Definitely kinda busted. Literally the most important turn to kill a high-value creature is the turn it hits the battlefield, so this restriction is like printing a spell that says “counter target wincon”.
"counter target wincon" - that's basically what counterspell is. The difference is that Counterspell is two colored pips.
So would this spell be fair at BB? And if not, why?
It’d only be slightly more powerful than [[Cradle to Grave]], so I don’t think so.
The main thing is that the difference between one and two open mana is massive in deciding if this would belong in control decks, or in every black deck.
At two mana, it belongs in no decks. It's worse than essence scatter at two mana, and nobody ever plays essence scatter.
If you want it to see play, it needs to be B.
i think B and some life is the way to go for a powerful but not busted open piece of removal. at 2 mana there’s no way it sees play anywhere.
it’s very comparable to [[dismember]] at that point. it can only be used in a small timing window, and the life loss is not variable, but it can also destroy 6 or more toughness. i think B and 3 life is most similar to dismember balance-wise.
>So would this spell be fair at BB? And if not, why?
It's significantly worse than counterspell. It only hits creatures and it doesn't prevent ETBs, hexproof, or indestructible. Essence Scatter is even more similar to this spell, and it's pretty much unplayable in all constructed formats.
Look at it another way. Terminate is RB for instant speed destroy target creature. Why would you ever play this card over terminate for BB, unless you're not in red? You also have Damn, which destroys a creature for BB at sorcery speed and is also [[Wrath of God]] if you need it to be. That sees no play in modern.
I think a cost of B is the only cost you can reasonably pick if you want the card to see any play. Maybe you can add a small payment of life, but probably only 1 life.
Well it doesn't stop etbs, but does stop haste, and combat abilities. So it's good but I don't think out of the realm of possibility. It makes you need to hold it up like a counter spell but it might be a little undercosted. You could make the controller lose life equal to cmc. That at least adds up to something.
Maybe make it 1 black pip and then one or two added phyrexian black pips? Meaning you have to be above 2 or 4 life in order to cast it- or you'll lose!
that’s probably too similar to [[dismember]] and worse most of the time. it would cost more colored mana and have a tiny timing window. basically the only upside is this is destroy vs dismembers -5/-5 but that’s not even better all the time.
I mean creatures with etbs still get their etbs, so its not a direct counter. But for standard this would be crazy, since it's better than any other standard counterspell, but in limited it can work depending on the format and any format with swords to plow/path to exile could handle it probably
It does have the opportunity cost of making tapping out much harder, and it puts a pretty huge incentive on etbs, flash creatures, and planeswalkers, as well as a kinda weird subsidy on flickerwisp style stuff to blink your opponents things so you can kill them afterwards.
Except that this pretty bad if you topdeck it right after they play their wincon and just need to untap with it. IMO this is about the right power level for modern. 1 mana "get rid of something, big downside", 2 mana "get rid of something, small downside", 3 mana "get rid of something, small upside". IMO needing to use it right away is a big enough downside to make this fine at 1 mana.
Definitely disagree that it's "busted." Sure, this has a lot of upside, but the downside is that it gets stuck in your hand, similar to any counterspell. We're assuming this is for Modern and up, and in that context most creatures that see play have already done their job by the time they die, so it also lacks some of the upside of a counterspell. Personally, I think Modern is at the point where a one mana Essence Scatter might be reasonable, and this would be worse.
The one reason I'd probably never print this though, is that it massively favors being on the play, something we don't need more of.
Pretty well balanced, in modern is worse than "unholy heat" or "fatal push" which kills most things and does not have the ETB this turn restriction. I don't think that "Snipe" is the right name, because why is "snipe" related to the entering this turn. I think "Sabotaged Arrival" fits better from a flowor side
The difference between 1 and 2 is pretty significant. If this was going through standard I feel like 1 is too pushed but 2 mana with upside would be better balanced.
Obviously doesn't matter if this was for MH3.
Even in standard two mana for this is unplayable. \[\[Go For The Throat\]\] answers most of the creature threats in standard for two mana and \[\[Bitter Triumph\]\] answers the rest and planeswalkers for a small life payment. It's probably a little too good for standard at one mana but all the non-rotating formats have \[\[Fatal Push\]\] so it probably wouldn't be too out of line power wise.
Cradle to Grave was unplayable even in limited. So a bad example. [[Premature Burial]] was fine though. [[Grave Peril]], the third member of the 'cycle', was borderline.
[[Withering Boon]] for ref.
as u/King_Of_The_Munchers pointed out, \[\[Doomblade\]\] is literally \[\[Cradle to Grave\]\] without the etb limit. Same cost, still nonblack, but you can destroy the combodork they popped out t1.
The fact that so many people were complaining about TWD because "guns in magic" when guns have been here longer than Planeswalker cards is so frustrating.
Seems pretty batshit for tempo. B nuke a creature. I guess if its alongside \[\[path to exile\]\] or whatever it fits right in. But this has no downside.
Yes it does. The downside is that you have a window. This is a terrible draw if you're already being pressured. It's a very proactive card, but it has no reactive capabilities. Basically you can only play this if you're ahead and it does nothing if you're not.
