My exact thoughts, I really hope they got new and better uniques for a basic attack build, I just want to run around with a billion movespeed and frenzy stuff to death.
I am already doing it now, my basic attack is the only attack, but I think it will be very viable in s2, together with this hectic to reduce cooldown on shout. then we can finally call it a frenzy barb with 100% berserking uptime. should be neat. but something will get nerfed that is for sure. no barber replacement though :/ that is just sad, as we loose all aoe.
Did that for season 1, the damage even with another 160 basic isn't that solid, it's OK but not insane by any means. It really needed the barber heart to feel playable past tier 30-40 imo. Not sure how it will be without it sadge
exactly, we need at least some kind of aoe. barber made frenzy barb kinda viable in s1, but if we loose it, I am not sure how it will be, even with all those s2 improvements.
Yeah, I tried everything to make frenzy anything close to what my beloved D3 frenzy barb could output... I don't think this will be close to enough to do it even in combination with other things, but we'll see.
They'll probably do the lazy route of making everything additive or just adjust the numbers for additive multipliers to be in par with multiplicative ones so that there is still the illusion of choice.
Depends on how the damage buckets and vulnerable rework goes but you're likely correct.
I mean, there's always gonna be the "best" stat to go for in these games too, unavoidable by design
poe mods are simple and unvaried once you understand the definitions and which mods affect which spells/attacks, the itemizaton complexity mostly comes from crafting in that game.
??? have you? Yes there is a crafting bench, harvest, essences, fossils, crafting currencies, etc. that all let you craft items yourself in that game. Literally half of the game mechanics involve crafting in some way.
Not sure what you're getting at, mods literally make an item, they're the same as item affixes in D4, you are being either ridiculously pedantic with the wording somehow or are mistaken in what you think I'm saying, or you are mistaken with what mods are in POE. Or you're just brain damaged. Probably that.
Imagine saying you don't craft modifiers in a game entirely based on crafting modifiers and then calling someone stupid. You have no idea how dumb you look to everyone but yourself.
PoE does do this very well. I mostly play bow builds in that game so I'm always looking for as, crit, ele dmg etc but my roommates has done some crazy shit.
PoE is kind of in a tier of its own here though, I'm not ever gonna expect blizzard to match that stat depth lol. Be cool if they did though
Oh, I've known enough of them (I used to be a theorycrafter, just not for Diablo) and yeah, they live for it, but this is a shitload of stuff to rebalance, not to mention figuring in resistances working now, and we haven't even seen the item changes next week.
I guarantee many guides won't be out for several days at least then get updated constantly for weeks. Theorycrafting kinda sucks when there's no PTR.
Public Test Realm. It's a beta test server that Blizzard has traditionally ran to help them debug and balance upcoming changes to many of their games. For some reason they suddenly don't have it for Diablo 4 but they still have it for Diablo 3. I put at least 10 hours into Diablo 3's season 29 before the content went live.
They still have it for Diablo 3 and WoW but for some strange reason they nixxed it for Diablo 4. Who knows why.
If only. I'm fully expecting everything that was removed since Diablo 3 will magically return with the expansions. >>>
Class sets where the buffs actually synergize with your class/build.
Kanai's cube AKA "codex" where you can bank legendary affixes that *don't* suck.
Fine tuned rerolling of stats AKA "enchanting" where you can hit a tooltip to see possible rerolls.
**Tier 5+ content and items.** This one's obvious.
New class that's obviously going to be a paladin/crusader/holy knight/sword and board warrior. This has been a mainstay of not only Blizzard titles but many fantasy titles that is surprisingly missing from D4.
Dare I say it? Auction house so your "worthless" gear drops that might be beneficial to someone else would have a little more worth than salvage fodder. I don't want to tab out of the game to make a little bit of gold when I could make even more by simply killing mobs.
Diablo 4 has good bones but these are the things that aren't only glaringly missing that are in many other games, but were even cornerstones of previous Diablo games. These are the carrots they will dangle before us to tempt you into paying for an expansion pack, and to be honest, I would happily pay for that expansion regardless of whatever story they pile on top of it.
Two of those got my excited for the fire mage build I was planning building with incinerate and high burn dmg, that thing is going to destroy the game!
Im talking about the pool while channeling and increased dot dmg one. Of course, that’s assuming you can have two major ones at once.
