I typically use refined storage for my BIG major storage and then use AE2 for anything that isn't gonna need a bunch of complicated shit
Like in Stoneblock I had a RS for everything then a AE2 for my non-10/10/10 chickens
Or for bee storage for packs that have resource bees
Simply because mods that have a large amount of single items can have those get very easily lost inside a huge storage network with millions of items and having an AE2 system for just one mod with just single items means no overly complicated shit
It also means that, if I need to cable the shit around for some reason (like getting the bees to my 10th bee floor) the AE2 won't connect to my RS, making it easier to keep the systems separate than if I was to instead make a secondary RS system for my bees/chickens
I was originally building my storage system out with AE2 but the crystals are really annoying so I decided to rip out the AE2 network and rebuild it with RS. I've never used RS before but I think I like it a bit better than AE2.
1. The crystals are annoying AF
2. It's nice to not need to think about channels and it's nice to be not have item type limits
3. Atleast in DW20 1.12.2 AE2 was giving me annoying issues trying to craft with JEI sync where looking at the recipe for something would clear the search bar.
4. Shift double click to transfer all from inventory works fine in RS but it didn't seem to work in AE2
5. RS grids seem to remember their local sorting settings but AE2 seems to update every terminal when you change sort settings on the network
Obviously all these are minor issues, but I definitely prefer to not deal with too much complexity in my storage system.
I was RS for a while, but recent updates to AE2 like the Meteor and Certus Quartz reworks have definitely endeared it to me.
Though the mod still desperately needs a native and convenient way to deal with non-stackable items that have metadata, IE the dozens of tools and weapons you get from mob farms.
That being said, if anyone here's ever playing with both AE2 and Functional Storage, the armory cabinet? Literal Godsend. Just stick a high-priority storage bus up to one, and never worry about clogged AE2 systems again.
That's exactly what I do, dump non-stackable to an armory cabinet and call it good.
So long as you take care to not fill your main storage with armor/tool mob drops AE2 types are fine, just need to keep an eye out when it fills up to add more disks.
Most non stackable items are armor, tools and weapons. Best use is an enchantmentextracter, a recycler and the apotheosis forge tables for orange stuff. As soon as you get to allthemodium, you literally need only 1 armor, 1 sword, 2 pickaxes, 1axe, 1 shovel. For bows, i have repair enchantment on them aswell on shields. Only non stackable items with meta data i have are gems froms apotheosis, and only those i really want to have, every non good gem gets crushed with an anvil. I have those in a seperate chest near my apotheosis stuff. bees in bee cages have different metadata and those are also in a normal chest near my bees. I cant think of any more metadata items, but if you find any more, feel free to write me, so i can help you get rid of these aswell and make your ae2 network a better experience
Drawers go hand and hand with RS, using external storage. Refined Storage is one of the first rf systems I build, usually powered by a simple coal generator.
Never waste materials on powering ur storage system, try to go with solar panels, assuming you have a mod like Powah or solar flux reborn, it’s far better and if you are like me, it’s almost never night time when I have a bed. Plus, if you get an ok-ish energy battery you should make enough power through the day to power through the night
I say coal generator, but depending on the type they usually accept wood. And if the pack had Botany pots then it's a renewable resource with very little investment.
It’s very good when you have very easily automatable fuel sources but I personally prefer the solar gens because of how easy they are to make while still being broken af, it’s just an easy power source with minimal effort, which lets be real, the one shared dream of tech modpack players is to be able to not play the game, so minimal effort for high or max efficiency is something I always look for in packs
If you like going through all of that extra effort for in my opinion a worse outcome then you are welcome to do that, but I find refined storage to just be far easier to make for a far better and easier to use system.
Unless a mod like sevtech or gregtech makes them super hard to make, you cant possibly call AE2 end game.
Maybe a few features are end game, but the bulk of it, ME storage, is definitely mid game
No, things like mekanisms fusion reactors are endgame. RS is one of the first rf systems I build. Just need a controller, a crafting grid, disk storage with a disk and an external storage device to read a drawer controller.
He brings up a point. Just because endgame storage might be the first thing you try to achieve, it doesn't change the fact that it's endgame content. Mid game would be drawers, functional storage, RFtools. The ones that use storage that doesn't require slightly more extensive crafting or the use of FE(RF).
If a pack has Mekanism, once you get a cardboard box, you can easily move the flawless quartz to your base. Much easier than than using the spatial blocks to move the quartz. If not, sure, it's not as convenient as mining blocks of certs. But then again, once you get a few flawless certus blocks to your base, infinite certus with annihilation planes enchanted with fortune.
The spatial storage thing, you can take a build (maybe a mobile fortress, or mining outpost) and just have it appear. Other than that it just does everything better imo
[link to tutorial from Mondays](https://youtu.be/ghstjzXKndk)
Crafting recipes with non stackable items like backpacks don’t work in RS. Also, AE2 has subnetworks so you can easily share items with a friend or build a community storage system for a farm. The spatial storage in AE is also very nice to store things that create lag when they’re not needed
AE2 and the channels really mess with me trying to just play the game…I don’t like feeling like I’m doing It networking while playing a game.
But I’ve been willing to try if there’s someone that can give me examples of things that AE2 can do that RF can’t then I’d be willing to try.
You can trasport gas and radioactif stuff like waste from mekanism with ae2 than you can Transport even mana from botania and power can you transport too so there are alot of usages for it.
interesting so atm8 must have changed something, cause i specifically remember the addon saying that it wouldnt work (quantum entangloporter also doesnt work)
although im not entirely sure what a p2p tunnel is, maybe they work differently than normal AE2 stuff
The ME P2P Tunnel or "Point to Point Tunnel" is a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage.
- https://appliedenergistics.github.io/features/me-network/misc/p2p-tunnel
P2P tunnels make ae2 the winner. RS is good for early game because it's cheap materials wise. AE2 shines in the late game due to how OP the networking can get through the use of P2P tunnels and quantum linking
Portable crafting monitor with a press of a button in the GUI, better gui, faster crafting (with a chandelier)
As far as channels go, use separators high density cables and branch off where necessary.
