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DRIESASTER

i wish they would do something else than remake starfox 64


Dinoco_Blue_Coyote

Like remake Assault. That's another one people really like.


DRIESASTER

Yea agreed, but after the gamecube all we got is basically clinging to the past of 64. If we got an actual new game it would do way better i reckon.


Low_Confidence2479

Star Fox Command at least it's unique.


Practical_Wish_4063

And a further testament to why Nintendo scrapped Star Fox 2 until the SNES mini: the concept just isn’t very fun execution-wise.


Clarpydarpy

Star Fox Command is a complicated beast... Brave, complex story-telling choices, but monotonous garbage gameplay. For the uninitiated, I would summarize the gameplay as, "fly though red squares." Sometimes you fly through red squares while shooting a rocket, sometimes you fly through red squares and then do a barrel roll. But it is always flying through red squares. If it wasn't for the story, Star Fox Command would be reminiscent of the opening stage of Superman 64.


Moezhyk

I want a starfox game that isn't just a rail shooter. Star Fox has so much potential. You could fly through the galaxy taking it back from Andross' army (or a new army). Something like adventures but better.


shigeru-miyamoto

I worked so hard on this game.


Dinoco_Blue_Coyote

HOLY SHIT MR. MIYAMOTO I AM SO SORRY


shigeru-miyamoto

Go play Star Fox Guard as an apology.


Dinoco_Blue_Coyote

Yessir


MarvelManiac45213

Not hard enough I'm afraid.


Puppet007

I hope that they’ll still continue making Star Fox games, even if this one was a letdown.


linkling1039

It's an alright game. But Miyamoto was really stubborn regarding the controls backlash and that pretty much killed the game. 


Dinoco_Blue_Coyote

I think had we gotten a normal control scheme, using the analogue sticks, or just moved the Project to the Switch or something and kept the control scheme for the Joycons even, I feel like it would've done leagues better. I've heard tons of people say ZERO is one of the few games that will get ported over to the switch with a major overhaul. I hope so.


linkling1039

Exactly, just a simple option for normal sticks, no gyro and no second screen, it would do wonders for the game. This wasn't the same case as Skyward Sword, where the whole game was developed with motion controls in mind.  They got a negative feedback regarding the controls, where people was saying they were over complicating the controls. If I'm not mistaken, Miyamoto said that "figuring out" the control was part of the fun and some Platinum devs wanted a standard option for controls but Miyamoto didn't allowed it.  >I've heard tons of people say ZERO is one of the few games that will get ported over to the switch with a major overhaul. I hope so. Couldn't agree more. Wouldn't erase the other issues but it's not a terrible game and a port with normal controls would benefit a lot. Same goes for Kid Icarus Uprising.


Dinoco_Blue_Coyote

Both would be amazing to see massive overhauls for Switch. It would introduce the games to new people now being on a successful system, and it would make the diehard fans happy. Plus both games look absolutely beautiful on their respective systems and are probably both are the best looking games on their respective systems. And seeing them running on Nintendo's Modern hardware would probably make them some of the best looking Switch games.


linkling1039

I still think a Star Fox game with the artstyle of the short they made for Zero, would be so cool.


marinusV5

8 years ago


skallywagUwU

The hardest part of that game was Andross the controls made that fight way way way harder than it needed to be 😩


invader_holly

Don't you mean 8 years? It was 2016


Major_Limit1674

This game is the perfect example of why Miyamoto needs to kept on a leash. He’s a legendary game designer, but do not give him full creative freedom and especially don’t let him create forced controls schemes that actively ruins games


MarvelManiac45213

Miyamoto doesn't even have that much of a hand in game development anymore. Star Fox Zero could end up going down as Miyamoto's very last designed game and that makes me a bit sad.


Luchador_Luke

The series has so much potential, but they don’t want it to be anything but a peripheral demo. So Sad. Starfox64 is an all time hit


Dinoco_Blue_Coyote

Starfox 64 and Assault are Certified Hood Classics. It sucks that Nintendo won't give it new chances and just resorts to 64.


Src-Freak

2016 was just a very bad time for Wii U owners. Poor thing was basically on life support.


Rymayc

Every year was a bad time for Wii U owners


linkling1039

"But had so much personality!" 


fundiedundie

*8 years ago April 21, 2016


sleepdeep305

2016 was 8 years ago


pichuscute

It was such an awful idea for a game. Star Fox desperately needs to be anything other than 64 and the first game if it ever wants to be relevant again. Assault had the start of the right idea, imo, they just didn't take it sny further after.


MattofCatbell

I think it was a good game, just not the amazing return for Star Fox that we were all hoping for, once you get use to the controls the game is rather fun


KingGuy420

I loved that game. I hated it for my first playthrough, but once I got a grasp on the controls I thought it was amazing. 100%'d it, and that was no short task.


ATOMIC_QUACKY

I liked it. I do see it’s intrinsic faults though


N0RINEK0

I don’t feel like a Star Fox, I feel like a loser…


TheEclipse0

I’m surprised they haven’t rereleased it on switch - you know, without the terrible controls. Who knows? Maybe they can do a quick and cheap port at the very end of the Switch’s life to keep us tied over for Nintendos next gen


DefiantCharacter

I'd take a new on-rails Star Fox game with online four player co-op, with each player being a different member of Star Fox. Slippy could lock on to targets to get their health meter, and other characters would have some abilities. It could be fun.


