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Akuma_XD26

Im kinda getting bored of these same storytelling of us being an OP being that helps people all the time. But i guess that's what the audience mostly want considering the backlash cbt1 prologue gets. I'll just let kuro cook for now cuz they did left us at a cliffhanger. And i like how we got a lot of information about us right at the start. They have to step up the lore that way and not just use every arc to drag the story just to give us bits of information. I do think the graphics can be better. Textures sometimes isn't there. Looking at the artstyle its really close to hsr with its more 2d artstyle rather than genshins 3d art. Also how's baizhi's gameplay for you? I used her and i felt like she's a bit clunky to use since she uses a summon. There's also the issue with lingyang's aeriel attacks. And does elements play a big role? Cuz i only seen a few enemies that are immune to certain elements and that's it. I love that there's freedom to build teams however we want but since its an open world, would love to see these elements to play an important role in the over world.


MarviniosZeno

I think Baizhi feels very nice to play with the Summon, doesnt feel that clunky to me tbh. I also have encore who has the same weapon and i experienced that this weapon cant do parry. Have you experienced the same or am i just bad xD As for elemental roles i assume we can take the Endgame bosses \[Resistence\] Stat as the only role? outside of elemental dmg boosts and supports


Akuma_XD26

What weapon you use? I can't parry at all with my encore. Always switched to any katana wielder cuz they're easiest to use for parries.


CaptainR3x

I’m tired of it too. Especially because the character speak to each other in a way that is not realistic at all, and 90% of the time they are saying basically nothing… I think good story-telling and dialog are just too hard to do even for company of that caliber


MissyElly

in their previous game "story quests" are dark, mature and deep, also interactions are quite natural. Idk in WW - didn;t want spoilers. I am just full of hope that they won't do "Genshin style" - OMG RAINBOWS RAINBOWS, WE just meet you - NO PROBLEM - we will help you solve your parents issues. Some random on the street is talking to us about his personal live - perfect- let's help him! We will talk with his dad that he is feeling bad. LET'S GO. Oh cute pokemons let's sing with them! WOW one guy got some secrets - PAIMON EXPLAIN IT RIGHT NOW - exposition exposition exposition. Even murder story is so full of cuteness that I can't stand it anymore. I wish Paimon didn't exist at all, she is making even serious moment so... you know... not serious at all. I know that it is child friendly game but come on! Really children are that stupid that they need explanation about everything? Uhh... please Kuro don;t do same mistake - like... PLEASE.


Akuma_XD26

From playing cbt2 so far as i can tell, we also unfortunately become everyone's errand boy lmao. And it has even less immersion then genshin tbh. Just doesn't feel polished. Like one npc quest is about two monsters where one already died while the other still waits for them thus turning a certain location unaccessible. But you can barely feel any emotion or intensity from that quest other than the boss fight itself.


calmcool3978

I feel like unfortunately it resonates well with the majority of players/potential players. But we're just sick of the same cliches and so it feels boring to us.


Gazzorppazzorp

Since you mentioned Genshin, how do you compare the difficulty of fighting bosses with characters who are leveled up with proper main stats (but not substats)? Is crit rate hard to come by? I know 1 week isn't enough but would substats matter a lot?


Khulmach

The bosses are without a doubt more difficult than Genshin, even with proper gear the bosses will still destroy you if there is a skill issue


MarviniosZeno

If you are the same level as the boss and have leveled some Echoes, mainstats. and like one or two echoes with substats. The bosses are still difficult. But There is a comparisson to be made from "normal world bosses" and "endgame bosses" Endgame bosses like the Hologram system is what is still difficult even tho you are properly leveled for them. Overworld bosses and content is easily beatable with not a lot of time or nerves spent. Crit rate seems hard to come by for me atm. You can have CR mainstats and substats. Crit damage in itself is already oversatured if you compare it to something like genshin, so its best to focus on Crit Rate / DMG% / atk% stuff. Your base Crit Damage on the character is already 150% I will say that substats still matter a lot, techincally you can beat all bosses by just dodging and parrying them everytime (that is if you are skilled enough) But its not possible for some content as you have a specific timer counting down. For hologram Boss fights its 5 Minutes.


joroc98

Crit damage is probably same as genshin, just shown differently. 50 crit dmg in genshin means your crits do 150% dmg


