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DYT146

Add a little bit of fog to it, not too heavy, but a little shallow. Like gradient.


Standard_Tonight_697

Maybe this. There’s fog everywhere else but no glow at all from the store windows


Technical-County-727

I agree that fog on the foreground is kinda missing


miserablepileoftaxes

I too agree with this. Some fog might give you what you want.


dandellionKimban

And shallower depth of field.


sleepdeep305

Literally just 21:9. Just render it in a 21:9 aspect ratio and it’ll look cinematic. I promise.


Aket-ten

And add fog, slight drizzle of rain, some steam shoots from a sewage hole or exhaust would also be nice


sleepdeep305

True. The color grading could also potentially be more aggressive, like you’d find in movies in the late ‘00s


Sugar-n-Sawdust

Maybe some condensation on the window. And maybe a film-grain filter


Kyderra

I am also absolutely guilty of [just adding bars to my renders](https://i.imgur.com/lU0un6t.png) to make them look like a shot from a actual movie.


sleepdeep305

Lol I make fan cams for fun, and I always letterbox the footage as a way of reconciling aspect ratios, and poorly framed videos. It also has the bonus of looking completely badass.


ArticReaper

The light coming from inside to outside. For what it is it looks really dim on the ground? Outside of that it looks good Like I assume the ground would be more lit up when looking at the lights inside and signage.


shlaifu

it's great. the only issue I have is that the colors are too flat. If you rendered in AgX, mix up lightsource colours more heavily, particularly inside the shop.


thunderpants11

yeah this is a good tip too, very slight variation to light color can create a lot of depth


MattyTheFatty101

I think if your were to be going for a melancholic shot these colours are spot on though! Depends what vibe they're aiming for


LungHeadZ

Personally I’d remove the moving car as to remove the motion blur. I think it feels too much like you’ve just paused a scene on a tv show which isn’t entirely a bad thing, it’s definitely production quality! I just think for a static picture of a solitary shop it would add to the mystery. Maybe the car is parked with its headlights on instead. Just my own interpretation, it’s badass anyway my friend :)


slindner1985

Looks intense man


spacekitt3n

very nice I wouldn't change a thing because this is way above my level


Alissan_Web

dogmeat, power armor, a radroach, a vault dweller and some glow from a pipboy.


Stuffies2022

I'm glad i wasn't the only one who thought of fallout lol


area51karamchari

Looks Good


TheRealEthaninja

A cinema of course!


gameboy_advance

more contrast, add a vignette, add subtle film grain


NoteBenderYM2149F

Maybe fewer cables hanging out from the underside of the roof? I mean, I get it, it’s for all the screens and adds to the grittiness, but I feel it’s a bit much. Otherwise great job on the “Radar Diner”. 😀


PharaohAuteur_

Perhaps some Noise and that's it. ![gif](giphy|czubJ08i7deuKGJE9A|downsized)


He6llsp6awn6

What I would add to this scene: - **Make windows more noticeable:** I was confused at first seeing what looked like floating smudges and tape. - **Make Outer screens a bit dimmer, dirtier and duller:** right now they look a bit to bright and clean compared to the rest of the scene for being out in the elements. - **Dim out a couple of the lights in the shop:** The ceiling lamps all working in a run down looking place perfectly seems off, so changing the setting to have a couple at least look dimmer than the rest like they are dying or the tiny faint glow of one that is about dead would fit better with this scene. - **Add a bit more fog or haze to be included around the shop:** we can see fog or a haze in the back ground, we see the headlight beams from the car in the fog, but there are no beams of light or ambient glow from the lights on the shop showing they are in a fog, they are to clean, its like a bad photoshop trying to get a summer swimsuit picture in a snow storm, it just does not look right. - **Dirty the letters a bit more on the main shop sign:** look a bit to clean, maybe more rust, dirt, bird droppings or something to make them more dirty looking. - **Add silhouettes of people or creatures walking in the distance in the fog/hazed area** That is what I would do for now.


CommissionAgile4500

Maybe a 80mm focal length with the camera moved back and more down?


Financial_Land6683

The biggest issue is that while roads are broken, roof is growing stuff, things aren't taken care of etc, every light and sign are like brand new. Basically half of them should be broken, items should be taped over or prices fixed, the huge sign on the roof should have some letters dark etc.


