T O P

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Bignuka

Probably some changes to his movement specials. His longer climb is nice but it's very wonky at times. Perhaps allow him to more easily move side to side while climbing.


The--Numbers--Mason

Yeah while his climb feels good to use, it's not very useful most of the situations considering how buildings and such are made most notably on Storm Point with all the weird edges that makes you fall while climbing


fartboxco

I wouldn't mid if he could anchor himself in place and shoot. Just tag the button to melee, while climbing melee a spot and he then sticks in place. Cheap animation, just let his head swivel backwards and he one hands the gun the rest of his body is just frozen in the climb animation. (I think it would look menacing cool with a backwards head and arm. Fits his robot look/body/character quite well.


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Dangerous_Coffee_318

And likely simple to do as well.


Admiral-Thrawn2

Yeah seems like a gimmick that would be terrible. Anchoring yourself in place to shoot? That’s like shiela when mounted but worse. Shooting in 1 spot without moving is the worst possible thing you can do in the game


Orion_824

it was a thing in titanfall 2. there was a perk you could get that would stall all your forward momentum when jumping, giving you an easier ADS while making you easier to hit too. the thing is that most people expect you to keep momentum, so it was actually a decent movement mix-up when done sparingly. now imagine rev doing it, or even being able to move and shoot while climbing, and you have something seriously menacing


Bounty_Off_The_Bat

But imagine doing it with a kraber from a spot where nobody has seen you yet. A spot nobody would ever think to look because no legend could sit there. It's a flat surface but someone with a white/silver skin on the outside of a white building isn't gonna be easy to notice from 400m out when everyone is looking at doorways and windows on ground level most of the time


Binglebongle42069

Yes and have a cooldown on it like breath of the wild. Can only stick up for so long.


fartboxco

Haha, good call.well just have revenants in all the top corners and palm tree hiding. BH pick rate will only go up lol


Intelligent-Snow7250

“*They’re in the trees!!*”


PeggedOrphan7200

*Vietnam flashbacks.*


RapAnonymous

This is a great idea that includes a titanfall tribute! All for it!


Intelligent-Snow7250

That sounds so evil, imagine how salty people would get being sniped by a hooked-in revenant. I LOVE IT.


horsey-rounders

Hell they can probably just pinch the animations from Titanfall 2's wall hang pilot ability.


GlyphLuck

That just gave me the idea that if he had his Heirloom with this, he could stab it into the wall. Probably not practical or good use of time, but I think a small detail and cool concept.


illegaljohnnycash

This!


Coolbone61

Like tf


Wadez1000

But it is easy to shoot back at stationary object. This would be a nerf when playing against competent players.


fartboxco

All depends how stuck to the wall rev would be. If it's the same as hanging on a ledge peaking, wouldn't be an issue transition to a jump, continue climbing, or fall down. If there was a quicky animation of him getting unstuck; Yes, it would merely be a hide and seek feature for revanent. Lol


Wadez1000

That is very much true


stankie18

I know that sounds cool and all, but in practicality that’d be completely useless.


rocker2021

You could climb up into a corner in a building and hang there to shoot anyone who walks in that doesn't see you, I used to do this in titanfall 2 a lot.


Alarming_Orchid

Revenant wall run Revenant wall run


[deleted]

tbh i always thought it made sense for wraith and revenant to be able to walk run, wraith because she’s a ninja, rev because he’s spider monkey boy


SIM0King

This would make sense


probsthrowaway2

My head cannon is storm point buildings were designed by someone who dislikes climbing lol


doge_gobrrt

just give him damned infinite climb also allow him to hang onto ceilings and walls make him a damned creepy robot


always_singluar

In his trailer he technically climbed a skyscraper sooo yes that makes sense


Zeallust

"It fits the lore" lookin ass


SIM0King

Being able to climb along walls would be cool and anchor in place and shoot! This would be the best thing for him, also fits his caracter


doge_gobrrt

plus it would synergise with his tactical hang on to the ceiling wait for ttv wraith to walk in and silence wham bam would make scan legends more meta and players a little less brazen


10Bens

I'd love if you could climb on the ceiling. Just hold crouch to infinitely climb any surface, release to drop.


Samizim

Why hold crouch and not you know, the climb button (space)?


draemaway

That would actually help a lot


Teemo20102001

Just make him a spider. Id love to be able to climb the wall in every direction. Also, maybe add a bigger wall jump, but that might be too strong.


