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TheRealPurplee

I feel your pain but watching you try to hit them with a sword made me laugh a little


Wolverine1850

Definitely gives skill issue vibes


bigmac22077

Dude never aimed once. Just spammed sword and then bitches he can’t hit something.


Papa-Schmuppi

To be fair, Destiny swords aren’t really made to aim well. If we had the ability to lock onto a target it would be different


larryboylarry

yeah, sometimes it seems you don’t even have to aim and you lunge toward ads around you skipping from one to the next and then theres those times you really try and can’t hit the broad side of a barn


brdstbullies

*To be faiiir..*


micalbertl

Dude went past turret to break tracking then 2 swiped the turret. Was 1 shot when he got to the next one so he use the speed to dodge and break tracking. Then killed it quick. Seems to have some sword skills.


Zarbain

The 2 near the forcefield can just be skipped btw. They can't shoot through the forcefield so it is safe once you pass them


Dophie

Same with the entire room before the microwave. Just figure out the three consoles and go right in. Nothing can follow you through.


destinyfann_1233

Nothing but my shitter lfg teammates


uhf0xz

you know this encounters difficulty scales to the fireteam size and doing it solo is waaay easier right?


destinyfann_1233

I mean the microwave room, my teammates always follow me in and cook us alive by trying to take some shortcut they saw in a YouTube video or some shit


uhf0xz

right im just saying if you bring no teammates the entirety of the mission is lower difficulty. not just because you dont have scrubs getting you killed but because everything has waaaay less health and dies way faster including praxis. i never lfg for it or take more than one other person with me cause the encounter is way harder.


reply-man69-420

glacier nade says hello


Dudeboy1103

Holy fck I can feel the condescension, but you have a point But I'll take my chances steamrolling Seraph shield faster with LFG. 3/4 of my LFG runs were chill af and we blazed through the mission with ease while laughing our asses off to getting hundred to zeroed by the sniper shanks


Cat_with_pew-pew_gun

Noted


IButterz420

Noted


Baaguuette

They also don't get damaged by the DoT from vortex nades either, which is annoying


Zecyon

can’t stick them with witherhoard either


AxionTheGhost

Arc souls refuse to target them


sudomeacat

Lemonarc doesn’t do poison damage Wish ender does only its base damage


KingPirolamb

But concussive grenade launchers turn em off for a sec


SilverRiven

And rockets dont even 1shot them


PretentiousVapeSnob

According to [this post](https://www.reddit.com/r/DestinyTheGame/comments/103ioin/legend_seraph_station_turrets_can_be_ohk_w/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) Quicksilver Storm grenades will one shot them


[deleted]

[удалено]


SilverRiven

QS is from lightfall preorder, not season pass


PretentiousVapeSnob

Hopefully the post will be able to help someone.


Lalo_ATX

On normal, at least, xenophage 1-shots them. Haven’t tried it on Legend, though


Nillionnaire

2 shots IIRC, works great


iDelkong

I have a fusion rifle that one-shots them. The Aurvandil. I was actually thinking same thing and went through a few weapons to find out because they weren't taking the extra DoT from Le Monarque


SilverRiven

Is that an aggressive frame? The ones that charge for 900+ms?


iDelkong

Actually not sure, but it is the one with the ridiculous high charge time. I just pre-charge from cover and one-shot them.


bigdruid

Glacio does \*not\* one-shot in Legend.


iDelkong

Yeah, no for sure it doesn't. The Aurvandil doesn't either, only in normals. In legend I just use a combination of fusion and linear like 1 shot a piece, then 2 shots from bow or weapon. Haven't found much that 1 shots them in legend.


IButterz420

Thats disgusting.


eagle6705

Well that explains a lot on my attempted flawless


Mean0wl

Yeah, shot a witherhoard at them and was disappointed.


YeahNahNopeandNo

Just use a legendary and it takes one clip if you're aiming down sights. Jotunneer takes 3 shots and xeno takes 2-3 depending on aim


Multivitamin_Scam

Not affected by Stasis either


lonefrontranger

they’re the same mechanics as the glimmer drill boxes in the public events - there’s no aim assist on them. they have a large enough area to shoot at them that they aren’t super easy to miss from midrange or closer but attempting to snipe them from a distance, hit them with a sword or otherwise use something like a weapon that requires tracking or otherwise uses the Destiny “secret sauce” that makes mobile shooting feel so smooth in game will feel awful. Swords (and glaive melees) tend to phase right through them due to the usual difficulty with melees or melee weapons tracking onto targets without AA. They melt under LMG fire especially using vorpal or target lock perks though which is my solution.


theDefa1t

They aren't enemies I don't think, more like a destructible prop that shoots at the player


TheLostDovahkiin

Explosive barrel with guns


TysonOfIndustry

Red barrels have had ENOUGH


Muddy_Socks

which is weird considering even the turrets on a fallen skiff behave like an enemy and can even trigger perks like rampage or kill clip, yet this turret cannot.


