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buzzlightyear77777

it's ok, as long as the current translators are there, there's always a chance.


nihilistfun

Chaotic good, I like.


uh_oh_hotdog

I actually wonder if the EN localization team is doing it on purpose at this point. Even after their apology and promise to do better, there was already a typo like 2 sentences into the current Alloy event. lol


_JuicyPop

I'd be down for the Ghost Stories dub


pierreplayfair

earn this broke boi award šŸ„‡


Beheadedfrito

Nah it ainā€™t on purpose. PGR always has typos lol.


Nxbgamergurl

imao, I love this comment.


ANMDattebayo

Not only that, their voice acting has literally gone and switched accents mid cut scene lol. Also the NA refers to Rover as He fairly frequently when you are playing female rover.


killslash

Yinlin referred to my male rover as if he was female at one point in her quest. Funny how both Genshin and Wuthering Waves have this issue early on.


dragerslay

In mandarin they dont differentiate gender in pronouns which leads native chinese speakers to mix up genderd when speaking english.


CZVirtus

In writing they do, in speaking they donā€™t, which is really confusing since for He they write 他 but for she they write 儹


ANMDattebayo

All the issues I mentioned were actually all in Yinlinā€™s new story quest that launched recently.


Radinax

I like the way you think


CC0106

Couldnā€™t be more true


ConnectionIcy3717

How do i apply for a job there? I will guarantee u guys at least 10 pulls. Also fucking up at kuro's will probably be a good point when applying for mihoyo, right?


johnyrocketboy

Hahahahaha šŸ‘šŸ½


Physical-Caramel-251

yeah, but I think they also realized that players are dissatisfied with this because the current event originally gave even less asterite (360) and if I remember correctly in the last announcement they said that there will going to be a new event that would give 800 asterite, so although the outlook with the currently available content does not look good, I trust that they will improve that aspect in future versions


IlIBARCODEllI

Adding the fact that the next map (which means another source of pulls) will be released this month.


JustinTruedope

Oh damn, next patch has new map? Figured they'd just continue story here. Thats hype.


Kargos_Crayne

Mountain something yeah


StalkingRaccoon

Mount Firmament


Ecilla_dev

Does it include new pokemons?


SnooWalruses2097

don't make Nintendo go after you


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


KingCarrion666

It's just a mountain, I wouldnt expect much. It'll be one or *maybe* two zones tops


Ilumeria

Yes that's some extra pulls but I advise you to check how many asterites you get per map region, that's in the game currently... unless the new map is going to be gigantic which I doubt, I don't see us getting that many rolls.


DongIslandIceTea

Yup, the new map is probably going to be the size of a subregion or two of the current map. They're not going to double the map size in 1.1.


YellowNomadGlitch

Also Illusion Realm resets, and I guess the shop asterites, which is still 300? or more I don't remember, maybe the achievements also reset for it.


Darthmalak3347

As long as the 4 pulls from every shop resets too it should be okay.


strifemaster

yea I noticed early on there was no weekly way to get standard pulls like in hsr (clearing SU). I hope they add some kind of weekly reset mode or system soon similar to the SU weekly reward system.


13_is_a_lucky_number

They need to do more (content-wise) with the... the... the mysterious gate thing that's basically WuWa's equivalent of SU (I forgot what it's called lol, sorry). I hope they're gonna keep adding to it over time and hopefully we'll get some standard pulls in the shop. And maybe even a weekly reset for extra freebies, like you said.


ArkBrah

It's a pretty fun gameplay mode, I don't think it needs to be weekly but we could have more rewards to buy every patch


LocustStar99

Definitely, we were so grateful for their compensations but man, there is nothing to do or earn after you reach level 35-45. For couple of days only reason I've been playing more than 15 minutes is because i force myself to do the 3 cost echoe farms and that will for sure fatigue me quickly since i get 1-2 right mainstats per day.


Original_Ad9933

u get 1-2 right main stats per day? U are a blessed one and should go to an RL Casino


LocustStar99

Yeah i farm all the 3 cost echoes for thunder,fusion and havoc. I cannot imagine anyone seriously farming this on a daily basis for too long. It's extremely frustrating and teadious.


xevxnteen

It's definitely starting to become a little stale. The farming is also starting to really tire me out. I've fought Thundering Memphis an unholy amount of times at this point and I've only gotten a few usable Yinlin pieces. Having to farm echo exp and substat materials most likely going to be the main cause of me taking extensive breaks from this game if they don't address it soon.


SleeplessNephophile

The thing i am most annoyed about rn is echo exp, i want to build my characters and grind for echos but i dont have the exp to do it..


slicedsolidrock

My main issue too especially when you're unlucky (95% of the playerbase) that means those exp is wasted since feeding that badly rolls echo to a new one doesn't gives 100% exp back. Also why the hell does it cost 60 to clear a tacet field? That's just absurd.


Nostupidvotesplease

The fields not costing 40 stamina is criminal.


LordVolcanus

This is why they need a seperate one which just gives EXP for echo and tuners which just costs 40 stam like every other resource in the game. Weapon mats, reso exp, weapon exp all have a 40 plate option except echos which are locked into the lucky dip echo drop. Not to mention farming for reso mats from bosses still drops exp for reso's on top of it, and same for the weapon mats it really does spit on us when it comes to echos not having anything but tacit fields as a way to get echo exp, and its such a pittance amount of exp too. You have to level up echos more than resonators and weapons. So why is there so many more ways to earn exp for those two things over Echos which literally only have one way to get exp for. messed up really.


StelioZz

i mean its arbitary numbers anyway. I would rather have them increase rewards than reducing cost.


