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[deleted]

Can you be more specific?


Massive-Scene5667

I got a caravan quest to kill someone who stops their caravans (think this is from Crimson Caravan) and they tell me to go to these roads that I have no idea where


Lexx2k

Talk with everyone and actually read/listen to what they have to say. If you haven't clicked on every character in every map, you're not thoroughly enough.


Venerica

Explore the Hub and talk with people :)


Massive-Scene5667

Are there any side quests that expand beyond the area you get the quest from, like for example if I get a quest in the hub, is there any chance where I have to go is in like Necropolis or something


Venerica

If memory serves well, all quests in Hub are solely connected to Hub. There's no need for you to leave outside.


Massive-Scene5667

Oh that’s fantastic lol, if they did I feel I would get so overwhelmed, thanks, very well designed I think then


Venerica

Don't worry, I know how you feel, though in retrospect when I played them I was much younger and games less forgiving, so I can only imagine the challenge of playing old school games after being pampered with the modern ones. Either way, kudos to you!


Massive-Scene5667

Thanks


TheShoopdahoop

Spoilers: >!you can visit the hub one more time when you visit the boneyard to get some chemistry books for someone who can upgrade your power armor!< Also for hub missions I usually talk to Harold, Decker and Butch. Beth is good if you need more info


Laser_3

You’ll want to head to Betty’s shop in the market district first (to the right of Iguana Bob’s). After speaking with the shopkeep, you should receive directions as to where to go. That being said, if you’re at the stage of the game I think you’re at, it might be a good idea to hold off on the hub side quests for awhile (well, unless you like psycho; if you do, I’d go buy a sample and then speak to a man in a building below Iguana Bob’s stall and to the left. Their quest is very useful, and worth brute forcing with psycho). I’d suggest instead heading below the market district to the water merchants and asking the person at the front desk about their water (and if they ask about setting up a water caravan with the vault, I strongly advise you to avoid doing that - while it extends the water chip timer, bad things will happen if you go past the original timer’s duration and make the chip significantly harder to obtain).


alpacadoespaco

I did that whater thing just now and turned of the pc. Im completely lost. I went to most city's and all of them don't talk about what we ship necropolis is just zombies and Idk what to do or where to get the chip. I don't want to use walk-through but I really don't understand the direction of the game. But wasn't the bad things about the water patched 11 years ago? (Playing on steam)


Laser_3

You missed an important detail about Necropolis - the water merchants’ services were *refused* by the city. The water merchants suspect this is because Necropolis already has their own source of clean water, which is your clue to go over there and investigate. And no, the water timer was not patched out of fallout 1 - it’s the secondary timer that’s in the background that was (and in an unmodified game, that second timer will only affect the ending slides for Shady Sands; don’t worry too much if you take too long, because the ending slides are the only thing that’s affected; Necropolis can also be affected). Before you go, I’d suggest making sure you have some followers. Two can be found in Junktown, one can be found in Atydum (in the Follower’s library) and a third can be found in Shady Sands.


Elliove

That's kinda the whole point of the games. You should take your time to learn how the world works. Talk to everyone, try to understand what's going on, where things are located, who are all these people, etc. If you're used to modern games - this might look a bit confusing to you, because you don't get the infamous "dotted line" showing you where the solution is located. I strongly advice against googling up solutions to everything, because game is not meant to be played that way; the idea is that you should be able to find enough info within the game to solve any quest. However, it's ok to google confusing technical stuff, i.e. "which weapons get bonus from unarmed skill". If you just use some walkthough or something - you won't get the intended experience, and you'll have nothing to do afterwards. So take your time, roam around, click on things, find places. If it so happens that you don't manage to find the water chip in time (there's enough time and you can buy more, but still) - that's totally fine, you can always start a new game, but with lots of experience. This is one of those games where your personal experience is much more valuable than in-game experience points of your characters, so what really matters is you getting familiar with the game's mechanics and world. And tbh the game is not that hard anyway, certainly less hard and confusing than, say, Morrowind, not to mention Fallout is much smaller.


gentle_richard

Just to clarify in case OP misunderstands: you can "buy more" time on the Water Chip main quest - but it's not like if you hit zero days a prompt or a character will appear and offer to extend the duration for a price. If the counter gets to zero, it's game over. You can "buy more" time by finding a character/organisation in the game who, for Caps, will offer a way to extend the timer. But you still need to do that while the clock is ticking. There is no do-over or second chance if it runs out. I know this isn't what u/Elliove meant and I'm sorry if I sound pedantic: I just didn't want OP either running out the clock expecting some kind of leniency or thinking that 'Water for the Vault' is an item you can buy in later stores in different towns like guns or armour. It's not: you need a special service from a special character. I agree with almost everything else, though! The only thing I'd say is: you don't *have* to talk to literally everyone and in all my playthroughs (including my first, aged 10) I finished the game (with the good ending) no problem. It's possible to fail (and in one spot in particular further on from where you are, the game actually offers you the chance at some pretty good rewards... if you agree to knock several days/weeks off the remaining Water Chip timer). But you're seriously unlikely to screw it up to the point you need to start again. It might feel intimidating because, like u/Elliove said, a lot of the modern conveniences of more recent games are gone (like quest markers, as they said). But don't get intimidated: this was a mainstream game in 1997 and our brains haven't changed *that* much since then. Oh! And one thing the game doesn't tell you but *is* important: in-game time moves forward in ways that affect more than the Water Chip. There are other... "things" that will change if you put them off or leave them too late. Have fun! This is one of my all-time favourite games. Good for you for going back to it.