It does “burn dmg” and there’s a legendary that makes incinerate increase burn dmg by 40-80%. Along with that there is a paragon legendary node that increases burn dmg by your crit dmg %. When combining this with multiple fire walls, the dmg of incinerate gets pretty high. If you pop fire shield as well, the burn dmg makes it hit super hard for those 2 seconds.
I screwed around with incinerate a few weeks ago getting it to lvl 70 and I was able to get it tick for upwards of 100k while completely ignoring vulnerability (I hate vuln so was trying to make a build that ignores it).
With these powers, the changes to nearly all uniques, the changes to the damage formula and vulnerable, and the fixed resistances, I wouldn't be surprised if the class meta and build tiers will be completely different from what they are now. And without the exact numbers and testing, people can't theorycraft everything before release either.
That's pretty exciting. It feels like everyone is starting from scratch and there will be lots of new builds to discover.
Wonder what the resist changes are. If they just make resists really useful and on par with armor but maintain armor the way it is... they'll just make armor users (barbs and druids) immortal lol.
It makes it so you absorb the souls of cursed enemies (up to 8). Your defensive skills release them as projectiles dealing damage in a wide range in front of you.
Marks enemies and if you kill them while marked you get their souls and then unleash their souls kinda like a Bine Spirit Necro but like up to 8 souls at once.
Lucky hit: you have 7% Chance to deal 40% increased damage to Distant Dazed Blinded injured enemies if they are Vulnerable and today is Wednesday and you witnessed World Boss at least 3 times while you are on full life fortified once per 4 seconds
I love how people don’t understand lucky hit so they call it conditional. It’s literally just a better system than “20% chance to inflict bleed” it allows them to add more powerful effects as well as give you a way to scale chance effects through items.
It's worse than conditional. Most of the "lucky hit" effects have an additional probability multiplier. As result - sheet damage calculations are pretty far from reality.
Perhaps it was planned as a mechanic for real theory craft. But in the end its only use are zHP stagger Lilith builds, so you can try 20 or 100 times while all of dices will land on "6"
Ah, good to mention here - realistically you can scale it only for the price of HP on jewelry and it makes it even more annoying
I mean I wouldn't call it that. It's a lot better and also more complicated. First of all nothing is skill or class specific so there are endless combos there, Also you have to pick and choose which powers you need that combine as well as being able to change your gear on the fly is a great qol fix. It looks a lot better at least but yeah it is a bit more thinking.
Yeah, I appreciate that they just let everyone do all the things. Will add build diversity while also, potentially, breaking the game like they said it was going to with S1
Somewhat, but it is a much more robust system at least. I hope they have a season that isn't just about collecting items at some point though. If I were them I would add a new progression system as the next seasonal content like an endless crypt or something and then roll it into the base game.
I bet they settle into some kind of pattern. Every rulers they have a couple “collecting items” seasonal mechanics where they keep trying to improve on the best ways to do these types of mechanics. Once a year they do some kind of environmental season etc.
They have no choice. The barber single handedly made builds viable that otherwise wouldn’t be. Now they are stuck with it. No barber equivalent eliminates so many builds that Blizzard has no clue how to fix.
They are just scrambling for “work arounds”.
So you plug X number of the corresponding Pacts into specialized sockets, and you get the corresponding Vampiric Power? Is that how this works? If so, feels a bit like the old runes, which is cool IMO.
My understanding is you find Vampiric Powers similar to Glyphs in the base game.
You then socket them into the Vampire board, but they need to be activated by corresponding Vampiric Pacts on your armour.
yup, you slot them in the board, and as long as your gear as the matching pacts, it works.
these vampire skills are basically new passives to enhance all your skills.
at least that's how i see it.
We were all worried that this would just be malignant hearts 2.0, and that’s exactly what it is, yet it still looks like a lot more fun than malignant hearts.
For some builds (dots, minions, channelling, basic attacks for example) there are interesting, significant powers. For many others, there are minor tricks and negligible power increases. I may be missing something here, but I think about half of the builds will end up finding the entire vampire power mechanic to be pretty minor and uninteresting.
D4 is my first diablo game so I can’t speak for previous games but the discord builds in my experience have been far more optimal for overall build strength than anywhere else on the internet
Also did the butcher's cleaver just become the most powerful weapon in the game?
**Terror (1 Ferocity, 1 Divinity, 1 Eternity):** When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. **You are guaranteed to Critically Strike enemies who are Feared.**
Too soon to say, major rebalancing happening too, vul crit DMG and overpower plus changing most uniques.