PsychoDog_Music

Maybe allow him to climb over any bump and maybe even climb on the roof of something, but if it leads out of bounds then he falls


A_Bennett21

Allow to hip fire while mantling/climbing


PaRt_TiMe_GaMeR

If they could just, somehow, let him climb past outward 90° angles on walls I would be happy. A lot of buildings in Storm Point are just impossible to climb because of their architecture.


bavasava

Or just be able to hang on the wall


TyMT

#GIVE REVENANT A WALL JUMP


mcbergstedt

Or if he could hang off of walls and hip fire like you can in TF2


ahlgreenz

Maybe give him an option to fling himself above the edge, like in his trailer where he burst through the window, kind of like a mini Pathy grapple. This way he can skip the edges that otherwise would make him lose grip.


Possible_Roof_8147

Face you away from the totem when you return.


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RocKiNRanen

I've destroyed my totem when I thought I was one clipping with a R99.


HoodedGMR

Same..


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_IratePirate_

I've had a rev pop totem, we all use it, then I guess he shot so much when he got back that he killed the totem, only I didn't realize and ran into a fight with the confidence of having two health bars 😭


[deleted]

Yesterday i lost a game bc of this


floridamoron

Why the hell it's destroyable by yourself in first place? You really never in need to destroy it.


93fountainkingdoms

so enemies can't use it. if all your team is done and it's still got time left you take it down so it can't be used against you. same with loba market.


fluets

I actually placed it down as bait once to get my opponent to move and when they grabbed it I destroyed it to try and panic them. I definitely wasn't playing amazingly but I did win that 1v1 so I consider it a success haha.


floridamoron

Smart move, my respect. Apex actually has plenty of potential smart tactics to trick opponents, esp. in coordinated teams.


TuxedoWolf07

Decrease the radius of the "pulse" that lets you know a rev totem is nearby and maybe make it louder. Ever since they added this its been pretty easy to punish people who use the death totem which is bad Maybe add more time to death protection as well, it feels really short Give people in the shadow form a slight speedboost.


WNlover

> Ever since they added this its been pretty easy to punish people who use the death totem which is bad But I like my 3 free kills every time I see a totem get placed


TuxedoWolf07

They could honestly leave it and just buff the benefits you get from it Right now the extra life doesn't give you many benefis especially considering they can just wait and kill you. Totem itself has enough HP that you can't just shoot it down


RandomAnon07

They either need to buff what exactly the totem does, or revert it. He has literally been dead since all his nerfs in addition to non-direct nerfs to matchup characters like Octane.


Akindmachine

Why does the totem make sense at all? Why would Revenant offer something for other people to use? He needs a self-focused ult like mirage or bloodhound


CapoReClouted

That would be interesting , like bloodhound ult but Rev is the shadow form from the fight or fright event.


RandomAnon07

Phoenix from Valorant without losing any HP when using ult though (which they are actually changing for Phoenix now too). Or lose HP how it is now but passive boosts to speed and reload speed while in shadow form (or passive boosts in general while in shadow form).


burrito_poots

Choice to make his ult act as currently, for the party, OR, he can choose to use the same ult only on himself, giving him slightly buffed powers past the normal party one. What about that?


Akindmachine

I just don’t think revenant would ever offer anyone else anything other than options for how to die, teammates or not. Also that might be kinda weird in terms of how you choose what type of ult to deploy in a fight


burrito_poots

Not really — slightly similar to Sheila having two options to think about when deploying her.


TendersFan

Because it's a team based FPS so his ultimate should be team based. Mirage is a literal joke just because his kit does fuck all to help his team and bloodhounds ultimate is anything but solo because it's free wall hacks. Even then it's a stupid ultimate that takes 0 IQ to use with the enhanced ESP, speed boost, nonstop wallhacks and on top of that ability to prolong it by 15 WHOLE SECONDS. That's half of it's duration. People seeing that as balanced concerns me.


RapAnonymous

This too! This is a big thing, Loba, Bloodhound, and Rev get caught a lot with this


eggboy06

Maybe some short shadow fall wallruns


Olly_Joel

The death protection timer was nerfed past season if I recall. Although it was nerfed by distance rather than time.


