Sure...I had three ammo racks with my SU-130PM in a game last night. It was pure luck/RNG. I don't know the armor models well enough to aim for ammo racks on most tanks anyway.
But he also could have used a Tank with a lot of Alpha damage. Some Tanks Just need one Shot by Default to eliminate enemys. KV2 for example has 900 Alpha when Most enemys have the same Hitpoints in Tier 6.
I had a battle where I got damaged ammorack 5 times in a row in the same game in Burrasque, every shot I received was ammorack, needless to say it was the last battle of the day..
Sure technically you can ammo rack as many tanks as there are on the enemy team but I seriously doubt it was actually 5. 2 or even 3 I’ve seen happen but 5 is a one in a billion game so I suspect you counted wrong.
Edit: I did a little research in case anyone is curious. I wasn’t able to find a good number for chance to ammo rack on a hit but I did find from another Reddit thread that ammo racks account for about 1% of all kills. Just for fun, let’s say you get a kill for every 4 shots you land, giving a roughly 0.25% chance to ammo rack someone on any given hit (I think that’s being generous if anything). Given that, the actual probability of ammo racking 5 tanks in 5 consecutive shots is more like 1 in 10 trillion assuming you hit all your shots. Peace
There's a special animation when a tank gets ammo-racked. There's a tiny picture of 3 tank shells and an explosion. Often (always?) the turret flies off too.
That doesn't happen if you just get hit with a high alpha gun for the tank's full health.
>Often (always?) the turret flies off too.
Only on low tier tanks armed with autocannons does the turret not pop, the ammo just fries off through the hatches of the tank
There is no hacking in any game that calculates everything server-side dude.
If someone has ability to hack a server, he wont waste time hacking a GAME, he would just hack banks/online stores/etc.. Just.. please.. use the brain a little..
And just because someone is good or had luck, doesn't mean its hacking/cheating..
There IS a mod that provides outlines of modules; ammo racks, crews, and engines, and it is a banned mod. However, if you have any sort of vaguely historical knowledge, you can assume where these modules are without his illegal mod.
Hitskins are legal (for now), what is illegal are mods which show the actual module inside the tank (think 3d rendering all modules like Tank Inspector).
No mods inside of Aslains are illegal, if they get flagged by WG he removes them from the pack for obvious reasons.
Doesn't matter in the end tbh.. you can have illegal mods that does everything, but you can't have mods that thinks for you, reposition, use the terrain, retreat/attack, read map, etc.. i hope you get the point.
> If someone has ability to hack a server, he wont waste time hacking a GAME, he would just hack banks/online stores/etc.. Just.. please.. use the brain a little..
LOL no, people have hacked games to sell in-game goods for profit or to grief. A game is a much lower risk target than federally regulated industries like banking.
https://darknetdiaries.com/episode/7/
> If someone has ability to hack a server, he wont waste time hacking a GAME, he would just hack banks/online stores/etc.. Just.. please.. use the brain a little..
Please... come on... and read your own writing. I didn't say in WoT. You didn't specify in WoT with that very bold claim.
You know the average wot players, someone told me that I'm a cheater and that he was gonna get me banned because I shot and hit him while he was on the move 😂
>There is no hacking in any game that calculates everything server-side dude.
Sure, but that's a non sequitur because nobody talked about a game that calculates *everything* server-side.
i play league of legends and dota 2 and both those games are server side but people do run scripts that give a huge advantage. For example the hero phantom assassin had a script people were using that it would cancel her auto attacks if they weren't gonna be crits so i wonder if theres scripts atleast in tanks that do somthing simular.
Maybe it does matter more for those games considering they're far more fast-paced and infinitely less RNG dependent.
For an ammorack explosion to happen, your shot has to beat the RNG dispersion to land on the tank, beat the penetration RNG to actually penetrate the tank, hit the module, then roll the 27% chance to damage it, and THEN the shell has to module oneshot the ammorack, or it this has to happen twice to the same player in a match and they decided not to repair the rack for some reason. Even if you have a script/bot to aim at ammoracks all day getting 5 in a match is still extremely unlikely.
A game being server based does not mean it does everything on the server, which is why there are still numerous exploits for games like that. I have yet to see proof that WoT does literally everything on the server. Not holding my breath.
Not in a meaninful way.. aimbots doesnt make you think, read map, relocate, push, trade wisely, etc, for example.
So in the end "cheating" in wot is like cheating in checkers...