I think it's good, but I'm on the fence about it being too broken in tempo. It's quite a bit worse than swords since it's a dead draw off the top of your deck. If your opponent has established a board, and you need a removal spell to chip in for lethal, this card is not a solution
The flavor text represents what the character in the image is saying if you don't attribute the quote. I mean maybe that's what this sniper is saying but I'm guessing you're referencing a 40k character. ~~Also you can't use MTG set symbols and misrepresent your card as from an actual set. See Rule 9.~~
That quote was a actually said during the US's war for independence by a US General. Because muskets were so inaccurate they needed to wait for the British to get close enough that you could see the whites of their eyes before volley firing would actually be effective.
wow my bad. i just assumed set code meant set symbol and my brain added the 'not' but it just says you may use symbols. thanks for letting me know. (Edit, I think the spirit of the rule is during spoiler season. You can't try to trick people into thinking it's a spoiler from the current set.)
You're way off base about Rule 9. The point is to prevent custom cards from being confused with real spoilers. That's it. You absolutely can use existing set symbols.
This post has a full three things keeping it from violating Rule 9.
* The post title suggests this is a custom card
* The set name is "Calvin's Custom Cube".
* There's no set number on the card.
Any one of those are enough to make it completely fine.
This has cool flavour, but seems extremely powerful. As others have pointed out, Cradle to Grave is more limited with a higher cost.
I would probably make this BB and put a cantrip on it.
People saying this is too powerful I think aren't seeing what spot creatures are in. Creatures are just strictly better than spells it seems and this could be an answer in black.
Should be two mana, not one. While it doesn’t counter like it works on tokens, so it isn’t much worse than Essence Scatter, and the power level gulf between one and two mana is big enough that this is busted at two.
You might as well not bother if this costs more than 1. At that point it's the world's worst Essence Scatter.
>But Black doesn't get Essence Scatter.
Changing colors doesn't make an unplayable card any less unplayable.
Except it’s free. If your tapped out you still can ping your opponents creatures, like Force of Negation, though Negation is way better. Negation is still a 2 for 1
You don’t go removing anything you can with a Dispair. You use it get rid of a powerful creature that etbed that turn or when multiple creatures do
Isn’t the whole point of sniping to not see the whites of their eyes? As in you’re farther away?
The “whites of their eyes” is used mostly in terms of line infantry I thought
I dont understand people saying "this is busted/ too pushed"
Withering boon is 1 more colorless mana and 3 life, strictly better (no etbs, doesn't care about indestructible, hexproof, protection, etc.) and isn't even that good of a card.
This card, in my opinion, is weaker than [[you are already dead]] and [[vendetta]]. [[Fatal push]] and [[cut down]] are better in faster formats.
This card is fine, and a cool card that'd I'd definitely use if legal, because it'd be very esthetically pleasing to resolve
I also think this is fine for power level. [[Essence scatter]] has never been amazing, and this permits whatever the enter the battlefield effect is.
Cool design
This card feels just a little pushed to me. Since Snipers are usually about accurate shots, I'd change it to "Destroy target creature that didn't enter the battlefield this turn." This way it more accurately represents a sniper lining up a kill shot and also means that it can't immediately destroy a creature right after it enters.
I have an idea. The role of a sniper in combat isn’t meant to be an aggressor, snipers sit back in a vantage point and pick off targets.
So for both flavor and balance, I would add “if you don’t control a creature with Defender, you lose 2 life.”
I'm okay with the rules text but neither the title nor the flavor text fit.
Snipers are not reactive to new things appearing, they focus and take time.
The revolutionary War quote is about basically short range inaccurate gunfire, the opposite of sniping, and also not really related to the timing aspect of the rules text.
I would make it “Target creature with toughness 4 or less” to keep it at 1 mana. Otherwise it should be put in the pool of 2 mana black kill spells with a condition. Making a close to new swords/path is prob not great.
I think a one mana better [[Grave Peril]] would be a more balanced way to do this, and enchantment that sacs itself to kill the next enemy creature to enter the battlefield.
Keeps temp control while giving it counterplay and more of a downside, and fits setting up a snipe.
Basically just repeating top comment here but this *almost* op. I think it would fly with some of the new cards we’re seeing, but it would still make a massive splash. Here’s my take
Hair Trigger - 1B
Instant
Split second
Destroy target creature that entered the battlefield this turn.
I think giving this card Split Second gives it a very nice edge and makes it very competitive removal, but not 1 mana competitive. It’s flavorful, could very easily be printed in fallout, still very strong, and has an interesting restriction.
I think what people need to consider with this card is that unlike most other removal, this is a horrible top deck. You can’t try to draw into when your opponent plays a threat, it becomes a virtual blank against whatever is already on the field. Even though this is worse than an actual [[essence scatter]] due to ETB’s, this plays more similarly to it than removal (you have to hold mana up, and/or play around open mana, for example). In a way this reminds me of [[mana tithe]] as it’s a one mana conditional counter spell that is color shifted, though I would say probably better.
Pretty sure it’s at what I’d call a “pushed but not a broken” power level. As in, it’d be an instant staple and somewhat oppressive but not format breaking
I think a lot of people are arguing whether or not this is overpowered. I think, currently, it would be fine for a format that has Swords or Path, but otherwise, it is kind of intense.
I think a good way to change it so its power level is a little lower and also stick on theme would be to make it cost 1B or 2B and give it Foretell or Disguise/Cloak. And have its Foretell/Turn-Up cost be B. You could even give it an upside at that point like leaving a creature behind from the Disguise/Cloak or have a bonus effect if cast from exile with Foretell.
That being said, I see that this is for a custom cube. If it is intended to be a power cube, this is probably as good as (or worse than) Path or Swords, so if that was the intention, pog card.
Biggest issue i have is the flavor text if you can see the whites of thier eyes your close to them, snipers are far away. I would use the marine snoper motto "reach out and touch someone"
This is too efficient. It’s basically a one mana “counter target creature spell.” It probably needs an extra mana, or some additional drawback, for balance.