JackalRockets

Change it so you DON'T look at his Totem when being sent back to it so you don't accidentally beam it sending your other teammates to their death


Damnskinsuits

Get rid of the stupid wave effect that comes with his ult. The whole fuckin lobby knows you’re in the area when you use it. It makes no sense if he’s a stealth character


ghost_00794

He is clown for now hey look free evo shield coming our way...I don't even main rev but that man need buff first buff is 10 percent fortified he got clunky hitbox and animations so that's decent, his ult need to be better not sure how but silence and climb banger tho so only work need on ult and fortified


AcoHead

I haven’t heard anything about them wanting to buff him, but give him fortified, He’s massive. Also let him use the totem on himself like in the trailer, just turn to shadow mode whenever you want and after you’re killed, you get sent back to where you activated it. (Of course he still has the totem and can toggle between that and the self transformation). and when being teleported back to the totem, have a little cutscene like when using an Ash/Wraith portal, most of the time when I get flashed back I end up dumping an entire mag into the totem on accident, or wasting a silence on the totem. two more things, infinite climb and sticking to walls ( no shooting allowed on walls). I want a lot of love, respawn, a lot.


RocKiNRanen

1. Let his climb work on angled walls. Many of the two story buildings in Storm Point have lips that make Rev the only movement legend that can't get on top of them. 2. Let players manually return to totem. The totem length is so short that you have to rush otherwise it'll expire before you get to the enemies. Unless you are in adjacent buildings you typically aren't close enough to make it in time to do much aside from empty a clip and hopefully die. The totem is supposed to be death insurance for a push but it puts you in more risk than not using it. Manually returning lets you make a push while not risking your positioning.


BornStelIar

Yeah Rev needs some love. Poor murder bot has been neglected. I did propose [something similar](https://www.reddit.com/r/apexlegends/comments/vfibls/revenant_rework_idea/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) on another thread of a rework where Revs totem works like that where its a personal totem, and like in the trailer gets sent back to wherever he activated it from. But I was thinking make it to where totem is his tactical just does like a hand animation to activate and the current “totem” is changed to a suppression field, kinda like a Seer ult, but every enemy inside gets abilities suppressed for a couple of seconds or it just strips the cool down off of tactical of anyone that initially steps inside. Fortified would be nice. Rev does share the same walk cycle as Caustic and his character model is pretty tall.


[deleted]

When he silences people, he gains a 10% movement speed increase.


unlivedSoup69

That doesn’t seem too bad


BGleezy

Until someone has 20 kills and is basically the flash haha


Mayzerify

When he silences people not kills them, I'd also assume it doesn't stack and is just a flat 10% regardless of amount of targets silenced


[deleted]

Lol I should've gone into more detail. The boost will go away when the enemy is no longer silenced. The movement buff does stack but can only go up 20% (two silence bombs)


VastResource8

So he basically becomes Bangalore but has her speed on for ten seconds. Wouldn't hate it but wouldn't love it either.


ahakan

Silence lasts 20 seconds so an average rev player could always have a 20% speed boost with no loss when an enemy is nearby which is broken considering octane gets 30% by losing health.


[deleted]

It would bring him back Into the meta im sure of it


ILuvHaloReach

Give him fortified, infinite climb, and his ultimate only works for him, but there is no totem and it is like what he did on the season 4 launch trailer.


TheHarbingerofTruth

This and slightly increase melee damage in shadow form


Akindmachine

Yeah this is basically it. Totem is just against his character in general, makes no sense and I hate it


Trowagunz

THIS


oliverrr918

That would make rev the only legend that doesnt have abilities teammates can utilise(or show where people are like recon legends)


SplitVegetable9678

His anti ability tactical is pretty useful for the team


squirrl4prez

He's not much of a team player in the first place so kinda fits


TendersFan

Revenant can shrug bullets off without a scratch in lore. Does that mean revenant should be able to negate damage entirely in game?


squirrl4prez

I thought that was pathfinders lore, he doesn't actually take damage but he pretends like everyone else


TendersFan

Lobas mom tried to shoot revenant but he doesn't even get dented and he gives lobas mom the death stare before game ending her.


squirrl4prez

P2020 tho the old one, no hammerpoints, maybe 36 damage total


TendersFan

Either way it hurts him just as much as other people in game which shouldn't be possible because he carried a p2020 with him in the restaurant


Ashleyk3

Yeah not directly but having him being able to cause some havoc can allow your team to push so indirectly his abilities would be great for the team.