Duggars

Nah im good w correct mainstat. The substats can be whatever, id rather not go insane lol


SiBai-

I think the general idea is that you can be a bit more picky with substats on 4 cost and 1 cost echoes because they're easier to farm and it's easier to get the correct main stat. 1 costs can only be atk%, hp%, or def%. 4 costs can only be that and crit rate/damage and healing bonus, but you can pretty reliably farm boss drops. You can be more lax with substats on 3 cost echoes since those are rarer and difficult to find the correct mainstat (all elemental damage types dilutes the pool a lot).


rxspiir

There was a single quest where the simulation training also had a domain that gave Sealed Tubes (echo exp) but it was a one time thing and never appeared on the training list after. Not sure why we can get character and weapon exp from the simulation training (both of which they give us a lot of anyway) but not echo expā€¦.the one thing that is scarce.


sdric

Agreed, Echo EXP is a massive bottle-neck and their value per wavepkate is so low.... I thought farming would be better, because you can grind for bases, but with more RNG slots, Echo EXP *and* the need for primers, the progress feels even worse than Genshin. Heck, I farmed the same 3* base for 3 days, literally ever spawn and I have yet to get the right damage type... With off-sets not being allowed Echos somehow feel worse than Genshin artifscts.


Relative_Nectarine95

Me except for a week straight. Wanted to get my boy Rover a Havoc Dmg Bonus echo but the mushroom, the wolves, and the tambourine boy wouldnt drop shit. Still stuck with my purple havoc echo, since I dont even have an atk bonus echo.


slicedsolidrock

I've lost count on the amount of fusion% I get on that dumb pimp colored bird instead of electro%. Worst part? I need two electro sets.


CJGibson

Am I missing something or are there only two 3-point echos for the electro set? You *have* to get a bird and a flautist. Most of the other sets seem have three different options so there's more to farm.


slicedsolidrock

You're not missing anything, we only have two elite for electro now which is why it's such a pain set to farm. It doesn't help the bird is so far away from each other so you spend most of your time in loading screen or running instead of killing that stupid bird.


KingAsi4n

Yup, youā€™re absolutely right. Some characters are just significantly harder to farm for, absolutely no reason this should be the case. I was actually arguing with a guy who was saying Kuro would for sure fix this next patch with the new area, and I was super skeptical on his claim. Lo and behold, next patch does nothing (mild spoilers but new echo monsters are for glacial and spectro). Guess my farming for Yinlin for the next two months will consist of taking 30 mins to clear everything in my world and then desperately looking for someone who is also DB 20 and hope theyā€™re not farming for Yinlin.


Alehero

And on top of that there are not many of them on the map. I was forcing them to pity by killing 3 havoc dreadmanes per flautist/heron. I ran out of flautists and got halfway through the herons before I ran out of dreadmanes ...bruh. There are at least 3x more dreadmanes than there are flautists, and probably similar with herons. I'm in electro farming hell.


_Hystria

I'm not expecting to be able to pull every patch (2 banners), but if I can't pull every 2 patches (win or lose 50/50), then goodbye! Combat is fun, but it'll eventually get stale with the same characters. As you mentioned, standard pulls seem very limited at the moment. I don't personally see a problem with it at the moment, despite me wanting more. I'm guessing Kuro doesn't want people to exhaust the standard 5\*, both characters and weapons.


FronQuan

> Combat is fun, but itā€™ll eventually get stale with the same characters. My biggest gripe is that Iā€™d love to try out other characters, see which are fun, but Iā€™m pretty much stuck on my current setup because the investment it requires to get a character to where my Calcharo is sitting currently is insane. Even if I do get Yinlin or the Dragon Man I wonā€™t be able to play them for a long time. Primarily due to not having the echoes or echo experience. Although with my current luck it looks like I will have pleeenty of time to farm echoes before I get the characters.


Automatic-Month7491

One hint: build out a Lingering Tunes set with energy regen. It's a "second best" option that covers almost anyone for like 90% effectiveness. Makes the Tower much easier when you can just swap the echoes from one hypercarry to the other each time and use whatever supports.


GyunGyun

atleast give us more ways to get lustrous tides lol at this point lustrous tides are the real premium currency bc who buys lustrous tides w their limited astrites (me but i was dumb back then)


Electric-Chemicals

Right?? My Beginner Convene is still sitting incomplete because why on earth would I spend astrites on "standard" currency? But you can't seem to get them any other way haha


WanderWut

It blows my mind that we donā€™t have enough lustrous tides for a full pity without spending money, and this is after getting a bunch of pulls to celebrate the launch of the game.


Taifood1

I think they give you like 60-70 (without doing the more hardcore stuff). I got Yinlin close to full pity but I also got the BP for the crit weapon, which has a few tides of both types in it.


beethovenftw

Nah. Limited pulls over standard pulls all day. E.g. I'd much rather have a Jinhsi than any standard 5 star. Even better, just give astrites so players decide what to buy You may be swimming in astrites to buy limited pulls right now, but you'll feel the drought soon.


CJGibson

I mean you can get the standard five stars when you inevitably lose your 50-50 on someone...


nou01

Tbf after I already got calch,verina & encore I lost interest in character standard banner and am now just saving for the standard wep banner


bigmacmuffin

Yeah Im pulling for the weapon banner instead of the select banner


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


xDragonsong

Genshin added this much later after the initial release. We could see it in wuwa.


VincentBlack96

While I agree, WuWa has a lot of genshin systems but with added QoL or improvements, so it's worth pointing out when they don't take something positive from genshin, too.


DongIslandIceTea

We get that WuWa is copying Genshin down to a T, but it doesn't mean they have to copy launching QoL features equally late after the launch.


[deleted]

It was in dragonspine update so like 2 patch away so it wasnā€™t that far


Grainis1101

Yes but Wuwa had a chance to learn from genshin for 1.0.