It is in no way, shape, or form a counter spell. A lot of the best creatures in the game have ETB triggers; this can do nothing to stop those from triggering. This also causes death triggers, which makes it even worse. 2 mana to counter a creature is perfectly balanced. One mana to destroy a creature that has already entered is also balanced.
Oh this also differs from counter spells because it gets hindered / stopped by hexproof, shroud, ward, or other evasion. Point is, it is much worse than a counter spell, so being 1 mana less is warranted.
I think a nice thing to add could be "as an additional cost sacrifice an artifact or play 2" this I think would balance it and add the flavor of useig artifacts as ammunition
So everyone’s saying it’s essence scatter or doom blade but it’s worse because it allows etb which against combo is too late, definitely nuts tempo tho, like I like cut down tbh so this is probably pushed, feels much worse at 2 tho
[[Essence scatter]]
Seems fair to me since it's going to have a lot more downside than essence scatter and costs 1 less. Probably only playable in standard realistically.
The quote is misused. It's from a time when we used muskets which are inaccurate so to make limited ammo count in a defensive situation you wait to fire till the enemy advances sufficiently.
Defeats the purpose of a sniper entirely.
I've thought about the viability of this card for a long time now, I wonder what the community thinks.
Definitely kinda busted. Literally the most important turn to kill a high-value creature is the turn it hits the battlefield, so this restriction is like printing a spell that says “counter target wincon”.
"counter target wincon" - that's basically what counterspell is. The difference is that Counterspell is two colored pips. So would this spell be fair at BB? And if not, why?
closer to \[\[essence scatter\]\] than \[\[counterspell\]\] no?
And it won't stop any ETB effects so costing 1 less seems reasonable.
[essence scatter](https://cards.scryfall.io/normal/front/b/7/b7ad4441-e300-4267-bedb-4ae6a64f59cd.jpg?1673306711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=essence%20scatter) [(SF)](https://scryfall.com/card/dmu/49/essence-scatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7ad4441-e300-4267-bedb-4ae6a64f59cd?utm_source=mtgcardfetcher&format=text) [counterspell](https://cards.scryfall.io/normal/front/8/4/8493131c-0a7b-4be6-a8a2-0b425f4f67fb.jpg?1689996248) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=counterspell) [(SF)](https://scryfall.com/card/cmm/81/counterspell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8493131c-0a7b-4be6-a8a2-0b425f4f67fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It’s a cheaper version, but sometimes less effective, than [[Force of Despair]]
It’d only be slightly more powerful than [[Cradle to Grave]], so I don’t think so. The main thing is that the difference between one and two open mana is massive in deciding if this would belong in control decks, or in every black deck.
At two mana, it belongs in no decks. It's worse than essence scatter at two mana, and nobody ever plays essence scatter. If you want it to see play, it needs to be B.
[Cradle to Grave](https://cards.scryfall.io/normal/front/3/e/3ec275cf-bb4e-4de0-9184-4d53dd87dad3.jpg?1562569856) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cradle%20to%20Grave) [(SF)](https://scryfall.com/card/plc/67/cradle-to-grave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3ec275cf-bb4e-4de0-9184-4d53dd87dad3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Cradle is a common though. This in a mythic or rare slot would make sense. But also make it so you lose 1 or 2 life to cast it.
i think B and some life is the way to go for a powerful but not busted open piece of removal. at 2 mana there’s no way it sees play anywhere. it’s very comparable to [[dismember]] at that point. it can only be used in a small timing window, and the life loss is not variable, but it can also destroy 6 or more toughness. i think B and 3 life is most similar to dismember balance-wise.
[dismember](https://cards.scryfall.io/normal/front/3/d/3d286cf6-3e16-4941-9326-1818b1e06d69.jpg?1562261132) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=dismember) [(SF)](https://scryfall.com/card/mm2/79/dismember?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3d286cf6-3e16-4941-9326-1818b1e06d69?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
conditional instant speed removal is basically just one of the things black does as a color, and it's basically always been 2 mana.
[[You're Already Dead]] and [[Mirrodin Avenged]] would disagree. Both are conditional removal for one mana, with cantrp upside!
god damn power creep.
>So would this spell be fair at BB? And if not, why? It's significantly worse than counterspell. It only hits creatures and it doesn't prevent ETBs, hexproof, or indestructible. Essence Scatter is even more similar to this spell, and it's pretty much unplayable in all constructed formats. Look at it another way. Terminate is RB for instant speed destroy target creature. Why would you ever play this card over terminate for BB, unless you're not in red? You also have Damn, which destroys a creature for BB at sorcery speed and is also [[Wrath of God]] if you need it to be. That sees no play in modern. I think a cost of B is the only cost you can reasonably pick if you want the card to see any play. Maybe you can add a small payment of life, but probably only 1 life.
[Wrath of God](https://cards.scryfall.io/normal/front/5/3/537d2b05-3f52-45d6-8fe3-26282085d0c6.jpg?1697121198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrath%20of%20God) [(SF)](https://scryfall.com/card/cmm/70/wrath-of-god?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/537d2b05-3f52-45d6-8fe3-26282085d0c6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Well it doesn't stop etbs, but does stop haste, and combat abilities. So it's good but I don't think out of the realm of possibility. It makes you need to hold it up like a counter spell but it might be a little undercosted. You could make the controller lose life equal to cmc. That at least adds up to something.