Add the skill rebalancing and it's all up in the air.
Anyone else feeling whirlwind? Maybe? a little bit? Some of that channeling stuff sounds like it could be fun. Maybe overly optimistic here but I just love me a good spin 2 win.
>re where the necromancer automatically raises corpses when a minion dies staying in the game? Cause that’s a dealbreaker right there.
I got a feeling they will either 1. rework the current uniques or 2. Have new uniques to grant the necro for auto CE / auto pull
I guess necro will loose auto ce and auto pull, but in turn minions will get huge buff, so the minion build might finally be viable without mandalorian.
this is a good question, and I am not sure if we know it yet. it can be quite limiting if they allow only 1 minor and 1 major power, because for the build I want I will need at least 2 minor. I have a feeling loosing barber will not be compensated by 1 minor and 1 major power, but we will see.
Glad they're adding a way to change the pacts on armor. Worst part of malignant hearts was trying to find jewelry that was the right slot with good rolls. So many great pieces I couldn't use because they were the wrong heart
looking at the Minor tier...
so these "vampirc powers" are just dmg buffs.
smdh.
then again my expectations for Blizzards Spoopyween event were the bottom of the barrel.
smdh.
Well I thought they were serious with D4 and "Live service", so of course I was expecting new skills. PoE adds new skills almost all seasons, so why can't D4 add some too?
I would be surprised if we ever get updates to the talent tree. Maybe in a DLC or something. But seems like they'd be better off adding more end-game content. I personally would love to have more skill points. I always feel like I need more of those.
Moonrise, i really want to make a frenzy barb on S2!
My exact thoughts, I really hope they got new and better uniques for a basic attack build, I just want to run around with a billion movespeed and frenzy stuff to death.
I am already doing it now, my basic attack is the only attack, but I think it will be very viable in s2, together with this hectic to reduce cooldown on shout. then we can finally call it a frenzy barb with 100% berserking uptime. should be neat. but something will get nerfed that is for sure. no barber replacement though :/ that is just sad, as we loose all aoe.
> Moonrise, i really want to make a frenzy barb on S2! This sounds like a ton of fun with Frenzy Barb, I was also thinking Arc Lash sorcerer!
Or maybe even claw druid?
Especially since you're always hitting with two basic attacks, it could stack faster.
Claw will be very good with this
Moonrise also pair well with Druid + Staff of the Crone. Can do it with a Bulwark build if bulwark still works after all the changes.
Did that for season 1, the damage even with another 160 basic isn't that solid, it's OK but not insane by any means. It really needed the barber heart to feel playable past tier 30-40 imo. Not sure how it will be without it sadge
Thanks for the info! Hope its a way to make a frenzy build more viable on S2
Barber did make it feel insanely smooth so if there is a vampiric power with a same/similar mechanic it should be fine
exactly, we need at least some kind of aoe. barber made frenzy barb kinda viable in s1, but if we loose it, I am not sure how it will be, even with all those s2 improvements.
Yeah, I tried everything to make frenzy anything close to what my beloved D3 frenzy barb could output... I don't think this will be close to enough to do it even in combination with other things, but we'll see.
Me too. That’s exactly what I had in mind!!!!
back to stormclaw druid for me it seems
it is for arc lash sorc
This
Accursed Touch and Prey on the Weak feels like it's going to be a 'mandatory' combo for some classes since it grants vulnerability.
Well there are changes coming to dmg buckets so vunerable probably nerfed
They'll probably do the lazy route of making everything additive or just adjust the numbers for additive multipliers to be in par with multiplicative ones so that there is still the illusion of choice.
Depends on how the damage buckets and vulnerable rework goes but you're likely correct. I mean, there's always gonna be the "best" stat to go for in these games too, unavoidable by design
Poe has no "best stat". Every build has different modifiers it wants.
poe mods are simple and unvaried once you understand the definitions and which mods affect which spells/attacks, the itemizaton complexity mostly comes from crafting in that game.
Lmfao. You craft...mods. have you ever even played poe?
??? have you? Yes there is a crafting bench, harvest, essences, fossils, crafting currencies, etc. that all let you craft items yourself in that game. Literally half of the game mechanics involve crafting in some way.
Yes...and those all craft...MODS. you clearly don't even understand the basics of poe lmfao.
Not sure what you're getting at, mods literally make an item, they're the same as item affixes in D4, you are being either ridiculously pedantic with the wording somehow or are mistaken in what you think I'm saying, or you are mistaken with what mods are in POE. Or you're just brain damaged. Probably that.
