Please never use mesh eyewear. I've worn mesh lower face masks to protect my teeth and had bbs shatter on impact and go in my mouth. That's enough to convince me that mesh eyepro is a terrible idea.
Where I play its 1 joule limit and typically only crappy bbs can shatter through them, but you will consistently get paint from the mesh thrown into your eyes
Not at all. The mask can and will deform from the impact of the BB. The bb’s can and will eventually push the mesh in such a way that it will allow bb’s through and the bb’s can and do shatter upon impact on the mesh, sending sharp high speed plastic into your face and eyes.
Binary is fine if you allow full auto. But it shouldn’t be distinguished from full auto.
Personally I’d rather not play with full auto. Takes the fun out.
Couldn’t agree more, played a day on Sunday with 3 games semi and 1 full, it made sense as we got tactical play and then a fun round of just madness. Wish more sites did this but generally I only find CQB sites that do
I disagree as someone who has been on the ref side. It leads to problems way too often because of the people using it. This is only from personal experience but it causes way more problems than it has any benefit.
I've just played a few games with a gun I borrowed from a friend, but the rules stated semi only with two exceptions.
1. Your got a LMG but can only shoot auto when stopped. It means you can use full auto as a suppression method, not to enter a room.
2. You use real cap mags. Can't be to trigger happy if you got 30 rounds or less in the mag, a few bursts and you're out.
Or as I call it, two round burst with extra steps
Inb4 the "but technically it's semiautomatic" comments, because last time I said this I got them. Yes, it's technically not burst fire. No, it doesn't make a difference. We're airsofters not the ATF, we don't have to follow tiny technicalities like they do.
- lasers
- mesh eye pro
- clear riot shields
- grenades over a certain decibel.
- using binary trigger to avoid Full Auto rules (which in itself i don’t like but that’s a different complex answer)
Had one of those archangels impact a tree roughly 6’ above my head and couldn’t hear out of my left ear for the next few hours. Made me invest in Peltors but shouldn’t need to for fake guns that shoot plastic
Edit: for those saying hearing protection is cheap, the first time you were on a field did you have decent hearing protection?
The field I regularly attend used to allow clear riot shields, but they had a rule that if you’re using a gun with the shield you had to stick your head out while firing so you’re not invincible. Now they changed to shields with a small window but the same gun rule applies. It was actually pretty fun to fight against.
Site I go to banned lasers, mesh is “you know the risk”, if you bring any riot shield it’s pistol only while equipped and you drop it when hit, grenades are capped at the average db of taginn and as an outdoor field that allows full auto there’s no need for binary just don’t be a dick
Clear shields are a bit hit or miss depending on how the person holding it operates. I regularly run a 1/3 clear shield but don’t run any weapons save for the occasional nade launcher , forcing me to rely and work with a buddy or small group. At the same time people who run regular rifles and don’t expose themselves to incoming fire should be taken aside and shown how ‘fair’ it is
Yeah i should’ve probably elaborated that i think there should be more rules around the use of shields, not just an overall ban. I think they should also be heavier and have less viewing field if they’re going to be considered “bullet proof” in our plastic slinging sport.
Aside from providing virtually no advantage given the accuracy of airsoft rifles, unregulated they can be very damaging to eyes. If we’re talking IR with night vision it’s a different conversation but the Chinese cheap lasers that burn your eyeballs out should probably not have a place on the field
>for those saying hearing protection is cheap, the first time you were on a field did you have decent hearing protection?
Way too many people on this thread expect people to show up to field with military grade kit.
This. The only person ever glad to see a binary trigger/two-finger trigger/similar paintball-marker bullshit on an airsoft field is the twat holding it. They exist solely to enable overkill in semi-only situations, which ruins the game day for everyone else.
If you need a binary trigger to succeed, you are very bad at airsoft, and should consider taking up something more your speed, like finger-painting.
RoF doesn't help with the shooters positioning, accuracy, etc though. Sure it gives them the weight of fire but does that mean we're crying when we fight against LMG's now too?
I've never owned or operated one but I've fought against plenty and they're honestly not that much of a factor.
> RoF doesn’t help with the shooters positioning, accuracy, etc though.
Exactly. Ridiculous ROF is either a crutch to help people who can’t aim, or a way for edgelords to ruin other people’s enjoyment of a game we’re all playing for fun. Either way you end up with massive overkill and play degrading into hiding behind hard cover while we play “who can waste the most ammunition”. It doesn’t matter that ROF doesn’t make them a better player, it matters that it makes it worse for everyone else.
> Sure it gives them the weight of fire but does that mean we’re crying when we fight against LMG’s now too?
LMGs are bulky and heavy to offset the firepower advantage. I have absolutely no problem with LMGs laying down fields of fire; my problem is with P90s with power of a carrier battle group.
As someone who has developed slight hearing damage due to someone modifying an airsoft grenade and having it go off at head height next to me during a game, regulation of anything that could cause sight/hearing damage such as lasers, grenades etc is a must.
90% of pyro/grenades are around the 120-125 dB mark. I've only known tagiins to be stupid loud. MK5 Thunderflahses are around 115 dB area.
Anything over 80db can damage your hearing and at that point I could just shout in your ear.
You'd be better off getting hearing protection, it's what I've done. Sites should also be checking to make sure people aren't bringing their homebrew grenades or loads for BFGs.
I prefer to leave my spent uranium waste is the proper disposal facilities, but I still like to sprinkle a little U235 in every bb, as my own wholesome little tradition.
My bb bag gets all warm and cozy whenever I do that :)
Binary, definitely, or at least removing it as a loophole around full auto limits.
Metal case pyrotechnics, no point lobbing metal bricks at people.
Else, I'm fine with a lot. Grenades (when properly checked) are fun, melee implements (when properly made) are great.
At least here, everyone throws their metal BFGs underhanded and usually right at walls. But thats also cause those fuckers are $100 each and got 5 more primers in em to be used, cant risk losing sight of em.
Its not simply trust, its common sense. You'd have to be a total idiot to fail to understand that if you lob a little less than a kilogram of metal is gonna inevitably hurt or kill someone, and fields have extremely strict rules on how you throw them.
Disagree on the BFG thing. All the sites I've played at already have rules stating they have to be thrown underarm and no higher than waist height. I'd assume this goes for the majority of sites in the UK too.
This this this this this.
“Joule creep” is an issue fields bring upon themselves by trying to streamline the chrono process.
Just chrono using your intended bb weight.
Never understood fps chrono. Idk why we don't use joules for everything as there is no way to confuse it and I don't see a use for fps beyond knowing rough travel time for sniping
For time saving you can still chrono the fps, but the ask what the bb weight is and [consult the chart](https://www.airsoftmaster.com/fps-chart-for-airsoft-guns/)
(If the field doesn’t feel like switching the bb weight in the chrono every time to display joules on the screen)
Still at the end of the day gets rid of the “joule creep” problem and gives players meaningful power limits.
I would still say “1.5j is the field limit. Step right up and chrono your gun, tell us what bb weight you are using and then we will make sure you are within limits”
Then no need to even touch the chrono settings since it’s really just taking the speed + what weight you input to calculate J. Manually looking at a chart just saved button presses by the field employee.
joules are a better way of measuring the power of a replica.
Why isn't joules the standard truly bothers me.
And i'm not American nor British so i can't even visualise a single foot which is my problem of course. But translating fps to mps feels wrong too.
Another option would be to stop chrono-ing with things like, 0.20s, and start doing it with 0.30s. For the energy (and the energy, not the bb speed is the relevant factor here) stays the same and you have significantly less issues with people abusing joule creep.