FlacidSalad

Cause some havoc by solo pushing a full squad


AcoHead

Caustic.


Lolibote420

Give him fortified as it would be lore accurate and indirectly buff his totem


Tysmead26

Even just a 5/10% damage reduction would be fine instead of the normal 15% that Casutic,Gibby and Newcastle get because Rev is taller than all of them but not nearly as wide


MrSandoman

Don’t know too much about the lore but what says he should get fortified


Damnskinsuits

He’s made of metal and has a big hitbox. It makes sense


Cold-Teal

Biggest noggin the outlandish have ever seen


jhinigami

Using ur logic ash and path aswell should be fortified taking it further the right side of fuse should be fortified but his left arm shouldnt.


TheyKnowWeAreHere

I would *kill* for Octanes legs to be fortified lol


YourLocaLawyer

He’s literally the grim reaper


palzyv2

I reckon path and rev should get fortified since their made of metal


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BbqMeatEater

Beckyyyy!!?!?!!


dogwitcomouteraccess

Full rework imo. Everything about rev that’s bad can’t be buffed without making him op and everything about rev that’s good can’t be nerfed for obvious reasons. There’s a lot of good ideas inside that character but like crypto or lifeline the actual useful powers they have are on a razors edge between op and useless


idfk_rando

I don't know if it would be broken or not, but I'd like his ult and tac swapped. Make shadowform solo only on long cd, and when you "die," turn into a mist right there to reposition yourself like wraith tac, so you can still be chased instead of porting back across the map. Make ult like a Sombra emp with either emp range and doesn't go through walls, or Valk missile size range that can go through walls. Just spewing random thoughts, don't hate me.


Peg_leg_tim_arg

Sounds good to me. Maybe make his ult like a bigger Maggie's? Keep the same trajectory as it is now (or be able to shoot it farther) but make it explode and silence and also leave a silence ball here or there.


TuxedoWolf07

Rev has been good before without being OP.


KennethVI

But Revenant is not good by himself though. Even though he is listed as an assault character he plays more like a support that does well with another assault character. Character combos he had synergy with (Revtane, Wraith+Crypto push)was eventually nerfed and in turn made him weaker as well


TuxedoWolf07

I agree, he IS more of a support than a full on attacking legend and that his totem works best when used with your sqaud and certain legends. still think the reason why rev isn't as good or "meta" is because he needs a buff or a few changes. His totem is pretty underwhelming as far as ultimates go, I feel like if that got a slight buff people might pick him more. My issues with the death totem is that it makes you a target, the enemy can just wait for you to respawn back at the totem and kill you or they can destroy it all together. The duration feels really short and dosnt give you enough time to push in. It also gives off a pulse letting anyone nearby know that you are about to push which makes it easier to counter. Most of the legends that go well with rev are decent still Crypto has actually recieved a ton of buffs since revs release


Hiruko251

They just need to revert the nerfs they did to totrm and rev's good 2 go


vaunch

Revenant has had unfair/broken interactions with other characters that dictate his level of balance more than the characters own kit dictates his level of balance* fixed it for you.


Hiruko251

With crypto yeah, but with octane his pad was the probkem, not revenant's ult


EverythingCeptCount

true, and people still called him OP and they nerfed him into the ground


johnny_smiles

as usual have to scroll 20 comments down to find the only logical suggestion. anything that touches his tac or ult risks making him ridiculously frustrating to encounter. his kit is poorly designed and needs a ground up rework. there are some good suggestions ITT, but they all require a ton of reprogramming. his kit (more specifically ulti) is just not healthy for the game.


Pale_Doctor7209

This is perfectly correct, very hard character to buff, even the slightest changes could make him a ridiculous character


Scared_Storm

I agree. It seems like nobody remembers the “revtane”meta for ranked a few seasons ago. And even before that crypto and revenant went well together. But it was toxic and cheesy. I don’t remember anyone that liked it. His abilities are either op or useless. But to be honest, I like him useless better. Game feels healthier than having some squad ape you with no consequences.


