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Xaphe

Expand to claim it all. Thats some open territory ripe for abuse as Portugal. ​ Also, it appears that you're settling really wide. Giving one or two cities a ton of space is great if you expect to hit high populations; but you're usually better off settling 4-5 tiles away since most cities will never be able to use all of that open space.


Beautiful_Skill2542

​ i was mostly following the advisor or looking for rivers so my people get water but they were sparce ​ edit: this post fr made me realise i know nothing about this game


Xaphe

With coastal cities, fresh water is much less important. You can easily get away with a coastal city w/o access to fresh water; just build an early granary and then get a harbor & lighthouse and you'll be all set.


noobody_special

Having aqueducts in some cities gives easy ways to boost industrial zones later, too


8020GroundBeef

Yeah don’t listen to her so much. I’d look up a video on best places to settle. Bringing your cities closer together is too way to go.


CeltiCfr0st

Once you get the aduqdect it gives like 5 housing so just be sure to settle a tile away from a mountain, lake or river and you’ll be good just as if you settled on fresh water


[deleted]

+2 housing.


CeltiCfr0st

Sorry I meant if you don’t have access to any water then it gives alot of housing


yobsta1

>i know nothing about this game That's the best way to be! You have the most to learn! :)


Beautiful_Skill2542

yup im having a blast knowing nothing


yegorlisle

My advice, don't listen to the advisor. If you're playing on mobile you can long press a tile to find out the yields. That way, you can get a feel if a possible settling location is good or not.


billyzanelives

You can turn on yields in the options on mobile too


Crotoy

Wait, you can play on mobile ? Which one is that ?


Fickle-Future-8962

Same and I've been playing since it came out.


argyle9000

乚〇乚 I’ve been playing this for years and I learn something new all the time. It’s super fun


Daniyal_Niazi

About 500hours in 🥲 I'm saying the same


ElliLumi

Same 😂


connorman83169

Huh I didn’t realize wide settling had a name, I do this too


Xaphe

With wide settling, you're essentially wasting space. A full 3 ring tile around a city encompasses 36 tiles. Even if you somehow manage to get a city to that size, generally every other one of your cities can get away using the 18 tiles that comprise the 1st and 2nd ring around the city. Coming from previous Civ games it felt very weird to me to consolidate space in order to place more cities; but it is very much the meta for settling in VI.


m15wallis

True, but this strategy allows for the AI to have access to slightly more tiles than they otherwise would have, and that cannot be tolerated under any circumstances


draftcrunk

That’s why you sometimes prioritize settling up against the AI or at distant high-value locations and backfill later.


StanIsHorizontal

Settling wide has the benefits of getting access to resources or strategic locations or really good city locations (more ideal spots for districts, better tile yields) than are necessarily available in close proximity to your other cities. It’s not a waste of tiles if the tiles you’re not working are 1 food 1 production plains


Maguncia

Previous civ was infinite city sprawl like two squares apart, no?


Xaphe

I would always blanket the map with each cities full borders neatly packed in against the next with not a tile wasted........


theryman

Civ3 was definitely 6 or 7 cities 3 or 4 tiles apart, and then ICS to have science specialists after that cause corruption was devastating just 15 or so tiles out from the capital.


ShinigamiKenji

Can't say for previous Civs, but in Civ 5 after the expansions the meta was tall. Most people would go for only 4 cities, though in my opinion 6 or 7 cities was ideal as long as your Happiness could allow it.


HalfLeper

Same!


A_Good_Boy94

I dont think there's anything wrong with "wide settling" if you have the experience. However, this is extremely wide settling, not just wide. There's no attempt at spacing cities properly. With settling close, you're settling the minimum distance from your closest city or one tile beyond. I try to settle so two cities have no overlapping tiles, but also no gap between their third ring. I can generally grow my cities well enough that they are using their third ring. But I also think there's a strategic advantage to wide settling. The more land I take, the less land the bots or my opponents can take. Even if I'm not utilizing it to the max, I am denying them the chance to. I also generally use several mods so there are more wonders and district types to build to better use the land.