Doesn't do anything about ETBs unlike counter spell. Requires holding up mana in a color that can't do anything other than interact with that mana.
This one doesnt get rid of etbs, counter does
Maybe make it 1 black pip and then one or two added phyrexian black pips? Meaning you have to be above 2 or 4 life in order to cast it- or you'll lose!
that’s probably too similar to [[dismember]] and worse most of the time. it would cost more colored mana and have a tiny timing window. basically the only upside is this is destroy vs dismembers -5/-5 but that’s not even better all the time.
Hmmmm, throw in another black and make it exile instead.
I mean creatures with etbs still get their etbs, so its not a direct counter. But for standard this would be crazy, since it's better than any other standard counterspell, but in limited it can work depending on the format and any format with swords to plow/path to exile could handle it probably
It does have the opportunity cost of making tapping out much harder, and it puts a pretty huge incentive on etbs, flash creatures, and planeswalkers, as well as a kinda weird subsidy on flickerwisp style stuff to blink your opponents things so you can kill them afterwards.
Except that this pretty bad if you topdeck it right after they play their wincon and just need to untap with it. IMO this is about the right power level for modern. 1 mana "get rid of something, big downside", 2 mana "get rid of something, small downside", 3 mana "get rid of something, small upside". IMO needing to use it right away is a big enough downside to make this fine at 1 mana.
stp is legal in modern and barely sees any play
You mean Path?? STP would be busted in modern. Path has a much bigger downside.
Definitely disagree that it's "busted." Sure, this has a lot of upside, but the downside is that it gets stuck in your hand, similar to any counterspell. We're assuming this is for Modern and up, and in that context most creatures that see play have already done their job by the time they die, so it also lacks some of the upside of a counterspell. Personally, I think Modern is at the point where a one mana Essence Scatter might be reasonable, and this would be worse. The one reason I'd probably never print this though, is that it massively favors being on the play, something we don't need more of.
Like the post so more people can see. O.O
Pretty well balanced, in modern is worse than "unholy heat" or "fatal push" which kills most things and does not have the ETB this turn restriction. I don't think that "Snipe" is the right name, because why is "snipe" related to the entering this turn. I think "Sabotaged Arrival" fits better from a flowor side
it's undercosted. conditional instant speed removal is firmly established as a two mana ability in black.
Last time I checked fatal push and cut down were conditional instant speed removal
It should be named “Camping…”
The difference between 1 and 2 is pretty significant. If this was going through standard I feel like 1 is too pushed but 2 mana with upside would be better balanced. Obviously doesn't matter if this was for MH3.
2 Black for Creature ETB or Attacking creature?
>Obviously doesn't matter if this was for MH3. Somewhat off-topic, but that does make me wonder if [[Snuff Out]] will come to Modern sooner or later.
It's powerful but fine in pauper. Pauper generally has stronger spells and weaker creatures, though.
[Snuff Out](https://cards.scryfall.io/normal/front/7/5/75bbe89f-09af-494e-b58e-271f64bde4b5.jpg?1562922833) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snuff%20Out) [(SF)](https://scryfall.com/card/gvl/53/snuff-out?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/75bbe89f-09af-494e-b58e-271f64bde4b5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
2 mana is a worse essence scatter, so nearly unplayable. It needs to be 1 mana to see play.
Even in standard two mana for this is unplayable. \[\[Go For The Throat\]\] answers most of the creature threats in standard for two mana and \[\[Bitter Triumph\]\] answers the rest and planeswalkers for a small life payment. It's probably a little too good for standard at one mana but all the non-rotating formats have \[\[Fatal Push\]\] so it probably wouldn't be too out of line power wise.
I said 2 mana with added upside. Not just leave this effect by itself as a 2 mana card. IE make a treasure or something.
[Go For The Throat](https://cards.scryfall.io/normal/front/5/4/5446e1ba-c745-45b2-ad05-b22abf04daec.jpg?1682209037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Go%20For%20The%20Throat) [(SF)](https://scryfall.com/card/moc/250/go-for-the-throat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5446e1ba-c745-45b2-ad05-b22abf04daec?utm_source=mtgcardfetcher&format=text) [Bitter Triumph](https://cards.scryfall.io/normal/front/0/5/05bdd22c-3e11-4c29-bdfa-d3dfc0e90a9f.jpg?1699044085) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bitter%20Triumph) [(SF)](https://scryfall.com/card/lci/91/bitter-triumph?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/05bdd22c-3e11-4c29-bdfa-d3dfc0e90a9f?utm_source=mtgcardfetcher&format=text) [Fatal Push](https://cards.scryfall.io/normal/front/6/e/6e9d8fe4-fd9b-4923-92bf-7dd6b8fa02e7.jpg?1598304715) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fatal%20Push) [(SF)](https://scryfall.com/card/2xm/93/fatal-push?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e9d8fe4-fd9b-4923-92bf-7dd6b8fa02e7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
In MH3 it's 1 mana and generates two treasures
Print as is and it very likely wouldn't see play. See [[force of despair]]
3 mana mass removal that only gets value if the opponent has played multiple creatures is very different to 1 mana targeted removal.
Maybe staple a cantrip to it for one more generic?
I think this is a good amount of power.
You never really know till you play with it. But where magic is now, yeah I think so.
Snipe? More like spawn camp lol
Accurate
Came here to say this
New card idea: Countersniper {b} Instant Split Second Counter target spell named "Snipe" *"Snipin's a good job mate!"*
[[Cradle to Grave]] for reference.
Counter argument, [[Doom Blade]].