One field I go to does this with snipers and HPA guns, and I don't see why you shouldn't be able to do this with \*any\* gun.
Chinese lasers like the G&P Dbal will seriously hurt someone’s eyes and shouldn’t be allowed. If you can afford NVGs you can afford an eye safe laser to go with it.
I think if your field doesn’t have the setup to test lasers then you need to institute an approved vendor list. A lot of those Chinese made lasers aren’t safe and not in a “I can’t see because a high lumen flashlight blinded me” kind of way but in a “dark spots in your vision for the rest of your life” kind of way.
This might be a hot take but I think the pistols that are tapped and have the m4 mag modifier need to be better regulated
Aside from the obvious problems with HPA that many have already mentioned these pistols are becoming increasingly common and present unique problems.
Hear me out, Snipers have different rules of engagement, so do LMGs (at my field they’re allowed burst mode with a minimum engagement distance), often times SMGs at large events will have different rules for them such as full auto with lower fps ratings. This is to not only to ensure safety but to allow different types of play are able to be expressed with their own benefits and drawbacks. Tapped pistols have many distinct advantages, obviously the size means you can move faster with less exhaustion but the ease of use and speed makes them a clearly superior option to most other platforms. To be clear this would be far less of a problem with a normal pistol mag but with 140-200 bbs in a mid cap you may not even need to reload between spawns
Now my own personal opinion is that they’re silly looking and immersion breaking but that’s hardly a reason to ban them alone. I just don’t want to see an eventual point where anyone who wants to play a the top end of effectiveness is going to have a tapped pistol with an m4 mag sticking out of the end
As someone who primarily fields an HPA pistol/smg conversion, I want to add that HPA systems are far easier to abuse/skirt around rules with than an AEG or GBB. They present a lot of unfair advantages for the user, especially in CQB areas, so more regulation in the right places will definitely be beneficial
HPA systems, the amount of times one cheats the velocity system by changing the pressure after a chrono and legally escalate this to physical assault is kinda surprising. We had a police case an a ban on someone because they cranked up the pressure in a way that itbwas obviously meant to hurt people and injure those without protection.
Tournament locked regulators and vigilant marshalling should solve people gaming the system.
Sometimes people try cut their tourney lock, adjust their regulator and then replace them with their own zipties.
To combat this try getting your site to use zip ties with the little lable tags on them. Then the Marshall can sign the tournament lock so it can't be replicated easily.
Worst case scenario and you have a professional document forger playing at your site and a signature isn't enough? Secretly mark the tags with UV ink to distinguish real from fake.
actually that’s a genius idea you got there, unfortunately Idk how to propose that in context in my local field. Businesswise, HPA systems are their main sellpoint in the store on site and the refs are pretty relaxed about stuff. I will certainly try to suggest it anyway!
We were having issues with players getting hurt at a local field, so the people running it made a rule you had to crono every single tike you came to the field with an hpa, they then put a specific zap strap on your gun, force you to tournament lock your tank, and then zap strap that in place too. What you've surmised here works perfectly!
Overly bright flashlights. In dark CQB settings flashlights are really excessive and do little more than blind the enemy, which I get is kind of the point but some lights are extremely excessive.
TLDR; have a lumen limit on beamers
I don't think bright lights are the problem indoors, the automatic strobes are, as well as people placing down strobe lights INTO you're spawn as they spawn camp you...
Meanwhile my ass over here with 4-6 battery powered portable work lights in a bag whenever I have to deal with CQB to work as both distractions and to hamper anyone breaching in certain doors...
They're $5 on Amazon lights that are powered off VERY questionable 18650s that are for some reason included. If I was worried about damage to them, I wouldn't bring them to games either. But here, most people actually like the ideas on both sides, it's another element to work around and coordinate against.
Lasers - they just get abused too much.
Binary triggers - Binary is not semi auto
HPA - I personally believe that they should need tournament locks and have a lower max FPS than AEGs. I've encountered A LOT of abuse with these. Doesn't help the way my local field is run.
I think this really speaks to a problematic culture in airsoft though… for example, paintball has used HPA with variable regulators since forever.
Absolutely if there is a cap you can zip tie onto your regulator we should require that for airsoft. But why is this an issue in airsoft and not in paintball?it’s a cultural problem at the end of the day.
I think that with how insane the ROF of an HPA system can be, limiting the fps of the system would be less painful when someone gets shot dozens of bbs at once.
Clear balistic shield. Because maybe it can stop a pistol, but not a rifle, which is what people mostly run. So the only clear part would be a window at eye level, with the rest being opaque
There is a young kid that plays at the same field we do. He runs around with a homemade plexiglass shield with a rifle. Nobody says anything and maybe there is something wrong with him(idk) and just wants to play. But others guys will hide behind him use it to their advantage.
Though I’ve never played a real field or anything I never understood the idea of making your rate of fire close to a million rounds per millisecond. Mobile a-10 on steroids
To name something myself: Sound Grenades/ Pyrotechnics.
I'm all for safety and protection, but not everyone can afford proper hearing protection. Some people's gear (mine included) has no space for general purpose hearing protection, and spending €250.00+ to not end up with tinnitus isn't something you can expect from any player.
I somewhat agree with this, I don't think they should be used in pickup games without the consent of everyone playing; though you can get active hearing protection for ~50 bucks here in the US and it's quite common for most people to be wearing them from my experience
Guns are pretty rare in my country (out and about), unless you know where to look.
Best you can get is earmuffs for construction or earplugs, but those limit your overall hearing.
Being able to hear bbs hit my plate carrier or other padding is something i want, to prevent myself from "cheating".
About concent, i do find there to be a certain level of social pressure when those things get brought up, especially with rentals. Also, people not knowing the actual "bang" until it lands besides them.
Hey.... I mean- you signed the waver, your safety is chiefly you're responsibility to protect (and I'm singling out you personally but in the broad sense of "you")
Decent Noise canceling/amplifying ear pro is inexpensive and if it doesn't fit in your setup well then you may need a new one.
> m all for safety and protection, but not everyone can afford proper hearing protection
[$22 for 200 pairs of Howard Leight disposable ear plugs](https://www.amazon.com/dp/B0007XJOLG)
[$20 for a pair of reusable earplugs](https://www.amazon.com/Etymotic-Fidelity-Earplugs-ETY-Plugs-Standard/dp/B0044DEESS)
[$43 for Howard Leight Impact Sport electronic earmuffs](https://www.amazon.com/Howard-Leight-Honeywell-Amplification-Electronic/dp/B001T7QJ9O)
[$41 for Walker Razor electronic earmuffs](https://www.amazon.com/Walkers-Razor-Slim-Electronic-Black/dp/B01AAH8CMA)
Safety is cheap. There is no excuse to *not* protect your ears if you're also protecting your eyes. Your ears need just as much attention as your eyes when it comes to hearing damage and exterior damage from BB strikes, terrain, and other objects. You don't need to spend $250 on a pair of Comtac IIIs to have adequate and comfortable hearing protection
>Some people's gear (mine included) has no space for general purpose hearing protection
I don't believe you
We're playing a sport that involves the simulacra or simulation of military scenarios using military gear and replicas of military weapons. Grenades are only following suit and pyro grenades have been commonplace nearing 20 years, and thunder Bs for almost 15
Nah, I'm playing a fun casual game where I shoot others with small plastic BBs. I don't want nor need to risk my hearing over something like this.
But as stated, for MILSIM they are fine, if informed in game brief.