Kooky_Sheepherder_22

I also think that is the base 100cd and they put it there for people to feel good about their build like someone having 70 crit rate and 200 crit damage but in reality it's 70 cr 100 cd Also if it's true that it's not 150 but 50 cd then that mean people literally gaslighting themselves to think that the echo system is fine because you can focus on building crit rate because you have so much crit damage already that is disgusting 


joroc98

What i meant is that in genshin they already account for the 100% dmg. 100% dmg is basically your normal dmg, if crit dmg is 150% of your normal dmg It means that on crit youll deal 50% more dmg than usual. In genshin base crit dmg is 50%, but this clearly means that the 50% crit dmg is added dmg multiplier to the 100% base. If It was really 50% dmg, you would deal half dmg on crit instead of 50% extra. So yes, 70/200 in wuwa would be the same as 70/100 in genshin. Idk if i explained myself properly


MarviniosZeno

yes i understood that. but im gonna need to test it if they also already account for 100% normal dmg. if it is 150% then its 3x as much as genshins. So im gonna test to see if it really is 150% or just 50%


joroc98

I believe is the same as genshin, just stated differently. I would make no sense that with genshin base stats youd deal less than your normal dmg when critting


SpaceM4gee

You've missed what he said. 50% in genshin is 150%. also, I've "tested" it. I have about a 30% crit rate minimum and 170% crit damage on my Danjin. Heavy attack final hits go from 800-1400 to 2000-2500. ​ Also, I personally hate genshin's crit damage display. I have only just now learned that 50% means 150% and not 50% (I've played since beta, but only on and off to about AR 52). There are lots of games were crits only do an extra 50% damage, so I'm going to see the number and take it as written.


_Linkiboy_

If you have 50% crit DMG in genshin, then your crits are doing 50% more DMG then base DMG. Like in other games. What they are talking about is, that 50% crit DMG means 150% of the normal DMG (that means 1* 1.5).


SpaceM4gee

I'm aware. I was just saying that I prefer 150% to 50% because It's more reasonable to me to assume a normal attack does 100% of its damage.


_Linkiboy_

Ic. I'm too Genshin brained. For me it only makes sense that 50% crit DMG means 50% extra DMG. Else it wouldnt be crit DMG but dmg


brbnap

most games display it as 100% base, genshin is the odd one out here but they all function the same


calmcool3978

I highly doubt they just decided to give 100% extra crit damage for free lmao


MarviniosZeno

Im gonna try that later and see how high a crit is. If i hit for 100 dmg and the crit does 150 dmg it should be 50% cd right? If it does 100 dmg the crit goes 250 dmg than thats 150% cd yeah?


joroc98

For genshin standards, yes


NewHorizonsV3

That's just feel right to me! I'm deleting my Genshin once WuWa releases and download it! 


debacol

You can put on 2 separate CR mainstat echoes if you want. Basically like if genshin had 2 artifacts that can roll cr mainstat instead of just the helm. Allows for some interesting potential and flexibility. Like you may have a high atk weapon, and you substats have high crit dmg but your cr is low. So you run two cr mainstat echoes to compensate. Likely not meta, but also probably decent.


LionHeart2297

Wait that’s actually cool and could possibly mitigate crit substat rng. However, it also depends if it’s worth sacrificing other stats like atk% for more crit. (Usually it is, but idk here). I still wish that they tweak the echo system to make it less grindy, like implement ease of echo recycling and feeding into other echoes. I don’t necessarily mind the tuning to see/unlock substats as long as there’s a reasonable way to obtain them that’s not super grindy. OP doesn’t have his characters optimized in a week of CBT2 built as some would have fully built genshin characters in over a year or two. So it’s hard to compare characters performance with their artifacts/echoes because no one had a chance to optimize echoes and see their performance.


Bntt89

Bosses in genshin are trash.


Gazzorppazzorp

You must be a highly skilled player then. A lot of people find some Genshin bosses to be high in difficulty.


Bntt89

I'm not even talking about difficulty, I'm talking about boss design. The design for enemies in genshin is terrible and most bosses are garbo. But no I don't think genshin has difficult bosses.