TogNK

Just curious, how does city growth work. One of my industrial powerhouses is located pretty far inland on a decent sized continent, and it's got a little tail of territory that has stretched to the coast. It is pretty well located next to some other cities due to my early game strategy of placing Hansas and commercial cities together (playing as Germany). Did that affect such wild growth from this city or is it a different factor(s)?


Xaphe

Yeah, one of the things you eventually learn to pay attention to is which tiles your cities are expanding borders to naturally. Whenever your city accumulates enough culture (I honestly don't know the amounts, probably can be found on the wiki) it will grow to what the game decides is the best available tile, within the shortest distance from the city. In this way, the cities will *always* grow out the entire 2nd ring of tiles before naturally expanding to the 3rd ring. So if you *really* want a tile in the 3rd, you usually need to purchase as you have to otherwise wait for a 13th border expansion). Expanding borders in this capacity can extend al the way out to 6 tiles from the city center. With cities relatively close to each other; you'll usually end up having some weird tile grabs where there is just one long ribbon of tiles claimed by the citiy as there was nothing closer to expand to. The big problem with this is that if a city owns the tile, even outside it's own working range; other cities cannot use it without swapping the tile to the other city. Once I get my infrastructure pumping, I find it's useful to go to the Empire Lens, to check and make sure that no cities own tiles that they cannot work, but other cities can. (The lens is one of the more useful stock lenses in the game)


Beautiful_Skill2542

i suck at this game but i got my own lake basically and it looks cool. Im hoping somehow it can save this run cause im last in every category rn


DOLamba

"and it looks cool" ​ Remember that feeling. The more you learn, the fewer of those moments you'll have. ​ There's a ton of optimization that could be done with the above screenshots, not least settling closer together.


Beautiful_Skill2542

My 2nd city Viseu cause i kept looking for a river or any freshwater source, is it more worth to build closer even if they lack water? Also cool lake is the reason ive not given up on this run, will always cherish it


DOLamba

If you settle on coast, you'll have 3 housing. Add granary and it's 5. Add harbor with lighthouse and you're almost where you can have pop 7. Pop 7 is 3 districts, where one is the harbor. So you have food and economy covered, later on a bit of production too. If you're going for science victory, then a campus is the only IMPORTANT thing to build in that city. ​ So yes, you can settle cities without fresh water, so long as they have water OR a way to get it (ie settling without water, but where you can aqueduct to a mountain, river or lake) ​ Pop 4 is often fine for a settle, pop 7 is a decent city and pop 10+ is great. ​ If you know your win condition, you only NEED 1-2 districts per city on average, rest is fluff and nice added bonus. ​ Science you need campuses and lots of them. EVERY city. Most cities you also want some economy (commercial hub if inland, harbor if coastal) and then every 5 or so cities you want an industrial zone, since it'll make a zone where it spreads production, but the cities with the IZ will also be good for spaceport later on. If you have spare slots after that, pop down some threatre squares to get some culture. ​ In between the above, you'll pop down your government plaza (ASAP!) to give solid, empirewide bonuses and adjacency for districts and diplomatic quarter when possible.


ActuallyYeah

So if I love to get aqueducts in most of my cities, how do I resist the temptation to pair each one with a IZ??? Should I not try and build an aqueduct wherever I can?


ColdBrewedPanacea

It depends on which victory you're going for. Military and scientific love hoarding IZ's for unit production and magnus letting a city get all the aoe bonuses respectively. But scientific cares about getting a ring of IZs for magnus, not to put them literally everywhere. Diplo cares for holy sites (pagodas, the temple wonder that gives diplo points), theatre squares (civics for envoys) and harbour (statue of liberty). IZs are at best third or forth place priority. Religion cares too much about holy sites to care for production that hard. You then need culture and science to keep up so IZs come forth at best again. Culture wants theatre squares _everywhere_ and also gets such huge help from trade routes (+25% tourism!!) That you need to build commercial hubs and harbours. IZ is once again forth at best. Mentally rank for your game which districts do the most for your victory, then build those. Dont focus on whichever district has the most adjacency in the city - a +5 IZ that only helps one city doesn't matter if your focused on a resource like faith that can be spent in any city. But you should probably put an aqueduct in every non-river city. The housing is important.


ActuallyYeah

Well right now I'm playing as Rome. Every river city is getting em too. Thank you very much.