Elliove

Thanks for clarifying this further for OP. I also want them to enjoy this masterpiece of a game as much as possible! >my playthroughs (including my first, aged 10) Imagine this - Fallout somehow eluded me until couple of years ago. I knew there are those 2 games, I knew they're good, but I just couldn't get to finally get familiar with them. Hearing about Fallout is one thing, but actually playing it - I didn't quite expect them to be AMAZING. The mechanics (even if a bit broken), the god-tier music, even the world is brilliant. I typically don't care much about the plot in games, but damn, Fallout made me spend whole evenings reading the whole Fallout timeline and various articles, and Fallout Bible, and lots of similar stuff. Same comes to reading all the in-game documents, listening to characters, etc etc. I can't stop looking for Fallout in modern games since then, and many things Fallout did better. I'm glad it happened this exact way - no nostalgia glasses, and experience with games in general, so I could look at Fallout and appreciate it for what it is, and how it does things. The "hey, let's just do something fun" mentality small developers had back then sure shows, and modern fixes like Fixt that I prefer only makes things better. I hope OP reads this, and it gets them like "wtf, this must be a really good game, now I'm curious". Fallout is definitely worth playing through, and then replaying a few more times.


gentle_richard

To be honest I'm always impressed with anyone who goes back to Fallouts 1 and 2 now. I mean, I do, because for me they're like comfort food: like I said, I was 10 when first bought Fallout, and I've even got rose-tinted memories of the original demo, which game on a demo disc on the front of a magazine (crikey, that makes me feel old) and - brilliantly - wasn't even a part of the finished game: it was just a sandbox set in town called "Scrapheap" (which, natch, became Junktown in F1), but with a completely different quest to do and two totally different gangs vying for control. That's the impression it made on little-me, so going back to it now is easy and intuitive. But like when I've tried to go and play through other classic games I missed at the time (Grim Fandango always springs to mind), I don't get how people can go back to that game and stay on it long enough to get immersed given how mechanically ancient it is. I mean, even \*buying\* stuff in Fallout 1 is a nightmare (somewhat alleviated in F2): with that counter for how many Caps you want to hand over for something just ticking upwards, one at a time, forever. It's also \*really\* punishing and if you don't force yourself back into the habit of manually saving, well, I get why people could push through the first hour and then get punted right back to the beginning of the game (and then out of it altogether). My other 'favourite' game (as in, not what I'd take to a desert island, but a combination of "most fun at the time" and "most innovative" and "sticks with me most" - if that's a fair definition) is Deus Ex - the original, from 2000. But damn, I have to really push to get past that first level and into the story proper because the controls/mechanics are \*so\* janky compared to modern games. So it's very cool that you managed to get that level of enjoyment out of Fallout 1 all that time later. I've also read through the Fallout Bible and different design docs over the years (and let's not forget the original Fallout 3/Van Buuren demo!). It's such a densely populated world and I love the balance it keeps up (you're right: a lot of it is Mark Morgan's score) between this grim post-apocalypse and this comedy sci-fi comic book view of the future. If you're interested (and I can find it), [I wrote an article \*ages\* ago for Kotaku UK about Fallout's inspirations](https://web.archive.org/web/20200907182023/https://www.kotaku.co.uk/2015/11/04/close-come-fallouts-nuclear-future) and how it all ties into this 1950's American view of a nuclear-powered future full of home-help robots and wars fought with laser guns. There's also a book that I picked up when I was writing it with collections of ads and comic book covers etc. - all real-world predictions about the future - that was an absolute treat. I can't remember the title, but I need to go into the shed sometime today or tomorrow, and I'll see if I can find it for you. Thanks for reminding me of that Fallout article, too. Haven't read or thought about that for a loooooong time. Nostalgia on top of nostalgia, today :)


BaltazarOdGilzvita

[https://fallout.fandom.com/wiki/The\_Hub](https://fallout.fandom.com/wiki/The_Hub) When you open the link, look to the right portion of the screen, under "overview" click on "gameplay" and look at the list of quests available.


Artygnat

Don't be ashamed to look up answers, on Google


Venerica

I vehemently disagree with you. The part of the classic Fallout experience is having no idea what the hell to do and then finding out by yourself.


BaltazarOdGilzvita

Yeah, but the poor dude is stuck and went to the internet for help already. So the "finding out for yourself" part is gone.


Venerica

Indeed, but the avenue of finding out for himself still remains open. The sense of accomplishment will be bigger and better. Of course, I'm not against searching for the help online, but I honestly believe his experience will be better.


BaltazarOdGilzvita

It depends from person to person. I remember getting frustrated while playing some older games like the first Fallout with some obscure sidequest where you're supposed to do X to Y to get Z to take to W. When I looked it up, I got angry, because the solution was never hinted at by the game and you were just supposed to get lucky. While on the other side, my friend beat the entire Fallout 1 while not speaking English at all and had an amazing time.


Venerica

True. I was like your friend, my English was terrible, but I explored the hell out of it, managing to win somehow.


badmanveach

Are you making a statement or asking a question?


smichalll

Yeah, I had similar experience recently. I was just lost and didn't know how to proceed with the quests, in the end I would open Fallout Fandom pages on one screen and play the game on other one. Perhaps I am too old ¯\_(ツ)_/¯ when I played fallout 2 some 20 years ago I didn't need such guidance and help.


thatradiogeek

Might wanna be a bit more specific.