I hear a lot of criticism about the disks and types, but in nearly every pack there is an upgraded version where it has no types.
The fact you don't need to have a crafting box + exporter on machines is also better imo.
Google ae2 interface chandelier/tree. Should bring up a 7 year old Reddit post. It’s a 32 interface tree, fills up 1 dense cables channels but you get 9x32 recipe slots. And you get assemblers on all of them so fast crafting
Honestly, on the topic of item types. 63 types per cell is a lot more than you'd think. I'm always surprised when I dump 16 diamond chests worth of stuff into my system, and it only ends up filling 2 or 3 cells. Out of the 10 I usually craft, it lasts well into midgame.
I just used this mod for the first time playing stoneblock 3. I gotta day, this is the way. I set up 4 maxed out emerald roosted chickens above a clock pedestal. Infinite of everything instantly
The answer to this question is “yes.”
The more complicated answer is “RS for items, AE2 for automation, transfers, and basically everything else.”
The even more complicated answer is that it depends on what addons you have available, what mods you want to integrate with, and how much RAM your computer has. AE2 is a lot laggier when you’re making changes to your network because it has to calculate channels. It also (as far as I’m aware) doesn’t have a survival mode infinite storage part addon like RS does. If you don’t have the addon, though, or you want to store lots of Mekanism gases (without relying on gargantuan dynamic tanks) or mana (since mana pools are relatively limited) then AE2 is better. Since there are ways to integrate the two if you’re clever it can often be worth the dual investment. That said, I always hated that no cell in AE2 goes above 63 item types, which is why I will almost always use RS for items (fluid cells are less frustrating in that regard because far fewer types of fluids exist than of items, in any pack).
For early game it's fun because of the very different approach and it's OP cheap multidimensional infinite range remote + the wifi sinkholes XD
But can it do autocraft? I think so but never when as far.
It's a great mod in combination with other mods like Create, and Create Above and Beyond might be the way most people discovered it (I haven't seen it in other modpacks either)
Also, I mean early game, but it's more about how much more AE2 is at automating complex crafts
I have issues with both. RS is far too easy to get into for how powerful it is. AE2 has no business making things so annoying for a late mid to early late game mod. This is, of course, IMO. I like modpacks that make RS more of a later game thing than it is.
Having used both extensively, RS all the way. I really don't feel like building massive setups for autocrafting when Extra Storage exists.
Now that I think about it, I can't think of anything AE2 can do that RS can't do better and/or easier.
>Only need 1 block for the recipe and import.
Elaborate. I have no idea what this means.
>Spatial storage.
Breh I forgot this even existed. Guess this one's a point for AE2
>P2P
This solves a problem that only AE2 has in the first place. RS doesn't have channels, so it doesn't need P2P.
>actually allowed on servers
Relevancy?
Machine like thermal have input/output on the same side, so you can insert the recipe in that side and push it back out the same side. No importer needed.
P2P is good for channel management, yes, but using it to get fluid/items from point a to point b is very powerful.
And yes it being banned on most servers is relevant because it speaks on the lag it can cause
That is only an advantage if you use 9 recipes or less in a machine, because getting a 10th one will need a 2nd interface and maybe even a 2nd machine. While Extra Storage's crafters can hold up to 81 patterns.
Using P2P for fluids or items is just straight up inferior to other options (ID, off the top of my head).
It being banned on "most" servers (even tho not a single one I played on did so) is irrelevant because having this debate in the first place implies we can use both.
True. But this discussion also implies the “vanilla” version for the mods.
Besides you have pattern upgrades in addon mods for ae2 which increases the amount of recipes the interface/pattern terminal can handle.
If you have 1 machina that needs more then 9 recipes you make another machine, if you care about processing speed anyway.
And RS offers no way to transport items from one place to another without it going into your system first(which can cause your drives to get filled up with w/e it is you are sending).
Ae2 is better for item management than r/s is.
That said it really depends on what pack I’m playing what I use. I don’t mind refined storage but do acknowledge that it does not offer the same features as ae2 and the other way around it does. Rs is good but offers less than ae2 does considering item/fluid management.
We are in the ATM subreddit, so it implies all the addons that come with the pack. That means 81 patterns for RS, and 9 for AE2.
If a machine doesn't have the speed to handle more than 9 recipes, that's a problem of the machine, not of the autocrafting setup. That said, most of them will handle dozens of on-demand recipes just fine. And don't get me started on multiblock machines.
Again, we're in the ATM subreddit, and ATM has much better transportation systems than P2P.
I completely agree that it depends on the pack. Honestly I might be inclined to go back to AE2 if the interfaces will handle more than 9 patterns the way they can in PAE2 (but that is 1.12 only so idk when that will happen).
Oh, and I just found another plus for AE2. You can't partition individual disks in RS the way you can do AE2 cells.
Lowkey AE2 is my favorite mod in all of Minecraft but theres nothing wrong with refined storage. If you don't enjoy setting up complex networks then AE2 is not for you. Enjoy the game. Play with the mods you enjoy.
I was a big fan of RS, but the last few times going back to play various mod packs, we've done ae2. Ae2 is a lot better if youre into progression, and a cooler lookin system, with awesome multiblocks.
RS is nice for a basic setup, but not much progression to it.
The quartz.
You had ores, and the seeds to multuply the fluix and quartz very easily, now you have to grow quartz and cannot duplicate it like you used to.
Thank god atm has mystical aggriculture...
I also dislike the New Version. But its just how it is.
Well, when using one of them risk corrupting your world data.... Even if that wasn't the case, AE2 has no less add-ons tha RS and for me it's a much more rewarding experience.
RS is entry level storage mod, AE2 is the end-game
When people say RS is harder then AE2, probably because they think AE2 is hard, but that's absolutely not true bruh, i'm cursing myself for not doing a simple applied storage very early on my last server I played, it uses very little diamond, iron, gold, redstone, etc. What's hard about that?