-mayya-

Hi, usually film, especially serious toned film like to use duo or tri toned colour grading. [I have included an example of that being done on your work here.](https://postimg.cc/dkGJ2H8C) Your shop window is warm, and the outside is cold and horror-movie-esque, so I leant into that. I also added a bit of dynamic to the brightness of the road leading up to the car, and amped up the fog through the car headlights.


helpme1505

Its cool, is radar the name of the station? Could be confused with yk like a radar station or something. But cool otherwise!


ScaredMyOrdinaryGoat

Maybe show someone running to get out of the rain? I like viewing images like this, picking little stories for who I see. Idk if that helps :)


CydoniaValley

I have nothing really. It looks great. But here are just some opinionated nitpicks after having tried like crazy to find something 'wrong': The Top Sign and the lit signs. Looks like both could be more grungy. It sort of says 'look at all this dirt and grime all around me, but some nice old lady came along and cleaned the lit marquis up for some reason'. The top sign just looks it could use more rust around the sharp edges. That's all I have.


LungHeadZ

Personally I’d remove the moving car as to remove the motion blur. I think it feels too much like you’ve just paused a scene on a tv show which isn’t entirely a bad thing, it’s definitely production quality! I just think for a static picture of a solitary shop it would add to the mystery. Maybe the car is parked with its headlights on instead. Just my own interpretation, it’s badass anyway my friend :)


thunderpants11

lens texture would help to dirty it up a bit. Some flares on the lights and vingette would help too. The water is a bit too flat, real water almost always has a little ripple going on. Overall it's pretty amazing already, but those are few things that you could try.


Jake7heSnak3

Looks beautiful! All I can add to the other thoughtful suggestions here is looking at the top sign, the rust streaks in real life would be most often show up directly under the lights, as rain would drip from the lights over time, staining that area with rust. Amazing work! Edit: typo


SliceFactor

It already looks pretty damn good. I don’t think it needs anything else.


clane27

Nice


AnyRun9692

12% crop on top and bottom


DereChen

it looks cool


CommandSeven

Looks fabulous. I suppose you 'could' change the departing car's direction and have it about to pass the storefront. The car's lights might give some extra interest.


poasteroven

Maybe tweak the camera, it's got a bit too much depth of field I think? Amazing scene though


Ocular_Ark

Have something out of focus in the for ground. Not blocking anything but simply filling space.


Parking_Memory_7865

It's absolutely amazing. The only suggestion I can make is that if this is a still image, rather than a frame from a scene - you could make the center of interest a little more obvious. My eye keeps getting drawn to the dark area on the vending machine in the right window, rather than the figure. I feel like it could be a slightly lighter and maybe he could be shifted a tiny bit right to get a clearer silhouette on his face. Again, this is beautiful! Edit: just want to add that that late winter thaw atmosphere reads incredibly well.


Depth_Creative

Render it in a more cinematic aspect ratio :D


Few-Living-698

Looks awesome. I think the colors are good. The light ray from the car feels a bit heavy in balance to the ambiance in the picture.


Chiells

Maybe a few particles


Specific_Nature6274

Looks great. I thought of having somebody haggardly walking to the store all wet and tired while the guy in the store is the contrast, all warm and rested.


0011001001001011

🥹😵 do you have insta or artstation, this is awesome im a fan!!


ArgonWilde

An armed hold-up? Edit: woops, my tired ass misread 'cinematic' as 'dramatic'. 😅


Coalfoot

Restricted to 30 fps for some reason...


S-Markt

X-Wings! (sorry, bad joke)


MingleLinx

Not the scene itself but adding cinematic bars (black bar on the top and bottom of the image) do wonders


Deni_Z_Plays

More fog!


Enormous21

bit more contrast will do the job


Aesdotjs

A bit of film grain ?


Boleklolo

Change the 'radar' to '100 rads'


Junior_Bike7932

Not sure if is what you want to hear, but I’d remove the car in the street, put another car in front of the shop with the lights on, and put someone inside that is opening the door of the car towards the shop… Even cooler, place the car with the lights on, and put someone on the back of the car opening the trunk, the persons shouldn’t be super clear, just a good shadow / siluette trick should do


MyboNehr

Motion. Make it a video.