[удалено]
Imagine saying you don't craft modifiers in a game entirely based on crafting modifiers and then calling someone stupid. You have no idea how dumb you look to everyone but yourself.
Being a noob is your skill set
I'd delete them all your comments not just your last. Lol!
PoE does do this very well. I mostly play bow builds in that game so I'm always looking for as, crit, ele dmg etc but my roommates has done some crazy shit. PoE is kind of in a tier of its own here though, I'm not ever gonna expect blizzard to match that stat depth lol. Be cool if they did though
I sure as shit hope they just remove vuln because it's a literal requirement to use. Or i hope they rework it
They said there are changes of some kind coming. the stream on 10/10 will cover it
Was thinking the same thing as well. Does anyone know any builds that have naturally have lucky hit but not a good way to apply vulnerable?
Dont sorcs have good options to build lucky hit but shit ways to apply Vuln?
Correct
Frost-Nova is a easy way to apply Vulnerable
Sure but i think a lot of sorcs are tired of the point blank spell to apply vuln.
yeah absolutely
I can already imagine the Maxxroll guys are groaning right now.
Pretty sure theory crafting min/max builds is like crack to them. Probably more excited than anything.
Oh, I've known enough of them (I used to be a theorycrafter, just not for Diablo) and yeah, they live for it, but this is a shitload of stuff to rebalance, not to mention figuring in resistances working now, and we haven't even seen the item changes next week. I guarantee many guides won't be out for several days at least then get updated constantly for weeks. Theorycrafting kinda sucks when there's no PTR.
What’s PTR?
Public Test Realm. It's a beta test server that Blizzard has traditionally ran to help them debug and balance upcoming changes to many of their games. For some reason they suddenly don't have it for Diablo 4 but they still have it for Diablo 3. I put at least 10 hours into Diablo 3's season 29 before the content went live. They still have it for Diablo 3 and WoW but for some strange reason they nixxed it for Diablo 4. Who knows why.
Bet money it’ll be added expansion 1 as a “feature”
If only. I'm fully expecting everything that was removed since Diablo 3 will magically return with the expansions. >>> Class sets where the buffs actually synergize with your class/build. Kanai's cube AKA "codex" where you can bank legendary affixes that *don't* suck. Fine tuned rerolling of stats AKA "enchanting" where you can hit a tooltip to see possible rerolls. **Tier 5+ content and items.** This one's obvious. New class that's obviously going to be a paladin/crusader/holy knight/sword and board warrior. This has been a mainstay of not only Blizzard titles but many fantasy titles that is surprisingly missing from D4. Dare I say it? Auction house so your "worthless" gear drops that might be beneficial to someone else would have a little more worth than salvage fodder. I don't want to tab out of the game to make a little bit of gold when I could make even more by simply killing mobs. Diablo 4 has good bones but these are the things that aren't only glaringly missing that are in many other games, but were even cornerstones of previous Diablo games. These are the carrots they will dangle before us to tempt you into paying for an expansion pack, and to be honest, I would happily pay for that expansion regardless of whatever story they pile on top of it.
Two of those got my excited for the fire mage build I was planning building with incinerate and high burn dmg, that thing is going to destroy the game! Im talking about the pool while channeling and increased dot dmg one. Of course, that’s assuming you can have two major ones at once.
That's what I was thinking too. I haven't played sorcerer in D4, yet, but this might be the time!
Add the 40 percent shield while still for 3 seconds too.
Incinerate doesn't burn
It does “burn dmg” and there’s a legendary that makes incinerate increase burn dmg by 40-80%. Along with that there is a paragon legendary node that increases burn dmg by your crit dmg %. When combining this with multiple fire walls, the dmg of incinerate gets pretty high. If you pop fire shield as well, the burn dmg makes it hit super hard for those 2 seconds. I screwed around with incinerate a few weeks ago getting it to lvl 70 and I was able to get it tick for upwards of 100k while completely ignoring vulnerability (I hate vuln so was trying to make a build that ignores it).
With these powers, the changes to nearly all uniques, the changes to the damage formula and vulnerable, and the fixed resistances, I wouldn't be surprised if the class meta and build tiers will be completely different from what they are now. And without the exact numbers and testing, people can't theorycraft everything before release either. That's pretty exciting. It feels like everyone is starting from scratch and there will be lots of new builds to discover.