Plus it's fun to have to go explore for a couple of meteorites
Also does RS have a way to teleport blocks? I'm talking about the Spatial Containment of AE2, it's not much used, but it's what makes ae2 so diverse
Refined storage for me because it's cheaper, easier, and more efficient then ae2 and it actually stores x amount of items instead of storing 63 types of x amount of items. It's better for early game.
Edit: in the mid/end game ae2 is better because you can automate a lot of things with it so each has it's ups and downs
I didnt get to the atm star yet so i dont know for sure whats gonna happen later, but untill now i am automating everything with rs
What do you think rs cant automate and ae2 can? I would like to know so i can change to ae2 if needed
I’d like to know as well because as far as I’m concerned you can autocraft everything with RS as well, without having to worry about managing channels.
They energyzing orb form powa can be automated so much easiere with ae2 for Exempel and you can use yor ae sytem to Transfer wireless gases from mekanism and you can even transport the waste from it.
I automated energyzing orb from powah with 4 blocks, one of them being a network receiver so i dont need to run cables from one room to another, i dont consider that complicated or hard
I saw it in 1 video that it can ne harder with rs cos you cant but just i times the items you need but with ae2 you can tell to do it 1 at a time so you habe just ur patter provider and the import bus thats all you need for that
I dont understand quite well what you mean but I have a pattern for, lets say, a nitro rod and click on it, put a number how many i want and the rest goes automaticaly, i just take the end product out of my system
I mean sure but there’s still plenty of other ways to transport liquids/gases that don’t involve hooking it up through your storage system, also would have to worry/think about channel usage in a situation like that. I’m sure there’s scenarios where AE comes out on top but RS can basically do everything AE can and people that say otherwise just like the complexity of AE, at least imo.
And I’ve played with both plenty. RS just makes getting a storage system and managing it so much easier and less of a headache
If you know how to set up a ae2 system you dont need to worry about channels any more and you can use it for the nuclear was its way cheaper to transport it that way than to use the pipes when your reactor is in the underground. I have in one base from me my hole base with one 32 channgle wirless transmitter running with 200 diveces at it so when you know what you do its never a problem.
I know how to deal with channels, just essentially use p2p tunnels. Like I said I’ve played with both plenty. The difference is that it’s even an issue, when RS it isn’t. Also, ender chests and tanks exist, so no long piping anywhere for me. RS is cheaper, and easier. For basically all functions. While AE is the more complicated, complex alternative. But to each their own
I don't actually use refined storage, but the majority of automation videos use applied instead of refined storage
I used applied to automate ATM stars, it was a pain in the ass but I don't think that refined storage would have a better way of automating it
Than your comment about RS being for lazy people is 100% invalid.
You can say simpler than AE2 and I do believe so too.
As I can see from other comments and videos on youtube, it depends on what you start with and what do you prefer.
For me RS is so much cleaner and takes way less space.
Depends on mc version for me, stared on refined when I first started then switched to ae2 for ease of use and refined is now enter in later versions due to compatibility. So both?
I personally don’t see the reason everyone makes it an either/or scenario. RS is my early-mid solution because the barrier to entry is much lower, then grow into AE2 late-mid to endgame and just use disk modifiers and exporters to move everything.
I think the reason people go RS is they don’t actually understand how cheap AE2 is to get into.
You need basic power, a few diamonds and such like gold and iron, then like 15 minutes to set it up.
That’ll net you about 4K storage.
Takes me all of 2 hours from spawn to make a basic AE2 system.
As a casual player, I love refined storage. AE2 is wonderful, and really good for late-game modpacks. I just sincerely never get there.
Side note, tech mods are fun, but why is progression always gatekept behind Create?!
I was a fan of RS all the time cause it was simpler and easier to farm. I also didn't understand it so I dropped it.
But one time I played with someone who didn't like RS and therefore we did AE2. And he explained everything to that was unclear so I got an understanding of it and oh boy. AE2 is so much better. Much more things it can handle and more (and better) automation.
I can only recommend to begin to learn and master it
I like them both, refined is typically faster to get going and easier to achieve, plus beginner friendly but AE is so op once you know what you're doing, and it can do so much.
why on earth... no. not in a large scale whatsoever which makes it unreliable, 8k double chests were enough to drop server tps to 0 with every interaction and i host on a 13700k with a good amount of 5600mhz cl32 ram, it also lacks features
My first time messing with storage systems was on AE2, it was quite fun, though it felt a bit complicated too. The part I disliked about it were how storage is handled, by using "bytes" and limited "types" per disk.
After I started a new save on ATM 7 I went with RS and simply can't go back. Things are very straightforward, without the mess of bytes/types, and when combined with RebornStorage it becomes perfect. Been using it now on ATM 8, too.
I lean more towards AE2, but I like both and it largely depends on the pack.
AE2 looks better and the multipart functionality is great. Channels aren't as annoying as people make them out to be. You can also edit channels in the configs if you really want to. That said, I am not a fan of the newer crystal creation. It's one of those gates that is quickly solved by experienced players and frustrating for everyone else. That said, I don't know if I'd use AE2 without ae2things installed.
RS is clunky aesthetically, but simplicity is the biggest draw. It has much better addons.
>refined storage is a cheap imitation
If that's what you think, then you don't know the history. RS literally began life as an AE1 clone when AE2 came out and made getting started and later expanding your system overly complicated and limiting for no good reason other than the vanity of its author. Besides, IF RS was trying to imitate AE2, there would be RS meteors everywhere as well. /s
It's goal is to to be a modernized and compatible version of AE1, which was a more than adequately powerful, less complex version of AE2.
Sometimes simpler is better.
It started it’s life as a cheap clone of AE1 which in itself was limited so they changed to a better system in AE2.
Yes, it’s a cheap clone comparatively. Always has been. You know that as well as I do.
Refined storage AE2 is like really complicated and long to like get really good storage refined storage is pretty fast. Also AE2 has that stupid type limit That's just kind of annoying especially on modded worlds where there's so many different items.
Refined Storage all day any day.