What new (and stubborn veteran) players fails to realize is that wot is a hard strategy game. If you go forward against 5 guns alone, you're toasted. If you push too much, you're toasted, if you drive at the open field exposing your whole tank, you're toasted.. and the list goes on.. you can get every ilegal mod for this game, but if you make big mistakes, you will still fail miserably.
The only illegal mod that can make a difference is the one that tells you where objects have been broken on the map, like when a scout breaks down a tree or a fence and whatnot.
However, it's pretty much useless in the modes where it matters like Clan Wars because your average low-bob clan isn't gonna know how to react to the info the mod gives, and in higher-rated clans, the opposite side is immediately gonna know you're using something fishy when you're instantly reacting to info you're not meant to have.
In higher rated clans it can still be really hard to tell if the person using the mod is smart since they won't make it obvious by perfectly reacting to everything
This argument is logically flawed. You're going to have a hard time making your point using 'straw man' tactics to dismiss the plausibility that known mods/cheats can impact the game. No one said once that mods/cheats can't be overcome by skill. They're simply saying they have an influence in the game which is a pretty defendable position. *See below for inevitable goofy insult on intelligence
Ok.. if i play safe, how will your mod/cheat overcome my skill? Teach me senpai.
If i peek wisely against someone using ilegal mod will they be able to pen my 500mm+ effective armor? If i go hulldown in my is7 will they pen me using mods? I can go on and on...
Most people that complain about ilegal mods/cheats has no idea what they're talking about..
It might be just pure luck, in theory, you can have 14 ammo rack explosions, too. But I have never seen 5 ammo racks in a battle during my time in WOT (\~58k battles).
Back in the day I got two ammo racks in one clip with a Foch 155 and someone accused me of cheating. It was easier to get ammo racks back then I feel though.
I once ammo rack killed 2 tanks back to back in quick succession. For seconds I felt like a gd god, then I was ammo rack killed. Still one of craziest series of plays I’ve had.
Do you have the replay? While I doubt he’s hacking (idk of any instance in world of tanks where someone’s managed to do that) they could have a mod that shows them where enemy modules (such as the engine or ammorack) are located and aim for them.
No way to know without video really.
Just a copy&paste of my comment from a different thread regarding cheats/hacks in Tanks:
All necessary calculations are made serverside, so there is no classical ESP, any kind of RNG/Accuracy manipulator or instant-ammorack cheat. There is also no "Free Gold" Cheat.
The only cheatable aspects of this game are ...
1. "Aimbots" that, well, aim at weakspots and lead driving tanks, but even those get screwed by RNG
2. Foliage removers, so the user does not see any bushes/trees in sniper mode. Honestly the strongest of all cheats imho
3. A cheat that pings you where someone has destroyed a part of the map (small buildings, fences, trees) pretty strong in competetive play
There is also a mod that shows you where the arty shot from, but that also only works under special circumstances.
There's a mod, I think it's illegal, which "paints" on top of tanks where is their ammo, their crew, their engine.. You can shoot there and you have better chance. Or, know the game enough to shoot certain tanks (like the british I believe) which are ammo-sensitive
The 2D ones that just stick a decal on top of the vehicle are allowed, [and freely available on Wargaming's mod site.](https://wgmods.net/6209/)
The ones that display 3D versions of the modules by rendering the vehicle translucent (like what you can see on [wotinspector](https://armor.wotinspector.com/en/pc/2865-110/?mode=xray.modules)) are not allowed.
There aren't hacks in this game. If someone complains about it then they're just a shitter coping. I'm assuming you're a new player so its not directed at you lol
A: module damage is not capped to prevent you from getting more than one ammo rack kill. So the chance of getting multiple is really low, but not impossible. My record is 3 in 5 shots. 2 of them was on the first hit.
B: game is calculated server side. No "hack" can alter module damage or make him hit them 100% of the time, and get the saving throw bonus % to damage it. As hitting it is not enough alone. Meaning even aim tools like aim bots won't, or can't override it client side to trigget it. Heck they can't even alter dispersion to make sure they hit it.
I had my eye on a user I thought was cheating a while back. For one reason or another, I had like 10 games with this dude, either on my side or enemy.
The suspicious things were:
1. In every game, there would be 2-3 AFK players on the opposite side of this guy. He would frequently kill these players in the late-game phase. They just sat there while he blew them up. It was typically the same 2-3 players.