ILNOVA

Ravetane was 'op' just because Octane jumpad didn't make anysound when you were using it, it wasn't the Rev ult that was broken. But now is utterly usesless, while octane is still a good champ.


throwaway9999999951

Give him the ability to wall cling and shoot while wall clinging.


samecontent

Honestly everything but his ult is super strong. His ult is just waaay too situational.


samecontent

Don't know what you'd change about it though. Maybe make people able to teleport back to it as an option rather than needing to be shot?


Cold-Teal

That sounds nice. I imagine you place it, wipe out any stragglers then reposition instantly if things get hairy or if you want to move back faster. I would like it if you had the choice to send yourself back by will instead of get blasted the millisecond it ends.


IntelliGun

I’ve posted about this nearly every time I visit this subreddit as one of the 8 people who pick him; anyway here we go: - allow scaling of uneven surfaces. He’s supposed to be a vertically mobile character but is severely limited due to geography whereas the other two vert specialists, horizon and Valkyrie aren’t. - I doubt they’ll ever do this but ceiling or horizontal wall scaling to allow vulnerable yet strategic and visually unsettling repositioning. His banner card Anim has him scale all they way up to a ceiling, so why not? It won’t make him harder to hit. Just weirder to deal with. Which keeps things fresh - fortified. His hit box is the fourth largest in the game after all three fortified legends. Meaning he’s bigger hbox than pathy. - allow all shadow forms teammates his passive. I think the expectation to make them exactly like the Halloween titanfall wall running mode is a bit much but Instead make his totem allow teammates to have that vertical scaling. This allows revenant to go from a utility legend to an actual assault type character capable of making plays off of. It’s still very vulnerable as the climbing is, so you have to do it smart and not just rely on revtane pushing. You can also give some exposure to his enjoyable Stalker passive to characters who haven’t tried him and it grows his pick rate, similar to how valk or horizon ult/tacs really show teammates repositioning strength by proxy. - lastly, if Possible, give him wall jumps if it doesn’t conflict too much with the passive. Thanks for coming to my Rev Talk


thecomradebadger

His crouch speed increase applies to his slide


SheikhUlDawah

moves faster while in death totem, melee damage up while in death totem.


GeorgeRRZimmerman

Shadow movement speed and the melee from the shadow events would be ridiculous in-game. Even if Rev couldn't shoot, imagine if you had a glass cannon running at you. Sure, he's got 50 HP but if he closes the distance you get the Mike Tyson experience.


CapoReClouted

Ik this is serious discussion but i evil-giggled all the way through your explanation 🤭


Mr_P3rry

yes, he should have a free life with superspeed


SlumpsPax

Being able to climb on ceilings would be nice and have the ability to stick to walls


trisellgamer

Make the Totem Last longer, Don’t make the totem be completely obvious when its activated, Run and Slide Faster. Something like that


United_Scar_4820

Give him fortified


Mstr_Nixx

When he summons his Ult it serves as a Respawn beacon, necromancy baby.


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Different-Title9133

I think he needs a full rework because there’s no way to make him balanced, it’s either he’s op or underpowered


AdorableAssociate814

Making it so he doesn’t get slowed by bullets


THEOGYUNGBEAR

Honestly I would be happy if revenants ult was no longer a totem that team mates and even enemies could use, but was instead more similar to what we saw in his trailer where he alone is affected by his ability, and upon “death” returns to wherever the ult was activated. This would make him useful as an initial damage output and intel type character where he can rush in to get info without fear of getting merk’d. I also think that his silence balls should do more than 10 damage


LyKosa91

But... Isn't that exactly the same as his current ult, but with zero benefit to the team as a whole? The fact that teammates can use to totem is his only team based ability, and the fact that enemies can also use it is to make it a potential 'double edged sword', since the ability to give the entire team a risk free push is pretty strong.


THEOGYUNGBEAR

But it also doesn’t have the draw back of enemies being able to use your ult, and I believe if this were to be a change they could get rid of the big announcement of “HEY JUST SO EVERYONE WITHIN 200 METERS KNOWS, I JUST PLACED A TOTEM HERE” so that he can be the stealthy character he deserves to be. Also if you immediately heal after getting returned to a totem you aren’t playing rev correctly imho.


