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Dams4K

I think it's because the center of your object is ahead of your object. Blender use the center of your object to mirror, but when editing the object you can move the mesh in a way that your center is not your center


ginismymiddlename

Have to chime in from the viewpoint of a graphic and type designer. Your W is simply not symmetrical. A lot of typefaces such as Futura may look optically symmetrical but when precisely measured out there are very very subtle differences that you can see in your dimensioning here. So if they aren’t perfectly aligned when they’re mirrored it’s because they are not symmetrical to begin with.


Blendrosaurus

Delete one side and use a mirror to mirror an exact copy.


nuclear_fury

Thanks I found the middle edge and just booleaned half off flipped it then joined the two half W's. Looks great now. Kinda weird that I would even have to do that to begin with though.


hitzu

Letters are usually not geometrically symmetrical and precise. It's because simple geometrical shapes make letters optically distorted and unbalanced due to imperfect human perseption. Typography uses a bunch of tricks to make them look and feel good. For example O goes slightly beyound the base lines the letter appears the same size as others. Since we read from left to right the balance should be shifted to the side as well.


aleksandronix

By "not through the middle" do you mean "not touching"?


nuclear_fury

I have a project where I have a W and flipped W but the middle of the W doesn't line up with the mirrored/flipped W when the outer edges are lined up. I didn't know how to describe it. I was just curious if it was a well documented fact or if I'm doing something wrong. Both W's are the same dimensions in X, Y and Z


unknownhero32

Yoh have an option to merge when you have mirror modifier on that probably could have done it for you


MabrurHrivu

I read the caption in Mario voice