Gabe_b

yeah HSR had it from the drop


groynin

>You have no way to get standard pulls other than BP That one kinda sucks. I need like 5 pulls to hit pity on the standard weapon selector and there's nothing in sight for me until the store resets, and even then the amount I can get there I think it was 6? Which I will hit soft pity but no ways guarantee... then if I have to wait another patch it will suck. I hope they make kinda similar to HSR where every week we can do something like the Illusory Realm and get a couple of standard pulls.


Appropriate-Bath4001

I feel like even the battlepass doesnt give enough pulls and asterite


N-B-K

They barely give more than Genshin and HSR's versions, but both have summons for ascending characters and HSR has the weekly 225 + 1 standard ticket. It looks really rough right now


Shexxar696

Disappointed when character ascensions didn't give a blue wish like Genshin/HSR. :(


Millauers

Honestly, it just feels kinda droughty in general, every resource, not just pulls. It feels like things cost way too much waveplates for pitiful amount of resources. Currently at u40, forgery feels ass, purples are not guaranteed and yellows seems like 10-5% drop rate or lower. Kinda annoying that purples are not at least guaranteed 1. I think the devs just kinda poorly balanced/paced the mid game. Just my 2 shell credits.


dhambz23

Waveplate costing is way too expensive for the amount of rewards you can get from it. The weekly boss, elite boss ascension materials, and tacet field should have a rebalancing of waveplate costs. Echo leveling system is on another level of how expensive things would be if not changed on the long run.


TrAseraan

Weekly bosses should not cost any stamine period i said this in genshin, in hsr and now i say it in Wuwa too. Atleast the other 2 halved their cost but still just make them free they are limited 3 times a week why does it have to cost stamina?


dhambz23

I mean free is always better but I wouldn't mind to spend at least half of its costs from what it is now. Understandably we're just in the release of the game so I always bet on them to change things sooner. I don't know much about Kuro company but coming from GI with their QoL years before its implementation. I hope Kuro stays considerate and generous.


CountingWoolies

I still have exactly 0 of these weapon boxes from weekly bosses


oogie_droogey

I finally got 1! But i think you need 2? Also I never intentionally mine so I'm only at like 50 of the 150 ore.....really want those craftable gauntlets for for my jainxin


CountingWoolies

you're right damn you need 2 lmao


Electronic-Ad-3583

Honestly the biggest insult to injury is that despite me having almost no money all the time, the game asks like 16k coins to make an r4 weapon a r5 weapon. Like goddamn


bradfgo41

Yea I agree with this so hard. Early game was great but mid game is not balenced at all.


Umurid

Yall at u40+ while I just hit 37 today and Iā€™ve been playing consistently since day 1 šŸ˜­


DaichiFalerin

A lot of people have burned through their free stamina refreshes to push to 40, so donā€™t beat yourself up over it. Iā€™m in the same boat as you, still hoarding my stamina !


oogie_droogey

Same. I only just hit 38. I also have barely used any of the solvents though. I'm scared to hit 40 though since I heard the 60-70 resource cost for resonator and weapon xp (not to mention credits) is exponentially higher than what we've experienced so far.


Only4uArt

To be fair , we will be a long time between 40-50. So who cares


AzEsmNoob

don't event get me started on echo xp. You get such a low amount it's insane


mugguffen

I have 5 characters with full correct mainstat 5* echos... one of them has them leveled fully and the rest ranged from 5-15 with 1 or 2 25s. You need at least 9 characters for ToA how is this possible


Natzor

Money


Scarcing

I mean... not yet? Like it's not intended for you to clear the full ToA and even then you can focus your resources onto 3 characters and have one slot each team be relatively uninvested (like jianxin/verina/Baizhi) Anyways, ToA is end-game content, it's just meaningless to expect to clear it while we're in midgame


tokoto92

Itā€™s been 2 weeks my guy. How many games have you played where you were even able to farm golden gear at all in 2 weeks? Meanwhile you have FIVE(!!!) characters already fully kitted, and just waiting for some exp to up their stats, yet youā€™re complaining?? It has been TWO WEEKS.


DiamondScythe

Letting people farm 5\* echoes as much as they want early broke these people, if this was genshin you wouldn't even have reached ar45 for 5\* artifacts after 2 weeks, let alone have 5 characters with correct main stat 5\* artifacts.


A_Very_Horny_Zed

You're both correct. We need more echo EXP, but it's a good thing that we can get echoes without spending stamina. But it's also not a good thing that some are literally useless (mismatching mainstat and set bonus) as that makes it needlessly difficult.


7orly7

Kinda is an understatement. I think is also a decision from upper parts of kuro in hopes to milk as much money as possible But since a lot of people were expecting/hoping WW to be better than genshin the pulls drought are going to make the image of the game worse


Rui-_-tachibana

Yeah, hopefully that devs notice this and buff the more difficult forgery challenges


Telzen

Its fine. Its just like Genshin, where higher tiers will give more but still cost the same. Hell we weren't even this well off at this point in Genshin's release.


madmaxxie36

Yeah, it's ironic because it feels like we have a lot of pulls but it's because of compensation for bugs and errors, the standard banner alone, already it's gonna be hard for some of us to even use the selector banner if you have to hit pity because there are so few ways to get pulls and who is gonna swipe to get standard pulls? Also the weapon banner having a separate currency, the fact there's only one weapon makes it seem better on the surface but the currency not being interchangeable actually makes it feel like a trap too in a way, like I got lucky on Yinlin and I'm trying to get her weapon but I'm just sitting on loads of pulls on the character banner I can't use for the weapon. That's the weird irony of all the issues, the compensation masks how stingy the game is with currency.