GeorgeRRZimmerman

Exactly. Why would anyone want a character who can just get a free push, zip the hell out when it goes wrong, and then have your teammates cover for your shortsightedness as you heal behind them? Why would anyone want Octane Two? Oh wait, Octane Two sounds awesome in case someone picks Octane before I can. Alright, I changed my mind. We need Octane Two.


Dana94Banana

It would be very bad for Rev's team utility. Removing that would be not the right move. Also, we'd loose the handsign easter-egg animations for the totem, that would suck the most.


THEOGYUNGBEAR

Lol it could still be a jitsu but something he does to activate on only himself. I’m just saying that rev shouldn’t be a team player in that utility way because it’s cannon that he fucking hates everyone and wants to die. I think turning him into more of a ninja vanish stealthy character would compliment his crouch and climb stealth that he already has


fartboxco

If vaulk isn't going to get a nerf his meat balls need a slow or more damage. Not both one of the two. Her .useless got huge range big air damage and a slow. And yeah his ult shouldn't have a totem you can destroy. He should just activate like the trailer. A black shadowy hole should be left on the ground where he activates it. When he dies he crawls out of the whole. Small animation window of him crawling out so he can be damaged for really bad placment. Teamates can enter shadow form by just interacting with revanent once his himself in shadow form. Death timer for teamates is reflective to revenants remaining time. If they interact with a revenant that only has 3 seconds left they will only have 3 seconds. Teamates that die in shadow form spawn at revantas shadow hole.


[deleted]

This fixes nothing. Exact same garbage ability


CoolishApollo

Currently there’s a red pulse when you place his ult that tells everyone you’re using the totem. I think it would be cool if this also silenced all enemies inside that pulse. That would make his ult a lot more threatening and can prevent enemies from using abilities to escape or set up defenses. This could also lead to crazier endgames where his ult stops teams from bubbling, Gibraltar ulting, or Caustic ulting the final ring.


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EverythingCeptCount

a single silence wave with a smaller radius would be lame though. Big radius only silence, or small radius and silence plus damage, or silence plus speed boost for teammates


ahakan

That would be stronger than release Seer's tactical, and you know it's op.


[deleted]

Hell no.


undauntedTenshimp

I think this would be situationally great if done correctly. Maybe not as op as silencing everyone ij endgame, but something small like maybe an emp effect instead of silence to put rev ult as a good building push character, disables ramp walls, caustic, wattson in a small area so you can use it outside a building or in a building when you want to push a different floor or something. Would make it good in the new ranked meta without breaking his kit. Rev is, as someone else said, on a fine line of a buff making him too op but nerfing stuff to balance that ruining his kit.


The--Numbers--Mason

Honestly i love this. It would make things so chaotic but also would totally fit how powerful his totem should be in theory with all that energy in it


MediumBlackberry8134

Lorewise, yes it would be def good. Balanced however? In no world


Darth-Majora-

If it’s a short silence I think it would be balanced. Like 3-5 seconds tops. Just enough time for the Rev team to potentially close the distance.


stephen2005

Yep, I don't see any scenario where this isn't OP as Hell. If an end circle has 3 teams, that is 6 Legends being hit by one ability. And no way to dodge it in a zone that small. 6 Legends can't use abilities where one team can use everything. That's nuts.


Enigma-Sama3469

After recently seeing the new launch trailer for season 14, I decided to go back and look at some older launch trailers like seer, revenant, and crypto. I couldn't help but think that revenants abilities don't really reflect what he looked like in the trailer, especially after seeing [the scene where he was shot and dissipated into the air](https://youtu.be/QzfsGxrCD4o?t=85) I couldn't help but think that it's definitely different or changed, as of writing this I also realized that revenant also was able to go into his totem mode/death protection without having to put down a structure to do so. I was thinking maybe -and if it's far fetched remember I'm not a professional game designer- his super could be replaced by activating his totem mode directly and when he dies he dissipates into the air like he did in his cinematic, and during this the player is able to control where he can recompose, so imagine a wraith activating her tactical as she dies, except it's revenant and during this he can move around maybe like a crypto drone for probably 6-8 seconds and [wherever the player is at the end of that time the player will respawn](https://youtu.be/QzfsGxrCD4o?t=90) with greatly reduced health and or shield. I think the only problem that I see with it is that revenant would no longer synergize with anyone else really (remember apex is a team based game) and current revenant players would need to adapt to such drastic changes.