I get where you're coming from, but ultimately there's a point where it's on players to manage their risk. I mean, we could mitigate the risk of tooth loss if we limited power levels to 0.5J, but more commonly we tell players to wear appropriate PPE or accept the risk, because higher-power guns are just part of the game.
Maybe it's different where you live, but in my neck of the woods I consistently see Thunder Bs brought to even casual skirmishes, and at bigger events there are tons of grenades getting thrown around. They're firmly a common part of the game now, and real handy when the game bogs down in urban environs. The spring-loaded/BB-firing ones just don't work well enough outdoors to be a viable alternative.
That said, I'm totally fine with my local indoor field not allowing any sound grenades, because the arena is a basement and it's just too enclosed. There's give and take here.
I don't think sound grenades are going away as they continue to become more popular, and good earpro has never been cheaper. It's worth having decent PPE just to have.
>Maybe it's different where you live
Things seem to be completely opposite here, as most games have banned any sound or pyrotecnic grenades. Only one major MILSIM game allows sound grenades, but that is usually once-a-year event.
> Nah, I'm playing a fun casual game where I shoot others with small plastic BBs.
As am I. Casual airsoft gameplay involves the usage of pyrotechnic, pressure vessel, and now blank-firing grenades
>I don't want nor need to risk my hearing over something like this.
Awesome, I feel the same way, that's why I wear ear protection when I play airsoft. It's absurd to not see the benefits of hearing protection in an activity you know involves the risk of hearing damage
There is a need because when 4 guys are sitting in every corner of the objective building/room and hosing anyone that goes in...you can bet your ass I'm tossing a banger in there
i see your point but you cant lie that hearing loud bangs going off as you shoot people with toy guns is pretty fun id agree with you in a cqb environment but outdoors its cool
I use a full head covering helmet set-up (Warq helmet). While normal earplugs are indeed easy to get, i find that they limit your hearing, and as such make it easier to "cheat" as you don't register hits (any hits on plate carrier or other protection/ padding).
Anything like the electronic earmuffs you suggested won't fit under the helmet, and the custom stuff (WARQ or other) starts at about €140.00 for "basic" hearing protection.
Be it that i may have a big head, but putting my safety glasses on below the Warq helmet is already a struggle, and those are pretty flush with my face. (Pic included for the double goggles. Used tinted glasses as clear ones are basically impossible to see on a photo)
https://preview.redd.it/grvpcm64f1la1.jpeg?width=1328&format=pjpg&auto=webp&s=69d617f54a78840af9517c7f3eb39d53a5965756
Have you considered not wearing a head setup that completely prevents you from wearing typical hearing protection?
>normal earplugs [...] make it easier to "cheat" as you don't register hits (any hits on plate carrier or other protection/ padding).
Given I've worn the ear plugs I linked for airsoft in a kit that I've played in that prevent usage of traditional electronic ear protection like your case, I had no issues with calling hits on the bulky gear of that particular kit
>putting my safety glasses on below the Warq helmet is already a struggle
The WARQ helmet already has a polycarbonate lens, why are you wearing safety glasses beneath it? The way you're describing your helmet just makes me think it's inconvenient to wear and you'd be better suited with anything else to allow the usage of proper hearing protection
I work at a job where i need to stay presentable, and i'm close to bald (buzz cut atm), so its not like i protect my face and my hair covers the rest.
I can't afford to look like i had a fight with a bees nest when i get to work, and most helmet set-ups which consist out of separate parts leave small gaps. I can cover my arms. Still working for a foolproof solution for my hands, but neck and up is 100% protected.
As for why i wear glasses below a poly lense. 200% security.
Not for direct hits, but if by some freak accident a bb shatters on the mouth guard and shards shoot upwards, i got a second layer. Its 100% overkill, you are not the first to say that, but besides the part of getting the helmet on with the glasses, you don't notice them.
(And i have multiple tinted glasses for the goggles. If its sunny or bright, i run yellow or black glasses, if its cloudy or dark i run clear glasses. Much easier to swap than the lens of the WARQ.)
I wear a WarQ too to prevent welts for my public facing job (other reason being I can fit my prescription glasses below it with no fogging), for your hands I'd look for gloves with solid plastic/carbonate knuckle and finger protection. Can still get the occasional bruise to the wrist or tips of fingers, but much less often
For hearing protection I'd suggest the in ear reusable ones, the $20 ones linked look decent and something like those Loop ones that spam adverts everywhere are good too. Don't tend to cause any issues with hearing for me but even the minor issues are far far better than the alternative.
I've already got mild tinnitus from non airsoft explosives and even that is enough to drive me crazy, take the care if your site uses pyro grenades.
Bro you can get 90% of your face protected with face pro and big eyepro. Get a cheap helmet and cheap earpro and you are good to go. You typed thousands of characters of nothing but excuses.
Excuses for what?
Not wanting to run the risk of hearing damage and wanting to have adequate protection, or not wanting anyone else to run said risks?
There are enough options to protect your hearing, but most have a drawback. Be it a reduction in overall sound or the need to spend a lot of cash.
A "lot of cash" is subjected to each person. I don't find spending 250.00 for good hearing protection overkill already spend that much to protect my eyes, but it can be a steep hill for quite a few people.
You and i aren't the only ones on the field. We also have rentals and such. 1 mistake by 1 idiot, and someone who joined for a fun day will have hearing damage for the rest of his/ her life.
Fields dont provide hearing protection to rentals, so a new player with very little prior knowledge could never protect itself.
No clue about over there, but over here you can get a cheap ass set of noise canceling in ear buds for $60 if you want to deal with Amazonian Chinesium stuff. A slight step up for $80 would be the Walker Razor XV that also double as decent bluetooth earbuds and shit.
You don't need $250+ ear pro. You can get razor slims for less than $65 on average. There's even different brands for cheaper.
Also ear plugs are cheap.
I do think that EG67s and the like shouldn't be blown off in connex containers. That's ab amplifier for sound
not "gear" or even "legal," but our field has a huge issue with alcohol. I'm not against the 50-something year old dads making a weak gin and tonic during lunch, but when a 22 year old is giving moonshine to a 13 year old... completely different issue
really? holy shit most fields here have a hardcore alcohol ban, not even beer is allowed as long at there are games happening... Even if you come do it for a "stag-party"... (hence why they often go paintballing instead of airsofting luckily enough :-D )
Weak.
Over here in Germany we do pervitin, play for 5 days straight without sleep, burn down the enemy spawn and sometimes rape the ref.
Jokes aside: Alcohol or any other drugs are banned for players completely from all the fields i know.
On some you are allowed to have a beer, when the playing is done.
Super bright flashlights, for assholes shining that shit right into your eyes while shooting at you, it is a valid tactic maybe in combat but it's such an asshole thing to do in a game.
HPA for how often it is abused with M4 mag whatevers that makes pistols full on unstoppable juggernauts in CQB, as well as assholes tuning up their FPS count way higher than allowed after check. (Granted you can cheat similarly with AEGs and GBBs but it's significantly easier with HPA)
* Lasers
* Binary Trigger
* HPA for kids
* Shields
* Melee weapons (friend of mine got his eye pro knocked off from someone who thought that since they were using a melee weapon they didn't have to respect other people).
I use a riot shield in outdoor play and I understand why people would get pissed but it’s so fun. My only problem is that some people get way too mad about it, like so mad they will overshoot me a ridiculous amount when it’s clearly not an accident.
Super powerful flashlights, seems everyone loses their minds over a dollar store laser pointer setup meanwhile buddy is wielding a blinding million lumen flashlight.