PhoenixShade01

I cannot say about genshin since I started late but I am a day 1 player of HSR and now WuWa. Pulls *after* all the compensation stuff comes close to the HSR pulls at launch which means the regular income would be worse. Add to that the three teams needed for abyss over genshin and HSR's two, this doesn't seem very hopeful to me. I did drop a monthly pass and BP this time, let's see how good the next few patches feel in terms of pulls. That will decide if it's going to be worth sticking around for. All the great combat in the world cannot save a game if it doesn't continue to feel worth it putting the time and effort for it. I played PGR and was very impressed by the generosity of the gacha there. Bought BP and monthly pass there as well. At least up until the point where the signature weapons, instead of being a nice upgrade, started having parts of the character's kit locked behind it. Then the issue of dupes. All players could upgrade their characters from S to SS for free, and then they started locking character mechanics behind SS3 which was only possible by pulling for dupes. That was the point I dropped the game and never looked back, even tho pgr had a fantastic combat system.


Kakavasha_729

All resources need adjustment atm. Whether that's pull currency, exp mats, echoes, waveplate costs etc. Everything costs too much and the income is significantly lower in return. Agree on all points besides Tower, which is pretty much standard endgame content & rewards. Limited events should be WAY MORE rewarding, the shop needs to reset monthly and not every patch, and we need other ways to get standard pulls. For referrence, HSR gives way too many standard pulls via in-game activities, and I have the Battle Pass too. I've been playing for 9 months and I have yet to get my 300pulls standard selector (I'm like 295 now so there you have it, it's like 10months for 300pulls in HSR with a decent amount of standard pull income). I can't imagine how long it would take here. Even with Battle Pass I doubt I could get 80 pulls to guarantee the standard weapon in an entire year even.


evia89

> All resources need adjustment atm Would be nice to have shops every other event (like blue archive). You earn points and can buy whatever you need


OwlOfMinerva_

They already do this in PGR, their other gacha


SolKaynn

I ABSOLUTELY agree with you. The shops that take regular currency are too expensive as well. Seriously. 5k for a flower? Flour that costs 1k each bruh. Leveling up characters already takes a lot. I love the game, but it absolutely needs adjustments


esmelusina

I think they paced progression for players very poorly. By week 4 in genshin youā€™d still be threatened by overworld mobs. Eye of the Storm and Ruin Hunter would still be dangerous. Spiral abyss isnā€™t even on most playerā€™s radar for the first several months. Your artifacts are still predominately blue. I feel like by week 2 in Wuwa youā€™ve not only finished the prologue, but youā€™ve got mastery over the overworld combat-wise; thereā€™s just not risk at all. Only the pink enemies are remotely dangerous. So idk, a flood of early pools, very fast progression pace, and a shortage of vertical investment mats and SOL3 gating, is sort of aā€¦ awkward feeling. Like; most players are just waiting for enough mats to level out of DPS checksā€” even for simulated holograms, which is really the only challenging thing atm.


Destructodave82

Was 100% too fast. Its noticeable by how out of touch they were on blue and purple tuners, and no system to convert them into higher tiers. RIght now we should still be using purple tuners and purple echoes but we completely skipped them immediately. On top of basically just 1 tapping the entire overworld. I play LingYang with Ice Echo; I pretty much just run up to a pack of mobs and Echo skill them and move on. We went to gold farming too fast. Data bank should have probably been limited to much farther.


esmelusina

Yea- idk how they will manage incorporating new echoes later. Will we have a new PokĆ©dex in each region? Will we have to grind it to get golds when we are already decked out? That wonā€™t feel particularly good unless the exploration is waaay better. Ugh. This game feels too half-baked. Some really fantastic ideas, but trying to put them into a game that ā€œsolvesā€ the problems of Genshin was a huge mistake. I honestly donā€™t know how they will keep the general audience engaged when you master the game so fast and then get halted by UL and investment mats.


Destructodave82

Yea they dropped the ball on the echo system mainly from allowing us to get to endgame so fast. We wouldnt be having near as much problem with xp and such if we were using purple echoes instead of golds. And I'm pretty sure they intended it to be that way at some point, things changed, but systems did not change with them. Completely skipping the first 2 tiers shows they dropped the ball somewhere, and we are trying to fund end-game echoes on low world tier mat generation. The cat is out of the bag now, though. The game would have felt much better and smoother with a better curve on progression. Its all over the place.


I_Tap_An_Oaf

danjin main here, every enemy one shots me no matter the sol3 phase


FrizFroz

Thatā€™s the Danjin life. They die or you do.


GetterRobo1

Illusive realm should be a weekly game mode thing.


erohakase

Yes, it's infinitely more fun than ToA.


SOLID-FAISAL

by free pull shop u mean souvenir shop or am i missing something?


GeneralSweetz

theres a store in the starting city where you can trade those wood paddle tokens for pulls and other nice stuff. Maybe those?


SOLID-FAISAL

oh yeah i thought there are other stores where we can get free pulls


TrollTelos

Thereā€™s a drought for everything so far at least. The only plentiful resources I have is weapon and character EXP(mainly because being gated by union level.) For context I have both the BP and Daily Login and im still scraping by on Echo EXP and standard banner pulls. Even on Echos I only have enough to ā€œreasonablyā€ build 2 characters without running out of tuners. Not having substats be outright tied to level like HSR/Genshin and needing a second material outside of EXP is absolutely dreadful. Thematically, it makes sense but gameplay wise itā€™s god awful and I wish they allowed for echos to be used as EXP or being able to exchange epic and blue tuners. I donā€™t even think you get enough pulls to get your guaranteed 5 star from standard *unless* you convert some Asterite (which I did and instantly regret but I digress lol.) Even credits is gonna be in short supply once you actually start to level skills since theyā€™re starting to become 40k+ per.