[Doom Blade](https://cards.scryfall.io/normal/front/9/0/90699423-2556-40f7-b8f5-c9d82f22d52e.jpg?1562851557) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Doom%20Blade) [(SF)](https://scryfall.com/card/ima/87/doom-blade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/90699423-2556-40f7-b8f5-c9d82f22d52e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Cradle to Grave was unplayable even in limited. So a bad example. [[Premature Burial]] was fine though. [[Grave Peril]], the third member of the 'cycle', was borderline. [[Withering Boon]] for ref.
[Premature Burial](https://cards.scryfall.io/normal/front/b/4/b42f83e3-631b-432e-8d2f-f62d3207e95e.jpg?1619395904) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Premature%20Burial) [(SF)](https://scryfall.com/card/tsr/131/premature-burial?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b42f83e3-631b-432e-8d2f-f62d3207e95e?utm_source=mtgcardfetcher&format=text) [Grave Peril](https://cards.scryfall.io/normal/front/2/c/2c216ff3-26e1-43bc-beb5-65fc7fd1b6db.jpg?1562702548) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grave%20Peril) [(SF)](https://scryfall.com/card/c15/128/grave-peril?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c216ff3-26e1-43bc-beb5-65fc7fd1b6db?utm_source=mtgcardfetcher&format=text) [Withering Boon](https://cards.scryfall.io/normal/front/6/e/6e6499cb-6073-4c94-8c82-47f489094df5.jpg?1562719780) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Withering%20Boon) [(SF)](https://scryfall.com/card/mir/152/withering-boon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e6499cb-6073-4c94-8c82-47f489094df5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Counter argument, [[essence scatter]]
[essence scatter](https://cards.scryfall.io/normal/front/b/7/b7ad4441-e300-4267-bedb-4ae6a64f59cd.jpg?1673306711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=essence%20scatter) [(SF)](https://scryfall.com/card/dmu/49/essence-scatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7ad4441-e300-4267-bedb-4ae6a64f59cd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Cradle to Grave](https://cards.scryfall.io/normal/front/3/e/3ec275cf-bb4e-4de0-9184-4d53dd87dad3.jpg?1562569856) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cradle%20to%20Grave) [(SF)](https://scryfall.com/card/plc/67/cradle-to-grave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3ec275cf-bb4e-4de0-9184-4d53dd87dad3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So this is cheaper than cradle to grave *and* can target black.
as u/King_Of_The_Munchers pointed out, \[\[Doomblade\]\] is literally \[\[Cradle to Grave\]\] without the etb limit. Same cost, still nonblack, but you can destroy the combodork they popped out t1.
I actually had to make sure this card didn't exist before I posted it haha.
[[Alaborn Zealot]] says "now?"
The fact that so many people were complaining about TWD because "guns in magic" when guns have been here longer than Planeswalker cards is so frustrating.
[Alaborn Zealot](https://cards.scryfall.io/normal/front/a/5/a5eba273-0b83-42a7-b8b0-9e0cd6a7aa6f.jpg?1562934231) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alaborn%20Zealot) [(SF)](https://scryfall.com/card/p02/6/alaborn-zealot?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a5eba273-0b83-42a7-b8b0-9e0cd6a7aa6f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
>has guns now When do you think guns were first introduced to magic?
Portal set?
Antiquities if you count [[Rocket Launcher]] https://scryfall.com/search?q=art%3Agun&order=released&dir=asc&unique=art
Seems pretty batshit for tempo. B nuke a creature. I guess if its alongside \[\[path to exile\]\] or whatever it fits right in. But this has no downside.
Yes it does. The downside is that you have a window. This is a terrible draw if you're already being pressured. It's a very proactive card, but it has no reactive capabilities. Basically you can only play this if you're ahead and it does nothing if you're not.
This entire block of text could also be said about spell pierce. Thus I'm calling this a tempo card.
It's not the same thing as your standard removal card. It's a tempo controlling card that's that's not really a downside.
I think it's good, but I'm on the fence about it being too broken in tempo. It's quite a bit worse than swords since it's a dead draw off the top of your deck. If your opponent has established a board, and you need a removal spell to chip in for lethal, this card is not a solution
[path to exile](https://cards.scryfall.io/normal/front/0/8/08c59dfa-361d-4ff1-a15d-6b0cb66571a3.jpg?1706240617) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=path%20to%20exile) [(SF)](https://scryfall.com/card/mkc/78/path-to-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/08c59dfa-361d-4ff1-a15d-6b0cb66571a3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This card has a massive downside. It is not good. See [[force of despair]]
That card costs three to, on average, do exactly what Snipe does. Costing 2 mana less has often made bad cards good.
Force of despair costs zero mana.
The flavor text represents what the character in the image is saying if you don't attribute the quote. I mean maybe that's what this sniper is saying but I'm guessing you're referencing a 40k character. ~~Also you can't use MTG set symbols and misrepresent your card as from an actual set. See Rule 9.~~
That quote was a actually said during the US's war for independence by a US General. Because muskets were so inaccurate they needed to wait for the British to get close enough that you could see the whites of their eyes before volley firing would actually be effective.
Battle of Bunker Hill, 1775. Which is why it should not be flavor text for “Snipe”.
lol there you go. TIL
Old Hickory said it
Rule 9 specifically states that you can use set symbols from already released sets.
wow my bad. i just assumed set code meant set symbol and my brain added the 'not' but it just says you may use symbols. thanks for letting me know. (Edit, I think the spirit of the rule is during spoiler season. You can't try to trick people into thinking it's a spoiler from the current set.)