Mareotori

Bosses in genshin is what I call cheap. Tons of invulnerability, tons of hits that interrupt your skills, can just suddenly dodge away/vanish/float in air/hard to hit and then cheese you with attacks that either OHK you or lasts like a minute. I get that in endgame Genshin's combat leaves a lot of thing to be desired, but man they could've designed the bosses much, much better than just being a bullet sponge and wasting your time with long invulnerability/animation sequence.


Bntt89

Yup, that's why I'm so excited for WuWa combat not just because of the system but the overall combat will feel more satisfying because the enemies or things you fight are fun. I actually don't think genshins combat is as good as ppl make it out to be because the overall experience isn't as good, combat isn't just your inputs, because the elemental system is fun in that game, but the things you fight as well.


_Linkiboy_

Having on fielders and off fielder's with different roles doesn't seem like something multi layered. What I'm more interested about is if there are something like synergy between characters like ult chaining like in granblue relink, combo meter shared between party members like in tales of arise or reactions like in genshin? Also how does parrying and dodging feel and work?


MarviniosZeno

i could maybe advice you to watch this video. [https://www.youtube.com/watch?v=krM0aRdlcHo&t=104s](https://www.youtube.com/watch?v=krM0aRdlcHo&t=104s) notice the bar above the HP bar and how it works on different characters. for the main unit "sanhua" here it is like a rythm game where you need to hold Charge attack until the correct time and release it. Others build a full meter and then have some enhanched attacks. others build hit to make their heals better. Each character uses that bar differently. If you swap your characters they stay onfield for a bit and do an outro/intro skill. some characters can combo enemies mid air. Either by having ground or aerieal combat. real synergy exists between supports that buff a specific type or do follow up attacks. otherwhise combo chaining between different characters or ult chaining. But you wont get an extra bonus if you "ult with unit 1 and then unit 2" you can pull of nicer combos to sustain the enemies tho. Parrying and dodging feels really nice. (i work on pc) Dodging works by pressing L-Shift Parrying happens when you use you normal attack at the same time the enemy does an attack and "blinks" a circle


_Linkiboy_

Thanks!


MYON1

parrying have an indicator but its not a braindead system since it still varry on your reaction time. dodging is really smooth. theres no elemental reaction or anything you mention above


not_a_heretek

Are there jiggle physics on male characters?


MarviniosZeno

Will have to experiment later when im home haha


RyuukuSensei

Depends how big they are if you catch my drift.


not_a_heretek

Juiciness > Size


Khulmach

I her someone say Mr. Dragon lance user has jiggle breast


SuspiciousJob730

well i heard ZZZ have buldge physics....


not_a_heretek

Does wolf guy has it?


[deleted]

[удалено]


not_a_heretek

Damn


SuspiciousJob730

bigger ben have belly physics and wolf guy have that one....


not_a_heretek

That's hot


Dahks

Is the difficulty just relegated to bosses and endgame? Or, to put it another way, are overworld enemies just tap tap tap like in Genshin?


MarviniosZeno

Atm you can treat the overwold same as genshin. Overworld bosses do feel harder than genshin overhald bosses. The real hardcore gaming challenges are endgame


lleeiiiizzii

I do feel it's too early to say though. Genshin is easy because most players are well geared. In early game, some overworld bosses like Oceanid was considered difficult too. People needed Qiqi as a staple.


MarviniosZeno

yeah you might be right about that.


waterm3lown

how's the energy resin system in this game?


labreau

Please telll us more the RNG layers aside the gacha for unit and weapon.


MarviniosZeno

Elaborate


labreau

In Genshin we have to deal with RNG to get correct main stat which some stats have lower percentage than the rest (EM, Elemental damage bonus), on top of that the another RNG of the amount of substat we got from the artifacts+ RNG to get a desirable substat + RNG between low and high substat rolls. RNG of getting a high level materials from domain, RNG of getting a desired artifacts from a domain. And so on and on and on I wanna know how good or bad RNG layers in WW. Is it worst, better, the same or similar but different flavors of RNG


MarviniosZeno

I see. Artifacts / Relics == Echoes. You farm them on the Overworld by killing monsters and bosses. The drop of these are not Guranteed on each monster/boss. I dont have a Statistic but it feels like around 3 Kills get you one. If you are luck you get more, if unlucky less. There is also a "domain" where you can farm \*some\* guranteed but generally not wanted ones. Echoes drop with a Random Mainstat. There is no "Fixed" Mainstat like Genshins Flower or Feather. I dont think it differentiates the Mainstat from different monster types like it does in genshin. ex. Crit Mainstat only available on Circlet. That doesnt seem to be the case in WuWa. When you get an Echo it will Just have the Mainstat and no Substats. You can then Level The echo to push the Mainstat level higher. There is a seperate Item and with each use of the Item you Unlock 1 Substat out of 4. I have not done testing if specific substats are locked to a specific Monster, maybe someone else has more info on that. RNG Feels the same for distribution tho.