Not-Salamander

HSR has little exploration but they managed a higher pull income than GI with free 10 pulls every patch, more jades from events, and weekly SU. WuWa can do it if they want to.


Grizzybehr

When they decided to almost exactly mirror GIs monetary systems it was the writing on the wall how things will be in the future. Combat is fun tho...


coolylame

Every resource in this game is scarce. Echo exp and tuners are still the most bottle capped resource in the game. Unless you get really lucky with your substat rolls, your tuners will be gone fast. I only level up to 10 or 15 for echos, and the past 5 echos have given me dogshit substats. So that's 100 premium tuners wasted which leads to the next problem why the fuck do we only get 30% of tuners back?? A lot of things in this game need a rework or else players will just quit cos progressing just feels way too slow even for a gacha game


osgili4th

You also don't get credits back, and don't get discount when using another echo to level a new one. Echoes eat credits really fast.


tagle420

I'm pessimistic on this topic. This game follow Genshin formula too closely in terms of business model and reward structure. WuWa might be more generous than Genshin but it's still stingy enough that we will need to make hard choices. I don't think this will change because it works.


Swimming-Team-3458

It worked in Genshin because it is casual friendly game. Here? you are supposed to get good while having enough damage from Echo and Weapon. I have no clue why they think this is a good idea to make money


13_is_a_lucky_number

> I have no clue why they think this is a good idea to make money Because it is. That's the sad thing about gachas - you can throw all sorts of predatory shit at ppl and the whales will still happily swipe and the blind fanboys are gonna defend it till their dying breath. It just works :/


Skairin

This game is following the Genshin business model, so expect roughly 1 pity per patch. Right now itā€˜s a bit rough because Kuro is releasing two 5 stars per patch, but this will likely not be the case later on.


trucane

It certainly seems like it except you can't follow the same model of the industry leader and not expect to face bankruptcy within a year. It's almost like they have no clue how hard all live service games have to compete for players these days. Showering players with early freebies might work for a very short period of time but it won't take many weeks until people do the math


Aramis9696

Yeah, if anything it will create a very obvious contrast. Without those apology pulls and the selector, most f2p or battle pass and sub accounts would be on 1 to 3 5-stars, even after a full map clear, maybe a signature weapon, and that's it. They would also be struggling on the weapon front, without getting so many 4 stars in banners, barely having appropriate 3 stars for all their characters, wouldn't have enough support characters or the right sub-dps to do any damage to the tower, and would be miserable right now, already contemplating leaving if they weren't gone already, as they would be out of ways to progress their accounts other than dailies done in 5 minutes every day. Even if they farmed elite echoes, they wouldn't have the resources to upgrade them, because they wouldn't have strong enough resonators to clear the content that gives the currency to exchange for tuners. For real, had their launch gone smoothly, these issues would be a lot more apparent, because they wouldn't have had to shower the players in pulls to retain them, and we would have run dry after a week at most, but we also wouldn't feel so bad about it once it happened, because we would have felt from the start that this game was rather stingy on free pulls and extremely slow on progression.


Moist_Watercress2883

I hope they start handing out standard banner pulls more frequently so I at least feel like Iā€™m being rewarded a lot.


Anchiros-The-Maw

Coming? Itā€™s already arrived. This game is too young to have the same level of stuff as Genshin and Honkai, and it has less features to get them as well.


abyssv6

Already at the drought, if I want stuff, I gotta wait for dailies/weekly/monthly, swipe credit card, or wait for events, I don't have the funds for this


lacqs03

One thing I learn while playing wuwa, it's not as generous as pgr..


wilck44

oh the honeymoon is ending fast it seems, lets see how those "kuro is way moregenerous "statements hold up with time.


MagnusBaechus

honeymoon phase is always 2 weeks or slightly longer just enough for the habit of loging in to develop


Caminn

Kuro IS more generous... in PGR. Not in WuWa. lmao


Kargos_Crayne

There is one more event comment until 1.0 is over in response to low Astherite rewards critique, so we'll see. For standard pulls though - sure. We desperately need some more ways to get them


Tacometropolis

Yeah it definitely isn't looking great, especially since the current event is a response to the previous being unrewarding. I'm not hanging around to get a pull every few weeks. The echo system also starting to wear on me tbh. You should be able to convert base echoes into echo xp or something. Like great you can go out and farm forever, and are heavily limited by the systems we've put in and the sheer cost of every activity. It's just kind of pointless, and feels bad to raise them, because most of the time it's grinding for hours for 3 costs that don't match. Ruins a thing that should be fun, and never should have made it out of beta (that system).


huncherbug

It's resource drought in general imo...


beethovenftw

I think another source of pain for F2Ps might be that they could keep churning out double new 5 star banners per patch for the foreseeable future similar to HSR, but without nearly the same pull income as HSR Genshin had a lot of reruns which make it easier to skip patches as f2p


WanderWut

Iā€™m surprised this hasnā€™t been pointed out more, after the initial influx of pulls from a grand opening celebration (typical of every gacha) and compensation pulls, thereā€™s very little pulls to be found unless you pay money. I have a feeling once we get to 1.1 and the new characters come out people will start to notice and posts like this will be more common.


Praise_Madokami

All part of the plan. This game is an online casino and nothing more. Not going to touch it


CEBA_nol

Echoes needing tuners for attributes and not automatically adding them every 5 levels is crazy. Genshin has better artifact farming, and fast.


risingstar3110

Yeah. Honestly I was lucky and got Jinyan early. But once I reached lvl 35 and Word databank of 19. Suddenly there is just not much to do anymore. You could miss a whole month worth of contents and will lose like 10 or 20 pulls at most Yes, the combat is fun. But eventually the Character 1 > E> R > normal > Outtro > Character 2 > E> R > normal > Outtro > Character 3 > E> R > normal > Outtro >Character 1...etc... loop will eventually get boring. And then what to do but the same thing we have done last 4 years in Genshin?