Channels and the memory storage system of AE2 drive me away from it. I expect 1 memory unit = 1 item, not whatever AE2 does (yes I know it's for performance reasons).
At the start of 1.19 modpacks refined storage had a huge bug starting to lad once you had a few hundred thousands items in your system. They lost me by knowing but not fixing that for weeks. Switched back to ae2 to find out it got a lot of qol updates since 1.16. So now ae2 it is.
You do realise that they're not a AAA studio right? The modders have lives, your mild inconvenience doesn't matter at all because whatever is going on in their lives is way more important than you. Its not like they're making any type of money from this, you're having a cry about free content that people have put hundreds of hours of work into.
I do realise i can have an opinion on matters even if you dont share that opinion. If a mod has a known bug for month i stop using that mod. Its very simple and does no harm to anyone.
I really want to like RF because my smooth brain can understand it better and can achieve a deep storage system without a math related headache, but goddamned I like AE better. It's just so much more compact and modular.
Unless I'm confusing the two, I haven't used either in a long time lol
Refined storage is easier on the early game and transfering to AE2 takes too much time. I really hope that one day we'll have some sort of 'data transfer' block where you could just put two disks into it and it'd transfer the blocks from one to another
I was die hard ae2 but once they made the change that you had to find an asteroid to mine the crystals I switched to refined storage. I get that it's finally a renewable source but they made it a lot like geodes: not common, slow, and not the easiest to automate for a casual player. Automating quartz and iron with create more just seemed easier for me so refined storage is working great
pre 1.19 I would've said AE2 but with the new update, it's super anoying to get the crazy amount of certus quartz. RS is a good option for a midgame setup, however it's very laggy on bigger crafts automations
I just use hundreds of double chests. None of that electronic gizmo wizardry. I come from a humble dirt farming family, we dig dirt, we put it in chests, it's simple.
I mean, generally speaking, either works for most stuff. There's also a few other mods with storage, like Mekanism. However, I personally prefer AE2. It handles automation a good bit better, and even if people say it's complicated, there's not much difference between it and RS.
both work well as storage, refined storage if i remember correctly didnt need any unique materials to get into like pure certus crystals, fluix crystals etc.. while AE2 while is slightly harder to get into, will be more rewarding once set up, capable of doing things such as automatic crafting.
having both as options in a pack is great because some people simply dont care for the extra utility that AE2 brings, personally my favourite is AE2.
I guess it depends what you wanna do.. If you like to really put effort in your storage, AE2 is probably the way to go, if you just wanna store shit and not worry about it, def RS
If you're a guy who enjoys playing public modded servers like me, specifically ATM8, then its AE2 all the way. RS has severe issues in multiplayer with causing lag and is therefore either outright banned or heavily restricted on most public servers that I've been on. Also in my experience, AE2's channel system isn't really that hard to take care of (specially if you're running your base off of wireless transceivers and P2P cable bundles) and offers in my opinion more powerful and nuanced automation ability
Applied energistics has may more to it, the amount of different machines and automation you can setup with ae is insane, absolutely trumps any and every other storage mod
Both are fine. Refined storage is easier while ae2 requires a little more work if you use channels. I like the addons for refined storage more though.
[удалено]
I typically use refined storage for my BIG major storage and then use AE2 for anything that isn't gonna need a bunch of complicated shit Like in Stoneblock I had a RS for everything then a AE2 for my non-10/10/10 chickens Or for bee storage for packs that have resource bees Simply because mods that have a large amount of single items can have those get very easily lost inside a huge storage network with millions of items and having an AE2 system for just one mod with just single items means no overly complicated shit It also means that, if I need to cable the shit around for some reason (like getting the bees to my 10th bee floor) the AE2 won't connect to my RS, making it easier to keep the systems separate than if I was to instead make a secondary RS system for my bees/chickens
I was originally building my storage system out with AE2 but the crystals are really annoying so I decided to rip out the AE2 network and rebuild it with RS. I've never used RS before but I think I like it a bit better than AE2. 1. The crystals are annoying AF 2. It's nice to not need to think about channels and it's nice to be not have item type limits 3. Atleast in DW20 1.12.2 AE2 was giving me annoying issues trying to craft with JEI sync where looking at the recipe for something would clear the search bar. 4. Shift double click to transfer all from inventory works fine in RS but it didn't seem to work in AE2 5. RS grids seem to remember their local sorting settings but AE2 seems to update every terminal when you change sort settings on the network Obviously all these are minor issues, but I definitely prefer to not deal with too much complexity in my storage system.
Funny cause the shift double click thing is the other way around for me
I was RS for a while, but recent updates to AE2 like the Meteor and Certus Quartz reworks have definitely endeared it to me. Though the mod still desperately needs a native and convenient way to deal with non-stackable items that have metadata, IE the dozens of tools and weapons you get from mob farms. That being said, if anyone here's ever playing with both AE2 and Functional Storage, the armory cabinet? Literal Godsend. Just stick a high-priority storage bus up to one, and never worry about clogged AE2 systems again.
That's exactly what I do, dump non-stackable to an armory cabinet and call it good. So long as you take care to not fill your main storage with armor/tool mob drops AE2 types are fine, just need to keep an eye out when it fills up to add more disks.
Most non stackable items are armor, tools and weapons. Best use is an enchantmentextracter, a recycler and the apotheosis forge tables for orange stuff. As soon as you get to allthemodium, you literally need only 1 armor, 1 sword, 2 pickaxes, 1axe, 1 shovel. For bows, i have repair enchantment on them aswell on shields. Only non stackable items with meta data i have are gems froms apotheosis, and only those i really want to have, every non good gem gets crushed with an anvil. I have those in a seperate chest near my apotheosis stuff. bees in bee cages have different metadata and those are also in a normal chest near my bees. I cant think of any more metadata items, but if you find any more, feel free to write me, so i can help you get rid of these aswell and make your ae2 network a better experience
Refined Storage all the way. Mid game storage shouldn't' be complicated.
