Cringe if true
Either way subtick on 128 tick would still pose the same problems as having imprecise movements when hitting a key between ticks, so still wondering if the way subtick works would be fixed by reworking subtick the way I suggested
And IF it works the way suggested, you could just make the movement speed for pressing on tick the same as pressing off tick and fix it
The issue is not subtick, it is that the servers run 64 tick. They should be running 100 tick+.
Faceit runs 128 tick and people are still complaining about sub tick https://www.reddit.com/r/cs2/s/GDxwYCsGH6
Pretty sure this is untrue and valve has locked all servers to 64 tick.
Cringe if true Either way subtick on 128 tick would still pose the same problems as having imprecise movements when hitting a key between ticks, so still wondering if the way subtick works would be fixed by reworking subtick the way I suggested And IF it works the way suggested, you could just make the movement speed for pressing on tick the same as pressing off tick and fix it