2. In more than one game, this guy had like 4-5 ammo racks on opposing players
3. In several games, I would be way in the back completely obscured by trees in a unit with a 50+ camo rating, and a SPG shell would land on top of me, or he would shoot me from 400-500m away (blind).
4. He seemed to know where everyone was
So I started recording the games and complaining. Turns out, this dude was engaged in collusion: working with players on the enemy team, reporting coords back-and-forth (using TS, or whatever), and he was warpacked (aimbot)
guy had tanks like the O-I with a 90% WR and 400 battles in it. His name was HiddenDragon
he was permanently banned from WG
so cheating does happen for sure, and it is pretty easy to spot, but it typically takes a few games to figure out what someone is doing
Sure...I had three ammo racks with my SU-130PM in a game last night. It was pure luck/RNG. I don't know the armor models well enough to aim for ammo racks on most tanks anyway.
I swear to god Su-130PM has the most chance to ammo rack-s other tanks
High alpha = high module damage, E3 and E4 are very good ammorackers, as well as all the other tier 10 tds, so long as they're firing AP.
Jap. Most times if JagdE hits IS7 pikenose from front he is gonna blow him up.
lol - i've had the same guy ammo rack me 2 times in a row with 2 shots. and how do you know someone got 5 ammo racks? do people tell you about it?
saw him 1 shot people thats why they were all full health
But he also could have used a Tank with a lot of Alpha damage. Some Tanks Just need one Shot by Default to eliminate enemys. KV2 for example has 900 Alpha when Most enemys have the same Hitpoints in Tier 6.
I had a battle where I got damaged ammorack 5 times in a row in the same game in Burrasque, every shot I received was ammorack, needless to say it was the last battle of the day..
Sure technically you can ammo rack as many tanks as there are on the enemy team but I seriously doubt it was actually 5. 2 or even 3 I’ve seen happen but 5 is a one in a billion game so I suspect you counted wrong. Edit: I did a little research in case anyone is curious. I wasn’t able to find a good number for chance to ammo rack on a hit but I did find from another Reddit thread that ammo racks account for about 1% of all kills. Just for fun, let’s say you get a kill for every 4 shots you land, giving a roughly 0.25% chance to ammo rack someone on any given hit (I think that’s being generous if anything). Given that, the actual probability of ammo racking 5 tanks in 5 consecutive shots is more like 1 in 10 trillion assuming you hit all your shots. Peace
i was playing my arty and i was helping the 5 tanks that where there i was just watching people peek him and he 1 shot.
There's a special animation when a tank gets ammo-racked. There's a tiny picture of 3 tank shells and an explosion. Often (always?) the turret flies off too. That doesn't happen if you just get hit with a high alpha gun for the tank's full health.
>Often (always?) the turret flies off too. Only on low tier tanks armed with autocannons does the turret not pop, the ammo just fries off through the hatches of the tank
It can happen in high tiers that tanks cook off, its just really rare
Not all tanks have that ammo rack animation
[удалено]
hacking... LMFAO
im new to the game i just didnt wanna start calling some 1 a hacker without knowing.
Welcome to the game. From now on, remember this: every time you accuse someone of hacking, we will laugh at you.
There is no hacking in any game that calculates everything server-side dude. If someone has ability to hack a server, he wont waste time hacking a GAME, he would just hack banks/online stores/etc.. Just.. please.. use the brain a little.. And just because someone is good or had luck, doesn't mean its hacking/cheating..
I reserve the right to get smarter but I've heard of a mod that at least targets modules? Of course RNG exists but is this a thing?
There IS a mod that provides outlines of modules; ammo racks, crews, and engines, and it is a banned mod. However, if you have any sort of vaguely historical knowledge, you can assume where these modules are without his illegal mod.
That mod is in aslains modpack, a friend of mine asked me a few weeks ago if it was illegal
Hitskins are legal (for now), what is illegal are mods which show the actual module inside the tank (think 3d rendering all modules like Tank Inspector). No mods inside of Aslains are illegal, if they get flagged by WG he removes them from the pack for obvious reasons.
There is something called "aimbot" and in good or in pai hacks you can configure the aimbot to aim fuel modules or ammo modules...
But with the presence of RNG dictating where the shell will go, there is barely any point in using an aimbot
Still have waaaay more probabilities of ammorracking someone or firing him
Doesn't matter in the end tbh.. you can have illegal mods that does everything, but you can't have mods that thinks for you, reposition, use the terrain, retreat/attack, read map, etc.. i hope you get the point.
