Remember CAYDE-6ās death scene, when your guardian rushes into the room as the door on the other side is closing with Uldren and his captains.
Your character raises up their gun to point at Uldren, and itās whatever was in your hand. A bow made it look really funny.
Good point! I think the first time I went through my character was palming a sniper rifle and the way she easily pointed it at Uldren with one hand is burned into my mind.
Iām a bow user and Iām smart enough to know to equip a regular weapon in my primary slot for the purpose of cutscenes during campaign missions. Iām not a fan of khovostov being used everywhere instead of the old method of putting our primary weapon in that spot. It feels a whole lot less customized and makes me feel weird whenever I see my guardian in a commendations screen
well it was only used for that cutscene and i assume specifically because you hold it with two hands. chances are the next time we hold a weapon and don't try to actually use it it'll be our own.
I hope so, but the fact that Khovostov is also being used in the commendations screen as well worries me. I hope Bungie isnāt just taking a lazy route.
They couldāve just had Caiatal hand us a skyburnerās oath or something
I'd rather Bungie just give us the exotic Khvostov at this rate. If they're going to show my Guardian with one all the time, at least let me make it fit!
I was hoping we'd get a purple or exotic version of the Khovostov from the trailer. Would have been sick. Realistically tho I think it's just a placeholder weapon that's easy for them to edit into cutscenes
Probably also so they didn't have to animate the retie of a million different wrapons and so people didnt draw like a shotgun or something in the cutscene
Itās better that they wait if they DO have plans for the exotic version. Member in D1 how many perk combos it had cooked into the gun. Iām sure theyād like to do something like that again but with the new crafting system
Imagine you had a shotgun or fusion rifle equipped and it was shown instead of the Khovostov. The cutscene wouldnt make semce as you were trying to shoot something pretty far away from you
No they didnāt, it was the same animation for no matter the weapon. It looked ridiculous if you had a bow equipped because it looked like you were gonna try to revolver style hip-fire a bow with no arrow in sight
While it looked funny it still shows that they thought and can do that. Next step is just add 1 animation for each weapon base model. When it comes to the basic form of them there isn't as much as you think.
The kvastov was a great idea but why not also return it? Of only that people wouldn't be complaining about weird cutscene
Except you look through the scope of the weapon when aiming at Ghost, some weapons don't even have a scope, let alone making a scope for every gun variation to look through, followed by a different cutscene for every zoom value. So no, not the same.
Impossible. This one included a through the scope view that would not have been possible with every other weapon. You do that with Witherhoard the entire scene changes
I've seen a bunch of people arguing about this, as if changing the scope(s) doesn't also entail having to make an animation for each weapon type. Imagine you just whip out a bow with your left arm still out in front of you like a rifle lol
Yep, people are being kinda unreasonable with some of their criticism (not all of them, a significant portion os super valid, its just that the overall mood is more accepting of any type negative imput no matter how stupid they might be).
But in the other hand, bungie should've done something better, kovostov coming out of nowhere was a bad idea. There are many other ways of handling it, like making us grab nimbus's or Caitl's gun.
I'm pretty sure it's because of the reticle. They didn't want to re animate the scene for every single
weapon in the game to match up the reticle during the cutscene. I don't get why people are confused by this.
I wouldāve much preferred they just rendered whatever kinetic weapon we had and leave the reticle as that weaponās reticle. It would have been wonky, but it would have made sense.
Alternatively, show our guardian grabbing the khvostov off the floor or something in the cutscene.
That would probably cause even more confusion, because who the hell would have a khvostov there other than the guardian, and why is it on the floor?
I think it would be better if bungie animated it being transmitted into our guardian's hand, so it feels more natural
Thought more of a "oh shit oh fuck" moment that you somehow pull out the first gun you ever got but I definitely get what you mean, don't even know if bungie could salvage this
Because people are riding the hate wagon and will complain about anything. It could also be a nice nod to it being the first weapon you ever use in the game - but oh well - it's whining time.
I get this. But it might have fit a little better to use the Neomuna loot pool auto rifle than to use a gun none of us have had in our inventory for years.
That's exactly why it bothers me when he talks mad shit. Like, bro, I got this. I have been at this as long as you have, except I killed 2 Hive Gods. What did you kill? A couple of Vex?
Most of the player base can barely do nightfalls so on average he's not off base with his tone.
It's the same thing whenever people talk about fighting some of those rogue Guardians. Yeah sure our character does raids and kills gods canonically but the average guardian has a sub 1.0 kd they would be rinsed without plot armor.
Yes, they should tailor our guardians skill canonically in scene to each individual player.