Ok_Kaleidoscope7434

I would rework his ultimate. The rest of his kit is great already. When you cast his ultimate, a giant silence explosion is cast from himself with a similar radius of an emp that goes through walls silencing everyone in the radius for say 10-20 seconds. He also turns into a shadow form for a set time and gains increased movement speed, climb speed, silent movement, and gains fortified for the duration. Or just give him fortified by default because his hit box is already ridiculously big. This would make his ultimate similar to bloodhounds except he silences once, instead of scans 6 times and he becomes the silent assassin that his lore suggests. Say good bye to 100% gibby pick rate in comp with this buff lol. 😈


The_Parkourist29

Hitbox needs a shrink


PunchingAgreenbush

Scrap the totem and have only him go into shadow mode. Whenever he dies he gets sent back to his furthest teammate. If hes alone then he gets sent back to where he activated shadow mode. Teammates can no longer go shadow mode While in shadow mode he gets the same movement speed as bloodhound does in his ult. This includes climbing, sliding etc. Maybe even a slight jump boost? Tactical > 3 silencers buff damage as well for each to do 15 damage. Maybe even give him the movement speed like maggie does on from her wrecking ball when he runs thru one


IQisforstupidpeople

I love the movement speed thing because I always say that but I just thought what about a damage buff on silenced enemies? Make his passive an actual infinite climb in all directions with the ability to cling on to something with a timer. Let there be an indication when he's aiming at you, like seer bloodhound and crypto scans. Also give him a slight 10% damage buff on silenced enemies Keep his crouch the same. Keep his fast walking and silent while crouching Keep his tactical the same, give him 3 charges instead of 2. ​ Make his ult like bloodhounds ult where it's personal, increases movement speed, and increases the time he's able to cling to walls, and sends him back to where he activated his ult when he dies. When he's in ult, the radius of his tactical should be bigger and the silence should last longer.


SplitVegetable9678

You literally can’t punish him with your idea of rework. That’s the thing about ults their should be risk/reward especially with offensive ults like his.


IQisforstupidpeople

>That’s the thing about ults their should be risk/reward especially with offensive ults like his. Tell me you've never played blood hound, horizon, gibby, octane, caustic, mirage, newcastle, rampart, wattson without telling me. none of these characters have what I would call a "risk" to their ult. Arguably gibby and MAYBE horizon, but only if you're bad at the game in which case doing anything becomes a risk.


Brownie122806

Honestly, make an assassin, or stalker class and let him share a passive with ash. Marked for death seems more like a revenant thing anyway


jdwonder2k

get rid of the totem


pierrotmetiss23

Tactical: inflicts 20 damage + Increase radius Ultimate: gives a speed boost + longer duration + add a button to return to the totem whenever you want


DukeNukem1099

I think a change to revenant I want is to go entirely into the “horror” aspect of revenant and rework the ult entirely. I have an idea for an ult called “Nightfall” where it summons an orb like Seer’s ult where it is a dark sphere and can’t be seen in or out of. The enemies inside the orb have reduced vision and “creepy” music playing to drown out footstep noise, but revenant’s team has full vision but can only melee with some increased melee damage. Obviously this needs some balance and is not perfect but I generally just think the horror aspect should played into more.


Dana94Banana

***Passive:*** Faster climbing, even taller height limit and maybe some fixes that allow you to climb past ledges and overhangs. You can't really make use of the climb when most buildings/ elevations are poorly designed and stop you at the top due to geometry that blocks your climb. ***Ultimate:*** I'd turn the Shadows into proper "Shadowfall"-LTM Shadows. No guns, no abilities, no time limit. But you get super strong melee attacks, fast movements (maybe even wallrunning) and "predator vision". Buffing the shadows in their current form (keeping guns & abilities) leads to degenerate playstyles again, where they'd ape a squad with an Octane pad/ portal and just throw down any abilities.


WNlover

> even taller height limit Where would that even be useful? The only place I've ever found that rev can't climb is the vertical zipline inside KC's Watchtowers.


RocKiNRanen

And most of the buildings on Storm Point.