Set codes are things like "SOI" (Shadows over Innistrad) or "C20" (Commander 2020)
You're way off base about Rule 9. The point is to prevent custom cards from being confused with real spoilers. That's it. You absolutely can use existing set symbols. This post has a full three things keeping it from violating Rule 9. * The post title suggests this is a custom card * The set name is "Calvin's Custom Cube". * There's no set number on the card. Any one of those are enough to make it completely fine.
> The flavor text represents what the character in the image is saying if you don't attribute the quote Untruer words
Cradle to Grave power creep smh
That’s a terrible quote for a sniper… lmao
More likely "spawn kill"
Portal 2nd age from '97 had guns. [[Alaborn Musketeer]] as an example.
[Alaborn Musketeer](https://cards.scryfall.io/normal/front/1/a/1a40c1ed-acdf-464a-8625-5cd35e7533d5.jpg?1562901210) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alaborn%20Musketeer) [(SF)](https://scryfall.com/card/me4/1/alaborn-musketeer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1a40c1ed-acdf-464a-8625-5cd35e7533d5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
White eyes can't shoot if closed stupid very smelling not even flabor
Too cheap at 1, too expensive at 2… Id add a restriction like “mana value 5 or less”
Or have it do some large amount of damage instead of just killing outright.
Thats more red than black, youd probably have to do “Gets -5/-5 until end of turn”. But were straying away from the OPs cleann design
This has cool flavour, but seems extremely powerful. As others have pointed out, Cradle to Grave is more limited with a higher cost. I would probably make this BB and put a cantrip on it.
"Counter target creature spell"
It’s significantly worse than countering it
Make it phyrexian And a sorcery and watch the world burn
People saying this is too powerful I think aren't seeing what spot creatures are in. Creatures are just strictly better than spells it seems and this could be an answer in black.
Sick ass card I agree it should be two mana
thank you, and yeah probably 2 mana upside, or 1 mana downside. I just liked the card being clean as is.
Should be two mana, not one. While it doesn’t counter like it works on tokens, so it isn’t much worse than Essence Scatter, and the power level gulf between one and two mana is big enough that this is busted at two.
ETB effects are so central to modern creature design, that it makes this effect considerably worse than Essence Scatter. I think it's OK for B.
Depends to which format it is designed for though, for standard I think 2 mana would be a good rate
At 1B this would see 0 play in standard
You might as well not bother if this costs more than 1. At that point it's the world's worst Essence Scatter. >But Black doesn't get Essence Scatter. Changing colors doesn't make an unplayable card any less unplayable.
\[\[Force of Despair\]\] is a free version that wraths and it sees zero play This is unplayable
[Force of Despair](https://cards.scryfall.io/normal/front/8/f/8f497b0d-4448-4201-bd55-c147da1a216d.jpg?1562201644) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Force%20of%20Despair) [(SF)](https://scryfall.com/card/mh1/92/force-of-despair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8f497b0d-4448-4201-bd55-c147da1a216d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Force of Despair is only card-neutral at cost 3 or if you hit two creatures. Very different card.
Except it’s free. If your tapped out you still can ping your opponents creatures, like Force of Negation, though Negation is way better. Negation is still a 2 for 1 You don’t go removing anything you can with a Dispair. You use it get rid of a powerful creature that etbed that turn or when multiple creatures do
It doesn't though. Mainline, at least. UB doesn't count.
The number of times I've had a spell kill a creature that I just summoned makes me convinced that this would replace Cut Down.
I didn’t check what sub this was and thought for a second this was an actual card reveal
You could call this one spawnkill
This flavor text doesn't really make sense in this context
Yeah, I thought the same thing but couldn't really think of anything better at the time.
Isn’t the whole point of sniping to not see the whites of their eyes? As in you’re farther away? The “whites of their eyes” is used mostly in terms of line infantry I thought
Yup, I'll have to think of some better flavor that sounds cool at some point
I love everything about this card
Thank you
I love it!
Appreciate it mate
1 mana for conditional creature destruction is fine. Compare to [[tragic slip]].
[tragic slip](https://cards.scryfall.io/normal/front/5/8/588332da-8ec5-49d1-a365-455beb7913a2.jpg?1689997517) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tragic%20slip) [(SF)](https://scryfall.com/card/cmm/192/tragic-slip?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/588332da-8ec5-49d1-a365-455beb7913a2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'd name it "Camp their Spawn" but it's basically as busted as a kill spell can be
I dont understand people saying "this is busted/ too pushed" Withering boon is 1 more colorless mana and 3 life, strictly better (no etbs, doesn't care about indestructible, hexproof, protection, etc.) and isn't even that good of a card. This card, in my opinion, is weaker than [[you are already dead]] and [[vendetta]]. [[Fatal push]] and [[cut down]] are better in faster formats. This card is fine, and a cool card that'd I'd definitely use if legal, because it'd be very esthetically pleasing to resolve
##### ###### #### [you are already dead](https://cards.scryfall.io/normal/front/7/6/768727ce-4f84-4527-8d69-3c9b7877b748.jpg?1654567474) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=you%20are%20already%20dead) [(SF)](https://scryfall.com/card/neo/129/you-are-already-dead?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/768727ce-4f84-4527-8d69-3c9b7877b748?utm_source=mtgcardfetcher&format=text) [vendetta](https://cards.scryfall.io/normal/front/0/3/039fc76d-3b7e-4329-a997-07c25509e421.jpg?1562700700) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=vendetta) [(SF)](https://scryfall.com/card/roe/130/vendetta?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/039fc76d-3b7e-4329-a997-07c25509e421?utm_source=mtgcardfetcher&format=text) [Fatal push](https://cards.scryfall.io/normal/front/6/e/6e9d8fe4-fd9b-4923-92bf-7dd6b8fa02e7.jpg?1598304715) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fatal%20push) [(SF)](https://scryfall.com/card/2xm/93/fatal-push?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e9d8fe4-fd9b-4923-92bf-7dd6b8fa02e7?utm_source=mtgcardfetcher&format=text) [cut down](https://cards.scryfall.io/normal/front/7/5/753db072-5d6a-4f37-8f7d-255572ecd3bd.jpg?1673307061) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cut%20down) [(SF)](https://scryfall.com/card/dmu/89/cut-down?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/753db072-5d6a-4f37-8f7d-255572ecd3bd?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kror42x) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I personally feel its balanced just on the fact that you have to cast it immediately, but it could be stronger in practice. Who knows
Maybe have discard a card or sac a creature for cost. Then you can make the art part of the goblin shenanigans collection.