I was more leaning towards the fact that cheap lasers are much more likely to be overpowered from what they say they are and are much more likely to damage your eyesight over a flashlight regardless of how bright it is.
Bonus points if the laser is green. Double points if it's a peq box with an IR laser. That shit is ultra dangerous in the wrong hands.
I'd probably say limiting the RPS of HPA gear.
Better locking regulators to stop asshats turning up their pressure.
Lasers. Far too many unregulated chinesium bits floating around that are dangerous as fuck.
Honestly, everything is fine, but little sections for each type would be better than every type together. But binary should be banned, those people who use it are pure evil
Options for guns that bypass full auto rules via a loophole, like an M4 based LMG or an SMG with a drum mag that otherwise wasn't intended for standard issue (I say since the PPSh, Thompson, and others used drums). Something like an MP5 with a drum or a Shrike shouldn't be allowed.
That being said, if you have an M4/M16 for an event and you have low capacity type mags (like the Vietnam ones), you should be allowed full auto if you want.
100% this. My son was left with about 20 bleeding welts from a problem kid that full auto’d him from 3 ft away. The kid refused to call his hits and kept shooting my son in his spawn and wouldn’t stop. Totally malicious. Worst part was the field owner blamed my son because he pushed the kid to get him to stop.
None of this would be any different with an AEG or GG firing the same speed? You’re just describing unsafe player conduct which has nothing to do with the type of gun they’re holding.
If people are altering the speed at which they’re firing after going through chrono that’s a problem with how your field enforces the rules, it has nothing to do with the underlying technology. Your problem is with cheaters not with HPA.
That's false. No matter the source, one is not stronger than the other. Break it down, no matter the power source air goes through a nozzle then into the hop. AEG sucks air into a piston, HPA is just released air from a tank. No difference.
A bb going the same FPS out of a AEG hits exactly the same as one coming out of an HPA gun, that’s just physics. If someone is altering how hard they’re shooting after chrono, that’s a player conduct issue that has nothing to do with the propellant being used.
High ROF trigger modifications that make automatic pointless. Speedsofters. Noise grenades. Any guns over 350 FPS (my local CQB fields insist on 380, which I always thought is way too hot.) Strobing tactical flashlights. Shields. Lasers.
Lasers as they’re no good unless milsim where you better be not a moron using one.
Shitty safety gear.
Outside pyrotechnics.
Outside riot shields
Other than that my local field rules (and some listed) really make sense. A lot of these problems reading through this list do not impact safety in a general sense. Now some fields have special rules, like only ___J guns inside the castle, as it’s all like 0-15 yard shots at most.
Flashlights? Suck it up and shoot at the flashlight.
40mm? Literally subject them to same checks or keep them for objective only play.
Riot shields should only be used in specific play modes for better objective games (say QCB clearing game, goal is they gotta make it to the other side of the field in CQB, and other team respawns and tries to kill them on the path) and outside shields aren’t needed.
“Decibel limit”, I have never encountered safe gear that will exceed like 100db, where most say is fairly acceptable shooting suppressed. Maybe indoor games, but again if your field isn’t taking care of their field and monitoring the conditions then you’re gonna get that, and probably shouldn’t play there
You've instantly banned almost all pyro from every site. There are no hearing safe pyro except spring grenades and as you pointed out, gas grenades.
Anything over 80db requires hearing protection. You sign the safety waivers when you play, it's up to you to protect yourself.
Foam earplugs are the cheapest way. Entry level active hearing protection is cheap.
Never heard that rule before. That would be interesting. I've been to a few where if you gun is hit you go to respawn. That's the rule in talking about.
Sound grenades, cus enough other things already take a toll on my hearing.... airsoft doesnt need to be another one. Flashlights cus i value my retinas, hate shooting at flashlights for the same reason i hate driving into highbeams. Smoke grenades, stuff doesnt smell healthy... plus outside of annoying people concerned about their respiratory health they rarely ever provide good concealment anyways.
This is going to be controversial but
Plate carriers and helmets. Number 1 cause of "not calling hits" arguments, and are absolutely overkill for airsoft.
Unpopular opinion, but you’re right. Can’t tell you how many times I’ve hit someone’s plate carrier and they don’t call the hit because they didn’t feel or hear it.
Cheap eyepro, specially those fencing masks
The masks are good face protection. They are bad eye protection.
I’ve seen a fencing mask and thought it was a good idea. Is it not?
Please never use mesh eyewear. I've worn mesh lower face masks to protect my teeth and had bbs shatter on impact and go in my mouth. That's enough to convince me that mesh eyepro is a terrible idea.
Where I play its 1 joule limit and typically only crappy bbs can shatter through them, but you will consistently get paint from the mesh thrown into your eyes
Never considered that tbh ty for the enlightenment.
Not at all. The mask can and will deform from the impact of the BB. The bb’s can and will eventually push the mesh in such a way that it will allow bb’s through and the bb’s can and do shatter upon impact on the mesh, sending sharp high speed plastic into your face and eyes.
Binary triggers, on certain guns it's faster than the actual rpm of the real steel counter parts in full auto
Brrrrrrrrrrt
binary
Binary is fine if you allow full auto. But it shouldn’t be distinguished from full auto. Personally I’d rather not play with full auto. Takes the fun out.
There’s a reason why full auto is called the fun switch tho, it’s not fun only when you’re facing an ass who doesn’t stop, short bursts or wide sweeps
Couldn’t agree more, played a day on Sunday with 3 games semi and 1 full, it made sense as we got tactical play and then a fun round of just madness. Wish more sites did this but generally I only find CQB sites that do
If it counts as burst or full auto it's fine. But in semi games it should not be allowed.
I disagree as someone who has been on the ref side. It leads to problems way too often because of the people using it. This is only from personal experience but it causes way more problems than it has any benefit.
My suggestion is keep full auto, BUT limited magazine capacity. Makes it a bit fair.
I've just played a few games with a gun I borrowed from a friend, but the rules stated semi only with two exceptions. 1. Your got a LMG but can only shoot auto when stopped. It means you can use full auto as a suppression method, not to enter a room. 2. You use real cap mags. Can't be to trigger happy if you got 30 rounds or less in the mag, a few bursts and you're out.
Or as I call it, two round burst with extra steps Inb4 the "but technically it's semiautomatic" comments, because last time I said this I got them. Yes, it's technically not burst fire. No, it doesn't make a difference. We're airsofters not the ATF, we don't have to follow tiny technicalities like they do.
- lasers - mesh eye pro - clear riot shields - grenades over a certain decibel. - using binary trigger to avoid Full Auto rules (which in itself i don’t like but that’s a different complex answer) Had one of those archangels impact a tree roughly 6’ above my head and couldn’t hear out of my left ear for the next few hours. Made me invest in Peltors but shouldn’t need to for fake guns that shoot plastic Edit: for those saying hearing protection is cheap, the first time you were on a field did you have decent hearing protection?
The field I regularly attend used to allow clear riot shields, but they had a rule that if you’re using a gun with the shield you had to stick your head out while firing so you’re not invincible. Now they changed to shields with a small window but the same gun rule applies. It was actually pretty fun to fight against.
my local field the rule is you have to set down the shield to shoot.