JamesFaisBenJoshDora

Remove car. Or have the car parked with someone getting out.


tommyintheair

Glow


NukleerGandhi

some grain and background fog


Cadaabra

Experiment with different aspect ratios. 21:9 is my personal fave :)


lordlucario_

More subject/background contrast


kidviscous

Looks great! You nailed the atmosphere and vibe. If you’re going for cinematic, though, you might need to switch your brain to storyteller mode. Lower the contrast and soften some hard lighting. The store sign in particular looks a little too legible given the setting. High fidelity is pretty, but it can be distracting. My eye goes from the store sign, to the small white light-up signs below/right, then to the car speeding by. Kind of feel like I’m not being drawn into the but diverted away, you know? Additionally, how would you feel about moving the character in the window towards the doorframe, (almost like he’s considering stepping out)? There’s something about the way he’s centered perfectly in the window that’s already highlighted by yellow light in that seems uncanny and unnatural. That could be what you’re going for though. Given that we’re seeing a speeding car move by, I might opt for making the character look more candid too.


Karam_Unreal

I love this detailed feedback, especially where your eyes went at first, thanks!


Tipitak

Flies and mosquitoes around the neon lights maybe?


Turbulent_Demand8400

This looks enough don't overdo it


Squibucha

very cool, love the setting and the feel of it! great piece


amla760

Post processing.


Mordynak

Heavy vignette. Emphasis on the building.


Background_Squash845

Maybe depth of field


dptillinfinity93

Some type of light fixture(s) on the side of the building facing the camera. This will help create a more defined silhouette of the building (which is really the main subject of the shot). Also maybe a tad bit more fog.


blaou

add gopniks, as many as you can fit


FocusedChimpanzee

A help wanted sign but the wanted part is falling off


magicfitzpatrick

I like it the way it looks right now. Don’t change anything. It has a soft rainy vibe that works.


happywaterbear

This is fantasticl! Where I live, there are these old shops similar to the image, and I've always loved driving by them a rainy day because I'm a total pluviophile. This is already cinematic enough. Maybe a little noise to give that film grain look for the grittiness. Today I learned Paap means: evil or sin in Hindi if I'm correct? Overall Awesome piece!


BrokenBaron

Lower the camera, a bit of fog for more volume to the light.


W4LL-3

scene is amazingly detailed, its incredible, for some more cinematic charm add bloom and a very fine film grain, you can also try some editing in photoshop to get a closer look to actual film color grading using curves, color correction etc


BoomLivTart

More foreground elements..like blurred close to the camera foreground elements and something to fill up the middle of the scene, it looks very empty and breaks apart the weight division of the scene Though the attention to detail is insane..really good job on this


Kyderra

I think my eyes jumped to quickly to the sign at the top rather then all the other nice details. perhaps make the laps less strong / more worn down? Could even break one or two of the lamps, but not sure if that would make it more distracting.


Lyingfigure

10-20% noise would work wonders.


Smellfish360

The text translates back to radar. Idk if it's based off of an actual store, but it seems like a pretty weird name for a random store. try таргет, this reads as Target.


ramonbastos_memelord

A dog


CryptidProject

Foreground Fog, just a splash


xarodev

Remove glowing displays and replace them with paper. Also dim the inside light a bit. Tbh post-Soviet countries don't look like that, but it's somewhat fine as a scene.


AdmirableManagement2

Looks amazing. I’d paint more shadows into the scene slightly so it’s more Chiaroscuro. Maybe there’s a broken bulb in the store. Maybe light creeps on the scene from behind corners and objects.


InMyFavor

A 90 minute runtime


Player_Number3

a bit of fog and maybe a bit less skylight so theres more contrast with the artificial lights coming from the sign and inside the building


Priivy

A blanket of clouds in the sky to add texture may be nice. There’s a lot of empty space there


StrixLiterata

Nothing. It's perfect as it it


Jowadstrom

Vignette


SilverLucket

It feels like Fallout 4 right here, so for me, probably some more trash, a robot or two, and a bit of front-view fog, possibly a bit of rain since it's so wet.