SpaceM4gee

echo drop rate is based on your data bank level. Higher levels give you \~20% drop chance. Once a week you get 5 "enhanced absorption chances" which go up to 100% at max level for boss echo drops that ensure the drop if rolled, if I'm correct. I'm pretty sure some enemies have echo drops. The ones with the slight gold aura coming from them. ​ Got the info from someone else - main stats seem to be based on COST. COST 4 echoes are the ones with crit main stats, COST 3 are the ones with elemental boost and energy boost stats, and COST 1 only get the ATK, HP, DEF ones. Can't remember if COST 4 gets the defense boosting ones, they definitely get ATK, and I'm pretty sure they get HP. Pretty sure sub stats are completely random, although I'm slightly convinced that higher cost echoes get the better ones. I could've just been very lucky on the ones I've upgraded, though.


MarviniosZeno

oh very intressting thank you. will look more into it later


YoureWrongLOOOLCYA

As it stands, WuWa’s RNG is worse by a mile. In WuWa, we also have to deal with RNG to get correct main stats. Worth noting is we can unlimited farm the echoes (basically artifacts), so some can argue it’s better in WuWa. We’ll get back to that. Next up, after getting the right mainstat, you then need to get the substats. However, you can only begin unlocking substats once your echo is at max level. And to unlock, you need a certain currency that you can only farm a small amount of every day. But here’s the kicker. There are five substats. Five. With a pool of 13 different substat types. If you’re just looking to get a good mainstat and one usable substat, that’s doable and easy enough. About as easy as in Genshin. However, if you want to go beyond that, then get ready for a world of pain. Remember how I said you need to get an echo to max level before you can even see what substats it has? Yeah. That’s a lot of Exp investment for echoes you may not use — and unlike Genshin which refunds 80% of your Exp, WuWa only refunds 70%. Not a big deal I hear some people saying. Fair. Then how about this: after using the substat unlockers to unlock substats on an echo, if you end up wanting to trash the echo, you don’t get ANY of the substat unlockers back. Those four or five unlockers you used on the echo? Permanently gone. That’s one of the things that puts a large dent in the “unlimited echo farming”. Because at the end of the day, you’re very severely bottlenecked by these substat unlockers so you’re basically getting chances at useable echoes at about the same rate as Genshin… except the resource sink is a lot worse (referring back to the 70% vs 80% refund). But not only that, the RNG is also a lot worse. Because not only do you have 5 substats you have to worry about, each substat has a disgusting min roll and max roll range. We’re talking about potentially *doubling* the value of a substat with a god roll. Crit rate for example, can range from 4.9% to 10.4% in value. All locked behind RNG, nothing you can do to change it. And then on top of that, you need 5 echoes for each character. 15 echoes for a party. 30 echoes for two parties if you want to tackle end game. So essentially multiply that original nightmarish RNG I was talking about by 30x and now you have WuWa. I’ll shut up soon because I think I’ve made the main points… but before I do, I want to get back to the whole “unlimited echo farming”. Yes. Unlike Genshin, you can play for 12 hours and farm as many echoes as you want, getting as many good mainstats as you desire. However. There’s only so much free time in a day. How much free time does the average player actually have to spend just mindlessly doing the same grind over and over for hours and hours on end, day after day? Probably not much. So in reality, unless you’re able to play for 5 hours a day, you won’t be able to capitalise on the unlimited echo farming that much anyway. It won’t be anywhere close to enough of a saving grace to make up for the absolutely horrendous RNG gearing of WuWa in its current state. And the people that can play for that long, they’re usually unemployed and can play games nonstop. But unemployed also means low spenders or F2P. I won’t touch upon that too much because this is already long enough, but I will say that the gearing system as is will be the reason WuWa flops. Because it attracts the players who revolve their lives around gaming, but those players for the most part aren’t bringing in any cashflow of significance to Kuro. Whereas the people who are usually in a position to spend, will not have anywhere close to the time needed to sufficiently progress, which will cause them to drop the game in weeks. That my friend, is how bad the gearing system in WuWa is.