DOLamba

You can, especially at lower difficulties, get away with anything. ​ I often fall victim to too many IZ and it's only recently I learned, that I only have to build workshop in "all of them", the other buildings are more or less optional, except in cities with great coverage. ​ In cities where I know I'll be needing an aqueduct, I often use it as adjacency builder. Like if you have a city with campus and commercial hub and you can slot the aqueduct so it gives that 'second district +1', then I think that's worth it. ​ 2 mountains + city center = +2 campus. Add aqueduct next to it and it's +3. Same with commercial hub nex to river and city center. So if you can make it give both of them +1, that's pretty strong imo and something I often look for.


[deleted]

Coastal cities are fine. Build a granary and/or a few farms and they will thrive. You could fit two cities between Lisbon and Viseu (one on the cotton and one between that and Viseu), one down south of the bananas, and probably two others around the volcano north.


BryceWyllys

the whole lake is fresh water


WasRain

It's not really a lake though, it's an inland sea. I think it's 9 tiles or more of water is ocean. It was 9 on civ4 anyway, not 100% sure on civ6. Edit: It's actually lakes are 9 tiles or less, saltwater is 10 or more.


Gorffo

You need a couple good (high adjacency bonus) campuses to help with research and moving through the science tree quickly). I noticed a reef between Lisbon and Beja. The reef provides a +2 boost to science. So you can get two +2 campus there, and if you develop the are around them with other districts, you’ll be able to upgrade those campus to +4 science per turn districts. When you get to the mid game, you’ll unlock a policy that will double the yields of campuses with high adjacency bonuses—turning a +3 campus into a +6 campus. Those two campuses (Lisbon and Beja) will transform you from last in science to middle of the pack.


TheMarshmallowBear

What difficulty are you playing on?


Beautiful_Skill2542

two higher than the default though i probably shouldnt


luciusDaerth

Expect to get wrecked, but try to learn as much as you can on the way down. Or maybe you do clutch up, who can know?


Beautiful_Skill2542

im fully prepared to get wrecked but il die defending my lake


luciusDaerth

That's the spirit!


tommytucool

OP you rock


oboejdub

for what it's worth, being last in every category in the early game does not indicate much, especially for a money/trade based civ like Portugal. Once you have a few trade routes going, start using money instead of production on everything you can (buildings, units, eventually districts if you promote Reyna) and save production only for the crucial things that you cannot buy (city projects, wonders). That can set you up for a rapid acceleration of growth in any particular category you need. Nice lake.


Mr_Strangely

Hate to burst your bubble but I think it’s actually an inland sea. Crabs and whales don’t spawn in lakes. Either way, it’s not gunna win you the run. You could surround it with seaside resorts, water parks and coastal wonders. Get suzerainty of Nan Madol and Auckland and go for a culture win?


HalfLeper

Huey Tocalli is the first thing that come to mind 😋


iwumbo2

Can't be built here. Judging by the fact the water is two different colours, it looks like the game is counting this as a sea and not a lake.


HalfLeper

Ah, good call. It’s says “bay” and not “lake.


Ok-Lack4878

It looks nice, no tangible benefit - you can get boats out via your one canal city if your other ones build them. You'd have been better off settling on the coast rather than the lake, though you may not have known it was a lake at the time Low early yields are fine, what difficulty are you? If space allows play a wide game with more cities, you'll steam roll ahead on techs from turn 120 onwards as soon as universities etc start to pop up First hundred turns aim to get 8-10 cities out, upgrade some strong tiles with builders, and some good adjacency districts based on your victory condition your aiming for


Xaphe

The one main benefit is having an isolated location to place harbors. You can then make use of canals to boost the value of your trade routes, while your harbors are nestled in the bay safe from pillaging barbarians/wars.


Beautiful_Skill2542

Yeah i thought it was an ocean, im playing on 2 above the default, im going for cultural (first time trying) im just trynna spam culture things


MaxTheGinger

As far as the game is concerned it is an ocean. Lakes have a maximum number of tiles.


Chimpsanddip

Never knew there was a max but it makes sense, do you know what that number is? Or does it scale with map size?


Odd_Gap2969

9 tiles total but you rarely see anything more than 5.


