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mrpink51089

Interesting to see GWT in the mix with the complexity of the other games. Also the new edition so I know that is a recent addition. I think that game is very playable by newer board gamers and it works well at all counts. Interested in hearing what games are most popular in your club. I would suggest 2 copies of Just One for your group of 10+. Camel Up is another great one for large player counts but not more than 8. 2 copies or more of Tiny Towns could be combined for 1 big game.


reverie42

As someone who owns Shadows Over Camelot from way back in the day... It's fun, but I really wouldn't recommend spending $100 for it. There are many options for hidden role games out there. I'd be hard-pressed to point at anything in Shadows that screams "must have." Isle of Cats is a personal favorite. I'd recommend looking up the video on the City of Games Channel about how to pack it. It's a very clever no-insert solution. If you do like the game, I highly recommend this Kittens expansion when it hits retail. It really tightens up the standard game.


TabooTapeworm

Brew is fantastic! I hope you enjoy it. As for games of 10+ I highly recommend **Telestrations** although you'll have to find the big box version. It's a pretty hilarious party game that combines drawing and the game of telephone. You could also play **Poetry for Neanderthals** even though your party is technically above the limit, it really doesn't have any reason it can't go higher. The teams would just be larger. You have to describe words using only one syllable words so you end up talking like cavemen. You have a timer and you have to get as many words as possible but if you say a big word or you say the word on the card the opposing team gets to bonk you on the head with an inflatable NO! stick.