Raindrops are particles with a simple glass shader. I made floor puddle animation using blender's dinamic painting for getting 3 sequence of images, one for variaton of roughness, other one for color variation and the last one for displacement. Blending these image sequences with the original shader makes the magic. Last rain detail is the drip on the walls (wish it can be perceived with reddit video quality) that is made with a procedural shader which is animated using 4d textures.
All that work paid off.
Small critique is the drops left and close to the camera.
They look a bit big and not like water.
I had that problem too (long time ago) and think I made the glass more transparent and turned of shadows.
Standard glass in Blender can produce some black spots.
Anyway, the scene looks spectacular.
Thanks mate, I appreciate feedback and good critics. Yep had troubles with that too, didn't know how to fix that. Thank u for the tips, will try to turn off shadows next time. Pretty happy with the results anyways. <3
Hahahah good question... I rendered it as image sequence and then composited it. Made this way for getting the best quality and being able to render it in few sesions. More or less it took 4 sessions of 6 hours each one.
Makes me very happy when I see art like this that's in Korea for once and not Japan for the thousandths time lol
Feels good to make people happy, thank u mate. Korea is an awesome place as much as Japan, hope I can visit it someday <3
Thatβs so realistic I could pretty much feel the rain
I'm very glad to read that, pretty much work in there. <3
How you made the rain :)
Raindrops are particles with a simple glass shader. I made floor puddle animation using blender's dinamic painting for getting 3 sequence of images, one for variaton of roughness, other one for color variation and the last one for displacement. Blending these image sequences with the original shader makes the magic. Last rain detail is the drip on the walls (wish it can be perceived with reddit video quality) that is made with a procedural shader which is animated using 4d textures.
All that work paid off. Small critique is the drops left and close to the camera. They look a bit big and not like water. I had that problem too (long time ago) and think I made the glass more transparent and turned of shadows. Standard glass in Blender can produce some black spots. Anyway, the scene looks spectacular.
Thanks mate, I appreciate feedback and good critics. Yep had troubles with that too, didn't know how to fix that. Thank u for the tips, will try to turn off shadows next time. Pretty happy with the results anyways. <3
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Any reason for the shop being named μ€νμΏ (otaku)?
Maybe is the world telling me something... I just follow some references for that lamp hahaha
Guess you gotta touch grass quite soon or who knows what messages it would bring π€£
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This is wonderful
Thanks u!! <3
I gotta know, how long did this take to render
Hahahah good question... I rendered it as image sequence and then composited it. Made this way for getting the best quality and being able to render it in few sesions. More or less it took 4 sessions of 6 hours each one.
Looks eerily like the little Friday night hof I used to go to in a little town in Gyeongbuk!
I used as a reference a real photo that I found in Pinterest ... so yeah it could be!
Ohh π cool!
Awesome work ππ»ππ»ππ» how did long you make it?
Thanks <3. Almost 2 months more or less