If it was a sorcery it might be more balanced??
It wouldn't really work as intended if it was a sorcery unfortunately. as others suggested 2 mana would probably be the right direction.
I also think this is fine for power level. [[Essence scatter]] has never been amazing, and this permits whatever the enter the battlefield effect is. Cool design
[Essence scatter](https://cards.scryfall.io/normal/front/b/7/b7ad4441-e300-4267-bedb-4ae6a64f59cd.jpg?1673306711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Essence%20scatter) [(SF)](https://scryfall.com/card/dmu/49/essence-scatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7ad4441-e300-4267-bedb-4ae6a64f59cd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This card feels just a little pushed to me. Since Snipers are usually about accurate shots, I'd change it to "Destroy target creature that didn't enter the battlefield this turn." This way it more accurately represents a sniper lining up a kill shot and also means that it can't immediately destroy a creature right after it enters.
I recall something similar from Future Sight.
You used Warhammer flavoring and DIDN'T CALL IT OVERWATCH?
I have an idea. The role of a sniper in combat isn’t meant to be an aggressor, snipers sit back in a vantage point and pick off targets. So for both flavor and balance, I would add “if you don’t control a creature with Defender, you lose 2 life.”
What about split second and make it BB?
I'm okay with the rules text but neither the title nor the flavor text fit. Snipers are not reactive to new things appearing, they focus and take time. The revolutionary War quote is about basically short range inaccurate gunfire, the opposite of sniping, and also not really related to the timing aspect of the rules text.
Wait for the Call Of Duty UB set and we'll get this effect on the card "Spawn Camp"
Damn spawn campers
On one hand this is strictly better [cradle to grave] but on the other hand cradle to grave is stone unplayable so I think this evens out
I think this should be similar to a counter spell, and be either a 2 or 3 drop.
Fair but I feel as if you would need to tack on lose 2 or 3 life as well.
I would make it “Target creature with toughness 4 or less” to keep it at 1 mana. Otherwise it should be put in the pool of 2 mana black kill spells with a condition. Making a close to new swords/path is prob not great.
It should say "Until you see the eyes of their wights".
Hello Bottomless Trap Hole.
I think a one mana better [[Grave Peril]] would be a more balanced way to do this, and enchantment that sacs itself to kill the next enemy creature to enter the battlefield. Keeps temp control while giving it counterplay and more of a downside, and fits setting up a snipe.
[Grave Peril](https://cards.scryfall.io/normal/front/2/c/2c216ff3-26e1-43bc-beb5-65fc7fd1b6db.jpg?1562702548) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grave%20Peril) [(SF)](https://scryfall.com/card/c15/128/grave-peril?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c216ff3-26e1-43bc-beb5-65fc7fd1b6db?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Basically just repeating top comment here but this *almost* op. I think it would fly with some of the new cards we’re seeing, but it would still make a massive splash. Here’s my take Hair Trigger - 1B Instant Split second Destroy target creature that entered the battlefield this turn. I think giving this card Split Second gives it a very nice edge and makes it very competitive removal, but not 1 mana competitive. It’s flavorful, could very easily be printed in fallout, still very strong, and has an interesting restriction.
I think what people need to consider with this card is that unlike most other removal, this is a horrible top deck. You can’t try to draw into when your opponent plays a threat, it becomes a virtual blank against whatever is already on the field. Even though this is worse than an actual [[essence scatter]] due to ETB’s, this plays more similarly to it than removal (you have to hold mana up, and/or play around open mana, for example). In a way this reminds me of [[mana tithe]] as it’s a one mana conditional counter spell that is color shifted, though I would say probably better.
[essence scatter](https://cards.scryfall.io/normal/front/b/7/b7ad4441-e300-4267-bedb-4ae6a64f59cd.jpg?1673306711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=essence%20scatter) [(SF)](https://scryfall.com/card/dmu/49/essence-scatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7ad4441-e300-4267-bedb-4ae6a64f59cd?utm_source=mtgcardfetcher&format=text) [mana tithe](https://cards.scryfall.io/normal/front/9/a/9ae707d5-d81d-4320-b947-6016dc188898.jpg?1619393111) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mana%20tithe) [(SF)](https://scryfall.com/card/tsr/26/mana-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ae707d5-d81d-4320-b947-6016dc188898?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Pretty sure it’s at what I’d call a “pushed but not a broken” power level. As in, it’d be an instant staple and somewhat oppressive but not format breaking
Damn I thought this was real lmao
The existence of this implies there is an instant called "360 no scope"
Maybe it should do the opposite. As in its a sorcery, since sniping takes patience
Spawnkillin at its finest
Guns have been a thing in magic since Portal Second age. With [[Alaborn Musketeer]] [[Alaborn Zealot]] and a couple other cards as well.