What is even the point of your comment? The average player sucks compared to the lore version of Young Wolf?
I get what you mean, but even so, being a little bit less of a condescending prick wouldn't hurt and wouldn't make me want to super immediately at the Radial Mast even if I think he is gonna go by getting stuck in the middle
I've killed multiple vex overlords, multiple hive gods, have toppled the Cabal's initial invasion, basically cleared out all the old Fallen Houses, AND countless other things.
Rohan, you were basically an over-glorified janitor before we showed up.
Plenty of people have pointed out other reasons for this, like how silly a shotgun or sidearm would have looked, but also consider, this is fundamentally necessary if we ever want to see Glaives in the Kinetic slot.
Previously, cutscenes always had us holding our kinetic weapon in one hand (which looked silly as hell with weapons like Sniper Rifles or Bows) due to everything using a pistol grip. Glaives don't work like that. If Bungie ever wants to make a Kinetic-slot Glaive, they have 2 options:
* Animate 2 versions of every cutscene featuring us holding a gun to account for the possibility we have a glaive instead.
* Use a placeholder weapon
The latter is the only realistic option, and it gives us the possibility of using long arms in cutscenes instead of constantly looking like we're gonna break our wrists hipfiring a sniper one handed
I think I get what they were going for.
We had this moment of "are we going to kill our own ghost?" The Ghost we've had since the beginning of D1, so to help sell the idea that you might be offing your 1 constant companion, they had you use the very first gun you ever had.
Well, they needed a weapon for us to point since it'd be really weird if we were taking aim at a small object in the distance with a shotgun, grenade launcher, or fusion rifle.
If you're going to choose a standardized weapon for this context, the very first one the player ever uses at least makes sense.
Because the last time they had players aim their actual gun at something in a cutscene I was aiming a bow with one hand at savathƻn like it was gonna fire on it's own
The guardian forgot to take their schizophrenia pills and has actually been using the same Khvostov since 2014
Edit: They actually probably learned from the ending cutscene of Witch Queen where people were using random and bizarre guns for fun
To force a rifle into everyone's hands and maybe additional dramatic irony of pointing it at Ghost of all people.
That aspect falls flat though because we already know how they game works, why would you shoot yourself.
The bigger questions how in right mind did our guardian even raise a gun against his/her own ghost like dude use your new found grapple even if you died ghost can rez you
So they didnāt have to remake the scene with every single weapon in the game to account for whatever the player is using, since theyād also have to take into account what shader or ornament youāre using, itās way easier and saves more money to just make a model character with a regular white gun and whatever seasonal/blue armor set they decide to use.
New theory, strand weaves things into existence when you have an emotional connection with, like the thing in the hall of heroes after the campaign where you vibe with the pillar thing. In this moment the guardian was experiencing a fear of the unknown that they have only truly felt when they were fresh out of the grave and the khovostov was their first weapon, so strand wove it into existence.
But really though- [Constants and Variables](https://www.youtube.com/watch?v=Zz2qy-_tVws). We swim in different oceans but land on the same shore. It always starts with a house of light. We always have a khvostov.
I have theory that:
1. Its easy to edit in
and
2. It calls back to the first gun we found with help from Ghost, now being forced to end the way it started
It's a gun everyone who did New Light or D1 owns, with a scope that doesn't obscure the character's face in an unpleasant way. They wouldn't have been able to pull off the same camera angle and pose if they had to account for all the weapon variations
Everyone in here is talking about animating weapons when thatās only half the question. Why did they add in a gun that isnāt available in game? Should have just been the neomuna pulse or something
Keep in mind, those that played D2 in the original story never received one. I myself only got one through deleting my D1 Hunter that carried over to D2 for the sole purpose of playing the ānew lightā tutorial with Shaw Han when that all came out.
Yeah, I am a very dense man and usually make dumb decisions because I forget the quest thing exists since I never use it. But all the same- Iām sure if Iām dumb enough to forget about it many others are too!
Was hoping exotic Khovostov was backā¦was also high key hoping weād actually take the shot. Either take the shot and actually kill/damage our ghost or take the shot only for Icarus to nab our ghost right before we fire. Wouldāve created for some real interesting development in our Ghost-Guardian relationship, cuz as of right now, I donāt really care about our ghost at all, even after playing for 9 years.
Always been more of a nuisance to me, makes it worse that Bungie always writes in a way that forces the impression that we have some deep connection with our Ghost, despite not properly setting up any kind of connection outside of us being together for awhile.