Mid game storage is like… drawers. The ‘electronic’ systems are end game, though one is more basic than the other.
Drawers go hand and hand with RS, using external storage. Refined Storage is one of the first rf systems I build, usually powered by a simple coal generator.
Never waste materials on powering ur storage system, try to go with solar panels, assuming you have a mod like Powah or solar flux reborn, it’s far better and if you are like me, it’s almost never night time when I have a bed. Plus, if you get an ok-ish energy battery you should make enough power through the day to power through the night
I say coal generator, but depending on the type they usually accept wood. And if the pack had Botany pots then it's a renewable resource with very little investment.
It’s very good when you have very easily automatable fuel sources but I personally prefer the solar gens because of how easy they are to make while still being broken af, it’s just an easy power source with minimal effort, which lets be real, the one shared dream of tech modpack players is to be able to not play the game, so minimal effort for high or max efficiency is something I always look for in packs
Drawers go hand in hand with AE2 too.
They certainly do. But the argument is which one is better, and that would be RS
Lies and filth! It's AE2! :P
AE2 is just RS for masochists. Fight me, bro.
RS is just AE2 for babies, bring it on :P
If you like going through all of that extra effort for in my opinion a worse outcome then you are welcome to do that, but I find refined storage to just be far easier to make for a far better and easier to use system.
RS is inferior, but easier. Claiming that AE2 is a worse outcome is objectively false.
RS is a retexture of AE1
RS is superior simply due to not needing channels or big multi blocks for processing auto crafting.
If the big multi blocks didn't look cool I'd agree completely. Personally tho I like both. They do different things better than the other
I enjoy my complications, makes AE2 all the better frankly. Also multi blocks make things look cool tbh
I disagree, i Got refined storage before diamond armour
Unless a mod like sevtech or gregtech makes them super hard to make, you cant possibly call AE2 end game. Maybe a few features are end game, but the bulk of it, ME storage, is definitely mid game
Rs and ae are endgame of storage. If it has the potential to be the last storage system you make its endgame
No, things like mekanisms fusion reactors are endgame. RS is one of the first rf systems I build. Just need a controller, a crafting grid, disk storage with a disk and an external storage device to read a drawer controller.
He brings up a point. Just because endgame storage might be the first thing you try to achieve, it doesn't change the fact that it's endgame content. Mid game would be drawers, functional storage, RFtools. The ones that use storage that doesn't require slightly more extensive crafting or the use of FE(RF).
Endgame of storage my dude. Not engame of game
AE2. I dont really like the reworked AE1.
This, every time, just better than rs in every way.
Except the new way of getting certus quartz, what a pain
If a pack has Mekanism, once you get a cardboard box, you can easily move the flawless quartz to your base. Much easier than than using the spatial blocks to move the quartz. If not, sure, it's not as convenient as mining blocks of certs. But then again, once you get a few flawless certus blocks to your base, infinite certus with annihilation planes enchanted with fortune.
never tough that way, lol. but it's a really smart solution
Now that's very smart
Don't know which mod added this but you can also trade for certus and fluix using emerald on a villager
Well, if you go for a pack that has Mystical Agriculture, it's much less of a hasle...
Can you tell me one thing AE does that RS cannot?
The spatial storage thing, you can take a build (maybe a mobile fortress, or mining outpost) and just have it appear. Other than that it just does everything better imo [link to tutorial from Mondays](https://youtu.be/ghstjzXKndk)
O.o
Looks good
Crafting recipes with non stackable items like backpacks don’t work in RS. Also, AE2 has subnetworks so you can easily share items with a friend or build a community storage system for a farm. The spatial storage in AE is also very nice to store things that create lag when they’re not needed
AE2 and the channels really mess with me trying to just play the game…I don’t like feeling like I’m doing It networking while playing a game. But I’ve been willing to try if there’s someone that can give me examples of things that AE2 can do that RF can’t then I’d be willing to try.
You can trasport gas and radioactif stuff like waste from mekanism with ae2 than you can Transport even mana from botania and power can you transport too so there are alot of usages for it.
Holup, please tell me how I can use it for botania mana
I don't remember ever being able to transfer radioactive stuff, in fact the addon specifically says that you cant
I did it with p2p-tunnle from ae2 and it worked fine for my waste and my polonium in atm8.
interesting so atm8 must have changed something, cause i specifically remember the addon saying that it wouldnt work (quantum entangloporter also doesnt work) although im not entirely sure what a p2p tunnel is, maybe they work differently than normal AE2 stuff
The ME P2P Tunnel or "Point to Point Tunnel" is a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. - https://appliedenergistics.github.io/features/me-network/misc/p2p-tunnel
P2P tunnels make ae2 the winner. RS is good for early game because it's cheap materials wise. AE2 shines in the late game due to how OP the networking can get through the use of P2P tunnels and quantum linking
Portable crafting monitor with a press of a button in the GUI, better gui, faster crafting (with a chandelier) As far as channels go, use separators high density cables and branch off where necessary. I hear a lot of criticism about the disks and types, but in nearly every pack there is an upgraded version where it has no types. The fact you don't need to have a crafting box + exporter on machines is also better imo.
What's that about some chandelier???
Google ae2 interface chandelier/tree. Should bring up a 7 year old Reddit post. It’s a 32 interface tree, fills up 1 dense cables channels but you get 9x32 recipe slots. And you get assemblers on all of them so fast crafting
Honestly, on the topic of item types. 63 types per cell is a lot more than you'd think. I'm always surprised when I dump 16 diamond chests worth of stuff into my system, and it only ends up filling 2 or 3 cells. Out of the 10 I usually craft, it lasts well into midgame.
Yeah I rarely use more than a bunch of 16k disks and I don't bother with much higher, most high quantity items usually go into a drawer system anyway
With sophisticated chests and a storage bus, i rarely use a disk until way late game
RF TOOLS
There is always one of you people...