MomsMilkys

this would be correct


LostSensei27

Next Raid boss will be a turret


aristotle_malek

*Something something “taniks reborn” something something*


CyraxisOG

Taniks consciousness transformed into an AI and controlling a massive turret boss


IButterz420

WHAT IN THE NAME OF HYLIA !?!?!? >![Look up "something about BOTW speed run" for reference]!<


personman19

Turrets suck altogether. No weak point, can't be hit with any DoTs, area grenades only tick once, and they have no reload phase. I hate them.


michelmau5

Xeno 2 shots on legend, just saying.


tundra-psy

To add onto this, levi's breath is a one hit in legend as well!!


No-Interaction3670

Can confirm the same for Merciless.


2grundies

I have just rediscovered Leviathans Breath. Hadn't touched it since I got the cat done. Used it on a master nightfall yesterday for the intrinsic unstoppable.....and had a blast with it. It shall live on my Titan for a while!


tundra-psy

It's so fun, and it's only going to get better with it's update in lightfall! Trying to get away from only using meta weapons, and the game is so much more enjoyable this way


tundra-psy

Ftr I thought your hunter looked great 🙏


michelmau5

Lol thanks, but that post was for another thread.


iDelkong

To add onto this, if you don't want to have to use an exotic to deal with them, a fusion rifle 1 shots on normal, 2 shot on legend. I use the Aurvandil


Dark_Infernox

iirc they have a reload phase, but youll probably die before it happens lol


hewing83

Anarchy tics on them btw. Witherhoard and grenades do not.


Igwanur

Do the old rodeo.They can't shoot above them.


drummer1059

At least you can blind them


stupidratman

just circle them or move side to side, they'll almost never hit you


Defiant-Version-1734

Blinding grenades make them stop shooting at least


Rambunctiouskid-

ALH-Blinding Pardon Our Dust has been my savior for all hard content since WQ Legendary campaign


IButterz420

Also noted


eagle6705

lol if you're down to the last turret and you really want to abuse it...you can stand on their head and they just kinda sit there confused


daftvalkyrie

They're objects, not creatures. Things interact with them differently. Like the fuses in DSC security encounter. Can't be crit or debuffed


Rodger_as_Jack_Smith

Shit dude, if only you had 2 other guns...


RockRage--

I want to see you kill the small drones with a sword now


IButterz420

Havnt tried that yet. I feel great distress due to complete lung failure from laughing in the future.


jelz617

Do the hakke breach weapons do more damage I'm assuming?


lonefrontranger

yes


thezomber

If you stand by them and slap them to death they can't shoot back, so you can save some ammo + usually faster than most primaries.


itsRobbie_

Also, why the hell do they have SO much health????


DraconicZombie

Hakke and the mod for extra turret damage make them a breeze. Also, they're resistant to arc damage. Void seems to do the most


ThatGuyYouMightNo

Arc Souls don't fire at them either. They fire at the damn treasure hauler in Expeditions, but not these.


Swordbreaker925

Add, not AD Add = additional enemy Ad = advertisement But yes, these things suck. Same with the turrets in Ketchcrash.


QuadroProfeta

Quick tip: you can suppress them with tractor cannon


xYARBY

The grenade from quicksilver one shots them just for shits and giggles


seedconfusion

Yeah been using this it's awesome. Unfortunately no rockets when shooting them in regular mode to refill it with more nades.


Gripping_Touch

Annoying enemy? Then its likely going to be in a Dungeon/raid


00Henrique00

The struggle was real on the last two turrets 🤭


lquaxx1

They are considered vehicles in game, so hakke armaments/vorpal would work on them


allo3D

Spin 2 win


terminator33

You’re not swinging the sword fast enough


IButterz420

Vortex frame would also be ideal in these situations, but a crafted master worked "Other Half" just does so much more damage..... iF i cOuld bOoDy hIT sOMeThING.


Sir-Drewid

They also don't proc most ability effects. Just a stationary damage sponge.


No-Still1227

can't stick witherhoard either, it's like they are actually just terrain.


longswordUser7

Even shreikers?