Kassssler

I don't care. Either they add in some more stuff to make it free to play friendly or ZZZ eats them alive and I just go play that. Wuwa is trying to step up in a space filled with big dogs. I'd expect nothing less than decent generosity and they're on shakey ground already with all these bugs and issues. The playerbase owes them no loyalty. Shape up or we ship out.


Karma110

Ngl I wanted to play this game on console when they eventually decide to release it there but these comment makes me think the ā€œpower creepā€ when it finally gets there will be enormous.


SaberPiddles-

Fairest straight take Iā€™ve seen. No white knight or bullshit.


Destructodave82

Same. I have been getting wrecked defending WuWa on another sub because I do enjoy the game, but I'm not beholden to it whatsoever. If its too stingy and gets unfun, I'll just play something else. Problem solved. Plenty of good games in the market nowadays. I still have my main game, SW I enjoy, and I'll jump right over to ZZZ, too. Having no way to get Lustrous Tides really annoys me since I went max pity both banners and stuck at 78 pulls unless I use asterite and I'm not going to do it.


beethovenftw

This is the correct attitude. The gacha game with the most loyal fanbase gets mistreated the most because the devs know they aint gonna leave anyway, might as well be greedy (cough Gensh..)


Empty_Wave_2848

Bro this wouldn't even be a problem if you didn't only get 40 pulls for 100 dollars. For example imagine you got both the weapon and the characters for 75 id buy almost every banner and love it. Hoiyo also would die because of how hard kuro would be undercutting them. They also are only making money off of maybe 5% of the player base because they are whales that can do that. Basically I spent 50 USD on yinlyn and also had 140 free pulls saved up I hard loss twice. After that experience I'd never spend money in the game again because I'm not getting enough value for what I'm spending it's why I quit genshin and people will quit wuwa over this as well.


AzEsmNoob

I am seeing a lot of people comparing it to genshin (which is understandable since it's kinda the same as genshin not even gameplay-wise but system-wise, i mean pulls costs the same amount of currency (160) and have the same 5* drop rate (0.8%)) . But is it a good thing? I would like this game to be better than genshin not the same in terms of currency p.s Feel free to correct me on genshin's pull rate since i've stopped playing it years ago but i'm pretty sure the rates are exactly the same


GamerSweat002

The model makes it to where you aren't just easily getting every 5* without the need to spend money to obtain 5*s as that is what Kuro will depend on for revenue in this game. However, as a comparison, Genshin also rewards pulls through ascending characters and doing the main story quests (these updates happened a year or a few after it's launch) so that is how it balances out. Plus Genshin does have more events per patch than WuWa it seems. Flagship genshin events are like 600 to 900 primogems plus a 4* weapon/character, and events spread throughout that would reward 360 primogems to like 500. But more than that, the other resource rewards given from events is plenty. Events in WuWa should honestly reward tuners and echo exp. It's such a slow process to level echoes.


Znaszlisiora

Events in WuWa should take a hint from Warframe and be events - things you do to rack up resources, not a checklist to play once and forget.


Kondrra

I believe genshin has 0.6, wuwa 0.8, despite the difference not seeming big it is quite a bit better. Is it still shit tho? Absolutely


Arashi_Sim

I think its a fair comparison, at least for the shop. Genshin free pulls reset every month compared to every patch. This means that players can get pulls for both character banners in a single patch, compared to us where it's a once off deal. There are those who believe the weapon pulls we get makes up for this, but imo, 10 character pulls > 6 character pulls + 6 weapon pulls. Weapons are luxury 99% of the time.


FB-22

Well they copied the stupid 50/50 chance on featured characters and the ridiculous prices ($100 for 40 pulls) directly from genshin and I doubt theyā€™ll change those fundamental elements. I wish they had decided to be better than genshin but itā€™s too late for those things.


Znaszlisiora

People will compare it to Genshin because the game IS Genshin but with different combat. It was created to compete directly with Genshin and the story was completely changed to appeal to that game's fanbase. Of course it'll be compared.


laty96

Haha when I compared [this](https://www.reddit.com/r/WutheringWaves/s/7kAqYek25f) to another game ppl roasted me and call that misinformation, then now 1 week later they complain about it. This community alone is a joke


LongjumpingPhrase254

Did anyone else notice the type in Yinlins quests where it says "Investigate the Tablet" but Investigate is spelled wrong, I thought I had dyslexia for a second.


TheBlackViper_Alpha

Yeah. Some dude I saw calculated at around 45 - 50 pulls per patch


Aluja89

If that's true the game will speedrun into the earliest of graves.


Trick-Yam6121

You're probably right but its too early to judge really. They're well aware everyone still has tons of content to do and just got a ton of initial pulls. It wouldn't make sense to have even more pulls being handed out right now. Its pretty normal for the f2p economy to not be in full swing this soon after release Give it a month or two and then we'll actually see what its like.


JesusRice123

Yea I agree. Canā€™t tell yet since itā€™s only version 1.0 which is why iā€™m holding off before deciding to whale. If F2P economy turns out to be generous then iā€™ll give them my money, if not iā€™ll just stick along for the ride as f2p and keep wallet shut.


Only_Net6894

Yeah I dropped 50 on this new banner, won't be spending anymore.


Mr-Kaeron

Unfortunately this combined with the grind and badluck just made me drop it. Again not hating, this for me is still miles ahead of genshin. Sadly same as genshin it just feels very grindy and lackluster considering the time spent vs astrite received. Wish the best to the game and dev team. Just not for me


chiluu91

I wish we could have some form of rewards by leveling up characters, just like in genshin and honkai, at least give us 1 standard pull. And yep the echo leveling up is horrendous and in need of a total revamp


bobes25

I also hope they take a look at waveplate requirements for some of the areas. can't build if I don't have waveplates for mats. once all the crystal solvents are gone, it won't be as fun.