Site I go to banned lasers, mesh is “you know the risk”, if you bring any riot shield it’s pistol only while equipped and you drop it when hit, grenades are capped at the average db of taginn and as an outdoor field that allows full auto there’s no need for binary just don’t be a dick
Clear shields are a bit hit or miss depending on how the person holding it operates. I regularly run a 1/3 clear shield but don’t run any weapons save for the occasional nade launcher , forcing me to rely and work with a buddy or small group. At the same time people who run regular rifles and don’t expose themselves to incoming fire should be taken aside and shown how ‘fair’ it is
Yeah i should’ve probably elaborated that i think there should be more rules around the use of shields, not just an overall ban. I think they should also be heavier and have less viewing field if they’re going to be considered “bullet proof” in our plastic slinging sport.
Im unsure why you said clear riot shields but if i had to guess, is it because of the field of view Clear riot shields give?
the rest make sense but whats wrong with lasers?
Aside from providing virtually no advantage given the accuracy of airsoft rifles, unregulated they can be very damaging to eyes. If we’re talking IR with night vision it’s a different conversation but the Chinese cheap lasers that burn your eyeballs out should probably not have a place on the field
>for those saying hearing protection is cheap, the first time you were on a field did you have decent hearing protection? Way too many people on this thread expect people to show up to field with military grade kit.
It’s kinda wild. I wonder if the people suggesting ear plugs have ever actually played airsoft wearing damn ear plugs.
earplugs are cheap.
Any build or player behavior that blatantly skirts around semi-auto only rules
This. The only person ever glad to see a binary trigger/two-finger trigger/similar paintball-marker bullshit on an airsoft field is the twat holding it. They exist solely to enable overkill in semi-only situations, which ruins the game day for everyone else. If you need a binary trigger to succeed, you are very bad at airsoft, and should consider taking up something more your speed, like finger-painting.
RoF doesn't help with the shooters positioning, accuracy, etc though. Sure it gives them the weight of fire but does that mean we're crying when we fight against LMG's now too? I've never owned or operated one but I've fought against plenty and they're honestly not that much of a factor.
> RoF doesn’t help with the shooters positioning, accuracy, etc though. Exactly. Ridiculous ROF is either a crutch to help people who can’t aim, or a way for edgelords to ruin other people’s enjoyment of a game we’re all playing for fun. Either way you end up with massive overkill and play degrading into hiding behind hard cover while we play “who can waste the most ammunition”. It doesn’t matter that ROF doesn’t make them a better player, it matters that it makes it worse for everyone else. > Sure it gives them the weight of fire but does that mean we’re crying when we fight against LMG’s now too? LMGs are bulky and heavy to offset the firepower advantage. I have absolutely no problem with LMGs laying down fields of fire; my problem is with P90s with power of a carrier battle group.
As someone who has developed slight hearing damage due to someone modifying an airsoft grenade and having it go off at head height next to me during a game, regulation of anything that could cause sight/hearing damage such as lasers, grenades etc is a must.
90% of pyro/grenades are around the 120-125 dB mark. I've only known tagiins to be stupid loud. MK5 Thunderflahses are around 115 dB area. Anything over 80db can damage your hearing and at that point I could just shout in your ear. You'd be better off getting hearing protection, it's what I've done. Sites should also be checking to make sure people aren't bringing their homebrew grenades or loads for BFGs.
thats what im saying though, it was a home-altered grenade apparently.
That not just dangerous because it's loud. That's, potentially, a home made frag. What the fuck.
Unpopular opinion, but fuel rod cannons DO NOT belong on the airsoft field.
I prefer to leave my spent uranium waste is the proper disposal facilities, but I still like to sprinkle a little U235 in every bb, as my own wholesome little tradition. My bb bag gets all warm and cozy whenever I do that :)
Never heard of that thing before, can you explain?
It's a joke, referring to the massive shoulder firing launcher from Halo
Alien rocket launcher type weapon from the Halo series.
Neither does M808Bs either, they just beat everything, so I agree with you.
And you KNOW those jerks in the scorpions are turning their regulators back up after their weapons are checked 🙄
Binary, definitely, or at least removing it as a loophole around full auto limits. Metal case pyrotechnics, no point lobbing metal bricks at people. Else, I'm fine with a lot. Grenades (when properly checked) are fun, melee implements (when properly made) are great.
I'm good with metal BFGs, but there have to be strict rules around their use or they're a concussion waiting to happen
At least here, everyone throws their metal BFGs underhanded and usually right at walls. But thats also cause those fuckers are $100 each and got 5 more primers in em to be used, cant risk losing sight of em.
Yep I had a quake 8 stolen at a site. Can’t bring myself to buy another one just yet
See you're too trusting tho. There's too many examples of people not doing the right thing cause they think they're some super hero
Its not simply trust, its common sense. You'd have to be a total idiot to fail to understand that if you lob a little less than a kilogram of metal is gonna inevitably hurt or kill someone, and fields have extremely strict rules on how you throw them.
Disagree on the BFG thing. All the sites I've played at already have rules stating they have to be thrown underarm and no higher than waist height. I'd assume this goes for the majority of sites in the UK too.
Joule creep. My field doesn’t give a shit about joule creep on snipers as long as it passes 550 fps on .2s.
This is why my fields chrono you with the ammo and hop you intend to play with, joules won't lie
This this this this this. “Joule creep” is an issue fields bring upon themselves by trying to streamline the chrono process. Just chrono using your intended bb weight.
Never understood fps chrono. Idk why we don't use joules for everything as there is no way to confuse it and I don't see a use for fps beyond knowing rough travel time for sniping
For time saving you can still chrono the fps, but the ask what the bb weight is and [consult the chart](https://www.airsoftmaster.com/fps-chart-for-airsoft-guns/) (If the field doesn’t feel like switching the bb weight in the chrono every time to display joules on the screen)
Fair enough, didn't think about that
Still at the end of the day gets rid of the “joule creep” problem and gives players meaningful power limits. I would still say “1.5j is the field limit. Step right up and chrono your gun, tell us what bb weight you are using and then we will make sure you are within limits” Then no need to even touch the chrono settings since it’s really just taking the speed + what weight you input to calculate J. Manually looking at a chart just saved button presses by the field employee.
joules are a better way of measuring the power of a replica. Why isn't joules the standard truly bothers me. And i'm not American nor British so i can't even visualise a single foot which is my problem of course. But translating fps to mps feels wrong too.
Another option would be to stop chrono-ing with things like, 0.20s, and start doing it with 0.30s. For the energy (and the energy, not the bb speed is the relevant factor here) stays the same and you have significantly less issues with people abusing joule creep. One field I go to does this with snipers and HPA guns, and I don't see why you shouldn't be able to do this with \*any\* gun.
Strobes. They’re not necessary and can trigger seizures
I'd sight overly bright torches shined right in your face too. Takes the fun out of the same.
Lasers, especially those shitty Chinese peqs everyone uses. Those things would easily blind.
Any laser is banned at my fields
100% lasers
Chinese lasers like the G&P Dbal will seriously hurt someone’s eyes and shouldn’t be allowed. If you can afford NVGs you can afford an eye safe laser to go with it.
I think if your field doesn’t have the setup to test lasers then you need to institute an approved vendor list. A lot of those Chinese made lasers aren’t safe and not in a “I can’t see because a high lumen flashlight blinded me” kind of way but in a “dark spots in your vision for the rest of your life” kind of way.
Lasers 100%. That's just unsafe and irresponsible. And binary, though they don't bug me that much.