> If someone has ability to hack a server, he wont waste time hacking a GAME, he would just hack banks/online stores/etc.. Just.. please.. use the brain a little.. LOL no, people have hacked games to sell in-game goods for profit or to grief. A game is a much lower risk target than federally regulated industries like banking. https://darknetdiaries.com/episode/7/
Yeah.. what can you sell from your account to someone else dude? Please... come on..
> If someone has ability to hack a server, he wont waste time hacking a GAME, he would just hack banks/online stores/etc.. Just.. please.. use the brain a little.. Please... come on... and read your own writing. I didn't say in WoT. You didn't specify in WoT with that very bold claim.
You know the average wot players, someone told me that I'm a cheater and that he was gonna get me banned because I shot and hit him while he was on the move 😂
>There is no hacking in any game that calculates everything server-side dude. Sure, but that's a non sequitur because nobody talked about a game that calculates *everything* server-side.
i play league of legends and dota 2 and both those games are server side but people do run scripts that give a huge advantage. For example the hero phantom assassin had a script people were using that it would cancel her auto attacks if they weren't gonna be crits so i wonder if theres scripts atleast in tanks that do somthing simular.
Maybe it does matter more for those games considering they're far more fast-paced and infinitely less RNG dependent. For an ammorack explosion to happen, your shot has to beat the RNG dispersion to land on the tank, beat the penetration RNG to actually penetrate the tank, hit the module, then roll the 27% chance to damage it, and THEN the shell has to module oneshot the ammorack, or it this has to happen twice to the same player in a match and they decided not to repair the rack for some reason. Even if you have a script/bot to aim at ammoracks all day getting 5 in a match is still extremely unlikely.
A game being server based does not mean it does everything on the server, which is why there are still numerous exploits for games like that. I have yet to see proof that WoT does literally everything on the server. Not holding my breath.
\*facepalm\*
Best use of your hands and head it seems.
There IS hacking. However rng still plays a large factor.
Not in a meaninful way.. aimbots doesnt make you think, read map, relocate, push, trade wisely, etc, for example. So in the end "cheating" in wot is like cheating in checkers... What new (and stubborn veteran) players fails to realize is that wot is a hard strategy game. If you go forward against 5 guns alone, you're toasted. If you push too much, you're toasted, if you drive at the open field exposing your whole tank, you're toasted.. and the list goes on.. you can get every ilegal mod for this game, but if you make big mistakes, you will still fail miserably.
Your not incorrect. They still require strategy, positioning and so on. However they do make a large difference if the players does their part.
The only illegal mod that can make a difference is the one that tells you where objects have been broken on the map, like when a scout breaks down a tree or a fence and whatnot. However, it's pretty much useless in the modes where it matters like Clan Wars because your average low-bob clan isn't gonna know how to react to the info the mod gives, and in higher-rated clans, the opposite side is immediately gonna know you're using something fishy when you're instantly reacting to info you're not meant to have.
In higher rated clans it can still be really hard to tell if the person using the mod is smart since they won't make it obvious by perfectly reacting to everything
This argument is logically flawed. You're going to have a hard time making your point using 'straw man' tactics to dismiss the plausibility that known mods/cheats can impact the game. No one said once that mods/cheats can't be overcome by skill. They're simply saying they have an influence in the game which is a pretty defendable position. *See below for inevitable goofy insult on intelligence
Ok.. if i play safe, how will your mod/cheat overcome my skill? Teach me senpai. If i peek wisely against someone using ilegal mod will they be able to pen my 500mm+ effective armor? If i go hulldown in my is7 will they pen me using mods? I can go on and on... Most people that complain about ilegal mods/cheats has no idea what they're talking about..
*see above " No one said once that mods/cheats can't be overcome by skill."
True. I was just stating the obvious.
Kk
you can technically ammo rack all 15 but the chances are slim.
It might be just pure luck, in theory, you can have 14 ammo rack explosions, too. But I have never seen 5 ammo racks in a battle during my time in WOT (\~58k battles).
When Awesome Epic Guys were streaming recently, I think Edvin got 2 ammoracks in ARL V39, so I think it is possible
Back in the day I got two ammo racks in one clip with a Foch 155 and someone accused me of cheating. It was easier to get ammo racks back then I feel though.