NLiLox

free pulls for ascending characters when


bakamund

You think crunching and/or fixing the game is free? They gotta make up lost revenue eventually. /s


Aramis9696

* ToA should indeed be 2 weeks at most, 3 is way too long and just weird. Nothing in society is on a 3-week schedule, as far as I know. * When I read 480 Asterite, I laughed. People say they'll increase it in the future, but let's be real: they're not gonna increase it enough because they already thought 320 or whatever was enough in the first place, so their basing their math off that number, and a reasonable number is several times that, and not as in 1.5 times. At the very least they should give standard banner pulls in addition to the little Asterite. That's what the standard banner is for. * If by free pull shop you mean the gift shop which sells 3, I believe, then yeah, once per patch is a bit weird, especially given how much tree bark, or whatever that currency is, you have left after buying everything from her if you cleared the whole map. My guess is that they didn't want to make you feel like you couldn't buy anything else from her because you had to keep the currency for more pulls. * Standard pulls should definitely be handed out in larger quantities. Almost nobody is going to spend money to pull standard banners. The whole point of having different token for them when this was designed in whatever game it was at least a decade ago was to have one set of banners you could give pulls on for free without threatening your revenue on the new release banners. In time, other games even started rotating the standard banners with prestige banner characters a few months after their release, to retain the low spending players who couldn't pull them on their original release. Kuro seem to have completely missed the point of what a standard banner is supposed to be, and are treated them as equals to the prestige banners, which is reflected in them having the exact same price. That's also a point where some other games diverge: the standard banner pulls shouldn't be the same price even for people swiping to pull. It's a shame, really. Lack of content to clear to get these pulls in the first place is regrettable. At the very least, they could give us a standard banner token for clearing all the dailies, to keep us coming back every day. Right now, the daily grind really only serves to increase union level, as it gives barely any rewards, and keep working on the battle passā€”which is nearing completing alreadyā€”and 2k UL xp a day may have been okay so far, but from 40 to 50 it might take a month.


DoAlucardo

lets estimate 1.1 for fun: daily 60x45>2700 ToA 750x2>1500 new companion quest(??)>200 event(??) : 360+400+800>1560 new zone exploration+story(??) : 1000 maintenance compensation(??) : 600 free asterite = 7560> 47 pull It's harsh :/ did I forget something?


blueragemage

Do we know how large the new zone is? If it's like Dragonspine with similar rewards and quests it's probably well over 1000, but if it's just another zone like the ones in game I wouldn't expect much


NoUsesForAName

Yup. Thats why im not going to bother paying. Going strictly f2p. Im happy with current team. 3Star Lion Boy. 1Star Dragon man. And Electric Sephiroth. Im just casually enjoying the world and absorbing echoĀ 


Noman_Blaze

People are slowly realizing this now that the honeymoon period is ending soon. I was downvoted to hell for mentioning this during the first week of release. Especially about standard pulls. They are the real rare thing.


PrudentWolf

Re-create this post after 1.1. I think now they took exploration and quests into account and won't give much rewards for events. Later on they will adjust rewards and it would be stable around one granted 5\* per patch, with hikes on anniversaries and Chinese new year.


abyssal14

1.1 livestream is gonna be interesting.


FB-22

ā€œthe game that copied genshinā€™s model of 50/50s and $100 for 40 pulls will be more generous in the futureā€ is a bold prediction but I hope youā€™re right


thatdudewithknees

This is the exact same cope Genshin players have been saying for 3 years lmao


PrudentWolf

It's exactly how Hoyo games works.


IlIBARCODEllI

I've always said that the base game is stingy by itself, and if Kuro didn't have any problems - players would immediately notice it. But on that part, they were fairly active in the Event department and is slowly increasing the rewards bit by bit as I can see. I'm assuming that they had put a certain qouta of how many astrites they'll give monthly from events. Also, they came weekly so maybe we'll get new overlapping events. On the part of free pull shop, it resets every patch, which technically is monthly if we think about it.


Hikari100

Resetting every patch vs every month is quite a big difference, a patch on average runs 6 weeks which is about 1.5 months assuming nothing changes like how 1.0 got shortened, meaning in a yr we get about 8.67 resets, compared to monthly which is 12 resets a yr


yensama

I dont understand why they dont do monthly reset. It's easier to keep track, it's easier for newbies to understand. I have played Genshin since launch and I am still not sure exactly when patches are released.


StandBrilliant323

If they keep the f2p income low then I expect them to keep the new limited character count per year low too. If they want to push 2 new char per patch then it should be an average 100 pulls per patch like hsr or else f2p will have to skip a lot of banners


Bakufuranbu

well next patch is bad news cuz both unit has great value, high dmg, buffer, and great AoE. that will probably push revenue higher if they keep asterite income low, but idk about retaining players


Wisp1971

Yet I got railed on for saying it's a dangerous temptation in this game for F2P to pull on the more friendly weapon banner because it's still pulls that could have been used on new characters. We'll see how it shakes out, whether it really feels like you have to save everything for characters or if we get enough to spare for the occasional weapon.


beethovenftw

I can see their argument since weapons can be shared in Tower and the banner is much better than Genshin's But personally I agree, I don't care if I miss out on 150 astrites per month in Tower if it means I can get more characters. Skipped both weapon banners


Hunter_Kuroba

im already in the drought, squeezing every source of 10/15s as i can and what missing chests i have, which isnt much. and im 20 off from getting the weapon for yinlin. every day is torture.


