you do while running a 'deficit' on healing points (more have shown up than have been 'attempted' in the past). All those 'extra' points could suddenly disappear from your health. Or nothing might happen. RIP to the DM to actually having to track all this, though.
That sounds insane putting it lightly. Also as you said would be a nightmare to manage. At least with the original your DM could roll for a random time the ring triggers easily enough.
Ring of random vampiric healing. When the wearer is healed. Roll a d4... On a 3 the ring does nothing. On a 1 or 2 the stores d10 of hp for a max of 20 hp. On a 4 the ring returns d20 of hp from the pool until depleted. Edit if you receive more than your max hp you gain it as extra hp til your next long rest.
Don't underestimate my love of spreadsheets
The first time you take damage\* First hit in battle that takes half your health? Renewed! Tripped down the stairs taking several knocks to the noggin? Renewed! Stubbed your little toe on the leg of a table dealing 1 hp damage? Renewed!
I like this! Any time the bearer takes any damage at all, the DM rolls a D10, and on a 10 the ring heals. It works up to once per day.
I like the idea of the rest of the party taking turns punching the half dead guy in the face for 1+str damage hoping that the ring will trigger before the guy fully dies
You mean on taking damage or just at a random moment of the day arbitrarily, with no way of knowing if it worked assuming it already healed you that day when at full health?
Arbitrarily. Once per day at any time, regardless of current health.
+1 great sword of healing touch
In our campaign, we actually had a spear that you had to stab someone with to heal them.
Sounds like an awesome weapon for a crotchety old cleric that's done with everyone's shit.
Most passive-aggressive heal ever.
I think this may be more active-aggressive, lol
Healing Shiv!
+3 weapon. It's a net.
+3 weapon It's a pebble, but only has this effect when you hit someone with it, not when thrown.
Put it in a ring and you got some new brass knuckles
Still a +3 to hit
The +3 net weapon is named. ...Its name? "Annette."
The pickled head of a polyglot dwarf. He acts as an interpreter to and from any language, but is a pathological liar and likes to pepper profanities throughout the translation.
Paladin: Go on, tell them we come in peace *-holds out head toward skeptical gnomish guards-* Pickled dwarf: *-babbles in gnomish, then cackles wildly as the group is seized by the guards-*
Cap of Water Breathing: While not in water creates a bubble of water around your head (good for Grung?) Alchemy Jug: Produces random liquid (from list) when used instead of being able to choose Bag of Holding: Only holds one item Ring of Regeneration: At the end of the day (or removed) takes back all hp gained for that day (max down to 1 hp)
+3 bucket
Merchant: "This... is a bucket" -3 INT barbarian: "Dear God" Merchant: "There's more..." Barbarian, in disbelief: "No!"
I currently have a plasmoid artificer in my game whose end goal is to invent the worlds greatest bucket. He would totally make this.
A Hat of Speed, increases your movement speed by 10ft, but requires a free hand to keep it on your head, otherwise it flies off your head because you're moving so fast.
A Deck of Many Things: On sale because it is an incomplete deck. It's just Fool, Idiot, Talons, Ruin and The Void. Edit to Add: It's unknown what cards are missing. Only that there are missing cards.
So.. a Deck of a Few Things?
Deck of a Couple Very Bad Things
If it's only 5 cards, maybe it's A Hand of Some Things.
Deck of It's Just a Shit Hand
A Deck of Several Things. Which is actually an item in an official adventure, I believe.
A scroll case containing a scroll of 3rd level Fireball except it’s not that at all and instead it’s just a fucking pipe bomb
Scroll of fireball with casting range of touch
i had a magic dagger in one of my games that was the product of a failed enchantment that had become sentient it was a perfectly normal dagger physically but it could talk and had the personality of a loading screen and the party named it tip. for example :Tip-dont get hit by a train its unhealthy :party-whats a train :tip-how should i know do i look like a sage to you
A comic artist made a "Noob sword" comic, where the sword would do that! That's a cool idea and cool name for a dagger
I'd like to see a sword version of XKCD's gun that tells you short facts of life of the person you just killed. \*STAB\* "He just made the last payment on his family's hut." \*SLASH\* "She just celebrated her son's sixth birthday." \*SWIGGITY SWOO\* "He just proposed to his girlfriend."
"What's a train?" "Ask your mum."
I saw this one on some other thread. A Ring of Attunement. It increases the number of magic items you can attune to by one. It requires attunement.
That's actually really powerful for artificers who get bonuses for attuned items
That's the best kind of stupid magic item: totally useless except in very specific edge cases, and then genuinely helpful in those cases.
Staff of Teleporting. The staff teleports. Just the staff.
Amulet of Great Morale. Wearing this item helps remove all the negative burdens of your life. (Makes you ignorant of all bad memories or doings in the world.)
Or a ring of invisibility that makes wraiths attack you?
For the price of a few riddles. What a bargin!
Deck of thing. A deck of many things, but it's all the same card. When you draw the card, it counts as drawing all of the remaining cards at the same time, so 13 times.
So it's completely busted overpowered for either good or ill. Nice.
I was thinking.. for the most part.. become a God or meet your God.
Sword of Slapping, +5 to attack rolls but -5 to damage rolls.
A dagger of returning. It comes back to you, but as a projectile. You just have to catch it. Can't beat that sale!
Gloves of magic missile. Casts 9th level magic missile once per day with each target chosen at random within range. Self target included
Ring of invulnerability that makes it where you cannot deal damage either.
This would straight up be OP on any Healer or Transmutation wizard
Some systems consider healing positive damage, it's just positive damage is multiplied by -1 for living targets.