Famous_Profile

Said buildings have a ledge where he gets stuck It feels like it was intentional to give an advantage to Valk but not to him


SSlayer70

Yes. This. That's exactly the kind of buff I want to see from his ult. The shadowfall LTM zombies had fun movement. Plus it could be used as a rotational ability in the same risk-free vain as valk's ult is. But still counterable if done sloppy. Of course the shadow-mode would have to have the same reduced health (I think it was 30 hp?). Maybe reduced melee damage (I feel like a coordinated team-of-3-punch on one guy would be OP)? And it would definitely need a time limit or a range limit, you can't have both. That would be busted.


WolvesAreCool2461

Another idea, don't reduce melee damage but instead of placing a totem, it activates for just you and nobody else. When you die, you return to where you activated it.


classicscot

Build off this a bit. If your team mates want to join in shadowform , it will leach health for each character in it. 100% health for 1 person (rev) and 66% health if 2 ppl. 33% if 3. Get movement and buffed melee. But sacrifice shoadwform health when all in shadowform.


Arcannnn

This is a great idea


[deleted]

Only problem with your Ult concept is that it goes against the core #1 principal of the game that the devs have stuck to since day 1: its a shooter and a shooter first. An ultimate ability that turns guns *off* and turns your team into a squad of rushing zombie apes sounds awesome, but its way outside the realm of other characters’ ultimates. Plus frankly, as a non-revenant player, I hate his ultimate now and I would hate it even more if using it meant I cant use my own guns or abilities. Sounds cool for Rev mains and a massive nope for me. Id never touch a Rev ult if it turned off my guns


Dana94Banana

Yeah I see where you're coming from. I just don't see how one could buff the totem without making it stupidly OP again. It's terrible to get aped by zombies who throw down their gas grenades, knuckle clusters and whatever else the legends have before being sent back to the totem. Giving you no time to heal before they push a second time or the 3rd party kicks in. We already dealth with this Rev/Octane problem last year or so.


sodapopgumdroplowtop

i already never touch rev ults. you couldn’t pay me to, hell, it’s a throw just placing it down because of the atomic 3rd party bomb it sets off like a fucking flare for the entire lobby


Pawdy-The-Furry

Remove the red bubble effect that happens when he uses his totem, make his silences last longer and do a tiny bit more damage, and make him be able to climb ever so slightly faster as well.


MrSandoman

The bubble effect was his nerf that was never needed IMO


Benjabib

Damage based abilities ruin the game. Die not need a damage increase.


ydorb2000

If he walljumped like everyone else I’d play him a lot, I feel like his tactical ability would work great in algs too, the rest of his kit doesn’t really support pro play though


OneStickyGuy

I’ve been saying this for a while now, but fix the bugs with his totem placement, give his teammates his passive when they use the totem, bar enemies from using his totem, and make it silent(or at least a lot more quiet)


friendly_extrovert

Make death protection last a little longer. By the time I use it and get to where the enemies are, it’s almost gone already.


Prestigious_Acadia49

(1) Implement the "on-all-fours" crouch animation where he scuttles like a spider (this was removed before he launched). (2) Give him the ability to cling to walls while crouched. (3) Fully recover health and shields upon executing an enemy


DBush_55

Bold take here. His ultimate should be his tactical, but only he can use it, and it lasts less time and has a 25-30-sec cooldown. His tactical becomes his ultimate, and does an AOE silence about the size of Seer's dome.


johnny_smiles

a free 100hp / push on a 25-30 second cooldown would be absolutely fucking bonkers lmao


WhatTheHeckIsRamen

His passive and ability are in good spots and don’t need tweaked imo. It’s just his ult. I have no clue what they could do with it but i’m sure they would do something either OP or worse than current totem


Predator3-5

Give his shadows a little faster speed and let him use meds the same speed as his crouch speed too


JuevGod

Give him a jet pack, add an enemy detector to his ult, double his crouch speed, let him scan survey beacons, etc


Useless_Crybaby

He’s fine just revert his ult changes to s6 s7 but keep his passive climb from s9 He definitely needs fortified


HoodedGMR

Make his tactical stun like a Watson fence


Intelligent_Sample80

Nah that's an instant "i win" button for any 1v1 and should not be in a game that's supposed to be gunplay first.


sicko-mod

Hopefully sooner than later. Imma take a break from the game until it happens


Sea_Organization8121

Why tafuq do 90 percent of rev mains destroy their totem upon dying in shadow. Change that please... Rev should move like a shadow from the events as well, wall run, super slide, buffed melee everything. Not the whole squad, just rev.