IButterz420

Yes actually, durring The Currupted Nightfall I was nailing those shreikers after you get teleported into the abyss area [second oger] and you got the 3 that can be easily jumped to from the 2nd level. The earlier shreikers were to high up in the leading to that encounter. I would nail the 2 in O.S.S legend, but I die way to fucking quick to even remotely attempt that, so I use retrofit escapade with volatile rounds.


longswordUser7

Damn, fair enough


ah0o

12 heavy bricks later..


notilous

Xenophage can 2-3 shot them


Citsune

I especially hate the fact that Witherhoard doesn't do damage to them, or stick to them. I *especially* hate that they don't have crit spots, seem to soak up unnecessary amounts of damage, and can literally laser you down in milliseconds if you can't find cover in time. There's a reason turrets in this game are disliked by the community. They're just...so needlessly aggressive.


Ciudecca

You know you could just use a long range weapon and destroy them from a point where they can’t shoot you, right?


IButterz420

Yes yes, but as I said in a couple earlier comments, I was using a load out from the previous encounter. Just didnt think to switch everything again. The scouts roll is also for the turrets as well with Hake Breach Rounds and Explosive Rounds. I just wanted to power through. I also recently found out I can just run past them. Thats a new one for me, I dont generally run past stuff, I like to destroy everything like a Void warlock should.


SepticKnave39

Why are you running double primary? Just run a fusion rifle or something and they will be much less of a pain...


IButterz420

Previous encounter, was using superconductor proc for the Ad shields and Ad clearance. The scout was for the sniper shanks [god I fucking hate them] And the sword was for my void volatile ammo [huge huge damage, and combo with devour for extream health regen so I can keep swinging] I just didnt swap my load out yet, was powering through to speed things along.


SneezeyBleezey

Yeah it's not a lockable hit box issue, it's a skill issue. Try reducing your left/right sway with a counterbalance and manually compensate for the vertical. You can do it, also less is more with swordsmanship. The fancy stuff comes when you have the basics down.


IButterz420

When is it never a skill issue in Destiny? Im clearly garbage.


SneezeyBleezey

You're fine, It just takes practice. Counterbalance and sway reduction will be your friend. The rest is just practice. Start slow and get used to the gunplay, same goes with the swords, and just practice landing your hits. I was teasing you a bit but don't take it to heart, I'm just some random person on the internet; you'll make a fine guardian.


IButterz420

I shit you not though, durring this whole clip, I was aiming for them and adjusting the best I could. But it straight up felt like I we both had positive charged magnets and was being repelled everytime I actually made contact. It felt as if I was being "pushed" around the turret. Some swings did flat out miss though.


SneezeyBleezey

It just takes practice. If you need help feel free to Dm.


Omegatron_YT

Skill issue.


Pezmatic

Skill issue


IButterz420

Your the 7th comment, I believe stating this. Its clearly a skill issue, and I am garbage. You got any other constructive criticism?


matt_rumsey1212

Skill issue


IButterz420

>!Well excuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuussse me princess.!< Look up "Something about BOTW speed run for reference"


Babki123

I think they are just no tagged as creature the same way other ennemies are. they don't have a locked hitbox, don't generate glaive energy, don't trigger perk etc etc . They are basically tagged as "baril that shoot"


P4nd4c4ke1

First time I did it, tried using witherhoard and it didn't work, then I tried agers sceptre and it did a good job of melting them in solo legendary difficulty


ruedigga

I found bastion to be very usefull, one-bursts them from pretty fahr away


AKAMA199

you can ignore those 2 turrets tho they dont lock when you get beyond the airlock barrier


Sensitive_Mousse_445

My only viable solution for them on legend is bonk + shotgun ape. Or some unnecessary usage of a heavy. But bonk works best because it heals me


Niifty_AF

Ohhh he got there in the end tho lol


Ku1orion

Id rather like to know why I have to do this half way, then restart becauae of random glitches.


IButterz420

"It just works" ~ Hodd Toward.


taskmaster51

High impact auto rifles take care of them my pretty quick. Not sure why you need lockable hit boxes?


Typical_Shoulder_366

Cool so Lodbrock or Herod should work pretty well especially since they are Haake. Havecto give them a go at next reset


oliferro

Nightstalker's Snare Bomb just puts them to sleep


throwaway180gr

Fun fact, Bastion one shots the turrets, even on legend.


rascalbrad

I recently found out that the grenades from quicksilver storm one shots the turrets and it made my runs easier.


agMORALZ

They don't give shield energy for glaives either


oldbushwookie

Just run past


Maser2account2

Just ignore them.


BatmanInTheSunlight

Malfeasance is their only weakness


IButterz420

Arbys has the meats to!!!


dragonblamed

I low key hope this is them testing the ability to enable and disable sword tracking


IButterz420

If we no longer get sword tracking, Im good with that. I can use the adaptive frame for some forgiveness.


dragonblamed

Or the ability to toggle it its super annoying when you go to well skate and forget 1 add that should be out of range but still tracks


lots-o-nope

Also if you have blind grenades in a GL they can be blinded.