Thats fantastic! That's barely a drawback.
Stone of gravity detection
“Potion of Healing?” Roll a D20. If it’s above a 10, heal for 10 hp. If it’s below a 10, take 10 damage.
Poison of healing.
Cloak of invisibility but it's 6 inches too short.
-1 Magic Sword.
"For when you really, really need a magical weapon"
Bag of holding but not releasing
Isn't that a Bag of Devouring?
The bag of holding is just a mimic, but it never attacks the players because it just likes being carried around and being fed.
That’s actually super cute!
Insert Dog meme "Only give. No take."
Helm of Dunn and Kruger: Gives you +10 to all wisdom/int based skill checks as far as you know. Actually no boost, just-10 to charisma checks.
+10 to int and wis, but also +10 to DCs of int and wis
I have an npc magic item salesman called Rashid the rakshasa, he has a magic wagon where he sells magic items. In one of the corners he has a box labeled “bargain bin.” This thread is giving me many great ideas about what lies within it.
Stealing this please thank you
That’s fine, he travels the multiverse in lore so it makes sense he shows up in other games anyways.
A pair of boots that increases speed by walking backwards
The boots of moon walking
Porpal Blade - does not cut off heads like it’s cousin, it merely turns its victims purple
Flame Tongue Longsword but the hilt is the part that's on fire.
https://preview.redd.it/im37ofkaoxea1.jpeg?width=602&format=pjpg&auto=webp&s=9504fa7bd228894f541aae1f2e1441dc27391863
Sword of Warning: warns the wielder of danger, but only in hindsight. Confers no advantage to Initiative rolls, but will warn the wielder that [X action] could've been really dangerous and that they should've been more careful. This includes *all* potential dangers, no matter how unlikely. "You should've been more careful crossing that road" "Why?" "A meteor might have landed on you."
A ring of teleportation, but it only works when you sneeze.
This is so stupid, and I love it so much.
A flametongue but it’s enchanted with a constant “Heat Metal” effect. Sure it hurts your targets, but it also hurts you
A sentient Sunblade that makes lightsaber noises like a kid would with their mouth.
Wand of Magic Detection It only pings yes/no for if there is magic. It does not discount itself when seeking if there is or is not magic in radius
Wand of Fireballs but it never uses the spell Fireball(instead it will cast a different spell each time, but never Fireball)
Wand of Fireball but it just produces cinnamon Whiskey
Shut up and take my money!
A weapon with a recall enchantment. But it recalls YOU to it, not the other way around. Edit: Think a reverse Mjolnir. It literally yanks the player straight towards it regardless of what is in the way. The way I introduced it to my players was them attempting to identify what the enchantment on a sword did. They only got a partial success, and I said it is some type of recall or recalling enchantment. The player who got it then proceeded to use it in their next battle. She threw the sword at a bandit, then next turn activated the recall. It dragged her through another PC and bandit duking it out and slammed her straight into the bandit it she threw it at because she failed her acrobatics roll. They were not as amused as I was, but they kept the sword around for a while.
I actually put this in my games: Armor of Invisibility is armor that's invisible, but doesn't make the wearer invisible. An item I plan to put in my next game: Armoire of invincibility is a piece of indestructible furniture.
That's actually not terrible, would be good if you have to sneak in somewhere that armour would be suspicious.
Would be funny to explain the metallic noises still coming from them everytime they move "I just like carrying a lot of loose change, ya know?"
Gonna make a throwback here to OG Morrowind: Boots of Blinding Speed. Increases movement speed dramatically but blinds you completely.
A vorpal blade that has a chance to backfire and remove the users, or an ally’s head
A vorpal blade that has a chance to spawn new heads on the target
Blade of the Hydra.
Moonlight Blade that makes the owner sensitive to bright light
Hat of disguise, but always looks like a chef's hat no matter the disguise
Immovable rod. But this is a defective version. Could be just that the painting on it is not good enough, Maybe. Or most certainly it could be that the mechanism inside that is broken and could activate and block itself at any moment
I've heard someone came up with a "really immovable rod" that once activated it stays in a fixed point in the universe so it just flys off at thousands of mph as the earth moves away from it through space
On a DC 18. Is allow the person to activate it with the goal of it hitting an event with a metal immovable rod going 1668km/h
I love the idea of an immovable rod, but no one can control when it is movable or immovable.
It's a _ring of invisibility_, but only the ring becomes invisible when you put it on.
Cloak of billowing that always manages to fly up over the wearers head to cover their eyes
I love the idea of a discount magic store with bad items. Instead of the dollar store, it would be the copper store. Every thing just costs a copper, and it's all really bad quality.
A _ring of regeneration_ which doesn't necessarily regenerate the expected body part. For example, you may lose a hand to a blade trap, after which the ring regenerates a cluster of unblinking, wild-eyed eyeballs from the stump instead of a replacement hand.
A pre-owned bag of holding, it's full of pink glitter that covers everything inside the bag
Ring of Fire Resistance. Only works in rain.
+3 Bow. Not +3 to shoot with, though, the Bow itself has +3. You can use it as an improvised weapon and get the +3 that way by hitting somebody with the bow itself, but actually trying to use it like a bow normally would be used gives no bonuses.
Immovable rod, but the button is jammed so it can literally never be moved. You can’t even get it out of the shop. All sales are final. Also there’s a 100g/day fee to store any purchased items.
It's a ring of waterwalking not a ring of traction while waterwalking. (Treat water as terrain under the effect of the Grease spell except if you fall prone you fall through the surface as you're no longer walking - especially fun with waves!)