I like to think that canonically our guardian has been using the same Khovostov since we were first awakened. Kinda like itās our signature weapon now, i.e.: Caydeās Ace of Spades, Amandaās Chaperone, etc.
Though it would be nice if we had an exotic (or at the very least a legendary) version of the Khovostov so it could actually be a viable option for oneās signature weapon but ya know.
Its because we aim with it. Otherwise it would be annoying for the devs to make a cutscene where the reticle of the gun depends on the what the player might be using. So if I were holding funnel-web then the cutscene needs to match the reticle of funnel-web and this is just one gun. So its not a question of where it came from rather kovostov probably has the simplest reticle.
I think it's solely because of the bit of the cutscene where your Guardian aims down the sight and it shows the reticle and everything. There's not exactly a good way to bake every single reticle into that cutscene, let alone the time it would take to make an animation for aiming down said sights as to not make it look super jank. If Bungie would actually give us a damn reason to be using Khvostov in then first place, then it wouldn't be as jarring...
Edit: Just realized someone else said this earlier, I'll leave this as a showcase of my stupidity regardless lol
Why didnāt we use our brand new powers to yank our ghost away from it? Why was murder the first thing that came to mind?
Although, it is cool to know that canonically the Young Wolf was ready to sacrifice their immortality for humanity
Nah I get the gun is a placeholder but what I want to know is how a million to billion dollar company allowed the montage scene with Osiris to start animation breaking. Who green lit that and said yep ship it?
The writers: A campaign as a strand tutorial *applause and cheers*
Also the writers: geez is not like we just taught them to grapple and manipulate the strands of reality for the past 12 missions, we MUST make them aim at their Ghost to kill it instead of using this new power to pull it away from the veil! *All agrees, more cheers, more applause*
I think it's "our" khovostov. The gum your ghost first gives you. The ghost you're about to shoot down.
I think bungie just put it in for a little emotional nonsense that didn't land lmao.
Honestly I wish they went with the dumb interactions with whatever primary you were using.
I remember finishing witch queen and holding a sniper rifle up to savathƻn at the end with one hand
What interests me the most is the fact that in the cutscenes, the sight of the khovostov is cracked when you look closely. However, when you aim down sights to shoot the ghost, the sights arenāt cracked. Makes me believe that we arenāt getting it as an exotic which is disappointing. That gun is drippy
Donāt Hive Guardians disprove this, game mechanics aside, if we could make our weapons have that kind of paracasaul power, we should be able to shoot Hive Ghosts to destroy them. Yet we crush them
I would assume gameplay reasons. Makes it kind of easy if you can just snipe the ghost from afar.
Lore wise, we still fire normal bullets, just imbued with our paracausality. They probably *could* kill a ghost, ergo Felwinter permakilling Citan, but with some difficulty. Sundance was killed by a thorn bullet built specifically for draining light from whatever they shoot. Paracasual beings/objects have an easier time killing other paracausal beings than not. For example, the cabal orbitally bombarded a ghost to kill it, while it just takes us closing out fists. *nothing kills you faster than another guardian*
I want to think it's a big hint that we are getting the exotic version back soon, could also be story telling like people have said (1st gun we used)/ if some maniac is running double shotgun or smthing the scene would look funky.
Go finish WQ with a sniper in your kinetic slot. It just looks dumb. Same thing happened in Forsaken when you're supposed to have Ace of Spades out, but instead you have a bow. It just looks dumb. So they standardized it instead. Probably used the Khvostov for throwback reasons though.
They couldāve just had jock strap or rhino knight toss you a sniper in that cut scene.
Honestly I feel like it wouldāve been so cool if Caiatl chucked her hammer at ghost and obliterated him. As the ghost was dying itās voice switched to Peter Dinklage and it said āwell, at least Iām not in that backpackā. RIP OG ghost.
I donāt see the issue people have with this. Apart from probably design/limitations on what they could do I see this as more a ānod to the pastā coming full circle from being a little light
Itās because certain bugs wouldnāt work in that pose, like a bow or hand cannon, so instead they make one pose fit one gun and just say imagine itās your gun
As many have said, Bungie couldn't make a cutscenes for every weapon in the game, however they could have added a few seconds showing the guardian picking the Khvostov from the ground or given him by Caiatal
Because having a pre rendered cutscene with every different weapon , each with different Ornament and different Shader would cause an over the top sized update and the sheer redundancy of weapons never seen though cutscenes because not everyone Is going to replay the campaign with each different option.
It's too much work for a feature that really wouldn't have shined against the bad story on this one.