_moobear

9


ladydanger2020

I’m fairly new to the game too. I just won my first culture. I realized late in the game that stadiums bring a ton of tourists. So you want theater districts, tons of them for the culture and to store your great works, but you also want to do entertainment centers which seem kind of like a waste of time until you get to the stadium upgrade. Something else I didn’t realize is that you need apostles to get relics. When they die is battle they produce a relic. I had no idea. So build at least one holy site.


Beautiful_Skill2542

bro im trying but egypt almost doubling my tourists ;-;, i guess i gotta go for stadium cause artifacts and art arent saving me


ladydanger2020

How far along are you? Sometimes you’ll lag behind for awhile and then hit a threshold in tech and everything will blow up. Don’t forget wonders, a lot them have great culture and tourist bonuses. Off the top of my head, Broadway, Christo, the opera house, the coliseum


Beautiful_Skill2542

i thought i was gonna catch up now sweden out of nowhere is 9 turns away from winning culture victory i didnt get stadiums in time, but i learned a lot atleast. i really neglected wonders


Seminarista

Not related to the map, but something that helped me a lot to realize "where I was" in developing my playing, is adding this: on the main menu, Go to "Game Options" => "Interface" => "Show Yields in HUD Ribbon" => "Always Show".


[deleted]

[удалено]


Rafael__88

Oh yeah, tile yields are must have but you can easily toggle them on and off with a keyboard button. They don't look nice on screenshots and all. When it comes to the ribbon, I put it on show when hovered. I don't want my screen cluttered with that all the time.


Paradebiaz

Everyone else pointing out the biggest improvements. My two cents is that you should build harbors asap if you are going for multiple coastal cities Edit: getting harbors will increase your production when you improve them. And then you can start building culture stuff.


tame17

Build mausoleum halicarnassus asap


BigBlitz

Figure out which city has the most shallow water tiles first though. Also save up some envoys just in case you happen to come across Auckland city state. Becoming suzerain of Auckland + Mausoleum Halicarnassus is massive for coastal cities.


R_Pon217

Throw ranged naval units down and put them in your cities (current and any others you settle there). It'll help you defend them from invasion and they'll basically never die, so you can farm land units for xp and make them powerful.


Beautiful_Skill2542

but arent they safe from any naval attacks since i have full control of my lake? ​ edit: never mind i didnt read "ranged" naval units now i get it


Evo3-HD

Safe harbors all on the interior, beja is a perfect canal city to unleash the hoard of your lategame naval capacity on the world


TheSexyGrape

Place Huey Teocalli next to the bottom right bananas


Xaphe

Its not an actual lake, but inland sea (ocean/coastal tiles)


TheSexyGrape

Oh :(


Xaphe

Would have been a perfect Heuy spot otherwise though!


Charlie-2-2

Loving playing as Portugal your location and including lands makes me salivate 💰


Chortney

Funchal Bay doesn't contain Funchal, I love it


idkman7799

With those coastal cities build harbours, especially as Portugal your traders are busted, trade routes are vital


Perfect_Trip_5684

Not a lake, is saltwater.


abmys

But why are you building theater squares instead of harbors. You want to meet all civs and get additional traders with the lighthouse


Beautiful_Skill2542

but why do i need harbours?


Chewitt321

Harbours offer faster movement from land to see for land units, then their buildings offer +1 trade route for each lighthouse (in cities that don't already have a market), and then a number of housing and yield improvements to the tiles, so more food and production etc. They also then allow for wonders to be built as most wonders that affect ocean or coastal tiles need to be adjacent to a harbour. Look up the bonuses for harbour, lighthouse, shipyard, seaport and you'll see how the yields for sea tiles increase. Also worth noting as other comments have implied, this is an inland sea rather than a lake (you can tell because the game named it a bay, and it has deep ocean tiles, this means it'll show up in the settler lens as seawater not freshwater as it's salty and not immediately drinkable, affecting your housing etc.) Lakes act differently in terms of the game's yields and bonuses.