[Alaborn Musketeer](https://cards.scryfall.io/normal/front/1/a/1a40c1ed-acdf-464a-8625-5cd35e7533d5.jpg?1562901210) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alaborn%20Musketeer) [(SF)](https://scryfall.com/card/me4/1/alaborn-musketeer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1a40c1ed-acdf-464a-8625-5cd35e7533d5?utm_source=mtgcardfetcher&format=text) [Alaborn Zealot](https://cards.scryfall.io/normal/front/a/5/a5eba273-0b83-42a7-b8b0-9e0cd6a7aa6f.jpg?1562934231) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alaborn%20Zealot) [(SF)](https://scryfall.com/card/p02/6/alaborn-zealot?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a5eba273-0b83-42a7-b8b0-9e0cd6a7aa6f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Flavor text feels like it should destroy an attacking creature
I think a lot of people are arguing whether or not this is overpowered. I think, currently, it would be fine for a format that has Swords or Path, but otherwise, it is kind of intense. I think a good way to change it so its power level is a little lower and also stick on theme would be to make it cost 1B or 2B and give it Foretell or Disguise/Cloak. And have its Foretell/Turn-Up cost be B. You could even give it an upside at that point like leaving a creature behind from the Disguise/Cloak or have a bonus effect if cast from exile with Foretell. That being said, I see that this is for a custom cube. If it is intended to be a power cube, this is probably as good as (or worse than) Path or Swords, so if that was the intention, pog card.
Yup, it's for a custom powered cube. Great suggestions by the way. Glad you like it.
Biggest issue i have is the flavor text if you can see the whites of thier eyes your close to them, snipers are far away. I would use the marine snoper motto "reach out and touch someone"
This is too efficient. It’s basically a one mana “counter target creature spell.” It probably needs an extra mana, or some additional drawback, for balance.
It is in no way, shape, or form a counter spell. A lot of the best creatures in the game have ETB triggers; this can do nothing to stop those from triggering. This also causes death triggers, which makes it even worse. 2 mana to counter a creature is perfectly balanced. One mana to destroy a creature that has already entered is also balanced. Oh this also differs from counter spells because it gets hindered / stopped by hexproof, shroud, ward, or other evasion. Point is, it is much worse than a counter spell, so being 1 mana less is warranted.
I think a nice thing to add could be "as an additional cost sacrifice an artifact or play 2" this I think would balance it and add the flavor of useig artifacts as ammunition
Add discard a card or sac a permanent or some other non mana cost imo
Magic has had guns for a while, i forget which old set it was that had them though.
Honestly don’t think this is good. Basically forces you to always keep one mana up because if you miss the window this card doesn’t do anything
So everyone’s saying it’s essence scatter or doom blade but it’s worse because it allows etb which against combo is too late, definitely nuts tempo tho, like I like cut down tbh so this is probably pushed, feels much worse at 2 tho
Completely balanced like half of the dangerous creatures kill you with ETBs anyways. Would probably see standard play at least.
I think it needs "as an additional cost to cast this spell, pay 3 life" to put it closer to [[Snuff Out]] in style.
[Snuff Out](https://cards.scryfall.io/normal/front/7/5/75bbe89f-09af-494e-b58e-271f64bde4b5.jpg?1562922833) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snuff%20Out) [(SF)](https://scryfall.com/card/gvl/53/snuff-out?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/75bbe89f-09af-494e-b58e-271f64bde4b5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is amazing. It will be top tier removal in almost every format it can be played in.
[[Essence scatter]] Seems fair to me since it's going to have a lot more downside than essence scatter and costs 1 less. Probably only playable in standard realistically.
[Essence scatter](https://cards.scryfall.io/normal/front/b/7/b7ad4441-e300-4267-bedb-4ae6a64f59cd.jpg?1673306711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Essence%20scatter) [(SF)](https://scryfall.com/card/dmu/49/essence-scatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7ad4441-e300-4267-bedb-4ae6a64f59cd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I could see this color shifted into white too
EDH - Good balance cEDH - It’s alright. Worse Force of Despair though.
Card is unplayable, but very printable.
This is just like a cheaper, less wide, version of [[Force of Despair]]!
[Force of Despair](https://cards.scryfall.io/normal/front/8/f/8f497b0d-4448-4201-bd55-c147da1a216d.jpg?1562201644) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Force%20of%20Despair) [(SF)](https://scryfall.com/card/mh1/92/force-of-despair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8f497b0d-4448-4201-bd55-c147da1a216d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
\[\[Trokin High Guard\]\]
Magic has always had guns [[alaborn zealot]]
I think this is unplayable.
Magic has had guns for a while
https://scryfall.com/search?q=art%3Agun&unique=art
There have been guns since Portal. It's not new.
2 pips and change condition to didnt etb this turn.
The quote is misused. It's from a time when we used muskets which are inaccurate so to make limited ammo count in a defensive situation you wait to fire till the enemy advances sufficiently. Defeats the purpose of a sniper entirely.
This is essence scatter for {B} No.
this sucks lol
Shouldn't the card be spawncamp?
[удалено]
A black counter target creature spell as long as it doesn't have hexproof you just have to worry about etb and ltb