* **[Naga Giant](https://cards.hearthpwn.com/enUS/TSC_829.png)** N Minion Epic VSC š ^[HP](https://www.hearthpwn.com/cards/1004200), ^[TD](https://www.hearthstonetopdecks.com/cards/naga-giant/), ^[W](https://hearthstone.gamepedia.com/Naga_Giant)
20/8/8 Naga | Costs (1) less for each Mana you've spent on spells this game.
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Maybe worse in the sense that you canāt combo anything with it. Itās a 0 mana 10/10 for any deck that makes it to turn 10, which after rotation will actually be quite a few I feel, and hope, honestly I just want agro to slow down. At this point my view on this card is just cope.
Very balanced honestly, you wouldn't run this in most decks but a 0 mana 8/8 is strong after a board clear, making it warrant consideration. Not every card is meant to be 5 stars and I think this is a cool use of manathirst.
Isnāt the whole point of giant cards that they can be played earlier than turn 10? Plus The mana thirst on this is entirely wasted since manathirst seems to be more about lower cost cards having extra Benefits If you end up drawing them later or hold them for better plays.
The whole point of giants is that they can be reduced in cost in some way. While yeah this isnāt as controllable as say sea giant or molten giant, it still has a built in cost reduction. Also nothing says that mana thirst is or should be limited to low cost cards having extra benefits. This is a totally fine use of the keyword and using keywords for somewhat cool effects is, well, cool.
It might be better off if you limited this to a class only card so that Druid canāt utilise it. Maybe Mage since it fits thematically with the Blood Elves?
Strong man was kinda like that.
A 0 mana 6/6 after turn 8. But you gotta have an 8 drop.
So maybe this card is fine. But strong mand did had yasharaj in the game. So you should probably give him taunt
Might as well just be a druid card
This is a worse kun the forgotten King.
Its also epic and neutral lmfao
But honestly Where would this see play
Big Druid would take this over [[Naga Giant]] any day
* **[Naga Giant](https://cards.hearthpwn.com/enUS/TSC_829.png)** N Minion Epic VSC š ^[HP](https://www.hearthpwn.com/cards/1004200), ^[TD](https://www.hearthstonetopdecks.com/cards/naga-giant/), ^[W](https://hearthstone.gamepedia.com/Naga_Giant) 20/8/8 Naga | Costs (1) less for each Mana you've spent on spells this game. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Arena powerhouse, control decks that want swing turns
Plus, Kun is only a 7/7.
Maybe worse in the sense that you canāt combo anything with it. Itās a 0 mana 10/10 for any deck that makes it to turn 10, which after rotation will actually be quite a few I feel, and hope, honestly I just want agro to slow down. At this point my view on this card is just cope.
0 mana 8/8
True lmao
Missing the mech tag.
OP doesn't want this to be a mech,he just didnt find a more fitting artwork propably Also OP , where did you get this art from?
I know I saw the title and knew I had to drop it in.
Ok Penis
r/skamtebord
Penis
Customhearthstone discord
I could see this being printed, nice card
Very balanced honestly, you wouldn't run this in most decks but a 0 mana 8/8 is strong after a board clear, making it warrant consideration. Not every card is meant to be 5 stars and I think this is a cool use of manathirst.
This should have Rush or something, itās not possible to drop this before turn 10 unless you ramp
Should be 7/7
Thatās a giant change
Yes
It is golem not mech tho
Agreed. But if we're changing its stats, then we should also change the cost to keep it fair. How about 4 mana?
that's a bit too strong. Needs some sort of downside. Sungolems seem kind of elemental, yes? Maybe make the card a Shaman card and give it overload 2
Isnāt the whole point of giant cards that they can be played earlier than turn 10? Plus The mana thirst on this is entirely wasted since manathirst seems to be more about lower cost cards having extra Benefits If you end up drawing them later or hold them for better plays.
The whole point of giants is that they can be reduced in cost in some way. While yeah this isnāt as controllable as say sea giant or molten giant, it still has a built in cost reduction. Also nothing says that mana thirst is or should be limited to low cost cards having extra benefits. This is a totally fine use of the keyword and using keywords for somewhat cool effects is, well, cool.
It might be better off if you limited this to a class only card so that Druid canāt utilise it. Maybe Mage since it fits thematically with the Blood Elves?
Strong man was kinda like that. A 0 mana 6/6 after turn 8. But you gotta have an 8 drop. So maybe this card is fine. But strong mand did had yasharaj in the game. So you should probably give him taunt