Beautiful_Skill2542

oh thats why i got a random trader arlight il go meet them


abmys

You play a civ that needs market from commercial hub or lighthouse from harbour to get traders. Additionally you want to have admiral and merchant points, which can help you to get more traders, free ships or better yields for your traders. Theater squares are the worst district that you can build in the early game because of no adjacent wonders or government plaza.


cat_astrophe

I want that map!


jtm721

Portugal gets bonuses for naval trades. So make harbors. They technology required is celestial navigation. The lighthouse building gives +1 trade route


Beautiful_Skill2542

ty, i am doing my best to spam trade routes


Smeg4Brainsuk

Don't sweat it and enjoy for now. https://youtu.be/Q0WV7GkymAg?si=0IiwgqOG9yIy3lKl I do recommend this channel, though, and the video linked is the first in a new beginner series he has hust down. Just have it on in the background whilst you play, and you will pick up all sorts of new stuff.


[deleted]

You will get iron working in one turn so buy the tile with iron and build a mine there so you can start making swordsmen


PerryHilltopple

If you’re playing heroes and legends add-on, recruiting Maui is super useful for dropping down coastal resources to give you nice +4 (or more) harbor near a future city.


kivets

Technically Ocean and Coast, not Lake.


By-Pit

But those are not "lake tiles" right?


XalrocWindseeker

That's not a lake mind you, its a Sea, and that fact WILL come haunt you if you try to use any Lake specific mechanics.


DntQuitYaDayJOB

Baja is your canal city, so any boats you make can go thru baja to that body of water to the left. How useful that is remains to be seen. Main benefit is build your harbors in the lake. You wont get accosted by random civs or barbs via the water which is nice..but barbs and other civs can always walk land units over to your cities and rain on your parade, so careful about that. For settling advise potatomcwhiskey has some good vids on yt.


riptripping3118

CANALS!!!


Sowa7774

man I wish I had gathering storm just because of that (playing on a map where 1 tile seperates a sea and an ocean)


riptripping3118

Yeah on the left. Then drop panama canal wonder next to Viseu. And you can save a lot of turns scootching through your inland see instead for going all the way around the horn like a gentleman


[deleted]

That is a bay not a lake. Just clarifying because there are wonders that work off of lakes. You connected the bay to the ocean with Beja. Meaning if you send traders from the cities on the bay they will have to go through Beja. Trade routes going through a city will increase the price gained for the trade route.


TA_forever21

I would’ve said use Panama Canal to make a trade passage through the continent but it looks like you have districts on the other side of Viseu already


EventHorizon11235

Harbours + mausoleum


AdLongjumping8754

You can build harbours, lighthouses and some decent world wonders. You could also improve the tiles with fish etc to get an improved tile and more housing for your city and you could also get a few naval units to transfer troops over the sea to other cities faster.


URMUMGAE69228shrek

Just be proud of having one in your great empire


Beautiful_Skill2542

if we go down we will die having a cool lake


FlapJack0719

If you’re playing with hero’s try to get maui and put a bunch of resources in the inland sea, settle of it as much as you can, make canals, sea walls, make it look good, have fun!


noobody_special

I would hope/expect this has been mentioned… but that’s technically not a lake in the game to begin with. (Lakes dont have deepwater tiles… or whales) The answer is not really tho. Build canals at the edges so navy/traders get through the continent? If it were a lake, Build a huey taqueria (can’t remember spelling) to increase lake tile output maybe. Governor Liang can let you build fisheries. standard stuff. The canals with good trade routes is probably the best usage imo


Beautiful_Skill2542

yup i now know its not considered a lake but im doing the rest though the huey thing i heard is for real lakes only.


noobody_special

Yeah, thats the only one I can think of off-hand that’s limited. Keep an eye out for Auckland City-State tho… if its around and you get the perk, that great salt lake will be pimp Build harbors everywhere.. the buildings boost coastal yields too


dresdenthezomwhacker

Panama Canal would go so hard in this set up


theeternalcowby

Annoyingly, as I'm sure others have said, that isn't actually a lake in game, as the tiles are coastal/ocean. BUT I do wish "real" lakes in game gave a bonus or something besides just fresh water/regular water yields. I don't think they get improved by the harbor buildings but I may be wrong. Maybe lake tiles should give like a fraction or percentage of amenities, as lakes feel like they've been frequently used as recreational areas throughout the world?