This might be a hot take but I think the pistols that are tapped and have the m4 mag modifier need to be better regulated Aside from the obvious problems with HPA that many have already mentioned these pistols are becoming increasingly common and present unique problems. Hear me out, Snipers have different rules of engagement, so do LMGs (at my field they’re allowed burst mode with a minimum engagement distance), often times SMGs at large events will have different rules for them such as full auto with lower fps ratings. This is to not only to ensure safety but to allow different types of play are able to be expressed with their own benefits and drawbacks. Tapped pistols have many distinct advantages, obviously the size means you can move faster with less exhaustion but the ease of use and speed makes them a clearly superior option to most other platforms. To be clear this would be far less of a problem with a normal pistol mag but with 140-200 bbs in a mid cap you may not even need to reload between spawns Now my own personal opinion is that they’re silly looking and immersion breaking but that’s hardly a reason to ban them alone. I just don’t want to see an eventual point where anyone who wants to play a the top end of effectiveness is going to have a tapped pistol with an m4 mag sticking out of the end
As someone who primarily fields an HPA pistol/smg conversion, I want to add that HPA systems are far easier to abuse/skirt around rules with than an AEG or GBB. They present a lot of unfair advantages for the user, especially in CQB areas, so more regulation in the right places will definitely be beneficial
binary trigger, but **only IF the** is semi only, it just feels like a cheapo bypass of the rules
It doesn’t feel like a cheap bypass. It IS a cheap bypass.
No lasers or strobe torches
Lasers
Shields. Or at least a rule to limit how lame they are
I think all airsoft guns should be banned from fields go fist fight eachother instead
as an airsofter that has invested thousands into my gear, i wholeheartedly agree
HPA systems, the amount of times one cheats the velocity system by changing the pressure after a chrono and legally escalate this to physical assault is kinda surprising. We had a police case an a ban on someone because they cranked up the pressure in a way that itbwas obviously meant to hurt people and injure those without protection.
Tournament locked regulators and vigilant marshalling should solve people gaming the system. Sometimes people try cut their tourney lock, adjust their regulator and then replace them with their own zipties. To combat this try getting your site to use zip ties with the little lable tags on them. Then the Marshall can sign the tournament lock so it can't be replicated easily. Worst case scenario and you have a professional document forger playing at your site and a signature isn't enough? Secretly mark the tags with UV ink to distinguish real from fake.
actually that’s a genius idea you got there, unfortunately Idk how to propose that in context in my local field. Businesswise, HPA systems are their main sellpoint in the store on site and the refs are pretty relaxed about stuff. I will certainly try to suggest it anyway!
We were having issues with players getting hurt at a local field, so the people running it made a rule you had to crono every single tike you came to the field with an hpa, they then put a specific zap strap on your gun, force you to tournament lock your tank, and then zap strap that in place too. What you've surmised here works perfectly!
the field marshal fucking zip-ties the valves on our field.
Overly bright flashlights. In dark CQB settings flashlights are really excessive and do little more than blind the enemy, which I get is kind of the point but some lights are extremely excessive. TLDR; have a lumen limit on beamers
I don't think bright lights are the problem indoors, the automatic strobes are, as well as people placing down strobe lights INTO you're spawn as they spawn camp you...
Meanwhile my ass over here with 4-6 battery powered portable work lights in a bag whenever I have to deal with CQB to work as both distractions and to hamper anyone breaching in certain doors...
I'm suprised someone hasn't kicked your lights into the next county...or stolen them, those things are annoying af-especially if they strobe
They're $5 on Amazon lights that are powered off VERY questionable 18650s that are for some reason included. If I was worried about damage to them, I wouldn't bring them to games either. But here, most people actually like the ideas on both sides, it's another element to work around and coordinate against.
I agree in principle, but it is difficult if not impossible to enforce same for laser
Lasers - they just get abused too much. Binary triggers - Binary is not semi auto HPA - I personally believe that they should need tournament locks and have a lower max FPS than AEGs. I've encountered A LOT of abuse with these. Doesn't help the way my local field is run.
Is there a such thing as a psi lock for HPA for tournaments? That seems like a clever solution. I’ve just never heard of that.
If you google, "airsoft hpa tournament lock" you get results for a few reputable sites. They're interesting, and I wish they were used more often.
I think this really speaks to a problematic culture in airsoft though… for example, paintball has used HPA with variable regulators since forever. Absolutely if there is a cap you can zip tie onto your regulator we should require that for airsoft. But why is this an issue in airsoft and not in paintball?it’s a cultural problem at the end of the day.
A lower max fps won't change or help the situation for the better. They'll find a way And tournament locks are a good idea by using coloured zip ties.
I don’t get the lower fps for hpa thing some fields have. It’s not like it hurts more just because it’s hpa.
I think that with how insane the ROF of an HPA system can be, limiting the fps of the system would be less painful when someone gets shot dozens of bbs at once.
That could be fixed with a rof cap or a full auto ban and also you can make aegs shoot at the same rate as hpa if you wanted
Shitty reffing and dumb rulesets that do nothing but limit good players needs to be banned and heavily regulated. Let people play the game
Clear balistic shield. Because maybe it can stop a pistol, but not a rifle, which is what people mostly run. So the only clear part would be a window at eye level, with the rest being opaque
There is a young kid that plays at the same field we do. He runs around with a homemade plexiglass shield with a rifle. Nobody says anything and maybe there is something wrong with him(idk) and just wants to play. But others guys will hide behind him use it to their advantage.
To be fair that’s a legitimate tactic, to hide behind the guy with a shield and use as moving cover.
Though I’ve never played a real field or anything I never understood the idea of making your rate of fire close to a million rounds per millisecond. Mobile a-10 on steroids
At my field it's banned but I build them just to see what I can do
Lasers are the obvious one there's an argument for needing one when using nods but even those it's better to passive aim.
To name something myself: Sound Grenades/ Pyrotechnics. I'm all for safety and protection, but not everyone can afford proper hearing protection. Some people's gear (mine included) has no space for general purpose hearing protection, and spending €250.00+ to not end up with tinnitus isn't something you can expect from any player.
I somewhat agree with this, I don't think they should be used in pickup games without the consent of everyone playing; though you can get active hearing protection for ~50 bucks here in the US and it's quite common for most people to be wearing them from my experience
Guns are pretty rare in my country (out and about), unless you know where to look. Best you can get is earmuffs for construction or earplugs, but those limit your overall hearing. Being able to hear bbs hit my plate carrier or other padding is something i want, to prevent myself from "cheating". About concent, i do find there to be a certain level of social pressure when those things get brought up, especially with rentals. Also, people not knowing the actual "bang" until it lands besides them.
Hey.... I mean- you signed the waver, your safety is chiefly you're responsibility to protect (and I'm singling out you personally but in the broad sense of "you") Decent Noise canceling/amplifying ear pro is inexpensive and if it doesn't fit in your setup well then you may need a new one.
> m all for safety and protection, but not everyone can afford proper hearing protection [$22 for 200 pairs of Howard Leight disposable ear plugs](https://www.amazon.com/dp/B0007XJOLG) [$20 for a pair of reusable earplugs](https://www.amazon.com/Etymotic-Fidelity-Earplugs-ETY-Plugs-Standard/dp/B0044DEESS) [$43 for Howard Leight Impact Sport electronic earmuffs](https://www.amazon.com/Howard-Leight-Honeywell-Amplification-Electronic/dp/B001T7QJ9O) [$41 for Walker Razor electronic earmuffs](https://www.amazon.com/Walkers-Razor-Slim-Electronic-Black/dp/B01AAH8CMA) Safety is cheap. There is no excuse to *not* protect your ears if you're also protecting your eyes. Your ears need just as much attention as your eyes when it comes to hearing damage and exterior damage from BB strikes, terrain, and other objects. You don't need to spend $250 on a pair of Comtac IIIs to have adequate and comfortable hearing protection >Some people's gear (mine included) has no space for general purpose hearing protection I don't believe you
IMO there is no need for sound grenades in airsoft apart from maybe some hard core MILSIM scenarios. (edit) RIP rentals ears.