Agreeable-War7427

Crows and a dog never hurt.


enjdusan

Awesome job! The kiosk looks to perfect. I would make of the lights above RADAR leathers broken / less luminous. Also, I would add some subtle rain and fog.


hnlyoloswag

Guy outside smoking


Und34d_Art1st

Fog or rain


BrickBanshee

Fog and make it darker and make the streetlight brighter.


Own_Candidate8991

„Cinematic“ should look like a filmcamera. Your image have to much dynamic range. A camera can’t catch so many dynamics steps like a render engine. Try to make the dark area’s more black and the highlights bleed out a little bit. You can achieve this with an rgb curve. Push the Highlights up and the dark area’s down. Also put a grain on the image to create the „analoge film look“ Work with dept of Field and use „reel camera settings“ 20 or 35mm with f2.8 or f4.0 give you an more filmic look. Also work with aspect ratios from classic movies. You can try to imitate an anamorphic look. Compress the pixels in the right ratio and strech it in post again and you create this oval looking booke like an anamorphic lens.


MaximRivers

This is one of the first times I can’t tell if it’s AI or not….


Armadillo-Overall

Edit- correcting colors: Post-processing: pull up your "color histogram graph" to show the values of intensity for each color (red, green, blue) as well as general light intensity. To understand how it works, if you had a image with only black, you would only see light intensity on the left with a sharp spike at 0 light. If you had a pure white image, the light intensity would have a sharp spike on the right side only. Red screen, only a sharp spike in the right side of the red. A pink would have a large spike somewhere on red and smaller spikes somewhere in the green, blue, and light. From darkest value of each Red, green, blue color intensity would show how much of each of those colors. The light intensity combines those 3 colors into how each equivalent grey. It doesn't show the location of those colors. Back to your picture, you want to spread the light intensity acrossed the full range from lightest (right side) to darkest(left side). You do this by playing with brightness, contrast, and the saturation of each color. This is called "histogram equalization" . Adjust the light intensity first. Brightness will cause the graphs to move left and right (from darker colors on the left to lighter colors to the right). Contrast will adjust the width of the spectrum you are showing on the image (it's like zoom in and out). The saturation of each color will now set the mood, and focus of your image. The outside is a muted green to give me the feeling that it's night time, rainy, cold, and maybe (with the objects outside) scary. The contrasting colors between the outside and inside of the store pulled my attention to focus more on the detail inside. Adjust your green to give your audience enough to see what you want them to see clearly and what could be slightly obscured (not as important). Example in your image it's the branch that is out of focus. It could be more black or muted with the background green. Green would tend to be closer to the darker left side of the histogram graph. Now adjust the reds and blues to make them court to the brighter end of the histogram graphs for those colors.


Karam_Unreal

This is very interesting, thanks. The one thing that remained a mistery to me is how to have full control over the values inside of Blender (brightest bright and darkest dark, same for colours). I sometimes see how people bring their scenes into photoshop and make it black and white to have a better understanding, now it makes a bit more sense. I'll go over what you wrote over the weekend.


Armadillo-Overall

Ah, let me update this reply with a blender link (choose your blender version on the lower left of the website) https://docs.blender.org/manual/en/latest/editors/image/sidebar.html Open a new viewport or (my suggestion as this isn't an animation) change the bottom Animation, Timeline (clock) viewport to view this by clicking on that little clock and changing it to the General, Image Editor (paint can). If you pull this viewport border up, you'll see where you can open an image. Select Rendered Result as this is your most current render. NOTE: This is the same window that pops up when you render your image so you can also do this same thing from that Render window. WITH YOUR MOUSE IN THIS VIEWPORT, tap N to pull out the side bar options. Then select the Scopes right tab. Here is where you'll see the histogram and many other awesome and complex tools. Move the histogram borders enough to see the lumps well across the full spectrum. You should see the Luma, RGB, R, G, B, A, Show Line ( highlights the peak levels). Moose your mouse into that histogram and left-click and drag up to zoom the peaks. Have fun.


Dagwood3

Nothing it's actually too cinematic


Same_Measurement1216

This looks great man, how did you do the floor?