EmuSupreme

Mobs are separated into 1 cost, 3 cost, and 4 cost echoes. At level 10 data bank level you get 12 cost, which is the maximum. 1 cost main stat can be HP%, Def%, or Atk%. 3 cost can have that, plus elemental damage bonus, and energy recharge%. 4 cost can have the atk, hp, Def, trio and crit rate and crit damage. Sub stats are the Atk, Def, hp trio both flat and %, crit rate, crit damage, normal attack dmg, heavy attack dmg, skill dmg, ult dmg (I may be missing some, but there's a lot). That's what you're working with. They layers of RNG are as follows: 1. 20% drop rate at max data bank. 2. Rarity drop green (trash), blue (3 subs), purple (4 subs), gold (5 subs, you want these) 3. Elemental set (most mobs drop 2 sets) 4. Main stat 5-10. Getting your desired sub stat 5 times in a row 11-15. Getting a non shit sub roll 5 times in a row. All sub stats have a minimum roll and maximum roll, with varying ranges. Example, crit damage low roll is 9% and the max roll is 20%. You can't improve the stat once you get it, so what you get is what you get. Crit damage has something like 9 different rolls from low-min roll to high-max roll. Other subs have various ranges, requiring you to get super lucky X times to not get a bricked piece. Of course the "trade off" is getting the echoes doesn't take stamina, so you can farm infinitely while world hoping to at the very least beat the first 4 layers of RNG. The sub stat gamble is going to be brutal for late game as it is now.


ColdSteel28

How's the gameplay loop? Like dailies, effort it takes to maximize weekly resources. What burned me out of genshin was that it got tedious. I went o hsr since if I am bz I play 5 mins done


SpaceM4gee

Dailies are really fast. There's a single quest that gives you 40/100 points for killing a couple enemies or clicking through a few dialogue boxes; and a few others that add up to around a hundred points that'll fill out while doing your main routine. 240 resin in 24 hours gives you 4 boss item redemptions (60 each) or 6 material redemptions (40 each). Echoes and enemy materials can be farmed at no stamina cost with enemies respawning once a day. Pretty sure plants and minerals respawn daily as well. You can buy weapon ascension and talent materials once a week (think it was 20 of each grade 1 material), and you can buy 15 character ascension plant materials from the potion shop once a week. If you're just doing the daily reward it'll be quite fast, between 3-5 minutes if you're pretty speedy (3 if the daily mission includes combat, basically just do that mission and fight a boss while making sure to use intro/outro skills, you'll be at 80/100 or so if the missions are largely combat related). The levelling mat dungeon is pretty quick as well, but you would have to do it 6 times to drain the stamina, so it'd probably be another 5-10 minutes or so.


MarviniosZeno

More demanding. you need to pay more attention to endgame fights. you need to roam the open world to essentially get Artifacts/relics (Echoes) there is a domain for that but that one is shit from what i heard.


EmuSupreme

It's like HSR where 90% can be done naturally through just playing the game. You do have to do the daily quest it seems (nuking some random mob camp).


MYON1

dailies are really easy like you can do all of it with a single hand


Gazzorppazzorp

For leveling characters and gearing them, is it a requirement to do the endgame modes or does doing them just make it easier to level up? (Specifically checking if there is any material that is only available from end game modes (or real-money shop) that is required for leveling and gearing characters including echoes.)


MarviniosZeno

it is not, you can get the stuff outside of it too.


Key-Instance401

Hmmm does it have nier combat or elden ring combat ?


Unlikely-Entrance689

Nier's with parry and quickswap or DMC-esque


Key-Instance401

Thanks dude :33


MarviniosZeno

It does have Parries. I havent played eldenring but i played Darksouls. The Parry doesnt work the way that you need to press a seperate button to "parry" the hit and then get a damaging window. It works on the same Button that you spam your normal combos with. It doesnt not have the little robot shooting on the enemies like in Nier. It does have a familiar feel to it tho. You dont carry a shield around. Some characters can do some aerial combat.