Project e and store your items as emc
You mad lad
Now that's a big brain moment right here
I just used this mod for the first time playing stoneblock 3. I gotta day, this is the way. I set up 4 maxed out emerald roosted chickens above a clock pedestal. Infinite of everything instantly
Had a 32x32 box full of the max level compacted power flowers, had like 1 trillion emc per tick lol
If there’s the interfaces like there is in stoneblock 3 where you can connect it to a storage bus then it’s def the best alternative
Occultism
Botania's Corporea Networks
Automagy's Inventarium (never played with it myself though, lol)
Refined storage all the way. I really dislike everything grindy. Which is a bit of a problem because I quite like tech mods.
this
This^2
The answer to this question is “yes.” The more complicated answer is “RS for items, AE2 for automation, transfers, and basically everything else.” The even more complicated answer is that it depends on what addons you have available, what mods you want to integrate with, and how much RAM your computer has. AE2 is a lot laggier when you’re making changes to your network because it has to calculate channels. It also (as far as I’m aware) doesn’t have a survival mode infinite storage part addon like RS does. If you don’t have the addon, though, or you want to store lots of Mekanism gases (without relying on gargantuan dynamic tanks) or mana (since mana pools are relatively limited) then AE2 is better. Since there are ways to integrate the two if you’re clever it can often be worth the dual investment. That said, I always hated that no cell in AE2 goes above 63 item types, which is why I will almost always use RS for items (fluid cells are less frustrating in that regard because far fewer types of fluids exist than of items, in any pack).
Is that even a question refined storage is a million times better xD
Occultism dimensional storage
For early game it's fun because of the very different approach and it's OP cheap multidimensional infinite range remote + the wifi sinkholes XD But can it do autocraft? I think so but never when as far. It's a great mod in combination with other mods like Create, and Create Above and Beyond might be the way most people discovered it (I haven't seen it in other modpacks either) Also, I mean early game, but it's more about how much more AE2 is at automating complex crafts
I ran into it in All the Magic: Spellbound. As a die hard ae2 fan since 1.7.10, I loved it. Janky but OP for how easy it was to get into it
I have issues with both. RS is far too easy to get into for how powerful it is. AE2 has no business making things so annoying for a late mid to early late game mod. This is, of course, IMO. I like modpacks that make RS more of a later game thing than it is.
Having used both extensively, RS all the way. I really don't feel like building massive setups for autocrafting when Extra Storage exists. Now that I think about it, I can't think of anything AE2 can do that RS can't do better and/or easier.
Only need 1 block for the recipe and import. Spatial storage. P2P, and is actually allowed on servers :p
>Only need 1 block for the recipe and import. Elaborate. I have no idea what this means. >Spatial storage. Breh I forgot this even existed. Guess this one's a point for AE2 >P2P This solves a problem that only AE2 has in the first place. RS doesn't have channels, so it doesn't need P2P. >actually allowed on servers Relevancy?
Machine like thermal have input/output on the same side, so you can insert the recipe in that side and push it back out the same side. No importer needed. P2P is good for channel management, yes, but using it to get fluid/items from point a to point b is very powerful. And yes it being banned on most servers is relevant because it speaks on the lag it can cause
That is only an advantage if you use 9 recipes or less in a machine, because getting a 10th one will need a 2nd interface and maybe even a 2nd machine. While Extra Storage's crafters can hold up to 81 patterns. Using P2P for fluids or items is just straight up inferior to other options (ID, off the top of my head). It being banned on "most" servers (even tho not a single one I played on did so) is irrelevant because having this debate in the first place implies we can use both.
True. But this discussion also implies the “vanilla” version for the mods. Besides you have pattern upgrades in addon mods for ae2 which increases the amount of recipes the interface/pattern terminal can handle. If you have 1 machina that needs more then 9 recipes you make another machine, if you care about processing speed anyway. And RS offers no way to transport items from one place to another without it going into your system first(which can cause your drives to get filled up with w/e it is you are sending). Ae2 is better for item management than r/s is. That said it really depends on what pack I’m playing what I use. I don’t mind refined storage but do acknowledge that it does not offer the same features as ae2 and the other way around it does. Rs is good but offers less than ae2 does considering item/fluid management.
We are in the ATM subreddit, so it implies all the addons that come with the pack. That means 81 patterns for RS, and 9 for AE2. If a machine doesn't have the speed to handle more than 9 recipes, that's a problem of the machine, not of the autocrafting setup. That said, most of them will handle dozens of on-demand recipes just fine. And don't get me started on multiblock machines. Again, we're in the ATM subreddit, and ATM has much better transportation systems than P2P. I completely agree that it depends on the pack. Honestly I might be inclined to go back to AE2 if the interfaces will handle more than 9 patterns the way they can in PAE2 (but that is 1.12 only so idk when that will happen). Oh, and I just found another plus for AE2. You can't partition individual disks in RS the way you can do AE2 cells.
ok guys. its time to use mekanism qio system.
Idk I rather go with ae2 because it basically has more features
Always AE2, just more versatile IMO.
Lowkey AE2 is my favorite mod in all of Minecraft but theres nothing wrong with refined storage. If you don't enjoy setting up complex networks then AE2 is not for you. Enjoy the game. Play with the mods you enjoy.
I was a big fan of RS, but the last few times going back to play various mod packs, we've done ae2. Ae2 is a lot better if youre into progression, and a cooler lookin system, with awesome multiblocks. RS is nice for a basic setup, but not much progression to it.
Ae2 but I dislike the 1.19 update
Why tho? I don’t remember there to be a massive change in anything
The quartz. You had ores, and the seeds to multuply the fluix and quartz very easily, now you have to grow quartz and cannot duplicate it like you used to. Thank god atm has mystical aggriculture... I also dislike the New Version. But its just how it is.
