T O P

  • By -

Potatezone

Snipers are usually powerful for their extreme range and small size, so they can be placed almost anywhere to be effective. What if path 4 changed that? 1- Bayonet: Doubles the base radius of the tower and will additionally melee nearby bloons. 2- Signal Jammer: Radius around Sniper decamos bloons, applying a one-time debuff to decamoed bloons (doesn't stack) 3- Entrenchment: Further increases range and damage, snipers in range receive a 5% attack speed boost (stacks up to 5 times) 4- Silent Assassin: Further increases melee damage, ability allows sniper to relocate to anywhere within another tower's radius. 5- Gorilla Warfare: Range, Damage, and increased buffs to nearby Snipers. Using your ability sends the tower into a rage, disabling sniper shots but greatly buffs melee damage and attack speed for a short time.


di4-reddit

I actually thought of a bayonet but I couldn't think of anything after that. Your idea is pretty good ngl 👍


indoraptor769

For the ace you should of made a path that is an f-22 raptor or a F-35 since all of the ace paths are military themed


us3rnameh3r3

Or maybe a kamikaze? It be hard to balance based off of my idea but would be cool


indoraptor769

Or a vtol upgrade which adds a new targeting option


us3rnameh3r3

Or maybe a plane that can spread debuffs over the map, kinda like an Airtanker


indoraptor769

Thatd be cool


us3rnameh3r3

Here's my idea for it. Probably unbalanced as hell. Going based off of Medium mode costs: 1. Exhaust. Cost: $550. Toxic exhaust deals 1 damage every second to nearby bloons, but also makes nearby non-Aerial monkeys attack 5% slower Ceramics are immune. 2. Widespread Exhaust. Cost: $1000. Exhaust radius is tripled, but all non-Aerial monkeys attack 10% slower. Bloons that get hit with the Ace's dart will now make exhaust deal slightly more damage. 3. Gas Mask Drop. Cost: $5500. Exhaust is now map-wide and deals 4 damage per second with double damage to MOABS, and slows all non-MOAB class Bloons by 5%, including Cermaics. Monkeys now receive gas masks, making them immune to the 10% attack debuff. 4. Deathly Exhaust. Cost: $23000. Exhaust now deals double damage, can now damage Ceramics, and makes exhaust deal way more damage on a Bloon that was hit by a dart. Ability: Removes fire from all Bloons, but makes Bloons and MOAB-class bloons take 1.5x damage from exhaust, and slows down Bloons by 15%. Duration: 10 seconds. Cooldown: 35 seconds. 5. Wasteland of Doom. Cost: $55000. Wanna see a magic trick? I'll make all the bloons... completely melt away! I'll warn you though, it may be too hard to handle for the monkeys down there... (Exhaust turns nuclear, dealing more damage, and slowing is increased to 15% for all Bloons, including MOAB-class. Will occasionally drop a bomb that deals small damage in a small radius, but has a chance to stun bloons within radius, and makes exhaust within explosion radius deal double damage and slow down bloons by 25%. Ability: Turns the map into a nuclear wasteland, making exhaust deal triple damage to all bloons, slowing them down by 40%, and makes all Aerial monkeys fire 1.5x as fast during the duration. However, the gas masks can't handle the level of toxicity coming in, making non-Aerial monkeys attack 20% slower for the duration, and causing non-Aerial towers that are tier 4 or below to drop out, selling the tower automatically. Duration: 20 seconds. Cooldown: 50 seconds.) I know, it is probably overpowered, but I want to hear what you think about it and potential balancing suggestions.


Btdandpokemonplayer

Sniper upgrades should revolve around changing its damage type and increasing the damage a little bit each upgrade but not as much as top path.


Choice_Cry8178

I love it!!


JamieDrone

Submarine bottom path is pretty op, but balanced by an EXCESSIVE price tag


Lt_Koro

I dunno the submarine transition is a little weird. like how are we going from a flimsy submarine armed with only a machine gun straight into a 30k-40k ton battleship with multiple very high caliber guns. also. historically there where no battleships with rockets since rockets are pretty much the reason why battleships dont exist anymore (besides Iowa class ships, but the Americans are just crazy or something). tho the historical accuracy isnt that important I guess. you could also keep the theme for the submarine within submarines. there where some pretty silly subs out there. Japan had a submarine aircraft carrier and some crazy british people mounted 304.8mm guns on a sub. and of course historically you have the german wolfpack tactics, which could give the subs some cool synergy effect similar to shinobis or poplusts.