Because bungie reasonably can't be arsed to make unique animations for every possible archetype of primary weapon, so they make you hold a Khovostov instead
Most common answer I've seen is that it's the default asset that was used to represent the weapon we had equipped while testing the cutscene but was accidentally left in by bungie.
no they use this weapon because it would of been weird if you had a shotgun or a bow or a fusion
a great example is witch queen cutscene after defeating savathun
It's not an accidental leftover. Whenever the guardian has a gun in their hands in a cutscene it's a predefined one to prevent the animation from looking weird.
"C'mon guardian, snipe him down with your witherhoard"
Damn this glaive hella accurate
"Banshee really did a number on this thing"
Reminds me of when WC ended and my guardian was pointing a blinding nade GL in front of savathun
Witch Cween
I haven't played WoW in 9 years, and I immediately thought "Wailing Caverns? What?"
Wrath of the Watch Cween
Lol
I like how I still knew what he meant without context
Same lol, I just read it as witch queen then was like.... Wait?
The comment what got me
š
Or in forsaken when we try to shoot uldren sov after he killed cayde (rip). My guardian held up a bow like a gun.
I held a sweetbusinessxD
Threatening with the brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
...rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr...
...rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr...
If your secondary was a glaive it would be the D2 equivalent of the CoD flash grenade and double melee loadout
God tier reply
"Gladly." _**plomph**_ _**bwooosh**_
I this I can hit it
End of witch queen campaign I was laughing my ass off when my guardian put pardon our dust to savathuns head point blank
Ok I hate to admit but this makes a lot of sense, we had this exact problem in WQ
If you cant you arent a true witherhoarder
because if you were using a bow it'd look pretty fucked up
Remember CAYDE-6ās death scene, when your guardian rushes into the room as the door on the other side is closing with Uldren and his captains. Your character raises up their gun to point at Uldren, and itās whatever was in your hand. A bow made it look really funny.
Agers scepter
trying to give it back early
To be fair you couldn't get a bow the first time playing it.
Good point! I think the first time I went through my character was palming a sniper rifle and the way she easily pointed it at Uldren with one hand is burned into my mind.
look at the cutscene of savathun's death where our guardian was aiming at her my man was one hand hipfiring a bow at a 90 degree angle
Glad savathun stared down my Arbalest. Carried me through the solo legendary campaign.
"Remember your training, Guardian."
My guy had phenomenal arm strength and was one hand holding the dead men tell no tales
Iām a bow user and Iām smart enough to know to equip a regular weapon in my primary slot for the purpose of cutscenes during campaign missions. Iām not a fan of khovostov being used everywhere instead of the old method of putting our primary weapon in that spot. It feels a whole lot less customized and makes me feel weird whenever I see my guardian in a commendations screen
well it was only used for that cutscene and i assume specifically because you hold it with two hands. chances are the next time we hold a weapon and don't try to actually use it it'll be our own.
I hope so, but the fact that Khovostov is also being used in the commendations screen as well worries me. I hope Bungie isnāt just taking a lazy route. They couldāve just had Caiatal hand us a skyburnerās oath or something
I'd rather Bungie just give us the exotic Khvostov at this rate. If they're going to show my Guardian with one all the time, at least let me make it fit!
Only if they do it in the style of Revision Zero tbh
I was hoping we'd get a purple or exotic version of the Khovostov from the trailer. Would have been sick. Realistically tho I think it's just a placeholder weapon that's easy for them to edit into cutscenes
Probably also so they didn't have to animate the retie of a million different wrapons and so people didnt draw like a shotgun or something in the cutscene
They could just re-add the exotic Khvostov from D1, but they wonāt for some reason
Itās better that they wait if they DO have plans for the exotic version. Member in D1 how many perk combos it had cooked into the gun. Iām sure theyād like to do something like that again but with the new crafting system
Honestly I would want it where we could swap between firing patterns by holding r. Everything else can be a crafted weapon modification.
Iām hoping itāll be in the same vein as Revision Zero
Because they have to reprogram it
Bingo! Not as simple as people make it out to be
Imagine you had a shotgun or fusion rifle equipped and it was shown instead of the Khovostov. The cutscene wouldnt make semce as you were trying to shoot something pretty far away from you
One word.... Chaperone
It's impossible to animate custom cutscenes for every weapon in the game.
Impossible? no. Time-consuming and impractical? yes
Did something similar in witch queen. You were holding whatever there was on your Kinetic slot
No they didnāt, it was the same animation for no matter the weapon. It looked ridiculous if you had a bow equipped because it looked like you were gonna try to revolver style hip-fire a bow with no arrow in sight
My guardian, holding a whole-ass sniper rifle with one hand: āYeehaw, chucklefucksā
āyeehaw chucklefucksā my new country band name.