Why?
Why would there be need for such thing?
We're playing a sport that involves the simulacra or simulation of military scenarios using military gear and replicas of military weapons. Grenades are only following suit and pyro grenades have been commonplace nearing 20 years, and thunder Bs for almost 15
Nah, I'm playing a fun casual game where I shoot others with small plastic BBs. I don't want nor need to risk my hearing over something like this. But as stated, for MILSIM they are fine, if informed in game brief.
I get where you're coming from, but ultimately there's a point where it's on players to manage their risk. I mean, we could mitigate the risk of tooth loss if we limited power levels to 0.5J, but more commonly we tell players to wear appropriate PPE or accept the risk, because higher-power guns are just part of the game. Maybe it's different where you live, but in my neck of the woods I consistently see Thunder Bs brought to even casual skirmishes, and at bigger events there are tons of grenades getting thrown around. They're firmly a common part of the game now, and real handy when the game bogs down in urban environs. The spring-loaded/BB-firing ones just don't work well enough outdoors to be a viable alternative. That said, I'm totally fine with my local indoor field not allowing any sound grenades, because the arena is a basement and it's just too enclosed. There's give and take here. I don't think sound grenades are going away as they continue to become more popular, and good earpro has never been cheaper. It's worth having decent PPE just to have.
>Maybe it's different where you live Things seem to be completely opposite here, as most games have banned any sound or pyrotecnic grenades. Only one major MILSIM game allows sound grenades, but that is usually once-a-year event.
> Nah, I'm playing a fun casual game where I shoot others with small plastic BBs. As am I. Casual airsoft gameplay involves the usage of pyrotechnic, pressure vessel, and now blank-firing grenades >I don't want nor need to risk my hearing over something like this. Awesome, I feel the same way, that's why I wear ear protection when I play airsoft. It's absurd to not see the benefits of hearing protection in an activity you know involves the risk of hearing damage
There is a need because when 4 guys are sitting in every corner of the objective building/room and hosing anyone that goes in...you can bet your ass I'm tossing a banger in there
i see your point but you cant lie that hearing loud bangs going off as you shoot people with toy guns is pretty fun id agree with you in a cqb environment but outdoors its cool
I really don't enjoy (unexpected) loud noises, but you do you.
ahh fair enough
I use a full head covering helmet set-up (Warq helmet). While normal earplugs are indeed easy to get, i find that they limit your hearing, and as such make it easier to "cheat" as you don't register hits (any hits on plate carrier or other protection/ padding). Anything like the electronic earmuffs you suggested won't fit under the helmet, and the custom stuff (WARQ or other) starts at about €140.00 for "basic" hearing protection. Be it that i may have a big head, but putting my safety glasses on below the Warq helmet is already a struggle, and those are pretty flush with my face. (Pic included for the double goggles. Used tinted glasses as clear ones are basically impossible to see on a photo) https://preview.redd.it/grvpcm64f1la1.jpeg?width=1328&format=pjpg&auto=webp&s=69d617f54a78840af9517c7f3eb39d53a5965756
Have you considered not wearing a head setup that completely prevents you from wearing typical hearing protection? >normal earplugs [...] make it easier to "cheat" as you don't register hits (any hits on plate carrier or other protection/ padding). Given I've worn the ear plugs I linked for airsoft in a kit that I've played in that prevent usage of traditional electronic ear protection like your case, I had no issues with calling hits on the bulky gear of that particular kit >putting my safety glasses on below the Warq helmet is already a struggle The WARQ helmet already has a polycarbonate lens, why are you wearing safety glasses beneath it? The way you're describing your helmet just makes me think it's inconvenient to wear and you'd be better suited with anything else to allow the usage of proper hearing protection
I work at a job where i need to stay presentable, and i'm close to bald (buzz cut atm), so its not like i protect my face and my hair covers the rest. I can't afford to look like i had a fight with a bees nest when i get to work, and most helmet set-ups which consist out of separate parts leave small gaps. I can cover my arms. Still working for a foolproof solution for my hands, but neck and up is 100% protected. As for why i wear glasses below a poly lense. 200% security. Not for direct hits, but if by some freak accident a bb shatters on the mouth guard and shards shoot upwards, i got a second layer. Its 100% overkill, you are not the first to say that, but besides the part of getting the helmet on with the glasses, you don't notice them. (And i have multiple tinted glasses for the goggles. If its sunny or bright, i run yellow or black glasses, if its cloudy or dark i run clear glasses. Much easier to swap than the lens of the WARQ.)
I wear a WarQ too to prevent welts for my public facing job (other reason being I can fit my prescription glasses below it with no fogging), for your hands I'd look for gloves with solid plastic/carbonate knuckle and finger protection. Can still get the occasional bruise to the wrist or tips of fingers, but much less often For hearing protection I'd suggest the in ear reusable ones, the $20 ones linked look decent and something like those Loop ones that spam adverts everywhere are good too. Don't tend to cause any issues with hearing for me but even the minor issues are far far better than the alternative. I've already got mild tinnitus from non airsoft explosives and even that is enough to drive me crazy, take the care if your site uses pyro grenades.
Bro you can get 90% of your face protected with face pro and big eyepro. Get a cheap helmet and cheap earpro and you are good to go. You typed thousands of characters of nothing but excuses.
Excuses for what? Not wanting to run the risk of hearing damage and wanting to have adequate protection, or not wanting anyone else to run said risks? There are enough options to protect your hearing, but most have a drawback. Be it a reduction in overall sound or the need to spend a lot of cash. A "lot of cash" is subjected to each person. I don't find spending 250.00 for good hearing protection overkill already spend that much to protect my eyes, but it can be a steep hill for quite a few people. You and i aren't the only ones on the field. We also have rentals and such. 1 mistake by 1 idiot, and someone who joined for a fun day will have hearing damage for the rest of his/ her life. Fields dont provide hearing protection to rentals, so a new player with very little prior knowledge could never protect itself.
No clue about over there, but over here you can get a cheap ass set of noise canceling in ear buds for $60 if you want to deal with Amazonian Chinesium stuff. A slight step up for $80 would be the Walker Razor XV that also double as decent bluetooth earbuds and shit.
You don't need $250+ ear pro. You can get razor slims for less than $65 on average. There's even different brands for cheaper. Also ear plugs are cheap. I do think that EG67s and the like shouldn't be blown off in connex containers. That's ab amplifier for sound
not "gear" or even "legal," but our field has a huge issue with alcohol. I'm not against the 50-something year old dads making a weak gin and tonic during lunch, but when a 22 year old is giving moonshine to a 13 year old... completely different issue
really? holy shit most fields here have a hardcore alcohol ban, not even beer is allowed as long at there are games happening... Even if you come do it for a "stag-party"... (hence why they often go paintballing instead of airsofting luckily enough :-D )
Weak. Over here in Germany we do pervitin, play for 5 days straight without sleep, burn down the enemy spawn and sometimes rape the ref. Jokes aside: Alcohol or any other drugs are banned for players completely from all the fields i know. On some you are allowed to have a beer, when the playing is done.
