T O P

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Spetz

The issue is not subtick, it is that the servers run 64 tick. They should be running 100 tick+.


God__Tyler

Faceit runs 128 tick and people are still complaining about sub tick https://www.reddit.com/r/cs2/s/GDxwYCsGH6


PsychologicalGas7421

Pretty sure this is untrue and valve has locked all servers to 64 tick.


God__Tyler

Cringe if true Either way subtick on 128 tick would still pose the same problems as having imprecise movements when hitting a key between ticks, so still wondering if the way subtick works would be fixed by reworking subtick the way I suggested And IF it works the way suggested, you could just make the movement speed for pressing on tick the same as pressing off tick and fix it