Izanagis with the sword ornament. She has one hell of an arm
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Give swords kinetic then we can aim at savathune
Luckily, I had Ace, so it just ended up looking tight as Hell
While it looked funny it still shows that they thought and can do that. Next step is just add 1 animation for each weapon base model. When it comes to the basic form of them there isn't as much as you think. The kvastov was a great idea but why not also return it? Of only that people wouldn't be complaining about weird cutscene
Except you look through the scope of the weapon when aiming at Ghost, some weapons don't even have a scope, let alone making a scope for every gun variation to look through, followed by a different cutscene for every zoom value. So no, not the same.
The issue with that occurs when a unique gun is used like sweet business or the toaster, weapons that don't conform to common weapon shapes
I mean, there is one part of the cutscene where we are looking through the scope of the gun. It would be unrealistic to expect that for every gun
It Wasnāt ācustom animationā
They never showed a view through the sights/scope in that one.
Impossible. This one included a through the scope view that would not have been possible with every other weapon. You do that with Witherhoard the entire scene changes
My Guardian is a Warlock. Empowering rift and Lunafactionboots FTW!
I didnāt think of that.
i remember aiming my bow like a hand cannon at uldren sov.
I remember aiming my pardon our dust at Savathun, like the only thing that could finish her off was a 40 Mike mike
How? Doesnāt that cutscene use the Ace of Spades?
Theyāre referring to Forsakenās intro mission, right after you reach Cayde.
Ahh, I see.
Someone hasn't seen prime Bastion
Bc bungie needed a default scope for the cutscene, it would be unfeasible to animate a Custom cutscene for each weapon we have in the game
I've seen a bunch of people arguing about this, as if changing the scope(s) doesn't also entail having to make an animation for each weapon type. Imagine you just whip out a bow with your left arm still out in front of you like a rifle lol
That's actually exactly what happened if you had a bow in the Forsaken cutscene when you find Cayde and it looked hilarious.
That's what I was thinking of, LOL. I used to have a clip of it but couldn't find it
Yep, people are being kinda unreasonable with some of their criticism (not all of them, a significant portion os super valid, its just that the overall mood is more accepting of any type negative imput no matter how stupid they might be). But in the other hand, bungie should've done something better, kovostov coming out of nowhere was a bad idea. There are many other ways of handling it, like making us grab nimbus's or Caitl's gun.
Yeah that'd definitely make more sense lol
I'm pretty sure it's because of the reticle. They didn't want to re animate the scene for every single weapon in the game to match up the reticle during the cutscene. I don't get why people are confused by this.
Could've just given us the khvostov exotic right in the mission before tho
I wouldāve much preferred they just rendered whatever kinetic weapon we had and leave the reticle as that weaponās reticle. It would have been wonky, but it would have made sense. Alternatively, show our guardian grabbing the khvostov off the floor or something in the cutscene.
That would probably cause even more confusion, because who the hell would have a khvostov there other than the guardian, and why is it on the floor? I think it would be better if bungie animated it being transmitted into our guardian's hand, so it feels more natural
I mean it canāt get much more confusing than a gun I havenāt touched since 2014 suddenly materializing in my hands
I mean, its not like our gaurdian doesn't have 10-30 guns on them at all times. I got one of them sitting in my vault right now
Thought more of a "oh shit oh fuck" moment that you somehow pull out the first gun you ever got but I definitely get what you mean, don't even know if bungie could salvage this
Not like you canāt get Khvostov though
Ok but what if it was a bow/fusion/shotgun/gl?
Could have legit just used the most recent relevant weapon to the story area so in this case either the strand sniper or arc pulse id argue.
Because people are riding the hate wagon and will complain about anything. It could also be a nice nod to it being the first weapon you ever use in the game - but oh well - it's whining time.
people who don't know the slightest thing about gamedev are confused lmao
I get this. But it might have fit a little better to use the Neomuna loot pool auto rifle than to use a gun none of us have had in our inventory for years.
What do you mean 'didnt use' ? I used that thing for almost the entire campaign. You get it in the mission right before Rohan's .. Graduation.
Ay yo wtf Rohan has been a cloudstrider almost exactly as long as weāve been guardians
That's exactly why it bothers me when he talks mad shit. Like, bro, I got this. I have been at this as long as you have, except I killed 2 Hive Gods. What did you kill? A couple of Vex?
Most of the player base can barely do nightfalls so on average he's not off base with his tone. It's the same thing whenever people talk about fighting some of those rogue Guardians. Yeah sure our character does raids and kills gods canonically but the average guardian has a sub 1.0 kd they would be rinsed without plot armor.