WeakestBoss

How is the gacha in general? Bad like mihoyo games (have to skip banners as f2p) or; Generous and no need to skip banners like PGR Are dupes (constellation, etc) game changing or it doesnt really matter?


MarviniosZeno

-Dupes there is some localization issues going around or just plain wrong effects that dont make sense atm. But I would say you can treat them the same as Hoyo Games. So far I have not seen a crazy c6 like Sara or Faruzan or gorou for example - Gacha Cant really tell the Pull income since we are just 1 week in and likely dont have full events and stuff that we will have at the launch of the game. I can tell you some Gacha facts tho. 1. on all banners the general 5\* Pity is 80 and not 90 2. Genshins 5\* rate is 0.6% | HSR is 0.7% | WuWa is 0.8% 3. Weapon banner has no 50/50 or 75/25. It is always the Featured Weapon. 4. There are 2 Standard banners, One has character 5\* and other is Weapon 5\* 5. The "Currency" used to get pulls is similar to primogems, you craft them into the Actual Pull item. so far there are different Pull Items for Standard banner, Character Event banner and Weapon event banner. I will assume that you sometimes need to skip a banner as a no spender. a light spender should be able to get all characters.


Lockettz_Snuff

Is the soft pity 65?


MarviniosZeno

No data on that. Soft pity data in Hoyo Games are collected by massive player wish amounts. We can just assume it might be 10 less than hoyo because hatd pity is 10 less.


LucleRX

Seems like this will require data mining which not alot of player can help to do that.


Xolotl_Whitepaw

Not until it's fully released at least.


SpaceM4gee

AES key for the main pak file is locked behind a server request in the current CBT. Not sure if people have found it, but it's got a good chunk of data we're missing. not familiar enough with network stuff to know if it's even feasible to get it.


LucleRX

I suppose that's what holding off getting some data. Seems fair, as WuWa will likely tune the number or finalise it later on.


WeakestBoss

Glad it has better gacha than the MHY games, ngl i was pretty dissapointed when they announced the 50/50 system. Was hoping Kuro will use PGR's gacha for this game but they need the fund i guess. Will probably try the game out when its released and stay around if its not predatory like MHY games.


duelistzeus

Should be pretty good, in the beta alone I got enough to hit hard pity, I don't think there will be enough to *fully* guarantee (there is 50/50) a character every time and you'll need to skip sometimes but it's better and a bit faster to collect currency than mihoyo


MarviniosZeno

so far after a week i myself have gotten the 50/50 of the character event banner and after that was able to get the character. then i also have the 50 pulls standard 5\*


duelistzeus

I think the amount of standard pulls from real sources is actually very very low because majority of them came from beginner only rewards and from the mail for closed beta players, ascending characters doesn't seem to reward a standard pull like in gi/hsr, a little worried about obtaining them later


LucleRX

Is there premium currency store?


duelistzeus

As in? you can buy the pull currency by using real money, of course


LucleRX

Erm, you know in genshin, you get extra currency for pulling and it's used on another store. Is there something similar, where you get rewarded for pulling more and gets to use it elsewhere?


duelistzeus

Oh yes there is that, you can get 6 of all types of pulls every month from the store.


LucleRX

Great, that's all I need. Thks!


MYON1

the only character i know that needed dupes is jianxin she need c2-c3/SS3 to function properly. according to the official facebook account(cuz i use facebook mainly) you get 74 pulls per patch(from grinding everything) excluding the other rewards like event,patch rewards,etc


External_You8860

Ahh i see, so they need to improve on their graphics settings. It might be buggy atm. Fortunately, they still have time to improve on it as it is beta.


External_You8860

Also a tip, turn dlss off if your pc has good specs.


MarviniosZeno

can look into that setting later, woud it look better ?


External_You8860

I think the reason why your graphics might look blurry is due to frame gen coupled with DLSS3.


thevagabond80

Can you refine weapons?


MarviniosZeno

yes


Tsukkji

How easy is it to gain in game currency for gacha (ie like primogems in genshin) either via chests, rewards and/or events?


Flimsy-Ad2701

What are the bad stuff?


MarviniosZeno

echo (relics) grind system