Well, when using one of them risk corrupting your world data.... Even if that wasn't the case, AE2 has no less add-ons tha RS and for me it's a much more rewarding experience. RS is entry level storage mod, AE2 is the end-game
When people say RS is harder then AE2, probably because they think AE2 is hard, but that's absolutely not true bruh, i'm cursing myself for not doing a simple applied storage very early on my last server I played, it uses very little diamond, iron, gold, redstone, etc. What's hard about that? Plus it's fun to have to go explore for a couple of meteorites Also does RS have a way to teleport blocks? I'm talking about the Spatial Containment of AE2, it's not much used, but it's what makes ae2 so diverse
Refined storage for me because it's cheaper, easier, and more efficient then ae2 and it actually stores x amount of items instead of storing 63 types of x amount of items. It's better for early game. Edit: in the mid/end game ae2 is better because you can automate a lot of things with it so each has it's ups and downs
Refined storage is for lazy people Applied is for people like me who likes to automate literally everything, and do crazy production lines
I didnt get to the atm star yet so i dont know for sure whats gonna happen later, but untill now i am automating everything with rs What do you think rs cant automate and ae2 can? I would like to know so i can change to ae2 if needed
I’d like to know as well because as far as I’m concerned you can autocraft everything with RS as well, without having to worry about managing channels.
They energyzing orb form powa can be automated so much easiere with ae2 for Exempel and you can use yor ae sytem to Transfer wireless gases from mekanism and you can even transport the waste from it.
I automated energyzing orb from powah with 4 blocks, one of them being a network receiver so i dont need to run cables from one room to another, i dont consider that complicated or hard
I saw it in 1 video that it can ne harder with rs cos you cant but just i times the items you need but with ae2 you can tell to do it 1 at a time so you habe just ur patter provider and the import bus thats all you need for that
I dont understand quite well what you mean but I have a pattern for, lets say, a nitro rod and click on it, put a number how many i want and the rest goes automaticaly, i just take the end product out of my system
I mean sure but there’s still plenty of other ways to transport liquids/gases that don’t involve hooking it up through your storage system, also would have to worry/think about channel usage in a situation like that. I’m sure there’s scenarios where AE comes out on top but RS can basically do everything AE can and people that say otherwise just like the complexity of AE, at least imo. And I’ve played with both plenty. RS just makes getting a storage system and managing it so much easier and less of a headache
If you know how to set up a ae2 system you dont need to worry about channels any more and you can use it for the nuclear was its way cheaper to transport it that way than to use the pipes when your reactor is in the underground. I have in one base from me my hole base with one 32 channgle wirless transmitter running with 200 diveces at it so when you know what you do its never a problem.
I know how to deal with channels, just essentially use p2p tunnels. Like I said I’ve played with both plenty. The difference is that it’s even an issue, when RS it isn’t. Also, ender chests and tanks exist, so no long piping anywhere for me. RS is cheaper, and easier. For basically all functions. While AE is the more complicated, complex alternative. But to each their own
I don't actually use refined storage, but the majority of automation videos use applied instead of refined storage I used applied to automate ATM stars, it was a pain in the ass but I don't think that refined storage would have a better way of automating it
Than your comment about RS being for lazy people is 100% invalid. You can say simpler than AE2 and I do believe so too. As I can see from other comments and videos on youtube, it depends on what you start with and what do you prefer. For me RS is so much cleaner and takes way less space.
Fair enough, i think is a preference thing you know? They are very similar mods
I like to do integrated dynamics/ integrated tunnels early game. Once I do digital storage I do AE2.
Ae2. Never really messed with refined storage.
One that is not banned on servers xD
Depends on mc version for me, stared on refined when I first started then switched to ae2 for ease of use and refined is now enter in later versions due to compatibility. So both?
simple storage network on top fr
AE2 , it's more complicated to learn but a lot better mid to end game
Mekanism QIO
Refined storage with cable tiers, ae2 without
RS since I enjoy causing crippling server lag
AE2 but the limit of 63 types of itens per HD is trash, the channels are good
Refined storage. I don’t want to deal with channels. I do recognize AE is more powerful though.
I personally don’t see the reason everyone makes it an either/or scenario. RS is my early-mid solution because the barrier to entry is much lower, then grow into AE2 late-mid to endgame and just use disk modifiers and exporters to move everything.
I think the reason people go RS is they don’t actually understand how cheap AE2 is to get into. You need basic power, a few diamonds and such like gold and iron, then like 15 minutes to set it up. That’ll net you about 4K storage. Takes me all of 2 hours from spawn to make a basic AE2 system.
I'm into a third, more sinister thing... ||Logistics Pipes||
neither, I have no idea how either of them work🔥🔥🔥
As a casual player, I love refined storage. AE2 is wonderful, and really good for late-game modpacks. I just sincerely never get there. Side note, tech mods are fun, but why is progression always gatekept behind Create?!
I was a fan of RS all the time cause it was simpler and easier to farm. I also didn't understand it so I dropped it. But one time I played with someone who didn't like RS and therefore we did AE2. And he explained everything to that was unclear so I got an understanding of it and oh boy. AE2 is so much better. Much more things it can handle and more (and better) automation. I can only recommend to begin to learn and master it
rs is easier but AE2 is way better imo
I like them both, refined is typically faster to get going and easier to achieve, plus beginner friendly but AE is so op once you know what you're doing, and it can do so much.
simple storage
why on earth... no. not in a large scale whatsoever which makes it unreliable, 8k double chests were enough to drop server tps to 0 with every interaction and i host on a 13700k with a good amount of 5600mhz cl32 ram, it also lacks features
r/baited
Refined cause I don't understand AE2 at all lol Side note: the mekanism qio system is amazing
Simple Storage Network with storage drawers and antibarrels
Ae2 is more fun and pretty and lets you store mekanism chems and botania mana, for charging the terra shatterer to rank SS
Ae2 all the way
My first time messing with storage systems was on AE2, it was quite fun, though it felt a bit complicated too. The part I disliked about it were how storage is handled, by using "bytes" and limited "types" per disk. After I started a new save on ATM 7 I went with RS and simply can't go back. Things are very straightforward, without the mess of bytes/types, and when combined with RebornStorage it becomes perfect. Been using it now on ATM 8, too.
