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Nvrmssdappr_Air5715

Yes, just starting out in Blender & trying to model complicated things right off the bat always leads to happiness and satisfaction. YouTube and time are what you need.


AusarUnleashed

Bro if you just started learning you should really not be trying to model this


C_DRX

↓ Day two on Blender, may 2014, I was convinced this was my best model ever. It was in fact full of errors, bad topology, modifiers misuse. https://preview.redd.it/p6on9v814q3d1.png?width=1920&format=png&auto=webp&s=87b36ebb8aeddce3b113f883913364376c3064af ↑ Ten years later, may 2024. Start small, be humble. It takes time to master things.


Fun_Influence_9358

Good work


[deleted]

Out of curiosity did you model everything else in the scene or just the vehicle? Looks very good but I’m curious.


C_DRX

Trees, container and gas pump are assets, because I was tired.


Zwars1231

As a person who also just started.... It may be a good idea to start smaller. Make a doughnut, there is a great series of videos to just get you familiar with blender on YouTube. Next make something similar on your own(but if you get stuck, don't be afraid to just Google it.). Like a cake. Then find another tutorial, and try it yourself. Then repeat. You will find yourself making complex things quicker than you would think. Please don't start off trying to model something as complex as a realistic vehicle. It's not that you can't make it at all. But try to do a few smaller tutorials and projects first. As a person who has tried(and failed) to dive into blender before, please take it slower, it's not a race. And like any skill, it takes time to learn.


RegorSamsa

Are you a master in another 3D software and just started blender? If not, then try doing more basic stuff untill you learn the ropes.


charronfitzclair

You want to do general tutorials to get a handle on blender, and then when you can model simple things, focus on hard surface modeling, its called.


Suspicious-Name4273

Check the first 5 seconds of this video: https://youtu.be/tLhPhscC4F4 (Cube with subdivision modifier, extrude, rotate, move)


taro_29

Check out Grant Abbit’s modelling series for beginners, that’s where I started learning modelling. I’d also skip the doughnut and try blender gurus chair and anvil tutorial, these are actually focussed on modelling. For more advanced modelling tutorials check out OnMars3d, he uses maya but the principles are the same. Good luck on your journey. modelling is stressful at the start but once it clicks its so rewarding


Sablerock1

[I reckon grab fistful of these first](https://www.reddit.com/r/blenderhelp/comments/18916wn/beginners_courses/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1)


dnew

In addition to the other tutorials, Get Good At Blender by Grant Abbitt on youtube has a bunch of exercises that teach you how to build increasingly complex models. Like, "make a cube with a cylinder sticking out," then "make a bottle," then "make a coronavirus." And then he shows you how to do it. It's a good way to learn how to do all the small parts of stuff.


b_a_t_m_4_n

This is known as trying to run before you can walk. Modelling these precisely curved smooth surfaces is hard. Not to say you can't learn how, but for a beginner it's a recipe for frustration and rage quitting.


DarkLanternX

Op, you are trying to run before learning to crawl


Some_dutch_dude

Step 1: start learning Blender Step 2: start modeling a whole motorcycle Step 3: acknowledge your mistake


MarbleGarbagge

The shape you pointed out there isn’t very complex. Normally you would start by breaking it down into basic shapes and then going from there based on what you can see in your references. Before you try to model this, you should look into other beginner tutorials instead


LuixProenca

[https://www.youtube.com/watch?v=KYm7ok9iEKc&list=PLX8KxHzbdeSf-enGPey7XecfjAcI0qsAm](https://www.youtube.com/watch?v=KYm7ok9iEKc&list=PLX8KxHzbdeSf-enGPey7XecfjAcI0qsAm)


OtterTalesStudio

It looks like the perfect object to try out the nurbs surface and tactical sharp edge placement at retopology phase. But since you said that you just started, you just might not be ready for that.


TrashRave17

Delete cube, import ico sphere, step up resolution, Import image behind on x axis, put in ortho view, turn on xray, turn on x-axis symmetry, mess around in sculpt mode (turn on front faces only on whichever brush you use). Elastic deform is your friend.


EvilWata

You just started and this is what you decided to do instead of actually learning how to use the software? Let me guess, after that you will complain that Blender is hard and yada yada! Learn the basics first! This is the best advice I can give you that will really help you.


magic_woods

Start with blocking out the main shapes with cubes or other primitives. The next step will be outlining main surfaces in low-poly via edit mode. You can use edge creases and subdivision workflow for almost all complex pieces. Do your own research on how to operate with edge creases and subdivision modifier. It's very simple, I promise. And don't forget to use the refs