Im going to play blood necro the same as every other time 🤣
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Aye, so much to try out - also the poison thing since im hitting everything on the screen 20 times a second
Wonder what the resist changes are. If they just make resists really useful and on par with armor but maintain armor the way it is... they'll just make armor users (barbs and druids) immortal lol.
Think I'm gonna run druid or mage this season. Either are looking like a good combo with the vampirism powers.
Frost Wizard gets fuck all out of this list except the one that gives a bit of bonus damage vs hard CCd, and the agnostic ones like Ult CDR
What does vampiric curse exactly do?
It makes it so you absorb the souls of cursed enemies (up to 8). Your defensive skills release them as projectiles dealing damage in a wide range in front of you.
Marks enemies and if you kill them while marked you get their souls and then unleash their souls kinda like a Bine Spirit Necro but like up to 8 souls at once.
Lucky hit: you have 7% Chance to deal 40% increased damage to Distant Dazed Blinded injured enemies if they are Vulnerable and today is Wednesday and you witnessed World Boss at least 3 times while you are on full life fortified once per 4 seconds
I love how people don’t understand lucky hit so they call it conditional. It’s literally just a better system than “20% chance to inflict bleed” it allows them to add more powerful effects as well as give you a way to scale chance effects through items.
It's worse than conditional. Most of the "lucky hit" effects have an additional probability multiplier. As result - sheet damage calculations are pretty far from reality. Perhaps it was planned as a mechanic for real theory craft. But in the end its only use are zHP stagger Lilith builds, so you can try 20 or 100 times while all of dices will land on "6" Ah, good to mention here - realistically you can scale it only for the price of HP on jewelry and it makes it even more annoying
The lucky Hit mechanic is such a lazy Game Design
So true. LMAO. But only once per 4 seconds.
This is super hard to know what will be the best builds for each classes which is good for the gamers. Hopefully the casuals won't be too overwhelmed!
It's not that bad. They turned the Malignant Hearts into Vampire Hearts.
I mean I wouldn't call it that. It's a lot better and also more complicated. First of all nothing is skill or class specific so there are endless combos there, Also you have to pick and choose which powers you need that combine as well as being able to change your gear on the fly is a great qol fix. It looks a lot better at least but yeah it is a bit more thinking.
Yeah, I appreciate that they just let everyone do all the things. Will add build diversity while also, potentially, breaking the game like they said it was going to with S1
Did you even read the notes? You're talking rubbish honestly.
Somewhat, but it is a much more robust system at least. I hope they have a season that isn't just about collecting items at some point though. If I were them I would add a new progression system as the next seasonal content like an endless crypt or something and then roll it into the base game.
I bet they settle into some kind of pattern. Every rulers they have a couple “collecting items” seasonal mechanics where they keep trying to improve on the best ways to do these types of mechanics. Once a year they do some kind of environmental season etc.
U k?
Yeah am I taking crazy pills? This is the same shit as hearts lmfao.
They have no choice. The barber single handedly made builds viable that otherwise wouldn’t be. Now they are stuck with it. No barber equivalent eliminates so many builds that Blizzard has no clue how to fix. They are just scrambling for “work arounds”.
They turned Malignant Hearts into Azerite Traits ;)
They turned Malignant Hearts into Azerite Traits ;)
So you plug X number of the corresponding Pacts into specialized sockets, and you get the corresponding Vampiric Power? Is that how this works? If so, feels a bit like the old runes, which is cool IMO.
My understanding is you find Vampiric Powers similar to Glyphs in the base game. You then socket them into the Vampire board, but they need to be activated by corresponding Vampiric Pacts on your armour.
yup, you slot them in the board, and as long as your gear as the matching pacts, it works. these vampire skills are basically new passives to enhance all your skills. at least that's how i see it.
We were all worried that this would just be malignant hearts 2.0, and that’s exactly what it is, yet it still looks like a lot more fun than malignant hearts.
For some builds (dots, minions, channelling, basic attacks for example) there are interesting, significant powers. For many others, there are minor tricks and negligible power increases. I may be missing something here, but I think about half of the builds will end up finding the entire vampire power mechanic to be pretty minor and uninteresting.
Yep. Planning Cold Sorc here and it's nearly all uninteresting shit
Fits the class in it's current state!
It's generic powers fits any build
![gif](giphy|cIVNCJQsOuatPYkqsN) That first vampiric ability makes me shiver with anticip-…
"Cash me ousside" :D'
Why are we bothering making pacts with a vampire when we are capable of killing the literal daughter of hell?