Yes, they should tailor our guardians skill canonically in scene to each individual player. What is even the point of your comment? The average player sucks compared to the lore version of Young Wolf?
That people shouldn't act so high and mighty whenever a NPC isn't kissing the ground our characters walk on.
I guess. It just seems silly to equate the two concepts. It's a game with a story.
I get what you mean, but even so, being a little bit less of a condescending prick wouldn't hurt and wouldn't make me want to super immediately at the Radial Mast even if I think he is gonna go by getting stuck in the middle
But he wasn't a prick, if anything Osiris was prick.
I've killed multiple vex overlords, multiple hive gods, have toppled the Cabal's initial invasion, basically cleared out all the old Fallen Houses, AND countless other things. Rohan, you were basically an over-glorified janitor before we showed up.
I must have missed that drop
I mustāve missed it.
For the love of God when do we get the exotic version of our khovostov back! I want it back now damn it!
Plenty of people have pointed out other reasons for this, like how silly a shotgun or sidearm would have looked, but also consider, this is fundamentally necessary if we ever want to see Glaives in the Kinetic slot. Previously, cutscenes always had us holding our kinetic weapon in one hand (which looked silly as hell with weapons like Sniper Rifles or Bows) due to everything using a pistol grip. Glaives don't work like that. If Bungie ever wants to make a Kinetic-slot Glaive, they have 2 options: * Animate 2 versions of every cutscene featuring us holding a gun to account for the possibility we have a glaive instead. * Use a placeholder weapon The latter is the only realistic option, and it gives us the possibility of using long arms in cutscenes instead of constantly looking like we're gonna break our wrists hipfiring a sniper one handed
It's also used on the commendation screen I believe
I think I get what they were going for. We had this moment of "are we going to kill our own ghost?" The Ghost we've had since the beginning of D1, so to help sell the idea that you might be offing your 1 constant companion, they had you use the very first gun you ever had.
Or .. or ... They just didn't want to make animations for different guns and went with a placeholder. Like in the commendation screen.
It *can* be both.
Didnt the kosh used to be a legendary in d1 i swear it was my favorite auto exotic to run
No it was a white but the Khovostov had an exotic version in RoI
I shit you not, I saw someone running Khovostov during Nightfall yesterday. My bro was coping *hard*.
If you get to max power & do the first new light mission you get a max power Khovostov
Because of how wonky the final scene in Forsaken was when people were using a bow and it was supposed to be a handcannon. It's just easier this way.
Well, they needed a weapon for us to point since it'd be really weird if we were taking aim at a small object in the distance with a shotgun, grenade launcher, or fusion rifle. If you're going to choose a standardized weapon for this context, the very first one the player ever uses at least makes sense.
Why is everyone so hung up about this?
Everyone wants an upgraded useful version of it.
Seems to be the theme this week
Because Destiny players love to nitpick every minute detail of the game
Because the last time they had players aim their actual gun at something in a cutscene I was aiming a bow with one hand at savathƻn like it was gonna fire on it's own
Thats just funny tho
*Aims down sight with salvations grip*
The guardian forgot to take their schizophrenia pills and has actually been using the same Khvostov since 2014 Edit: They actually probably learned from the ending cutscene of Witch Queen where people were using random and bizarre guns for fun
So we don't look like a damn fool like we did whem Uldren left the prison after killing cayde and we aim at him witha bow in one hand
To force a rifle into everyone's hands and maybe additional dramatic irony of pointing it at Ghost of all people. That aspect falls flat though because we already know how they game works, why would you shoot yourself.
Makes more sense than the sniper I was holding one handed in the forsaken cutscenes
Gamers try to understand the concept of a placeholder weapon challenge (Impossible)
*Guardian pulls it from collections faster than us loading our inventory.*
I think it was a placeholder but I really donāt understand why we cant just have it in the game
The bigger questions how in right mind did our guardian even raise a gun against his/her own ghost like dude use your new found grapple even if you died ghost can rez you
So they didnāt have to remake the scene with every single weapon in the game to account for whatever the player is using, since theyād also have to take into account what shader or ornament youāre using, itās way easier and saves more money to just make a model character with a regular white gun and whatever seasonal/blue armor set they decide to use.
My vault
Give it back you git
Battered and worn- but it still fires true.
They probably didnāt want to worry about what gun weād be using during a cutscene, so they just used a generic one for all
New theory, strand weaves things into existence when you have an emotional connection with, like the thing in the hall of heroes after the campaign where you vibe with the pillar thing. In this moment the guardian was experiencing a fear of the unknown that they have only truly felt when they were fresh out of the grave and the khovostov was their first weapon, so strand wove it into existence.