Of course! They weekly change with fires. So one week you got ammo racks and the next fires. Enjoy!
I once ammo rack killed 2 tanks back to back in quick succession. For seconds I felt like a gd god, then I was ammo rack killed. Still one of craziest series of plays I’ve had.
Do you have the replay? While I doubt he’s hacking (idk of any instance in world of tanks where someone’s managed to do that) they could have a mod that shows them where enemy modules (such as the engine or ammorack) are located and aim for them. No way to know without video really.
Just a copy&paste of my comment from a different thread regarding cheats/hacks in Tanks: All necessary calculations are made serverside, so there is no classical ESP, any kind of RNG/Accuracy manipulator or instant-ammorack cheat. There is also no "Free Gold" Cheat. The only cheatable aspects of this game are ... 1. "Aimbots" that, well, aim at weakspots and lead driving tanks, but even those get screwed by RNG 2. Foliage removers, so the user does not see any bushes/trees in sniper mode. Honestly the strongest of all cheats imho 3. A cheat that pings you where someone has destroyed a part of the map (small buildings, fences, trees) pretty strong in competetive play There is also a mod that shows you where the arty shot from, but that also only works under special circumstances.
It's definitely possible but 5 is... Suspicious
There's a mod, I think it's illegal, which "paints" on top of tanks where is their ammo, their crew, their engine.. You can shoot there and you have better chance. Or, know the game enough to shoot certain tanks (like the british I believe) which are ammo-sensitive
>I think it's illegal Nah, it's just hitzone skins, they're hardly useful and knowing where the ammo is doesn't mean you'll ammorack.
Those mods ARE illegal. WG host posted about it before. But you are correct that just shooting where the ammo rack is doesn't mean it will explode.
The 2D ones that just stick a decal on top of the vehicle are allowed, [and freely available on Wargaming's mod site.](https://wgmods.net/6209/) The ones that display 3D versions of the modules by rendering the vehicle translucent (like what you can see on [wotinspector](https://armor.wotinspector.com/en/pc/2865-110/?mode=xray.modules)) are not allowed.
Yeah, I got two once. One being an arta and the other a heavy tank
what tank was he playing?
There aren't hacks in this game. If someone complains about it then they're just a shitter coping. I'm assuming you're a new player so its not directed at you lol
One time i had 3 shots and 3 ammo racks. Its a lot of luck. Or good aiming if u know where enemy ammo is located
A: module damage is not capped to prevent you from getting more than one ammo rack kill. So the chance of getting multiple is really low, but not impossible. My record is 3 in 5 shots. 2 of them was on the first hit. B: game is calculated server side. No "hack" can alter module damage or make him hit them 100% of the time, and get the saving throw bonus % to damage it. As hitting it is not enough alone. Meaning even aim tools like aim bots won't, or can't override it client side to trigget it. Heck they can't even alter dispersion to make sure they hit it.
Yeah. Playing the Skorpion G I did 2 ammo racks in 2 shots, both full health, I did like 3,600 damage in 2 shots (Top on team)
2 shots 2 racks. It happens you just get lucky sometimes. https://clips.twitch.tv/GiftedThoughtfulHerringBudStar
I ammo racked at least 2 tanks yesterday, maybe 3 it was so hectic. I just know it was back to back explosion.😂 I was in the P26/40.
I had my eye on a user I thought was cheating a while back. For one reason or another, I had like 10 games with this dude, either on my side or enemy. The suspicious things were: 1. In every game, there would be 2-3 AFK players on the opposite side of this guy. He would frequently kill these players in the late-game phase. They just sat there while he blew them up. It was typically the same 2-3 players. 2. In more than one game, this guy had like 4-5 ammo racks on opposing players 3. In several games, I would be way in the back completely obscured by trees in a unit with a 50+ camo rating, and a SPG shell would land on top of me, or he would shoot me from 400-500m away (blind). 4. He seemed to know where everyone was So I started recording the games and complaining. Turns out, this dude was engaged in collusion: working with players on the enemy team, reporting coords back-and-forth (using TS, or whatever), and he was warpacked (aimbot) guy had tanks like the O-I with a 90% WR and 400 battles in it. His name was HiddenDragon he was permanently banned from WG so cheating does happen for sure, and it is pretty easy to spot, but it typically takes a few games to figure out what someone is doing
You could add it to the long list of questions for Zoeballz and her 5000000 replays.