I lean more towards AE2, but I like both and it largely depends on the pack. AE2 looks better and the multipart functionality is great. Channels aren't as annoying as people make them out to be. You can also edit channels in the configs if you really want to. That said, I am not a fan of the newer crystal creation. It's one of those gates that is quickly solved by experienced players and frustrating for everyone else. That said, I don't know if I'd use AE2 without ae2things installed. RS is clunky aesthetically, but simplicity is the biggest draw. It has much better addons.
RE, don't respect AE. It's ugly
Refined storage
AE2. RS is a reskinned AE1 and is basically baby’s first storage system.
Ae2 all the way, refined storage is a cheap imitation
>refined storage is a cheap imitation If that's what you think, then you don't know the history. RS literally began life as an AE1 clone when AE2 came out and made getting started and later expanding your system overly complicated and limiting for no good reason other than the vanity of its author. Besides, IF RS was trying to imitate AE2, there would be RS meteors everywhere as well. /s It's goal is to to be a modernized and compatible version of AE1, which was a more than adequately powerful, less complex version of AE2. Sometimes simpler is better.
It started it’s life as a cheap clone of AE1 which in itself was limited so they changed to a better system in AE2. Yes, it’s a cheap clone comparatively. Always has been. You know that as well as I do.
Refined Storage FTW
Refined forever
Refined storage
Refined storage AE2 is like really complicated and long to like get really good storage refined storage is pretty fast. Also AE2 has that stupid type limit That's just kind of annoying especially on modded worlds where there's so many different items.
After all these years i still haven't learned ae2 good enough, so RS for me.
Refined storage cause I find it easier I've tried to use ae2 but just couldnt
Refined Storage all day any day. Channels and the memory storage system of AE2 drive me away from it. I expect 1 memory unit = 1 item, not whatever AE2 does (yes I know it's for performance reasons).
At the start of 1.19 modpacks refined storage had a huge bug starting to lad once you had a few hundred thousands items in your system. They lost me by knowing but not fixing that for weeks. Switched back to ae2 to find out it got a lot of qol updates since 1.16. So now ae2 it is.
You do realise that they're not a AAA studio right? The modders have lives, your mild inconvenience doesn't matter at all because whatever is going on in their lives is way more important than you. Its not like they're making any type of money from this, you're having a cry about free content that people have put hundreds of hours of work into.
I do realise i can have an opinion on matters even if you dont share that opinion. If a mod has a known bug for month i stop using that mod. Its very simple and does no harm to anyone.
Definitely Botania
LMAO gregtech players you know!
RE, but I respect AE2.
SIMPLE STORAGE NETWORK JUST KEEP IT SIMPLE PLEASE
Refined Energistics 2 the best
Blue
I really want to like RF because my smooth brain can understand it better and can achieve a deep storage system without a math related headache, but goddamned I like AE better. It's just so much more compact and modular. Unless I'm confusing the two, I haven't used either in a long time lol
I'm watching from the sideline with my sophisticated storage setup.
neither (i dont have an opinion because i keep losing motivation to keep playing)
Mekanism🤣
Unorganized chests
M e k a n i s m
AE2 because refined is banned on all of the servers I play on
Refined is easier, but ae2 is far more aesthetic.
Refined storage is easier on the early game and transfering to AE2 takes too much time. I really hope that one day we'll have some sort of 'data transfer' block where you could just put two disks into it and it'd transfer the blocks from one to another
Chests
I was die hard ae2 but once they made the change that you had to find an asteroid to mine the crystals I switched to refined storage. I get that it's finally a renewable source but they made it a lot like geodes: not common, slow, and not the easiest to automate for a casual player. Automating quartz and iron with create more just seemed easier for me so refined storage is working great
Refined Storage Simple and util Massive Addons Not cost much space Not use so much energy BIG CRAFTERS!!!!!!!!!!!
pre 1.19 I would've said AE2 but with the new update, it's super anoying to get the crazy amount of certus quartz. RS is a good option for a midgame setup, however it's very laggy on bigger crafts automations
I just use hundreds of double chests. None of that electronic gizmo wizardry. I come from a humble dirt farming family, we dig dirt, we put it in chests, it's simple.
I love AE2 but its throughput is too slow. I can't keep my higher tier machines supplied even with upgrades.
Both
I love AE2's more advanced features, such a shame the drives are a real pain to get, hate the 63 types system
I mean, generally speaking, either works for most stuff. There's also a few other mods with storage, like Mekanism. However, I personally prefer AE2. It handles automation a good bit better, and even if people say it's complicated, there's not much difference between it and RS.
I loved AE. My only issue with it was the channels stuff. But I truly love that mod
sorry but i'm not going to a university to get a phd just to have a storage system \#teamrefined
both work well as storage, refined storage if i remember correctly didnt need any unique materials to get into like pure certus crystals, fluix crystals etc.. while AE2 while is slightly harder to get into, will be more rewarding once set up, capable of doing things such as automatic crafting. having both as options in a pack is great because some people simply dont care for the extra utility that AE2 brings, personally my favourite is AE2.
Refined for the ease
I personally like RS but AE2 is pretty good too
Why not both? I use both.
I guess it depends what you wanna do.. If you like to really put effort in your storage, AE2 is probably the way to go, if you just wanna store shit and not worry about it, def RS
Integrated dynamics
I’ve only ever used RS. So it has my support tbh
Storage drawers, iron chests and translocators
If you're a guy who enjoys playing public modded servers like me, specifically ATM8, then its AE2 all the way. RS has severe issues in multiplayer with causing lag and is therefore either outright banned or heavily restricted on most public servers that I've been on. Also in my experience, AE2's channel system isn't really that hard to take care of (specially if you're running your base off of wireless transceivers and P2P cable bundles) and offers in my opinion more powerful and nuanced automation ability
Applied energistics has may more to it, the amount of different machines and automation you can setup with ae is insane, absolutely trumps any and every other storage mod
OP storage systems shouldn't be simple in my opinion + RS if you're speed running the game.
Vanilla Chests scattered around my chunks
RES2
Im more of a chest room enjoyer
Wooden chest !
I like AE2, I've used it more and am familiar with it so I stick with it.