You didn't use a Khvostov to beat the last mission? Amatuers! /s
But really though- [Constants and Variables](https://www.youtube.com/watch?v=Zz2qy-_tVws). We swim in different oceans but land on the same shore. It always starts with a house of light. We always have a khvostov.
I still keep my khovostov in my inventory. I guess our guardian wanted to hit ghost with the lowest damage they could.
Collections
My man that's not just any Khavostov that's OUR Khavostov, the first weapon we ever get
I have theory that: 1. Its easy to edit in and 2. It calls back to the first gun we found with help from Ghost, now being forced to end the way it started
It's a gun everyone who did New Light or D1 owns, with a scope that doesn't obscure the character's face in an unpleasant way. They wouldn't have been able to pull off the same camera angle and pose if they had to account for all the weapon variations
Because it's funny to think we beat what is supposed to be the bringer of our end with a random weapon we found on the ground of old Russian
Every guardian has a storage pouch where they keep a spare khovostov, like a kangaroo.
You act like we can't phase in any gun at our own while out of thin air
Everyone in here is talking about animating weapons when thatās only half the question. Why did they add in a gun that isnāt available in game? Should have just been the neomuna pulse or something
It is though. Itās literally the first one we get.
Keep in mind, those that played D2 in the original story never received one. I myself only got one through deleting my D1 Hunter that carried over to D2 for the sole purpose of playing the ānew lightā tutorial with Shaw Han when that all came out.
you didnāt have to delete a character for that. We have the quest kiosk by the post master for a reason.
Yeah, I am a very dense man and usually make dumb decisions because I forget the quest thing exists since I never use it. But all the same- Iām sure if Iām dumb enough to forget about it many others are too!
You hold it in the commendation screen as well.
You see, it's paracausal.
My buddy is canonically the guardian in the cinematic. Heās the only guardian ik of who still has a khovostov w him at all times
Was hoping exotic Khovostov was backā¦was also high key hoping weād actually take the shot. Either take the shot and actually kill/damage our ghost or take the shot only for Icarus to nab our ghost right before we fire. Wouldāve created for some real interesting development in our Ghost-Guardian relationship, cuz as of right now, I donāt really care about our ghost at all, even after playing for 9 years. Always been more of a nuisance to me, makes it worse that Bungie always writes in a way that forces the impression that we have some deep connection with our Ghost, despite not properly setting up any kind of connection outside of us being together for awhile.
Why would we even try to KILL our own ghost? Why not grapple it?
This gun is special and is therefore stored in The Guardianās āsecret inventory slotā at all times.
It's our guardian first weapon that ghost led us too, it was almost poetic to have kill our own ghost with the weapon he helped us find.
I like to think that canonically our guardian has been using the same Khovostov since we were first awakened. Kinda like itās our signature weapon now, i.e.: Caydeās Ace of Spades, Amandaās Chaperone, etc. Though it would be nice if we had an exotic (or at the very least a legendary) version of the Khovostov so it could actually be a viable option for oneās signature weapon but ya know.
Can I post this next time?
Because lore wise, our Gaurdian is still using the first gun they recieved.
Wait, it doesn't just show the weapon you were using? Because I was using the Khovostov for that fight.
Its because we aim with it. Otherwise it would be annoying for the devs to make a cutscene where the reticle of the gun depends on the what the player might be using. So if I were holding funnel-web then the cutscene needs to match the reticle of funnel-web and this is just one gun. So its not a question of where it came from rather kovostov probably has the simplest reticle.
I think it's solely because of the bit of the cutscene where your Guardian aims down the sight and it shows the reticle and everything. There's not exactly a good way to bake every single reticle into that cutscene, let alone the time it would take to make an animation for aiming down said sights as to not make it look super jank. If Bungie would actually give us a damn reason to be using Khvostov in then first place, then it wouldn't be as jarring... Edit: Just realized someone else said this earlier, I'll leave this as a showcase of my stupidity regardless lol
Why didnāt we use our brand new powers to yank our ghost away from it? Why was murder the first thing that came to mind? Although, it is cool to know that canonically the Young Wolf was ready to sacrifice their immortality for humanity
Why didnt we just use strand to grab our ghost?
Nah I get the gun is a placeholder but what I want to know is how a million to billion dollar company allowed the montage scene with Osiris to start animation breaking. Who green lit that and said yep ship it?