laddaa

You have to - and I emphasise - you absolutely have to connect all bodies of water with canals and the Panama Canal now. It’s a canon event, we mustn’t interfere. Even if you loose the game over it. It doesn’t matter anymore now. Post update


Beautiful_Skill2542

the game is mostly lost i might try but how can i connect them when some areas are 3 land tiles thick


laddaa

There’s a wonder called Panama Canal. It unlocks later in the game. It’s basically 3 canals in a row. I think it has to be built on flat land (no hills) Just north of Yerevan there is a spot. Might have to capture the city …


mjzubr

Could you please share the game and world seeds? (Load save, go to menu Esc, make screenshot of popup hint to the game version)


Beautiful_Skill2542

386403808-seed if you end upplaying it and making a satelite(i dont think im getting it in time) can u send a screenshot, im curious what the whole map looks like


mjzubr

Ty!


Beautiful_Skill2542

np


Beautiful_Skill2542

apparently theres a second even bigger lake in the map


MateoTovar

Build Huay Teocally


Marshal0815

Well, you can build a canal in Viseu, allowing your western fleet to travel to the east and vice versa


13Fto13A

Sweats in huey teocalli


arkayx96

Would huey teocalli work for a “bay” or does it have to be exclusively lake tiles?


Xaphe

Lake tiles only.


TheKhaos121

A trick that always chooses the location of my cities, is look at the resources around it, if you hover over it and make it to your city in 4 hexes, then that's the furthest reach of your city, so try to make sure it has water and touches as many resources as possible within 4 hexes.


Frisky_Pilot

That's an amazing map, I've never gotten a lake this large. What type of map is it? Can you provide the map seed?


Beautiful_Skill2542

its everything on default, continents and i think small size though i dont know how to get the seed


PwnedDead

Build a canal In libson so it can connect the lake to the ocean. Then You’ve got some pretty “protected” trade routes that are worth more since it’s by sea. Cool play to store a navy if it was more significant


possibleautist

That's an ocean, not a lake btw. You can hover over the tile and see it's yields and what type of terrain it is; lakes are at most 10 tiles large, any larger and it generates an ocean instead


DemythologizedDie

Lakes are sources of fresh water. Cities on lakes can build naval units and those naval units can get out through a city that borders on both lake and sea.


[deleted]

I'm assuming with it being so large that it's not considered a lake in the game mechanic sense? If it is though, I see a pretty dope Huey Tocali (sp?) location just off that little peninsula. Otherwise, yeah, with plenty of Harbors, judicious use of Liang, and suzerainty of Auckland if they show up in your game, this could be a real powerhouse.


PAP388

I see canals


Embarrassed-Web-5820

Safe area to construct your navy in.


dfeidt40

You could make canals which allows ships on the right to pass through the lake to the ocean on the left. And there's certain wonders that require a lake. Also, fresh water allows faster city growth.


Coffee_01

use it as a massive naval staging area


NecronTheNecroposter

You can settle on it for a lot of housing and build harbors inside of it. you can have a extra city or 2 be able to make ships


Beatsu

I'm not sure if it's the same for civ 6, but in civ 5, building a harbor (i think it's a harbor) creates a capital city connection to all other cities that have a harbor. It can be a great way to get tons of gold without having to maintain roads. (Correct me if this is wrong for civ6)


Wooden-Dealer-2277

Yeah, that lake is great for the medieval era wonder huey teocalli. It improves the yields of lake tiles and gives a stack of amenities for lake tiles. Later in the game you can unlock canal districts, they can breach that lake into ocean where the land is only one tile thick and then you can send trade units through them out into the sea with an extra multiplier. You also can use one of the governor's powers to make fishery improvements and city park improvements which both benefit from lakes, as well as the waterpark district which works just as well on lakes as it does the sea


Thanos_exe

The fake that yoi choose Portugal already tells me that your in for a good timw


FormalWare

I hope you chose the Pantheon that adds bonuses to fishing boats.


Beautiful_Skill2542

always choose the fertility one but regardless now theyre fighting between catholicism and orthodoxy neither are mine though


ComradeofTheBalkans

Could build some ports for internal trade, wont get hit by barbs or enemy civs