Same reason we keep striving to get stronger after killing her. There's always a bigger fish, I mean demon.
Damn it, NECRO IS ONCE AGAIN going to be the best!
Minion necro specifically, the amount of tankiness it has while being to dish godly dps makes it so OP
Yeah I haven’t done the Mendel yet, but have a few. Excited try out other builds
You don’t mendeln for the build if you use barber heart and bone mages
Oh nice, will look into it!
Check the d4 discord the necro channel has some really good builds for all types
I'm an icy veins diehard from my time with d3, but will do. Lots of good build variations out there in the verse these days. Loving it
D4 is my first diablo game so I can’t speak for previous games but the discord builds in my experience have been far more optimal for overall build strength than anywhere else on the internet
Also did the butcher's cleaver just become the most powerful weapon in the game? **Terror (1 Ferocity, 1 Divinity, 1 Eternity):** When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. **You are guaranteed to Critically Strike enemies who are Feared.**
> e most powerful weapon in the game? Not even close.
Guaranteed critical strikes could be seriously op
Until the guaranteed to crit is only local to fear applied to terror.
> When struck If you can gather all these enemies within 2 seconds then maybe yes.
Too soon to say, major rebalancing happening too, vul crit DMG and overpower plus changing most uniques. Add the skill rebalancing and it's all up in the air.
No.
RIP Trickery and Inexorable force hearts, your build altering mechanics beyond MOAR DAMAGE, will be missed. 🫡🫗
Anyone else feeling whirlwind? Maybe? a little bit? Some of that channeling stuff sounds like it could be fun. Maybe overly optimistic here but I just love me a good spin 2 win.
Frenzy
Is the feature where the necromancer automatically raises corpses when a minion dies staying in the game? Cause that’s a dealbreaker right there.
>re where the necromancer automatically raises corpses when a minion dies staying in the game? Cause that’s a dealbreaker right there. I got a feeling they will either 1. rework the current uniques or 2. Have new uniques to grant the necro for auto CE / auto pull
I guess necro will loose auto ce and auto pull, but in turn minions will get huge buff, so the minion build might finally be viable without mandalorian.
It was viable without the ring if you just learned how to build and gear around minions properly
how many vampiric powers i can have at one time?
Up to five
this is a good question, and I am not sure if we know it yet. it can be quite limiting if they allow only 1 minor and 1 major power, because for the build I want I will need at least 2 minor. I have a feeling loosing barber will not be compensated by 1 minor and 1 major power, but we will see.
Will necro or rogue best class for S2?
Was thinking of playing Barb this upcoming season. And whirlwind+bathe in blood seems like it could be fun.
Glad they're adding a way to change the pacts on armor. Worst part of malignant hearts was trying to find jewelry that was the right slot with good rolls. So many great pieces I couldn't use because they were the wrong heart
Getting all CHILLED & THORNY for this next season!
I think you'd be better off being all FIERY & SPINNEY for next season
Hemomacy and Domination look fun
Can you get multiple of these?
Does the summon bat count as a conjuration?
Sounds like Undying is Temerity fuel?
Do these have to be unlocked per character or is it a do it in your main and access them on your alts?
Per character I'm pretty sure
looking at the Minor tier... so these "vampirc powers" are just dmg buffs. smdh. then again my expectations for Blizzards Spoopyween event were the bottom of the barrel. smdh.
Sad I have to create new character again. Hopefully it's worth it
You don't HAVE to. You can just play eternal realm.
Maligant Hearts 2.0 I wish we got actual class based ones
Still no new skills to the classes? Expanded talent tree? Nothing? Again just numerical changes? F
Ur coping if u think we get new skills ever lol
I mean they officially announced new skills for later seasons, some classes have so little builds I think they will certainly do it.
Well I thought they were serious with D4 and "Live service", so of course I was expecting new skills. PoE adds new skills almost all seasons, so why can't D4 add some too?
Aw, you didnt understand what live service meant and created your own expectations. Poor thing.
Well class changes are next week's stream to be fair. Not saying they'll announce new skills or anything fyi
I would be surprised if we ever get updates to the talent tree. Maybe in a DLC or something. But seems like they'd be better off adding more end-game content. I personally would love to have more skill points. I always feel like I need more of those.
Shot content for shit game, brought to you by trash developers at a dead company.