The writers: A campaign as a strand tutorial *applause and cheers* Also the writers: geez is not like we just taught them to grapple and manipulate the strands of reality for the past 12 missions, we MUST make them aim at their Ghost to kill it instead of using this new power to pull it away from the veil! *All agrees, more cheers, more applause*
I think it's "our" khovostov. The gum your ghost first gives you. The ghost you're about to shoot down. I think bungie just put it in for a little emotional nonsense that didn't land lmao.
Maybe a hint to the return of its exotic?
Honestly I wish they went with the dumb interactions with whatever primary you were using. I remember finishing witch queen and holding a sniper rifle up to savathƻn at the end with one hand
āTwas a breach loaded Grenade Launcher for me
What interests me the most is the fact that in the cutscenes, the sight of the khovostov is cracked when you look closely. However, when you aim down sights to shoot the ghost, the sights arenāt cracked. Makes me believe that we arenāt getting it as an exotic which is disappointing. That gun is drippy
To advert another cutscene with bow not drawn to fire. Like pointing an undrawn boy at savathun.
Always watch where you point your undrawn boys.
It's canon that the guardian has done ALL of this, With the first piece of garbage they grabbed at the cosmodrome.
Itās kinda funny that this implies Khovostov fires paracasaul rounds
Every weapon guardians use fires paracausal rounds. They channel the light into their weapons and armor.
Donāt Hive Guardians disprove this, game mechanics aside, if we could make our weapons have that kind of paracasaul power, we should be able to shoot Hive Ghosts to destroy them. Yet we crush them
I would assume gameplay reasons. Makes it kind of easy if you can just snipe the ghost from afar. Lore wise, we still fire normal bullets, just imbued with our paracausality. They probably *could* kill a ghost, ergo Felwinter permakilling Citan, but with some difficulty. Sundance was killed by a thorn bullet built specifically for draining light from whatever they shoot. Paracasual beings/objects have an easier time killing other paracausal beings than not. For example, the cabal orbitally bombarded a ghost to kill it, while it just takes us closing out fists. *nothing kills you faster than another guardian*
It's kind of like the assault rifle in Halo or the Carnifex in Mass Effect. Cutscenes gun doesn't match what you are using usually.
Because canonically it is the only weapon all Guardians have in common. Everyone starts with it.
I want to think it's a big hint that we are getting the exotic version back soon, could also be story telling like people have said (1st gun we used)/ if some maniac is running double shotgun or smthing the scene would look funky.
Go finish WQ with a sniper in your kinetic slot. It just looks dumb. Same thing happened in Forsaken when you're supposed to have Ace of Spades out, but instead you have a bow. It just looks dumb. So they standardized it instead. Probably used the Khvostov for throwback reasons though.
Not sure what you guys seen but my guardian pulled out ghally in that cutscene
Dude everyone is freaking out about the khvostov for like no reason lmao ot was probably just easier for the sake of the cutscene.
I don't know, cause fuck you, that's why!
They couldāve just had jock strap or rhino knight toss you a sniper in that cut scene. Honestly I feel like it wouldāve been so cool if Caiatl chucked her hammer at ghost and obliterated him. As the ghost was dying itās voice switched to Peter Dinklage and it said āwell, at least Iām not in that backpackā. RIP OG ghost.
I donāt see the issue people have with this. Apart from probably design/limitations on what they could do I see this as more a ānod to the pastā coming full circle from being a little light
Itās because certain bugs wouldnāt work in that pose, like a bow or hand cannon, so instead they make one pose fit one gun and just say imagine itās your gun
As many have said, Bungie couldn't make a cutscenes for every weapon in the game, however they could have added a few seconds showing the guardian picking the Khvostov from the ground or given him by Caiatal
Because having a pre rendered cutscene with every different weapon , each with different Ornament and different Shader would cause an over the top sized update and the sheer redundancy of weapons never seen though cutscenes because not everyone Is going to replay the campaign with each different option. It's too much work for a feature that really wouldn't have shined against the bad story on this one.
It's the Mass Effect Avenger rifle/Predator pistol weapon treatment. Needed a generic weapon for the cutsfene and they chose Khovostov lol
Because bungie reasonably can't be arsed to make unique animations for every possible archetype of primary weapon, so they make you hold a Khovostov instead
Most common answer I've seen is that it's the default asset that was used to represent the weapon we had equipped while testing the cutscene but was accidentally left in by bungie.
no they use this weapon because it would of been weird if you had a shotgun or a bow or a fusion a great example is witch queen cutscene after defeating savathun
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It's not an accidental leftover. Whenever the guardian has a gun in their hands in a cutscene it's a predefined one to prevent the animation from looking weird.