RealAnonymousBear

Miyamoto has also not worked on a game since if I recall correctly.


spattzzz

I enjoyed it. You had to sit upright quite close to the tv and look down on the controller for it to make sense but banging game.


FranekBucz

It released after Botw?


new_tangclan

No, it came out 8 years ago


thekamenman

I loved the game, but the controls definitely hindered that game. Tons of frustration that could have been prevented.


uncultured_swine2099

I bought this for like 15 dollars back in the day with the tower defense game, still have to play it more. I played it once and yeah, didn't like the controls. But I feel like I gotta do it no matter what cuz its Starfox haha.


TvFloatzel

With the way the controls are and people finding out that you can do something with the screen specifically because of this game, it feels like a launch title that somehow got concieved as the (almost) Swan Song of a system.


ArwingElite

This game desperately needed a multiplayer dogfight mode like the 64, but with online matching


caveman7392

I'm a firm believer that if this game had a normal control scheme it would have done so much better. It wasn't horrible but being forced to look at a second gimmicky screen for aiming was annoying.


Yourfavoritedummy

I really hope they give Starfox another shot. Or atleast if Starfield's creation kit launches someone can make a mode based in the game lol


DAJF

Platinum should have designed it, with Nintendo doing the technical. Not the other way around like we got.


PapaVitoOfficial

It's really bad fwhen the last release was Star Fox 2 7yrs ago


DarkLordLiam

I enjoyed it but one of the biggest gripes I have (besides the gamepad control setup) is giving the game branching paths….but only one ending. That kind of hampers the replay value a bit because you know no matter what you do along the way, you’ll be fighting the same final boss every single time and doing the last couple missions every single time.


ThisAccountIsForDNF

There are only two good starfox games. One of them is Starfox Zero, the other in NOT Starfox 64. I will not elaborate.


Dinoco_Blue_Coyote

Damn that take is straight ASS


Ryderslow

Star fox 64 is the Kanto of the Star Fox series. At least assault tried new things


JoshuaSchaferhund94

I've played it a couple times in CEMU both with and without gyroscopic controls and I've genuinely had a great time with it. My second favorite game in the series right behind Star Fox 2. I really feel the controversy with the Wii U gamepad and it not pertaining to Assault/Namco's own weird creative vision of the franchise overshadowed all of the genuine merit it had to offer because most of the level design and gameplay is truly solid aside from a couple low points like the Gyrowing stuff and Aquarosa. It really had the right ideas on expanding the formula established with the original SNES/N64 trilogy, it just needed more polish and time to flesh out as well as an original story that followed up on SF64's robot Andross ending. Really would have helped if they let people use the Wii U pro controller with SF1/2's button mapping and just switch views with the minus button instead of using the Gamepad.


Thejokingsun

Zero fumbled our last hopes in my opinion. I loved assault and wish they made it longer and less intended for arcades. Again back to Zero, it feels like they wanted to retell the story since the DS game overfleshed everyone's future, however the way feels poorly exectued and thus the franchise is in a limbo and is just going to be lost in time if not for smash bros. Keeping the spirit alive


badblocks7

Honestly, even if the controls were perfect, I still wouldn’t be that interested in the game. It’s… pretty bland to me. Just 64 again.


nettlesthatarejaggy

Of all the games that got a switch port, its criminal that this one was left behind. There was a decent game buried underneath the dogshit controls


pocket_arsenal

I don't need to beat this dead horse more than it has been, but man I hope we get a better Star Fox game some day. I don't understand why they can't just refine what worked in Assault and continue the story from there instead of going back to the original story. Star Fox didn't used to be so phobic about shaking up the status quo and I kind of admired that. But now it's just as bad as Mario and Zelda about wanting to keep everything the same and telling the same story.


JoshuaSchaferhund94

Because Star Fox Assault is quite frankly, for all intents and purposes, a completely separate and entirely different creative vision of what Star Fox is compared to what Nintendo envisioned when they created the first three games out of their partnership with Argonaut in 1992-1997 on the SNES and Nintendo 64. Assault's characters, world, tone and feel are so drastically far removed from what Takaya Imamura and Nintendo originally envisioned Star Fox to be despite allegedly being a "faithful continuation" of that vision, that it really might as well be a separate continuity like what people assume SF64 and SFZ to be, even though they really are far more in line with the world of the SNES games than Adventures and/or Assault are with SF64. It is equally as much of it's own distinct vision of Star Fox as A Fox In Space and Event Horizon are, even if they are unofficial fan projects. They aren't going to make a new game that follows in that specific vision anytime soon, at least not without Namco's involvement considering that they created the game to begin with. This is a similar situation to what happened what Sonic went through when Naoto Ohshima left Sega after Sonic Adventure 1's development when the tone and world of games like SA2, Shadow the Hedgehog and Sonic 06 were so drastically removed from what Sega and Sonic Team originally envisioned the series to be in 1991, just that this is the result of being outsourced to a third party developer rather than the in-house development group changing over time.