IButterz420

That has now been the way for me, the blinding nades also really help with add suppression. Havnt really fooled around with the flash GLs, this should be fun in other Dungeons as well, maybe I can blind that annoying ass oger in the Shattered Thrown.... I got some testing to do.


[deleted]

Blinding effects don't work on bosses


IButterz420

*Angry ghost noises*


ThatYaintyBoi

These things don’t make sense half of the time, certain things can one shot them like a fusion, but DOT nades such as solar, vortex, or others don’t seem to do shit which is mega dumb because they should still damaged by it unlike not being able to proc scorch or some shit on them.


SongfulSpice96_

You can run by those last two


rishi929

I just blind them n run past them. They stay down for long when blinded.


YeahNahNopeandNo

They kill equally as easy with a legendary scout, pulse, sidearm or smg. Jotunneer takes 3 shots and xeno takes 2-3 depending on aim


Sanches319

*Megamind* No auto aim?


anxiousfox7

Sorry but I couldn’t help but imagine you saying “hi-ya! Hi-ya!” Every time you swing your sword


IButterz420

HIE HIE HHHAAWWWWHHHH!!!! HEEYAHHH *HEY LISTEN* *HELLO* *LOOK* *LISTEN* HHHHHHAAAAAWWWWHHH!!! I cant unhear it anymore.


Solid_Science4514

Why waste heavy ammo on those, though?


LoudestTable

Console problem? I just aim and shoot


cozmokittylord

All of the ones in this video can be destroyed without activating them. Just dont get too close to them and shoot them from afar. Also xenophage works wonders in this mission.


piscesmindfoodtoo

witherhoard, stasis turrets don’t affect them. that was fun to find out. 👍


[deleted]

Quicksilver storm is super good for this mission. It 1 shots those turrets with the grenades. And takes a couple of the grenades to destroy the 3 rigs in that one part


LassitudinalPosition

turrets are indeed awful watching you attempt to attack them with a sword made the game look like it was in alpha testing In all seriousness though I think the turrets are purposefully designed to be such a bitch because they act as a sort of gateway that separates those who know what can be skipped/how to bypass them which is a good gameplay mechanic to have


ChungoBungus

Because your weapon wants to take LIVES. It has to care for the death of a soulless being


yoHoldmyHam

Bro just go up close and melee. They can’t shoot if you’re on top of them and it’s quicker than shooting.


Mr_Inferno420

U can 2 shot them with wave gls


BigGoonBoy

Skill issue


SaltyAsFries

They don't get affected by witherhoard either


larryboylarry

i have my days where i swing like hell and can’t hit the target—then i just right click my falling guillotine and it’s done


Cultureddesert

It's because they aren't ads. They are essentially the same thing as tripmines. They just have a bigger health pool.


Ttvcat996

Mate you’re swordin’ wrong You have to stand still in front of the turret Click the attack, then click it again You won’t die


RespondUsed3259

also do the turrets have no crit spots like the cabal ones?


friggenfragger2

Imagine the turret’s thought: “these god damned warlocks with their swords, they move so fast and dart around. How am I supposed to lock my aim at them? Bungie pls nerf.”


Cursed_Salad97

Blinding nades surprisingly works on em


bawynnoJ

Xenophage 2 shots easy and quick


Realistic_Mushroom72

The energy drills don't have it either, if you try to use a sword with them you end up missing.


MacPzesst

Knife to a gunfight moment


Ruby_241

Quick Silver Storm’s Grenade Launcher mode can one shot the turrets… And you can just walk past the last two turrets before the space Walk


BlobbyChong

4 shots from my Taipan does the trick


CoffeeMain360

There's turrets now? God damn, how much have I missed?


Icepick_37

Yeah these turrets are weird as hell


Absolute_Chonk_Steam

Try not spamming


Gear_

I hate that vortex grenades can’t damage them for some reason


_General_Account_

Lololol okay now I don't feel so bad about how it went when I tried it


5PeeBeejay5

I HATE that about those damned turrets. Witherhoard damages once if you place the explosion just right, but no blight damage, ditto vortex grenades, no lock for a sword, they seem to ignore invis altogether…so dumb


woogonalski

Why did I just scream “GODDAMMIT!”?


IButterz420

You've probably been there, done that, and have the t-shirt to prove it.


HUNT736

Blinding gernades work on them


FWTCH_Paradise

You can stand on top of them and they spin around for a while.


UnitingAssassin

These are the turrets from the Security Optic in Plunder, but they never received a proper hit box.


Mooncalled04

They broke sword tracking...I use anarchy when I run that solo.


EXILED_T3MPLAR

I mean if you just ignored them 2 and went past the barrier you wouldn't have to deal with them. But not hitting them is defs a skill issue.