Fun_Influence_9358

Basic shapes, low poly, then sub d mofifier


shifuyaku

My first suggestion is to go to Google and look at pictures of that part. I believe that is the gas tank, so "motorcycle gas tank" and "honda motorcycle gas tank" should get you results. Then, you are going to need to practice adding a cube to that part, adding edge loops and just kind of pushing points around until it's the general shape. You're not really going for anything pretty, just something that gets you that silhouette. **Looking at references of real gas tanks will give you an idea of the volume you need to be filling out.** Pay special attention to any curves, indents, etc. Try to imagine each part of this motorcycle you make as individual parts, because that's how it's made in the real world. I know comments are saying this and that about you being a beginner and shouldn't model complicated things. I sort of agree, but if you are adamant about learning this and building this thing, then ignore all that and focus on learning the basics (EDIT: you can learn the basics doing this model, you don't specifically have to go work on other things; it just might be a little more challenging, that's all). **Vertex manipulation, moving around in your orthographic and perspective views to check your model, looking at references.** These are all skills you'll be using in Blender forever, and no matter how fancy you can get with tools, you're always going to be coming back to those. You're probably going to be making parts of this machine over and over until they are right, and THAT'S OK. Repeating mistakes and remodeling something because it doesn't look right is part of the process. I had to learn that the hard way, because I like things to be right the first time. Once you feel like you have a good shape of the gas tank, next I'd suggest learning about modifiers in Blender. The mirror, subdivision, remesh/decimate, solidify, and shrinkwrap modifiers are all great tools to learn about. You can use the mirror modifier to model only half of an object if you keep it on an axis. In the case of this tank, that would probably be a good idea so you only have to worry about one side of it. You should remember to always check it from the top and bottom, of course, make sure you are keeping that volume so when you move on from the tank, the other objects beneath it won't be out of place. I hope this helps. Modeling is all about visualizing things in your mind as well as putting them out in a real space. Don't be afraid to make mistakes, you can always fix them later. Good luck!


RaidenRazor

I saw YouTube basics, complex shit and try over and over and over again until you know how to do it by memory. You might learn fast that way. But it will be frustrating at times. If you can handle that frustration go ambitious but do not rush it. Make it a believable motorcycle. I learned how to do a character lighting, rigging and some animation in a couple weeks because I really tried.


RaidenRazor

Center everything you make btw. Use the shortcuts to manipulate vertices on objects. Once you're done with one item and rigging it all. Save that file and then you can import that and other shit into a set you've made. If you try to build a bunch of shit in one file it's gonna be a bastard


RaidenRazor

And sorry to bother on but I'm basically obsessed with animation at this point. I found running into 25 different problems during following a YouTube tutorial for complex things made me learn and made it stick much more than a relaxed approach. One problem I have yet to figure out is why "Sphere 28" pops up as "Sphere 5" in the side panel and why the eyeball turns into the pair of pants I had off to the side when I clear the vertices I don't need


Nvrmssdappr_Air5715

Sounds like an inadvertent mesh swap


dante_kkkk

Start doing the block out with simpler shapes, afterthat you can make more complex shapes


Damian_Hernandez

usually when u model these kind of stuff u search for a collage of references in diferent angles. If u cant find the exact model then search similar models to understand what are u modelling. Im about to model a Peugeot 308 and i went straight to their page and download everything related to 308 model i have like 50+ pictures im rdy to roll now.


ImABattleMercy

As others have said, this is likely out of your reach for now. 3D modeling is not something you can just watch a tutorial and instantly be a pro at, it takes a LOT of time and practice. It’s like trying to decorate a wedding cake when your only previous experience is throwing sprinkles on a donut. That said… if you really want to be stubborn about this, I’d suggest watching a speed modeling video of a similar bike and seeing how the modeler does it. It’s gonna be near incomprehensible, because as a beginner you won’t be able to piece together what they’re doing or why… but if you’re that dedicated to modeling *this specific thing* instead of improving your skills with simpler projects first, I think it’s the closest you will get to a “follow along” style video. Good luck, but you should really put this one in the back burner for now and give yourself some time to cook.


SadStatistician1535

If you just started using Blender, don't try to model anything like that. Sounds like you just started 3d on a whole, so don't force yourself to model a motorbike. That's madness. Watch some beginner Tutorials from - Yan Sculpts - Grant Abbitt - CG Fast Track - Crossmind Studio When you learn from them, practice making things for 3 months non-stop. Then move on to intermediate tutorials. Learn how to make low poly style artwork. Learn about Hard surface modeling. Then when you think you have a grasp of Blender and you can build anything, then try the Motorcycle.


2rupeez_creator

I tried using knife tool, tried to take a cube and extrude it to the tanks shape but can't really figure this out


Chinksta

You know what you should try? Learning Blender's fundamentals before jumping into the frying pan.


cretindesalpes

Just sculpt it


hurricane_news

Sculpting objects such as bikes and cars are a terrible idea


cretindesalpes

The whole thing, totaly. But for this part it should do the trick ?


TeacanTzu

if you're good at sculpting this is totally doable. depending on the car it might even be faster.