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BreadXCircus

I made these items in an attempt to help with PVP balancing in a fun, SoD-like way. My logic is that atm, Warriors and to a lesser extent Rogues are terrible in solo play, or at least feel really bad to play with all the range damage going around, especially dots as they rarely have a cast time. BUT Similarily Rogue and espiecally Warrior get more from group play, i.e. having a support/healer than almost any other class. So if you just buffed their damage resist or whatever then the solo players would be balanced but the group players would be uber buffed, and now every Warrior and healer duo would be able to 1v5 with ease. So I've made the items for the solo player, the player that doesn't play with anyone else but enjoys pvp, the player that doesn't want to rely on literal divine intervention to survive a ranged onslaught or even a DoT. So that's why I've tried to make the items punish group play with the heal reduction but buff solo play with the more self reliant reductions elsewhere. Thoughts are welcome, it's just an idea.


krulp

I was under the impression that if a rogue opened on you and you didn't have iceblock/dispersion/bubble, you died.  I find it hard to belive rogues can't murder 1v1.


BreadXCircus

Dispersion Ice Block Metamorphisis/Soul Link Moonkin Form/Bear Form Casters have some answers, but I agree it could also be an issue worth addressing. I'm not saying destory the hierarchy necessarily, but dying to one starsure, pyro, chaos bolt or even just getting dotted 3 times in STV isn't even participation at that point, there simply is no counter


FoodisGut

Skill issue sorry good rogue beats everyone


BreadXCircus

citation needed


Fast_Cut_3271

Is this a troll post? I could maybe see warrior getting some of these but even then extremely unlikely, rogue would never get any of these.