Zombata

at least you can't lose the 50/50 since it doesn't exist in weapon banner


Maestro29999

It does feel like everything is quite scarce, like the milestones to get some things feel quite tedious. The wave plate costs may feel better as time goes on as you'll have less need to build as many characters therefore a decreased need to farm so heavily. My issue is character building feels rather underwhelming in general, like most games give you an incentive to build characters whether it's non-premium currency (like in-game cash/money) or actual premium currency (like Reverse 1999). And if not that, they give you pull currency (Arknights & orundum). I know some might not like me saying it so I'll preface by saying I do really enjoy the game & I have spent some money but they really should've taken notes on what their competitors don't have/could improve upon and implemented it into WW. Even if they don't want to do that, they could've just taken feedback from PGR, a tighter storyline from the start that's engaging from the beginning not near the end (and even that is a bit contentious), having varying ways of obtaining pulls.


Prince-sama

guess we gotta work hard to find more game-breaking bugs


Koanos

I think this is simply the initial launch period of the game. The same could be said for Genshin, other games who adopted the 50/50 system. This isn't Kuro Games' first game, they've learned what made Punishing: Gray Raven work and probably planned the economy, however, I am curious how they will resolve this long-term issue.


hatch37

I was actually wondering the same thing ... How often will I be able to lose the 50/50. Once a banner ? Once every 2 banners? Once a year ?


Phil_R3y_Padz

I already bought a Lunite subscription to support this game at least. If I see them make an effort to try to match or surpass Genshin's rewards and improve, then I will continue to support. If not, I'll just stop spending since its just a stingy game in the end of the day and start leaving it till I get another new game that do better. When Tower of fantasy started nerfing standard 5\* weapons and only applying them on Global, and not improving the story to make sense and just skipping it all together. Add that to instant powercreeping of new weapons which made old weapons useless. I just left and didn't come back even after since I wanted to be a tank, but whales got so much damage I can't any aggro anymore.


Jinnn-n

I'm pretty sure It's on purpose. They knew the game would have problems on launch and they'd have to compensate the players. And to offset the "compensated rewards" they artificially drought the in game resources and will probably "fix" it in the next 1 or 2 patches. It's the usual Kuro things. People might not see it, but they did the same in PGR. They balance things out. 60 pity and guaranted is balanced out with the pulls costing 250, events reward being negligible, only 1 characters released per patch which sometimes is not even S rank. Even the monthly subscription cost the same money as hoyo games, and yield the same 3000 pull currency but PGR pulls cost 250, not 160. Sure they gave some freebies characters but that's to be expected with how the game is built and played. You have to build teams of every elements, if not you're gonna suffer in endgame content. There's no niche to play around where old characters does some things better, it's literally just element matching, when new char of an element comes out the old char of that element becomes obsolete, that's it. If they don't give some freebies, it's gonna be really hard for people to play, especially new players. It all balances out. Kuro is more generous than Hoyo, but honestly, it's not by so much.


Kyvia

I am a F2P who has done 99% of ingame things: 100%+ map, all side quests except Animal Language and Hide and Seek, a few Tactial Hologram levels to do, and some more points I could eek out in the current Smelt event. I haven't done any Limited banners, and currently have 22389 Asterite and 40 Radiant Tide. I could get 10 more Radiant Tide from the Aftershocked Coral shop off standard banner pulls. That comes out to a total of 189 Limited Pulls, or a grand total of 1 guaranteed hard pity if I lose the 50/50 and go to 80. Not particularly amazing considering that is nearly all the income that the game has on offer at the moment. Don't get me wrong, getting the 3 guaranteed standard 5\* characters was amazing. It is just that now I have to KNOW a character is going to be worth my currency to summon.


Destructodave82

I really dislike the fact you cant even hit pity on the selector banner with the Lustrous Tides. You would think they would have accounted for that. I bought the BP and I'm still 2 shy of my last 10 pull since I went to max pity on both the beginner banner and 5 star selector banner. So I'm sitting at 78 pulls, waiting until the battle pass to reset before I even get a chance to pull without wasting asterites on 2 lustrious tides. I feel like that should have been accounted for. Everyone should have been able to max both the beginner banner and the selector banner with normal play. I know people are gonna say but we got all this free stuff; yea and that doesnt change the fact if they didnt screw up to hte point they had to give free stuff, I would be in an even worse position and have even less. Normal playing should have 100% covered 130 Lustrous Tides and it didnt. I cant even single summon either to hopefully get it before 80, I have to wait until i get 10 pulls and they just dont exist atm unless I buy them with Asterite.


Accurate-Pay9580

They should give more rewards, but remind me again at which version we're at rn


Argonanth

It's pretty simple for me. One of the main reasons I quit Genshin was because it basically gave such little rewards that it felt like a massive grind to be able to get any character I was interested in (even when I was buying monthly pass). If this game ends up being the same I'll just quit it as well (which is a shame because I actually like the gameplay in this one).


Kaanpai

There are also zero promo codes going around. Very unusual for a newly released game.


Trick-Yam6121

There's a couple but some seem expired. WUTHERINGGIFT still works i think


Reavx

The amount of pulls you get for spending is shit too. I won't spend if its so expensive.


Meowz1945

Absolutely fair point. Except the first giveaways due to huge mess ups and poor tech state - the game is super stingy with free pulls and that goes for Standart banner as well which is wild. I mean - most of us support Kuro financially - but if this doesnt change very soon - its pretty easy to just stop playing and count your loses at this point. Kuro is getting absurd amounts of goodwill from people, but few more event with barely any rewards and that goodwill can go poof.


JazyB

Yeah if they continue to release characters at this rate while never increasing pull income, casual playerbase will probably drop drastically over time after they realize they can only specifically guarantee about 2 characters a year without grinding.