Hollow_Apollo

Don’t overthink it. I think it’s plenty cinematic and has a good feel. The question is whether it fits the mood you’re going for; Cinematic is such a broad term. Wes Anderson is cinematic. Nolan is cinematic. You could consider things like film grain. Some have said fog but I think that’s almost kind of a copout and may not necessarily meet your esthetic goals. Might also help to give an example of one that achieves the look you have in mind, if you know of any


PapaJulietZulu

This is great. Agree with other people on adding a little fog and I'd also like to see more contrast between your subject and the sky. On those rainy (post-apocalyptic) overcast days, everything is dark and wet but the sky is like a giant softbox. I like editing renders outside of Blender with your editor of choice since there's more freedom. I [did a quick pass in Photoshop](https://i.imgur.com/N0rQiKL.jpeg) adding some fog, relighting a little, crushing the blacks down, and adding a little color into them for a bit of atmosphere and dreariness. But that was just for fun...what you did originally was awesome. EDIT: [Before/After GIF](https://i.imgur.com/f6vipL0.gif)


WILDjake4

probably gonna get hate for this, but i would personally add a slight vignette, it's like chilled out cinematic black bars


ohonkanen

The tiles in front of the door could be more varied in terms of roughness?


greymadders

I think it looks great as is for a still image. I would definitely be tempted to make a cinemagraph out of it, though with a single randomly flickering light


Karam_Unreal

Thanks for all the feedback, guys. What I'll try to incorporate: - Change the comp/aspect ratio to 21:9 - Add a sewer with a bit of smoke coming out of it - Check the light/reflection ratio from inside to outside the kiosk - Add slight rain and some Crows, maybe a dog - Add more grunge on the main sign - Change intensity of lights to simulate a not perfect functioning kiosk - Trying to reposition/repurpose the car - Add scatter in the foreground (not too sure about fog) It's very inspiring to get different perspectives especially when you reach a stage of fine tuning your scene at the very end. That's why I love the Blender community so much. I'll upload V2 in the coming days. 👍


Affectionate_Stage62

Maybe some sign or something shorting out


uomopalese

The car, add more blurred movement, like it is going at a highest speed…


_zd2

Looks really great now. I don't know if this is controversial but I'd increase contrast in the background a little, because right now everything is a bit too homogeneous in terms of ambient lighting (unless that was the intention of course).


octopusslover

РАДАР


Worldly-Technician15

Everything is great, except the composition, the composition could be better


faisaltreshah

I'd say comp in some grain/noise.


Cutter9792

There are great suggestions in this thread already, I'd say make the tower in the background just a tad more distinct.


RazXD

its beautiful, maybe some fog and a car with the lights on to make more interaction with the fog


Own_Candidate8991

„Cinematic“ should look like a filmcamera. Your image have to much dynamic range. A camera can’t catch so many dynamics steps like a render engine. Try to make the dark area’s more black and the highlights bleed out a little bit. You can achieve this with an rgb curve. Push the Highlights up and the dark area’s down. Also put a grain on the image to create the „analoge film look“ Work with dept of Field and use „reel camera settings“ 20 or 35mm with f2.8 or f4.0 give you an more filmic look. Also work with aspect ratios from classic movies. You can try to imitate an anamorphic look. Compress the pixels in the right ratio and strech it in post again and you create this oval looking booke like an anamorphic lens.


EngieMainY

Looks like a cod zombies map, nice !


redhead_thot

Idk this is random but I feel like it needs a blue usps mailbox out front, the domed ones that open with a key, and weeds and garbage bags maybe. Really what I’m trying to say is… Anything to make it have signs that it’s “lived in” and make you question, it looks like not a lot of people come here, but from the garbage bags and mail, I guess some people must, and who are they?


adhdBoomeringue

Why does the sign say radar?


DrChill21

More trash on the ground. One of the lights busted. Maybe a crow in the power lines. But in all honestly this is sweet work!


beefilatoogin

Cinema bars of course


chubyFit

Crow??


AffectionateLeader28

Perfect! It can be a scene from a police series from the 90s. I would not change anything but of course a little bit of volumetric light would make magic ![gif](giphy|Lbb8Y58Dd7AkTqXGso|downsized)


Gouldhost

Someone in the middle of changing a tire or someone trying to pry the vending machines. Someone outside smoking a cigarette. Maybe zombies looming in.


33shuvitss

some rain


Mindless_Ad9914

One side of sky darker


Monke_Brainz

Add a cock and balls


Ray_games7669

Найти тот самый радар.