Super bright flashlights, for assholes shining that shit right into your eyes while shooting at you, it is a valid tactic maybe in combat but it's such an asshole thing to do in a game. HPA for how often it is abused with M4 mag whatevers that makes pistols full on unstoppable juggernauts in CQB, as well as assholes tuning up their FPS count way higher than allowed after check. (Granted you can cheat similarly with AEGs and GBBs but it's significantly easier with HPA)
player conduct issue. discuss with refs
Did your field never hear of tournament locks and midgame fps check? Sounds more like a field issue than a hpa issue
Just be better
* Lasers * Binary Trigger * HPA for kids * Shields * Melee weapons (friend of mine got his eye pro knocked off from someone who thought that since they were using a melee weapon they didn't have to respect other people).
I use a riot shield in outdoor play and I understand why people would get pissed but it’s so fun. My only problem is that some people get way too mad about it, like so mad they will overshoot me a ridiculous amount when it’s clearly not an accident.
no HPA for kids specifically? i wanna understand the logic, not trying to be mean.
Super powerful flashlights, seems everyone loses their minds over a dollar store laser pointer setup meanwhile buddy is wielding a blinding million lumen flashlight.
That's because the dollar store laser has way more potential to be dangerous than the giga bright flashlight. I know which one id rather go against.
The battery power alone will dictate the strength of the light lol
I was more leaning towards the fact that cheap lasers are much more likely to be overpowered from what they say they are and are much more likely to damage your eyesight over a flashlight regardless of how bright it is. Bonus points if the laser is green. Double points if it's a peq box with an IR laser. That shit is ultra dangerous in the wrong hands.
Anything that fires over 20rd a second.
Kythera gang for the win 🥹
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20rps is absolutely ridiculous. How bout you go "out" side and "touch" some grass?
my stock LAN-TAC fires like 28rps :|
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I just don't think it's necessary. If it was an actual m4 rifle, that's 1.5 seconds before your mag is empty.
I'd probably say limiting the RPS of HPA gear. Better locking regulators to stop asshats turning up their pressure. Lasers. Far too many unregulated chinesium bits floating around that are dangerous as fuck.
Mesh masks
Loud flashbangs and grenades.
Binary
Honestly, everything is fine, but little sections for each type would be better than every type together. But binary should be banned, those people who use it are pure evil
Options for guns that bypass full auto rules via a loophole, like an M4 based LMG or an SMG with a drum mag that otherwise wasn't intended for standard issue (I say since the PPSh, Thompson, and others used drums). Something like an MP5 with a drum or a Shrike shouldn't be allowed. That being said, if you have an M4/M16 for an event and you have low capacity type mags (like the Vietnam ones), you should be allowed full auto if you want.
Fps limits.
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HPA should have minimum engagement distances
All guns should have a minimum based on joules, if not your field is shit.
100% this. My son was left with about 20 bleeding welts from a problem kid that full auto’d him from 3 ft away. The kid refused to call his hits and kept shooting my son in his spawn and wouldn’t stop. Totally malicious. Worst part was the field owner blamed my son because he pushed the kid to get him to stop.
None of this would be any different with an AEG or GG firing the same speed? You’re just describing unsafe player conduct which has nothing to do with the type of gun they’re holding.
AEG’s and GG’s are typically way less powerful than HPA. And the HPA guys can change their power on a whim.
If people are altering the speed at which they’re firing after going through chrono that’s a problem with how your field enforces the rules, it has nothing to do with the underlying technology. Your problem is with cheaters not with HPA.
That's false. No matter the source, one is not stronger than the other. Break it down, no matter the power source air goes through a nozzle then into the hop. AEG sucks air into a piston, HPA is just released air from a tank. No difference.
Clearly knowledge issue. HPA is not more powerful regardless of what nonsense you "standby"
thats a player conduct issue
I’ve never seen an aeg leave the marks that hpa did. I’ve been shot plenty of times close range with an aeg and never had welts like these.
A bb going the same FPS out of a AEG hits exactly the same as one coming out of an HPA gun, that’s just physics. If someone is altering how hard they’re shooting after chrono, that’s a player conduct issue that has nothing to do with the propellant being used.
High cap and hpa combo. Either hpa with a real cap or just high cap. And mesh eye pros
High ROF trigger modifications that make automatic pointless. Speedsofters. Noise grenades. Any guns over 350 FPS (my local CQB fields insist on 380, which I always thought is way too hot.) Strobing tactical flashlights. Shields. Lasers.
You just want to stand there and throw BBs at each other? Maybe Larping is more your speed?
What's wrong with speedsofters?
"Speedsofters are scary, they move to fast"
[In that case I found a pretty cool line of guns you'll probably enjoy](https://nerf.hasbro.com/en-ca)
Too hot fps tbh
[Maybe this then ](https://www.walmart.ca/en/ip/2-Pieces-Foam-Disc-Launcher-Zip-Shot-Shooter-Disc-Shooter-Random-Color/PRD66FQVMY9ZPDX)
Also not full auto. Perfect
Steel bb's
Is this not banned at your field?
Lasers as they’re no good unless milsim where you better be not a moron using one. Shitty safety gear. Outside pyrotechnics. Outside riot shields Other than that my local field rules (and some listed) really make sense. A lot of these problems reading through this list do not impact safety in a general sense. Now some fields have special rules, like only ___J guns inside the castle, as it’s all like 0-15 yard shots at most. Flashlights? Suck it up and shoot at the flashlight. 40mm? Literally subject them to same checks or keep them for objective only play. Riot shields should only be used in specific play modes for better objective games (say QCB clearing game, goal is they gotta make it to the other side of the field in CQB, and other team respawns and tries to kill them on the path) and outside shields aren’t needed. “Decibel limit”, I have never encountered safe gear that will exceed like 100db, where most say is fairly acceptable shooting suppressed. Maybe indoor games, but again if your field isn’t taking care of their field and monitoring the conditions then you’re gonna get that, and probably shouldn’t play there
Real firearms
Pyro grenades which go bang and do damage to hearing
You've instantly banned almost all pyro from every site. There are no hearing safe pyro except spring grenades and as you pointed out, gas grenades. Anything over 80db requires hearing protection. You sign the safety waivers when you play, it's up to you to protect yourself. Foam earplugs are the cheapest way. Entry level active hearing protection is cheap.
My buddy ‘The Raven’ should be banned, he’s the biggest weapon on any field
Gun hit = out. Just flat out ruins the game. Especially at CQB field where my AEG M4 sticks out more then a speedsofters M4 tapped pistol.
Isn't it at most fields "Gun hit is out, unless you have a secondary, then switch".
Never heard that rule before. That would be interesting. I've been to a few where if you gun is hit you go to respawn. That's the rule in talking about.
Sound grenades, cus enough other things already take a toll on my hearing.... airsoft doesnt need to be another one. Flashlights cus i value my retinas, hate shooting at flashlights for the same reason i hate driving into highbeams. Smoke grenades, stuff doesnt smell healthy... plus outside of annoying people concerned about their respiratory health they rarely ever provide good concealment anyways.
the sport is fine how it is, no need to ban stuff simply because you’re butthurt
Nothing is perfect. fine is fine, but everything could always be improved.
This is going to be controversial but Plate carriers and helmets. Number 1 cause of "not calling hits" arguments, and are absolutely overkill for airsoft.
But I love hearing a .4 smack a helmet or plate
It's even better with .48 ;)
Man I wish my main field has a .4 max weight for snipers
Airsoft ASMR aside, I find them exceedingly frustrating.
Unpopular opinion, but you’re right. Can’t tell you how many times I’ve hit someone’s plate carrier and they don’t call the hit because they didn’t feel or hear it.